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c5369f1b
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* A Surface that we can set as Input, i.e. take its rectangle of pixels and skin our Mesh with it.
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*/
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af4cc5db
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Leszek Koltunski
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interface DistortedInputSurface
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c5369f1b
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leszek
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{
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af4cc5db
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Leszek Koltunski
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/**
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43fbf0dd
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leszek
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* Do not document this as public API
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* @y.exclude
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af4cc5db
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Leszek Koltunski
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*/
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long getID();
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/**
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43fbf0dd
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leszek
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* Do not document this as public API
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* @y.exclude
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af4cc5db
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Leszek Koltunski
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*/
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int getWidth();
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/**
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43fbf0dd
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leszek
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* Do not document this as public API
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* @y.exclude
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af4cc5db
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Leszek Koltunski
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*/
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int getHeight();
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c5369f1b
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leszek
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/**
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* Take the underlying rectangle of pixels and bind this texture to OpenGL.
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*/
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boolean setAsInput();
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}
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