Revision d7bbef2f
Added by Distorted Admin over 8 years ago
src/main/java/org/distorted/library/DistortedObject.java | ||
---|---|---|
374 | 374 |
/** |
375 | 375 |
* Moves the Object by a vector that changes in time as interpolated by the Interpolator. |
376 | 376 |
* |
377 |
* @param di a 3-dimensional Interpolator which at any given time will return a Float3D
|
|
377 |
* @param di 3-dimensional Interpolator which at any given time will return a Float3D |
|
378 | 378 |
* representing the current coordinates of the vector we want to move the Object with. |
379 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
379 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
380 | 380 |
*/ |
381 | 381 |
public long move(Interpolator3D di) |
382 | 382 |
{ |
... | ... | |
387 | 387 |
/** |
388 | 388 |
* Moves the Bitmap by a vector that smoothly changes from (0,0,0) to (x,y,z). |
389 | 389 |
* |
390 |
* @param x The x-coordinate of the vector we want to move the Object with. |
|
391 |
* @param y The y-coordinate of the vector we want to move the Object with. |
|
392 |
* @param z The z-coordinate of the vector we want to move the Object with. |
|
390 |
* @param x The x-coordinate of the vector we want to move the Object with.
|
|
391 |
* @param y The y-coordinate of the vector we want to move the Object with.
|
|
392 |
* @param z The z-coordinate of the vector we want to move the Object with.
|
|
393 | 393 |
* @param duration The time, in milliseconds, it takes to complete the movement. |
394 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
394 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
395 | 395 |
*/ |
396 | 396 |
public long move(float x,float y,float z, int duration) |
397 | 397 |
{ |
... | ... | |
411 | 411 |
* @param x The x-coordinate of the vector we want to move the Object with. |
412 | 412 |
* @param y The y-coordinate of the vector we want to move the Object with. |
413 | 413 |
* @param z The z-coordinate of the vector we want to move the Object with. |
414 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
414 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
415 | 415 |
*/ |
416 | 416 |
public long move(float x,float y,float z) |
417 | 417 |
{ |
... | ... | |
423 | 423 |
/** |
424 | 424 |
* Scales the Object by factors that change in time as returned by the Interpolator. |
425 | 425 |
* |
426 |
* @param di a 3-dimensional Interpolator which at any given time returns a Float3D
|
|
426 |
* @param di 3-dimensional Interpolator which at any given time returns a Float3D |
|
427 | 427 |
* representing the current x- , y- and z- scale factors. |
428 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
428 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
429 | 429 |
*/ |
430 | 430 |
public long scale(Interpolator3D di) |
431 | 431 |
{ |
... | ... | |
437 | 437 |
* Scales the Object by a factor that smoothly changes from (1,1,1) at time 0 to (xscale,yscale,zscale) |
438 | 438 |
* after 'duration' milliseconds. |
439 | 439 |
* |
440 |
* @param xscale After time 'duration' passes, Bitmap's width will get multiplied by xscale; e.g. if |
|
441 |
* xscale=2, after 'duration' milliseconds the Object will become twice broader. |
|
442 |
* @param yscale factor to scale Object's height with.
|
|
443 |
* @param zscale factor to scale Object's depth with.
|
|
440 |
* @param xscale After time 'duration' passes, Bitmap's width will get multiplied by xscale; e.g. if
|
|
441 |
* xscale=2, after 'duration' milliseconds the Object will become twice broader.
|
|
442 |
* @param yscale Factor to scale Object's height with.
|
|
443 |
* @param zscale Factor to scale Object's depth with.
|
|
444 | 444 |
* @param duration Time, in milliseconds, it takes to interpolate to the full (xscale,yscale,zscale) scaling factors. |
445 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
445 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
446 | 446 |
*/ |
447 | 447 |
public long scale(float xscale,float yscale,float zscale, int duration) |
448 | 448 |
{ |
... | ... | |
463 | 463 |
* xscale=2, the Object immediately becomes twice broader. |
464 | 464 |
* @param yscale factor to scale Object's height with. |
465 | 465 |
* @param zscale factor to scale Object's depth with. |
466 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
466 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
467 | 467 |
*/ |
468 | 468 |
public long scale(float xscale,float yscale,float zscale) |
469 | 469 |
{ |
... | ... | |
474 | 474 |
/** |
475 | 475 |
* Convenience function - scale the Object by the same factor in all 3 dimensions. |
476 | 476 |
* |
477 |
* @param scale all 3 Object's dimensions gets multiplied by this factor; e.g. if
|
|
477 |
* @param scale all 3 Object's dimensions get multiplied by this factor; e.g. if |
|
478 | 478 |
* scale=2, the Object immediately becomes twice larger. |
479 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
479 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
480 | 480 |
*/ |
481 | 481 |
public long scale(float scale) |
482 | 482 |
{ |
... | ... | |
492 | 492 |
* the rotation |
493 | 493 |
* @param v 4-dimensional Interpolator which at any given time will return a Float4D |
494 | 494 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form. |
495 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
495 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
496 | 496 |
*/ |
497 | 497 |
public long rotate(Interpolator3D i, Interpolator4D v) |
498 | 498 |
{ |
... | ... | |
503 | 503 |
/** |
504 | 504 |
* Rotates the Object around a static point, with angle and axis that change in time. |
505 | 505 |
* |
506 |
* @param p the center of the rotation
|
|
507 |
* @param v 4-dimensional Interpolator which at any given time will return a Float4D |
|
508 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form. |
|
509 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
506 |
* @param point Center of the rotation
|
|
507 |
* @param v 4-dimensional Interpolator which at any given time will return a Float4D
|
|
508 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form.
|
|
509 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
510 | 510 |
*/ |
511 | 511 |
public long rotate(Float3D point, Interpolator4D v) |
512 | 512 |
{ |
... | ... | |
515 | 515 |
|
516 | 516 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
517 | 517 |
/** |
518 |
* Rotates the Object around a static point, with angle that changes in time. |
|
518 |
* Rotates the Object around a static point, with angle that changes in time, around axis |
|
519 |
* (axisX, axisY, axisZ). |
|
519 | 520 |
* |
520 |
* @param p the center of the rotation |
|
521 |
* @param v 1-dimensional Interpolator which at any given time will return the current rotation |
|
522 |
* angle. |
|
523 |
* @param (axisX, axisY, axisZ) the rotation vector |
|
524 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
521 |
* @param point Center of the rotation |
|
522 |
* @param v 1-dimensional Interpolator which at any given time will return the current rotation |
|
523 |
* angle. |
|
524 |
* @param axisX Rotation vector: x-coordinate |
|
525 |
* @param axisY Rotation vector: y-coordinate |
|
526 |
* @param axisZ Rotation vector: z-coordinate |
|
527 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
525 | 528 |
*/ |
526 | 529 |
public long rotate(Float3D point, Interpolator1D v, float axisX, float axisY, float axisZ) |
527 | 530 |
{ |
... | ... | |
536 | 539 |
* @param i 3-dimensional Interpolator which at any given time will return the current center |
537 | 540 |
* of the rotation. |
538 | 541 |
* @param a 1-dimensional Interpolator which returns the current rotation angle. |
539 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
542 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
540 | 543 |
*/ |
541 | 544 |
public long rotate(Interpolator3D i, Interpolator1D a) |
542 | 545 |
{ |
... | ... | |
548 | 551 |
* Rotates the Object around a constant point, with angle that changes in time. |
549 | 552 |
* Axis of rotation is the vector (0,0,1), i.e. a vector normal to the screen surface. |
550 | 553 |
* |
551 |
* @param p Coordinates of the Point we are rotating around. |
|
552 |
* @param angle The angle, in degrees, that we want to rotate the Bitmap to.
|
|
554 |
* @param point Coordinates of the Point we are rotating around.
|
|
555 |
* @param angle Angle that we want to rotate the Bitmap to. Unit: degrees
|
|
553 | 556 |
* @param duration Time, in milliseconds, it takes to complete one rotation from 0 to 'angle' degrees. |
554 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
557 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
555 | 558 |
*/ |
556 | 559 |
public long rotate(Float3D point, int angle, int duration) |
557 | 560 |
{ |
... | ... | |
569 | 572 |
* Rotates the Object immediately by 'angle' degrees around point p. |
570 | 573 |
* Axis of rotation is given by the last 3 floats. |
571 | 574 |
* |
572 |
* @param p Coordinates of the Point we are rotating around. |
|
573 |
* @param angle The angle, in degrees, that we want to rotate the Bitmap to. |
|
574 |
* @param (axisX,axisY,axisZ) - axis of rotation. |
|
575 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
575 |
* @param point Coordinates of the Point we are rotating around. |
|
576 |
* @param angle Angle that we want to rotate the Bitmap to. Unit: degrees |
|
577 |
* @param axisX Axis of rotation: x-coordinate |
|
578 |
* @param axisY Axis of rotation: y-coordinate |
|
579 |
* @param axisZ Axis of rotation: z-coordinate |
|
580 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
576 | 581 |
*/ |
577 | 582 |
public long rotate(Float3D point, float angle, float axisX, float axisY, float axisZ) |
578 | 583 |
{ |
... | ... | |
583 | 588 |
/** |
584 | 589 |
* Rotates the Object immediately by 'angle' degrees around point p. |
585 | 590 |
* |
586 |
* @param p Coordinates of the Point we are rotating around.
|
|
587 |
* @param angle The angle, in degrees, that we want to rotate the Bitmap to.
|
|
591 |
* @param point Coordinates of the Point we are rotating around.
|
|
592 |
* @param angle The angle that we want to rotate the Bitmap to. Unit: degrees
|
|
588 | 593 |
* @return ID of the effect added, or -1 if we failed to add one. |
589 | 594 |
*/ |
590 | 595 |
public long rotate(Float3D point, int angle) |
... | ... | |
597 | 602 |
/** |
598 | 603 |
* Rotates the Object immediately by quaternion (qX,qY,qZ,qW). |
599 | 604 |
* |
600 |
* @param p Coordinates of the Point we are rotating around. |
|
601 |
* @param (qX,qY,qZ,qW) - the quaternion. |
|
602 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
605 |
* @param point Coordinates of the Point we are rotating around. |
|
606 |
* @param qX Quaternion: x-coordinate |
|
607 |
* @param qY Quaternion: y-coordinate |
|
608 |
* @param qZ Quaternion: z-coordinate |
|
609 |
* @param qW Quaternion: w-coordinate |
|
610 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
603 | 611 |
*/ |
604 | 612 |
public long quaternion(Float3D point, float qX, float qY, float qZ, float qW) |
605 | 613 |
{ |
... | ... | |
610 | 618 |
/** |
611 | 619 |
* Rotates the Object by a quaternion that's at the moment returned by the InterpolatorQuat. |
612 | 620 |
* |
613 |
* @param p Coordinates of the Point we are rotating around. |
|
614 |
* @param iq - Interpolator that's going to, at any given moment, return a quaternion.
|
|
615 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
621 |
* @param point Coordinates of the Point we are rotating around.
|
|
622 |
* @param iq Interpolator that's going to, at any given moment, return a quaternion.
|
|
623 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
616 | 624 |
*/ |
617 | 625 |
public long quaternion(Float3D point, InterpolatorQuat iq) |
618 | 626 |
{ |
... | ... | |
623 | 631 |
/** |
624 | 632 |
* Rotates the Object around a moving point by a quaternion that's at the moment returned by the InterpolatorQuat. |
625 | 633 |
* |
626 |
* @param i Interpolator that returns the current center of rotation. |
|
634 |
* @param i Interpolator that returns the current center of rotation.
|
|
627 | 635 |
* @param iq Interpolator that's going to, at any given moment, return a quaternion representing the current rotation. |
628 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
636 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
629 | 637 |
*/ |
630 | 638 |
public long quaternion(Interpolator3D i, InterpolatorQuat iq) |
631 | 639 |
{ |
... | ... | |
638 | 646 |
* Shears the Object. If the Interpolator is 1D, it will shear along the X-axis. 2D Interpolator adds |
639 | 647 |
* shearing along the Y-axis, 3D one along Z axis. |
640 | 648 |
* |
641 |
* @param p Center of shearing, i.e. the point which stays unmoved. |
|
642 |
* @param di 1- 2- or 3D Interpolator which, at any given point, returns the ordered 1-, 2- or 3-tuple
|
|
643 |
* of shear factors. |
|
644 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
649 |
* @param point Center of shearing, i.e. the point which stays unmoved.
|
|
650 |
* @param di 1- 2- or 3D Interpolator which, at any given point, returns the ordered 1-, 2-
|
|
651 |
* or 3-tuple of shear factors.
|
|
652 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
645 | 653 |
*/ |
646 | 654 |
public long shear(Float3D point, Interpolator di) |
647 | 655 |
{ |
... | ... | |
652 | 660 |
/** |
653 | 661 |
* Shears the Object in 3D. Order: first X shearing, then Y, then Z. |
654 | 662 |
* |
655 |
* @param p Center of shearing, i.e. the point which stays unmoved. |
|
656 |
* @param v ordered 3-tuple (x-degree, y-degree, z-degree) of shearing (tangent of the angle with
|
|
657 |
* which the X,Y and Z axis get slanted) |
|
658 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
663 |
* @param point Center of shearing, i.e. the point which stays unmoved.
|
|
664 |
* @param vector ordered 3-tuple (x-degree, y-degree, z-degree) of shearing (tangent of the angle with
|
|
665 |
* which the X,Y and Z axis get slanted)
|
|
666 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
659 | 667 |
*/ |
660 | 668 |
public long shear(Float3D point, Float3D vector) |
661 | 669 |
{ |
... | ... | |
676 | 684 |
* Creates macroblocks at and around point defined by the Interpolator2D and the Region. |
677 | 685 |
* Size of the macroblocks at any given time is returned by the Interpolator1D. |
678 | 686 |
* |
679 |
* @param a a 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
680 |
* @param r The Region this Effect is limited to.
|
|
681 |
* Null here means 'apply the effect to the whole Bitmap'. |
|
682 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the |
|
683 |
* current center of the effect. |
|
684 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
687 |
* @param a 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
688 |
* @param region Region this Effect is limited to.
|
|
689 |
* Null here means 'apply the effect to the whole Bitmap'.
|
|
690 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
691 |
* current center of the effect.
|
|
692 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
685 | 693 |
*/ |
686 | 694 |
public long macroblock(Interpolator1D a, Float4D region, Interpolator2D i) |
687 | 695 |
{ |
... | ... | |
695 | 703 |
* <p> |
696 | 704 |
* The difference between this and the previous method is that here the center of the Effect stays constant. |
697 | 705 |
* |
698 |
* @param a a 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
699 |
* @param r The Region this Effect is limited to.
|
|
700 |
* Null here means 'apply the effect to the whole Bitmap'. |
|
701 |
* @param p Center of the Effect. |
|
702 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
706 |
* @param a 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
707 |
* @param region Region this Effect is limited to.
|
|
708 |
* Null here means 'apply the effect to the whole Bitmap'.
|
|
709 |
* @param point Center of the Effect.
|
|
710 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
703 | 711 |
*/ |
704 | 712 |
public long macroblock(Interpolator1D a, Float4D region, Float2D point) |
705 | 713 |
{ |
... | ... | |
714 | 722 |
* they are of (pixels X pixels) size; after 'duration' milliseconds there are again none (i.e. their |
715 | 723 |
* size is 1X1, i.e. 1 pixel). |
716 | 724 |
* |
717 |
* @param pixels The maximum size, in pixels, of the Macroblocks we want to see.
|
|
718 |
* @param r The Region this Effect is limited to.
|
|
719 |
* Null here means 'apply the effect to the whole Bitmap'. |
|
720 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the |
|
721 |
* current center of the effect. |
|
725 |
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see.
|
|
726 |
* @param region Region this Effect is limited to.
|
|
727 |
* Null here means 'apply the effect to the whole Bitmap'.
|
|
728 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
729 |
* current center of the effect.
|
|
722 | 730 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
723 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
724 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
731 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
732 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
725 | 733 |
*/ |
726 | 734 |
public long macroblock(int pixels, Float4D region, Interpolator2D i, int duration, float count) |
727 | 735 |
{ |
... | ... | |
744 | 752 |
* <p> |
745 | 753 |
* The difference between this and the previous method is that here the center of the Effect stays constant. |
746 | 754 |
* |
747 |
* @param pixels The maximum size, in pixels, of the Macroblocks we want to see.
|
|
748 |
* @param r The Region this Effect is limited to.
|
|
749 |
* Null here means 'apply the effect to the whole Bitmap'. |
|
750 |
* @param p Center of the Effect. |
|
755 |
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see.
|
|
756 |
* @param region Region this Effect is limited to.
|
|
757 |
* Null here means 'apply the effect to the whole Bitmap'.
|
|
758 |
* @param point Center of the Effect.
|
|
751 | 759 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
752 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
753 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
760 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
761 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
754 | 762 |
*/ |
755 | 763 |
public long macroblock(int pixels, Float4D region, Float2D point, int duration, float count) |
756 | 764 |
{ |
... | ... | |
774 | 782 |
* The difference between this and the previous method is that here there is no masking Region; thus |
775 | 783 |
* there is also no center of the Effect. |
776 | 784 |
* |
777 |
* @param pixels The maximum size, in pixels, of the Macroblocks we want to see.
|
|
785 |
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see.
|
|
778 | 786 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
779 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
780 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
787 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
788 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
781 | 789 |
*/ |
782 | 790 |
public long macroblock(int pixels, int duration, float count) |
783 | 791 |
{ |
... | ... | |
796 | 804 |
/** |
797 | 805 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components. |
798 | 806 |
* |
799 |
* @param a a 1-dimensional Interpolator that returns the level of blend a given pixel will be mixed with
|
|
800 |
* the next parameter 'color': pixel = (1-level)*pixel + level*color |
|
801 |
* @param color The color to mix.
|
|
802 |
* @param r The Region this Effect is limited to.
|
|
803 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
804 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
805 |
* current center of the effect. |
|
806 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
807 |
* @param t 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
808 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
|
|
809 |
* @param color Color to mix.
|
|
810 |
* @param region Region this Effect is limited to.
|
|
811 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
812 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing
|
|
813 |
* the current center of the effect.
|
|
814 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
807 | 815 |
*/ |
808 | 816 |
public long chroma(Interpolator1D t, Float3D color, Float4D region, Interpolator2D i) |
809 | 817 |
{ |
... | ... | |
816 | 824 |
* <p> |
817 | 825 |
* Here the center of the Effect stays constant. |
818 | 826 |
* |
819 |
* @param a a 1-dimensional Interpolator that returns the level of blend a given pixel will be mixed with
|
|
820 |
* the next parameter 'color': pixel = (1-level)*pixel + level*color |
|
821 |
* @param color The color to mix.
|
|
822 |
* @param r The Region this Effect is limited to.
|
|
823 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
824 |
* @param p Center of the Effect. |
|
825 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
827 |
* @param t 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
828 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
|
|
829 |
* @param color Color to mix.
|
|
830 |
* @param region Region this Effect is limited to.
|
|
831 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
832 |
* @param point Center of the Effect.
|
|
833 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
826 | 834 |
*/ |
827 | 835 |
public long chroma(Interpolator1D t, Float3D color, Float4D region, Float2D point) |
828 | 836 |
{ |
... | ... | |
833 | 841 |
/** |
834 | 842 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components. |
835 | 843 |
* |
836 |
* @param t the level of blend a given pixel will be mixed with the next parameter 'color':
|
|
837 |
* pixel = (1-t)*pixel + t*color |
|
838 |
* @param color The color to mix.
|
|
839 |
* @param reg The Region this Effect is limited to.
|
|
840 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
841 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the |
|
842 |
* current center of the effect. |
|
843 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
844 |
* @param t Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
845 |
* pixel = (1-t)*pixel + t*color
|
|
846 |
* @param color Color to mix.
|
|
847 |
* @param region Region this Effect is limited to.
|
|
848 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
849 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
850 |
* current center of the effect.
|
|
851 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
844 | 852 |
*/ |
845 | 853 |
public long chroma(float t, Float3D color, Float4D region, Interpolator2D i) |
846 | 854 |
{ |
847 | 855 |
return mF.add(EffectNames.CHROMA, t, color, region, i); |
848 | 856 |
} |
849 | 857 |
|
850 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
858 |
///// //////////////////////////////////////////////////////////////////////////////////////////////
|
|
851 | 859 |
/** |
852 | 860 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components. |
853 | 861 |
* <p> |
854 | 862 |
* Here the center of the Effect stays constant. |
855 | 863 |
* |
856 |
* @param t the level of blend a given pixel will be mixed with the next parameter 'color':
|
|
857 |
* pixel = (1-t)*pixel + t*color |
|
858 |
* @param color The color to mix.
|
|
859 |
* @param reg The Region this Effect is limited to. |
|
860 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
861 |
* @param p Center of the Effect. |
|
862 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
864 |
* @param t Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
865 |
* pixel = (1-t)*pixel + t*color
|
|
866 |
* @param color Color to mix.
|
|
867 |
* @param region The Region this Effect is limited to.
|
|
868 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
869 |
* @param point Center of the Effect.
|
|
870 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
863 | 871 |
*/ |
864 | 872 |
public long chroma(float t, Float3D color, Float4D region, Float2D point) |
865 | 873 |
{ |
... | ... | |
872 | 880 |
* <p> |
873 | 881 |
* Here the Effect applies to the whole bitmap. |
874 | 882 |
* |
875 |
* @param t the level of blend a given pixel will be mixed with the next parameter 'color':
|
|
876 |
* pixel = (1-t)*pixel + t*color |
|
877 |
* @param color The color to mix.
|
|
878 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
883 |
* @param t Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
884 |
* pixel = (1-t)*pixel + t*color
|
|
885 |
* @param color Color to mix.
|
|
886 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
879 | 887 |
*/ |
880 | 888 |
public long chroma(float t, Float3D color) |
881 | 889 |
{ |
... | ... | |
943 | 951 |
/** |
944 | 952 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level. |
945 | 953 |
* |
946 |
* @param a a 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
947 |
* moment. |
|
948 |
* @param r The Region this Effect is limited to.
|
|
949 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
950 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the |
|
951 |
* current center of the effect. |
|
952 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
954 |
* @param a 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
955 |
* moment.
|
|
956 |
* @param region Region this Effect is limited to.
|
|
957 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
958 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
959 |
* current center of the effect.
|
|
960 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
953 | 961 |
*/ |
954 | 962 |
public long alpha(Interpolator1D a, Float4D region, Interpolator2D i) |
955 | 963 |
{ |
... | ... | |
962 | 970 |
* <p> |
963 | 971 |
* Here the center of the Effect stays constant. |
964 | 972 |
* |
965 |
* @param a a 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
966 |
* moment. |
|
967 |
* @param r The Region this Effect is limited to.
|
|
968 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
969 |
* @param p Center of the Effect. |
|
970 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
973 |
* @param a 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
974 |
* moment.
|
|
975 |
* @param region Region this Effect is limited to.
|
|
976 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
977 |
* @param point Center of the Effect.
|
|
978 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
971 | 979 |
*/ |
972 | 980 |
public long alpha(Interpolator1D a, Float4D region, Float2D point) |
973 | 981 |
{ |
... | ... | |
978 | 986 |
/** |
979 | 987 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level. |
980 | 988 |
* |
981 |
* @param alpha Level of Alpha (0<=Alpha<=1) we want to interpolate to.
|
|
982 |
* @param r The Region this Effect is limited to.
|
|
983 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
984 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the |
|
985 |
* current center of the effect. |
|
989 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
|
990 |
* @param region Region this Effect is limited to.
|
|
991 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
992 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
993 |
* current center of the effect.
|
|
986 | 994 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
987 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
988 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
995 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
996 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
989 | 997 |
*/ |
990 | 998 |
public long alpha(float alpha, Float4D region, Interpolator2D i, int duration, float count) |
991 | 999 |
{ |
... | ... | |
1004 | 1012 |
* <p> |
1005 | 1013 |
* Here the center of the Effect stays constant. |
1006 | 1014 |
* |
1007 |
* @param alpha Level of Alpha (0<=Alpha<=1) we want to interpolate to.
|
|
1008 |
* @param r The Region this Effect is limited to.
|
|
1009 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1010 |
* @param p Center of the Effect. |
|
1015 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
|
1016 |
* @param region Region this Effect is limited to.
|
|
1017 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1018 |
* @param point Center of the Effect.
|
|
1011 | 1019 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1012 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1013 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1020 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1021 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1014 | 1022 |
*/ |
1015 | 1023 |
public long alpha(float alpha, Float4D region, Float2D point, int duration, float count) |
1016 | 1024 |
{ |
... | ... | |
1029 | 1037 |
* <p> |
1030 | 1038 |
* Here the center of the Effect stays constant and the effect for now change in time. |
1031 | 1039 |
* |
1032 |
* @param alpha Level of Alpha (0<=Alpha<=1) we want to interpolate to.
|
|
1033 |
* @param r The Region this Effect is limited to.
|
|
1034 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1035 |
* @param p Center of the Effect. |
|
1036 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1040 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
|
1041 |
* @param region Region this Effect is limited to.
|
|
1042 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1043 |
* @param point Center of the Effect.
|
|
1044 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1037 | 1045 |
*/ |
1038 | 1046 |
public long alpha(float alpha, Float4D region, Float2D point) |
1039 | 1047 |
{ |
... | ... | |
1050 | 1058 |
/** |
1051 | 1059 |
* Makes the whole Bitmap change its transparency level. |
1052 | 1060 |
* |
1053 |
* @param alpha Level of Alpha (0<=Alpha<=1) we want to interpolate to.
|
|
1061 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
|
1054 | 1062 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1055 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1056 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1063 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1064 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1057 | 1065 |
*/ |
1058 | 1066 |
public long alpha(float alpha, int duration, float count) |
1059 | 1067 |
{ |
... | ... | |
1145 | 1153 |
/** |
1146 | 1154 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level. |
1147 | 1155 |
* |
1148 |
* @param a a 1-dimensional Interpolator that returns the level of brightness we want to have at any given
|
|
1149 |
* moment. |
|
1150 |
* @param r The Region this Effect is limited to.
|
|
1151 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1152 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the |
|
1153 |
* current center of the effect. |
|
1154 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1156 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at any given
|
|
1157 |
* moment.
|
|
1158 |
* @param region Region this Effect is limited to.
|
|
1159 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1160 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1161 |
* current center of the effect.
|
|
1162 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1155 | 1163 |
*/ |
1156 | 1164 |
public long brightness(Interpolator1D a, Float4D region, Interpolator2D i) |
1157 | 1165 |
{ |
... | ... | |
1164 | 1172 |
* <p> |
1165 | 1173 |
* Here the center of the Effect stays constant. |
1166 | 1174 |
* |
1167 |
* @param a a 1-dimensional Interpolator that returns the level of brightness we want to have at any given
|
|
1168 |
* moment. |
|
1169 |
* @param r The Region this Effect is limited to.
|
|
1170 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1171 |
* @param p Center of the Effect. |
|
1172 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1175 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at any given
|
|
1176 |
* moment.
|
|
1177 |
* @param region Region this Effect is limited to.
|
|
1178 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1179 |
* @param point Center of the Effect.
|
|
1180 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1173 | 1181 |
*/ |
1174 | 1182 |
public long brightness(Interpolator1D a, Float4D region, Float2D point) |
1175 | 1183 |
{ |
... | ... | |
1180 | 1188 |
/** |
1181 | 1189 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level. |
1182 | 1190 |
* |
1183 |
* @param brightness Level of Brightness (0<=brightness<=infinity) we want to interpolate to.
|
|
1184 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', anything more than 1-
|
|
1185 |
* lighten it up. |
|
1186 |
* @param r The Region this Effect is limited to.
|
|
1187 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1188 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1189 |
* current center of the effect. |
|
1190 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1191 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1192 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1191 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
|
1192 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
|
1193 |
* anything more than 1- lighten it up.
|
|
1194 |
* @param region Region this Effect is limited to.
|
|
1195 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1196 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1197 |
* representing the current center of the effect.
|
|
1198 |
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
|
1199 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1200 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1193 | 1201 |
*/ |
1194 | 1202 |
public long brightness(float brightness, Float4D region, Interpolator2D i, int duration, float count) |
1195 | 1203 |
{ |
... | ... | |
1208 | 1216 |
* <p> |
1209 | 1217 |
* Here the center of the Effect stays constant. |
1210 | 1218 |
* |
1211 |
* @param brightness Level of Brightness (0<=brightness<=infinity) we want to interpolate to.
|
|
1212 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', anything more than 1-
|
|
1213 |
* lighten it up. |
|
1214 |
* @param r The Region this Effect is limited to.
|
|
1215 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1216 |
* @param p Center of the Effect. |
|
1217 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1218 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1219 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1219 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
|
1220 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
|
1221 |
* anything more than 1 - lighten it up.
|
|
1222 |
* @param region Region this Effect is limited to.
|
|
1223 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1224 |
* @param point Center of the Effect.
|
|
1225 |
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
|
1226 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1227 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1220 | 1228 |
*/ |
1221 | 1229 |
public long brightness(float brightness, Float4D region, Float2D point, int duration, float count) |
1222 | 1230 |
{ |
... | ... | |
1235 | 1243 |
* <p> |
1236 | 1244 |
* Here the center of the Effect stays constant and the effect for now change in time. |
1237 | 1245 |
* |
1238 |
* @param brightness Level of Brightness (0<=brightness<=infinity) we want to interpolate to.
|
|
1239 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', anything more than 1-
|
|
1240 |
* lighten it up. |
|
1241 |
* @param r The Region this Effect is limited to.
|
|
1242 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1243 |
* @param p Center of the Effect. |
|
1244 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1246 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
|
1247 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
|
1248 |
* anything more than 1 - lighten it up.
|
|
1249 |
* @param region Region this Effect is limited to.
|
|
1250 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1251 |
* @param point Center of the Effect.
|
|
1252 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1245 | 1253 |
*/ |
1246 | 1254 |
public long brightness(float brightness, Float4D region, Float2D point) |
1247 | 1255 |
{ |
... | ... | |
1260 | 1268 |
/** |
1261 | 1269 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level. |
1262 | 1270 |
* |
1263 |
* @param a a 1-dimensional Interpolator that returns the level of brightness we want to have at any given
|
|
1264 |
* moment. |
|
1265 |
* @param r The Region this Effect is limited to.
|
|
1266 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1267 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1268 |
* current center of the effect. |
|
1269 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1271 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at
|
|
1272 |
* any given moment.
|
|
1273 |
* @param region Region this Effect is limited to.
|
|
1274 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1275 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1276 |
* representing the current center of the effect.
|
|
1277 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1270 | 1278 |
*/ |
1271 | 1279 |
public long smooth_brightness(Interpolator1D a, Float4D region, Interpolator2D i) |
1272 | 1280 |
{ |
... | ... | |
1279 | 1287 |
* <p> |
1280 | 1288 |
* Here the center of the Effect stays constant. |
1281 | 1289 |
* |
1282 |
* @param a a 1-dimensional Interpolator that returns the level of brightness we want to have at any given
|
|
1283 |
* moment. |
|
1284 |
* @param r The Region this Effect is limited to.
|
|
1285 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1286 |
* @param p Center of the Effect. |
|
1287 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1290 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at
|
|
1291 |
* any given moment.
|
|
1292 |
* @param region Region this Effect is limited to.
|
|
1293 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1294 |
* @param point Center of the Effect.
|
|
1295 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1288 | 1296 |
*/ |
1289 | 1297 |
public long smooth_brightness(Interpolator1D a, Float4D region, Float2D point) |
1290 | 1298 |
{ |
... | ... | |
1295 | 1303 |
/** |
1296 | 1304 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level. |
1297 | 1305 |
* |
1298 |
* @param brightness Level of Brightness (0<=brightness<=infinity) we want to interpolate to.
|
|
1299 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', anything more than 1-
|
|
1300 |
* lighten it up. |
|
1301 |
* @param r The Region this Effect is limited to.
|
|
1302 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1303 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1304 |
* current center of the effect. |
|
1305 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1306 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1307 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1306 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
|
1307 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
|
1308 |
* anything more than 1 - lighten it up.
|
|
1309 |
* @param region Region this Effect is limited to.
|
|
1310 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1311 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1312 |
* represention the current center of the effect.
|
|
1313 |
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
|
1314 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1315 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1308 | 1316 |
*/ |
1309 | 1317 |
public long smooth_brightness(float brightness, Float4D region, Interpolator2D i, int duration, float count) |
1310 | 1318 |
{ |
... | ... | |
1323 | 1331 |
* <p> |
1324 | 1332 |
* Here the center of the Effect stays constant. |
1325 | 1333 |
* |
1326 |
* @param brightness Level of Brightness (0<=brightness<=infinity) we want to interpolate to.
|
|
1327 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', anything more than 1-
|
|
1328 |
* lighten it up. |
|
1329 |
* @param r The Region this Effect is limited to.
|
|
1330 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1331 |
* @param p Center of the Effect. |
|
1332 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1333 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1334 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1334 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
|
1335 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
|
1336 |
* anything more than 1 - lighten it up.
|
|
1337 |
* @param region Region this Effect is limited to.
|
|
1338 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1339 |
* @param point Center of the Effect.
|
|
1340 |
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
|
1341 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1342 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1335 | 1343 |
*/ |
1336 | 1344 |
public long smooth_brightness(float brightness, Float4D region, Float2D point, int duration, float count) |
1337 | 1345 |
{ |
... | ... | |
1350 | 1358 |
* <p> |
1351 | 1359 |
* Here the center of the Effect stays constant and the effect for now change in time. |
1352 | 1360 |
* |
1353 |
* @param brightness Level of Brightness (0<=brightness<=infinity) we want to interpolate to.
|
|
1354 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', anything more than 1-
|
|
1355 |
* lighten it up. |
|
1356 |
* @param r The Region this Effect is limited to.
|
|
1357 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1358 |
* @param p Center of the Effect. |
|
1359 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1361 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
|
1362 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
|
1363 |
* anything more than 1 - lighten it up.
|
|
1364 |
* @param region Region this Effect is limited to.
|
|
1365 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1366 |
* @param point Center of the Effect.
|
|
1367 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1360 | 1368 |
*/ |
1361 | 1369 |
public long smooth_brightness(float brightness, Float4D region, Float2D point) |
1362 | 1370 |
{ |
... | ... | |
1373 | 1381 |
/** |
1374 | 1382 |
* Makes the whole Bitmap change its brightness level. |
1375 | 1383 |
* |
1376 |
* @param brightness Level of Brightness (0<=brightness<=infinity) we want to interpolate to.
|
|
1377 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', anything more than 1-
|
|
1378 |
* lighten it up. |
|
1379 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1380 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1381 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1384 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
|
1385 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
|
1386 |
* anything more than 1- lighten it up.
|
|
1387 |
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
|
1388 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1389 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1382 | 1390 |
*/ |
1383 | 1391 |
public long smooth_brightness(float brightness, int duration, float count) |
1384 | 1392 |
{ |
... | ... | |
1397 | 1405 |
/** |
1398 | 1406 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level. |
1399 | 1407 |
* |
1400 |
* @param a a 1-dimensional Interpolator that returns the level of contrast we want to have at any given
|
|
1401 |
* moment. |
|
1402 |
* @param r The Region this Effect is limited to.
|
|
1403 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1404 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1405 |
* current center of the effect. |
|
1406 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1408 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1409 |
* at any given moment.
|
|
1410 |
* @param region Region this Effect is limited to.
|
|
1411 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1412 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1413 |
* representing the current center of the effect.
|
|
1414 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1407 | 1415 |
*/ |
1408 | 1416 |
public long contrast(Interpolator1D a, Float4D region, Interpolator2D i) |
1409 | 1417 |
{ |
... | ... | |
1416 | 1424 |
* <p> |
1417 | 1425 |
* Here the center of the Effect stays constant. |
1418 | 1426 |
* |
1419 |
* @param a a 1-dimensional Interpolator that returns the level of contrast we want to have at any given
|
|
1420 |
* moment. |
|
1421 |
* @param r The Region this Effect is limited to.
|
|
1422 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1423 |
* @param p Center of the Effect. |
|
1424 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1427 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1428 |
* at any given moment.
|
|
1429 |
* @param region Region this Effect is limited to.
|
|
1430 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1431 |
* @param point Center of the Effect.
|
|
1432 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1425 | 1433 |
*/ |
1426 | 1434 |
public long contrast(Interpolator1D a, Float4D region, Float2D point) |
1427 | 1435 |
{ |
... | ... | |
1432 | 1440 |
/** |
1433 | 1441 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level. |
1434 | 1442 |
* |
1435 |
* @param contrast Level of contrast (0<=contrast<=infinity) we want to interpolate to.
|
|
1436 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, anything more than 1-
|
|
1437 |
* increase the contrast. |
|
1438 |
* @param r The Region this Effect is limited to.
|
|
1439 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1440 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1441 |
* current center of the effect. |
|
1443 |
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
|
1444 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
|
1445 |
* anything more than 1 - increase the contrast.
|
|
1446 |
* @param region Region this Effect is limited to.
|
|
1447 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1448 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1449 |
* represention the current center of the effect.
|
|
1442 | 1450 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1443 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1444 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1451 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1452 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1445 | 1453 |
*/ |
1446 | 1454 |
public long contrast(float contrast, Float4D region, Interpolator2D i, int duration, float count) |
1447 | 1455 |
{ |
... | ... | |
1460 | 1468 |
* <p> |
1461 | 1469 |
* Here the center of the Effect stays constant. |
1462 | 1470 |
* |
1463 |
* @param contrast Level of contrast (0<=contrast<=infinity) we want to interpolate to.
|
|
1464 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, anything more than 1-
|
|
1465 |
* increase the contrast. |
|
1466 |
* @param r The Region this Effect is limited to.
|
|
1467 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1468 |
* @param p Center of the Effect. |
|
1471 |
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
|
1472 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
|
1473 |
* anything more than 1 -increase the contrast.
|
|
1474 |
* @param region Region this Effect is limited to.
|
|
1475 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1476 |
* @param point Center of the Effect.
|
|
1469 | 1477 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1470 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1471 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1478 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1479 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1472 | 1480 |
*/ |
1473 | 1481 |
public long contrast(float contrast, Float4D region, Float2D point, int duration, float count) |
1474 | 1482 |
{ |
... | ... | |
1487 | 1495 |
* <p> |
1488 | 1496 |
* Here the center of the Effect stays constant and the effect for now change in time. |
1489 | 1497 |
* |
1490 |
* @param contrast Level of contrast (0<=contrast<=infinity) we want to interpolate to.
|
|
1491 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, anything more than 1-
|
|
1492 |
* increase the contrast. |
|
1493 |
* @param r The Region this Effect is limited to.
|
|
1494 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1495 |
* @param p Center of the Effect. |
|
1496 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1498 |
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
|
1499 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
|
1500 |
* anything more than 1 - increase the contrast.
|
|
1501 |
* @param region Region this Effect is limited to.
|
|
1502 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1503 |
* @param point Center of the Effect.
|
|
1504 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1497 | 1505 |
*/ |
1498 | 1506 |
public long contrast(float contrast, Float4D region, Float2D point) |
1499 | 1507 |
{ |
... | ... | |
1512 | 1520 |
/** |
1513 | 1521 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level. |
1514 | 1522 |
* |
1515 |
* @param a a 1-dimensional Interpolator that returns the level of contrast we want to have at any given
|
|
1516 |
* moment. |
|
1517 |
* @param r The Region this Effect is limited to.
|
|
1518 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1519 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1520 |
* current center of the effect. |
|
1521 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1523 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1524 |
* at any given moment.
|
|
1525 |
* @param region Region this Effect is limited to.
|
|
1526 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1527 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1528 |
* representing the current center of the effect.
|
|
1529 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1522 | 1530 |
*/ |
1523 | 1531 |
public long smooth_contrast(Interpolator1D a, Float4D region, Interpolator2D i) |
1524 | 1532 |
{ |
... | ... | |
1531 | 1539 |
* <p> |
1532 | 1540 |
* Here the center of the Effect stays constant. |
1533 | 1541 |
* |
1534 |
* @param a a 1-dimensional Interpolator that returns the level of contrast we want to have at any given
|
|
1535 |
* moment. |
|
1536 |
* @param r The Region this Effect is limited to.
|
|
1537 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1538 |
* @param p Center of the Effect. |
|
1539 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1542 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1543 |
* at any given moment.
|
|
1544 |
* @param region Region this Effect is limited to.
|
|
1545 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1546 |
* @param point Center of the Effect.
|
|
1547 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1540 | 1548 |
*/ |
1541 | 1549 |
public long smooth_contrast(Interpolator1D a, Float4D region, Float2D point) |
1542 | 1550 |
{ |
... | ... | |
1547 | 1555 |
/** |
1548 | 1556 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level. |
1549 | 1557 |
* |
1550 |
* @param contrast Level of contrast (0<=contrast<=infinity) we want to interpolate to.
|
|
1551 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, anything more than 1-
|
|
1552 |
* increase the contrast. |
|
1553 |
* @param r The Region this Effect is limited to.
|
|
1554 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1555 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1556 |
* current center of the effect. |
|
1558 |
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
|
1559 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
|
1560 |
* anything more than 1 - increase the contrast.
|
|
1561 |
* @param region Region this Effect is limited to.
|
|
1562 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1563 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1564 |
* representing the current center of the effect.
|
|
1557 | 1565 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1558 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1559 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1566 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1567 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1560 | 1568 |
*/ |
1561 | 1569 |
public long smooth_contrast(float contrast, Float4D region, Interpolator2D i, int duration, float count) |
1562 | 1570 |
{ |
... | ... | |
1575 | 1583 |
* <p> |
1576 | 1584 |
* Here the center of the Effect stays constant. |
1577 | 1585 |
* |
1578 |
* @param contrast Level of contrast (0<=contrast<=infinity) we want to interpolate to.
|
|
1579 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, anything more than 1-
|
|
1580 |
* increase the contrast. |
|
1581 |
* @param r The Region this Effect is limited to.
|
|
1582 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1583 |
* @param p Center of the Effect. |
|
1586 |
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
|
1587 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
|
1588 |
* anything more than 1 - increase the contrast.
|
|
1589 |
* @param region Region this Effect is limited to.
|
|
1590 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1591 |
* @param point Center of the Effect.
|
|
1584 | 1592 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1585 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1586 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1593 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1594 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1587 | 1595 |
*/ |
1588 | 1596 |
public long smooth_contrast(float contrast, Float4D region, Float2D point, int duration, float count) |
1589 | 1597 |
{ |
... | ... | |
1602 | 1610 |
* <p> |
1603 | 1611 |
* Here the center of the Effect stays constant and the effect for now change in time. |
1604 | 1612 |
* |
1605 |
* @param contrast Level of contrast (0<=contrast<=infinity) we want to interpolate to.
|
|
1606 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, anything more than 1-
|
|
1607 |
* increase the contrast. |
|
1608 |
* @param r The Region this Effect is limited to.
|
|
1609 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1610 |
* @param p Center of the Effect. |
|
1611 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1613 |
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
|
1614 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
|
1615 |
* anything more than 1 - increase the contrast.
|
|
1616 |
* @param region Region this Effect is limited to.
|
|
1617 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1618 |
* @param point Center of the Effect.
|
|
1619 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1612 | 1620 |
*/ |
1613 | 1621 |
public long smooth_contrast(float contrast, Float4D region, Float2D point) |
1614 | 1622 |
{ |
... | ... | |
1625 | 1633 |
/** |
1626 | 1634 |
* Makes the whole Bitmap change its contrast level. |
1627 | 1635 |
* |
1628 |
* @param contrast Level of contrast (0<=contrast<=infinity) we want to interpolate to.
|
|
1629 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, anything more than 1-
|
|
1630 |
* increase the contrast. |
|
1636 |
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
|
1637 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
|
1638 |
* anything omre than 1 - increase the contrast.
|
|
1631 | 1639 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1632 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1633 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1640 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1641 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1634 | 1642 |
*/ |
1635 | 1643 |
public long smooth_contrast(float contrast, int duration, float count) |
1636 | 1644 |
{ |
... | ... | |
1650 | 1658 |
/** |
1651 | 1659 |
* Makes a certain sub-region of the Bitmap smoothly change its saturation level. |
1652 | 1660 |
* |
1653 |
* @param a a 1-dimensional Interpolator that returns the level of saturation we want to have at any given
|
|
1654 |
* moment. |
|
1655 |
* @param r The Region this Effect is limited to.
|
|
1656 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1657 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1658 |
* current center of the effect. |
|
1659 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1661 |
* @param a 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
1662 |
* at any given moment.
|
|
1663 |
* @param region Region this Effect is limited to.
|
|
1664 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1665 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1666 |
* representing the current center of the effect.
|
|
1667 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1660 | 1668 |
*/ |
1661 | 1669 |
public long saturation(Interpolator1D a, Float4D region, Interpolator2D i) |
1662 | 1670 |
{ |
... | ... | |
1669 | 1677 |
* <p> |
1670 | 1678 |
* Here the center of the Effect stays constant. |
1671 | 1679 |
* |
1672 |
* @param a a 1-dimensional Interpolator that returns the level of saturation we want to have at any given
|
|
1673 |
* moment. |
|
1674 |
* @param r The Region this Effect is limited to.
|
|
1675 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1676 |
* @param p Center of the Effect. |
|
1677 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1680 |
* @param a 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
1681 |
* at any given moment.
|
|
1682 |
* @param region Region this Effect is limited to.
|
|
1683 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1684 |
* @param point Center of the Effect.
|
|
1685 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1678 | 1686 |
*/ |
1679 | 1687 |
public long saturation(Interpolator1D a, Float4D region, Float2D point) |
1680 | 1688 |
{ |
... | ... | |
1685 | 1693 |
/** |
1686 | 1694 |
* Makes a certain sub-region of the Bitmap smoothly change its saturation level. |
1687 | 1695 |
* |
1688 |
* @param saturation Level of saturation (0<=saturation<=infinity) we want to interpolate to.
|
|
1689 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation, anything more than 1-
|
|
1690 |
* increase the saturation. |
|
1691 |
* @param r The Region this Effect is limited to.
|
|
1692 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1693 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1694 |
* current center of the effect. |
|
1695 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1696 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1697 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1696 |
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
|
1697 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
|
1698 |
* anything more than 1 - increase the saturation.
|
|
1699 |
* @param region Region this Effect is limited to.
|
|
1700 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1701 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1702 |
* representing the current center of the effect.
|
|
1703 |
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
|
1704 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1705 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1698 | 1706 |
*/ |
1699 | 1707 |
public long saturation(float saturation, Float4D region, Interpolator2D i, int duration, float count) |
1700 | 1708 |
{ |
... | ... | |
1713 | 1721 |
* <p> |
1714 | 1722 |
* Here the center of the Effect stays constant. |
1715 | 1723 |
* |
1716 |
* @param saturation Level of saturation (0<=saturation<=infinity) we want to interpolate to.
|
|
1717 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation, anything more than 1-
|
|
1718 |
* increase the saturation. |
|
1719 |
* @param r The Region this Effect is limited to.
|
|
1720 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1721 |
* @param p Center of the Effect. |
|
1722 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1723 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1724 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1724 |
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
|
1725 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
|
1726 |
* anything more than 1 - increase the saturation.
|
|
1727 |
* @param region Region this Effect is limited to.
|
|
1728 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1729 |
* @param point Center of the Effect.
|
|
1730 |
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
|
1731 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1732 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1725 | 1733 |
*/ |
1726 | 1734 |
public long saturation(float saturation, Float4D region, Float2D point, int duration, float count) |
1727 | 1735 |
{ |
... | ... | |
1740 | 1748 |
* <p> |
1741 | 1749 |
* Here the center of the Effect stays constant and the effect for now change in time. |
1742 | 1750 |
* |
1743 |
* @param saturation Level of saturation (0<=saturation<=infinity) we want to interpolate to.
|
|
1744 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation, anything more than 1-
|
|
1745 |
* increase the saturation. |
|
1746 |
* @param r The Region this Effect is limited to.
|
|
1747 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1748 |
* @param p Center of the Effect. |
|
1749 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1751 |
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
|
1752 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
|
1753 |
* anything more than 1- increase the saturation.
|
|
1754 |
* @param region Region this Effect is limited to.
|
|
1755 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1756 |
* @param point Center of the Effect.
|
|
1757 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1750 | 1758 |
*/ |
1751 | 1759 |
public long saturation(float saturation, Float4D region, Float2D point) |
1752 | 1760 |
{ |
... | ... | |
1765 | 1773 |
/** |
1766 | 1774 |
* Makes a certain sub-region of the Bitmap smoothly change its saturation level. |
1767 | 1775 |
* |
1768 |
* @param a a 1-dimensional Interpolator that returns the level of saturation we want to have at any given
|
|
1769 |
* moment. |
|
1770 |
* @param r The Region this Effect is limited to.
|
|
1771 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1772 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1773 |
* current center of the effect. |
|
1774 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1776 |
* @param a 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
1777 |
* at any given moment.
|
|
1778 |
* @param region Region this Effect is limited to.
|
|
1779 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1780 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1781 |
* representing the current center of the effect.
|
|
1782 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1775 | 1783 |
*/ |
1776 | 1784 |
public long smooth_saturation(Interpolator1D a, Float4D region, Interpolator2D i) |
1777 | 1785 |
{ |
... | ... | |
1784 | 1792 |
* <p> |
1785 | 1793 |
* Here the center of the Effect stays constant. |
1786 | 1794 |
* |
1787 |
* @param a a 1-dimensional Interpolator that returns the level of saturation we want to have at any given
|
|
1788 |
* moment. |
|
1789 |
* @param r The Region this Effect is limited to.
|
|
1790 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1791 |
* @param p Center of the Effect. |
|
1792 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1795 |
* @param a 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
1796 |
* at any given moment.
|
|
1797 |
* @param region Region this Effect is limited to.
|
|
1798 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1799 |
* @param point Center of the Effect.
|
|
1800 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1793 | 1801 |
*/ |
1794 | 1802 |
public long smooth_saturation(Interpolator1D a, Float4D region, Float2D point) |
1795 | 1803 |
{ |
... | ... | |
1800 | 1808 |
/** |
1801 | 1809 |
* Makes a certain sub-region of the Bitmap smoothly change its saturation level. |
1802 | 1810 |
* |
1803 |
* @param saturation Level of saturation (0<=saturation<=infinity) we want to interpolate to.
|
|
1804 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation, anything more than 1-
|
|
1805 |
* increase the saturation. |
|
1806 |
* @param r The Region this Effect is limited to.
|
|
1807 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1808 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1809 |
* current center of the effect. |
|
1810 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1811 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1812 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1811 |
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
|
1812 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
|
1813 |
* anything more than 1 -increase the saturation.
|
|
1814 |
* @param region Region this Effect is limited to.
|
|
1815 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1816 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1817 |
* representing the current center of the effect.
|
|
1818 |
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
|
1819 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1820 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1813 | 1821 |
*/ |
1814 | 1822 |
public long smooth_saturation(float saturation, Float4D region, Interpolator2D i, int duration, float count) |
1815 | 1823 |
{ |
... | ... | |
1828 | 1836 |
* <p> |
1829 | 1837 |
* Here the center of the Effect stays constant. |
1830 | 1838 |
* |
1831 |
* @param saturation Level of saturation (0<=saturation<=infinity) we want to interpolate to.
|
|
1832 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation, anything more than 1-
|
|
1833 |
* increase the saturation. |
|
1834 |
* @param r The Region this Effect is limited to.
|
|
1835 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1836 |
* @param p Center of the Effect. |
|
1837 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1838 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1839 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1839 |
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
|
1840 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
|
1841 |
* anything more than 1 - increase the saturation.
|
|
1842 |
* @param region Region this Effect is limited to.
|
|
1843 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1844 |
* @param point Center of the Effect.
|
|
1845 |
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
|
1846 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1847 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1840 | 1848 |
*/ |
1841 | 1849 |
public long smooth_saturation(float saturation, Float4D region, Float2D point, int duration, float count) |
1842 | 1850 |
{ |
... | ... | |
1855 | 1863 |
* <p> |
1856 | 1864 |
* Here the center of the Effect stays constant and the effect for now change in time. |
1857 | 1865 |
* |
1858 |
* @param saturation Level of saturation (0<=saturation<=infinity) we want to interpolate to.
|
|
1859 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation, anything more than 1-
|
|
1860 |
* increase the saturation. |
|
1861 |
* @param r The Region this Effect is limited to.
|
|
1862 |
* Null here means 'apply the Effect to the whole Bitmap'. |
|
1863 |
* @param p Center of the Effect. |
|
1864 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1866 |
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
|
1867 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
|
1868 |
* anything more than 1 - increase the saturation.
|
|
1869 |
* @param region Region this Effect is limited to.
|
|
1870 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1871 |
* @param point Center of the Effect.
|
|
1872 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1865 | 1873 |
*/ |
1866 | 1874 |
public long smooth_saturation(float saturation, Float4D region, Float2D point) |
1867 | 1875 |
{ |
... | ... | |
1878 | 1886 |
/** |
1879 | 1887 |
* Makes the whole Bitmap change its saturation level. |
1880 | 1888 |
* |
1881 |
* @param saturation Level of saturation (0<=saturation<=infinity) we want to interpolate to.
|
|
1882 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation, anything more than 1-
|
|
1883 |
* increase the saturation. |
|
1884 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1885 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1886 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1889 |
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
|
1890 |
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
|
1891 |
* anything more than 1 - increase the saturation.
|
|
1892 |
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
|
1893 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1894 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1887 | 1895 |
*/ |
1888 | 1896 |
public long smooth_saturation(float saturation, int duration, float count) |
1889 | 1897 |
{ |
... | ... | |
1903 | 1911 |
/** |
1904 | 1912 |
* Distort a (possibly changing in time) part of the Bitmap by a (possibly changing in time) vector of force. |
1905 | 1913 |
* |
1906 |
* @param i A 2- or 3-dimensional Interpolator that returns a 2- or 3-dimensional Point which represents
|
|
1907 |
* the vector the Center of the Effect is currently being dragged with. |
|
1908 |
* @param r Region that masks the effect of the Distortion. |
|
1909 |
* @param p A 2-dimensional Interpolator that, at any given time, returns a Point2D representing
|
|
1910 |
* the Center of the Effect. |
|
1911 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1914 |
* @param i 2- or 3-dimensional Interpolator that returns a 2- or 3-dimensional Point which
|
|
1915 |
* represents the vector the Center of the Effect is currently being dragged with.
|
|
1916 |
* @param region Region that masks the effect of the Distortion.
|
|
1917 |
* @param p 2-dimensional Interpolator that, at any given time, returns a Point2D representing
|
|
1918 |
* the Center of the Effect.
|
|
1919 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1912 | 1920 |
*/ |
1913 | 1921 |
public long distort(Interpolator i, Float4D region, Interpolator2D p) |
1914 | 1922 |
{ |
... | ... | |
1921 | 1929 |
* <p> |
1922 | 1930 |
* Difference between this and the previous method is that here the center of the Effect stays constant. |
1923 | 1931 |
* |
1924 |
* @param i A 2- or 3-dimensional Interpolator that returns a 2- or 3-dimensional Point which represents
|
|
1925 |
* the vector the Center of the Effect is currently being dragged with. |
|
1926 |
* @param r Region that masks the effect of the Distortion. |
|
1927 |
* @param p Center of the Effect. |
|
1928 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1932 |
* @param i 2- or 3-dimensional Interpolator that returns a 2- or 3-dimensional Point which
|
|
1933 |
* represents the vector the Center of the Effect is currently being dragged with.
|
|
1934 |
* @param region Region that masks the effect of the Distortion.
|
|
1935 |
* @param point Center of the Effect.
|
|
1936 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1929 | 1937 |
*/ |
1930 | 1938 |
public long distort(Interpolator i, Float4D region, Float2D point) |
1931 | 1939 |
{ |
... | ... | |
1936 | 1944 |
/** |
1937 | 1945 |
* Distort the whole Bitmap by a (possibly changing in time) vector of force. |
1938 | 1946 |
* |
1939 |
* @param i A 2- or 3-dimensional Interpolator that returns a 2- or 3-dimensional Point which represents
|
|
1940 |
* the vector the Center of the Effect is currently being dragged with. |
|
1941 |
* @param p Center of the Effect. |
|
1942 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1947 |
* @param i 2- or 3-dimensional Interpolator that returns a 2- or 3-dimensional Point which
|
|
1948 |
* represents the vector the Center of the Effect is currently being dragged with.
|
|
1949 |
* @param point Center of the Effect.
|
|
1950 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1943 | 1951 |
*/ |
1944 | 1952 |
public long distort(Interpolator i, Float2D point) |
1945 | 1953 |
{ |
... | ... | |
1950 | 1958 |
/** |
1951 | 1959 |
* Distort part of the Bitmap by a vector of force that changes from (0,0,0) to v. |
1952 | 1960 |
* |
1953 |
* @param v The maximum vector of force.
|
|
1954 |
* @param r Region that masks the effect of the Distortion. |
|
1955 |
* @param p Center of the Effect. |
|
1961 |
* @param vector Maximum vector of force.
|
|
1962 |
* @param region Region that masks the effect of the Distortion.
|
|
1963 |
* @param point Center of the Effect.
|
|
1956 | 1964 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1957 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1958 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1965 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1966 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1959 | 1967 |
*/ |
1960 | 1968 |
public long distort(Float3D vector, Float4D region, Float2D point, int duration, float count) |
1961 | 1969 |
{ |
... | ... | |
1972 | 1980 |
/** |
1973 | 1981 |
* Distort the whole Bitmap by a vector of force that changes from (0,0,0) to v. |
1974 | 1982 |
* |
1975 |
* @param v The maximum vector of force.
|
|
1976 |
* @param p Center of the Effect. |
|
1983 |
* @param vector Maximum vector of force.
|
|
1984 |
* @param point Center of the Effect.
|
|
1977 | 1985 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1978 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1979 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1986 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1987 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1980 | 1988 |
*/ |
1981 | 1989 |
public long distort(Float3D vector, Float2D point, int duration, float count) |
1982 | 1990 |
{ |
... | ... | |
1996 | 2004 |
* Difference between this and the previous method is that here the vector of force will get interpolated |
1997 | 2005 |
* to the maximum v and the effect will end. We are thus limited to count=0.5. |
1998 | 2006 |
* |
1999 |
* @param v The maximum, final vector of force.
|
|
2000 |
* @param p Center of the Effect. |
|
2007 |
* @param vector Maximum, final vector of force.
|
|
2008 |
* @param point Center of the Effect.
|
|
2001 | 2009 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
2002 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
2010 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
2003 | 2011 |
*/ |
2004 | 2012 |
public long distort(Float3D vector, Float2D point, int duration) |
2005 | 2013 |
{ |
... | ... | |
2018 | 2026 |
* <p> |
2019 | 2027 |
* Here we apply a constant vector of force. |
2020 | 2028 |
* |
2021 |
* @param v The vector of force.
|
|
2022 |
* @param p Center of the Effect. |
|
2023 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
2029 |
* @param vector Vector of force.
|
|
2030 |
* @param point Center of the Effect.
|
|
2031 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
2024 | 2032 |
*/ |
2025 | 2033 |
public long distort(Float3D vector, Float2D point ) |
2026 | 2034 |
{ |
... | ... | |
2040 | 2048 |
* Deform the shape of the whole Bitmap with a (possibly changing in time) vector of force applied to |
2041 | 2049 |
* a (possibly changing in time) point on the Bitmap. |
2042 | 2050 |
* |
2043 |
* @param i A 2-dimensional Interpolator that, at any given time, returns a Point2D representing
|
|
2044 |
* vector of force that deforms the shapre of the whole Bitmap.
|
|
2045 |
* @param p A 2-dimensional Interpolator that, at any given time, returns a Point2D representing
|
|
2046 |
* the Center of the Effect. |
|
2047 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
2051 |
* @param i Interpolator that, at any given time, returns a Point2D representing vector of
|
|
2052 |
* force that deforms the shapre of the whole Bitmap.
|
|
2053 |
* @param point 2-dimensional Interpolator that, at any given time, returns a Point2D representing
|
|
2054 |
* the Center of the Effect.
|
|
2055 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
2048 | 2056 |
*/ |
2049 | 2057 |
public long deform(Interpolator i, Interpolator2D point) |
2050 | 2058 |
{ |
... | ... | |
2056 | 2064 |
* Deform the shape of the whole Bitmap with a (possibly changing in time) vector of force applied to |
2057 | 2065 |
* a constant point on the Bitmap. |
2058 | 2066 |
* |
2059 |
* @param i A 2-dimensional Interpolator that, at any given time, returns a Point2D representing
|
|
2060 |
* vector of force that deforms the shapre of the whole Bitmap. |
|
2061 |
* @param p Center of the Effect. |
|
2062 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
2067 |
* @param i Interpolator that, at any given time, returns a Point2D representing
|
|
2068 |
* vector of force that deforms the shapre of the whole Bitmap.
|
|
2069 |
* @param point Center of the Effect.
|
|
2070 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
2063 | 2071 |
*/ |
2064 | 2072 |
public long deform(Interpolator i, Float2D point) |
2065 | 2073 |
{ |
... | ... | |
2071 | 2079 |
* Deform the shape of the whole Bitmap with a vector of force smoothly changing from (0,0,0) to v |
2072 | 2080 |
* applied to a constant point on the Bitmap. |
2073 | 2081 |
* |
2074 |
* @param v Vector of force. |
|
2075 |
* @param p Center of the Effect. |
|
2082 |
* @param vector Vector of force.
|
|
2083 |
* @param point Center of the Effect.
|
|
2076 | 2084 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
2077 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
2078 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
2085 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
2086 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
2079 | 2087 |
*/ |
2080 | 2088 |
public long deform(Float3D vector, Float2D point, int duration, float count) |
2081 | 2089 |
{ |
... | ... | |
2095 | 2103 |
* <p> |
2096 | 2104 |
* Identical to calling the previous method with count=0.5. |
2097 | 2105 |
* |
2098 |
* @param v Final vector of force. |
|
2099 |
* @param p Center of the Effect. |
|
2106 |
* @param vector Final vector of force.
|
|
2107 |
* @param point Center of the Effect.
|
|
2100 | 2108 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
2101 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
2109 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
2102 | 2110 |
*/ |
2103 | 2111 |
public long deform(Float3D vector, Float2D point, int duration) |
2104 | 2112 |
{ |
... | ... | |
2116 | 2124 |
* Deform the shape of the whole Bitmap with a constant vector of force applied to a constant |
2117 | 2125 |
* point on the Bitmap. |
2118 | 2126 |
* |
2119 |
* @param v Vector of force. |
|
2120 |
* @param p Center of the Effect. |
|
2121 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
2127 |
* @param vector Vector of force.
|
|
2128 |
* @param point Center of the Effect.
|
|
2129 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
2122 | 2130 |
*/ |
2123 | 2131 |
public long deform(Float3D vector, Float2D point ) |
2124 | 2132 |
{ |
... | ... | |
2138 | 2146 |
* Pull all points around the center of the effect towards the center (if degree>=1) or push them |
2139 | 2147 |
* away from the center (degree<=1) |
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