Revision d59f9e0c
Added by Leszek Koltunski about 9 hours ago
src/main/java/org/distorted/library/effect/Effect.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2017 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.effect; |
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import org.distorted.library.effectqueue.EffectQueue; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.main.InternalStackFrameList; |
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import org.distorted.library.message.EffectListener; |
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import java.lang.reflect.Method; |
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import java.util.ArrayList; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Abstract Effect of any type. |
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*/ |
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public abstract class Effect |
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{ |
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private final static int MAX_UNITY_DIM = 4; |
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private final static int NUM_EFFECTS = EffectName.LENGTH; |
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private final long mID; |
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private final EffectType mType; |
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private final EffectName mName; |
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private final int mDimension; |
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private final int mRegionDim; |
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private final int mCenterDim; |
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private ArrayList<EffectListener> mListeners =null; |
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private int mNumListeners=0; // ==mListeners.length(), but we only create mListeners if the first one gets added |
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private final static float[] mUnity= new float[MAX_UNITY_DIM*NUM_EFFECTS]; |
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private final static int[] mUnityDim = new int[NUM_EFFECTS]; |
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int mAndAssociation; |
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int mEquAssociation; |
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static boolean[] mEnabled = new boolean[NUM_EFFECTS]; |
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static |
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{ |
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for(int i=0; i<NUM_EFFECTS; i++) mEnabled[i] = false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public abstract void addQueue(EffectQueue queue); |
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public abstract void remQueue(EffectQueue queue); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Effect(EffectName name) |
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{ |
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mName = name; |
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mType = name.getType(); |
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mDimension = name.getEffectDimension(); |
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mCenterDim = name.getCenterDimension(); |
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mRegionDim = name.getRegionDimension(); |
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mAndAssociation = 0xffffffff; |
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mEquAssociation = 0; |
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int n = name.ordinal(); |
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float[] u = name.getUnity(); |
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int l = u.length; |
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System.arraycopy(u, 0, mUnity, MAX_UNITY_DIM*n, l); |
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mUnityDim[n] = l; |
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mID = (InternalStackFrameList.getNextEffectID()<<EffectType.LENGTH) + mType.ordinal(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public static void onPause() |
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{ |
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for(int i=0; i<NUM_EFFECTS; i++) mEnabled[i] = false; |
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MatrixEffect.destroyStatics(); |
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VertexEffect.destroyStatics(); |
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FragmentEffect.destroyStatics(); |
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PostprocessEffect.destroyStatics(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public abstract boolean compute(float[] uniforms, int index, long currentDuration, long step ); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public int getNumListeners() |
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{ |
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return mNumListeners; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public EffectListener removeFirstListener() |
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{ |
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if( mNumListeners>0 ) |
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{ |
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mNumListeners--; |
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return mListeners.remove(0); |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public void writeAssociations(int[] intUniforms, int index1, int index2) |
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{ |
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intUniforms[index1] = mAndAssociation; |
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intUniforms[index2] = mEquAssociation; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Do the set of Uniforms written in buffer[index], buffer[index+1], etc represent a Unity, i.e a |
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* null Effect? |
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*/ |
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public boolean isUnity(float[] buffer, int index) |
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{ |
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int name = mName.ordinal(); |
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switch(mUnityDim[name]) |
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{ |
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case 0: return true; |
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case 1: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ]; |
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case 2: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
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buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1]; |
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case 3: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
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buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1] && |
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buffer[index+2]==mUnity[MAX_UNITY_DIM*name+2]; |
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case 4: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
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buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1] && |
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buffer[index+2]==mUnity[MAX_UNITY_DIM*name+2] && |
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buffer[index+3]==mUnity[MAX_UNITY_DIM*name+3]; |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this will enable() all Fragment Effects twice (once for smooth variant, once for non-smooth) |
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// but this shouldn't matter. |
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/** |
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* Enable all effects of a given type. |
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* |
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* @param type EffectType to enable. |
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*/ |
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public static void enableEffects(EffectType type) |
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{ |
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Method method; |
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for(EffectName name: EffectName.values()) |
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{ |
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if( name.getType() == type ) |
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{ |
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Class<? extends Effect> cls = name.getEffectClass(); |
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try |
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{ |
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method = cls.getMethod("enable"); // getMethod and NOT getDeclaredMethod because enable() |
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// is public |
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} |
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catch(NoSuchMethodException ex) |
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{ |
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DistortedLibrary.logMessage("Effect: exception getting method: "+ex.getMessage()); |
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method = null; |
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} |
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try |
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{ |
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if( method!=null ) method.invoke(null); |
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} |
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catch(Exception ex) |
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{ |
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DistortedLibrary.logMessage("Effect: exception invoking method: "+ex.getMessage()); |
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} |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Return the EffectType enum corresponding to this Effect. |
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* |
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* @see EffectType |
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*/ |
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public EffectType getType() |
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{ |
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return mType; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Return the EffectName enum corresponding to this Effect. |
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* |
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* @see EffectName |
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*/ |
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public EffectName getName() |
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{ |
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return mName; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Return the unique ID of this Effect. |
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*/ |
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public long getID() |
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{ |
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return mID; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Return a printable name of this Effect. |
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*/ |
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public String getString() |
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{ |
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return mName.name(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Return the dimension of the Center supported by this effect (0- no center supported at all). |
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*/ |
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public int getCenterDimension() |
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{ |
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return mCenterDim; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Return the dimension of the Region supported by this effect (0- no region supported at all). |
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*/ |
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public int getRegionDimension() |
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{ |
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return mRegionDim; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Return the number of Uniforms needed to describe this effect. |
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*/ |
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public int getEffectDimension() |
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{ |
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return mDimension; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Adds the calling class to the list of Listeners that get notified when this Effect gets 'finished' |
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* i.e. when the Dynamic inside this Effect reaches its final point and stops moving. This will be sent |
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* only once, on the first time the Dynamic reaches its final point. |
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* |
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* If there's no Dynamic, ths message will never be sent. |
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* |
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* @param el A class implementing the EffectListener interface that wants to get notifications. |
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*/ |
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public void notifyWhenFinished(EffectListener el) |
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{ |
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if( mListeners==null ) mListeners = new ArrayList<>(); |
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if( !mListeners.contains(el) ) |
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{ |
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mListeners.add(el); |
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mNumListeners++; |
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} |
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} |
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} |
src/main/java/org/distorted/library/effect/Effect.kt | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2017 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.effect; |
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import org.distorted.library.effectqueue.EffectQueue; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.main.InternalStackFrameList; |
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import org.distorted.library.message.EffectListener; |
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import java.lang.reflect.Method; |
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import java.util.ArrayList; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Abstract Effect of any type. |
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*/ |
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public abstract class Effect |
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{ |
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private final static int MAX_UNITY_DIM = 4; |
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private final static int NUM_EFFECTS = EffectName.LENGTH; |
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private final long mID; |
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private final EffectType mType; |
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private final EffectName mName; |
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private final int mDimension; |
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private final int mRegionDim; |
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private final int mCenterDim; |
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private ArrayList<EffectListener> mListeners =null; |
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private int mNumListeners=0; // ==mListeners.length(), but we only create mListeners if the first one gets added |
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private final static float[] mUnity= new float[MAX_UNITY_DIM*NUM_EFFECTS]; |
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private final static int[] mUnityDim = new int[NUM_EFFECTS]; |
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int mAndAssociation; |
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int mEquAssociation; |
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static boolean[] mEnabled = new boolean[NUM_EFFECTS]; |
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static |
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{ |
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for(int i=0; i<NUM_EFFECTS; i++) mEnabled[i] = false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public abstract void addQueue(EffectQueue queue); |
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public abstract void remQueue(EffectQueue queue); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Effect(EffectName name) |
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{ |
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mName = name; |
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mType = name.getType(); |
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mDimension = name.getEffectDimension(); |
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mCenterDim = name.getCenterDimension(); |
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mRegionDim = name.getRegionDimension(); |
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mAndAssociation = 0xffffffff; |
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mEquAssociation = 0; |
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int n = name.ordinal(); |
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float[] u = name.getUnity(); |
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int l = u.length; |
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System.arraycopy(u, 0, mUnity, MAX_UNITY_DIM*n, l); |
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mUnityDim[n] = l; |
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mID = (InternalStackFrameList.getNextEffectID()<<EffectType.LENGTH) + mType.ordinal(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public static void onPause() |
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{ |
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for(int i=0; i<NUM_EFFECTS; i++) mEnabled[i] = false; |
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MatrixEffect.destroyStatics(); |
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VertexEffect.destroyStatics(); |
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FragmentEffect.destroyStatics(); |
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PostprocessEffect.destroyStatics(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public abstract boolean compute(float[] uniforms, int index, long currentDuration, long step ); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public int getNumListeners() |
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{ |
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return mNumListeners; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public EffectListener removeFirstListener() |
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{ |
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if( mNumListeners>0 ) |
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{ |
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mNumListeners--; |
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return mListeners.remove(0); |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public void writeAssociations(int[] intUniforms, int index1, int index2) |
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{ |
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intUniforms[index1] = mAndAssociation; |
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intUniforms[index2] = mEquAssociation; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Do the set of Uniforms written in buffer[index], buffer[index+1], etc represent a Unity, i.e a |
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* null Effect? |
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*/ |
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public boolean isUnity(float[] buffer, int index) |
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{ |
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int name = mName.ordinal(); |
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switch(mUnityDim[name]) |
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{ |
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case 0: return true; |
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case 1: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ]; |
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case 2: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
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buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1]; |
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case 3: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
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buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1] && |
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buffer[index+2]==mUnity[MAX_UNITY_DIM*name+2]; |
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case 4: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
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buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1] && |
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buffer[index+2]==mUnity[MAX_UNITY_DIM*name+2] && |
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buffer[index+3]==mUnity[MAX_UNITY_DIM*name+3]; |
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} |
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return false; |
|
183 |
} |
|
184 |
|
|
185 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
186 |
// this will enable() all Fragment Effects twice (once for smooth variant, once for non-smooth) |
|
187 |
// but this shouldn't matter. |
|
188 |
/** |
|
189 |
* Enable all effects of a given type. |
|
190 |
* |
|
191 |
* @param type EffectType to enable. |
|
192 |
*/ |
|
193 |
public static void enableEffects(EffectType type) |
|
194 |
{ |
|
195 |
Method method; |
|
196 |
|
|
197 |
for(EffectName name: EffectName.values()) |
|
198 |
{ |
|
199 |
if( name.getType() == type ) |
|
200 |
{ |
|
201 |
Class<? extends Effect> cls = name.getEffectClass(); |
|
202 |
|
|
203 |
try |
|
204 |
{ |
|
205 |
method = cls.getMethod("enable"); // getMethod and NOT getDeclaredMethod because enable() |
|
206 |
// is public |
|
207 |
} |
|
208 |
catch(NoSuchMethodException ex) |
|
209 |
{ |
|
210 |
DistortedLibrary.logMessage("Effect: exception getting method: "+ex.getMessage()); |
|
211 |
method = null; |
|
212 |
} |
|
213 |
|
|
214 |
try |
|
215 |
{ |
|
216 |
if( method!=null ) method.invoke(null); |
|
217 |
} |
|
218 |
catch(Exception ex) |
|
219 |
{ |
|
220 |
DistortedLibrary.logMessage("Effect: exception invoking method: "+ex.getMessage()); |
|
221 |
} |
|
222 |
} |
|
223 |
} |
|
224 |
} |
|
225 |
|
|
226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
227 |
/** |
|
228 |
* Return the EffectType enum corresponding to this Effect. |
|
229 |
* |
|
230 |
* @see EffectType |
|
231 |
*/ |
|
232 |
public EffectType getType() |
|
233 |
{ |
|
234 |
return mType; |
|
235 |
} |
|
236 |
|
|
237 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
238 |
/** |
|
239 |
* Return the EffectName enum corresponding to this Effect. |
|
240 |
* |
|
241 |
* @see EffectName |
|
242 |
*/ |
|
243 |
public EffectName getName() |
|
244 |
{ |
|
245 |
return mName; |
|
246 |
} |
|
247 |
|
|
248 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
249 |
/** |
|
250 |
* Return the unique ID of this Effect. |
|
251 |
*/ |
|
252 |
public long getID() |
|
253 |
{ |
|
254 |
return mID; |
|
255 |
} |
|
256 |
|
|
257 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
258 |
/** |
|
259 |
* Return a printable name of this Effect. |
|
260 |
*/ |
|
261 |
public String getString() |
|
262 |
{ |
|
263 |
return mName.name(); |
|
264 |
} |
|
265 |
|
|
266 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
267 |
/** |
|
268 |
* Return the dimension of the Center supported by this effect (0- no center supported at all). |
|
269 |
*/ |
|
270 |
public int getCenterDimension() |
|
271 |
{ |
|
272 |
return mCenterDim; |
|
273 |
} |
|
274 |
|
|
275 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
276 |
/** |
|
277 |
* Return the dimension of the Region supported by this effect (0- no region supported at all). |
|
278 |
*/ |
|
279 |
public int getRegionDimension() |
|
280 |
{ |
|
281 |
return mRegionDim; |
|
282 |
} |
|
283 |
|
|
284 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
285 |
/** |
|
286 |
* Return the number of Uniforms needed to describe this effect. |
|
287 |
*/ |
|
288 |
public int getEffectDimension() |
|
289 |
{ |
|
290 |
return mDimension; |
|
291 |
} |
|
292 |
|
|
293 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
294 |
/** |
|
295 |
* Adds the calling class to the list of Listeners that get notified when this Effect gets 'finished' |
|
296 |
* i.e. when the Dynamic inside this Effect reaches its final point and stops moving. This will be sent |
|
297 |
* only once, on the first time the Dynamic reaches its final point. |
|
298 |
* |
|
299 |
* If there's no Dynamic, ths message will never be sent. |
|
300 |
* |
|
301 |
* @param el A class implementing the EffectListener interface that wants to get notifications. |
|
302 |
*/ |
|
303 |
public void notifyWhenFinished(EffectListener el) |
|
304 |
{ |
|
305 |
if( mListeners==null ) mListeners = new ArrayList<>(); |
|
306 |
|
|
307 |
if( !mListeners.contains(el) ) |
|
308 |
{ |
|
309 |
mListeners.add(el); |
|
310 |
mNumListeners++; |
|
311 |
} |
|
312 |
} |
|
313 |
} |
src/main/java/org/distorted/library/effect/EffectName.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2017 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.effect; |
|
22 |
|
|
23 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
24 |
/** |
|
25 |
* Names of Effects one can add to the DistortedEffects queues. |
|
26 |
* <p> |
|
27 |
* Effect's 'Type' is one of the constants defined in {@link EffectType}. |
|
28 |
* </p> |
|
29 |
* <p> |
|
30 |
* Effect's 'Uniforms' are a vector of 7 (matrix effects) 12 (vertex) or 8 (fragment) floats, which |
|
31 |
* together form full information how to compute a given effect. |
|
32 |
* Typically, some of those values will be Interpolated in CPU (by one of the 'EffectQueueX.compute()' |
|
33 |
* methods) and the effect of such Interpolation sent to the Shaders. |
|
34 |
* </p> |
|
35 |
* <p> |
|
36 |
* Effect's 'Unity' is such a particular vector of its 'interpolated values' which makes the |
|
37 |
* effect NULL. For example, if the effect is 'MOVE' by a 3-dimensional vector, then a 'NULL |
|
38 |
* MOVE' is a MOVE by vector (0,0,0), thus (0,0,0) is the unity of the MOVE effect. |
|
39 |
* This is used by the EffectQueue classes to decide if the final form of the Effect is NULL - and |
|
40 |
* thus if it can safely be removed from Effect Queues without affecting the visual in any way. |
|
41 |
* </p> |
|
42 |
*/ |
|
43 |
|
|
44 |
public enum EffectName |
|
45 |
{ |
|
46 |
// EFFECT NAME /////// EFFECT TYPE ////////// EFFECT UNITY //////////// DIM REGION CENTER // CLASS |
|
47 |
ROTATE ( EffectType.MATRIX , new float[] {0.0f} , 4, 0, 3 , MatrixEffectRotate.class ), |
|
48 |
QUATERNION ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 4, 0, 3 , MatrixEffectQuaternion.class ), |
|
49 |
MOVE ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 3, 0, 0 , MatrixEffectMove.class ), |
|
50 |
SCALE ( EffectType.MATRIX , new float[] {1.0f,1.0f,1.0f} , 3, 0, 0 , MatrixEffectScale.class ), |
|
51 |
SHEAR ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 3, 0, 3 , MatrixEffectShear.class ), |
|
52 |
|
|
53 |
DISTORT ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, 4, 3 , VertexEffectDistort.class ), |
|
54 |
DEFORM ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 4, 4, 3 , VertexEffectDeform.class ), |
|
55 |
SINK ( EffectType.VERTEX , new float[] {1.0f} , 1, 4, 3 , VertexEffectSink.class ), |
|
56 |
PINCH ( EffectType.VERTEX , new float[] {1.0f} , 3, 4, 3 , VertexEffectPinch.class ), |
|
57 |
SWIRL ( EffectType.VERTEX , new float[] {0.0f} , 1, 4, 3 , VertexEffectSwirl.class ), |
|
58 |
WAVE ( EffectType.VERTEX , new float[] {0.0f} , 5, 4, 3 , VertexEffectWave.class ), |
|
59 |
DISAPPEAR ( EffectType.VERTEX , new float[] {} , 0, 0, 0 , VertexEffectDisappear.class ), |
|
60 |
PIPE ( EffectType.VERTEX , new float[] {1,0f} , 5, 0, 3 , VertexEffectPipe.class ), |
|
61 |
|
|
62 |
VERTEX_MOVE ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, 0, 0 , VertexEffectMove.class ), |
|
63 |
VERTEX_QUATERNION( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 4, 0, 3 , VertexEffectQuaternion.class ), |
|
64 |
VERTEX_ROTATE ( EffectType.VERTEX , new float[] {0.0f} , 4, 0, 3 , VertexEffectRotate.class ), |
|
65 |
VERTEX_SCALE ( EffectType.VERTEX , new float[] {1.0f,1.0f,1.0f} , 3, 0, 0 , VertexEffectScale.class ), |
|
66 |
VERTEX_SHEAR ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, 0, 3 , VertexEffectShear.class ), |
|
67 |
|
|
68 |
ALPHA ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectAlpha.class ), |
|
69 |
SMOOTH_ALPHA ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectAlpha.class ), |
|
70 |
CHROMA ( EffectType.FRAGMENT, new float[] {0.0f} , 4, 3, 3 , FragmentEffectChroma.class ), |
|
71 |
SMOOTH_CHROMA ( EffectType.FRAGMENT, new float[] {0.0f} , 4, 3, 3 , FragmentEffectChroma.class ), |
|
72 |
BRIGHTNESS ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectBrightness.class ), |
|
73 |
SMOOTH_BRIGHTNESS( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectBrightness.class ), |
|
74 |
SATURATION ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectSaturation.class ), |
|
75 |
SMOOTH_SATURATION( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectSaturation.class ), |
|
76 |
CONTRAST ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectContrast.class ), |
|
77 |
SMOOTH_CONTRAST ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectContrast.class ), |
|
78 |
|
|
79 |
BLUR ( EffectType.POSTPROCESS,new float[] {0.0f} , 2, 0, 0 , PostprocessEffectBlur.class ), |
|
80 |
GLOW ( EffectType.POSTPROCESS,new float[] {0.0f} , 6, 0, 0 , PostprocessEffectGlow.class ), |
|
81 |
BORDER ( EffectType.POSTPROCESS,new float[] {0.0f} , 5, 0, 0 , PostprocessEffectBorder.class ), |
|
82 |
; |
|
83 |
|
|
84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
85 |
|
|
86 |
public static final int LENGTH = values().length; |
|
87 |
|
|
88 |
private final EffectType type; |
|
89 |
private final float[] unity; |
|
90 |
private final int dimension; |
|
91 |
private final int regionDim; |
|
92 |
private final int centerDim; |
|
93 |
private final Class<? extends Effect> effectClass; |
|
94 |
|
|
95 |
private static final int[] dimensions; |
|
96 |
private static final int[] regionDimension; |
|
97 |
private static final int[] centerDimension; |
|
98 |
private static final EffectName[] names; // copy the values() to a local variable so that we |
|
99 |
// don't have to keep recreating the array every time |
|
100 |
static |
|
101 |
{ |
|
102 |
int i=0; |
|
103 |
|
|
104 |
dimensions = new int[LENGTH]; |
|
105 |
regionDimension = new int[LENGTH]; |
|
106 |
centerDimension = new int[LENGTH]; |
|
107 |
names = new EffectName[LENGTH]; |
|
108 |
|
|
109 |
for(EffectName name: EffectName.values()) |
|
110 |
{ |
|
111 |
dimensions[i] = name.dimension; |
|
112 |
regionDimension[i] = name.regionDim; |
|
113 |
centerDimension[i] = name.centerDim; |
|
114 |
names[i] = name; |
|
115 |
|
|
116 |
i++; |
|
117 |
} |
|
118 |
} |
|
119 |
|
|
120 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
121 |
|
|
122 |
float[] getUnity() |
|
123 |
{ |
|
124 |
return unity; |
|
125 |
} |
|
126 |
|
|
127 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
128 |
|
|
129 |
EffectName(EffectType type, float[] unity, int dimension, int regionDim, |
|
130 |
int centerDim, Class<? extends Effect> effectClass ) |
|
131 |
{ |
|
132 |
this.type = type; |
|
133 |
this.unity = unity; |
|
134 |
this.dimension = dimension; |
|
135 |
this.regionDim = regionDim; |
|
136 |
this.centerDim = centerDim; |
|
137 |
this.effectClass = effectClass; |
|
138 |
} |
|
139 |
|
|
140 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
141 |
// PUBLIC API |
|
142 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
143 |
/** |
|
144 |
* Returns the Type of an individual Effect. For example, EffectName.ROTATE.getType() will |
|
145 |
* return EffectType.MATRIX. |
|
146 |
* @return type of the effect. |
|
147 |
*/ |
|
148 |
public EffectType getType() |
|
149 |
{ |
|
150 |
return type; |
|
151 |
} |
|
152 |
|
|
153 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
154 |
/** |
|
155 |
* Returns the Class of an individual Effect. For example, EffectName.ROTATE.getEffectClass() |
|
156 |
* returns MatrixEffectRotate.class. |
|
157 |
* @return effect class. |
|
158 |
*/ |
|
159 |
public Class<? extends Effect> getEffectClass() |
|
160 |
{ |
|
161 |
return effectClass; |
|
162 |
} |
|
163 |
|
|
164 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
165 |
/** |
|
166 |
* Returns the i-th EffectName. |
|
167 |
* <p> |
|
168 |
* If you want to loop over all possible Effects, you need this. |
|
169 |
*/ |
|
170 |
public static EffectName getName(int ordinal) |
|
171 |
{ |
|
172 |
return names[ordinal]; |
|
173 |
} |
|
174 |
|
|
175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
176 |
/** |
|
177 |
* Returns the dimension of an Effect (in other words, the number of interpolated values). |
|
178 |
* @return dimension of the Effect. |
|
179 |
*/ |
|
180 |
public int getEffectDimension() { return dimensions[ordinal()]; } |
|
181 |
|
|
182 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
183 |
/** |
|
184 |
* What is the dimension of the Region supported by this effect? |
|
185 |
* @return Dimension of the Region supported (0-region not supported at all). |
|
186 |
*/ |
|
187 |
public int getRegionDimension() { return regionDimension[ordinal()]; } |
|
188 |
|
|
189 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
190 |
/** |
|
191 |
* What is the dimension of the Center supported by this effect? |
|
192 |
* @return Dimension of the Center supported (0-center not supported at all). |
|
193 |
*/ |
|
194 |
public int getCenterDimension() { return centerDimension[ordinal()]; } |
|
195 |
} |
|
196 |
|
src/main/java/org/distorted/library/effect/EffectName.kt | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2017 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.effect; |
|
22 |
|
|
23 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
24 |
/** |
|
25 |
* Names of Effects one can add to the DistortedEffects queues. |
|
26 |
* <p> |
|
27 |
* Effect's 'Type' is one of the constants defined in {@link EffectType}. |
|
28 |
* </p> |
|
29 |
* <p> |
|
30 |
* Effect's 'Uniforms' are a vector of 7 (matrix effects) 12 (vertex) or 8 (fragment) floats, which |
|
31 |
* together form full information how to compute a given effect. |
|
32 |
* Typically, some of those values will be Interpolated in CPU (by one of the 'EffectQueueX.compute()' |
|
33 |
* methods) and the effect of such Interpolation sent to the Shaders. |
|
34 |
* </p> |
|
35 |
* <p> |
|
36 |
* Effect's 'Unity' is such a particular vector of its 'interpolated values' which makes the |
|
37 |
* effect NULL. For example, if the effect is 'MOVE' by a 3-dimensional vector, then a 'NULL |
|
38 |
* MOVE' is a MOVE by vector (0,0,0), thus (0,0,0) is the unity of the MOVE effect. |
|
39 |
* This is used by the EffectQueue classes to decide if the final form of the Effect is NULL - and |
|
40 |
* thus if it can safely be removed from Effect Queues without affecting the visual in any way. |
|
41 |
* </p> |
|
42 |
*/ |
|
43 |
|
|
44 |
public enum EffectName |
|
45 |
{ |
|
46 |
// EFFECT NAME /////// EFFECT TYPE ////////// EFFECT UNITY //////////// DIM REGION CENTER // CLASS |
|
47 |
ROTATE ( EffectType.MATRIX , new float[] {0.0f} , 4, 0, 3 , MatrixEffectRotate.class ), |
|
48 |
QUATERNION ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 4, 0, 3 , MatrixEffectQuaternion.class ), |
|
49 |
MOVE ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 3, 0, 0 , MatrixEffectMove.class ), |
|
50 |
SCALE ( EffectType.MATRIX , new float[] {1.0f,1.0f,1.0f} , 3, 0, 0 , MatrixEffectScale.class ), |
|
51 |
SHEAR ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 3, 0, 3 , MatrixEffectShear.class ), |
|
52 |
|
|
53 |
DISTORT ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, 4, 3 , VertexEffectDistort.class ), |
|
54 |
DEFORM ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 4, 4, 3 , VertexEffectDeform.class ), |
|
55 |
SINK ( EffectType.VERTEX , new float[] {1.0f} , 1, 4, 3 , VertexEffectSink.class ), |
|
56 |
PINCH ( EffectType.VERTEX , new float[] {1.0f} , 3, 4, 3 , VertexEffectPinch.class ), |
|
57 |
SWIRL ( EffectType.VERTEX , new float[] {0.0f} , 1, 4, 3 , VertexEffectSwirl.class ), |
|
58 |
WAVE ( EffectType.VERTEX , new float[] {0.0f} , 5, 4, 3 , VertexEffectWave.class ), |
|
59 |
DISAPPEAR ( EffectType.VERTEX , new float[] {} , 0, 0, 0 , VertexEffectDisappear.class ), |
|
60 |
PIPE ( EffectType.VERTEX , new float[] {1,0f} , 5, 0, 3 , VertexEffectPipe.class ), |
|
61 |
|
|
62 |
VERTEX_MOVE ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, 0, 0 , VertexEffectMove.class ), |
|
63 |
VERTEX_QUATERNION( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 4, 0, 3 , VertexEffectQuaternion.class ), |
|
64 |
VERTEX_ROTATE ( EffectType.VERTEX , new float[] {0.0f} , 4, 0, 3 , VertexEffectRotate.class ), |
|
65 |
VERTEX_SCALE ( EffectType.VERTEX , new float[] {1.0f,1.0f,1.0f} , 3, 0, 0 , VertexEffectScale.class ), |
|
66 |
VERTEX_SHEAR ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, 0, 3 , VertexEffectShear.class ), |
|
67 |
|
|
68 |
ALPHA ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectAlpha.class ), |
|
69 |
SMOOTH_ALPHA ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectAlpha.class ), |
|
70 |
CHROMA ( EffectType.FRAGMENT, new float[] {0.0f} , 4, 3, 3 , FragmentEffectChroma.class ), |
|
71 |
SMOOTH_CHROMA ( EffectType.FRAGMENT, new float[] {0.0f} , 4, 3, 3 , FragmentEffectChroma.class ), |
|
72 |
BRIGHTNESS ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectBrightness.class ), |
|
73 |
SMOOTH_BRIGHTNESS( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectBrightness.class ), |
|
74 |
SATURATION ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectSaturation.class ), |
|
75 |
SMOOTH_SATURATION( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectSaturation.class ), |
|
76 |
CONTRAST ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectContrast.class ), |
|
77 |
SMOOTH_CONTRAST ( EffectType.FRAGMENT, new float[] {1.0f} , 1, 3, 3 , FragmentEffectContrast.class ), |
|
78 |
|
|
79 |
BLUR ( EffectType.POSTPROCESS,new float[] {0.0f} , 2, 0, 0 , PostprocessEffectBlur.class ), |
|
80 |
GLOW ( EffectType.POSTPROCESS,new float[] {0.0f} , 6, 0, 0 , PostprocessEffectGlow.class ), |
|
81 |
BORDER ( EffectType.POSTPROCESS,new float[] {0.0f} , 5, 0, 0 , PostprocessEffectBorder.class ), |
|
82 |
; |
|
83 |
|
|
84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
85 |
|
|
86 |
public static final int LENGTH = values().length; |
|
87 |
|
|
88 |
private final EffectType type; |
|
89 |
private final float[] unity; |
|
90 |
private final int dimension; |
|
91 |
private final int regionDim; |
|
92 |
private final int centerDim; |
|
93 |
private final Class<? extends Effect> effectClass; |
|
94 |
|
|
95 |
private static final int[] dimensions; |
|
96 |
private static final int[] regionDimension; |
|
97 |
private static final int[] centerDimension; |
|
98 |
private static final EffectName[] names; // copy the values() to a local variable so that we |
|
99 |
// don't have to keep recreating the array every time |
|
100 |
static |
|
101 |
{ |
|
102 |
int i=0; |
|
103 |
|
|
104 |
dimensions = new int[LENGTH]; |
|
105 |
regionDimension = new int[LENGTH]; |
|
106 |
centerDimension = new int[LENGTH]; |
|
107 |
names = new EffectName[LENGTH]; |
|
108 |
|
|
109 |
for(EffectName name: EffectName.values()) |
|
110 |
{ |
|
111 |
dimensions[i] = name.dimension; |
|
112 |
regionDimension[i] = name.regionDim; |
|
113 |
centerDimension[i] = name.centerDim; |
|
114 |
names[i] = name; |
|
115 |
|
|
116 |
i++; |
|
117 |
} |
|
118 |
} |
|
119 |
|
|
120 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
121 |
|
|
122 |
float[] getUnity() |
|
123 |
{ |
|
124 |
return unity; |
|
125 |
} |
|
126 |
|
|
127 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
128 |
|
|
129 |
EffectName(EffectType type, float[] unity, int dimension, int regionDim, |
|
130 |
int centerDim, Class<? extends Effect> effectClass ) |
|
131 |
{ |
|
132 |
this.type = type; |
|
133 |
this.unity = unity; |
|
134 |
this.dimension = dimension; |
|
135 |
this.regionDim = regionDim; |
|
136 |
this.centerDim = centerDim; |
|
137 |
this.effectClass = effectClass; |
|
138 |
} |
|
139 |
|
|
140 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
141 |
// PUBLIC API |
|
142 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
143 |
/** |
|
144 |
* Returns the Type of an individual Effect. For example, EffectName.ROTATE.getType() will |
|
145 |
* return EffectType.MATRIX. |
|
146 |
* @return type of the effect. |
|
147 |
*/ |
|
148 |
public EffectType getType() |
|
149 |
{ |
|
150 |
return type; |
|
151 |
} |
|
152 |
|
|
153 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
154 |
/** |
|
155 |
* Returns the Class of an individual Effect. For example, EffectName.ROTATE.getEffectClass() |
|
156 |
* returns MatrixEffectRotate.class. |
|
157 |
* @return effect class. |
|
158 |
*/ |
|
159 |
public Class<? extends Effect> getEffectClass() |
|
160 |
{ |
|
161 |
return effectClass; |
|
162 |
} |
|
163 |
|
|
164 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
165 |
/** |
|
166 |
* Returns the i-th EffectName. |
|
167 |
* <p> |
|
168 |
* If you want to loop over all possible Effects, you need this. |
|
169 |
*/ |
|
170 |
public static EffectName getName(int ordinal) |
|
171 |
{ |
|
172 |
return names[ordinal]; |
|
173 |
} |
|
174 |
|
|
175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
176 |
/** |
|
177 |
* Returns the dimension of an Effect (in other words, the number of interpolated values). |
|
178 |
* @return dimension of the Effect. |
|
179 |
*/ |
|
180 |
public int getEffectDimension() { return dimensions[ordinal()]; } |
|
181 |
|
|
182 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
183 |
/** |
|
184 |
* What is the dimension of the Region supported by this effect? |
|
185 |
* @return Dimension of the Region supported (0-region not supported at all). |
|
186 |
*/ |
|
187 |
public int getRegionDimension() { return regionDimension[ordinal()]; } |
|
188 |
|
|
189 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
190 |
/** |
|
191 |
* What is the dimension of the Center supported by this effect? |
|
192 |
* @return Dimension of the Center supported (0-center not supported at all). |
|
193 |
*/ |
|
194 |
public int getCenterDimension() { return centerDimension[ordinal()]; } |
|
195 |
} |
|
196 |
|
src/main/java/org/distorted/library/effect/EffectQuality.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.effect; |
|
22 |
|
|
23 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
24 |
|
|
25 |
import org.distorted.library.main.DistortedEffects; |
|
26 |
|
|
27 |
/** |
|
28 |
* A list of quality levels. |
|
29 |
* <p> |
|
30 |
* One can set quality of a Postprocessing Effect to one of those. The lower the quality, the faster |
|
31 |
* the rendering will be. |
|
32 |
* |
|
33 |
* @see DistortedEffects |
|
34 |
*/ |
|
35 |
public enum EffectQuality |
|
36 |
{ |
|
37 |
HIGHEST ( 0, 1.000f ), // has to start from 0 |
|
38 |
HIGH ( 1, 0.500f ), |
|
39 |
MEDIUM ( 2, 0.250f ), |
|
40 |
LOW ( 3, 0.125f ); |
|
41 |
|
|
42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
43 |
/** |
|
44 |
* Numof of possible qualities. |
|
45 |
*/ |
|
46 |
public static final int LENGTH = values().length; |
|
47 |
|
|
48 |
private final int level; |
|
49 |
private final float mipmap; |
|
50 |
|
|
51 |
private static final EffectQuality[] qualities; |
|
52 |
|
|
53 |
static |
|
54 |
{ |
|
55 |
int i=0; |
|
56 |
qualities= new EffectQuality[LENGTH]; |
|
57 |
for(EffectQuality q: EffectQuality.values()) qualities[i++] = q; |
|
58 |
} |
|
59 |
|
|
60 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
61 |
|
|
62 |
EffectQuality(int level, float mipmap) |
|
63 |
{ |
|
64 |
this.level = level; |
|
65 |
this.mipmap= mipmap; |
|
66 |
} |
|
67 |
|
|
68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
69 |
/** |
|
70 |
* Only for use by the library itself. |
|
71 |
* |
|
72 |
* @y.exclude |
|
73 |
*/ |
|
74 |
public int getLevel() |
|
75 |
{ |
|
76 |
return level; |
|
77 |
} |
|
78 |
|
|
79 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
80 |
/** |
|
81 |
* Only for use by the library itself. |
|
82 |
* |
|
83 |
* @y.exclude |
|
84 |
*/ |
|
85 |
public static float getMipmap(int quality) |
|
86 |
{ |
|
87 |
return qualities[quality].mipmap; |
|
88 |
} |
|
89 |
} |
|
90 |
|
src/main/java/org/distorted/library/effect/EffectQuality.kt | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.effect; |
|
22 |
|
|
23 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
24 |
|
|
25 |
import org.distorted.library.main.DistortedEffects; |
|
26 |
|
|
27 |
/** |
|
28 |
* A list of quality levels. |
|
29 |
* <p> |
|
30 |
* One can set quality of a Postprocessing Effect to one of those. The lower the quality, the faster |
|
31 |
* the rendering will be. |
|
32 |
* |
|
33 |
* @see DistortedEffects |
|
34 |
*/ |
|
35 |
public enum EffectQuality |
|
36 |
{ |
|
37 |
HIGHEST ( 0, 1.000f ), // has to start from 0 |
|
38 |
HIGH ( 1, 0.500f ), |
|
39 |
MEDIUM ( 2, 0.250f ), |
|
40 |
LOW ( 3, 0.125f ); |
|
41 |
|
|
42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
43 |
/** |
|
44 |
* Numof of possible qualities. |
|
45 |
*/ |
|
46 |
public static final int LENGTH = values().length; |
|
47 |
|
|
48 |
private final int level; |
|
49 |
private final float mipmap; |
|
50 |
|
|
51 |
private static final EffectQuality[] qualities; |
|
52 |
|
|
53 |
static |
|
54 |
{ |
|
55 |
int i=0; |
|
56 |
qualities= new EffectQuality[LENGTH]; |
|
57 |
for(EffectQuality q: EffectQuality.values()) qualities[i++] = q; |
|
58 |
} |
|
59 |
|
|
60 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
61 |
|
|
62 |
EffectQuality(int level, float mipmap) |
|
63 |
{ |
|
64 |
this.level = level; |
|
65 |
this.mipmap= mipmap; |
|
66 |
} |
|
67 |
|
|
68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
69 |
/** |
|
70 |
* Only for use by the library itself. |
|
71 |
* |
|
72 |
* @y.exclude |
|
73 |
*/ |
|
74 |
public int getLevel() |
|
75 |
{ |
|
76 |
return level; |
|
77 |
} |
|
78 |
|
|
79 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
80 |
/** |
|
81 |
* Only for use by the library itself. |
|
82 |
* |
|
83 |
* @y.exclude |
|
84 |
*/ |
|
85 |
public static float getMipmap(int quality) |
|
86 |
{ |
|
87 |
return qualities[quality].mipmap; |
|
88 |
} |
|
89 |
} |
|
90 |
|
src/main/java/org/distorted/library/effect/EffectType.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.effect; |
|
22 |
|
|
23 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
24 |
|
|
25 |
/** |
|
26 |
* Types of Effects one can add to the DistortedEffects queues. |
|
27 |
* <p> |
|
28 |
* Each effect type goes to an independent queue; the queues get executed one-by-one |
|
29 |
* and are each a class descendant from EffectQueue. |
|
30 |
*/ |
|
31 |
|
|
32 |
public enum EffectType |
|
33 |
{ |
|
34 |
/** |
|
35 |
* Effects that change the ModelView matrix: Rotations, Moves, Shears, Scales. |
|
36 |
*/ |
|
37 |
MATRIX, |
|
38 |
/** |
|
39 |
* Effects that get executed in the Vertex shader: various distortions of the vertices. |
|
40 |
*/ |
|
41 |
VERTEX, |
|
42 |
/** |
|
43 |
* Effects executed in the Fragment shader: changes of color, hue, transparency levels, etc. |
|
44 |
*/ |
|
45 |
FRAGMENT, |
|
46 |
/** |
|
47 |
* Postprocessing effects done to the texture the first stage fragment shader created |
|
48 |
*/ |
|
49 |
POSTPROCESS; |
|
50 |
|
|
51 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
52 |
/** |
|
53 |
* Number of effect types. |
|
54 |
* Only for use by the library itself. |
|
55 |
* |
|
56 |
* @y.exclude |
|
57 |
*/ |
|
58 |
public static final int LENGTH = values().length; |
|
59 |
/** |
|
60 |
* Needed when we do bitwise operations on Effect Types. |
|
61 |
* Only for use by the library itself. |
|
62 |
* |
|
63 |
* @y.exclude |
|
64 |
*/ |
|
65 |
public static final int MASK= (1<<LENGTH)-1; |
|
66 |
|
|
67 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
68 |
/** |
|
69 |
* Only for use by the library itself. |
|
70 |
* |
|
71 |
* @y.exclude |
|
72 |
*/ |
|
73 |
public static void reset(int[] maxtable) |
|
74 |
{ |
|
75 |
maxtable[0] =100; // By default, there can be a maximum 100 MATRIX effects in a single |
|
76 |
// EffectQueueMatrix at any given time. This can be changed with a call |
|
77 |
// to EffectQueueMatrix.setMax(int) |
|
78 |
maxtable[1] = 30; // Max 30 VERTEX Effects |
|
79 |
maxtable[2] = 5; // Max 5 FRAGMENT Effects |
|
80 |
maxtable[3] = 3; // Max 3 POSTPROCESSING Effects |
|
81 |
} |
|
82 |
|
|
83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
84 |
/** |
|
85 |
* Returns the i-th EffectType. |
|
86 |
* <p> |
|
87 |
* If you want to loop over all possible effect types, you need this. |
|
88 |
*/ |
|
89 |
public static EffectType getType(int ordinal) |
|
90 |
{ |
|
91 |
return values()[ordinal]; |
|
92 |
} |
|
93 |
|
|
94 |
} |
src/main/java/org/distorted/library/effect/EffectType.kt | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.effect; |
|
22 |
|
|
23 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
24 |
|
|
25 |
/** |
|
26 |
* Types of Effects one can add to the DistortedEffects queues. |
|
27 |
* <p> |
|
28 |
* Each effect type goes to an independent queue; the queues get executed one-by-one |
|
29 |
* and are each a class descendant from EffectQueue. |
|
30 |
*/ |
|
31 |
|
|
32 |
public enum EffectType |
|
33 |
{ |
|
34 |
/** |
|
35 |
* Effects that change the ModelView matrix: Rotations, Moves, Shears, Scales. |
|
36 |
*/ |
|
37 |
MATRIX, |
|
38 |
/** |
|
39 |
* Effects that get executed in the Vertex shader: various distortions of the vertices. |
|
40 |
*/ |
|
41 |
VERTEX, |
|
42 |
/** |
|
43 |
* Effects executed in the Fragment shader: changes of color, hue, transparency levels, etc. |
|
44 |
*/ |
|
45 |
FRAGMENT, |
|
46 |
/** |
|
47 |
* Postprocessing effects done to the texture the first stage fragment shader created |
|
48 |
*/ |
|
49 |
POSTPROCESS; |
|
50 |
|
|
51 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
52 |
/** |
|
53 |
* Number of effect types. |
|
54 |
* Only for use by the library itself. |
|
55 |
* |
|
56 |
* @y.exclude |
|
57 |
*/ |
|
58 |
public static final int LENGTH = values().length; |
|
59 |
/** |
|
60 |
* Needed when we do bitwise operations on Effect Types. |
|
61 |
* Only for use by the library itself. |
|
62 |
* |
|
63 |
* @y.exclude |
|
64 |
*/ |
|
65 |
public static final int MASK= (1<<LENGTH)-1; |
|
66 |
|
|
67 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
68 |
/** |
|
69 |
* Only for use by the library itself. |
|
70 |
* |
|
71 |
* @y.exclude |
|
72 |
*/ |
|
73 |
public static void reset(int[] maxtable) |
|
74 |
{ |
|
75 |
maxtable[0] =100; // By default, there can be a maximum 100 MATRIX effects in a single |
|
76 |
// EffectQueueMatrix at any given time. This can be changed with a call |
|
77 |
// to EffectQueueMatrix.setMax(int) |
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maxtable[1] = 30; // Max 30 VERTEX Effects |
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maxtable[2] = 5; // Max 5 FRAGMENT Effects |
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maxtable[3] = 3; // Max 3 POSTPROCESSING Effects |
|
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} |
|
82 |
|
|
83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
84 |
/** |
|
85 |
* Returns the i-th EffectType. |
|
86 |
* <p> |
|
87 |
* If you want to loop over all possible effect types, you need this. |
|
88 |
*/ |
|
89 |
public static EffectType getType(int ordinal) |
|
90 |
{ |
|
91 |
return values()[ordinal]; |
|
92 |
} |
|
93 |
|
|
94 |
} |
src/main/java/org/distorted/library/effect/FragmentEffect.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2017 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.effect; |
|
22 |
|
|
23 |
import org.distorted.library.effectqueue.EffectQueue; |
|
24 |
import org.distorted.library.type.Static3D; |
|
25 |
|
|
26 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
27 |
/** |
|
28 |
* Abstract class that represents an Effect that works by injecting certain code into the main Fragment shader. |
|
29 |
*/ |
|
30 |
public abstract class FragmentEffect extends Effect |
|
31 |
{ |
|
32 |
/** |
|
33 |
* 12: 4-per effect interpolated values, 3 dimensional Center (+padding), 3 dimensional Region (+padding). |
|
34 |
*/ |
|
35 |
public static final int NUM_FLOAT_UNIFORMS = 12; |
|
36 |
/** |
|
37 |
* 4: the name, unused, unused, unused |
|
38 |
*/ |
|
39 |
public static final int NUM_INT_UNIFORMS = 4; |
|
40 |
|
|
41 |
static final int CENTER_OFFSET = 5; |
|
42 |
static final int REGION_OFFSET = 8; |
|
43 |
private static String mGLSL = ""; |
|
44 |
private static int mNumEnabled = 0; |
|
45 |
|
|
46 |
final static Static3D MAX_REGION = new Static3D(1000000,1000000,1000000); |
|
47 |
|
|
48 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
49 |
|
|
50 |
FragmentEffect(EffectName name) |
|
51 |
{ |
|
52 |
super(name); |
|
53 |
} |
|
54 |
|
|
55 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Rename .java to .kt