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Revision d254d550

Added by Leszek Koltunski about 8 years ago

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src/main/java/org/distorted/library/DistortedFramebuffer.java
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/**
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 * Draw the (texture,grid,effects) object to the Framebuffer.
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 * <p>
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 * Must be called from a thread holding OpenGL Context
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 * Must be called from a thread holding OpenGL Context.
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 *
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 * @param tex input Texture to use.
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 * @param grid Class descendant from GridObject
......
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/**
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 * Draw the (framebuffer,grid,effects) object to the Framebuffer.
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 * <p>
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 * Must be called from a thread holding OpenGL Context
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 * Must be called from a thread holding OpenGL Context.
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 *
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 * @param fbo The Framebuffer whose COLOR attachment 0 will be used as input texture.
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 *            Please note that rendering from an FBO to itself is unsupported by OpenGL!
......
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    {
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    fbo.createFBO();
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    if( fbo.texIds[0]>=0 )    // we cannot (yet?) render to FBO created with the second constructor.
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    if( fbo.texIds[0]>=0 )    // we cannot (yet?) render from FBO created with the second constructor.
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      {
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      createFBO();
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      GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]);
......
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/**
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 * Draws the Tree, and all its children, to the Framebuffer.
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 * <p>
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 * Must be called from a thread holding OpenGL Context
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 * Must be called from a thread holding OpenGL Context.
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 *
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 * @param dt DistortedTree to render.
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 * @param time Current time, in milliseconds. This will be passed to all the Effects stored in the Tree.

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