Revision d1e740c5
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Set this as the Framebuffer to write to. |
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void setAsOutput() |
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{ |
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if( texIds[0]==TEXTURE_NOT_CREATED_YET ) createFBO(); |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Set this as the Framebuffer to read from. |
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void setAsInput() |
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{ |
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if( texIds[0]==TEXTURE_NOT_CREATED_YET ) createFBO(); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texIds[0]); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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if( texIds[0]>0 ) markForDeletion(); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Set this as the Framebuffer to write to. |
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*/ |
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public void setAsOutput() |
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{ |
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if( texIds[0]==TEXTURE_NOT_CREATED_YET ) createFBO(); |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Set this as the Framebuffer to read from. |
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*/ |
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public void setAsInput() |
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{ |
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if( texIds[0]==TEXTURE_NOT_CREATED_YET ) createFBO(); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texIds[0]); |
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} |
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} |
src/main/java/org/distorted/library/DistortedNode.java | ||
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*/ |
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public void draw(long currTime) |
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{ |
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
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markRecursive(); |
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drawRecursive(currTime,Distorted.mFramebuffer); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Draws the Node, and all its children, to the Framebuffer passed. |
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* |
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* @param currTime Current time, in milliseconds. |
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* @param df Framebuffer to render this to. |
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*/ |
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public void draw(long currTime, DistortedFramebuffer df) |
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{ |
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df.setAsOutput(); |
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markRecursive(); |
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drawRecursive(currTime,df); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the DistortedObject object that's in the Node. |
src/main/java/org/distorted/library/DistortedObject.java | ||
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/** |
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* Draw the DistortedObject to the location specified by current Matrix effects. |
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* |
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* @param currTime current time, in milliseconds, as returned by System.currentTimeMillis().
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* @param currTime current time, in milliseconds. |
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* This gets passed on to Dynamics inside the Effects that are currently applied to the |
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* Object. |
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*/ |
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public void draw(long currTime) |
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{ |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
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drawPriv(currTime, Distorted.mFramebuffer); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Draw the DistortedObject to the Framebuffer passed. |
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* |
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* @param currTime Current time, in milliseconds. |
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* @param df Framebuffer to render this to. |
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*/ |
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public void draw(long currTime, DistortedFramebuffer df) |
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{ |
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df.setAsOutput(); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
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drawPriv(currTime,df); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Releases all resources. |
... | ... | |
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/** |
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* Scales the Object by (possibly changing in time) 3D scale factors. |
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* |
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* @param scale 3-dimensional Dynamic which at any given time returns a Static3D
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* @param scale 3-dimensional Data which at any given time returns a Static3D
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* representing the current x- , y- and z- scale factors. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
Also available in: Unified diff
Move the 'Save' app to using a DistortedFramebuffer.