Project

General

Profile

Download (6.57 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / mesh / MeshFlat.java @ da681e7e

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.mesh;
21

    
22
///////////////////////////////////////////////////////////////////////////////////////////////////
23
/**
24
 * Create a flat, rectangular grid.
25
 * <p>
26
 * Perfect if you just want to display a flat Texture. If you are not planning to apply any VERTEX
27
 * effects to it, use MeshFlat(1,1), i.e. a Quad. Otherwise, create more vertices for more realistic effects!
28
 */
29
public class MeshFlat extends MeshBase
30
  {
31
  private int mCols, mRows;
32
  private int remainingVert;
33
  private int numVertices;
34

    
35
///////////////////////////////////////////////////////////////////////////////////////////////////
36
// Create a flat, full grid.
37

    
38
  private void computeNumberOfVertices(int cols, int rows)
39
     {
40
     mRows=rows;
41
     mCols=cols;
42

    
43
     if( cols==1 && rows==1 )
44
       {
45
       numVertices = 4;
46
       }
47
     else
48
       {
49
       numVertices = 2*( mRows*mCols +2*mRows - 1) +2*(mCols>=2 ? mRows:0) +
50
                     (mCols>=2 && mRows>=2 ? 2*mRows-2 : 1);
51
       }
52

    
53
     //android.util.Log.e("MeshFlat","vertices="+numVertices+" rows="+mRows+" cols="+mCols);
54

    
55
     remainingVert = numVertices;
56
     }
57

    
58

    
59
///////////////////////////////////////////////////////////////////////////////////////////////////
60

    
61
  private int addVertex(int vertex, float x, float y, float[] attribs)
62
     {
63
     remainingVert--;
64

    
65
     attribs[8*vertex  ] = x-0.5f;
66
     attribs[8*vertex+1] = 0.5f-y;
67
     attribs[8*vertex+2] = 0;
68

    
69
     attribs[8*vertex+3] = 0.0f;
70
     attribs[8*vertex+4] = 0.0f;
71
     attribs[8*vertex+5] = 1.0f;
72

    
73
     attribs[8*vertex+6] = x;
74
     attribs[8*vertex+7] = 1.0f-y;
75

    
76
     return vertex+1;
77
     }
78

    
79
///////////////////////////////////////////////////////////////////////////////////////////////////
80

    
81
  private int repeatLast(int vertex, float[] attribs)
82
     {
83
     remainingVert--;
84

    
85
     //android.util.Log.e("MeshFlat", "repeating last vertex!");
86

    
87
     if( vertex>0 )
88
       {
89
       attribs[8*vertex  ] = attribs[8*vertex-8];
90
       attribs[8*vertex+1] = attribs[8*vertex-7];
91
       attribs[8*vertex+2] = attribs[8*vertex-6];
92
       attribs[8*vertex+3] = attribs[8*vertex-5];
93
       attribs[8*vertex+4] = attribs[8*vertex-4];
94
       attribs[8*vertex+5] = attribs[8*vertex-3];
95
       attribs[8*vertex+6] = attribs[8*vertex-2];
96
       attribs[8*vertex+7] = attribs[8*vertex-1];
97

    
98
       vertex++;
99
       }
100

    
101
     return vertex;
102
     }
103

    
104
///////////////////////////////////////////////////////////////////////////////////////////////////
105

    
106
  private void buildGrid(float[] attribs)
107
     {
108
     boolean lastBlockIsNE = false;
109
     boolean currentBlockIsNE;
110
     int vertex = 0;
111

    
112
     float x,y;
113
     final float X = 1.0f/mCols;
114
     final float Y = 1.0f/mRows;
115

    
116
     //android.util.Log.d("MeshFlat", "buildGrid");
117

    
118
     y = 0.0f;
119

    
120
     for(int row=0; row<mRows; row++)
121
       {
122
       x = 0.0f;
123

    
124
       for(int col=0; col<mCols; col++)
125
         {
126
         currentBlockIsNE = (2*row<=mRows-1)^(2*col<=mCols-1);
127

    
128
         if( col==0 || (lastBlockIsNE^currentBlockIsNE) )
129
           {
130
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs);
131
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?0:Y), attribs);
132
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs);
133
           if( lastBlockIsNE^currentBlockIsNE)  vertex = repeatLast(vertex,attribs);
134
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?Y:0), attribs);
135
           }
136
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?0:Y), attribs);
137
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?Y:0), attribs);
138

    
139
         lastBlockIsNE = currentBlockIsNE;
140
         x+=X;
141
         }
142

    
143
       y+=Y;
144
       }
145

    
146
     //android.util.Log.d("MeshFlat", "buildGrid done");
147
     }
148

    
149
///////////////////////////////////////////////////////////////////////////////////////////////////
150
/*
151
  private static String debug(float[] val, int stop)
152
     {
153
     String ret="";
154

    
155
     for(int i=0; i<val.length; i++)
156
        {
157
        if( i%stop==0 ) ret+="\n";
158
        ret+=(" "+val[i]);
159
        }
160

    
161
     return ret;
162
     }
163
*/
164

    
165
///////////////////////////////////////////////////////////////////////////////////////////////////
166
// PUBLIC API
167
///////////////////////////////////////////////////////////////////////////////////////////////////
168
/**
169
 * Creates the underlying grid of vertices, normals and texture coords.
170
 *
171
 * @param cols Number of columns in the grid.
172
 * @param rows Number of rows in the grid.
173
 */
174
 public MeshFlat(int cols, int rows)
175
    {
176
    super(0.0f);
177
    computeNumberOfVertices(cols,rows);
178

    
179
    float[] attribs= new float[(POS_DATA_SIZE+NOR_DATA_SIZE+TEX_DATA_SIZE)*numVertices];
180

    
181
    buildGrid(attribs);
182

    
183
    //android.util.Log.e("MeshFlat", "dataLen="+numVertices);
184
    //android.util.Log.d("MeshFlat", "attribs: "+debug(attribs,8) );
185

    
186
    if( remainingVert!=0 )
187
      android.util.Log.d("MeshFlat", "remainingVert " +remainingVert );
188

    
189
    setData(numVertices, attribs);
190
    }
191
 }
(3-3/3)