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Revision d1e740c5

Added by Leszek Koltunski almost 8 years ago

Move the 'Save' app to using a DistortedFramebuffer.

View differences:

src/main/java/org/distorted/library/DistortedFramebuffer.java
194 194
      }
195 195
    }
196 196

  
197
///////////////////////////////////////////////////////////////////////////////////////////////////
198
// Set this as the Framebuffer to write to.
199

  
200
  void setAsOutput()
201
    {
202
    if( texIds[0]==TEXTURE_NOT_CREATED_YET ) createFBO();
203

  
204
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]);
205
    }
206

  
207
///////////////////////////////////////////////////////////////////////////////////////////////////
208
// Set this as the Framebuffer to read from.
209

  
210
  void setAsInput()
211
    {
212
    if( texIds[0]==TEXTURE_NOT_CREATED_YET ) createFBO();
213

  
214
    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texIds[0]);
215
    }
216

  
217 197
///////////////////////////////////////////////////////////////////////////////////////////////////
218 198
// PUBLIC API
219 199
///////////////////////////////////////////////////////////////////////////////////////////////////
......
313 293
      if( texIds[0]>0 ) markForDeletion();
314 294
      }
315 295
    }
296

  
297
///////////////////////////////////////////////////////////////////////////////////////////////////
298
/**
299
 *  Set this as the Framebuffer to write to.
300
 */
301
  public void setAsOutput()
302
    {
303
    if( texIds[0]==TEXTURE_NOT_CREATED_YET ) createFBO();
304

  
305
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]);
306
    }
307

  
308
///////////////////////////////////////////////////////////////////////////////////////////////////
309
/**
310
 *  Set this as the Framebuffer to read from.
311
 */
312
  public void setAsInput()
313
    {
314
    if( texIds[0]==TEXTURE_NOT_CREATED_YET ) createFBO();
315

  
316
    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texIds[0]);
317
    }
318

  
316 319
  }
src/main/java/org/distorted/library/DistortedNode.java
456 456
 */
457 457
  public void draw(long currTime)
458 458
    {  
459
    GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
460 459
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
461 460

  
462 461
    markRecursive();
463 462
    drawRecursive(currTime,Distorted.mFramebuffer);
464 463
    }
465
 
464

  
465
///////////////////////////////////////////////////////////////////////////////////////////////////
466
/**
467
 * Draws the Node, and all its children, to the Framebuffer passed.
468
 *
469
 * @param currTime Current time, in milliseconds.
470
 * @param df       Framebuffer to render this to.
471
 */
472
  public void draw(long currTime, DistortedFramebuffer df)
473
    {
474
    df.setAsOutput();
475
    markRecursive();
476
    drawRecursive(currTime,df);
477
    }
478

  
466 479
///////////////////////////////////////////////////////////////////////////////////////////////////
467 480
/**
468 481
 * Returns the DistortedObject object that's in the Node.
src/main/java/org/distorted/library/DistortedObject.java
320 320
/**
321 321
 * Draw the DistortedObject to the location specified by current Matrix effects.    
322 322
 *     
323
 * @param currTime current time, in milliseconds, as returned by System.currentTimeMillis().
323
 * @param currTime current time, in milliseconds.
324 324
 *        This gets passed on to Dynamics inside the Effects that are currently applied to the
325 325
 *        Object.
326 326
 */
327 327
  public void draw(long currTime)
328 328
    {
329 329
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
330

  
331 330
    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
332

  
333 331
    drawPriv(currTime, Distorted.mFramebuffer);
334 332
    }
335
 
333

  
334
///////////////////////////////////////////////////////////////////////////////////////////////////
335
/**
336
 * Draw the DistortedObject to the Framebuffer passed.
337
 *
338
 * @param currTime Current time, in milliseconds.
339
 * @param df       Framebuffer to render this to.
340
 */
341
  public void draw(long currTime, DistortedFramebuffer df)
342
    {
343
    df.setAsOutput();
344
    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
345
    drawPriv(currTime,df);
346
    }
347

  
336 348
///////////////////////////////////////////////////////////////////////////////////////////////////
337 349
/**
338 350
 * Releases all resources.
......
545 557
/**
546 558
 * Scales the Object by (possibly changing in time) 3D scale factors.
547 559
 * 
548
 * @param scale 3-dimensional Dynamic which at any given time returns a Static3D
560
 * @param scale 3-dimensional Data which at any given time returns a Static3D
549 561
 *              representing the current x- , y- and z- scale factors.
550 562
 * @return      ID of the effect added, or -1 if we failed to add one.
551 563
 */

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