Revision e0a16874
Added by Leszek Koltunski over 9 years ago
| src/main/java/org/distorted/library/DistortedObject.java | ||
|---|---|---|
| 29 | 29 |
*/ |
| 30 | 30 |
public abstract class DistortedObject |
| 31 | 31 |
{
|
| 32 |
private static float[] mViewMatrix = new float[16]; |
|
| 32 |
private static final Float2D mZero2D = new Float2D(0,0); |
|
| 33 |
private static final Float3D mZero3D = new Float3D(0,0,0); |
|
| 34 |
|
|
| 35 |
private static float[] mViewMatrix = new float[16]; |
|
| 33 | 36 |
|
| 34 | 37 |
protected EffectQueueMatrix mM; |
| 35 | 38 |
protected EffectQueueFragment mF; |
| ... | ... | |
| 468 | 471 |
/** |
| 469 | 472 |
* Moves the Object by a vector that changes in time as interpolated by the Interpolator. |
| 470 | 473 |
* |
| 471 |
* @param di 3-dimensional Interpolator which at any given time will return a Float3D
|
|
| 472 |
* representing the current coordinates of the vector we want to move the Object with. |
|
| 473 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 474 |
* @param vector 3-dimensional Interpolator which at any given time will return a Float3D
|
|
| 475 |
* representing the current coordinates of the vector we want to move the Object with.
|
|
| 476 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 474 | 477 |
*/ |
| 475 |
public long move(Interpolator3D di)
|
|
| 478 |
public long move(Interpolator3D vector)
|
|
| 476 | 479 |
{
|
| 477 |
return mM.add(EffectNames.MOVE,null,di);
|
|
| 480 |
return mM.add(EffectNames.MOVE,vector);
|
|
| 478 | 481 |
} |
| 479 | 482 |
|
| 480 | 483 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 481 | 484 |
/** |
| 482 |
* Moves the Bitmap by a vector that smoothly changes from (0,0,0) to (x,y,z).
|
|
| 485 |
* Moves the Object by a vector that smoothly changes from (0,0,0) to (x,y,z).
|
|
| 483 | 486 |
* |
| 484 | 487 |
* @param x The x-coordinate of the vector we want to move the Object with. |
| 485 | 488 |
* @param y The y-coordinate of the vector we want to move the Object with. |
| ... | ... | |
| 495 | 498 |
di.add(new Float3D(0.0f,0.0f,0.0f)); |
| 496 | 499 |
di.add(new Float3D(x,y,z)); |
| 497 | 500 |
|
| 498 |
return mM.add(EffectNames.MOVE,null,di);
|
|
| 501 |
return mM.add(EffectNames.MOVE,di);
|
|
| 499 | 502 |
} |
| 500 | 503 |
|
| 501 | 504 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 502 | 505 |
/** |
| 503 |
* Moves the Bitmap by vector (x,y,z) immediately.
|
|
| 506 |
* Moves the Object by vector (x,y,z) immediately.
|
|
| 504 | 507 |
* |
| 505 | 508 |
* @param x The x-coordinate of the vector we want to move the Object with. |
| 506 | 509 |
* @param y The y-coordinate of the vector we want to move the Object with. |
| ... | ... | |
| 509 | 512 |
*/ |
| 510 | 513 |
public long move(float x,float y,float z) |
| 511 | 514 |
{
|
| 512 |
return mM.add(EffectNames.MOVE,0.0f,0.0f,0.0f,x,y,z,0.0f);
|
|
| 515 |
return mM.add(EffectNames.MOVE,mZero3D,x,y,z,0.0f);
|
|
| 513 | 516 |
} |
| 514 | 517 |
|
| 515 | 518 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 517 | 520 |
/** |
| 518 | 521 |
* Scales the Object by factors that change in time as returned by the Interpolator. |
| 519 | 522 |
* |
| 520 |
* @param di 3-dimensional Interpolator which at any given time returns a Float3D
|
|
| 521 |
* representing the current x- , y- and z- scale factors. |
|
| 522 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 523 |
* @param scale 3-dimensional Interpolator which at any given time returns a Float3D
|
|
| 524 |
* representing the current x- , y- and z- scale factors.
|
|
| 525 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 523 | 526 |
*/ |
| 524 |
public long scale(Interpolator3D di)
|
|
| 527 |
public long scale(Interpolator3D scale)
|
|
| 525 | 528 |
{
|
| 526 |
return mM.add(EffectNames.SCALE,null,di);
|
|
| 529 |
return mM.add(EffectNames.SCALE,scale);
|
|
| 527 | 530 |
} |
| 528 | 531 |
|
| 529 | 532 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 546 | 549 |
di.add(new Float3D(1.0f,1.0f,1.0f)); |
| 547 | 550 |
di.add(new Float3D(xscale,yscale,zscale)); |
| 548 | 551 |
|
| 549 |
return mM.add(EffectNames.SCALE,null,di);
|
|
| 552 |
return mM.add(EffectNames.SCALE,di);
|
|
| 550 | 553 |
} |
| 551 | 554 |
|
| 552 | 555 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 561 | 564 |
*/ |
| 562 | 565 |
public long scale(float xscale,float yscale,float zscale) |
| 563 | 566 |
{
|
| 564 |
return mM.add(EffectNames.SCALE,0.0f,0.0f,0.0f,xscale,yscale,zscale,0.0f);
|
|
| 567 |
return mM.add(EffectNames.SCALE,mZero3D,xscale,yscale,zscale,0.0f);
|
|
| 565 | 568 |
} |
| 566 | 569 |
|
| 567 | 570 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 574 | 577 |
*/ |
| 575 | 578 |
public long scale(float scale) |
| 576 | 579 |
{
|
| 577 |
return mM.add(EffectNames.SCALE,0.0f,0.0f,0.0f,scale,scale,scale,0.0f);
|
|
| 580 |
return mM.add(EffectNames.SCALE,mZero3D,scale,scale,scale,0.0f);
|
|
| 578 | 581 |
} |
| 579 | 582 |
|
| 580 | 583 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 582 | 585 |
/** |
| 583 | 586 |
* Rotates the Object around a (possibly moving) point, with angle and axis that change in time. |
| 584 | 587 |
* |
| 585 |
* @param i 3-dimensional Interpolator which at any given time will return the current center of
|
|
| 586 |
* the rotation |
|
| 587 |
* @param v 4-dimensional Interpolator which at any given time will return a Float4D
|
|
| 588 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form.
|
|
| 589 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 588 |
* @param center 3-dimensional Interpolator which at any given time will return the current center
|
|
| 589 |
* of the rotation
|
|
| 590 |
* @param angleAxis 4-dimensional Interpolator which at any given time will return a Float4D
|
|
| 591 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form.
|
|
| 592 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 590 | 593 |
*/ |
| 591 |
public long rotate(Interpolator3D i, Interpolator4D v)
|
|
| 594 |
public long rotate(Interpolator3D center, Interpolator4D angleAxis)
|
|
| 592 | 595 |
{
|
| 593 |
return mM.add(EffectNames.ROTATE, i, v);
|
|
| 596 |
return mM.add(EffectNames.ROTATE, center, angleAxis);
|
|
| 594 | 597 |
} |
| 595 | 598 |
|
| 596 | 599 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 597 | 600 |
/** |
| 598 | 601 |
* Rotates the Object around a static point, with angle and axis that change in time. |
| 599 | 602 |
* |
| 600 |
* @param point Center of the rotation
|
|
| 601 |
* @param v 4-dimensional Interpolator which at any given time will return a Float4D
|
|
| 602 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form.
|
|
| 603 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 603 |
* @param center Center of the rotation
|
|
| 604 |
* @param angleAxis 4-dimensional Interpolator which at any given time will return a Float4D
|
|
| 605 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form.
|
|
| 606 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 604 | 607 |
*/ |
| 605 |
public long rotate(Float3D point, Interpolator4D v)
|
|
| 608 |
public long rotate(Float3D center, Interpolator4D angleAxis)
|
|
| 606 | 609 |
{
|
| 607 |
return mM.add(EffectNames.ROTATE, point.x, point.y, point.z , v);
|
|
| 610 |
return mM.add(EffectNames.ROTATE, center , angleAxis);
|
|
| 608 | 611 |
} |
| 609 | 612 |
|
| 610 | 613 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 612 | 615 |
* Rotates the Object around a static point, with angle that changes in time, around axis |
| 613 | 616 |
* (axisX, axisY, axisZ). |
| 614 | 617 |
* |
| 615 |
* @param point Center of the rotation
|
|
| 616 |
* @param v 1-dimensional Interpolator which at any given time will return the current rotation
|
|
| 617 |
* angle. |
|
| 618 |
* @param axisX Rotation vector: x-coordinate |
|
| 619 |
* @param axisY Rotation vector: y-coordinate
|
|
| 620 |
* @param axisZ Rotation vector: z-coordinate
|
|
| 621 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 622 |
*/ |
|
| 623 |
public long rotate(Float3D point, Interpolator1D v, float axisX, float axisY, float axisZ)
|
|
| 618 |
* @param center Center of the rotation
|
|
| 619 |
* @param angle 1-dimensional Interpolator which at any given time will return the current rotation
|
|
| 620 |
* angle.
|
|
| 621 |
* @param axisX Rotation vector: x-coordinate
|
|
| 622 |
* @param axisY Rotation vector: y-coordinate
|
|
| 623 |
* @param axisZ Rotation vector: z-coordinate
|
|
| 624 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 625 |
*/ |
|
| 626 |
public long rotate(Float3D center, Interpolator1D angle, float axisX, float axisY, float axisZ)
|
|
| 624 | 627 |
{
|
| 625 |
return mM.add(EffectNames.ROTATE, point.x, point.y, point.z , v, axisX, axisY, axisZ);
|
|
| 628 |
return mM.add(EffectNames.ROTATE, center , angle, axisX, axisY, axisZ);
|
|
| 626 | 629 |
} |
| 627 | 630 |
|
| 628 | 631 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 630 | 633 |
* Rotates the Object around a (possibly moving) point, with angle that changes in time. |
| 631 | 634 |
* Axis of rotation is the vector (0,0,1), i.e. a vector normal to the screen surface. |
| 632 | 635 |
* |
| 633 |
* @param i 3-dimensional Interpolator which at any given time will return the current center
|
|
| 634 |
* of the rotation. |
|
| 635 |
* @param a 1-dimensional Interpolator which returns the current rotation angle.
|
|
| 636 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 636 |
* @param center 3-dimensional Interpolator which at any given time will return the current center
|
|
| 637 |
* of the rotation.
|
|
| 638 |
* @param angle 1-dimensional Interpolator which returns the current rotation angle.
|
|
| 639 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 637 | 640 |
*/ |
| 638 |
public long rotate(Interpolator3D i, Interpolator1D a)
|
|
| 641 |
public long rotate(Interpolator3D center, Interpolator1D angle)
|
|
| 639 | 642 |
{
|
| 640 |
return mM.add(EffectNames.ROTATE, i, a, 0.0f,0.0f,1.0f);
|
|
| 643 |
return mM.add(EffectNames.ROTATE, center, angle, 0.0f,0.0f,1.0f);
|
|
| 641 | 644 |
} |
| 642 | 645 |
|
| 643 | 646 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 645 | 648 |
* Rotates the Object around a constant point, with angle that changes in time. |
| 646 | 649 |
* Axis of rotation is the vector (0,0,1), i.e. a vector normal to the screen surface. |
| 647 | 650 |
* |
| 648 |
* @param point Coordinates of the Point we are rotating around.
|
|
| 651 |
* @param center Coordinates of the Point we are rotating around.
|
|
| 649 | 652 |
* @param angle Angle that we want to rotate the Bitmap to. Unit: degrees |
| 650 | 653 |
* @param duration Time, in milliseconds, it takes to complete one rotation from 0 to 'angle' degrees. |
| 651 | 654 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 652 | 655 |
*/ |
| 653 |
public long rotate(Float3D point, int angle, int duration)
|
|
| 656 |
public long rotate(Float3D center, int angle, int duration)
|
|
| 654 | 657 |
{
|
| 655 | 658 |
Interpolator1D di = new Interpolator1D(); |
| 656 | 659 |
di.setCount(0.5f); |
| ... | ... | |
| 658 | 661 |
di.add(new Float1D( 0)); |
| 659 | 662 |
di.add(new Float1D(angle)); |
| 660 | 663 |
|
| 661 |
return mM.add(EffectNames.ROTATE,point.x,point.y,point.z, di, 0.0f,0.0f,1.0f);
|
|
| 664 |
return mM.add(EffectNames.ROTATE, center, di, 0.0f,0.0f,1.0f);
|
|
| 662 | 665 |
} |
| 663 | 666 |
|
| 664 | 667 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 666 | 669 |
* Rotates the Object immediately by 'angle' degrees around point p. |
| 667 | 670 |
* Axis of rotation is given by the last 3 floats. |
| 668 | 671 |
* |
| 669 |
* @param point Coordinates of the Point we are rotating around.
|
|
| 670 |
* @param angle Angle that we want to rotate the Bitmap to. Unit: degrees |
|
| 671 |
* @param axisX Axis of rotation: x-coordinate |
|
| 672 |
* @param axisY Axis of rotation: y-coordinate |
|
| 673 |
* @param axisZ Axis of rotation: z-coordinate |
|
| 674 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 675 |
*/ |
|
| 676 |
public long rotate(Float3D point, float angle, float axisX, float axisY, float axisZ)
|
|
| 672 |
* @param center Coordinates of the Point we are rotating around.
|
|
| 673 |
* @param angle Angle that we want to rotate the Bitmap to. Unit: degrees
|
|
| 674 |
* @param axisX Axis of rotation: x-coordinate
|
|
| 675 |
* @param axisY Axis of rotation: y-coordinate
|
|
| 676 |
* @param axisZ Axis of rotation: z-coordinate
|
|
| 677 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 678 |
*/ |
|
| 679 |
public long rotate(Float3D center, float angle, float axisX, float axisY, float axisZ)
|
|
| 677 | 680 |
{
|
| 678 |
return mM.add(EffectNames.ROTATE, point.x, point.y, point.z, angle, axisX, axisY, axisZ);
|
|
| 681 |
return mM.add(EffectNames.ROTATE, center, angle, axisX, axisY, axisZ);
|
|
| 679 | 682 |
} |
| 680 | 683 |
|
| 681 | 684 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 682 | 685 |
/** |
| 683 | 686 |
* Rotates the Object immediately by 'angle' degrees around point p. |
| 684 | 687 |
* |
| 685 |
* @param point Coordinates of the Point we are rotating around.
|
|
| 688 |
* @param center Coordinates of the Point we are rotating around.
|
|
| 686 | 689 |
* @param angle The angle that we want to rotate the Bitmap to. Unit: degrees |
| 687 | 690 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 688 | 691 |
*/ |
| 689 |
public long rotate(Float3D point, int angle)
|
|
| 692 |
public long rotate(Float3D center, int angle)
|
|
| 690 | 693 |
{
|
| 691 |
return mM.add(EffectNames.ROTATE,point.x,point.y,point.z,angle,0.0f,0.0f,1.0f);
|
|
| 694 |
return mM.add(EffectNames.ROTATE, center, angle,0.0f,0.0f,1.0f);
|
|
| 692 | 695 |
} |
| 693 | 696 |
|
| 694 | 697 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 696 | 699 |
/** |
| 697 | 700 |
* Rotates the Object immediately by quaternion (qX,qY,qZ,qW). |
| 698 | 701 |
* |
| 699 |
* @param point Coordinates of the Point we are rotating around.
|
|
| 700 |
* @param qX Quaternion: x-coordinate |
|
| 701 |
* @param qY Quaternion: y-coordinate |
|
| 702 |
* @param qZ Quaternion: z-coordinate |
|
| 703 |
* @param qW Quaternion: w-coordinate |
|
| 704 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 705 |
*/ |
|
| 706 |
public long quaternion(Float3D point, float qX, float qY, float qZ, float qW)
|
|
| 702 |
* @param center Coordinates of the Point we are rotating around.
|
|
| 703 |
* @param qX Quaternion: x-coordinate
|
|
| 704 |
* @param qY Quaternion: y-coordinate
|
|
| 705 |
* @param qZ Quaternion: z-coordinate
|
|
| 706 |
* @param qW Quaternion: w-coordinate
|
|
| 707 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 708 |
*/ |
|
| 709 |
public long quaternion(Float3D center, float qX, float qY, float qZ, float qW)
|
|
| 707 | 710 |
{
|
| 708 |
return mM.add(EffectNames.QUATERNION,point.x,point.y,point.z,qX,qY,qZ,qW);
|
|
| 711 |
return mM.add(EffectNames.QUATERNION,center,qX,qY,qZ,qW);
|
|
| 709 | 712 |
} |
| 710 | 713 |
|
| 711 | 714 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 712 | 715 |
/** |
| 713 | 716 |
* Rotates the Object by a quaternion that's at the moment returned by the InterpolatorQuat. |
| 714 | 717 |
* |
| 715 |
* @param point Coordinates of the Point we are rotating around.
|
|
| 716 |
* @param iq Interpolator that's going to, at any given moment, return a quaternion.
|
|
| 717 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 718 |
* @param center Coordinates of the Point we are rotating around.
|
|
| 719 |
* @param quat Interpolator that's going to, at any given moment, return a quaternion.
|
|
| 720 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 718 | 721 |
*/ |
| 719 |
public long quaternion(Float3D point, InterpolatorQuat iq)
|
|
| 722 |
public long quaternion(Float3D center, InterpolatorQuat quat)
|
|
| 720 | 723 |
{
|
| 721 |
return mM.add(EffectNames.QUATERNION,point.x,point.y,point.z,iq);
|
|
| 724 |
return mM.add(EffectNames.QUATERNION, center, quat);
|
|
| 722 | 725 |
} |
| 723 | 726 |
|
| 724 | 727 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 725 | 728 |
/** |
| 726 | 729 |
* Rotates the Object around a moving point by a quaternion that's at the moment returned by the InterpolatorQuat. |
| 727 | 730 |
* |
| 728 |
* @param i Interpolator that returns the current center of rotation. |
|
| 729 |
* @param iq Interpolator that's going to, at any given moment, return a quaternion representing the current rotation. |
|
| 730 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 731 |
* @param center Interpolator that returns the current center of rotation. |
|
| 732 |
* @param quat Interpolator that's going to, at any given moment, return a quaternion representing |
|
| 733 |
* the current rotation. |
|
| 734 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 731 | 735 |
*/ |
| 732 |
public long quaternion(Interpolator3D i, InterpolatorQuat iq)
|
|
| 736 |
public long quaternion(Interpolator3D center, InterpolatorQuat quat)
|
|
| 733 | 737 |
{
|
| 734 |
return mM.add(EffectNames.QUATERNION,i,iq);
|
|
| 738 |
return mM.add(EffectNames.QUATERNION,center,quat);
|
|
| 735 | 739 |
} |
| 736 | 740 |
|
| 737 | 741 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 740 | 744 |
* Shears the Object. If the Interpolator is 1D, it will shear along the X-axis. 2D Interpolator adds |
| 741 | 745 |
* shearing along the Y-axis, 3D one along Z axis. |
| 742 | 746 |
* |
| 743 |
* @param point Center of shearing, i.e. the point which stays unmoved.
|
|
| 744 |
* @param di 1- 2- or 3D Interpolator which, at any given point, returns the ordered 1-, 2-
|
|
| 745 |
* or 3-tuple of shear factors. |
|
| 746 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 747 |
* @param center Center of shearing, i.e. the point which stays unmoved.
|
|
| 748 |
* @param shear 1- 2- or 3D Interpolator which, at any given point, returns the ordered 1-, 2-
|
|
| 749 |
* or 3-tuple of shear factors.
|
|
| 750 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 747 | 751 |
*/ |
| 748 |
public long shear(Float3D point, Interpolator di)
|
|
| 752 |
public long shear(Float3D center, Interpolator shear)
|
|
| 749 | 753 |
{
|
| 750 |
return mM.add(EffectNames.SHEAR, point.x, point.y, point.z, di);
|
|
| 754 |
return mM.add(EffectNames.SHEAR, center, shear);
|
|
| 751 | 755 |
} |
| 752 | 756 |
|
| 753 | 757 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 754 | 758 |
/** |
| 755 | 759 |
* Shears the Object in 3D. Order: first X shearing, then Y, then Z. |
| 756 | 760 |
* |
| 757 |
* @param point Center of shearing, i.e. the point which stays unmoved.
|
|
| 758 |
* @param vector ordered 3-tuple (x-degree, y-degree, z-degree) of shearing (tangent of the angle with
|
|
| 761 |
* @param center Center of shearing, i.e. the point which stays unmoved.
|
|
| 762 |
* @param shear ordered 3-tuple (x-degree, y-degree, z-degree) of shearing (tangent of the angle with
|
|
| 759 | 763 |
* which the X,Y and Z axis get slanted) |
| 760 | 764 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 761 | 765 |
*/ |
| 762 |
public long shear(Float3D point, Float3D vector)
|
|
| 766 |
public long shear(Float3D center, Float3D shear)
|
|
| 763 | 767 |
{
|
| 764 | 768 |
Interpolator3D di = new Interpolator3D(); |
| 765 | 769 |
di.setCount(0.5f); |
| 766 | 770 |
di.setDuration(0); |
| 767 | 771 |
di.add(new Float3D(0.0f,0.0f,0.0f)); |
| 768 |
di.add(vector);
|
|
| 772 |
di.add(shear);
|
|
| 769 | 773 |
|
| 770 |
return mM.add(EffectNames.SHEAR, point.x, point.y, point.z, di );
|
|
| 774 |
return mM.add(EffectNames.SHEAR, center, di );
|
|
| 771 | 775 |
} |
| 772 | 776 |
|
| 773 | 777 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 778 | 782 |
* Creates macroblocks at and around point defined by the Interpolator2D and the Region. |
| 779 | 783 |
* Size of the macroblocks at any given time is returned by the Interpolator1D. |
| 780 | 784 |
* |
| 781 |
* @param a 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
| 785 |
* @param size 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
| 782 | 786 |
* @param region Region this Effect is limited to. |
| 783 | 787 |
* Null here means 'apply the effect to the whole Bitmap'. |
| 784 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 788 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 785 | 789 |
* current center of the effect. |
| 786 | 790 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 787 | 791 |
*/ |
| 788 |
public long macroblock(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
| 792 |
public long macroblock(Interpolator1D size, Float4D region, Interpolator2D center)
|
|
| 789 | 793 |
{
|
| 790 |
return mF.add(EffectNames.MACROBLOCK, a, region, i);
|
|
| 794 |
return mF.add(EffectNames.MACROBLOCK, size, region, center);
|
|
| 791 | 795 |
} |
| 792 | 796 |
|
| 793 | 797 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 797 | 801 |
* <p> |
| 798 | 802 |
* The difference between this and the previous method is that here the center of the Effect stays constant. |
| 799 | 803 |
* |
| 800 |
* @param a 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
| 804 |
* @param size 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
| 801 | 805 |
* @param region Region this Effect is limited to. |
| 802 | 806 |
* Null here means 'apply the effect to the whole Bitmap'. |
| 803 |
* @param point Center of the Effect.
|
|
| 807 |
* @param center Center of the Effect.
|
|
| 804 | 808 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 805 | 809 |
*/ |
| 806 |
public long macroblock(Interpolator1D a, Float4D region, Float2D point)
|
|
| 810 |
public long macroblock(Interpolator1D size, Float4D region, Float2D center)
|
|
| 807 | 811 |
{
|
| 808 |
return mF.add(EffectNames.MACROBLOCK, a, region, point.x, point.y);
|
|
| 812 |
return mF.add(EffectNames.MACROBLOCK, size, region, center);
|
|
| 809 | 813 |
} |
| 810 | 814 |
|
| 811 | 815 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 819 | 823 |
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see. |
| 820 | 824 |
* @param region Region this Effect is limited to. |
| 821 | 825 |
* Null here means 'apply the effect to the whole Bitmap'. |
| 822 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 826 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 823 | 827 |
* current center of the effect. |
| 824 | 828 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 825 | 829 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
| 826 | 830 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 827 | 831 |
*/ |
| 828 |
public long macroblock(int pixels, Float4D region, Interpolator2D i, int duration, float count)
|
|
| 832 |
public long macroblock(int pixels, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 829 | 833 |
{
|
| 830 | 834 |
Interpolator1D di = new Interpolator1D(); |
| 831 | 835 |
di.setCount(count); |
| ... | ... | |
| 833 | 837 |
di.add(new Float1D(1)); |
| 834 | 838 |
di.add(new Float1D(pixels)); |
| 835 | 839 |
|
| 836 |
return mF.add(EffectNames.MACROBLOCK, di, region, i);
|
|
| 840 |
return mF.add(EffectNames.MACROBLOCK, di, region, center);
|
|
| 837 | 841 |
} |
| 838 | 842 |
|
| 839 | 843 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 849 | 853 |
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see. |
| 850 | 854 |
* @param region Region this Effect is limited to. |
| 851 | 855 |
* Null here means 'apply the effect to the whole Bitmap'. |
| 852 |
* @param point Center of the Effect.
|
|
| 856 |
* @param center Center of the Effect.
|
|
| 853 | 857 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 854 | 858 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
| 855 | 859 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 856 | 860 |
*/ |
| 857 |
public long macroblock(int pixels, Float4D region, Float2D point, int duration, float count)
|
|
| 861 |
public long macroblock(int pixels, Float4D region, Float2D center, int duration, float count)
|
|
| 858 | 862 |
{
|
| 859 | 863 |
Interpolator1D di = new Interpolator1D(); |
| 860 | 864 |
di.setCount(count); |
| ... | ... | |
| 862 | 866 |
di.add(new Float1D(1)); |
| 863 | 867 |
di.add(new Float1D(pixels)); |
| 864 | 868 |
|
| 865 |
return mF.add(EffectNames.MACROBLOCK, di, region, point.x, point.y);
|
|
| 869 |
return mF.add(EffectNames.MACROBLOCK, di, region, center);
|
|
| 866 | 870 |
} |
| 867 | 871 |
|
| 868 | 872 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 869 | 873 |
/** |
| 870 |
* Creates macroblocks on the whole Bitmap.
|
|
| 874 |
* Creates macroblocks on the whole Object.
|
|
| 871 | 875 |
* <p> |
| 872 | 876 |
* The macroblocks change in size; at time 0 there are none, and after 'duration/2' milliseconds |
| 873 | 877 |
* they are of (pixels X pixels) size; after 'duration' milliseconds there are again none (i.e. their |
| ... | ... | |
| 889 | 893 |
di.add(new Float1D(1)); |
| 890 | 894 |
di.add(new Float1D(pixels)); |
| 891 | 895 |
|
| 892 |
return mF.add(EffectNames.MACROBLOCK, di, null, 0.0f, 0.0f);
|
|
| 896 |
return mF.add(EffectNames.MACROBLOCK, di, null, mZero2D);
|
|
| 893 | 897 |
} |
| 894 | 898 |
|
| 895 | 899 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 896 | 900 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 897 | 901 |
// CHROMA |
| 898 | 902 |
/** |
| 899 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
| 903 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
| 900 | 904 |
* |
| 901 |
* @param t 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
| 905 |
* @param blend 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
| 902 | 906 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color |
| 903 | 907 |
* @param color Color to mix. (1,0,0) is RED. |
| 904 | 908 |
* @param region Region this Effect is limited to. |
| 905 | 909 |
* Null here means 'apply the Effect to the whole Bitmap'. |
| 906 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing
|
|
| 910 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing
|
|
| 907 | 911 |
* the current center of the effect. |
| 908 | 912 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 909 | 913 |
*/ |
| 910 |
public long chroma(Interpolator1D t, Float3D color, Float4D region, Interpolator2D i)
|
|
| 914 |
public long chroma(Interpolator1D blend, Float3D color, Float4D region, Interpolator2D center)
|
|
| 911 | 915 |
{
|
| 912 |
return mF.add(EffectNames.CHROMA, t, color, region, i);
|
|
| 916 |
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
| 913 | 917 |
} |
| 914 | 918 |
|
| 915 | 919 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 916 | 920 |
/** |
| 917 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
| 921 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
| 918 | 922 |
* <p> |
| 919 | 923 |
* Here the center of the Effect stays constant. |
| 920 | 924 |
* |
| 921 |
* @param t 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
| 925 |
* @param blend 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
| 922 | 926 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color |
| 923 | 927 |
* @param color Color to mix. (1,0,0) is RED. |
| 924 | 928 |
* @param region Region this Effect is limited to. |
| 925 | 929 |
* Null here means 'apply the Effect to the whole Bitmap'. |
| 926 |
* @param point Center of the Effect.
|
|
| 930 |
* @param center Center of the Effect.
|
|
| 927 | 931 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 928 | 932 |
*/ |
| 929 |
public long chroma(Interpolator1D t, Float3D color, Float4D region, Float2D point)
|
|
| 933 |
public long chroma(Interpolator1D blend, Float3D color, Float4D region, Float2D center)
|
|
| 930 | 934 |
{
|
| 931 |
return mF.add(EffectNames.CHROMA, t, color, region, point.x, point.y);
|
|
| 935 |
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
| 932 | 936 |
} |
| 933 | 937 |
|
| 934 | 938 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 935 | 939 |
/** |
| 936 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
| 940 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
| 937 | 941 |
* |
| 938 |
* @param t Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
| 942 |
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
| 939 | 943 |
* pixel = (1-t)*pixel + t*color |
| 940 | 944 |
* @param color Color to mix. (1,0,0) is RED. |
| 941 | 945 |
* @param region Region this Effect is limited to. |
| 942 | 946 |
* Null here means 'apply the Effect to the whole Bitmap'. |
| 943 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 947 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 944 | 948 |
* current center of the effect. |
| 945 | 949 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 946 | 950 |
*/ |
| 947 |
public long chroma(float t, Float3D color, Float4D region, Interpolator2D i)
|
|
| 951 |
public long chroma(float blend, Float3D color, Float4D region, Interpolator2D center)
|
|
| 948 | 952 |
{
|
| 949 |
return mF.add(EffectNames.CHROMA, t, color, region, i);
|
|
| 953 |
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
| 950 | 954 |
} |
| 951 | 955 |
|
| 952 | 956 |
///// ////////////////////////////////////////////////////////////////////////////////////////////// |
| 953 | 957 |
/** |
| 954 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
| 958 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
| 955 | 959 |
* <p> |
| 956 | 960 |
* Here the center of the Effect stays constant. |
| 957 | 961 |
* |
| 958 |
* @param t Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
| 962 |
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
| 959 | 963 |
* pixel = (1-t)*pixel + t*color |
| 960 | 964 |
* @param color Color to mix. (1,0,0) is RED. |
| 961 | 965 |
* @param region The Region this Effect is limited to. |
| 962 | 966 |
* Null here means 'apply the Effect to the whole Bitmap'. |
| 963 |
* @param point Center of the Effect.
|
|
| 967 |
* @param center Center of the Effect.
|
|
| 964 | 968 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 965 | 969 |
*/ |
| 966 |
public long chroma(float t, Float3D color, Float4D region, Float2D point)
|
|
| 970 |
public long chroma(float blend, Float3D color, Float4D region, Float2D center)
|
|
| 967 | 971 |
{
|
| 968 |
return mF.add(EffectNames.CHROMA, t, color, region, point.x, point.y);
|
|
| 972 |
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
| 969 | 973 |
} |
| 970 | 974 |
|
| 971 | 975 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 972 | 976 |
/** |
| 973 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
| 977 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
| 974 | 978 |
* <p> |
| 975 | 979 |
* Here the Effect applies to the whole bitmap. |
| 976 | 980 |
* |
| 977 |
* @param t Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
| 981 |
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
| 978 | 982 |
* pixel = (1-t)*pixel + t*color |
| 979 | 983 |
* @param color Color to mix. (1,0,0) is RED. |
| 980 | 984 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 981 | 985 |
*/ |
| 982 |
public long chroma(float t, Float3D color)
|
|
| 986 |
public long chroma(float blend, Float3D color)
|
|
| 983 | 987 |
{
|
| 984 |
return mF.add(EffectNames.CHROMA, t, color, null, 0, 0);
|
|
| 988 |
return mF.add(EffectNames.CHROMA, blend, color, null, mZero2D);
|
|
| 985 | 989 |
} |
| 986 | 990 |
|
| 987 | 991 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 988 | 992 |
/** |
| 989 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
| 993 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
| 990 | 994 |
* |
| 991 | 995 |
* See {@link #chroma(Interpolator1D, Float3D, Float4D, Interpolator2D)}
|
| 992 | 996 |
*/ |
| 993 |
public long smooth_chroma(Interpolator1D t, Float3D color, Float4D region, Interpolator2D i)
|
|
| 997 |
public long smooth_chroma(Interpolator1D blend, Float3D color, Float4D region, Interpolator2D center)
|
|
| 994 | 998 |
{
|
| 995 |
return mF.add(EffectNames.SMOOTH_CHROMA, t, color, region, i);
|
|
| 999 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
| 996 | 1000 |
} |
| 997 | 1001 |
|
| 998 | 1002 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 999 | 1003 |
/** |
| 1000 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
| 1004 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
| 1001 | 1005 |
* |
| 1002 | 1006 |
* See {@link #chroma(Interpolator1D, Float3D, Float4D, Float2D)}
|
| 1003 | 1007 |
*/ |
| 1004 |
public long smooth_chroma(Interpolator1D t, Float3D color, Float4D region, Float2D point)
|
|
| 1008 |
public long smooth_chroma(Interpolator1D blend, Float3D color, Float4D region, Float2D center)
|
|
| 1005 | 1009 |
{
|
| 1006 |
return mF.add(EffectNames.SMOOTH_CHROMA, t, color, region, point.x, point.y);
|
|
| 1010 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
| 1007 | 1011 |
} |
| 1008 | 1012 |
|
| 1009 | 1013 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1010 | 1014 |
/** |
| 1011 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
| 1015 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
| 1012 | 1016 |
* |
| 1013 | 1017 |
* See {@link #chroma(float, Float3D, Float4D, Interpolator2D)}
|
| 1014 | 1018 |
*/ |
| 1015 |
public long smooth_chroma(float t, Float3D color, Float4D region, Interpolator2D i)
|
|
| 1019 |
public long smooth_chroma(float blend, Float3D color, Float4D region, Interpolator2D center)
|
|
| 1016 | 1020 |
{
|
| 1017 |
return mF.add(EffectNames.SMOOTH_CHROMA, t, color, region, i);
|
|
| 1021 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
| 1018 | 1022 |
} |
| 1019 | 1023 |
|
| 1020 | 1024 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1021 | 1025 |
/** |
| 1022 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
| 1026 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
| 1023 | 1027 |
* |
| 1024 | 1028 |
* See {@link #chroma(float, Float3D, Float4D, Float2D)}
|
| 1025 | 1029 |
*/ |
| 1026 |
public long smooth_chroma(float t, Float3D color, Float4D region, Float2D point)
|
|
| 1030 |
public long smooth_chroma(float blend, Float3D color, Float4D region, Float2D center)
|
|
| 1027 | 1031 |
{
|
| 1028 |
return mF.add(EffectNames.SMOOTH_CHROMA, t, color, region, point.x, point.y);
|
|
| 1032 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
| 1029 | 1033 |
} |
| 1030 | 1034 |
|
| 1031 | 1035 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1032 | 1036 |
/** |
| 1033 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
| 1037 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
| 1034 | 1038 |
* |
| 1035 | 1039 |
* See {@link #chroma(float, Float3D)}
|
| 1036 | 1040 |
*/ |
| 1037 |
public long smooth_chroma(float t, Float3D color)
|
|
| 1041 |
public long smooth_chroma(float blend, Float3D color)
|
|
| 1038 | 1042 |
{
|
| 1039 |
return mF.add(EffectNames.SMOOTH_CHROMA, t, color, null, 0, 0);
|
|
| 1043 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, null, mZero2D);
|
|
| 1040 | 1044 |
} |
| 1041 | 1045 |
|
| 1042 | 1046 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1043 | 1047 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1044 | 1048 |
// ALPHA |
| 1045 | 1049 |
/** |
| 1046 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
| 1050 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
| 1047 | 1051 |
* |
| 1048 |
* @param a 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
| 1052 |
* @param alpha 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
| 1049 | 1053 |
* moment. |
| 1050 | 1054 |
* @param region Region this Effect is limited to. |
| 1051 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1052 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 1055 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1056 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 1053 | 1057 |
* current center of the effect. |
| 1054 | 1058 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1055 | 1059 |
*/ |
| 1056 |
public long alpha(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
| 1060 |
public long alpha(Interpolator1D alpha, Float4D region, Interpolator2D center)
|
|
| 1057 | 1061 |
{
|
| 1058 |
return mF.add(EffectNames.ALPHA, a, region, i);
|
|
| 1062 |
return mF.add(EffectNames.ALPHA, alpha, region, center);
|
|
| 1059 | 1063 |
} |
| 1060 | 1064 |
|
| 1061 | 1065 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1062 | 1066 |
/** |
| 1063 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
| 1067 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
| 1064 | 1068 |
* <p> |
| 1065 | 1069 |
* Here the center of the Effect stays constant. |
| 1066 | 1070 |
* |
| 1067 |
* @param a 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
| 1071 |
* @param alpha 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
| 1068 | 1072 |
* moment. |
| 1069 | 1073 |
* @param region Region this Effect is limited to. |
| 1070 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1071 |
* @param point Center of the Effect.
|
|
| 1074 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1075 |
* @param center Center of the Effect.
|
|
| 1072 | 1076 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1073 | 1077 |
*/ |
| 1074 |
public long alpha(Interpolator1D a, Float4D region, Float2D point)
|
|
| 1078 |
public long alpha(Interpolator1D alpha, Float4D region, Float2D center)
|
|
| 1075 | 1079 |
{
|
| 1076 |
return mF.add(EffectNames.ALPHA, a, region, point.x, point.y);
|
|
| 1080 |
return mF.add(EffectNames.ALPHA, alpha, region, center);
|
|
| 1077 | 1081 |
} |
| 1078 | 1082 |
|
| 1079 | 1083 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1080 | 1084 |
/** |
| 1081 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
| 1085 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
| 1082 | 1086 |
* |
| 1083 | 1087 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
| 1084 | 1088 |
* @param region Region this Effect is limited to. |
| 1085 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1086 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 1089 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1090 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 1087 | 1091 |
* current center of the effect. |
| 1088 | 1092 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1089 | 1093 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
| 1090 | 1094 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1091 | 1095 |
*/ |
| 1092 |
public long alpha(float alpha, Float4D region, Interpolator2D i, int duration, float count)
|
|
| 1096 |
public long alpha(float alpha, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1093 | 1097 |
{
|
| 1094 | 1098 |
Interpolator1D di = new Interpolator1D(); |
| 1095 | 1099 |
di.setCount(count); |
| ... | ... | |
| 1097 | 1101 |
di.add(new Float1D(1)); |
| 1098 | 1102 |
di.add(new Float1D(alpha)); |
| 1099 | 1103 |
|
| 1100 |
return mF.add(EffectNames.ALPHA, di, region, i);
|
|
| 1104 |
return mF.add(EffectNames.ALPHA, di, region, center);
|
|
| 1101 | 1105 |
} |
| 1102 | 1106 |
|
| 1103 | 1107 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1104 | 1108 |
/** |
| 1105 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
| 1109 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
| 1106 | 1110 |
* <p> |
| 1107 | 1111 |
* Here the center of the Effect stays constant. |
| 1108 | 1112 |
* |
| 1109 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
|
| 1110 |
* @param region Region this Effect is limited to.
|
|
| 1111 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1112 |
* @param point Center of the Effect.
|
|
| 1113 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
|
| 1114 |
* @param region Region this Effect is limited to.
|
|
| 1115 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1116 |
* @param center Center of the Effect.
|
|
| 1113 | 1117 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1114 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1115 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1118 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1119 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1116 | 1120 |
*/ |
| 1117 |
public long alpha(float alpha, Float4D region, Float2D point, int duration, float count)
|
|
| 1121 |
public long alpha(float alpha, Float4D region, Float2D center, int duration, float count)
|
|
| 1118 | 1122 |
{
|
| 1119 | 1123 |
Interpolator1D di = new Interpolator1D(); |
| 1120 | 1124 |
di.setCount(count); |
| ... | ... | |
| 1122 | 1126 |
di.add(new Float1D(1)); |
| 1123 | 1127 |
di.add(new Float1D(alpha)); |
| 1124 | 1128 |
|
| 1125 |
return mF.add(EffectNames.ALPHA, di, region, point.x, point.y);
|
|
| 1129 |
return mF.add(EffectNames.ALPHA, di, region, center);
|
|
| 1126 | 1130 |
} |
| 1127 | 1131 |
|
| 1128 | 1132 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1129 | 1133 |
/** |
| 1130 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
| 1134 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
| 1131 | 1135 |
* <p> |
| 1132 | 1136 |
* Here the center of the Effect stays constant and the effect for now change in time. |
| 1133 | 1137 |
* |
| 1134 | 1138 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
| 1135 | 1139 |
* @param region Region this Effect is limited to. |
| 1136 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1137 |
* @param point Center of the Effect.
|
|
| 1140 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1141 |
* @param center Center of the Effect.
|
|
| 1138 | 1142 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1139 | 1143 |
*/ |
| 1140 |
public long alpha(float alpha, Float4D region, Float2D point)
|
|
| 1144 |
public long alpha(float alpha, Float4D region, Float2D center)
|
|
| 1141 | 1145 |
{
|
| 1142 | 1146 |
Interpolator1D di = new Interpolator1D(); |
| 1143 | 1147 |
di.setCount(0.5f); |
| ... | ... | |
| 1145 | 1149 |
di.add(new Float1D(1)); |
| 1146 | 1150 |
di.add(new Float1D(alpha)); |
| 1147 | 1151 |
|
| 1148 |
return mF.add(EffectNames.ALPHA, di, region, point.x, point.y);
|
|
| 1152 |
return mF.add(EffectNames.ALPHA, di, region, center);
|
|
| 1149 | 1153 |
} |
| 1150 | 1154 |
|
| 1151 | 1155 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1152 | 1156 |
/** |
| 1153 |
* Makes the whole Bitmap change its transparency level.
|
|
| 1157 |
* Makes the whole Object change its transparency level.
|
|
| 1154 | 1158 |
* |
| 1155 | 1159 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
| 1156 | 1160 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| ... | ... | |
| 1165 | 1169 |
di.add(new Float1D(1)); |
| 1166 | 1170 |
di.add(new Float1D(alpha)); |
| 1167 | 1171 |
|
| 1168 |
return mF.add(EffectNames.ALPHA, di,null, 0.0f, 0.0f);
|
|
| 1172 |
return mF.add(EffectNames.ALPHA, di,null, mZero2D);
|
|
| 1169 | 1173 |
} |
| 1170 | 1174 |
|
| 1171 | 1175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1172 | 1176 |
/** |
| 1173 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
| 1177 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
| 1174 | 1178 |
* |
| 1175 | 1179 |
* See {@link #alpha(Interpolator1D, Float4D, Interpolator2D)}
|
| 1176 | 1180 |
*/ |
| 1177 |
public long smooth_alpha(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
| 1181 |
public long smooth_alpha(Interpolator1D alpha, Float4D region, Interpolator2D center)
|
|
| 1178 | 1182 |
{
|
| 1179 |
return mF.add(EffectNames.SMOOTH_ALPHA, a, region, i);
|
|
| 1183 |
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center);
|
|
| 1180 | 1184 |
} |
| 1181 | 1185 |
|
| 1182 | 1186 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1183 | 1187 |
/** |
| 1184 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
| 1188 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
| 1185 | 1189 |
* |
| 1186 | 1190 |
* See {@link #alpha(Interpolator1D, Float4D, Float2D)}
|
| 1187 | 1191 |
*/ |
| 1188 |
public long smooth_alpha(Interpolator1D a, Float4D region, Float2D point)
|
|
| 1192 |
public long smooth_alpha(Interpolator1D alpha, Float4D region, Float2D center)
|
|
| 1189 | 1193 |
{
|
| 1190 |
return mF.add(EffectNames.SMOOTH_ALPHA, a, region, point.x, point.y);
|
|
| 1194 |
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center);
|
|
| 1191 | 1195 |
} |
| 1192 | 1196 |
|
| 1193 | 1197 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1194 | 1198 |
/** |
| 1195 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
| 1199 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
| 1196 | 1200 |
* |
| 1197 | 1201 |
* See {@link #alpha(float, Float4D, Interpolator2D, int, float)}
|
| 1198 | 1202 |
*/ |
| 1199 |
public long smooth_alpha(float alpha, Float4D region, Interpolator2D i, int duration, float count)
|
|
| 1203 |
public long smooth_alpha(float alpha, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1200 | 1204 |
{
|
| 1201 | 1205 |
Interpolator1D di = new Interpolator1D(); |
| 1202 | 1206 |
di.setCount(count); |
| ... | ... | |
| 1204 | 1208 |
di.add(new Float1D(1)); |
| 1205 | 1209 |
di.add(new Float1D(alpha)); |
| 1206 | 1210 |
|
| 1207 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, i);
|
|
| 1211 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
|
| 1208 | 1212 |
} |
| 1209 | 1213 |
|
| 1210 | 1214 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1211 | 1215 |
/** |
| 1212 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
| 1216 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
| 1213 | 1217 |
* |
| 1214 | 1218 |
* See {@link #alpha(float, Float4D, Float2D, int, float)}
|
| 1215 | 1219 |
*/ |
| 1216 |
public long smooth_alpha(float alpha, Float4D region, Float2D point, int duration, float count)
|
|
| 1220 |
public long smooth_alpha(float alpha, Float4D region, Float2D center, int duration, float count)
|
|
| 1217 | 1221 |
{
|
| 1218 | 1222 |
Interpolator1D di = new Interpolator1D(); |
| 1219 | 1223 |
di.setCount(count); |
| ... | ... | |
| 1221 | 1225 |
di.add(new Float1D(1)); |
| 1222 | 1226 |
di.add(new Float1D(alpha)); |
| 1223 | 1227 |
|
| 1224 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, point.x, point.y);
|
|
| 1228 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
|
| 1225 | 1229 |
} |
| 1226 | 1230 |
|
| 1227 | 1231 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1228 | 1232 |
/** |
| 1229 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
| 1233 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
| 1230 | 1234 |
* |
| 1231 | 1235 |
* See {@link #alpha(float, Float4D, Float2D)}
|
| 1232 | 1236 |
*/ |
| 1233 |
public long smooth_alpha(float alpha, Float4D region, Float2D point)
|
|
| 1237 |
public long smooth_alpha(float alpha, Float4D region, Float2D center)
|
|
| 1234 | 1238 |
{
|
| 1235 | 1239 |
Interpolator1D di = new Interpolator1D(); |
| 1236 | 1240 |
di.setCount(0.5f); |
| ... | ... | |
| 1238 | 1242 |
di.add(new Float1D(1)); |
| 1239 | 1243 |
di.add(new Float1D(alpha)); |
| 1240 | 1244 |
|
| 1241 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, point.x, point.y);
|
|
| 1245 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
|
| 1242 | 1246 |
} |
| 1243 | 1247 |
|
| 1244 | 1248 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1245 | 1249 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1246 | 1250 |
// BRIGHTNESS |
| 1247 | 1251 |
/** |
| 1248 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
| 1252 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
| 1249 | 1253 |
* |
| 1250 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at any given
|
|
| 1251 |
* moment. |
|
| 1252 |
* @param region Region this Effect is limited to.
|
|
| 1253 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1254 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 1255 |
* current center of the effect. |
|
| 1256 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1254 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
| 1255 |
* at any given moment.
|
|
| 1256 |
* @param region Region this Effect is limited to.
|
|
| 1257 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1258 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing
|
|
| 1259 |
* the current center of the effect.
|
|
| 1260 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1257 | 1261 |
*/ |
| 1258 |
public long brightness(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
| 1262 |
public long brightness(Interpolator1D brightness, Float4D region, Interpolator2D center)
|
|
| 1259 | 1263 |
{
|
| 1260 |
return mF.add(EffectNames.BRIGHTNESS, a, region, i);
|
|
| 1264 |
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center);
|
|
| 1261 | 1265 |
} |
| 1262 | 1266 |
|
| 1263 | 1267 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1264 | 1268 |
/** |
| 1265 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
| 1269 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
| 1266 | 1270 |
* <p> |
| 1267 | 1271 |
* Here the center of the Effect stays constant. |
| 1268 | 1272 |
* |
| 1269 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at any given
|
|
| 1270 |
* moment. |
|
| 1271 |
* @param region Region this Effect is limited to. |
|
| 1272 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1273 |
* @param point Center of the Effect.
|
|
| 1274 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1273 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
| 1274 |
* at any given moment.
|
|
| 1275 |
* @param region Region this Effect is limited to.
|
|
| 1276 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1277 |
* @param center Center of the Effect.
|
|
| 1278 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1275 | 1279 |
*/ |
| 1276 |
public long brightness(Interpolator1D a, Float4D region, Float2D point)
|
|
| 1280 |
public long brightness(Interpolator1D brightness, Float4D region, Float2D center)
|
|
| 1277 | 1281 |
{
|
| 1278 |
return mF.add(EffectNames.BRIGHTNESS, a, region, point.x, point.y);
|
|
| 1282 |
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center);
|
|
| 1279 | 1283 |
} |
| 1280 | 1284 |
|
| 1281 | 1285 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1282 | 1286 |
/** |
| 1283 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
| 1287 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
| 1284 | 1288 |
* |
| 1285 | 1289 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to. |
| 1286 | 1290 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
| 1287 | 1291 |
* anything more than 1- lighten it up. |
| 1288 | 1292 |
* @param region Region this Effect is limited to. |
| 1289 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1290 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1293 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1294 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1291 | 1295 |
* representing the current center of the effect. |
| 1292 | 1296 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1293 | 1297 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
| 1294 | 1298 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1295 | 1299 |
*/ |
| 1296 |
public long brightness(float brightness, Float4D region, Interpolator2D i, int duration, float count)
|
|
| 1300 |
public long brightness(float brightness, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1297 | 1301 |
{
|
| 1298 | 1302 |
Interpolator1D di = new Interpolator1D(); |
| 1299 | 1303 |
di.setCount(count); |
| ... | ... | |
| 1301 | 1305 |
di.add(new Float1D(1)); |
| 1302 | 1306 |
di.add(new Float1D(brightness)); |
| 1303 | 1307 |
|
| 1304 |
return mF.add(EffectNames.BRIGHTNESS, di, region, i);
|
|
| 1308 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
|
| 1305 | 1309 |
} |
| 1306 | 1310 |
|
| 1307 | 1311 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1308 | 1312 |
/** |
| 1309 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
| 1313 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
| 1310 | 1314 |
* <p> |
| 1311 | 1315 |
* Here the center of the Effect stays constant. |
| 1312 | 1316 |
* |
| ... | ... | |
| 1314 | 1318 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
| 1315 | 1319 |
* anything more than 1 - lighten it up. |
| 1316 | 1320 |
* @param region Region this Effect is limited to. |
| 1317 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1318 |
* @param point Center of the Effect.
|
|
| 1321 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1322 |
* @param center Center of the Effect.
|
|
| 1319 | 1323 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1320 | 1324 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
| 1321 | 1325 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1322 | 1326 |
*/ |
| 1323 |
public long brightness(float brightness, Float4D region, Float2D point, int duration, float count)
|
|
| 1327 |
public long brightness(float brightness, Float4D region, Float2D center, int duration, float count)
|
|
| 1324 | 1328 |
{
|
| 1325 | 1329 |
Interpolator1D di = new Interpolator1D(); |
| 1326 | 1330 |
di.setCount(count); |
| ... | ... | |
| 1328 | 1332 |
di.add(new Float1D(1)); |
| 1329 | 1333 |
di.add(new Float1D(brightness)); |
| 1330 | 1334 |
|
| 1331 |
return mF.add(EffectNames.BRIGHTNESS, di, region, point.x, point.y);
|
|
| 1335 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
|
| 1332 | 1336 |
} |
| 1333 | 1337 |
|
| 1334 | 1338 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1335 | 1339 |
/** |
| 1336 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
| 1340 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
| 1337 | 1341 |
* <p> |
| 1338 | 1342 |
* Here the center of the Effect stays constant and the effect for now change in time. |
| 1339 | 1343 |
* |
| ... | ... | |
| 1341 | 1345 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
| 1342 | 1346 |
* anything more than 1 - lighten it up. |
| 1343 | 1347 |
* @param region Region this Effect is limited to. |
| 1344 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1345 |
* @param point Center of the Effect.
|
|
| 1348 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1349 |
* @param center Center of the Effect.
|
|
| 1346 | 1350 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1347 | 1351 |
*/ |
| 1348 |
public long brightness(float brightness, Float4D region, Float2D point)
|
|
| 1352 |
public long brightness(float brightness, Float4D region, Float2D center)
|
|
| 1349 | 1353 |
{
|
| 1350 | 1354 |
Interpolator1D di = new Interpolator1D(); |
| 1351 | 1355 |
di.setCount(0.5f); |
| ... | ... | |
| 1353 | 1357 |
di.add(new Float1D(1)); |
| 1354 | 1358 |
di.add(new Float1D(brightness)); |
| 1355 | 1359 |
|
| 1356 |
return mF.add(EffectNames.BRIGHTNESS, di, region, point.x, point.y);
|
|
| 1360 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
|
| 1357 | 1361 |
} |
| 1358 | 1362 |
|
| 1359 | 1363 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1360 | 1364 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1361 | 1365 |
// SMOOTH BRIGHTNESS |
| 1362 | 1366 |
/** |
| 1363 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
| 1367 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
| 1364 | 1368 |
* |
| 1365 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at
|
|
| 1366 |
* any given moment. |
|
| 1367 |
* @param region Region this Effect is limited to.
|
|
| 1368 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1369 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1370 |
* representing the current center of the effect. |
|
| 1371 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1369 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
| 1370 |
* at any given moment.
|
|
| 1371 |
* @param region Region this Effect is limited to.
|
|
| 1372 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1373 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1374 |
* representing the current center of the effect.
|
|
| 1375 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1372 | 1376 |
*/ |
| 1373 |
public long smooth_brightness(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
| 1377 |
public long smooth_brightness(Interpolator1D brightness, Float4D region, Interpolator2D center)
|
|
| 1374 | 1378 |
{
|
| 1375 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, a, region, i);
|
|
| 1379 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center);
|
|
| 1376 | 1380 |
} |
| 1377 | 1381 |
|
| 1378 | 1382 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1379 | 1383 |
/** |
| 1380 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
| 1384 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
| 1381 | 1385 |
* <p> |
| 1382 | 1386 |
* Here the center of the Effect stays constant. |
| 1383 | 1387 |
* |
| 1384 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at
|
|
| 1385 |
* any given moment. |
|
| 1386 |
* @param region Region this Effect is limited to.
|
|
| 1387 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1388 |
* @param point Center of the Effect.
|
|
| 1389 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1388 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
| 1389 |
* at any given moment.
|
|
| 1390 |
* @param region Region this Effect is limited to.
|
|
| 1391 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1392 |
* @param center Center of the Effect.
|
|
| 1393 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1390 | 1394 |
*/ |
| 1391 |
public long smooth_brightness(Interpolator1D a, Float4D region, Float2D point)
|
|
| 1395 |
public long smooth_brightness(Interpolator1D brightness, Float4D region, Float2D center)
|
|
| 1392 | 1396 |
{
|
| 1393 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, a, region, point.x, point.y);
|
|
| 1397 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center);
|
|
| 1394 | 1398 |
} |
| 1395 | 1399 |
|
| 1396 | 1400 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1397 | 1401 |
/** |
| 1398 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
| 1402 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
| 1399 | 1403 |
* |
| 1400 | 1404 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to. |
| 1401 | 1405 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
| 1402 | 1406 |
* anything more than 1 - lighten it up. |
| 1403 | 1407 |
* @param region Region this Effect is limited to. |
| 1404 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1405 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1408 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1409 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1406 | 1410 |
* represention the current center of the effect. |
| 1407 | 1411 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1408 | 1412 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
| 1409 | 1413 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1410 | 1414 |
*/ |
| 1411 |
public long smooth_brightness(float brightness, Float4D region, Interpolator2D i, int duration, float count)
|
|
| 1415 |
public long smooth_brightness(float brightness, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1412 | 1416 |
{
|
| 1413 | 1417 |
Interpolator1D di = new Interpolator1D(); |
| 1414 | 1418 |
di.setCount(count); |
| ... | ... | |
| 1416 | 1420 |
di.add(new Float1D(1)); |
| 1417 | 1421 |
di.add(new Float1D(brightness)); |
| 1418 | 1422 |
|
| 1419 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, i);
|
|
| 1423 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
|
| 1420 | 1424 |
} |
| 1421 | 1425 |
|
| 1422 | 1426 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1423 | 1427 |
/** |
| 1424 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
| 1428 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
| 1425 | 1429 |
* <p> |
| 1426 | 1430 |
* Here the center of the Effect stays constant. |
| 1427 | 1431 |
* |
| ... | ... | |
| 1429 | 1433 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
| 1430 | 1434 |
* anything more than 1 - lighten it up. |
| 1431 | 1435 |
* @param region Region this Effect is limited to. |
| 1432 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1433 |
* @param point Center of the Effect.
|
|
| 1436 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1437 |
* @param center Center of the Effect.
|
|
| 1434 | 1438 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1435 | 1439 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
| 1436 | 1440 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1437 | 1441 |
*/ |
| 1438 |
public long smooth_brightness(float brightness, Float4D region, Float2D point, int duration, float count)
|
|
| 1442 |
public long smooth_brightness(float brightness, Float4D region, Float2D center, int duration, float count)
|
|
| 1439 | 1443 |
{
|
| 1440 | 1444 |
Interpolator1D di = new Interpolator1D(); |
| 1441 | 1445 |
di.setCount(count); |
| ... | ... | |
| 1443 | 1447 |
di.add(new Float1D(1)); |
| 1444 | 1448 |
di.add(new Float1D(brightness)); |
| 1445 | 1449 |
|
| 1446 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, point.x, point.y);
|
|
| 1450 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
|
| 1447 | 1451 |
} |
| 1448 | 1452 |
|
| 1449 | 1453 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1450 | 1454 |
/** |
| 1451 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
| 1455 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
| 1452 | 1456 |
* <p> |
| 1453 | 1457 |
* Here the center of the Effect stays constant and the effect for now change in time. |
| 1454 | 1458 |
* |
| ... | ... | |
| 1456 | 1460 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
| 1457 | 1461 |
* anything more than 1 - lighten it up. |
| 1458 | 1462 |
* @param region Region this Effect is limited to. |
| 1459 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1460 |
* @param point Center of the Effect.
|
|
| 1463 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1464 |
* @param center Center of the Effect.
|
|
| 1461 | 1465 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1462 | 1466 |
*/ |
| 1463 |
public long smooth_brightness(float brightness, Float4D region, Float2D point)
|
|
| 1467 |
public long smooth_brightness(float brightness, Float4D region, Float2D center)
|
|
| 1464 | 1468 |
{
|
| 1465 | 1469 |
Interpolator1D di = new Interpolator1D(); |
| 1466 | 1470 |
di.setCount(0.5f); |
| ... | ... | |
| 1468 | 1472 |
di.add(new Float1D(1)); |
| 1469 | 1473 |
di.add(new Float1D(brightness)); |
| 1470 | 1474 |
|
| 1471 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, point.x, point.y);
|
|
| 1475 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
|
| 1472 | 1476 |
} |
| 1473 | 1477 |
|
| 1474 | 1478 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1475 | 1479 |
/** |
| 1476 |
* Makes the whole Bitmap change its brightness level.
|
|
| 1480 |
* Makes the whole Object change its brightness level.
|
|
| 1477 | 1481 |
* |
| 1478 | 1482 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to. |
| 1479 | 1483 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
| ... | ... | |
| 1490 | 1494 |
di.add(new Float1D(1)); |
| 1491 | 1495 |
di.add(new Float1D(brightness)); |
| 1492 | 1496 |
|
| 1493 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di,null, 0.0f, 0.0f);
|
|
| 1497 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di,null, mZero2D);
|
|
| 1494 | 1498 |
} |
| 1495 | 1499 |
|
| 1496 | 1500 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1497 | 1501 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1498 | 1502 |
// CONTRAST |
| 1499 | 1503 |
/** |
| 1500 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
| 1504 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
| 1501 | 1505 |
* |
| 1502 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1503 |
* at any given moment. |
|
| 1504 |
* @param region Region this Effect is limited to.
|
|
| 1505 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1506 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1507 |
* representing the current center of the effect. |
|
| 1508 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1506 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1507 |
* at any given moment.
|
|
| 1508 |
* @param region Region this Effect is limited to.
|
|
| 1509 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1510 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1511 |
* representing the current center of the effect.
|
|
| 1512 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1509 | 1513 |
*/ |
| 1510 |
public long contrast(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
| 1514 |
public long contrast(Interpolator1D contrast, Float4D region, Interpolator2D center)
|
|
| 1511 | 1515 |
{
|
| 1512 |
return mF.add(EffectNames.CONTRAST, a, region, i);
|
|
| 1516 |
return mF.add(EffectNames.CONTRAST, contrast, region, center);
|
|
| 1513 | 1517 |
} |
| 1514 | 1518 |
|
| 1515 | 1519 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1516 | 1520 |
/** |
| 1517 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
| 1521 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
| 1518 | 1522 |
* <p> |
| 1519 | 1523 |
* Here the center of the Effect stays constant. |
| 1520 | 1524 |
* |
| 1521 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1522 |
* at any given moment. |
|
| 1523 |
* @param region Region this Effect is limited to. |
|
| 1524 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1525 |
* @param point Center of the Effect.
|
|
| 1526 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1525 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1526 |
* at any given moment.
|
|
| 1527 |
* @param region Region this Effect is limited to.
|
|
| 1528 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1529 |
* @param center Center of the Effect.
|
|
| 1530 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1527 | 1531 |
*/ |
| 1528 |
public long contrast(Interpolator1D a, Float4D region, Float2D point)
|
|
| 1532 |
public long contrast(Interpolator1D contrast, Float4D region, Float2D center)
|
|
| 1529 | 1533 |
{
|
| 1530 |
return mF.add(EffectNames.CONTRAST, a, region, point.x, point.y);
|
|
| 1534 |
return mF.add(EffectNames.CONTRAST, contrast, region, center);
|
|
| 1531 | 1535 |
} |
| 1532 | 1536 |
|
| 1533 | 1537 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1534 | 1538 |
/** |
| 1535 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
| 1539 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
| 1536 | 1540 |
* |
| 1537 | 1541 |
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to. |
| 1538 | 1542 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
| 1539 | 1543 |
* anything more than 1 - increase the contrast. |
| 1540 | 1544 |
* @param region Region this Effect is limited to. |
| 1541 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1542 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1545 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1546 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1543 | 1547 |
* represention the current center of the effect. |
| 1544 | 1548 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1545 | 1549 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
| 1546 | 1550 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1547 | 1551 |
*/ |
| 1548 |
public long contrast(float contrast, Float4D region, Interpolator2D i, int duration, float count)
|
|
| 1552 |
public long contrast(float contrast, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1549 | 1553 |
{
|
| 1550 | 1554 |
Interpolator1D di = new Interpolator1D(); |
| 1551 | 1555 |
di.setCount(count); |
| ... | ... | |
| 1553 | 1557 |
di.add(new Float1D(1)); |
| 1554 | 1558 |
di.add(new Float1D(contrast)); |
| 1555 | 1559 |
|
| 1556 |
return mF.add(EffectNames.CONTRAST, di, region, i);
|
|
| 1560 |
return mF.add(EffectNames.CONTRAST, di, region, center);
|
|
| 1557 | 1561 |
} |
| 1558 | 1562 |
|
| 1559 | 1563 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1560 | 1564 |
/** |
| 1561 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
| 1565 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
| 1562 | 1566 |
* <p> |
| 1563 | 1567 |
* Here the center of the Effect stays constant. |
| 1564 | 1568 |
* |
| ... | ... | |
| 1566 | 1570 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
| 1567 | 1571 |
* anything more than 1 -increase the contrast. |
| 1568 | 1572 |
* @param region Region this Effect is limited to. |
| 1569 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1570 |
* @param point Center of the Effect.
|
|
| 1573 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1574 |
* @param center Center of the Effect.
|
|
| 1571 | 1575 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1572 | 1576 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
| 1573 | 1577 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1574 | 1578 |
*/ |
| 1575 |
public long contrast(float contrast, Float4D region, Float2D point, int duration, float count)
|
|
| 1579 |
public long contrast(float contrast, Float4D region, Float2D center, int duration, float count)
|
|
| 1576 | 1580 |
{
|
| 1577 | 1581 |
Interpolator1D di = new Interpolator1D(); |
| 1578 | 1582 |
di.setCount(count); |
| ... | ... | |
| 1580 | 1584 |
di.add(new Float1D(1)); |
| 1581 | 1585 |
di.add(new Float1D(contrast)); |
| 1582 | 1586 |
|
| 1583 |
return mF.add(EffectNames.CONTRAST, di, region, point.x, point.y);
|
|
| 1587 |
return mF.add(EffectNames.CONTRAST, di, region, center);
|
|
| 1584 | 1588 |
} |
| 1585 | 1589 |
|
| 1586 | 1590 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1587 | 1591 |
/** |
| 1588 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
| 1592 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
| 1589 | 1593 |
* <p> |
| 1590 | 1594 |
* Here the center of the Effect stays constant and the effect for now change in time. |
| 1591 | 1595 |
* |
| ... | ... | |
| 1593 | 1597 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
| 1594 | 1598 |
* anything more than 1 - increase the contrast. |
| 1595 | 1599 |
* @param region Region this Effect is limited to. |
| 1596 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1597 |
* @param point Center of the Effect.
|
|
| 1600 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1601 |
* @param center Center of the Effect.
|
|
| 1598 | 1602 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1599 | 1603 |
*/ |
| 1600 |
public long contrast(float contrast, Float4D region, Float2D point)
|
|
| 1604 |
public long contrast(float contrast, Float4D region, Float2D center)
|
|
| 1601 | 1605 |
{
|
| 1602 | 1606 |
Interpolator1D di = new Interpolator1D(); |
| 1603 | 1607 |
di.setCount(0.5f); |
| ... | ... | |
| 1605 | 1609 |
di.add(new Float1D(1)); |
| 1606 | 1610 |
di.add(new Float1D(contrast)); |
| 1607 | 1611 |
|
| 1608 |
return mF.add(EffectNames.CONTRAST, di, region, point.x, point.y);
|
|
| 1612 |
return mF.add(EffectNames.CONTRAST, di, region, center);
|
|
| 1609 | 1613 |
} |
| 1610 | 1614 |
|
| 1611 | 1615 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1612 | 1616 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1613 | 1617 |
// SMOOTH CONTRAST |
| 1614 | 1618 |
/** |
| 1615 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
| 1619 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
| 1616 | 1620 |
* |
| 1617 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1618 |
* at any given moment. |
|
| 1619 |
* @param region Region this Effect is limited to.
|
|
| 1620 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1621 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1622 |
* representing the current center of the effect. |
|
| 1623 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1621 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1622 |
* at any given moment.
|
|
| 1623 |
* @param region Region this Effect is limited to.
|
|
| 1624 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1625 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1626 |
* representing the current center of the effect.
|
|
| 1627 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1624 | 1628 |
*/ |
| 1625 |
public long smooth_contrast(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
| 1629 |
public long smooth_contrast(Interpolator1D contrast, Float4D region, Interpolator2D center)
|
|
| 1626 | 1630 |
{
|
| 1627 |
return mF.add(EffectNames.SMOOTH_CONTRAST, a, region, i);
|
|
| 1631 |
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center);
|
|
| 1628 | 1632 |
} |
| 1629 | 1633 |
|
| 1630 | 1634 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1631 | 1635 |
/** |
| 1632 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
| 1636 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
| 1633 | 1637 |
* <p> |
| 1634 | 1638 |
* Here the center of the Effect stays constant. |
| 1635 | 1639 |
* |
| 1636 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1637 |
* at any given moment. |
|
| 1638 |
* @param region Region this Effect is limited to.
|
|
| 1639 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1640 |
* @param point Center of the Effect.
|
|
| 1641 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1640 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1641 |
* at any given moment.
|
|
| 1642 |
* @param region Region this Effect is limited to.
|
|
| 1643 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1644 |
* @param center Center of the Effect.
|
|
| 1645 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 1642 | 1646 |
*/ |
| 1643 |
public long smooth_contrast(Interpolator1D a, Float4D region, Float2D point)
|
|
| 1647 |
public long smooth_contrast(Interpolator1D contrast, Float4D region, Float2D center)
|
|
| 1644 | 1648 |
{
|
| 1645 |
return mF.add(EffectNames.SMOOTH_CONTRAST, a, region, point.x, point.y);
|
|
| 1649 |
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center);
|
|
| 1646 | 1650 |
} |
| 1647 | 1651 |
|
| 1648 | 1652 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1649 | 1653 |
/** |
| 1650 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
| 1654 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
| 1651 | 1655 |
* |
| 1652 | 1656 |
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to. |
| 1653 | 1657 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
| 1654 | 1658 |
* anything more than 1 - increase the contrast. |
| 1655 | 1659 |
* @param region Region this Effect is limited to. |
| 1656 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1657 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1660 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1661 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1658 | 1662 |
* representing the current center of the effect. |
| 1659 | 1663 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1660 | 1664 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
| 1661 | 1665 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1662 | 1666 |
*/ |
| 1663 |
public long smooth_contrast(float contrast, Float4D region, Interpolator2D i, int duration, float count)
|
|
| 1667 |
public long smooth_contrast(float contrast, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1664 | 1668 |
{
|
| 1665 | 1669 |
Interpolator1D di = new Interpolator1D(); |
| 1666 | 1670 |
di.setCount(count); |
| ... | ... | |
| 1668 | 1672 |
di.add(new Float1D(1)); |
| 1669 | 1673 |
di.add(new Float1D(contrast)); |
| 1670 | 1674 |
|
| 1671 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, i);
|
|
| 1675 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center);
|
|
| 1672 | 1676 |
} |
| 1673 | 1677 |
|
| 1674 | 1678 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1675 | 1679 |
/** |
| 1676 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
| 1680 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
| 1677 | 1681 |
* <p> |
| 1678 | 1682 |
* Here the center of the Effect stays constant. |
| 1679 | 1683 |
* |
| ... | ... | |
| 1681 | 1685 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
| 1682 | 1686 |
* anything more than 1 - increase the contrast. |
| 1683 | 1687 |
* @param region Region this Effect is limited to. |
| 1684 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
| 1685 |
* @param point Center of the Effect.
|
|
| 1688 |
* Null here means 'apply the Effect to the whole Object'.
|
|
| 1689 |
* @param center Center of the Effect.
|
|
| 1686 | 1690 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1687 | 1691 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
| 1688 | 1692 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1689 | 1693 |
*/ |
| 1690 |
public long smooth_contrast(float contrast, Float4D region, Float2D point, int duration, float count)
|
|
| 1694 |
public long smooth_contrast(float contrast, Float4D region, Float2D center, int duration, float count)
|
|
| 1691 | 1695 |
{
|
| 1692 | 1696 |
Interpolator1D di = new Interpolator1D(); |
| 1693 | 1697 |
di.setCount(count); |
| ... | ... | |
| 1695 | 1699 |
di.add(new Float1D(1)); |
| 1696 | 1700 |
di.add(new Float1D(contrast)); |
| 1697 | 1701 |
|
| 1698 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, point.x, point.y);
|
|
| 1702 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center);
|
|
| 1699 | 1703 |
} |
| 1700 | 1704 |
|
| 1701 | 1705 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1702 | 1706 |
/** |
| 1703 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level. |
|
Also available in: Unified diff
cleanup in DistortedObject's methods.