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Revision dac831c1

Added by Leszek Koltunski about 7 years ago

Beginning of support for actual Transform Feedback.

View differences:

src/main/java/org/distorted/library/EffectQueueVertex.java
151 151
      }
152 152
    }
153 153

  
154
///////////////////////////////////////////////////////////////////////////////////////////////////
155

  
156
  static synchronized void sendZero()
157
    {
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    GLES30.glUniform1i( mNumEffectsH, 0);
159
    }
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154 161
///////////////////////////////////////////////////////////////////////////////////////////////////
155 162
// Do various post-processing on already computed effects.
156 163
// 1) here unlike in the fragment queue, we don't have to multiply the points by ModelView matrix because that gets done in the shader.

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