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Revision da7ce0d8

Added by LeszekKoltunski over 8 years ago

Fix javadoc errors

View differences:

src/main/java/org/distorted/library/DistortedBitmap.java
46 46
 *       
47 47
 * @param width  width of the DistortedBitmap, in pixels.
48 48
 * @param height height of the DistortedBitmap, in pixels.
49
 * @param size Horizontal size of the distortion grid. 2<=size&lt;256.
49
 * @param gridSize Horizontal size of the distortion grid. 2<=size&lt;256.
50 50
 */
51 51
   public DistortedBitmap(int width, int height, int gridSize)
52 52
     {     
......
71 71
 * The dimensions of the created DistortedBitmap object are the same like that of the passed Bitmap.
72 72
 *       
73 73
 * @param bmp The android.graphics.Bitmap object to apply effects to and display.
74
 * @param size Horizontal size of the distortion grid. 1<=size&lt;256.
74
 * @param gridSize Horizontal size of the distortion grid. 1<=size&lt;256.
75 75
 */
76 76
   public DistortedBitmap(Bitmap bmp, int gridSize)
77 77
     {
src/main/java/org/distorted/library/DistortedNode.java
333 333
 * Adds a new child to the last position in the list of our Node's children.
334 334
 * 
335 335
 * @param node The new Node to add.
336
 * @return <code>true</code> if we successfully added the new child.
337 336
 */
338 337
  public synchronized void attach(DistortedNode node)
339 338
    {
src/main/java/org/distorted/library/DistortedObject.java
1081 1081
/**
1082 1082
 * Makes a certain sub-region of the Bitmap smoothly change its transparency level.
1083 1083
 * 
1084
 * See {@link #alpha(int, Float4D, Float2D, int, float)}
1084
 * See {@link #alpha(Interpolator1D, Float4D, Float2D)}
1085 1085
 */
1086 1086
  public long smooth_alpha(Interpolator1D a, Float4D region, Float2D point)
1087 1087
    {
......
1092 1092
/**
1093 1093
 * Makes a certain sub-region of the Bitmap smoothly change its transparency level.
1094 1094
 * 
1095
 * See {@link #alpha(int, Float4D, Interpolator2D, int, float)}
1095
 * See {@link #alpha(float, Float4D, Interpolator2D, int, float)}
1096 1096
 */
1097 1097
  public long smooth_alpha(float alpha, Float4D region, Interpolator2D i, int duration, float count)
1098 1098
    {
......
1109 1109
/**
1110 1110
 * Makes a certain sub-region of the Bitmap smoothly change its transparency level.
1111 1111
 * 
1112
 * See {@link #alpha(int, Float4D, Float2D, int, float)}
1112
 * See {@link #alpha(float, Float4D, Float2D, int, float)}
1113 1113
 */
1114 1114
  public long smooth_alpha(float alpha, Float4D region, Float2D point, int duration, float count)
1115 1115
    {
......
1126 1126
/**
1127 1127
 * Makes a certain sub-region of the Bitmap smoothly change its transparency level.
1128 1128
 * 
1129
 * See {@link #alpha(int, Float4D, Float2D)}
1129
 * See {@link #alpha(float, Float4D, Float2D)}
1130 1130
 */
1131 1131
  public long smooth_alpha(float alpha, Float4D region, Float2D point)
1132 1132
    {

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