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library / src / main / java / org / distorted / library / effect / PostprocessEffectGlow.java @ da9b3f07

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2017 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.effect;
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import org.distorted.library.type.Data1D;
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import org.distorted.library.type.Data4D;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Dynamic4D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class PostprocessEffectGlow extends PostprocessEffect
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  {
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  private static final float[] UNITIES         = new float[] {0.0f};
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  private static final int DIMENSION           = 5;
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  private static final boolean SUPPORTS_CENTER = false;
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  private static final boolean SUPPORTS_REGION = false;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Make the object glow with a specific color and a halo of specific radius.
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 *
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 * @param radius The 'strength' if the effect, in pixels. 0 = no halo, 10 = halo of roughly 10 pixels
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 *               around the whole object.
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 * @param color  RGBA of the color with which to draw the glow.
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 */
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  public PostprocessEffectGlow(Data1D radius, Data4D color)
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    {
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    super(EffectName.GLOW,DIMENSION,SUPPORTS_CENTER,SUPPORTS_REGION,UNITIES);
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    if( radius instanceof Dynamic1D)
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      {
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      mDynamic0 = (Dynamic1D)radius;
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      }
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    else if ( radius instanceof Static1D )
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      {
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      mStatic0  = (Static1D)radius;
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      }
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    if( color instanceof Dynamic4D)
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      {
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      mDynamic1 = (Dynamic4D)color;
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      }
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    else if ( color instanceof Static4D)
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      {
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      mStatic1  = (Static4D)color;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
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    {
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    if( mDynamic1!=null )
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      {
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      mDynamic1.interpolateMain(uniforms,index+1,currentDuration,step);
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      }
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    else
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      {
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      uniforms[index+1] = ((Static4D)mStatic1).getX();
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      uniforms[index+2] = ((Static4D)mStatic1).getY();
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      uniforms[index+3] = ((Static4D)mStatic1).getZ();
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      uniforms[index+4] = ((Static4D)mStatic1).getW();
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      }
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    if( mDynamic0!=null )
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      {
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      return mDynamic0.interpolateMain(uniforms,index,currentDuration,step);
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      }
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    else
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      {
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      uniforms[index  ] = ((Static1D)mStatic0).getX();
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      return false;
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      }
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    }
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  }
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