Revision d07f2950
Added by Leszek Koltunski over 9 years ago
| src/main/java/org/distorted/library/Distorted.java | ||
|---|---|---|
| 108 | 108 |
int realMaxV = (maxV-11)/4; // adjust this in case of changes to the shaders... |
| 109 | 109 |
int realMaxF = (maxF- 2)/4; // |
| 110 | 110 |
|
| 111 |
if( EffectListVertex.getMax() > realMaxV )
|
|
| 111 |
if( EffectQueueVertex.getMax() > realMaxV )
|
|
| 112 | 112 |
{
|
| 113 | 113 |
throw new VertexUniformsException("Too many effects in the vertex shader, max is "+realMaxV, realMaxV);
|
| 114 | 114 |
} |
| 115 |
if( EffectListFragment.getMax() > realMaxF )
|
|
| 115 |
if( EffectQueueFragment.getMax() > realMaxF )
|
|
| 116 | 116 |
{
|
| 117 | 117 |
throw new FragmentUniformsException("Too many effects in the fragment shader, max is "+realMaxF, realMaxF);
|
| 118 | 118 |
} |
| ... | ... | |
| 204 | 204 |
|
| 205 | 205 |
switch(type) |
| 206 | 206 |
{
|
| 207 |
case GLES20.GL_VERTEX_SHADER : header += ("#define NUM_VERTEX " +EffectListVertex.getMax()+"\n");
|
|
| 207 |
case GLES20.GL_VERTEX_SHADER : header += ("#define NUM_VERTEX " + EffectQueueVertex.getMax()+"\n");
|
|
| 208 | 208 |
|
| 209 | 209 |
for(EffectNames name: EffectNames.values() ) |
| 210 | 210 |
{
|
| ... | ... | |
| 212 | 212 |
header += ("#define "+name.name()+" "+name.ordinal()+"\n");
|
| 213 | 213 |
} |
| 214 | 214 |
break; |
| 215 |
case GLES20.GL_FRAGMENT_SHADER: header += ("#define NUM_FRAGMENT "+EffectListFragment.getMax()+"\n");
|
|
| 215 |
case GLES20.GL_FRAGMENT_SHADER: header += ("#define NUM_FRAGMENT "+ EffectQueueFragment.getMax()+"\n");
|
|
| 216 | 216 |
|
| 217 | 217 |
for(EffectNames name: EffectNames.values() ) |
| 218 | 218 |
{
|
| ... | ... | |
| 342 | 342 |
mNormalH = GLES20.glGetAttribLocation( mProgramH, "a_Normal"); |
| 343 | 343 |
mTextureCoordH = GLES20.glGetAttribLocation( mProgramH, "a_TexCoordinate"); |
| 344 | 344 |
|
| 345 |
EffectListFragment.getUniforms(mProgramH);
|
|
| 346 |
EffectListVertex.getUniforms(mProgramH);
|
|
| 347 |
EffectListMatrix.getUniforms(mProgramH);
|
|
| 345 |
EffectQueueFragment.getUniforms(mProgramH);
|
|
| 346 |
EffectQueueVertex.getUniforms(mProgramH);
|
|
| 347 |
EffectQueueMatrix.getUniforms(mProgramH);
|
|
| 348 | 348 |
|
| 349 | 349 |
GLES20.glEnableVertexAttribArray(mPositionH); |
| 350 | 350 |
GLES20.glEnableVertexAttribArray(mColorH); |
| ... | ... | |
| 379 | 379 |
DistortedObjectList.release(); |
| 380 | 380 |
DistortedNode.release(); |
| 381 | 381 |
|
| 382 |
EffectListVertex.reset();
|
|
| 383 |
EffectListFragment.reset();
|
|
| 384 |
EffectListMatrix.reset(); // no need to reset Other EffectList
|
|
| 382 |
EffectQueueVertex.reset();
|
|
| 383 |
EffectQueueFragment.reset();
|
|
| 384 |
EffectQueueMatrix.reset(); // no need to reset Other EffectQueue
|
|
| 385 | 385 |
|
| 386 | 386 |
EffectMessageSender.stopSending(); |
| 387 | 387 |
|
| ... | ... | |
| 408 | 408 |
*/ |
| 409 | 409 |
public static int getMaxMatrix() |
| 410 | 410 |
{
|
| 411 |
return EffectListMatrix.getMax();
|
|
| 411 |
return EffectQueueMatrix.getMax();
|
|
| 412 | 412 |
} |
| 413 | 413 |
|
| 414 | 414 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 419 | 419 |
*/ |
| 420 | 420 |
public static int getMaxVertex() |
| 421 | 421 |
{
|
| 422 |
return EffectListVertex.getMax();
|
|
| 422 |
return EffectQueueVertex.getMax();
|
|
| 423 | 423 |
} |
| 424 | 424 |
|
| 425 | 425 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 430 | 430 |
*/ |
| 431 | 431 |
public static int getMaxFragment() |
| 432 | 432 |
{
|
| 433 |
return EffectListFragment.getMax();
|
|
| 433 |
return EffectQueueFragment.getMax();
|
|
| 434 | 434 |
} |
| 435 | 435 |
|
| 436 | 436 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 444 | 444 |
*/ |
| 445 | 445 |
public static boolean setMaxMatrix(int max) |
| 446 | 446 |
{
|
| 447 |
return EffectListMatrix.setMax(max);
|
|
| 447 |
return EffectQueueMatrix.setMax(max);
|
|
| 448 | 448 |
} |
| 449 | 449 |
|
| 450 | 450 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 464 | 464 |
*/ |
| 465 | 465 |
public static boolean setMaxVertex(int max) |
| 466 | 466 |
{
|
| 467 |
return EffectListVertex.setMax(max);
|
|
| 467 |
return EffectQueueVertex.setMax(max);
|
|
| 468 | 468 |
} |
| 469 | 469 |
|
| 470 | 470 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 484 | 484 |
*/ |
| 485 | 485 |
public static boolean setMaxFragment(int max) |
| 486 | 486 |
{
|
| 487 |
return EffectListFragment.setMax(max);
|
|
| 487 |
return EffectQueueFragment.setMax(max);
|
|
| 488 | 488 |
} |
| 489 | 489 |
|
| 490 | 490 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedObject.java | ||
|---|---|---|
| 12 | 12 |
{
|
| 13 | 13 |
private static float[] mViewMatrix = new float[16]; |
| 14 | 14 |
|
| 15 |
protected EffectListMatrix mM;
|
|
| 16 |
protected EffectListFragment mF;
|
|
| 17 |
protected EffectListVertex mV;
|
|
| 18 |
protected EffectListOther mO;
|
|
| 15 |
protected EffectQueueMatrix mM;
|
|
| 16 |
protected EffectQueueFragment mF;
|
|
| 17 |
protected EffectQueueVertex mV;
|
|
| 18 |
protected EffectQueueOther mO;
|
|
| 19 | 19 |
|
| 20 | 20 |
protected boolean matrixCloned, vertexCloned, fragmentCloned; |
| 21 | 21 |
|
| ... | ... | |
| 60 | 60 |
} |
| 61 | 61 |
else |
| 62 | 62 |
{
|
| 63 |
mM = new EffectListMatrix(d);
|
|
| 63 |
mM = new EffectQueueMatrix(d);
|
|
| 64 | 64 |
matrixCloned = false; |
| 65 | 65 |
} |
| 66 | 66 |
|
| ... | ... | |
| 71 | 71 |
} |
| 72 | 72 |
else |
| 73 | 73 |
{
|
| 74 |
mV = new EffectListVertex(d);
|
|
| 74 |
mV = new EffectQueueVertex(d);
|
|
| 75 | 75 |
vertexCloned = false; |
| 76 | 76 |
} |
| 77 | 77 |
|
| ... | ... | |
| 82 | 82 |
} |
| 83 | 83 |
else |
| 84 | 84 |
{
|
| 85 |
mF = new EffectListFragment(d);
|
|
| 85 |
mF = new EffectQueueFragment(d);
|
|
| 86 | 86 |
fragmentCloned = false; |
| 87 | 87 |
} |
| 88 | 88 |
|
| 89 |
mO= new EffectListOther(d); // Other effects are never cloned.
|
|
| 89 |
mO= new EffectQueueOther(d); // Other effects are never cloned.
|
|
| 90 | 90 |
} |
| 91 | 91 |
|
| 92 | 92 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 187 | 187 |
* Copy constructor used to create a DistortedObject based on various parts of another object. |
| 188 | 188 |
* <p> |
| 189 | 189 |
* Whatever we do not clone gets created just like in the default constructor. |
| 190 |
* We only call this from the descendant's classes' constructors where we have to pay attention |
|
| 191 |
* to give it the appropriate type of a DistortedObject! |
|
| 190 | 192 |
* |
| 191 | 193 |
* @param dc Source object to create our object from |
| 192 | 194 |
* @param flags A bitmask of values specifying what to copy. |
| 193 |
* For example, CLONE_BITMAP | CLONE_PRESHADER.
|
|
| 195 |
* For example, CLONE_BITMAP | CLONE_MATRIX.
|
|
| 194 | 196 |
*/ |
| 195 | 197 |
public DistortedObject(DistortedObject dc, int flags) |
| 196 | 198 |
{
|
| ... | ... | |
| 352 | 354 |
|
| 353 | 355 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 354 | 356 |
/** |
| 355 |
* Aborts all Effects. |
|
| 357 |
* Aborts all Effects. |
|
| 358 |
* @return Number of effects aborted. |
|
| 356 | 359 |
*/ |
| 357 |
public void abortAllEffects()
|
|
| 360 |
public int abortAllEffects()
|
|
| 358 | 361 |
{
|
| 359 |
mM.abortAll(); |
|
| 360 |
mV.abortAll(); |
|
| 361 |
mF.abortAll(); |
|
| 362 |
mO.abortAll(); |
|
| 362 |
return mM.abortAll() + mV.abortAll() + mF.abortAll() + mO.abortAll(); |
|
| 363 | 363 |
} |
| 364 | 364 |
|
| 365 | 365 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 366 | 366 |
/** |
| 367 |
* Aborts a subset of Effects.
|
|
| 367 |
* Aborts all Effects of a given type, for example all MATRIX Effects.
|
|
| 368 | 368 |
* |
| 369 |
* @param mask Bitmask of the types of effects we want to abort, e.g. TYPE_PRE | TYPE_VERT | TYPE_FRAG. |
|
| 369 |
* @param type one of the constants defined in {@link EffectTypes}
|
|
| 370 |
* @return Number of effects aborted. |
|
| 370 | 371 |
*/ |
| 371 |
public void abortAllEffects(int mask)
|
|
| 372 |
public int abortEffects(EffectTypes type)
|
|
| 372 | 373 |
{
|
| 373 |
if( (mask & EffectTypes.MATRIX.type ) != 0 ) mM.abortAll(); |
|
| 374 |
if( (mask & EffectTypes.VERTEX.type ) != 0 ) mV.abortAll(); |
|
| 375 |
if( (mask & EffectTypes.FRAGMENT.type ) != 0 ) mF.abortAll(); |
|
| 376 |
if( (mask & EffectTypes.OTHER.type ) != 0 ) mO.abortAll(); |
|
| 374 |
switch(type) |
|
| 375 |
{
|
|
| 376 |
case MATRIX : return mM.abortAll(); |
|
| 377 |
case VERTEX : return mV.abortAll(); |
|
| 378 |
case FRAGMENT: return mF.abortAll(); |
|
| 379 |
case OTHER : return mO.abortAll(); |
|
| 380 |
default : return 0; |
|
| 381 |
} |
|
| 377 | 382 |
} |
| 378 | 383 |
|
| 379 | 384 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 399 | 404 |
/** |
| 400 | 405 |
* Abort all Effects of a given type, for example all rotations. |
| 401 | 406 |
* |
| 402 |
* @param effectType one of the constants defined in {@link EffectNames}
|
|
| 407 |
* @param name one of the constants defined in {@link EffectNames}
|
|
| 403 | 408 |
* @return <code>true</code> if a single Effect of type effectType has been found and aborted. |
| 404 | 409 |
*/ |
| 405 |
public boolean abortEffectType(EffectNames effectType)
|
|
| 410 |
public boolean abortEffects(EffectNames name)
|
|
| 406 | 411 |
{
|
| 407 |
switch(effectType.getType())
|
|
| 412 |
switch(name.getType())
|
|
| 408 | 413 |
{
|
| 409 |
case MATRIX : return mM.removeByType(effectType);
|
|
| 410 |
case VERTEX : return mV.removeByType(effectType);
|
|
| 411 |
case FRAGMENT: return mF.removeByType(effectType);
|
|
| 412 |
case OTHER : return mO.removeByType(effectType);
|
|
| 413 |
default : return false;
|
|
| 414 |
case MATRIX : return mM.removeByType(name);
|
|
| 415 |
case VERTEX : return mV.removeByType(name);
|
|
| 416 |
case FRAGMENT: return mF.removeByType(name);
|
|
| 417 |
case OTHER : return mO.removeByType(name);
|
|
| 418 |
default : return false; |
|
| 414 | 419 |
} |
| 415 | 420 |
} |
| 416 | 421 |
|
| src/main/java/org/distorted/library/EffectList.java | ||
|---|---|---|
| 1 |
package org.distorted.library; |
|
| 2 |
|
|
| 3 |
import java.util.Vector; |
|
| 4 |
|
|
| 5 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 6 |
|
|
| 7 |
abstract class EffectList |
|
| 8 |
{
|
|
| 9 |
protected byte mNumEffects; // number of effects at the moment |
|
| 10 |
protected long mTotalEffects; // total number of effects ever created |
|
| 11 |
|
|
| 12 |
protected int[] mType; |
|
| 13 |
protected float[] mUniforms; |
|
| 14 |
protected Interpolator[] mInterP; // center of the effect |
|
| 15 |
protected Interpolator[] mInterI; // all other interpolated values |
|
| 16 |
protected long[] mCurrentDuration; |
|
| 17 |
protected byte[] mFreeIndexes; |
|
| 18 |
protected byte[] mIDIndex; |
|
| 19 |
protected long[] mID; |
|
| 20 |
|
|
| 21 |
protected long mTime=0; |
|
| 22 |
protected float mObjHalfX, mObjHalfY, mObjHalfZ; |
|
| 23 |
|
|
| 24 |
protected static int[] mMax = new int[EffectTypes.LENGTH]; |
|
| 25 |
protected int mMaxIndex; |
|
| 26 |
protected static boolean mCreated; |
|
| 27 |
|
|
| 28 |
protected Vector<EffectListener> mListeners =null; |
|
| 29 |
protected int mNumListeners=0; // ==mListeners.length(), but we only create mListeners if the first one gets added |
|
| 30 |
protected long mBitmapID; |
|
| 31 |
|
|
| 32 |
static |
|
| 33 |
{
|
|
| 34 |
reset(); |
|
| 35 |
} |
|
| 36 |
|
|
| 37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 38 |
|
|
| 39 |
public EffectList(DistortedObject obj, int numUniforms, int index) |
|
| 40 |
{
|
|
| 41 |
mNumEffects = 0; |
|
| 42 |
mTotalEffects = 0; |
|
| 43 |
mMaxIndex = index; |
|
| 44 |
|
|
| 45 |
if( obj!=null ) |
|
| 46 |
{
|
|
| 47 |
mObjHalfX = obj.getWidth() / 2.0f; |
|
| 48 |
mObjHalfY = obj.getHeight() / 2.0f; |
|
| 49 |
mObjHalfZ = obj.getDepth() / 2.0f; |
|
| 50 |
|
|
| 51 |
mBitmapID = obj.getID(); |
|
| 52 |
} |
|
| 53 |
|
|
| 54 |
if( mMax[mMaxIndex]>0 ) |
|
| 55 |
{
|
|
| 56 |
mType = new int[mMax[mMaxIndex]]; |
|
| 57 |
mUniforms = new float[numUniforms*mMax[mMaxIndex]]; |
|
| 58 |
mInterI = new Interpolator[mMax[mMaxIndex]]; |
|
| 59 |
mInterP = new Interpolator2D[mMax[mMaxIndex]]; |
|
| 60 |
mCurrentDuration = new long[mMax[mMaxIndex]]; |
|
| 61 |
mID = new long[mMax[mMaxIndex]]; |
|
| 62 |
mIDIndex = new byte[mMax[mMaxIndex]]; |
|
| 63 |
mFreeIndexes = new byte[mMax[mMaxIndex]]; |
|
| 64 |
|
|
| 65 |
for(byte i=0; i<mMax[mMaxIndex]; i++) mFreeIndexes[i] = i; |
|
| 66 |
} |
|
| 67 |
|
|
| 68 |
mCreated = true; |
|
| 69 |
} |
|
| 70 |
|
|
| 71 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 72 |
|
|
| 73 |
int getNumEffects() |
|
| 74 |
{
|
|
| 75 |
return mNumEffects; |
|
| 76 |
} |
|
| 77 |
|
|
| 78 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 79 |
|
|
| 80 |
void addListener(EffectListener el) |
|
| 81 |
{
|
|
| 82 |
if( mListeners==null ) mListeners = new Vector<>(2,2); |
|
| 83 |
|
|
| 84 |
mListeners.add(el); |
|
| 85 |
mNumListeners++; |
|
| 86 |
} |
|
| 87 |
|
|
| 88 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 89 |
|
|
| 90 |
void removeListener(EffectListener el) |
|
| 91 |
{
|
|
| 92 |
if( mNumListeners>0 ) |
|
| 93 |
{
|
|
| 94 |
mListeners.remove(el); |
|
| 95 |
mNumListeners--; |
|
| 96 |
} |
|
| 97 |
} |
|
| 98 |
|
|
| 99 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 100 |
|
|
| 101 |
static void reset() |
|
| 102 |
{
|
|
| 103 |
EffectTypes.reset(mMax); |
|
| 104 |
mCreated = false; |
|
| 105 |
} |
|
| 106 |
|
|
| 107 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 108 |
|
|
| 109 |
synchronized boolean removeByID(long id) |
|
| 110 |
{
|
|
| 111 |
int i = getEffectIndex(id); |
|
| 112 |
|
|
| 113 |
if( i>=0 ) |
|
| 114 |
{
|
|
| 115 |
remove(i); |
|
| 116 |
return true; |
|
| 117 |
} |
|
| 118 |
|
|
| 119 |
return false; |
|
| 120 |
} |
|
| 121 |
|
|
| 122 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 123 |
|
|
| 124 |
synchronized boolean removeByType(EffectNames effect) |
|
| 125 |
{
|
|
| 126 |
boolean ret = false; |
|
| 127 |
int ord = effect.ordinal(); |
|
| 128 |
|
|
| 129 |
for(int i=0; i<mNumEffects; i++) |
|
| 130 |
{
|
|
| 131 |
if( mType[i]==ord ) |
|
| 132 |
{
|
|
| 133 |
remove(i); |
|
| 134 |
ret = true; |
|
| 135 |
} |
|
| 136 |
} |
|
| 137 |
|
|
| 138 |
return ret; |
|
| 139 |
} |
|
| 140 |
|
|
| 141 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 142 |
|
|
| 143 |
protected synchronized int getEffectIndex(long id) |
|
| 144 |
{
|
|
| 145 |
int index = mIDIndex[(int)(id%mMax[mMaxIndex])]; |
|
| 146 |
return (index<mNumEffects && mID[index]==id ? index : -1); |
|
| 147 |
} |
|
| 148 |
|
|
| 149 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 150 |
|
|
| 151 |
synchronized void abortAll() |
|
| 152 |
{
|
|
| 153 |
for(int i=0; i<mNumEffects; i++ ) |
|
| 154 |
{
|
|
| 155 |
mInterI[i] = null; |
|
| 156 |
mInterP[i] = null; |
|
| 157 |
} |
|
| 158 |
|
|
| 159 |
mNumEffects= 0; |
|
| 160 |
} |
|
| 161 |
|
|
| 162 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 163 |
// this assumes 0<=effect<mNumEffects |
|
| 164 |
|
|
| 165 |
protected void remove(int effect) |
|
| 166 |
{
|
|
| 167 |
mNumEffects--; |
|
| 168 |
|
|
| 169 |
byte removedIndex = (byte)(mID[effect]%mMax[mMaxIndex]); |
|
| 170 |
byte removedPosition = mIDIndex[removedIndex]; |
|
| 171 |
mFreeIndexes[mNumEffects] = removedIndex; |
|
| 172 |
|
|
| 173 |
long removedID = mID[effect]; |
|
| 174 |
int removedType= mType[effect]; |
|
| 175 |
|
|
| 176 |
for(int j=0; j<mMax[mMaxIndex]; j++) |
|
| 177 |
{
|
|
| 178 |
if( mIDIndex[j] > removedPosition ) mIDIndex[j]--; |
|
| 179 |
} |
|
| 180 |
|
|
| 181 |
for(int j=effect; j<mNumEffects; j++ ) |
|
| 182 |
{
|
|
| 183 |
mType[j] = mType[j+1]; |
|
| 184 |
mInterI[j] = mInterI[j+1]; |
|
| 185 |
mInterP[j] = mInterP[j+1]; |
|
| 186 |
mCurrentDuration[j] = mCurrentDuration[j+1]; |
|
| 187 |
mID[j] = mID[j+1]; |
|
| 188 |
|
|
| 189 |
moveEffect(j); |
|
| 190 |
} |
|
| 191 |
|
|
| 192 |
mInterI[mNumEffects] = null; |
|
| 193 |
mInterP[mNumEffects] = null; |
|
| 194 |
|
|
| 195 |
for(int i=0; i<mNumListeners; i++) |
|
| 196 |
EffectMessageSender.newMessage( mListeners.elementAt(i), |
|
| 197 |
EffectMessage.EFFECT_REMOVED, |
|
| 198 |
(removedID<<EffectTypes.LENGTH)+EffectNames.getType(removedType).type, |
|
| 199 |
removedType, |
|
| 200 |
mBitmapID); |
|
| 201 |
} |
|
| 202 |
|
|
| 203 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 204 |
|
|
| 205 |
protected long addBase(EffectNames eln) |
|
| 206 |
{
|
|
| 207 |
mType[mNumEffects] = eln.ordinal(); |
|
| 208 |
mCurrentDuration[mNumEffects] = 0; |
|
| 209 |
|
|
| 210 |
int index = mFreeIndexes[mNumEffects]; |
|
| 211 |
long id = mTotalEffects*mMax[mMaxIndex] + index; |
|
| 212 |
mID[mNumEffects] = id; |
|
| 213 |
mIDIndex[index] = mNumEffects; |
|
| 214 |
|
|
| 215 |
mNumEffects++; |
|
| 216 |
mTotalEffects++; |
|
| 217 |
|
|
| 218 |
return (id<<EffectTypes.LENGTH)+eln.getType().type; |
|
| 219 |
} |
|
| 220 |
|
|
| 221 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 222 |
// used only for debugging |
|
| 223 |
|
|
| 224 |
protected String printEffects(int max) |
|
| 225 |
{
|
|
| 226 |
long[] indexes = new long[mMax[mMaxIndex]]; |
|
| 227 |
|
|
| 228 |
for(int g=0; g<mMax[mMaxIndex]; g++) |
|
| 229 |
{
|
|
| 230 |
indexes[g] = -1; |
|
| 231 |
} |
|
| 232 |
|
|
| 233 |
String ret="(";
|
|
| 234 |
int f; |
|
| 235 |
|
|
| 236 |
for(int g=0; g<max; g++) |
|
| 237 |
{
|
|
| 238 |
f = getEffectIndex(g); |
|
| 239 |
if( f>=0 ) indexes[f] = g; |
|
| 240 |
} |
|
| 241 |
|
|
| 242 |
for(int g=0; g<mMax[mMaxIndex]; g++) |
|
| 243 |
{
|
|
| 244 |
ret += (g>0 ? ",":"")+(indexes[g]>=0 ? indexes[g] : " "); |
|
| 245 |
} |
|
| 246 |
|
|
| 247 |
ret += ")"; |
|
| 248 |
|
|
| 249 |
return ret; |
|
| 250 |
} |
|
| 251 |
|
|
| 252 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 253 |
// Only used for debugging |
|
| 254 |
|
|
| 255 |
protected boolean printByID(long id) |
|
| 256 |
{
|
|
| 257 |
int index = getEffectIndex(id); |
|
| 258 |
|
|
| 259 |
if( index>=0 ) |
|
| 260 |
{
|
|
| 261 |
boolean interI = mInterI[index]==null; |
|
| 262 |
boolean interP = mInterP[index]==null; |
|
| 263 |
|
|
| 264 |
android.util.Log.e("EffectList", "numEffects="+mNumEffects+" effect id="+id+" index="+index+" duration="+mCurrentDuration[index]+" interI null="+interI+" interP null="+interP);
|
|
| 265 |
|
|
| 266 |
if( interI==false ) |
|
| 267 |
{
|
|
| 268 |
android.util.Log.e("EffectList","interI: "+mInterI[index].print());
|
|
| 269 |
} |
|
| 270 |
if( interP==false ) |
|
| 271 |
{
|
|
| 272 |
android.util.Log.e("EffectList","interP: "+mInterP[index].print());
|
|
| 273 |
} |
|
| 274 |
|
|
| 275 |
return true; |
|
| 276 |
} |
|
| 277 |
|
|
| 278 |
android.util.Log.e("EffectList", "effect id="+id+" not found");
|
|
| 279 |
|
|
| 280 |
return false; |
|
| 281 |
} |
|
| 282 |
|
|
| 283 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 284 |
|
|
| 285 |
abstract void moveEffect(int index); |
|
| 286 |
} |
|
| 287 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| src/main/java/org/distorted/library/EffectListFragment.java | ||
|---|---|---|
| 1 |
package org.distorted.library; |
|
| 2 |
|
|
| 3 |
import android.opengl.GLES20; |
|
| 4 |
|
|
| 5 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 6 |
|
|
| 7 |
class EffectListFragment extends EffectList |
|
| 8 |
{
|
|
| 9 |
private static final int NUM_UNIFORMS = 9; |
|
| 10 |
private static final int INDEX = EffectTypes.FRAGMENT.ordinal(); |
|
| 11 |
private float[] mBuf; |
|
| 12 |
private static int mNumEffectsH; |
|
| 13 |
private static int mTypeH; |
|
| 14 |
private static int mUniformsH; |
|
| 15 |
|
|
| 16 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 17 |
|
|
| 18 |
public EffectListFragment(DistortedObject obj) |
|
| 19 |
{
|
|
| 20 |
super(obj,NUM_UNIFORMS,INDEX); |
|
| 21 |
|
|
| 22 |
if( mMax[INDEX]>0 ) |
|
| 23 |
{
|
|
| 24 |
mBuf= new float[4*mMax[INDEX]]; |
|
| 25 |
} |
|
| 26 |
} |
|
| 27 |
|
|
| 28 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 29 |
// Only max Byte.MAX_VALUE concurrent effects per bitmap. |
|
| 30 |
// If you want more, change type of the mNumEffects, mIDIndex and mFreeIndexes variables to shorts. |
|
| 31 |
|
|
| 32 |
static boolean setMax(int m) |
|
| 33 |
{
|
|
| 34 |
if( (mCreated==false && !Distorted.isInitialized()) || m<=mMax[INDEX] ) |
|
| 35 |
{
|
|
| 36 |
if( m<0 ) m = 0; |
|
| 37 |
else if( m>Byte.MAX_VALUE ) m = Byte.MAX_VALUE; |
|
| 38 |
|
|
| 39 |
mMax[INDEX] = m; |
|
| 40 |
return true; |
|
| 41 |
} |
|
| 42 |
|
|
| 43 |
return false; |
|
| 44 |
} |
|
| 45 |
|
|
| 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 47 |
|
|
| 48 |
static int getMax() |
|
| 49 |
{
|
|
| 50 |
return mMax[INDEX]; |
|
| 51 |
} |
|
| 52 |
|
|
| 53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 54 |
|
|
| 55 |
static void getUniforms(int mProgramH) |
|
| 56 |
{
|
|
| 57 |
mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "fNumEffects"); |
|
| 58 |
mTypeH = GLES20.glGetUniformLocation( mProgramH, "fType"); |
|
| 59 |
mUniformsH = GLES20.glGetUniformLocation( mProgramH, "fUniforms"); |
|
| 60 |
} |
|
| 61 |
|
|
| 62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 63 |
|
|
| 64 |
synchronized void compute(long currTime) |
|
| 65 |
{
|
|
| 66 |
if( currTime==mTime ) return; |
|
| 67 |
if( mTime==0 ) mTime = currTime; |
|
| 68 |
long step = (currTime-mTime); |
|
| 69 |
|
|
| 70 |
for(int i=0; i<mNumEffects; i++) |
|
| 71 |
{
|
|
| 72 |
if( mInterI[i]==null ) continue; |
|
| 73 |
|
|
| 74 |
if( mInterP[i]!=null ) mInterP[i].interpolateMain(mBuf, 4*i, mCurrentDuration[i]); |
|
| 75 |
|
|
| 76 |
if( mInterI[i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) ) |
|
| 77 |
{
|
|
| 78 |
for(int j=0; j<mNumListeners; j++) |
|
| 79 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
|
| 80 |
EffectMessage.EFFECT_FINISHED, |
|
| 81 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.FRAGMENT.type, |
|
| 82 |
mType[i], |
|
| 83 |
mBitmapID); |
|
| 84 |
|
|
| 85 |
if( EffectNames.isUnity(mType[i], mUniforms, NUM_UNIFORMS*i) ) |
|
| 86 |
{
|
|
| 87 |
remove(i); |
|
| 88 |
i--; |
|
| 89 |
continue; |
|
| 90 |
} |
|
| 91 |
} |
|
| 92 |
|
|
| 93 |
mCurrentDuration[i] += step; |
|
| 94 |
} |
|
| 95 |
|
|
| 96 |
mTime = currTime; |
|
| 97 |
} |
|
| 98 |
|
|
| 99 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 100 |
|
|
| 101 |
protected void moveEffect(int index) |
|
| 102 |
{
|
|
| 103 |
mBuf[4*index ] = mBuf[4*index+4]; |
|
| 104 |
mBuf[4*index+1] = mBuf[4*index+5]; |
|
| 105 |
mBuf[4*index+2] = mBuf[4*index+6]; |
|
| 106 |
mBuf[4*index+3] = mBuf[4*index+7]; |
|
| 107 |
|
|
| 108 |
mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ]; |
|
| 109 |
mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1]; |
|
| 110 |
mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2]; |
|
| 111 |
mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3]; |
|
| 112 |
} |
|
| 113 |
|
|
| 114 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 115 |
|
|
| 116 |
synchronized void send() |
|
| 117 |
{
|
|
| 118 |
GLES20.glUniform1i( mNumEffectsH, mNumEffects); |
|
| 119 |
|
|
| 120 |
if( mNumEffects>0 ) |
|
| 121 |
{
|
|
| 122 |
GLES20.glUniform1iv( mTypeH , mNumEffects, mType ,0); |
|
| 123 |
GLES20.glUniform3fv( mUniformsH,3*mNumEffects, mUniforms,0); |
|
| 124 |
} |
|
| 125 |
} |
|
| 126 |
|
|
| 127 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 128 |
|
|
| 129 |
synchronized void sendZero() |
|
| 130 |
{
|
|
| 131 |
GLES20.glUniform1i( mNumEffectsH, 0); |
|
| 132 |
} |
|
| 133 |
|
|
| 134 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 135 |
// Do various post-processing on already computed effects. |
|
| 136 |
// 1) move all Points and scale all Region radii by a ModelView matrix |
|
| 137 |
// 2) in case of macroblock, pre-compute some values so that we don't have to do it in the fragment shader. |
|
| 138 |
|
|
| 139 |
void postprocess(float[] MVmatrix) |
|
| 140 |
{
|
|
| 141 |
if( mNumEffects>0 ) |
|
| 142 |
{
|
|
| 143 |
float tx,ty; |
|
| 144 |
float w = (float)Math.sqrt(MVmatrix[0]*MVmatrix[0] + MVmatrix[4]*MVmatrix[4]); // The scale factors are the lengths of the first 3 vectors of the upper-left 3x3 submatrix; here |
|
| 145 |
float h = (float)Math.sqrt(MVmatrix[1]*MVmatrix[1] + MVmatrix[5]*MVmatrix[5]); // m[2]=m[6]=m[8]=m[9]=0 so it is really only the upper-left 2x2 matrix. |
|
| 146 |
|
|
| 147 |
for(int i=0; i<mNumEffects; i++) |
|
| 148 |
{
|
|
| 149 |
tx = mBuf[4*i ]-mObjHalfX; // we have to invert y and move everything by (half of bmp width, half of bmp height) |
|
| 150 |
ty =-mBuf[4*i+1]+mObjHalfY; // |
|
| 151 |
|
|
| 152 |
mUniforms[NUM_UNIFORMS*i+4] = w*mBuf[4*i+2]; // in fragment shader rx and ry radii are the second and third values of the Region thus 9*i+4 and 9*i+5 |
|
| 153 |
mUniforms[NUM_UNIFORMS*i+5] = h*mBuf[4*i+3]; // |
|
| 154 |
// mUniforms[NUM_UNIFORMS*i+6] = // this value is not used in Fragment Shader |
|
| 155 |
mUniforms[NUM_UNIFORMS*i+7] = MVmatrix[0]*tx + MVmatrix[4]*ty + MVmatrix[12]; // multiply the ModelView matrix times the (x,y,0,1) point, i.e. the (x,y) point on the surface of the bitmap. |
|
| 156 |
mUniforms[NUM_UNIFORMS*i+8] = MVmatrix[1]*tx + MVmatrix[5]*ty + MVmatrix[13]; // |
|
| 157 |
|
|
| 158 |
if( mType[i]==EffectNames.MACROBLOCK.ordinal() ) // fill up the .y and .z components of the Interpolated values already to avoid having to compute this in the fragment shader |
|
| 159 |
{
|
|
| 160 |
mUniforms[NUM_UNIFORMS*i+1] = 2.0f*mObjHalfX/mUniforms[NUM_UNIFORMS*i]; |
|
| 161 |
mUniforms[NUM_UNIFORMS*i+2] = 2.0f*mObjHalfY/mUniforms[NUM_UNIFORMS*i]; |
|
| 162 |
} |
|
| 163 |
} |
|
| 164 |
} |
|
| 165 |
} |
|
| 166 |
|
|
| 167 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 168 |
|
|
| 169 |
synchronized long add(EffectNames eln, Interpolator inter, Float4D region, Interpolator2D point) |
|
| 170 |
{
|
|
| 171 |
if( mMax[INDEX]>mNumEffects ) |
|
| 172 |
{
|
|
| 173 |
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
|
| 174 |
mInterI[mNumEffects] = inter; |
|
| 175 |
mInterP[mNumEffects] = point; |
|
| 176 |
mBuf[4*mNumEffects+2] = (region==null || region.z<=0.0f) ? 1000*mObjHalfX : region.z; |
|
| 177 |
mBuf[4*mNumEffects+3] = (region==null || region.w<=0.0f) ? 1000*mObjHalfY : region.w; |
|
| 178 |
|
|
| 179 |
return addBase(eln); |
|
| 180 |
} |
|
| 181 |
|
|
| 182 |
return -1; |
|
| 183 |
} |
|
| 184 |
|
|
| 185 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 186 |
|
|
| 187 |
synchronized long add(EffectNames eln, Interpolator inter, Float4D region, float x, float y) |
|
| 188 |
{
|
|
| 189 |
if( mMax[INDEX]>mNumEffects ) |
|
| 190 |
{
|
|
| 191 |
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
|
| 192 |
mInterI[mNumEffects] = inter; |
|
| 193 |
mInterP[mNumEffects] = null; |
|
| 194 |
mBuf[4*mNumEffects ] = x; |
|
| 195 |
mBuf[4*mNumEffects+1] = y; |
|
| 196 |
mBuf[4*mNumEffects+2] = (region==null || region.z<=0.0f) ? 1000*mObjHalfX : region.z; |
|
| 197 |
mBuf[4*mNumEffects+3] = (region==null || region.w<=0.0f) ? 1000*mObjHalfY : region.w; |
|
| 198 |
|
|
| 199 |
return addBase(eln); |
|
| 200 |
} |
|
| 201 |
|
|
| 202 |
return -1; |
|
| 203 |
} |
|
| 204 |
|
|
| 205 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 206 |
|
|
| 207 |
synchronized long add(EffectNames eln, Interpolator1D inter, Float3D c, Float4D region, Interpolator2D point) |
|
| 208 |
{
|
|
| 209 |
if( mMax[INDEX]>mNumEffects ) |
|
| 210 |
{
|
|
| 211 |
mInterI[mNumEffects] = inter; |
|
| 212 |
mInterP[mNumEffects] = point; |
|
| 213 |
mBuf[4*mNumEffects+2] = (region==null || region.z<=0.0f) ? 1000*mObjHalfX : region.z; |
|
| 214 |
mBuf[4*mNumEffects+3] = (region==null || region.w<=0.0f) ? 1000*mObjHalfY : region.w; |
|
| 215 |
|
|
| 216 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = c.x; |
|
| 217 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = c.y; |
|
| 218 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = c.z; |
|
| 219 |
|
|
| 220 |
return addBase(eln); |
|
| 221 |
} |
|
| 222 |
|
|
| 223 |
return -1; |
|
| 224 |
} |
|
| 225 |
|
|
| 226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 227 |
|
|
| 228 |
synchronized long add(EffectNames eln, Interpolator1D inter, Float3D c, Float4D region, float x, float y) |
|
| 229 |
{
|
|
| 230 |
if( mMax[INDEX]>mNumEffects ) |
|
| 231 |
{
|
|
| 232 |
mInterI[mNumEffects] = inter; |
|
| 233 |
mInterP[mNumEffects] = null; |
|
| 234 |
mBuf[4*mNumEffects ] = x; |
|
| 235 |
mBuf[4*mNumEffects+1] = y; |
|
| 236 |
mBuf[4*mNumEffects+2] = (region==null || region.z<=0.0f) ? 1000*mObjHalfX : region.z; |
|
| 237 |
mBuf[4*mNumEffects+3] = (region==null || region.w<=0.0f) ? 1000*mObjHalfY : region.w; |
|
| 238 |
|
|
| 239 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = c.x; |
|
| 240 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = c.y; |
|
| 241 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = c.z; |
|
| 242 |
|
|
| 243 |
return addBase(eln); |
|
| 244 |
} |
|
| 245 |
|
|
| 246 |
return -1; |
|
| 247 |
} |
|
| 248 |
|
|
| 249 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 250 |
|
|
| 251 |
synchronized long add(EffectNames eln, float t, Float3D c, Float4D region, Interpolator2D point) |
|
| 252 |
{
|
|
| 253 |
if( mMax[INDEX]>mNumEffects ) |
|
| 254 |
{
|
|
| 255 |
mInterI[mNumEffects] = null; |
|
| 256 |
mInterP[mNumEffects] = point; |
|
| 257 |
mBuf[4*mNumEffects+2] = (region==null || region.z<=0.0f) ? 1000*mObjHalfX : region.z; |
|
| 258 |
mBuf[4*mNumEffects+3] = (region==null || region.w<=0.0f) ? 1000*mObjHalfY : region.w; |
|
| 259 |
|
|
| 260 |
mUniforms[NUM_UNIFORMS*mNumEffects+0] = t; |
|
| 261 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = c.x; |
|
| 262 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = c.y; |
|
| 263 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = c.z; |
|
| 264 |
|
|
| 265 |
return addBase(eln); |
|
| 266 |
} |
|
| 267 |
|
|
| 268 |
return -1; |
|
| 269 |
} |
|
| 270 |
|
|
| 271 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 272 |
|
|
| 273 |
synchronized long add(EffectNames eln, float t, Float3D c, Float4D region, float x, float y) |
|
| 274 |
{
|
|
| 275 |
if( mMax[INDEX]>mNumEffects ) |
|
| 276 |
{
|
|
| 277 |
mInterI[mNumEffects] = null; |
|
| 278 |
mInterP[mNumEffects] = null; |
|
| 279 |
mBuf[4*mNumEffects ] = x; |
|
| 280 |
mBuf[4*mNumEffects+1] = y; |
|
| 281 |
mBuf[4*mNumEffects+2] = (region==null || region.z<=0.0f) ? 1000*mObjHalfX : region.z; |
|
| 282 |
mBuf[4*mNumEffects+3] = (region==null || region.w<=0.0f) ? 1000*mObjHalfY : region.w; |
|
| 283 |
|
|
| 284 |
mUniforms[NUM_UNIFORMS*mNumEffects+0] = t; |
|
| 285 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = c.x; |
|
| 286 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = c.y; |
|
| 287 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = c.z; |
|
| 288 |
|
|
| 289 |
return addBase(eln); |
|
| 290 |
} |
|
| 291 |
|
|
| 292 |
return -1; |
|
| 293 |
} |
|
| 294 |
|
|
| 295 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 296 |
// end of FragmentEffect |
|
| 297 |
} |
|
| src/main/java/org/distorted/library/EffectListMatrix.java | ||
|---|---|---|
| 1 |
package org.distorted.library; |
|
| 2 |
|
|
| 3 |
import android.opengl.GLES20; |
|
| 4 |
import android.opengl.Matrix; |
|
| 5 |
|
|
| 6 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 7 |
|
|
| 8 |
class EffectListMatrix extends EffectList |
|
| 9 |
{
|
|
| 10 |
private static final int NUM_UNIFORMS = 7; |
|
| 11 |
private static final int INDEX = EffectTypes.MATRIX.ordinal(); |
|
| 12 |
private static float[] mMVPMatrix= new float[16]; |
|
| 13 |
private static float[] mTmpMatrix= new float[16]; |
|
| 14 |
|
|
| 15 |
private static int mBmpDH; // This is a handle to half a bitmap dimensions |
|
| 16 |
private static int mDepthH; // Handle to the max Depth, i.e (farplane-nearplane)/2 |
|
| 17 |
private static int mMVPMatrixH; // pass in the transformation matrix |
|
| 18 |
private static int mMVMatrixH; // pass in the modelview matrix. |
|
| 19 |
|
|
| 20 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 21 |
|
|
| 22 |
public EffectListMatrix(DistortedObject obj) |
|
| 23 |
{
|
|
| 24 |
super(obj,NUM_UNIFORMS, INDEX ); |
|
| 25 |
} |
|
| 26 |
|
|
| 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 28 |
|
|
| 29 |
private static void multiplyByQuat(float[] matrix, float X, float Y, float Z, float W) |
|
| 30 |
{
|
|
| 31 |
float xx= X * X; |
|
| 32 |
float xy= X * Y; |
|
| 33 |
float xz= X * Z; |
|
| 34 |
float xw= X * W; |
|
| 35 |
float yy= Y * Y; |
|
| 36 |
float yz= Y * Z; |
|
| 37 |
float yw= Y * W; |
|
| 38 |
float zz= Z * Z; |
|
| 39 |
float zw= Z * W; |
|
| 40 |
|
|
| 41 |
mTmpMatrix[0] = 1 - 2 * ( yy + zz ); |
|
| 42 |
mTmpMatrix[1] = 2 * ( xy - zw ); |
|
| 43 |
mTmpMatrix[2] = 2 * ( xz + yw ); |
|
| 44 |
mTmpMatrix[4] = 2 * ( xy + zw ); |
|
| 45 |
mTmpMatrix[5] = 1 - 2 * ( xx + zz ); |
|
| 46 |
mTmpMatrix[6] = 2 * ( yz - xw ); |
|
| 47 |
mTmpMatrix[8] = 2 * ( xz - yw ); |
|
| 48 |
mTmpMatrix[9] = 2 * ( yz + xw ); |
|
| 49 |
mTmpMatrix[10] = 1 - 2 * ( xx + yy ); |
|
| 50 |
mTmpMatrix[3] = mTmpMatrix[7] = mTmpMatrix[11] = mTmpMatrix[12] = mTmpMatrix[13] = mTmpMatrix[14] = 0; |
|
| 51 |
mTmpMatrix[15] = 1; |
|
| 52 |
|
|
| 53 |
Matrix.multiplyMM(mMVPMatrix, 0, matrix, 0, mTmpMatrix, 0); |
|
| 54 |
for(int j=0; j<16; j++) matrix[j] = mMVPMatrix[j]; |
|
| 55 |
} |
|
| 56 |
|
|
| 57 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 58 |
// Only max Byte.MAX_VALUE concurrent effects per bitmap. |
|
| 59 |
// If you want more, change type of the mNumEffects, mIDIndex and mFreeIndexes variables to shorts. |
|
| 60 |
|
|
| 61 |
static boolean setMax(int m) |
|
| 62 |
{
|
|
| 63 |
if( (mCreated==false && !Distorted.isInitialized()) || m<=mMax[INDEX] ) |
|
| 64 |
{
|
|
| 65 |
if( m<0 ) m = 0; |
|
| 66 |
else if( m>Byte.MAX_VALUE ) m = Byte.MAX_VALUE; |
|
| 67 |
|
|
| 68 |
mMax[INDEX] = m; |
|
| 69 |
return true; |
|
| 70 |
} |
|
| 71 |
|
|
| 72 |
return false; |
|
| 73 |
} |
|
| 74 |
|
|
| 75 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 76 |
|
|
| 77 |
static int getMax() |
|
| 78 |
{
|
|
| 79 |
return mMax[INDEX]; |
|
| 80 |
} |
|
| 81 |
|
|
| 82 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 83 |
|
|
| 84 |
static void getUniforms(int mProgramH) |
|
| 85 |
{
|
|
| 86 |
mBmpDH = GLES20.glGetUniformLocation(mProgramH, "u_bmpD"); |
|
| 87 |
mDepthH = GLES20.glGetUniformLocation(mProgramH, "u_Depth"); |
|
| 88 |
mMVPMatrixH= GLES20.glGetUniformLocation(mProgramH, "u_MVPMatrix"); |
|
| 89 |
mMVMatrixH = GLES20.glGetUniformLocation(mProgramH, "u_MVMatrix"); |
|
| 90 |
} |
|
| 91 |
|
|
| 92 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 93 |
|
|
| 94 |
synchronized void compute(long currTime) |
|
| 95 |
{
|
|
| 96 |
if( currTime==mTime ) return; |
|
| 97 |
if( mTime==0 ) mTime = currTime; |
|
| 98 |
long step = (currTime-mTime); |
|
| 99 |
|
|
| 100 |
for(int i=0; i<mNumEffects; i++) |
|
| 101 |
{
|
|
| 102 |
if( mInterI[i]==null ) continue; |
|
| 103 |
|
|
| 104 |
if( mInterP[i]!=null ) |
|
| 105 |
{
|
|
| 106 |
mInterP[i].interpolateMain(mUniforms, NUM_UNIFORMS*i, mCurrentDuration[i]); |
|
| 107 |
} |
|
| 108 |
|
|
| 109 |
if( mInterI[i].interpolateMain(mUniforms ,NUM_UNIFORMS*i+3, mCurrentDuration[i], step) ) |
|
| 110 |
{
|
|
| 111 |
for(int j=0; j<mNumListeners; j++) |
|
| 112 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
|
| 113 |
EffectMessage.EFFECT_FINISHED, |
|
| 114 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.MATRIX.type, |
|
| 115 |
mType[i], |
|
| 116 |
mBitmapID); |
|
| 117 |
|
|
| 118 |
if( EffectNames.isUnity(mType[i], mUniforms, NUM_UNIFORMS*i+3) ) |
|
| 119 |
{
|
|
| 120 |
remove(i); |
|
| 121 |
i--; |
|
| 122 |
continue; |
|
| 123 |
} |
|
| 124 |
} |
|
| 125 |
|
|
| 126 |
mCurrentDuration[i] += step; |
|
| 127 |
} |
|
| 128 |
|
|
| 129 |
mTime = currTime; |
|
| 130 |
} |
|
| 131 |
|
|
| 132 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 133 |
|
|
| 134 |
protected void moveEffect(int index) |
|
| 135 |
{
|
|
| 136 |
mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ]; |
|
| 137 |
mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1]; |
|
| 138 |
mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2]; |
|
| 139 |
mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3]; |
|
| 140 |
mUniforms[NUM_UNIFORMS*index+4] = mUniforms[NUM_UNIFORMS*(index+1)+4]; |
|
| 141 |
mUniforms[NUM_UNIFORMS*index+5] = mUniforms[NUM_UNIFORMS*(index+1)+5]; |
|
| 142 |
mUniforms[NUM_UNIFORMS*index+6] = mUniforms[NUM_UNIFORMS*(index+1)+6]; |
|
| 143 |
} |
|
| 144 |
|
|
| 145 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 146 |
// here construct the ModelView Matrix |
|
| 147 |
|
|
| 148 |
synchronized void send(float[] viewMatrix, DistortedProjection dp) |
|
| 149 |
{
|
|
| 150 |
Matrix.setIdentityM(viewMatrix, 0); |
|
| 151 |
Matrix.translateM(viewMatrix, 0, -dp.width/2, dp.height/2, -dp.distance); |
|
| 152 |
|
|
| 153 |
float x,y,z, sx,sy,sz=1.0f; |
|
| 154 |
|
|
| 155 |
for(int i=0; i<mNumEffects; i++) |
|
| 156 |
{
|
|
| 157 |
if (mType[i] == EffectNames.ROTATE.ordinal() ) |
|
| 158 |
{
|
|
| 159 |
x = mUniforms[NUM_UNIFORMS*i ]; |
|
| 160 |
y = mUniforms[NUM_UNIFORMS*i+1]; |
|
| 161 |
z = mUniforms[NUM_UNIFORMS*i+2]; |
|
| 162 |
|
|
| 163 |
Matrix.translateM(viewMatrix, 0, x,-y, z); |
|
| 164 |
Matrix.rotateM( viewMatrix, 0, mUniforms[NUM_UNIFORMS*i+3], mUniforms[NUM_UNIFORMS*i+4], mUniforms[NUM_UNIFORMS*i+5], mUniforms[NUM_UNIFORMS*i+6]); |
|
| 165 |
Matrix.translateM(viewMatrix, 0,-x, y,-z); |
|
| 166 |
} |
|
| 167 |
else if(mType[i] == EffectNames.QUATERNION.ordinal() ) |
|
| 168 |
{
|
|
| 169 |
x = mUniforms[NUM_UNIFORMS*i ]; |
|
| 170 |
y = mUniforms[NUM_UNIFORMS*i+1]; |
|
| 171 |
z = mUniforms[NUM_UNIFORMS*i+2]; |
|
| 172 |
|
|
| 173 |
Matrix.translateM(viewMatrix, 0, x,-y, z); |
|
| 174 |
multiplyByQuat(viewMatrix, mUniforms[NUM_UNIFORMS*i+3], mUniforms[NUM_UNIFORMS*i+4], mUniforms[NUM_UNIFORMS*i+5], mUniforms[NUM_UNIFORMS*i+6]); |
|
| 175 |
Matrix.translateM(viewMatrix, 0,-x, y,-z); |
|
| 176 |
} |
|
| 177 |
else if(mType[i] == EffectNames.MOVE.ordinal() ) |
|
| 178 |
{
|
|
| 179 |
sx = mUniforms[NUM_UNIFORMS*i+3]; |
|
| 180 |
sy = mUniforms[NUM_UNIFORMS*i+4]; |
|
| 181 |
sz = mUniforms[NUM_UNIFORMS*i+5]; |
|
| 182 |
|
|
| 183 |
Matrix.translateM(viewMatrix, 0, sx,-sy, sz); |
|
| 184 |
} |
|
| 185 |
else if(mType[i] == EffectNames.SCALE.ordinal() ) |
|
| 186 |
{
|
|
| 187 |
sx = mUniforms[NUM_UNIFORMS*i+3]; |
|
| 188 |
sy = mUniforms[NUM_UNIFORMS*i+4]; |
|
| 189 |
sz = mUniforms[NUM_UNIFORMS*i+5]; |
|
| 190 |
|
|
| 191 |
Matrix.scaleM(viewMatrix, 0, sx, sy, sz); |
|
| 192 |
} |
|
| 193 |
else if(mType[i] == EffectNames.SHEAR.ordinal() ) |
|
| 194 |
{
|
|
| 195 |
x = mUniforms[NUM_UNIFORMS*i ]; |
|
| 196 |
y = mUniforms[NUM_UNIFORMS*i+1]; |
|
| 197 |
z = mUniforms[NUM_UNIFORMS*i+2]; |
|
| 198 |
|
|
| 199 |
sx = mUniforms[NUM_UNIFORMS*i+3]; |
|
| 200 |
sy = mUniforms[NUM_UNIFORMS*i+4]; |
|
| 201 |
sz = mUniforms[NUM_UNIFORMS*i+5]; |
|
| 202 |
|
|
| 203 |
Matrix.translateM(viewMatrix, 0, x,-y, z); |
|
| 204 |
|
|
| 205 |
viewMatrix[4] += sx*viewMatrix[0]; // Multiply viewMatrix by 1 x 0 0 , i.e. X-shear. TODO: change this so it is symmetric w respect to all the axis. |
|
| 206 |
viewMatrix[5] += sx*viewMatrix[1]; // 0 1 0 0 |
|
| 207 |
viewMatrix[6] += sx*viewMatrix[2]; // 0 0 1 0 |
|
| 208 |
viewMatrix[7] += sx*viewMatrix[3]; // 0 0 0 1 |
|
| 209 |
|
|
| 210 |
viewMatrix[0] += sy*viewMatrix[4]; // Multiply viewMatrix by 1 0 0 0 , i.e. Y-shear. TODO: change this so it is symmetric w respect to all the axis. |
|
| 211 |
viewMatrix[1] += sy*viewMatrix[5]; // y 1 0 0 |
|
| 212 |
viewMatrix[2] += sy*viewMatrix[6]; // 0 0 1 0 |
|
| 213 |
viewMatrix[3] += sy*viewMatrix[7]; // 0 0 0 1 |
|
| 214 |
|
|
| 215 |
// TODO: implement Z-shear. |
|
| 216 |
|
|
| 217 |
Matrix.translateM(viewMatrix, 0,-x, y, -z); |
|
| 218 |
} |
|
| 219 |
} |
|
| 220 |
|
|
| 221 |
Matrix.translateM(viewMatrix, 0, mObjHalfX,-mObjHalfY, -mObjHalfZ); |
|
| 222 |
Matrix.multiplyMM(mMVPMatrix, 0, dp.projectionMatrix, 0, viewMatrix, 0); |
|
| 223 |
|
|
| 224 |
GLES20.glUniform3f( mBmpDH , mObjHalfX, mObjHalfY, mObjHalfZ); |
|
| 225 |
GLES20.glUniform1f( mDepthH, dp.depth); |
|
| 226 |
GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, viewMatrix, 0); |
|
| 227 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0); |
|
| 228 |
} |
|
| 229 |
|
|
| 230 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 231 |
// here construct the ModelView Matrix, but without any effects |
|
| 232 |
|
|
| 233 |
synchronized void sendNoEffects(DistortedProjection dp) |
|
| 234 |
{
|
|
| 235 |
Matrix.setIdentityM(mTmpMatrix, 0); |
|
| 236 |
Matrix.translateM(mTmpMatrix, 0, mObjHalfX-dp.width/2, dp.height/2-mObjHalfY, mObjHalfZ-dp.distance); |
|
| 237 |
Matrix.multiplyMM(mMVPMatrix, 0, dp.projectionMatrix, 0, mTmpMatrix, 0); |
|
| 238 |
|
|
| 239 |
GLES20.glUniform3f( mBmpDH , mObjHalfX, mObjHalfY, mObjHalfZ); |
|
| 240 |
GLES20.glUniform1f( mDepthH, dp.depth); |
|
| 241 |
GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mTmpMatrix, 0); |
|
| 242 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0); |
|
| 243 |
} |
|
| 244 |
|
|
| 245 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 246 |
|
|
| 247 |
synchronized long add(EffectNames eln, Interpolator3D p, Interpolator i) |
|
| 248 |
{
|
|
| 249 |
if( mMax[INDEX]>mNumEffects ) |
|
| 250 |
{
|
|
| 251 |
mInterP[mNumEffects] = p; |
|
| 252 |
mInterI[mNumEffects] = i; |
|
| 253 |
|
|
| 254 |
return addBase(eln); |
|
| 255 |
} |
|
| 256 |
|
|
| 257 |
return -1; |
|
| 258 |
} |
|
| 259 |
|
|
| 260 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 261 |
|
|
| 262 |
synchronized long add(EffectNames eln, float x, float y, float z, Interpolator i) |
|
| 263 |
{
|
|
| 264 |
if( mMax[INDEX]>mNumEffects ) |
|
| 265 |
{
|
|
| 266 |
mInterP[mNumEffects] = null; |
|
| 267 |
mInterI[mNumEffects] = i; |
|
| 268 |
|
|
| 269 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = x; |
|
| 270 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = y; |
|
| 271 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = z; |
|
| 272 |
|
|
| 273 |
return addBase(eln); |
|
| 274 |
} |
|
| 275 |
|
|
| 276 |
return -1; |
|
| 277 |
} |
|
| 278 |
|
|
| 279 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 280 |
|
|
| 281 |
synchronized long add(EffectNames eln, float x, float y, float z, Interpolator1D i, float aX, float aY, float aZ) |
|
| 282 |
{
|
|
| 283 |
if( mMax[INDEX]>mNumEffects ) |
|
| 284 |
{
|
|
| 285 |
mInterP[mNumEffects] = null; |
|
| 286 |
mInterI[mNumEffects] = i; |
|
| 287 |
|
|
| 288 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = x; |
|
| 289 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = y; |
|
| 290 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = z; |
|
| 291 |
|
|
| 292 |
mUniforms[NUM_UNIFORMS*mNumEffects+4] = aX; |
|
| 293 |
mUniforms[NUM_UNIFORMS*mNumEffects+5] = aY; |
|
| 294 |
mUniforms[NUM_UNIFORMS*mNumEffects+6] = aZ; |
|
| 295 |
|
|
| 296 |
return addBase(eln); |
|
| 297 |
} |
|
| 298 |
|
|
| 299 |
return -1; |
|
| 300 |
} |
|
| 301 |
|
|
| 302 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 303 |
|
|
| 304 |
synchronized long add(EffectNames eln, Interpolator3D p, Interpolator1D i, float aX, float aY, float aZ) |
|
| 305 |
{
|
|
| 306 |
if( mMax[INDEX]>mNumEffects ) |
|
| 307 |
{
|
|
| 308 |
mInterP[mNumEffects] = p; |
|
| 309 |
mInterI[mNumEffects] = i; |
|
| 310 |
|
|
| 311 |
mUniforms[NUM_UNIFORMS*mNumEffects+4] = aX; |
|
| 312 |
mUniforms[NUM_UNIFORMS*mNumEffects+5] = aY; |
|
| 313 |
mUniforms[NUM_UNIFORMS*mNumEffects+6] = aZ; |
|
| 314 |
|
|
| 315 |
return addBase(eln); |
|
| 316 |
} |
|
| 317 |
|
|
| 318 |
return -1; |
|
| 319 |
} |
|
| 320 |
|
|
| 321 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 322 |
|
|
| 323 |
synchronized long add(EffectNames eln, float x, float y, float z, float aA, float aX, float aY, float aZ) |
|
| 324 |
{
|
|
| 325 |
if( mMax[INDEX]>mNumEffects ) |
|
| 326 |
{
|
|
| 327 |
mInterP[mNumEffects] = null; |
|
| 328 |
mInterI[mNumEffects] = null; |
|
| 329 |
|
|
| 330 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = x; |
|
| 331 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = y; |
|
| 332 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = z; |
|
| 333 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = aA; |
|
| 334 |
mUniforms[NUM_UNIFORMS*mNumEffects+4] = aX; |
|
| 335 |
mUniforms[NUM_UNIFORMS*mNumEffects+5] = aY; |
|
| 336 |
mUniforms[NUM_UNIFORMS*mNumEffects+6] = aZ; |
|
| 337 |
|
|
| 338 |
return addBase(eln); |
|
| 339 |
} |
|
| 340 |
|
|
| 341 |
return -1; |
|
| 342 |
} |
|
| 343 |
|
|
| 344 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 345 |
} |
|
| src/main/java/org/distorted/library/EffectListOther.java | ||
|---|---|---|
| 1 |
package org.distorted.library; |
|
| 2 |
|
|
| 3 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 4 |
|
|
| 5 |
import java.util.Vector; |
|
| 6 |
|
|
| 7 |
/** |
|
| 8 |
* Do NOT base this on EffectList - this is an entirely different animal than the first 3 EffectLists. |
|
| 9 |
* The Effects in here will be executed after all the shaders have been executed - thus there are no |
|
| 10 |
* uniforms to send, no real queues to maintain. |
|
| 11 |
* <p> |
|
| 12 |
* Only 2 effects here ATM: |
|
| 13 |
* - save current Surface to a PNG file |
|
| 14 |
* - save current animation to a .MP4 file |
|
| 15 |
* |
|
| 16 |
* In contrast to the other EffectLists, only one instance of each allowed at any given moment - thus |
|
| 17 |
* this is not even a real EffectList, it is named so only for consistency with the others. |
|
| 18 |
*/ |
|
| 19 |
public class EffectListOther |
|
| 20 |
{
|
|
| 21 |
private Vector<EffectListener> mListeners =null; |
|
| 22 |
private int mNumListeners=0; // ==mListeners.length(), but we only create mListeners if the first one gets added |
|
| 23 |
|
|
| 24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 25 |
|
|
| 26 |
public EffectListOther(DistortedObject obj) |
|
| 27 |
{
|
|
| 28 |
|
|
| 29 |
} |
|
| 30 |
|
|
| 31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 32 |
|
|
| 33 |
synchronized void send() |
|
| 34 |
{
|
|
| 35 |
|
|
| 36 |
} |
|
| 37 |
|
|
| 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 39 |
|
|
| 40 |
synchronized void abortAll() |
|
| 41 |
{
|
|
| 42 |
|
|
| 43 |
} |
|
| 44 |
|
|
| 45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 46 |
|
|
| 47 |
void addListener(EffectListener el) |
|
| 48 |
{
|
|
| 49 |
if( mListeners==null ) mListeners = new Vector<>(2,2); |
|
| 50 |
|
|
| 51 |
mListeners.add(el); |
|
| 52 |
mNumListeners++; |
|
| 53 |
} |
|
| 54 |
|
|
| 55 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 56 |
|
|
| 57 |
void removeListener(EffectListener el) |
|
| 58 |
{
|
|
| 59 |
if( mNumListeners>0 ) |
|
| 60 |
{
|
|
| 61 |
mListeners.remove(el); |
|
| 62 |
mNumListeners--; |
|
| 63 |
} |
|
| 64 |
} |
|
| 65 |
|
|
| 66 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 67 |
|
|
| 68 |
synchronized boolean removeByID(long id) |
|
| 69 |
{
|
|
| 70 |
//.... |
|
| 71 |
|
|
| 72 |
return false; |
|
| 73 |
} |
|
| 74 |
|
|
| 75 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 76 |
|
|
| 77 |
synchronized boolean removeByType(EffectNames effect) |
|
| 78 |
{
|
|
| 79 |
// ... |
|
| 80 |
|
|
| 81 |
return false; |
|
| 82 |
} |
|
| 83 |
|
|
| 84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 85 |
|
|
| 86 |
protected boolean printByID(long id) |
|
| 87 |
{
|
|
| 88 |
return false; |
|
| 89 |
} |
|
| 90 |
|
|
| 91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 92 |
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synchronized long add(EffectNames eln, String filename) |
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| 94 |
{
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| 95 |
return 0; |
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| 96 |
} |
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| 97 |
} |
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| src/main/java/org/distorted/library/EffectListVertex.java | ||
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| 1 |
package org.distorted.library; |
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import android.opengl.GLES20; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class EffectListVertex extends EffectList |
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{
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private static final int NUM_UNIFORMS = 9; |
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private static final int INDEX = EffectTypes.VERTEX.ordinal(); |
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private static int mNumEffectsH; |
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private static int mTypeH; |
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private static int mUniformsH; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public EffectListVertex(DistortedObject obj) |
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{
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super(obj,NUM_UNIFORMS,INDEX); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Only max Byte.MAX_VALUE concurrent effects per bitmap. |
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// If you want more, change type of the mNumEffects, mIDIndex and mFreeIndexes variables to shorts. |
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static boolean setMax(int m) |
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{
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if( (mCreated==false && !Distorted.isInitialized()) || m<=mMax[INDEX] ) |
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{
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if( m<0 ) m = 0; |
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else if( m>Byte.MAX_VALUE ) m = Byte.MAX_VALUE; |
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mMax[INDEX] = m; |
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return true; |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static int getMax() |
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{
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return mMax[INDEX]; |
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} |
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| 46 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 48 |
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static void getUniforms(int mProgramH) |
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{
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mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "vNumEffects"); |
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mTypeH = GLES20.glGetUniformLocation( mProgramH, "vType"); |
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mUniformsH = GLES20.glGetUniformLocation( mProgramH, "vUniforms"); |
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} |
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| 55 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 57 |
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synchronized void compute(long currTime) |
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{
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if( currTime==mTime ) return; |
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| 61 |
if( mTime==0 ) mTime = currTime; |
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long step = (currTime-mTime); |
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| 63 |
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| 64 |
for(int i=0; i<mNumEffects; i++) |
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| 65 |
{
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| 66 |
if( mInterI[i]==null ) continue; |
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| 67 |
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| 68 |
if( mInterP[i]!=null ) |
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| 69 |
{
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mInterP[i].interpolateMain(mUniforms, NUM_UNIFORMS*i+7, mCurrentDuration[i]); |
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| 71 |
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mUniforms[NUM_UNIFORMS*i+7] = mUniforms[NUM_UNIFORMS*i+7]-mObjHalfX; |
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mUniforms[NUM_UNIFORMS*i+8] =-mUniforms[NUM_UNIFORMS*i+8]+mObjHalfY; |
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| 74 |
} |
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| 75 |
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if( mInterI[i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) ) |
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| 77 |
{
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| 78 |
for(int j=0; j<mNumListeners; j++) |
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| 79 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
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| 80 |
EffectMessage.EFFECT_FINISHED, |
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| 81 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.VERTEX.type, |
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| 82 |
mType[i], |
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| 83 |
mBitmapID); |
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| 84 |
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| 85 |
if( EffectNames.isUnity(mType[i], mUniforms, NUM_UNIFORMS*i) ) |
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| 86 |
{
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|
| 87 |
remove(i); |
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| 88 |
i--; |
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| 89 |
continue; |
|
| 90 |
} |
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| 91 |
} |
|
| 92 |
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|
| 93 |
mCurrentDuration[i] += step; |
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| 94 |
} |
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| 95 |
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|
| 96 |
mTime = currTime; |
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| 97 |
} |
|
| 98 |
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|
| 99 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 100 |
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|
| 101 |
protected void moveEffect(int index) |
|
| 102 |
{
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|
| 103 |
mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ]; |
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| 104 |
mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1]; |
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| 105 |
mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2]; |
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| 106 |
mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3]; |
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| 107 |
mUniforms[NUM_UNIFORMS*index+4] = mUniforms[NUM_UNIFORMS*(index+1)+4]; |
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| 108 |
mUniforms[NUM_UNIFORMS*index+5] = mUniforms[NUM_UNIFORMS*(index+1)+5]; |
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| 109 |
mUniforms[NUM_UNIFORMS*index+6] = mUniforms[NUM_UNIFORMS*(index+1)+6]; |
|
| 110 |
mUniforms[NUM_UNIFORMS*index+7] = mUniforms[NUM_UNIFORMS*(index+1)+7]; |
|
| 111 |
mUniforms[NUM_UNIFORMS*index+8] = mUniforms[NUM_UNIFORMS*(index+1)+8]; |
|
| 112 |
} |
|
| 113 |
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|
| 114 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 115 |
|
|
| 116 |
synchronized void send() |
|
| 117 |
{
|
|
| 118 |
GLES20.glUniform1i( mNumEffectsH, mNumEffects); |
|
| 119 |
|
|
| 120 |
if( mNumEffects>0 ) |
|
| 121 |
{
|
|
| 122 |
GLES20.glUniform1iv( mTypeH , mNumEffects, mType ,0); |
|
| 123 |
GLES20.glUniform3fv( mUniformsH,3*mNumEffects, mUniforms,0); |
|
| 124 |
} |
|
| 125 |
} |
|
| 126 |
|
|
| 127 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 128 |
|
|
| 129 |
synchronized void sendZero() |
|
| 130 |
{
|
|
| 131 |
GLES20.glUniform1i( mNumEffectsH, 0); |
|
| 132 |
} |
|
| 133 |
|
|
| 134 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 135 |
// Do various post-processing on already computed effects. |
|
| 136 |
// 1) here unlike in the fragment queue, we don't have to multiply the points by ModelView matrix because that gets done in the shader. |
|
| 137 |
// 2) in case of swirl, pre-compute the sine and cosine of its rotation angle |
|
| 138 |
|
|
| 139 |
void postprocess() |
|
| 140 |
{
|
|
| 141 |
double d; |
|
| 142 |
|
|
| 143 |
for(int i=0; i<mNumEffects; i++) |
|
| 144 |
{
|
|
| 145 |
if( mType[i]==EffectNames.SWIRL.ordinal() ) |
|
| 146 |
{
|
|
| 147 |
d = Math.PI*mUniforms[NUM_UNIFORMS*i]/180; |
|
| 148 |
mUniforms[NUM_UNIFORMS*i+1] = (float)Math.sin(d); |
|
| 149 |
mUniforms[NUM_UNIFORMS*i+2] = (float)Math.cos(d); |
|
| 150 |
} |
|
| 151 |
} |
|
| 152 |
} |
|
| 153 |
|
|
| 154 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 155 |
|
|
| 156 |
synchronized long add(EffectNames eln, Interpolator inter, Float4D region, Interpolator2D point) |
|
| 157 |
{
|
|
| 158 |
if( mMax[INDEX]>mNumEffects ) |
|
| 159 |
{
|
|
| 160 |
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
|
| 161 |
|
|
| 162 |
mInterI[mNumEffects] = inter; |
|
| 163 |
mInterP[mNumEffects] = point; |
|
| 164 |
|
|
| 165 |
return addPriv(eln,region); |
|
| 166 |
} |
|
| 167 |
|
|
| 168 |
return -1; |
|
| 169 |
} |
|
| 170 |
|
|
| 171 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 172 |
|
|
| 173 |
synchronized long add(EffectNames eln, Interpolator inter, Float4D region, float x, float y) |
|
| 174 |
{
|
|
| 175 |
if( mMax[INDEX]>mNumEffects ) |
|
| 176 |
{
|
|
| 177 |
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
|
| 178 |
|
|
| 179 |
mInterI[mNumEffects] = inter; |
|
| 180 |
mInterP[mNumEffects] = null; |
|
| 181 |
mUniforms[NUM_UNIFORMS*mNumEffects+7] = x-mObjHalfX; |
|
| 182 |
mUniforms[NUM_UNIFORMS*mNumEffects+8] =-y+mObjHalfY; |
|
| 183 |
|
|
| 184 |
return addPriv(eln,region); |
|
| 185 |
} |
|
| 186 |
|
|
Also available in: Unified diff
Improve aborting Effects.