| 58 |
58 |
{
|
| 59 |
59 |
private static int mGLSL;
|
| 60 |
60 |
private static String mGLSL_VERSION;
|
| 61 |
|
private static boolean mOITCompilationSuccessful;
|
|
61 |
private static boolean mOITCompilationAttempted;
|
| 62 |
62 |
/**
|
| 63 |
63 |
* When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
|
| 64 |
64 |
* backing up our DistortedTexture.
|
| ... | ... | |
| 202 |
202 |
|
| 203 |
203 |
/// END PROGRAMS //////
|
| 204 |
204 |
|
|
205 |
/**
|
|
206 |
* Every application using the library must implement this interface so that the library can send
|
|
207 |
* it exceptions that arise. The exceptions may come at any time, for example the library will
|
|
208 |
* compile its OIT problem only on the first attempt to use the OIT
|
|
209 |
* Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
|
|
210 |
* OpenGL ES 3.0 is not supported, etc.
|
|
211 |
*/
|
|
212 |
public interface ExceptionListener
|
|
213 |
{
|
|
214 |
void distortedException(Exception ex);
|
|
215 |
}
|
|
216 |
|
|
217 |
private static ExceptionListener mListener;
|
|
218 |
private static Resources mResources;
|
|
219 |
|
| 205 |
220 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 206 |
221 |
// private: hide this from Javadoc
|
| 207 |
222 |
|
| ... | ... | |
| 212 |
227 |
|
| 213 |
228 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 214 |
229 |
|
| 215 |
|
private static void createPrograms(Resources resources)
|
|
230 |
private static void createMainProgram()
|
| 216 |
231 |
{
|
| 217 |
232 |
// MAIN PROGRAM ////////////////////////////////////
|
| 218 |
|
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
|
| 219 |
|
final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
|
|
233 |
final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
|
|
234 |
final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
|
| 220 |
235 |
|
| 221 |
236 |
int numF = FragmentEffect.getNumEnabled();
|
| 222 |
237 |
int numV = VertexEffect.getNumEnabled();
|
| ... | ... | |
| 248 |
263 |
mMainTextureH= GLES30.glGetUniformLocation( mainProgramH, "u_Texture");
|
| 249 |
264 |
|
| 250 |
265 |
// BLIT PROGRAM ////////////////////////////////////
|
| 251 |
|
final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader);
|
| 252 |
|
final InputStream blitFragStream = resources.openRawResource(R.raw.blit_fragment_shader);
|
|
266 |
final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
|
|
267 |
final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
|
| 253 |
268 |
|
| 254 |
269 |
try
|
| 255 |
270 |
{
|
| ... | ... | |
| 266 |
281 |
mBlitDepthH = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
|
| 267 |
282 |
|
| 268 |
283 |
// BLIT DEPTH PROGRAM ////////////////////////////////////
|
| 269 |
|
final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader);
|
| 270 |
|
final InputStream blitDepthFragStream = resources.openRawResource(R.raw.blit_depth_fragment_shader);
|
|
284 |
final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
|
|
285 |
final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
|
| 271 |
286 |
|
| 272 |
287 |
try
|
| 273 |
288 |
{
|
| ... | ... | |
| 284 |
299 |
mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
|
| 285 |
300 |
mBlitDepthDepthH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
|
| 286 |
301 |
mBlitDepthTexCorrH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
|
|
302 |
}
|
|
303 |
|
|
304 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 287 |
305 |
|
|
306 |
private static void createNormalProgram(Resources resources)
|
|
307 |
{
|
| 288 |
308 |
// NORMAL PROGRAM //////////////////////////////////////
|
| 289 |
309 |
final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader);
|
| 290 |
310 |
final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
|
| ... | ... | |
| 342 |
362 |
|
| 343 |
363 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 344 |
364 |
|
| 345 |
|
private static void createProgramsOIT(Resources resources)
|
|
365 |
private static void createOITProgram(Resources resources)
|
| 346 |
366 |
{
|
| 347 |
367 |
// MAIN OIT PROGRAM ////////////////////////////////
|
| 348 |
368 |
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
|
| ... | ... | |
| 462 |
482 |
|
| 463 |
483 |
private static void displayNormals(EffectQueue[] queues, MeshBase mesh)
|
| 464 |
484 |
{
|
|
485 |
if( mNormalProgram==null )
|
|
486 |
{
|
|
487 |
try
|
|
488 |
{
|
|
489 |
createNormalProgram(mResources);
|
|
490 |
}
|
|
491 |
catch(Exception ex)
|
|
492 |
{
|
|
493 |
mListener.distortedException(ex);
|
|
494 |
return;
|
|
495 |
}
|
|
496 |
}
|
|
497 |
|
| 465 |
498 |
int num = mesh.getNumVertices();
|
| 466 |
499 |
int tfo = mesh.getTFO();
|
| 467 |
500 |
|
| ... | ... | |
| 485 |
518 |
|
| 486 |
519 |
public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
|
| 487 |
520 |
{
|
| 488 |
|
if( mFullProgram!=null )
|
|
521 |
if( mFullProgram==null )
|
| 489 |
522 |
{
|
| 490 |
|
int num = mesh.getNumVertices();
|
| 491 |
|
int tfo = mesh.getTFO();
|
| 492 |
|
|
| 493 |
|
mFullProgram.useProgram();
|
| 494 |
|
mesh.bindVertexAttribs(mFullProgram);
|
| 495 |
|
queue.compute(1);
|
| 496 |
|
queue.send(0.0f,3);
|
| 497 |
|
mesh.send(3);
|
| 498 |
|
|
| 499 |
|
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
|
| 500 |
|
GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
|
| 501 |
|
InternalRenderState.switchOffDrawing();
|
| 502 |
|
GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
|
| 503 |
|
InternalRenderState.restoreDrawing();
|
| 504 |
|
GLES30.glEndTransformFeedback();
|
| 505 |
|
mesh.copyTransformToVertex();
|
| 506 |
|
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
|
|
523 |
try
|
|
524 |
{
|
|
525 |
createFullProgram(mResources);
|
|
526 |
}
|
|
527 |
catch(Exception ex)
|
|
528 |
{
|
|
529 |
mListener.distortedException(ex);
|
|
530 |
return;
|
|
531 |
}
|
| 507 |
532 |
}
|
|
533 |
|
|
534 |
int num = mesh.getNumVertices();
|
|
535 |
int tfo = mesh.getTFO();
|
|
536 |
|
|
537 |
mFullProgram.useProgram();
|
|
538 |
mesh.bindVertexAttribs(mFullProgram);
|
|
539 |
queue.compute(1);
|
|
540 |
queue.send(0.0f,3);
|
|
541 |
mesh.send(3);
|
|
542 |
|
|
543 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
|
|
544 |
GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
|
|
545 |
InternalRenderState.switchOffDrawing();
|
|
546 |
GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
|
|
547 |
InternalRenderState.restoreDrawing();
|
|
548 |
GLES30.glEndTransformFeedback();
|
|
549 |
mesh.copyTransformToVertex();
|
|
550 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
|
| 508 |
551 |
}
|
| 509 |
552 |
|
| 510 |
553 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| ... | ... | |
| 516 |
559 |
EffectQueue.compute(queues, currTime);
|
| 517 |
560 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
| 518 |
561 |
|
| 519 |
|
DistortedLibrary.mMainOITProgram.useProgram();
|
| 520 |
|
GLES30.glUniform1i(DistortedLibrary.mMainOITTextureH, 0);
|
| 521 |
|
GLES30.glUniform2ui(DistortedLibrary.mMainOITSizeH, surface.mWidth, surface.mHeight);
|
| 522 |
|
GLES30.glUniform1ui(DistortedLibrary.mMainOITNumRecordsH, (int)(DistortedLibrary.mBufferSize*surface.mWidth*surface.mHeight) );
|
| 523 |
|
mesh.bindVertexAttribs(DistortedLibrary.mMainOITProgram);
|
|
562 |
mMainOITProgram.useProgram();
|
|
563 |
GLES30.glUniform1i(mMainOITTextureH, 0);
|
|
564 |
GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
|
|
565 |
GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
|
|
566 |
mesh.bindVertexAttribs(mMainOITProgram);
|
| 524 |
567 |
mesh.send(1);
|
| 525 |
568 |
|
| 526 |
569 |
float inflate = mesh.getInflate();
|
| ... | ... | |
| 533 |
576 |
|
| 534 |
577 |
if( mesh.getShowNormals() )
|
| 535 |
578 |
{
|
| 536 |
|
DistortedLibrary.mMainProgram.useProgram();
|
|
579 |
mMainProgram.useProgram();
|
| 537 |
580 |
mesh.send(0);
|
| 538 |
581 |
EffectQueue.send(queues, distance, mipmap, projection, inflate, mesh, 0 );
|
| 539 |
582 |
displayNormals(queues,mesh);
|
| ... | ... | |
| 667 |
710 |
}
|
| 668 |
711 |
|
| 669 |
712 |
// reading the value of the buffer on every frame would slow down rendering by
|
| 670 |
|
// dialog_about 3%; doing it only once every 5 frames affects speed by less than 1%.
|
|
713 |
// about 3%; doing it only once every 5 frames affects speed by less than 1%.
|
| 671 |
714 |
if( mCurrBuffer==0 )
|
| 672 |
715 |
{
|
| 673 |
716 |
GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
|
| ... | ... | |
| 687 |
730 |
|
| 688 |
731 |
static void oitClear(InternalOutputSurface surface, int counter)
|
| 689 |
732 |
{
|
| 690 |
|
if( mOITClearProgram!=null )
|
|
733 |
if( mOITClearProgram==null )
|
| 691 |
734 |
{
|
| 692 |
|
if( mLinkedListSSBO[0]<0 )
|
|
735 |
android.util.Log.e("aa", "attempting OIT compilation");
|
|
736 |
|
|
737 |
if( mGLSL>=310 && !mOITCompilationAttempted )
|
| 693 |
738 |
{
|
| 694 |
|
GLES30.glGenBuffers(1,mLinkedListSSBO,0);
|
|
739 |
mOITCompilationAttempted = true;
|
| 695 |
740 |
|
| 696 |
|
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
|
| 697 |
|
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
| 698 |
|
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
|
| 699 |
|
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
|
741 |
try
|
|
742 |
{
|
|
743 |
createOITProgram(mResources);
|
|
744 |
}
|
|
745 |
catch(Exception ex)
|
|
746 |
{
|
|
747 |
mListener.distortedException(ex);
|
|
748 |
return;
|
|
749 |
}
|
| 700 |
750 |
|
| 701 |
|
GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
|
|
751 |
android.util.Log.e("aa", "OIT compilation successfull");
|
| 702 |
752 |
}
|
| 703 |
|
|
| 704 |
|
// See if we have overflown the SSBO in one of the previous frames.
|
| 705 |
|
// If yes, assume we need to make the SSBO larger.
|
| 706 |
|
float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
|
| 707 |
|
|
| 708 |
|
if( overflow>1.0f )
|
|
753 |
else
|
| 709 |
754 |
{
|
| 710 |
|
//android.util.Log.e("effects", "previous frame rendered "+counter+
|
| 711 |
|
// " fragments, but there was only "+(mBufferSize*surface.mWidth*surface.mHeight)+" space");
|
| 712 |
|
|
| 713 |
|
mBufferSize *= (int)(overflow+1.0f);
|
| 714 |
|
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
|
| 715 |
|
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
| 716 |
|
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
|
| 717 |
|
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
|
755 |
return;
|
| 718 |
756 |
}
|
|
757 |
}
|
| 719 |
758 |
|
| 720 |
|
mOITClearProgram.useProgram();
|
|
759 |
if( mLinkedListSSBO[0]<0 )
|
|
760 |
{
|
|
761 |
GLES30.glGenBuffers(1,mLinkedListSSBO,0);
|
| 721 |
762 |
|
| 722 |
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
| 723 |
|
GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f ); // corrections do not really matter here - only present because of common vertex shader.
|
| 724 |
|
GLES30.glUniform1f( mOITClearDepthH , 1.0f); // likewise depth
|
| 725 |
|
GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
|
| 726 |
|
GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
| 727 |
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
763 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
|
|
764 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
|
765 |
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
|
|
766 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
|
767 |
|
|
768 |
GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
|
|
769 |
}
|
|
770 |
|
|
771 |
// See if we have overflown the SSBO in one of the previous frames.
|
|
772 |
// If yes, assume we need to make the SSBO larger.
|
|
773 |
float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
|
|
774 |
|
|
775 |
if( overflow>1.0f )
|
|
776 |
{
|
|
777 |
mBufferSize *= (int)(overflow+1.0f);
|
|
778 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
|
|
779 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
|
780 |
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
|
|
781 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
| 728 |
782 |
}
|
|
783 |
|
|
784 |
mOITClearProgram.useProgram();
|
|
785 |
|
|
786 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
|
787 |
GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f ); // corrections do not really matter here - only present because of common vertex shader.
|
|
788 |
GLES30.glUniform1f( mOITClearDepthH , 1.0f); // likewise depth
|
|
789 |
GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
|
|
790 |
GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
791 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
| 729 |
792 |
}
|
| 730 |
793 |
|
| 731 |
794 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| ... | ... | |
| 864 |
927 |
return mGLSL;
|
| 865 |
928 |
}
|
| 866 |
929 |
|
| 867 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 868 |
|
/**
|
| 869 |
|
* Have we successfully managed to compile the OIT programs?
|
| 870 |
|
* Some hardware ( Imagination GE8100 / 8300, driver build 1.8@4490469 present in my HTC phone and,
|
| 871 |
|
* sadly, Amazon Fire Stick 4K ) fails to compile the shaders. See relevant thread in Imagination's
|
| 872 |
|
* support forum:
|
| 873 |
|
*
|
| 874 |
|
* https://forums.imgtec.com/t/ge8100-in-htc-desire-12-android-7-1-1-fragment-shader-fails-to-compile/2708
|
| 875 |
|
*/
|
| 876 |
|
public static boolean OITCompilationSuccessful()
|
| 877 |
|
{
|
| 878 |
|
return mOITCompilationSuccessful;
|
| 879 |
|
}
|
| 880 |
|
|
| 881 |
930 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 882 |
931 |
/**
|
| 883 |
932 |
* Have we called onCreate yet, ie have we initialized the library?
|
| ... | ... | |
| 896 |
945 |
* Needs to be called from a thread holding the OpenGL context.
|
| 897 |
946 |
*
|
| 898 |
947 |
* @param context Context of the App using the library - used to open up Resources and read Shader code.
|
|
948 |
* @param listener The library will send all (asynchronous!) exceptions there.
|
| 899 |
949 |
*/
|
| 900 |
|
public static void onCreate(final Context context) throws Exception
|
|
950 |
public static void onCreate(final Context context, final ExceptionListener listener)
|
| 901 |
951 |
{
|
| 902 |
|
onCreate(context,4);
|
|
952 |
onCreate(context,listener,4);
|
| 903 |
953 |
}
|
| 904 |
954 |
|
| 905 |
955 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| ... | ... | |
| 910 |
960 |
* Needs to be called from a thread holding the OpenGL context.
|
| 911 |
961 |
*
|
| 912 |
962 |
* @param context Context of the App using the library - used to open up Resources and read Shader code.
|
|
963 |
* @param listener The library will send all (asynchronous!) exceptions there.
|
| 913 |
964 |
* @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers.
|
| 914 |
965 |
*/
|
| 915 |
|
public static void onCreate(final Context context, int queueSize) throws Exception
|
|
966 |
public static void onCreate(final Context context, final ExceptionListener listener, int queueSize)
|
| 916 |
967 |
{
|
| 917 |
968 |
final ActivityManager activityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
|
| 918 |
969 |
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
|
| ... | ... | |
| 921 |
972 |
int major = glESversion >> 16;
|
| 922 |
973 |
int minor = glESversion & 0xff;
|
| 923 |
974 |
|
|
975 |
mListener = listener;
|
|
976 |
|
| 924 |
977 |
if( major< 3 )
|
| 925 |
978 |
{
|
| 926 |
979 |
mGLSL = 100*major + 10*minor;
|
| 927 |
|
throw new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
|
|
980 |
VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
|
|
981 |
mListener.distortedException(ex);
|
| 928 |
982 |
}
|
| 929 |
983 |
else
|
| 930 |
984 |
{
|
| ... | ... | |
| 935 |
989 |
mGLSL_VERSION = "#version "+mGLSL+" es\n";
|
| 936 |
990 |
|
| 937 |
991 |
mInitialized = true;
|
| 938 |
|
mOITCompilationSuccessful = false;
|
|
992 |
mOITCompilationAttempted = false;
|
| 939 |
993 |
|
| 940 |
994 |
detectBuggyDriversAndSetQueueSize(queueSize);
|
| 941 |
995 |
|
| 942 |
996 |
EffectMessageSender.startSending();
|
| 943 |
997 |
|
| 944 |
|
final Resources resources = context.getResources();
|
| 945 |
|
|
| 946 |
|
Exception exception=null;
|
|
998 |
mResources = context.getResources();
|
| 947 |
999 |
|
| 948 |
1000 |
try
|
| 949 |
1001 |
{
|
| 950 |
|
createPrograms(resources);
|
|
1002 |
createMainProgram();
|
| 951 |
1003 |
}
|
| 952 |
1004 |
catch(Exception ex)
|
| 953 |
1005 |
{
|
| 954 |
|
exception = ex;
|
|
1006 |
mListener.distortedException(ex);
|
| 955 |
1007 |
}
|
| 956 |
1008 |
|
| 957 |
1009 |
try
|
| 958 |
1010 |
{
|
| 959 |
|
createFullProgram(resources);
|
|
1011 |
EffectQueuePostprocess.createPrograms(mResources, mGLSL);
|
| 960 |
1012 |
}
|
| 961 |
1013 |
catch(Exception ex)
|
| 962 |
1014 |
{
|
| 963 |
|
exception = ex;
|
| 964 |
|
}
|
| 965 |
|
|
| 966 |
|
if( mGLSL>=310)
|
| 967 |
|
{
|
| 968 |
|
try
|
| 969 |
|
{
|
| 970 |
|
createProgramsOIT(resources);
|
| 971 |
|
mOITCompilationSuccessful = true;
|
| 972 |
|
}
|
| 973 |
|
catch(Exception ex)
|
| 974 |
|
{
|
| 975 |
|
exception = ex;
|
| 976 |
|
}
|
| 977 |
|
}
|
| 978 |
|
|
| 979 |
|
try
|
| 980 |
|
{
|
| 981 |
|
EffectQueuePostprocess.createPrograms(resources, mGLSL);
|
| 982 |
|
}
|
| 983 |
|
catch(Exception ex)
|
| 984 |
|
{
|
| 985 |
|
exception = ex;
|
|
1015 |
mListener.distortedException(ex);
|
| 986 |
1016 |
}
|
| 987 |
1017 |
|
| 988 |
1018 |
try
|
| ... | ... | |
| 991 |
1021 |
}
|
| 992 |
1022 |
catch(Exception ex)
|
| 993 |
1023 |
{
|
| 994 |
|
exception = ex;
|
| 995 |
|
}
|
| 996 |
|
|
| 997 |
|
if( exception!=null)
|
| 998 |
|
{
|
| 999 |
|
throw exception;
|
|
1024 |
mListener.distortedException(ex);
|
| 1000 |
1025 |
}
|
| 1001 |
1026 |
}
|
| 1002 |
1027 |
|
| ... | ... | |
| 1031 |
1056 |
EffectMessageSender.stopSending();
|
| 1032 |
1057 |
|
| 1033 |
1058 |
mInitialized = false;
|
|
1059 |
mOITCompilationAttempted = false;
|
|
1060 |
|
|
1061 |
mNormalProgram = null;
|
|
1062 |
mMainOITProgram = null;
|
|
1063 |
mMainProgram = null;
|
|
1064 |
mFullProgram = null;
|
|
1065 |
mOITClearProgram = null;
|
|
1066 |
mOITBuildProgram = null;
|
|
1067 |
mOITCollapseProgram= null;
|
|
1068 |
mOITRenderProgram = null;
|
|
1069 |
mBlitDepthProgram = null;
|
|
1070 |
mBlitProgram = null;
|
| 1034 |
1071 |
}
|
| 1035 |
1072 |
|
| 1036 |
1073 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Only compile the Full, Normal & OIT programs when they are actually needed.