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library / src / main / java / org / distorted / library / mesh / MeshJoined.java @ d23592bb

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski  leszek@koltunski.pl                                          //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// This library is free software; you can redistribute it and/or                                 //
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// modify it under the terms of the GNU Lesser General Public                                    //
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// License as published by the Free Software Foundation; either                                  //
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// version 2.1 of the License, or (at your option) any later version.                            //
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//                                                                                               //
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// This library is distributed in the hope that it will be useful,                               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                             //
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// Lesser General Public License for more details.                                               //
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//                                                                                               //
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// You should have received a copy of the GNU Lesser General Public                              //
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// License along with this library; if not, write to the Free Software                           //
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA                //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.mesh;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Create a Mesh which is a union of several simpler Meshes.
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 */
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public class MeshJoined extends MeshBase
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Join a list of (probably already changed by Vertex Effects) Meshes into one.
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 * <p>
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 * You need to try and keep the origin (0,0,0) in the center of gravity of the whole thing.
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 */
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  public MeshJoined(MeshBase[] meshes)
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    {
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    super();
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    join(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Copy constructor.
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 */
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  public MeshJoined(MeshJoined mesh, boolean deep)
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   {
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   super(mesh,deep);
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   }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Copy the Mesh.
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 *
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 * @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices,
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 *             normals and inflates (the rest, in particular the mVertAttribs2 containing texture
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 *             coordinates and effect associations, is always deep copied)
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 */
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  public MeshJoined copy(boolean deep)
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   {
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   return new MeshJoined(this,deep);
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   }
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}