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library / src / main / java / org / distorted / library / mesh / MeshCubes.java @ da681e7e

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.mesh;
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import java.util.ArrayList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Create a 3D grid composed of Cubes.
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 * <p>
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 * Any subset of a MxNx1 cuboid is possible.
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 */
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public class MeshCubes extends MeshBase
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   {
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   private static final float R = 0.0f;//0.2f;
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   private static final int NORTH = 0;
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   private static final int WEST  = 1;
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   private static final int EAST  = 2;
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   private static final int SOUTH = 3;
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   private static final float[] mNormalX = new float[4];
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   private static final float[] mNormalY = new float[4];
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   private static final float[] mNormalZ = new float[4];
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   private class Edge
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     {
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     final int side; 
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     final int row;
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     final int col;
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     Edge(int s, int r, int c)
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       {
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       side= s; 
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       row = r;
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       col = c;
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       }
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     }
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   private int mCols, mRows, mSlices;
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   private int[][] mCubes;
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   private ArrayList<Edge> mEdges = new ArrayList<>();
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   private int remainingVert;
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   private int numVertices;
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   private int mSideBends;
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   private int mEdgeNum;
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   private int mSideWalls;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// a Block is split into two triangles along the NE-SW line iff it is in the top-right
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// or bottom-left quadrant of the grid.
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   private boolean isNE(int row,int col)
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     {
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     return ( (2*row<mRows)^(2*col<mCols) );
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return the number of vertices our grid will contain
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   private int computeDataLength()
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      {
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      int frontWalls=0, frontSegments=0, triangleShifts=0, windingShifts=0;
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      int shiftCol = (mCols-1)/2;
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      boolean lastBlockIsNE=false;
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      boolean thisBlockIsNE;        // the block we are currently looking at is split into
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                                    // two triangles along the NE-SW line (rather than NW-SE)
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      for(int row=0; row<mRows; row++)
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        {
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        if( mCols>=2 && (mCubes[row][shiftCol]%2 == 1) && (mCubes[row][shiftCol+1]%2 == 1) ) triangleShifts++;
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        for(int col=0; col<mCols; col++)
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          {
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          if( mCubes[row][col]%2 == 1 )  // land
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            {
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            thisBlockIsNE = isNE(row,col);
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            if( thisBlockIsNE^lastBlockIsNE ) windingShifts++;
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            lastBlockIsNE = thisBlockIsNE;
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            frontWalls++;
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            if( col==mCols-1 || mCubes[row][col+1]%2 == 0 ) frontSegments++;
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            }
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          }
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        }
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      int frontVert       = 2*( frontWalls + 2*frontSegments - 1) +2*triangleShifts + windingShifts;
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      int sideVertOneSlice= 2*( mSideWalls + mSideBends + mEdgeNum -1);
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      int sideVert        = 2*(mSlices-1) + mSlices*sideVertOneSlice;
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      int firstWinding    = (mSlices>0 && (frontVert+1)%2==1 ) ? 1:0;
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      int dataL           = mSlices==0 ? frontVert : (frontVert+1) +firstWinding+ (1+sideVert+1) + (1+frontVert);
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/*
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      android.util.Log.e("CUBES","triangleShifts="+triangleShifts+" windingShifts="+windingShifts+" winding1="+firstWinding+" frontVert="+frontVert+" sideVert="+sideVert);
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      android.util.Log.e("CUBES", "frontW="+frontWalls+" fSegments="+frontSegments+" sWalls="+mSideWalls+" sSegments="+mEdgeNum+" sideBends="+mSideBends+" dataLen="+dataL );
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*/
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      return dataL<0 ? 0:dataL;
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/*
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   private static String debug(short[] val)
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     {
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     String ret="";j
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     for(int i=0; i<val.length; i++) ret+=(" "+val[i]); 
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     return ret;
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     }
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   private static String debug(float[] val, int stop)
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     {
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     String ret="";
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     float v;
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     boolean neg;
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     int mod;
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     for(int i=0; i<val.length; i++) 
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        {
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        if( i%stop==0 ) ret+="\n";
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        mod = i%stop;
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        if( mod==0 || mod==3 || mod==6 ) ret+=" (";
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        v = val[i];
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        if( v==-0.0f ) v=0.0f;
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        neg = v<0;
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        v = (v<0 ? -v:v);
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        ret+=((neg? " -":" +")+v);
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        if( mod==2 || mod==5 || mod==7 ) ret+=")";
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        }
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     return ret;
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/*
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   private static String debug(Edge e)
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     {
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     String d = "";
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     switch(e.side)
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       {
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       case NORTH: d+="NORTH "; break;
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       case SOUTH: d+="SOUTH "; break;
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       case WEST : d+="WEST  "; break;
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       case EAST : d+="EAST  "; break;
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       }
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     d+=("("+e.row+","+e.col+")");
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     return d;
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     }   
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   private void prepareDataStructures(int cols, String desc, int slices)
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     {
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     mRows       =0;
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     mCols       =0;
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     mSlices     =slices;
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     numVertices =0;
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     if( cols>0 && desc.contains("1") )
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       {
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       mCols = cols;
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       mRows = desc.length()/cols;
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       mCubes = new int[mRows][mCols];
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       for(int j=0; j<mCols; j++)
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         for(int i=0; i<mRows; i++)
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           mCubes[i][j] = (desc.charAt(i*mCols+j) == '1' ? 1:0);
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       markRegions();
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       numVertices = computeDataLength();
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       remainingVert = numVertices;
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       }
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// full grid
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   private void prepareDataStructures(int cols, int rows, int slices)
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     {
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     mRows        =rows;
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     mCols        =cols;
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     mSlices      =slices;
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     numVertices  =0;
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     if( cols>0 && rows>0 )
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       {
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       mCubes = new int[mRows][mCols];
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       for(int j=0; j<mCols; j++)
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         for(int i=0; i<mRows; i++)
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           mCubes[i][j] = 1;
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       markRegions();
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       numVertices = computeDataLength();
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       remainingVert = numVertices;
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       }
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Mark all the 'regions' of our grid  - i.e. separate pieces of 'land' (connected blocks that will 
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// be rendered) and 'water' (connected holes in between) with integers. Each connected block of land
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// gets a unique odd integer, each connected block of water a unique even integer.
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//
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// Water on the edges of the grid is also considered connected to itself!   
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//   
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// This function also creates a list of 'Edges'. Each Edge is a data structure from which later on we
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// will start building the side walls of each connected block of land (and sides of holes of water
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// inside). Each Edge needs to point from Land to Water (thus the '(SOUTH,i-1,j)' below) - otherwise
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// later on setting up normal vectors wouldn't work.
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  private void markRegions()
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     {
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     int i, j, numWater=1, numLand=0;
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     for(i=0; i<mRows;i++) if( mCubes[      i][      0]==0 ) markRegion((short)2,      i,       0);
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     for(i=0; i<mRows;i++) if( mCubes[      i][mCols-1]==0 ) markRegion((short)2,      i, mCols-1);
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     for(i=0; i<mCols;i++) if( mCubes[0      ][      i]==0 ) markRegion((short)2,      0,       i);
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     for(i=0; i<mCols;i++) if( mCubes[mRows-1][      i]==0 ) markRegion((short)2,mRows-1,       i);
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     for(i=0; i<mRows; i++)
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        for(j=0; j<mCols; j++)
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           {
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           if( mCubes[i][j] == 0 ) { numWater++; markRegion( (short)(2*numWater ),i,j); mEdges.add(new Edge(SOUTH,i-1,j)); }
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           if( mCubes[i][j] == 1 ) { numLand ++; markRegion( (short)(2*numLand+1),i,j); mEdges.add(new Edge(NORTH,i  ,j)); }
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           }
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     // now we potentially need to kick out some Edges . Otherwise the following does not work:
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     //
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     // 0 1 0
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     // 1 0 1
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     // 0 1 0
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     mEdgeNum= mEdges.size();
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     int initCol, initRow, initSide, lastSide;
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     Edge e1,e2;
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     for(i=0; i<mEdgeNum; i++)
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       {
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       e1 = mEdges.get(i);
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       initRow= e1.row;
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       initCol= e1.col;
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       initSide=e1.side;
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       do
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         {
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         //android.util.Log.d("CUBES", "checking edge "+debug(e1));
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         mSideWalls++;
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         if( e1.side==NORTH || e1.side==SOUTH )
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           {
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           for(j=i+1;j<mEdgeNum;j++)
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             {
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             e2 = mEdges.get(j);
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             if( e2.side==e1.side && e2.row==e1.row && e2.col==e1.col )
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               {
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               mEdges.remove(j);
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               mEdgeNum--;
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               j--;
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               //android.util.Log.e("CUBES", "removing edge "+debug(e2));
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               }
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             }
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           }
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         lastSide = e1.side;
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         e1 = getNextEdge(e1);
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         if( e1.side!=lastSide ) mSideBends++;
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         }
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       while( e1.col!=initCol || e1.row!=initRow || e1.side!=initSide );
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       }
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// when calling, make sure that newVal != val
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  private void markRegion(short newVal, int row, int col)
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     {
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     int val = mCubes[row][col];
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     mCubes[row][col] = newVal;
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     if( row>0       && mCubes[row-1][col  ]==val ) markRegion(newVal, row-1, col  );
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     if( row<mRows-1 && mCubes[row+1][col  ]==val ) markRegion(newVal, row+1, col  );
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     if( col>0       && mCubes[row  ][col-1]==val ) markRegion(newVal, row  , col-1);
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     if( col<mCols-1 && mCubes[row  ][col+1]==val ) markRegion(newVal, row  , col+1);
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createNormals(boolean front, int row, int col)
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     {
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     int td,lr; 
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     int nw = (col>0       && row>0      ) ? (mCubes[row-1][col-1]%2) : 0;
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     int w  = (col>0                     ) ? (mCubes[row  ][col-1]%2) : 0;
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     int n  = (               row>0      ) ? (mCubes[row-1][col  ]%2) : 0;
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     int c  =                                (mCubes[row  ][col  ]%2);
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     int sw = (col>0       && row<mRows-1) ? (mCubes[row+1][col-1]%2) : 0;
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     int s  = (               row<mRows-1) ? (mCubes[row+1][col  ]%2) : 0;
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     int ne = (col<mCols-1 && row>0      ) ? (mCubes[row-1][col+1]%2) : 0;
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     int e  = (col<mCols-1               ) ? (mCubes[row  ][col+1]%2) : 0;
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     int se = (col<mCols-1 && row<mRows-1) ? (mCubes[row+1][col+1]%2) : 0;
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     if(front)
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       {
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       mNormalZ[0] = 1.0f;
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       mNormalZ[1] = 1.0f;
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       mNormalZ[2] = 1.0f;
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       mNormalZ[3] = 1.0f;
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       }
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     else
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       {
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       mNormalZ[0] =-1.0f;
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       mNormalZ[1] =-1.0f;
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       mNormalZ[2] =-1.0f;
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       mNormalZ[3] =-1.0f;
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       }
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     td = nw+n-w-c;
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     lr = c+n-w-nw;
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     if( td<0 ) td=-1;
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     if( td>0 ) td= 1;
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     if( lr<0 ) lr=-1;
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     if( lr>0 ) lr= 1;
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     mNormalX[0] = lr*R;
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     mNormalY[0] = td*R;
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     td = w+c-sw-s;
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     lr = c+s-w-sw;
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     if( td<0 ) td=-1;
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     if( td>0 ) td= 1;
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     if( lr<0 ) lr=-1;
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     if( lr>0 ) lr= 1;
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     mNormalX[1] = lr*R;
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     mNormalY[1] = td*R;
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     td = n+ne-c-e;
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     lr = e+ne-c-n;
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     if( td<0 ) td=-1;
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     if( td>0 ) td= 1;
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     if( lr<0 ) lr=-1;
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     if( lr>0 ) lr= 1;
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     mNormalX[2] = lr*R;
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     mNormalY[2] = td*R;
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     td = c+e-s-se;
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     lr = e+se-c-s;
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     if( td<0 ) td=-1;
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     if( td>0 ) td= 1;
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     if( lr<0 ) lr=-1;
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     if( lr>0 ) lr= 1;
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     mNormalX[3] = lr*R;
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     mNormalY[3] = td*R;
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     /*
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     android.util.Log.d("CUBES", "row="+row+" col="+col);
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     android.util.Log.d("CUBES", mNormalX[0]+" "+mNormalY[0]);
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     android.util.Log.d("CUBES", mNormalX[1]+" "+mNormalY[1]);
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     android.util.Log.d("CUBES", mNormalX[2]+" "+mNormalY[2]);
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     android.util.Log.d("CUBES", mNormalX[3]+" "+mNormalY[3]);
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     */
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int buildFrontBackGrid(boolean front, int vertex, float[] attribs)
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     {
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     int last, current;
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     boolean seenLand=false;
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     boolean lastBlockIsNE = false;
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     boolean currentBlockIsNE;
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     float vectZ = (front ? 0.5f : -0.5f);
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     //android.util.Log.d("CUBES", "buildFrontBack");
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     for(int row=0; row<mRows; row++)
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       {
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       last =0;
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       for(int col=0; col<mCols; col++)
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         {
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         current = mCubes[row][col];
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         if( current%2 == 1 )
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           {
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           currentBlockIsNE = isNE(row,col);
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           if( !seenLand && !front && ((vertex%2==1)^currentBlockIsNE) )
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             {
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             //android.util.Log.d("CUBES","repeating winding2 vertex");
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             vertex = repeatLast(vertex,attribs);
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             }
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           createNormals(front,row,col);
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           if( currentBlockIsNE )
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             {
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             if( (last!=current) || !lastBlockIsNE )
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               {
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               if( seenLand  && (last != current) ) vertex = repeatLast(vertex,attribs);
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               vertex= addFrontVertex( vertex, 0, vectZ, col, row, attribs);
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               if( seenLand  && (last != current) ) vertex = repeatLast(vertex,attribs);
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               if( !lastBlockIsNE || (!front && !seenLand) ) vertex = repeatLast(vertex,attribs);
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               vertex= addFrontVertex( vertex, 1, vectZ, col, row+1, attribs);
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               }
436 a51fe521 Leszek Koltunski
             vertex= addFrontVertex( vertex, 2, vectZ, col+1, row, attribs);
437
             vertex= addFrontVertex( vertex, 3, vectZ, col+1, row+1, attribs);
438 e5d9b235 Leszek Koltunski
             }
439
           else
440
             {
441
             if( (last!=current) || lastBlockIsNE )
442
               {
443 a51fe521 Leszek Koltunski
               if( seenLand  && (last != current) ) vertex = repeatLast(vertex,attribs);
444
               vertex= addFrontVertex( vertex, 1, vectZ, col, row+1, attribs);
445
               if( seenLand  && (last != current) ) vertex = repeatLast(vertex,attribs);
446
               if( lastBlockIsNE || (!front && !seenLand) ) vertex = repeatLast(vertex,attribs);
447
               vertex= addFrontVertex( vertex, 0, vectZ, col, row, attribs);
448 e5d9b235 Leszek Koltunski
               }
449 a51fe521 Leszek Koltunski
             vertex= addFrontVertex( vertex, 3, vectZ, col+1, row+1, attribs);
450
             vertex= addFrontVertex( vertex, 2, vectZ, col+1, row  , attribs);
451 6a06a912 Leszek Koltunski
             }
452 ce7f3833 Leszek Koltunski
453
           seenLand = true;
454
           lastBlockIsNE = currentBlockIsNE;
455 6a06a912 Leszek Koltunski
           }
456
            
457
         last = current;
458
         }
459
       }
460
     
461
     return vertex;
462
     }
463
464
///////////////////////////////////////////////////////////////////////////////////////////////////
465
466 a51fe521 Leszek Koltunski
  private int repeatLast(int vertex, float[] attribs)
467 6a06a912 Leszek Koltunski
     {
468 84ee2a6a Leszek Koltunski
     //android.util.Log.e("CUBES", "repeating last vertex!");
469
470 6a06a912 Leszek Koltunski
     if( vertex>0 )
471
       {
472 e5d9b235 Leszek Koltunski
       remainingVert--;
473
474 a51fe521 Leszek Koltunski
       attribs[8*vertex  ] = attribs[8*vertex-8];
475
       attribs[8*vertex+1] = attribs[8*vertex-7];
476
       attribs[8*vertex+2] = attribs[8*vertex-6];
477
       attribs[8*vertex+3] = attribs[8*vertex-5];
478
       attribs[8*vertex+4] = attribs[8*vertex-4];
479
       attribs[8*vertex+5] = attribs[8*vertex-3];
480
       attribs[8*vertex+6] = attribs[8*vertex-2];
481
       attribs[8*vertex+7] = attribs[8*vertex-1];
482 6a06a912 Leszek Koltunski
         
483
       vertex++;     
484
       }
485
     
486
     return vertex;
487
     }
488
   
489
///////////////////////////////////////////////////////////////////////////////////////////////////
490
491 d1a396b2 leszek
  private int buildSideGrid(int vertex, float[] attribs)
492 6a06a912 Leszek Koltunski
     {
493 84ee2a6a Leszek Koltunski
     //android.util.Log.d("CUBES", "buildSide");
494 ce7f3833 Leszek Koltunski
495 8d9da98a Leszek Koltunski
     for(int i=0; i<mEdgeNum; i++)
496 6a06a912 Leszek Koltunski
       {
497 d1a396b2 leszek
       vertex = buildIthSide(mEdges.get(i), vertex, attribs);
498 6a06a912 Leszek Koltunski
       } 
499
      
500
     return vertex;
501
     }
502
503
///////////////////////////////////////////////////////////////////////////////////////////////////
504
505 d1a396b2 leszek
  private int buildIthSide(Edge curr, int vertex, float[] attribs)
506 6a06a912 Leszek Koltunski
     {
507 5f2853be Leszek Koltunski
     Edge prev, next;
508
     int col, row, side;
509
510 6a06a912 Leszek Koltunski
     if( curr.side==NORTH ) // water outside
511
       {
512
       prev = new Edge(WEST,curr.row,curr.col);
513
       }
514 d1a396b2 leszek
     else                   // land outside; we need to move forward one link because we are
515
       {                    // going in opposite direction and we need to start from a bend.
516 6a06a912 Leszek Koltunski
       prev = curr;
517
       curr = new Edge(EAST,curr.row+1,curr.col-1);
518
       }
519 5f2853be Leszek Koltunski
520
     for(int i=0; i<mSlices; i++)
521 6a06a912 Leszek Koltunski
       {
522 5f2853be Leszek Koltunski
       col = curr.col;
523
       row = curr.row;
524
       side= curr.side;
525
       next = getNextEdge(curr);
526
     
527 f08b268d Leszek Koltunski
       addSideVertex(curr,true,i+1,prev.side,vertex++,attribs);
528 5f2853be Leszek Koltunski
529
       do
530 6a06a912 Leszek Koltunski
         {
531 5f2853be Leszek Koltunski
         if( prev.side!=curr.side )
532
           {
533 f08b268d Leszek Koltunski
           addSideVertex(curr,true,i+1,prev.side,vertex++,attribs);
534
           addSideVertex(curr,true,i  ,prev.side,vertex++,attribs);
535 5f2853be Leszek Koltunski
           }
536 6a06a912 Leszek Koltunski
       
537 f08b268d Leszek Koltunski
         addSideVertex(curr,false,i+1,next.side,vertex++,attribs);
538
         addSideVertex(curr,false,i  ,next.side,vertex++,attribs);
539 6a06a912 Leszek Koltunski
       
540 5f2853be Leszek Koltunski
         prev = curr;
541
         curr = next;
542
         next = getNextEdge(curr);
543
         }
544
       while( curr.col!=col || curr.row!=row || curr.side!=side );
545 6a06a912 Leszek Koltunski
     
546 5f2853be Leszek Koltunski
       vertex = repeatLast(vertex,attribs);
547
       }
548
549 6a06a912 Leszek Koltunski
     return vertex;
550
     }
551
552
///////////////////////////////////////////////////////////////////////////////////////////////////
553
554 a51fe521 Leszek Koltunski
  private Edge getNextEdge(Edge curr)
555 6a06a912 Leszek Koltunski
     {
556
     int col = curr.col;
557
     int row = curr.row;
558
      
559
     //android.util.Log.e("CUBES", "row="+row+" col="+col+" mRows="+mRows+" mCols="+mCols);
560
                       
561
     switch(curr.side) 
562
       {
563
       case NORTH: if( col==mCols-1 ) 
564
                     return new Edge(EAST,row,col);
565
                   if( row>0 && mCubes[row-1][col+1]==mCubes[row][col] )
566
                     return new Edge(WEST,row-1,col+1);
567
                   if( mCubes[row][col+1]==mCubes[row][col] )
568
                     return new Edge(NORTH,row,col+1);
569
                   else  
570
                     return new Edge(EAST,row,col);
571
                   
572
       case SOUTH: if( col==0 ) 
573
                     return new Edge(WEST,row,col);
574
                   if( (row<mRows-1) && mCubes[row+1][col-1]==mCubes[row][col] )
575
                     return new Edge(EAST,row+1,col-1); 
576
                   if( mCubes[row][col-1]==mCubes[row][col] )
577
                     return new Edge(SOUTH,row,col-1);
578
                   else
579
                     return new Edge(WEST,row,col); 
580
                     
581
       case EAST : if( row==mRows-1 ) 
582
                     return new Edge(SOUTH,row,col);
583
                   if( (col<mCols-1) && mCubes[row+1][col+1]==mCubes[row][col] )
584
                     return new Edge(NORTH,row+1,col+1);
585
                   if( mCubes[row+1][col]==mCubes[row][col] )
586
                     return new Edge(EAST,row+1,col);
587
                   else 
588
                     return new Edge(SOUTH,row,col);
589
                   
590 8d9da98a Leszek Koltunski
       default   : if( row==0 )
591 6a06a912 Leszek Koltunski
                     return new Edge(NORTH,row,col);
592
                   if( col>0 && mCubes[row-1][col-1]==mCubes[row][col] )
593
                     return new Edge(SOUTH,row-1,col-1);
594
                   if( mCubes[row-1][col]==mCubes[row][col] )
595
                     return new Edge(WEST,row-1,col);
596
                   else
597
                     return new Edge(NORTH,row,col);     
598
       }
599
     }
600
601 a51fe521 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
602
603
  private int addFrontVertex(int vertex, int index, float vectZ, int col, int row, float[] attribs)
604
     {
605
     remainingVert--;
606
607
     float x = (float)col/mCols;
608
     float y = (float)row/mRows;
609
610
     attribs[8*vertex  ] = x-0.5f;
611
     attribs[8*vertex+1] = 0.5f-y;
612
     attribs[8*vertex+2] = vectZ;
613
     attribs[8*vertex+3] = mNormalX[index];
614
     attribs[8*vertex+4] = mNormalY[index];
615
     attribs[8*vertex+5] = mNormalZ[index];
616
     attribs[8*vertex+6] = x;
617
     attribs[8*vertex+7] = 1.0f-y;
618
619
     return vertex+1;
620
     }
621
622 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
623
   
624 5f2853be Leszek Koltunski
  private void addSideVertex(Edge curr, boolean back, int slice,int side, int vertex, float[] attribs)
625 6a06a912 Leszek Koltunski
     {
626 84ee2a6a Leszek Koltunski
     //android.util.Log.e("CUBES", "adding Side vertex!");
627
628
     remainingVert--;
629
630 985ea9c5 Leszek Koltunski
     float x, y;
631
632 6a06a912 Leszek Koltunski
     switch(curr.side)
633
       {
634 985ea9c5 Leszek Koltunski
       case NORTH: x = (float)(back ? (curr.col  ):(curr.col+1))/mCols;
635
636 a51fe521 Leszek Koltunski
                   attribs[8*vertex  ] = x - 0.5f;
637
                   attribs[8*vertex+1] = 0.5f - (float)curr.row/mRows;
638 f08b268d Leszek Koltunski
                   attribs[8*vertex+2] = 0.5f - (float)slice/mSlices;
639 a51fe521 Leszek Koltunski
                   attribs[8*vertex+3] = side==NORTH ? 0.0f : (side==WEST?-R:R);
640
                   attribs[8*vertex+4] = 1.0f;
641 5f2853be Leszek Koltunski
                   attribs[8*vertex+5] = (slice==0 ? R : (slice==mSlices ? -R:0) );
642 a51fe521 Leszek Koltunski
                   attribs[8*vertex+6] = x;
643 5f2853be Leszek Koltunski
                   attribs[8*vertex+7] = 1.0f-(float)(curr.row-slice)/mRows;
644 6a06a912 Leszek Koltunski
                   break;
645 985ea9c5 Leszek Koltunski
       case SOUTH: x = (float)(back ? (curr.col+1):(curr.col  ))/mCols;
646
647 a51fe521 Leszek Koltunski
                   attribs[8*vertex  ] = x - 0.5f;
648
                   attribs[8*vertex+1] = 0.5f - (float)(curr.row+1)/mRows;
649 f08b268d Leszek Koltunski
                   attribs[8*vertex+2] = 0.5f - (float)slice/mSlices;
650 a51fe521 Leszek Koltunski
                   attribs[8*vertex+3] = side==SOUTH ? 0.0f: (side==EAST?-R:R);
651
                   attribs[8*vertex+4] =-1.0f;
652 5f2853be Leszek Koltunski
                   attribs[8*vertex+5] = (slice==0 ? R : (slice==mSlices ? -R:0) );
653 a51fe521 Leszek Koltunski
                   attribs[8*vertex+6] = x;
654 5f2853be Leszek Koltunski
                   attribs[8*vertex+7] = 1.0f - (float)(curr.row+1+slice)/mRows;
655 6a06a912 Leszek Koltunski
                   break;
656 985ea9c5 Leszek Koltunski
       case WEST : y = (float)(back  ? (curr.row+1):(curr.row))/mRows;
657
658 a51fe521 Leszek Koltunski
                   attribs[8*vertex  ] = (float)curr.col/mCols -0.5f;
659
                   attribs[8*vertex+1] = 0.5f - y;
660 f08b268d Leszek Koltunski
                   attribs[8*vertex+2] = 0.5f - (float)slice/mSlices;
661 a51fe521 Leszek Koltunski
                   attribs[8*vertex+3] =-1.0f;
662
                   attribs[8*vertex+4] = side==WEST ? 0.0f : (side==NORTH?-R:R);
663 5f2853be Leszek Koltunski
                   attribs[8*vertex+5] = (slice==0 ? R : (slice==mSlices ? -R:0) );
664
                   attribs[8*vertex+6] = (float)(curr.col-slice)/mCols;
665 a51fe521 Leszek Koltunski
                   attribs[8*vertex+7] = 1.0f - y;
666 6a06a912 Leszek Koltunski
                   break;
667 985ea9c5 Leszek Koltunski
       case EAST : y = (float)(back  ? (curr.row):(curr.row+1))/mRows;
668
669 a51fe521 Leszek Koltunski
                   attribs[8*vertex  ] = (float)(curr.col+1)/mCols -0.5f;
670
                   attribs[8*vertex+1] = 0.5f - y;
671 f08b268d Leszek Koltunski
                   attribs[8*vertex+2] = 0.5f - (float)slice/mSlices;
672 a51fe521 Leszek Koltunski
                   attribs[8*vertex+3] = 1.0f;
673
                   attribs[8*vertex+4] = side==EAST ? 0.0f : (side==SOUTH?-R:R);
674 5f2853be Leszek Koltunski
                   attribs[8*vertex+5] = (slice==0 ? R : (slice==mSlices ? -R:0) );
675
                   attribs[8*vertex+6] = (float)(curr.col+1+slice)/mCols;
676 a51fe521 Leszek Koltunski
                   attribs[8*vertex+7] = 1.0f - y;
677 6a06a912 Leszek Koltunski
                   break;
678
       }
679
     
680 a51fe521 Leszek Koltunski
     if(attribs[8*vertex+6]>1.0f) attribs[8*vertex+6] = 2.0f-attribs[8*vertex+6];
681
     if(attribs[8*vertex+6]<0.0f) attribs[8*vertex+6] =     -attribs[8*vertex+6];
682
     if(attribs[8*vertex+7]>1.0f) attribs[8*vertex+7] = 2.0f-attribs[8*vertex+7];
683
     if(attribs[8*vertex+7]<0.0f) attribs[8*vertex+7] =     -attribs[8*vertex+7];
684 6a06a912 Leszek Koltunski
     }
685
686 665e2c45 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
687
688 d1a396b2 leszek
  private void build()
689 665e2c45 Leszek Koltunski
     {
690 a51fe521 Leszek Koltunski
     int vertSoFar=0;
691 da681e7e Leszek Koltunski
     float[] attribs= new float[(POS_DATA_SIZE+NOR_DATA_SIZE+TEX_DATA_SIZE)*numVertices];
692 665e2c45 Leszek Koltunski
693 a51fe521 Leszek Koltunski
     vertSoFar = buildFrontBackGrid(true, vertSoFar,attribs);
694 665e2c45 Leszek Koltunski
695 d1a396b2 leszek
     if( mSlices>0 )
696 665e2c45 Leszek Koltunski
       {
697 a51fe521 Leszek Koltunski
       vertSoFar = repeatLast(vertSoFar,attribs);
698
       if( vertSoFar%2==1 )
699 665e2c45 Leszek Koltunski
         {
700 a51fe521 Leszek Koltunski
         vertSoFar = repeatLast(vertSoFar,attribs);
701 665e2c45 Leszek Koltunski
         }
702 d1a396b2 leszek
       vertSoFar = buildSideGrid (vertSoFar,attribs);
703 a51fe521 Leszek Koltunski
       buildFrontBackGrid (false,vertSoFar,attribs);
704 665e2c45 Leszek Koltunski
       }
705
706 8d9da98a Leszek Koltunski
     mEdges.clear();
707
     mEdges = null;
708
     mCubes = null;
709
710 16d8b8f3 Leszek Koltunski
     if( remainingVert!=0 )
711 a51fe521 Leszek Koltunski
       android.util.Log.e("MeshCubes", "remainingVert " +remainingVert );
712 665e2c45 Leszek Koltunski
713 da681e7e Leszek Koltunski
     setData(numVertices, attribs);
714 665e2c45 Leszek Koltunski
     }
715
716 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
717
// PUBLIC API
718
///////////////////////////////////////////////////////////////////////////////////////////////////
719
/**
720 05403bba Leszek Koltunski
 * Creates the underlying mesh of vertices, normals, texture coords.
721 6a06a912 Leszek Koltunski
 *    
722 80cb15ab leszek
 * @param cols   Integer helping to parse the next parameter.
723
 * @param desc   String describing the subset of a MxNx1 cuboid that we want to create.
724
 *               Its MxN characters - all 0 or 1 - decide of appropriate field is taken or not.
725
 *               <p></p>
726
 *               <p>
727
 *               <pre>
728
 *               For example, (cols=2, desc="111010") describes the following shape:
729 a56bc359 Leszek Koltunski
 *
730 80cb15ab leszek
 *               XX
731
 *               X
732
 *               X
733 a56bc359 Leszek Koltunski
 *
734 80cb15ab leszek
 *               whereas (cols=2,desc="110001") describes
735 a56bc359 Leszek Koltunski
 *
736 80cb15ab leszek
 *               XX
737 a56bc359 Leszek Koltunski
 *
738 80cb15ab leszek
 *                X
739
 *               </pre>
740
 *               </p>
741
 * @param slices Number of slices, i.e. 'depth' of the Mesh.
742 6a06a912 Leszek Koltunski
 */
743 80cb15ab leszek
 public MeshCubes(int cols, String desc, int slices)
744 a51fe521 Leszek Koltunski
   {
745 80cb15ab leszek
   super( (float)slices/cols);
746
   prepareDataStructures(cols,desc,slices);
747 d1a396b2 leszek
   build();
748 a51fe521 Leszek Koltunski
   }
749 6a06a912 Leszek Koltunski
750 665e2c45 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
751
/**
752 05403bba Leszek Koltunski
 * Creates a full, hole-less underlying mesh of vertices, normals, texture coords and colors.
753 665e2c45 Leszek Koltunski
 *
754 80cb15ab leszek
 * @param cols   Number of columns, i.e. 'width' of the Mesh.
755
 * @param rows   Number of rows, i.e. 'height' of the Mesh.
756
 * @param slices Number of slices, i.e. 'depth' of the Mesh.
757 665e2c45 Leszek Koltunski
 */
758 80cb15ab leszek
 public MeshCubes(int cols, int rows, int slices)
759 a51fe521 Leszek Koltunski
   {
760 80cb15ab leszek
   super( (float)slices/cols);
761
   prepareDataStructures(cols,rows,slices);
762 d1a396b2 leszek
   build();
763 6a06a912 Leszek Koltunski
   }
764 a51fe521 Leszek Koltunski
 }