Revision da681e7e
Added by Leszek Koltunski almost 6 years ago
src/main/java/org/distorted/library/main/DistortedEffects.java | ||
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426 | 426 |
private void displayNormals(MeshBase mesh) |
427 | 427 |
{ |
428 | 428 |
int num = mesh.getNumVertices(); |
429 |
int tfo = mesh.getTFO(); |
|
429 | 430 |
|
430 |
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, mesh.getTFO() );
|
|
431 |
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
|
|
431 | 432 |
GLES31.glBeginTransformFeedback( GLES31.GL_POINTS); |
432 | 433 |
DistortedRenderState.switchOffDrawing(); |
433 | 434 |
GLES31.glDrawArrays( GLES31.GL_POINTS, 0, num ); |
... | ... | |
437 | 438 |
|
438 | 439 |
mNormalProgram.useProgram(); |
439 | 440 |
GLES31.glUniformMatrix4fv(mNormalMVPMatrixH, 1, false, mM.getMVP() , 0); |
440 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mesh.getTFO() ); |
|
441 |
GLES31.glVertexAttribPointer(mNormalProgram.mAttribute[0], MeshBase.POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, 0); |
|
442 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0); |
|
441 |
mesh.bindTransformAttribs(mNormalProgram); |
|
443 | 442 |
GLES31.glLineWidth(8.0f); |
444 | 443 |
GLES31.glDrawArrays(GLES31.GL_LINES, 0, 2*num); |
445 | 444 |
} |
... | ... | |
470 | 469 |
GLES31.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight); |
471 | 470 |
GLES31.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) ); |
472 | 471 |
|
473 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mesh.getVBO() ); |
|
474 |
GLES31.glVertexAttribPointer(mMainOITProgram.mAttribute[0], MeshBase.POS_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET0); |
|
475 |
GLES31.glVertexAttribPointer(mMainOITProgram.mAttribute[1], MeshBase.NOR_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET1); |
|
476 |
GLES31.glVertexAttribPointer(mMainOITProgram.mAttribute[2], MeshBase.TEX_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET2); |
|
477 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0); |
|
472 |
mesh.bindVertexAttribs(mMainOITProgram); |
|
478 | 473 |
|
479 | 474 |
mM.send(surface,halfW,halfH,halfZ,0,1); |
480 | 475 |
mV.send(1); |
... | ... | |
508 | 503 |
mMainProgram.useProgram(); |
509 | 504 |
GLES31.glUniform1i(mMainTextureH, 0); |
510 | 505 |
|
511 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mesh.getVBO() ); |
|
512 |
GLES31.glVertexAttribPointer(mMainProgram.mAttribute[0], MeshBase.POS_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET0); |
|
513 |
GLES31.glVertexAttribPointer(mMainProgram.mAttribute[1], MeshBase.NOR_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET1); |
|
514 |
GLES31.glVertexAttribPointer(mMainProgram.mAttribute[2], MeshBase.TEX_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET2); |
|
515 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0); |
|
506 |
mesh.bindVertexAttribs(mMainProgram); |
|
516 | 507 |
|
517 | 508 |
mM.send(surface,halfW,halfH,halfZ,0,0); |
518 | 509 |
mV.send(0); |
src/main/java/org/distorted/library/main/EffectQueuePostprocess.java | ||
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171 | 171 |
|
172 | 172 |
mPreProgram.useProgram(); |
173 | 173 |
|
174 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mesh.getVBO() ); |
|
175 |
GLES31.glVertexAttribPointer(mPreProgram.mAttribute[0], MeshBase.POS_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET0); |
|
176 |
GLES31.glVertexAttribPointer(mPreProgram.mAttribute[1], MeshBase.NOR_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET1); |
|
177 |
GLES31.glVertexAttribPointer(mPreProgram.mAttribute[2], MeshBase.TEX_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET2); |
|
178 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0); |
|
174 |
mesh.bindVertexAttribs(mPreProgram); |
|
179 | 175 |
|
180 | 176 |
node.getEffects().send(halfW, halfH, halfZ, margin, buffer, 2); |
181 | 177 |
|
src/main/java/org/distorted/library/mesh/MeshBase.java | ||
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23 | 23 |
|
24 | 24 |
import org.distorted.library.main.Distorted; |
25 | 25 |
import org.distorted.library.main.DistortedBuffer; |
26 |
import org.distorted.library.program.DistortedProgram; |
|
26 | 27 |
|
28 |
import java.nio.ByteBuffer; |
|
29 |
import java.nio.ByteOrder; |
|
27 | 30 |
import java.nio.FloatBuffer; |
28 | 31 |
|
29 | 32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
31 | 34 |
* Abstract class which represents a Mesh, ie 3 arrays of Vertex attributes: 1) positions |
32 | 35 |
* 2) normals 3) texture coordinates. |
33 | 36 |
* <p> |
34 |
* If you want to render to a particular shape, extend from here, construct the attrib FloatBuffer
|
|
35 |
* and provide correct numVertices.
|
|
37 |
* If you want to render to a particular shape, extend from here, construct a float array
|
|
38 |
* containing per-vertex attributes, and call back setData().
|
|
36 | 39 |
*/ |
37 | 40 |
public abstract class MeshBase |
38 | 41 |
{ |
39 |
private static final int BYTES_PER_FLOAT = 4; |
|
42 |
static final int POS_DATA_SIZE= 3; |
|
43 |
static final int NOR_DATA_SIZE= 3; |
|
44 |
static final int TEX_DATA_SIZE= 2; |
|
40 | 45 |
|
41 |
public static final int POS_DATA_SIZE= 3; |
|
42 |
public static final int NOR_DATA_SIZE= 3; |
|
43 |
public static final int TEX_DATA_SIZE= 2; |
|
46 |
private static final int BYTES_PER_FLOAT = 4; |
|
44 | 47 |
|
45 |
public static final int OFFSET0 = 0;
|
|
46 |
public static final int OFFSET1 = (POS_DATA_SIZE )*BYTES_PER_FLOAT;
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|
47 |
public static final int OFFSET2 = (POS_DATA_SIZE+NOR_DATA_SIZE )*BYTES_PER_FLOAT;
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|
48 |
private static final int OFFSET_POS = 0;
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|
49 |
private static final int OFFSET_NOR = (POS_DATA_SIZE )*BYTES_PER_FLOAT;
|
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50 |
private static final int OFFSET_TEX = (POS_DATA_SIZE+NOR_DATA_SIZE )*BYTES_PER_FLOAT;
|
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48 | 51 |
|
49 |
public static final int TFSIZE = (POS_DATA_SIZE+POS_DATA_SIZE )*BYTES_PER_FLOAT;
|
|
50 |
public static final int VERTSIZE= (POS_DATA_SIZE+NOR_DATA_SIZE+TEX_DATA_SIZE)*BYTES_PER_FLOAT;
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|
52 |
private static final int TFSIZE = (POS_DATA_SIZE+POS_DATA_SIZE )*BYTES_PER_FLOAT;
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|
53 |
private static final int VERTSIZE= (POS_DATA_SIZE+NOR_DATA_SIZE+TEX_DATA_SIZE)*BYTES_PER_FLOAT;
|
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51 | 54 |
|
52 | 55 |
private boolean mShowNormals; // when rendering this mesh, draw normal vectors? |
53 | 56 |
private DistortedBuffer mVBO, mTFO; // main vertex buffer and transform feedback buffer |
54 | 57 |
private final float zFactor; // strange workaround for the fact that we need to somehow store the 'depth' |
55 | 58 |
// of the Mesh. Used in DistortedEffects. See DistortedTexture.getDepth(). |
56 |
|
|
57 |
//////////////////////////////////////////////////////////////////////////////// |
|
58 |
// derived classes need to compute and fill up those 2 variables with data |
|
59 |
// describing a particular shape. Having done so, call setData() |
|
60 |
int mNumVertices; |
|
61 |
FloatBuffer mVertAttribs; // packed: PosX,PosY,PosZ, NorX,NorY,NorZ, TexS,TexT |
|
62 |
//////////////////////////////////////////////////////////////////////////////// |
|
59 |
private int mNumVertices; |
|
60 |
private FloatBuffer mVertAttribs; // packed: PosX,PosY,PosZ, NorX,NorY,NorZ, TexS,TexT |
|
63 | 61 |
|
64 | 62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
65 | 63 |
|
... | ... | |
75 | 73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
76 | 74 |
// when a derived class is done computing its mesh, it has to call this method. |
77 | 75 |
|
78 |
void setData(int numVertices, FloatBuffer vertAttribs)
|
|
76 |
void setData(int numVertices, float[] vertexAttribs)
|
|
79 | 77 |
{ |
80 |
mVBO.setData(numVertices*VERTSIZE, vertAttribs); |
|
81 |
mTFO.setData(numVertices*TFSIZE , null ); |
|
78 |
mNumVertices = numVertices; |
|
79 |
|
|
80 |
mVertAttribs = ByteBuffer.allocateDirect(mNumVertices*VERTSIZE).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
81 |
mVertAttribs.put(vertexAttribs).position(0); |
|
82 |
|
|
83 |
mVBO.setData(numVertices*VERTSIZE, mVertAttribs); |
|
84 |
mTFO.setData(numVertices*TFSIZE , null ); |
|
82 | 85 |
} |
83 | 86 |
|
84 | 87 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
87 | 90 |
* |
88 | 91 |
* @y.exclude |
89 | 92 |
*/ |
90 |
public int getVBO()
|
|
93 |
public int getTFO()
|
|
91 | 94 |
{ |
92 |
return mVBO.mIndex[0];
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|
95 |
return mTFO.mIndex[0];
|
|
93 | 96 |
} |
94 | 97 |
|
95 | 98 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
98 | 101 |
* |
99 | 102 |
* @y.exclude |
100 | 103 |
*/ |
101 |
public int getTFO()
|
|
104 |
public int getNumVertices()
|
|
102 | 105 |
{ |
103 |
return mTFO.mIndex[0];
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|
106 |
return mNumVertices;
|
|
104 | 107 |
} |
105 | 108 |
|
106 | 109 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
109 | 112 |
* |
110 | 113 |
* @y.exclude |
111 | 114 |
*/ |
112 |
public int getNumVertices()
|
|
115 |
public float getZFactor()
|
|
113 | 116 |
{ |
114 |
return mNumVertices;
|
|
117 |
return zFactor;
|
|
115 | 118 |
} |
116 | 119 |
|
117 | 120 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
120 | 123 |
* |
121 | 124 |
* @y.exclude |
122 | 125 |
*/ |
123 |
public float getZFactor()
|
|
126 |
public void bindVertexAttribs(DistortedProgram program)
|
|
124 | 127 |
{ |
125 |
return zFactor; |
|
128 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mVBO.mIndex[0] ); |
|
129 |
GLES31.glVertexAttribPointer(program.mAttribute[0], MeshBase.POS_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET_POS); |
|
130 |
GLES31.glVertexAttribPointer(program.mAttribute[1], MeshBase.NOR_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET_NOR); |
|
131 |
GLES31.glVertexAttribPointer(program.mAttribute[2], MeshBase.TEX_DATA_SIZE, GLES31.GL_FLOAT, false, MeshBase.VERTSIZE, MeshBase.OFFSET_TEX); |
|
132 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0); |
|
133 |
} |
|
134 |
|
|
135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
136 |
/** |
|
137 |
* Not part of public API, do not document (public only because has to be used from the main package) |
|
138 |
* |
|
139 |
* @y.exclude |
|
140 |
*/ |
|
141 |
public void bindTransformAttribs(DistortedProgram program) |
|
142 |
{ |
|
143 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mTFO.mIndex[0] ); |
|
144 |
GLES31.glVertexAttribPointer(program.mAttribute[0], MeshBase.POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, 0); |
|
145 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0); |
|
126 | 146 |
} |
127 | 147 |
|
128 | 148 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/mesh/MeshCubes.java | ||
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19 | 19 |
|
20 | 20 |
package org.distorted.library.mesh; |
21 | 21 |
|
22 |
import java.nio.ByteBuffer; |
|
23 |
import java.nio.ByteOrder; |
|
24 | 22 |
import java.util.ArrayList; |
25 | 23 |
|
26 | 24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
61 | 59 |
private ArrayList<Edge> mEdges = new ArrayList<>(); |
62 | 60 |
|
63 | 61 |
private int remainingVert; |
62 |
private int numVertices; |
|
64 | 63 |
private int mSideBends; |
65 | 64 |
private int mEdgeNum; |
66 | 65 |
private int mSideWalls; |
... | ... | |
183 | 182 |
mRows =0; |
184 | 183 |
mCols =0; |
185 | 184 |
mSlices =slices; |
186 |
mNumVertices=0;
|
|
185 |
numVertices =0;
|
|
187 | 186 |
|
188 | 187 |
if( cols>0 && desc.contains("1") ) |
189 | 188 |
{ |
... | ... | |
197 | 196 |
mCubes[i][j] = (desc.charAt(i*mCols+j) == '1' ? 1:0); |
198 | 197 |
|
199 | 198 |
markRegions(); |
200 |
mNumVertices = computeDataLength(); |
|
201 |
|
|
202 |
remainingVert = mNumVertices; |
|
199 |
numVertices = computeDataLength(); |
|
200 |
remainingVert = numVertices; |
|
203 | 201 |
} |
204 | 202 |
} |
205 | 203 |
|
... | ... | |
211 | 209 |
mRows =rows; |
212 | 210 |
mCols =cols; |
213 | 211 |
mSlices =slices; |
214 |
mNumVertices = 0;
|
|
212 |
numVertices =0;
|
|
215 | 213 |
|
216 | 214 |
if( cols>0 && rows>0 ) |
217 | 215 |
{ |
... | ... | |
222 | 220 |
mCubes[i][j] = 1; |
223 | 221 |
|
224 | 222 |
markRegions(); |
225 |
mNumVertices = computeDataLength(); |
|
226 |
|
|
227 |
remainingVert = mNumVertices; |
|
223 |
numVertices = computeDataLength(); |
|
224 |
remainingVert = numVertices; |
|
228 | 225 |
} |
229 | 226 |
} |
230 | 227 |
|
... | ... | |
691 | 688 |
private void build() |
692 | 689 |
{ |
693 | 690 |
int vertSoFar=0; |
694 |
float[] attribs= new float[(POS_DATA_SIZE+NOR_DATA_SIZE+TEX_DATA_SIZE)*mNumVertices];
|
|
691 |
float[] attribs= new float[(POS_DATA_SIZE+NOR_DATA_SIZE+TEX_DATA_SIZE)*numVertices];
|
|
695 | 692 |
|
696 | 693 |
vertSoFar = buildFrontBackGrid(true, vertSoFar,attribs); |
697 | 694 |
|
... | ... | |
713 | 710 |
if( remainingVert!=0 ) |
714 | 711 |
android.util.Log.e("MeshCubes", "remainingVert " +remainingVert ); |
715 | 712 |
|
716 |
mVertAttribs = ByteBuffer.allocateDirect(mNumVertices*VERTSIZE).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
717 |
mVertAttribs.put(attribs).position(0); |
|
718 |
|
|
719 |
setData(mNumVertices, mVertAttribs); |
|
713 |
setData(numVertices, attribs); |
|
720 | 714 |
} |
721 | 715 |
|
722 | 716 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/mesh/MeshFlat.java | ||
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19 | 19 |
|
20 | 20 |
package org.distorted.library.mesh; |
21 | 21 |
|
22 |
import java.nio.ByteBuffer; |
|
23 |
import java.nio.ByteOrder; |
|
24 |
|
|
25 | 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
26 | 23 |
/** |
27 | 24 |
* Create a flat, rectangular grid. |
... | ... | |
33 | 30 |
{ |
34 | 31 |
private int mCols, mRows; |
35 | 32 |
private int remainingVert; |
33 |
private int numVertices; |
|
36 | 34 |
|
37 | 35 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
38 | 36 |
// Create a flat, full grid. |
... | ... | |
44 | 42 |
|
45 | 43 |
if( cols==1 && rows==1 ) |
46 | 44 |
{ |
47 |
mNumVertices = 4;
|
|
45 |
numVertices = 4;
|
|
48 | 46 |
} |
49 | 47 |
else |
50 | 48 |
{ |
51 |
mNumVertices = 2*( mRows*mCols +2*mRows - 1) +2*(mCols>=2 ? mRows:0) +
|
|
49 |
numVertices = 2*( mRows*mCols +2*mRows - 1) +2*(mCols>=2 ? mRows:0) +
|
|
52 | 50 |
(mCols>=2 && mRows>=2 ? 2*mRows-2 : 1); |
53 | 51 |
} |
54 | 52 |
|
55 | 53 |
//android.util.Log.e("MeshFlat","vertices="+numVertices+" rows="+mRows+" cols="+mCols); |
56 | 54 |
|
57 |
remainingVert = mNumVertices;
|
|
55 |
remainingVert = numVertices;
|
|
58 | 56 |
} |
59 | 57 |
|
60 | 58 |
|
... | ... | |
178 | 176 |
super(0.0f); |
179 | 177 |
computeNumberOfVertices(cols,rows); |
180 | 178 |
|
181 |
float[] attribs= new float[(POS_DATA_SIZE+NOR_DATA_SIZE+TEX_DATA_SIZE)*mNumVertices];
|
|
179 |
float[] attribs= new float[(POS_DATA_SIZE+NOR_DATA_SIZE+TEX_DATA_SIZE)*numVertices];
|
|
182 | 180 |
|
183 | 181 |
buildGrid(attribs); |
184 | 182 |
|
... | ... | |
188 | 186 |
if( remainingVert!=0 ) |
189 | 187 |
android.util.Log.d("MeshFlat", "remainingVert " +remainingVert ); |
190 | 188 |
|
191 |
mVertAttribs = ByteBuffer.allocateDirect(mNumVertices*VERTSIZE).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
192 |
mVertAttribs.put(attribs).position(0); |
|
193 |
|
|
194 |
setData(mNumVertices, mVertAttribs); |
|
189 |
setData(numVertices, attribs); |
|
195 | 190 |
} |
196 | 191 |
} |
Also available in: Unified diff
Some simplifications in Meshes. Hide stuff inside MeshBase.