Revision e0a16874
Added by Leszek Koltunski over 8 years ago
src/main/java/org/distorted/library/DistortedObject.java | ||
---|---|---|
29 | 29 |
*/ |
30 | 30 |
public abstract class DistortedObject |
31 | 31 |
{ |
32 |
private static float[] mViewMatrix = new float[16]; |
|
32 |
private static final Float2D mZero2D = new Float2D(0,0); |
|
33 |
private static final Float3D mZero3D = new Float3D(0,0,0); |
|
34 |
|
|
35 |
private static float[] mViewMatrix = new float[16]; |
|
33 | 36 |
|
34 | 37 |
protected EffectQueueMatrix mM; |
35 | 38 |
protected EffectQueueFragment mF; |
... | ... | |
468 | 471 |
/** |
469 | 472 |
* Moves the Object by a vector that changes in time as interpolated by the Interpolator. |
470 | 473 |
* |
471 |
* @param di 3-dimensional Interpolator which at any given time will return a Float3D
|
|
472 |
* representing the current coordinates of the vector we want to move the Object with. |
|
473 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
474 |
* @param vector 3-dimensional Interpolator which at any given time will return a Float3D
|
|
475 |
* representing the current coordinates of the vector we want to move the Object with.
|
|
476 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
474 | 477 |
*/ |
475 |
public long move(Interpolator3D di)
|
|
478 |
public long move(Interpolator3D vector)
|
|
476 | 479 |
{ |
477 |
return mM.add(EffectNames.MOVE,null,di);
|
|
480 |
return mM.add(EffectNames.MOVE,vector);
|
|
478 | 481 |
} |
479 | 482 |
|
480 | 483 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
481 | 484 |
/** |
482 |
* Moves the Bitmap by a vector that smoothly changes from (0,0,0) to (x,y,z).
|
|
485 |
* Moves the Object by a vector that smoothly changes from (0,0,0) to (x,y,z).
|
|
483 | 486 |
* |
484 | 487 |
* @param x The x-coordinate of the vector we want to move the Object with. |
485 | 488 |
* @param y The y-coordinate of the vector we want to move the Object with. |
... | ... | |
495 | 498 |
di.add(new Float3D(0.0f,0.0f,0.0f)); |
496 | 499 |
di.add(new Float3D(x,y,z)); |
497 | 500 |
|
498 |
return mM.add(EffectNames.MOVE,null,di);
|
|
501 |
return mM.add(EffectNames.MOVE,di);
|
|
499 | 502 |
} |
500 | 503 |
|
501 | 504 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
502 | 505 |
/** |
503 |
* Moves the Bitmap by vector (x,y,z) immediately.
|
|
506 |
* Moves the Object by vector (x,y,z) immediately.
|
|
504 | 507 |
* |
505 | 508 |
* @param x The x-coordinate of the vector we want to move the Object with. |
506 | 509 |
* @param y The y-coordinate of the vector we want to move the Object with. |
... | ... | |
509 | 512 |
*/ |
510 | 513 |
public long move(float x,float y,float z) |
511 | 514 |
{ |
512 |
return mM.add(EffectNames.MOVE,0.0f,0.0f,0.0f,x,y,z,0.0f);
|
|
515 |
return mM.add(EffectNames.MOVE,mZero3D,x,y,z,0.0f);
|
|
513 | 516 |
} |
514 | 517 |
|
515 | 518 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
517 | 520 |
/** |
518 | 521 |
* Scales the Object by factors that change in time as returned by the Interpolator. |
519 | 522 |
* |
520 |
* @param di 3-dimensional Interpolator which at any given time returns a Float3D
|
|
521 |
* representing the current x- , y- and z- scale factors. |
|
522 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
523 |
* @param scale 3-dimensional Interpolator which at any given time returns a Float3D
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|
524 |
* representing the current x- , y- and z- scale factors.
|
|
525 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
523 | 526 |
*/ |
524 |
public long scale(Interpolator3D di)
|
|
527 |
public long scale(Interpolator3D scale)
|
|
525 | 528 |
{ |
526 |
return mM.add(EffectNames.SCALE,null,di);
|
|
529 |
return mM.add(EffectNames.SCALE,scale);
|
|
527 | 530 |
} |
528 | 531 |
|
529 | 532 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
546 | 549 |
di.add(new Float3D(1.0f,1.0f,1.0f)); |
547 | 550 |
di.add(new Float3D(xscale,yscale,zscale)); |
548 | 551 |
|
549 |
return mM.add(EffectNames.SCALE,null,di);
|
|
552 |
return mM.add(EffectNames.SCALE,di);
|
|
550 | 553 |
} |
551 | 554 |
|
552 | 555 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
561 | 564 |
*/ |
562 | 565 |
public long scale(float xscale,float yscale,float zscale) |
563 | 566 |
{ |
564 |
return mM.add(EffectNames.SCALE,0.0f,0.0f,0.0f,xscale,yscale,zscale,0.0f);
|
|
567 |
return mM.add(EffectNames.SCALE,mZero3D,xscale,yscale,zscale,0.0f);
|
|
565 | 568 |
} |
566 | 569 |
|
567 | 570 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
574 | 577 |
*/ |
575 | 578 |
public long scale(float scale) |
576 | 579 |
{ |
577 |
return mM.add(EffectNames.SCALE,0.0f,0.0f,0.0f,scale,scale,scale,0.0f);
|
|
580 |
return mM.add(EffectNames.SCALE,mZero3D,scale,scale,scale,0.0f);
|
|
578 | 581 |
} |
579 | 582 |
|
580 | 583 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
582 | 585 |
/** |
583 | 586 |
* Rotates the Object around a (possibly moving) point, with angle and axis that change in time. |
584 | 587 |
* |
585 |
* @param i 3-dimensional Interpolator which at any given time will return the current center of
|
|
586 |
* the rotation |
|
587 |
* @param v 4-dimensional Interpolator which at any given time will return a Float4D
|
|
588 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form.
|
|
589 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
588 |
* @param center 3-dimensional Interpolator which at any given time will return the current center
|
|
589 |
* of the rotation
|
|
590 |
* @param angleAxis 4-dimensional Interpolator which at any given time will return a Float4D
|
|
591 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form.
|
|
592 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
590 | 593 |
*/ |
591 |
public long rotate(Interpolator3D i, Interpolator4D v)
|
|
594 |
public long rotate(Interpolator3D center, Interpolator4D angleAxis)
|
|
592 | 595 |
{ |
593 |
return mM.add(EffectNames.ROTATE, i, v);
|
|
596 |
return mM.add(EffectNames.ROTATE, center, angleAxis);
|
|
594 | 597 |
} |
595 | 598 |
|
596 | 599 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
597 | 600 |
/** |
598 | 601 |
* Rotates the Object around a static point, with angle and axis that change in time. |
599 | 602 |
* |
600 |
* @param point Center of the rotation
|
|
601 |
* @param v 4-dimensional Interpolator which at any given time will return a Float4D
|
|
602 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form.
|
|
603 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
603 |
* @param center Center of the rotation
|
|
604 |
* @param angleAxis 4-dimensional Interpolator which at any given time will return a Float4D
|
|
605 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form.
|
|
606 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
604 | 607 |
*/ |
605 |
public long rotate(Float3D point, Interpolator4D v)
|
|
608 |
public long rotate(Float3D center, Interpolator4D angleAxis)
|
|
606 | 609 |
{ |
607 |
return mM.add(EffectNames.ROTATE, point.x, point.y, point.z , v);
|
|
610 |
return mM.add(EffectNames.ROTATE, center , angleAxis);
|
|
608 | 611 |
} |
609 | 612 |
|
610 | 613 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
612 | 615 |
* Rotates the Object around a static point, with angle that changes in time, around axis |
613 | 616 |
* (axisX, axisY, axisZ). |
614 | 617 |
* |
615 |
* @param point Center of the rotation
|
|
616 |
* @param v 1-dimensional Interpolator which at any given time will return the current rotation
|
|
617 |
* angle. |
|
618 |
* @param axisX Rotation vector: x-coordinate |
|
619 |
* @param axisY Rotation vector: y-coordinate
|
|
620 |
* @param axisZ Rotation vector: z-coordinate
|
|
621 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
622 |
*/ |
|
623 |
public long rotate(Float3D point, Interpolator1D v, float axisX, float axisY, float axisZ)
|
|
618 |
* @param center Center of the rotation
|
|
619 |
* @param angle 1-dimensional Interpolator which at any given time will return the current rotation
|
|
620 |
* angle.
|
|
621 |
* @param axisX Rotation vector: x-coordinate
|
|
622 |
* @param axisY Rotation vector: y-coordinate
|
|
623 |
* @param axisZ Rotation vector: z-coordinate
|
|
624 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
625 |
*/ |
|
626 |
public long rotate(Float3D center, Interpolator1D angle, float axisX, float axisY, float axisZ)
|
|
624 | 627 |
{ |
625 |
return mM.add(EffectNames.ROTATE, point.x, point.y, point.z , v, axisX, axisY, axisZ);
|
|
628 |
return mM.add(EffectNames.ROTATE, center , angle, axisX, axisY, axisZ);
|
|
626 | 629 |
} |
627 | 630 |
|
628 | 631 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
630 | 633 |
* Rotates the Object around a (possibly moving) point, with angle that changes in time. |
631 | 634 |
* Axis of rotation is the vector (0,0,1), i.e. a vector normal to the screen surface. |
632 | 635 |
* |
633 |
* @param i 3-dimensional Interpolator which at any given time will return the current center
|
|
634 |
* of the rotation. |
|
635 |
* @param a 1-dimensional Interpolator which returns the current rotation angle.
|
|
636 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
636 |
* @param center 3-dimensional Interpolator which at any given time will return the current center
|
|
637 |
* of the rotation.
|
|
638 |
* @param angle 1-dimensional Interpolator which returns the current rotation angle.
|
|
639 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
637 | 640 |
*/ |
638 |
public long rotate(Interpolator3D i, Interpolator1D a)
|
|
641 |
public long rotate(Interpolator3D center, Interpolator1D angle)
|
|
639 | 642 |
{ |
640 |
return mM.add(EffectNames.ROTATE, i, a, 0.0f,0.0f,1.0f);
|
|
643 |
return mM.add(EffectNames.ROTATE, center, angle, 0.0f,0.0f,1.0f);
|
|
641 | 644 |
} |
642 | 645 |
|
643 | 646 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
645 | 648 |
* Rotates the Object around a constant point, with angle that changes in time. |
646 | 649 |
* Axis of rotation is the vector (0,0,1), i.e. a vector normal to the screen surface. |
647 | 650 |
* |
648 |
* @param point Coordinates of the Point we are rotating around.
|
|
651 |
* @param center Coordinates of the Point we are rotating around.
|
|
649 | 652 |
* @param angle Angle that we want to rotate the Bitmap to. Unit: degrees |
650 | 653 |
* @param duration Time, in milliseconds, it takes to complete one rotation from 0 to 'angle' degrees. |
651 | 654 |
* @return ID of the effect added, or -1 if we failed to add one. |
652 | 655 |
*/ |
653 |
public long rotate(Float3D point, int angle, int duration)
|
|
656 |
public long rotate(Float3D center, int angle, int duration)
|
|
654 | 657 |
{ |
655 | 658 |
Interpolator1D di = new Interpolator1D(); |
656 | 659 |
di.setCount(0.5f); |
... | ... | |
658 | 661 |
di.add(new Float1D( 0)); |
659 | 662 |
di.add(new Float1D(angle)); |
660 | 663 |
|
661 |
return mM.add(EffectNames.ROTATE,point.x,point.y,point.z, di, 0.0f,0.0f,1.0f);
|
|
664 |
return mM.add(EffectNames.ROTATE, center, di, 0.0f,0.0f,1.0f);
|
|
662 | 665 |
} |
663 | 666 |
|
664 | 667 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
666 | 669 |
* Rotates the Object immediately by 'angle' degrees around point p. |
667 | 670 |
* Axis of rotation is given by the last 3 floats. |
668 | 671 |
* |
669 |
* @param point Coordinates of the Point we are rotating around.
|
|
670 |
* @param angle Angle that we want to rotate the Bitmap to. Unit: degrees |
|
671 |
* @param axisX Axis of rotation: x-coordinate |
|
672 |
* @param axisY Axis of rotation: y-coordinate |
|
673 |
* @param axisZ Axis of rotation: z-coordinate |
|
674 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
675 |
*/ |
|
676 |
public long rotate(Float3D point, float angle, float axisX, float axisY, float axisZ)
|
|
672 |
* @param center Coordinates of the Point we are rotating around.
|
|
673 |
* @param angle Angle that we want to rotate the Bitmap to. Unit: degrees
|
|
674 |
* @param axisX Axis of rotation: x-coordinate
|
|
675 |
* @param axisY Axis of rotation: y-coordinate
|
|
676 |
* @param axisZ Axis of rotation: z-coordinate
|
|
677 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
678 |
*/ |
|
679 |
public long rotate(Float3D center, float angle, float axisX, float axisY, float axisZ)
|
|
677 | 680 |
{ |
678 |
return mM.add(EffectNames.ROTATE, point.x, point.y, point.z, angle, axisX, axisY, axisZ);
|
|
681 |
return mM.add(EffectNames.ROTATE, center, angle, axisX, axisY, axisZ);
|
|
679 | 682 |
} |
680 | 683 |
|
681 | 684 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
682 | 685 |
/** |
683 | 686 |
* Rotates the Object immediately by 'angle' degrees around point p. |
684 | 687 |
* |
685 |
* @param point Coordinates of the Point we are rotating around.
|
|
688 |
* @param center Coordinates of the Point we are rotating around.
|
|
686 | 689 |
* @param angle The angle that we want to rotate the Bitmap to. Unit: degrees |
687 | 690 |
* @return ID of the effect added, or -1 if we failed to add one. |
688 | 691 |
*/ |
689 |
public long rotate(Float3D point, int angle)
|
|
692 |
public long rotate(Float3D center, int angle)
|
|
690 | 693 |
{ |
691 |
return mM.add(EffectNames.ROTATE,point.x,point.y,point.z,angle,0.0f,0.0f,1.0f);
|
|
694 |
return mM.add(EffectNames.ROTATE, center, angle,0.0f,0.0f,1.0f);
|
|
692 | 695 |
} |
693 | 696 |
|
694 | 697 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
696 | 699 |
/** |
697 | 700 |
* Rotates the Object immediately by quaternion (qX,qY,qZ,qW). |
698 | 701 |
* |
699 |
* @param point Coordinates of the Point we are rotating around.
|
|
700 |
* @param qX Quaternion: x-coordinate |
|
701 |
* @param qY Quaternion: y-coordinate |
|
702 |
* @param qZ Quaternion: z-coordinate |
|
703 |
* @param qW Quaternion: w-coordinate |
|
704 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
705 |
*/ |
|
706 |
public long quaternion(Float3D point, float qX, float qY, float qZ, float qW)
|
|
702 |
* @param center Coordinates of the Point we are rotating around.
|
|
703 |
* @param qX Quaternion: x-coordinate
|
|
704 |
* @param qY Quaternion: y-coordinate
|
|
705 |
* @param qZ Quaternion: z-coordinate
|
|
706 |
* @param qW Quaternion: w-coordinate
|
|
707 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
708 |
*/ |
|
709 |
public long quaternion(Float3D center, float qX, float qY, float qZ, float qW)
|
|
707 | 710 |
{ |
708 |
return mM.add(EffectNames.QUATERNION,point.x,point.y,point.z,qX,qY,qZ,qW);
|
|
711 |
return mM.add(EffectNames.QUATERNION,center,qX,qY,qZ,qW);
|
|
709 | 712 |
} |
710 | 713 |
|
711 | 714 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
712 | 715 |
/** |
713 | 716 |
* Rotates the Object by a quaternion that's at the moment returned by the InterpolatorQuat. |
714 | 717 |
* |
715 |
* @param point Coordinates of the Point we are rotating around.
|
|
716 |
* @param iq Interpolator that's going to, at any given moment, return a quaternion.
|
|
717 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
718 |
* @param center Coordinates of the Point we are rotating around.
|
|
719 |
* @param quat Interpolator that's going to, at any given moment, return a quaternion.
|
|
720 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
718 | 721 |
*/ |
719 |
public long quaternion(Float3D point, InterpolatorQuat iq)
|
|
722 |
public long quaternion(Float3D center, InterpolatorQuat quat)
|
|
720 | 723 |
{ |
721 |
return mM.add(EffectNames.QUATERNION,point.x,point.y,point.z,iq);
|
|
724 |
return mM.add(EffectNames.QUATERNION, center, quat);
|
|
722 | 725 |
} |
723 | 726 |
|
724 | 727 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
725 | 728 |
/** |
726 | 729 |
* Rotates the Object around a moving point by a quaternion that's at the moment returned by the InterpolatorQuat. |
727 | 730 |
* |
728 |
* @param i Interpolator that returns the current center of rotation. |
|
729 |
* @param iq Interpolator that's going to, at any given moment, return a quaternion representing the current rotation. |
|
730 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
731 |
* @param center Interpolator that returns the current center of rotation. |
|
732 |
* @param quat Interpolator that's going to, at any given moment, return a quaternion representing |
|
733 |
* the current rotation. |
|
734 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
731 | 735 |
*/ |
732 |
public long quaternion(Interpolator3D i, InterpolatorQuat iq)
|
|
736 |
public long quaternion(Interpolator3D center, InterpolatorQuat quat)
|
|
733 | 737 |
{ |
734 |
return mM.add(EffectNames.QUATERNION,i,iq);
|
|
738 |
return mM.add(EffectNames.QUATERNION,center,quat);
|
|
735 | 739 |
} |
736 | 740 |
|
737 | 741 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
740 | 744 |
* Shears the Object. If the Interpolator is 1D, it will shear along the X-axis. 2D Interpolator adds |
741 | 745 |
* shearing along the Y-axis, 3D one along Z axis. |
742 | 746 |
* |
743 |
* @param point Center of shearing, i.e. the point which stays unmoved.
|
|
744 |
* @param di 1- 2- or 3D Interpolator which, at any given point, returns the ordered 1-, 2-
|
|
745 |
* or 3-tuple of shear factors. |
|
746 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
747 |
* @param center Center of shearing, i.e. the point which stays unmoved.
|
|
748 |
* @param shear 1- 2- or 3D Interpolator which, at any given point, returns the ordered 1-, 2-
|
|
749 |
* or 3-tuple of shear factors.
|
|
750 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
747 | 751 |
*/ |
748 |
public long shear(Float3D point, Interpolator di)
|
|
752 |
public long shear(Float3D center, Interpolator shear)
|
|
749 | 753 |
{ |
750 |
return mM.add(EffectNames.SHEAR, point.x, point.y, point.z, di);
|
|
754 |
return mM.add(EffectNames.SHEAR, center, shear);
|
|
751 | 755 |
} |
752 | 756 |
|
753 | 757 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
754 | 758 |
/** |
755 | 759 |
* Shears the Object in 3D. Order: first X shearing, then Y, then Z. |
756 | 760 |
* |
757 |
* @param point Center of shearing, i.e. the point which stays unmoved.
|
|
758 |
* @param vector ordered 3-tuple (x-degree, y-degree, z-degree) of shearing (tangent of the angle with
|
|
761 |
* @param center Center of shearing, i.e. the point which stays unmoved.
|
|
762 |
* @param shear ordered 3-tuple (x-degree, y-degree, z-degree) of shearing (tangent of the angle with
|
|
759 | 763 |
* which the X,Y and Z axis get slanted) |
760 | 764 |
* @return ID of the effect added, or -1 if we failed to add one. |
761 | 765 |
*/ |
762 |
public long shear(Float3D point, Float3D vector)
|
|
766 |
public long shear(Float3D center, Float3D shear)
|
|
763 | 767 |
{ |
764 | 768 |
Interpolator3D di = new Interpolator3D(); |
765 | 769 |
di.setCount(0.5f); |
766 | 770 |
di.setDuration(0); |
767 | 771 |
di.add(new Float3D(0.0f,0.0f,0.0f)); |
768 |
di.add(vector);
|
|
772 |
di.add(shear);
|
|
769 | 773 |
|
770 |
return mM.add(EffectNames.SHEAR, point.x, point.y, point.z, di );
|
|
774 |
return mM.add(EffectNames.SHEAR, center, di );
|
|
771 | 775 |
} |
772 | 776 |
|
773 | 777 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
778 | 782 |
* Creates macroblocks at and around point defined by the Interpolator2D and the Region. |
779 | 783 |
* Size of the macroblocks at any given time is returned by the Interpolator1D. |
780 | 784 |
* |
781 |
* @param a 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
785 |
* @param size 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
782 | 786 |
* @param region Region this Effect is limited to. |
783 | 787 |
* Null here means 'apply the effect to the whole Bitmap'. |
784 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
788 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
785 | 789 |
* current center of the effect. |
786 | 790 |
* @return ID of the effect added, or -1 if we failed to add one. |
787 | 791 |
*/ |
788 |
public long macroblock(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
792 |
public long macroblock(Interpolator1D size, Float4D region, Interpolator2D center)
|
|
789 | 793 |
{ |
790 |
return mF.add(EffectNames.MACROBLOCK, a, region, i);
|
|
794 |
return mF.add(EffectNames.MACROBLOCK, size, region, center);
|
|
791 | 795 |
} |
792 | 796 |
|
793 | 797 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
797 | 801 |
* <p> |
798 | 802 |
* The difference between this and the previous method is that here the center of the Effect stays constant. |
799 | 803 |
* |
800 |
* @param a 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
804 |
* @param size 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
801 | 805 |
* @param region Region this Effect is limited to. |
802 | 806 |
* Null here means 'apply the effect to the whole Bitmap'. |
803 |
* @param point Center of the Effect.
|
|
807 |
* @param center Center of the Effect.
|
|
804 | 808 |
* @return ID of the effect added, or -1 if we failed to add one. |
805 | 809 |
*/ |
806 |
public long macroblock(Interpolator1D a, Float4D region, Float2D point)
|
|
810 |
public long macroblock(Interpolator1D size, Float4D region, Float2D center)
|
|
807 | 811 |
{ |
808 |
return mF.add(EffectNames.MACROBLOCK, a, region, point.x, point.y);
|
|
812 |
return mF.add(EffectNames.MACROBLOCK, size, region, center);
|
|
809 | 813 |
} |
810 | 814 |
|
811 | 815 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
819 | 823 |
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see. |
820 | 824 |
* @param region Region this Effect is limited to. |
821 | 825 |
* Null here means 'apply the effect to the whole Bitmap'. |
822 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
826 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
823 | 827 |
* current center of the effect. |
824 | 828 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
825 | 829 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
826 | 830 |
* @return ID of the effect added, or -1 if we failed to add one. |
827 | 831 |
*/ |
828 |
public long macroblock(int pixels, Float4D region, Interpolator2D i, int duration, float count)
|
|
832 |
public long macroblock(int pixels, Float4D region, Interpolator2D center, int duration, float count)
|
|
829 | 833 |
{ |
830 | 834 |
Interpolator1D di = new Interpolator1D(); |
831 | 835 |
di.setCount(count); |
... | ... | |
833 | 837 |
di.add(new Float1D(1)); |
834 | 838 |
di.add(new Float1D(pixels)); |
835 | 839 |
|
836 |
return mF.add(EffectNames.MACROBLOCK, di, region, i);
|
|
840 |
return mF.add(EffectNames.MACROBLOCK, di, region, center);
|
|
837 | 841 |
} |
838 | 842 |
|
839 | 843 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
849 | 853 |
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see. |
850 | 854 |
* @param region Region this Effect is limited to. |
851 | 855 |
* Null here means 'apply the effect to the whole Bitmap'. |
852 |
* @param point Center of the Effect.
|
|
856 |
* @param center Center of the Effect.
|
|
853 | 857 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
854 | 858 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
855 | 859 |
* @return ID of the effect added, or -1 if we failed to add one. |
856 | 860 |
*/ |
857 |
public long macroblock(int pixels, Float4D region, Float2D point, int duration, float count)
|
|
861 |
public long macroblock(int pixels, Float4D region, Float2D center, int duration, float count)
|
|
858 | 862 |
{ |
859 | 863 |
Interpolator1D di = new Interpolator1D(); |
860 | 864 |
di.setCount(count); |
... | ... | |
862 | 866 |
di.add(new Float1D(1)); |
863 | 867 |
di.add(new Float1D(pixels)); |
864 | 868 |
|
865 |
return mF.add(EffectNames.MACROBLOCK, di, region, point.x, point.y);
|
|
869 |
return mF.add(EffectNames.MACROBLOCK, di, region, center);
|
|
866 | 870 |
} |
867 | 871 |
|
868 | 872 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
869 | 873 |
/** |
870 |
* Creates macroblocks on the whole Bitmap.
|
|
874 |
* Creates macroblocks on the whole Object.
|
|
871 | 875 |
* <p> |
872 | 876 |
* The macroblocks change in size; at time 0 there are none, and after 'duration/2' milliseconds |
873 | 877 |
* they are of (pixels X pixels) size; after 'duration' milliseconds there are again none (i.e. their |
... | ... | |
889 | 893 |
di.add(new Float1D(1)); |
890 | 894 |
di.add(new Float1D(pixels)); |
891 | 895 |
|
892 |
return mF.add(EffectNames.MACROBLOCK, di, null, 0.0f, 0.0f);
|
|
896 |
return mF.add(EffectNames.MACROBLOCK, di, null, mZero2D);
|
|
893 | 897 |
} |
894 | 898 |
|
895 | 899 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
896 | 900 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
897 | 901 |
// CHROMA |
898 | 902 |
/** |
899 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
903 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
900 | 904 |
* |
901 |
* @param t 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
905 |
* @param blend 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
902 | 906 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color |
903 | 907 |
* @param color Color to mix. (1,0,0) is RED. |
904 | 908 |
* @param region Region this Effect is limited to. |
905 | 909 |
* Null here means 'apply the Effect to the whole Bitmap'. |
906 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing
|
|
910 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing
|
|
907 | 911 |
* the current center of the effect. |
908 | 912 |
* @return ID of the effect added, or -1 if we failed to add one. |
909 | 913 |
*/ |
910 |
public long chroma(Interpolator1D t, Float3D color, Float4D region, Interpolator2D i)
|
|
914 |
public long chroma(Interpolator1D blend, Float3D color, Float4D region, Interpolator2D center)
|
|
911 | 915 |
{ |
912 |
return mF.add(EffectNames.CHROMA, t, color, region, i);
|
|
916 |
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
913 | 917 |
} |
914 | 918 |
|
915 | 919 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
916 | 920 |
/** |
917 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
921 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
918 | 922 |
* <p> |
919 | 923 |
* Here the center of the Effect stays constant. |
920 | 924 |
* |
921 |
* @param t 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
925 |
* @param blend 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
922 | 926 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color |
923 | 927 |
* @param color Color to mix. (1,0,0) is RED. |
924 | 928 |
* @param region Region this Effect is limited to. |
925 | 929 |
* Null here means 'apply the Effect to the whole Bitmap'. |
926 |
* @param point Center of the Effect.
|
|
930 |
* @param center Center of the Effect.
|
|
927 | 931 |
* @return ID of the effect added, or -1 if we failed to add one. |
928 | 932 |
*/ |
929 |
public long chroma(Interpolator1D t, Float3D color, Float4D region, Float2D point)
|
|
933 |
public long chroma(Interpolator1D blend, Float3D color, Float4D region, Float2D center)
|
|
930 | 934 |
{ |
931 |
return mF.add(EffectNames.CHROMA, t, color, region, point.x, point.y);
|
|
935 |
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
932 | 936 |
} |
933 | 937 |
|
934 | 938 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
935 | 939 |
/** |
936 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
940 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
937 | 941 |
* |
938 |
* @param t Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
942 |
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
939 | 943 |
* pixel = (1-t)*pixel + t*color |
940 | 944 |
* @param color Color to mix. (1,0,0) is RED. |
941 | 945 |
* @param region Region this Effect is limited to. |
942 | 946 |
* Null here means 'apply the Effect to the whole Bitmap'. |
943 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
947 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
944 | 948 |
* current center of the effect. |
945 | 949 |
* @return ID of the effect added, or -1 if we failed to add one. |
946 | 950 |
*/ |
947 |
public long chroma(float t, Float3D color, Float4D region, Interpolator2D i)
|
|
951 |
public long chroma(float blend, Float3D color, Float4D region, Interpolator2D center)
|
|
948 | 952 |
{ |
949 |
return mF.add(EffectNames.CHROMA, t, color, region, i);
|
|
953 |
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
950 | 954 |
} |
951 | 955 |
|
952 | 956 |
///// ////////////////////////////////////////////////////////////////////////////////////////////// |
953 | 957 |
/** |
954 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
958 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
955 | 959 |
* <p> |
956 | 960 |
* Here the center of the Effect stays constant. |
957 | 961 |
* |
958 |
* @param t Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
962 |
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
959 | 963 |
* pixel = (1-t)*pixel + t*color |
960 | 964 |
* @param color Color to mix. (1,0,0) is RED. |
961 | 965 |
* @param region The Region this Effect is limited to. |
962 | 966 |
* Null here means 'apply the Effect to the whole Bitmap'. |
963 |
* @param point Center of the Effect.
|
|
967 |
* @param center Center of the Effect.
|
|
964 | 968 |
* @return ID of the effect added, or -1 if we failed to add one. |
965 | 969 |
*/ |
966 |
public long chroma(float t, Float3D color, Float4D region, Float2D point)
|
|
970 |
public long chroma(float blend, Float3D color, Float4D region, Float2D center)
|
|
967 | 971 |
{ |
968 |
return mF.add(EffectNames.CHROMA, t, color, region, point.x, point.y);
|
|
972 |
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
969 | 973 |
} |
970 | 974 |
|
971 | 975 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
972 | 976 |
/** |
973 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
977 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
974 | 978 |
* <p> |
975 | 979 |
* Here the Effect applies to the whole bitmap. |
976 | 980 |
* |
977 |
* @param t Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
981 |
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
978 | 982 |
* pixel = (1-t)*pixel + t*color |
979 | 983 |
* @param color Color to mix. (1,0,0) is RED. |
980 | 984 |
* @return ID of the effect added, or -1 if we failed to add one. |
981 | 985 |
*/ |
982 |
public long chroma(float t, Float3D color)
|
|
986 |
public long chroma(float blend, Float3D color)
|
|
983 | 987 |
{ |
984 |
return mF.add(EffectNames.CHROMA, t, color, null, 0, 0);
|
|
988 |
return mF.add(EffectNames.CHROMA, blend, color, null, mZero2D);
|
|
985 | 989 |
} |
986 | 990 |
|
987 | 991 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
988 | 992 |
/** |
989 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
993 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
990 | 994 |
* |
991 | 995 |
* See {@link #chroma(Interpolator1D, Float3D, Float4D, Interpolator2D)} |
992 | 996 |
*/ |
993 |
public long smooth_chroma(Interpolator1D t, Float3D color, Float4D region, Interpolator2D i)
|
|
997 |
public long smooth_chroma(Interpolator1D blend, Float3D color, Float4D region, Interpolator2D center)
|
|
994 | 998 |
{ |
995 |
return mF.add(EffectNames.SMOOTH_CHROMA, t, color, region, i);
|
|
999 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
996 | 1000 |
} |
997 | 1001 |
|
998 | 1002 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
999 | 1003 |
/** |
1000 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
1004 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
1001 | 1005 |
* |
1002 | 1006 |
* See {@link #chroma(Interpolator1D, Float3D, Float4D, Float2D)} |
1003 | 1007 |
*/ |
1004 |
public long smooth_chroma(Interpolator1D t, Float3D color, Float4D region, Float2D point)
|
|
1008 |
public long smooth_chroma(Interpolator1D blend, Float3D color, Float4D region, Float2D center)
|
|
1005 | 1009 |
{ |
1006 |
return mF.add(EffectNames.SMOOTH_CHROMA, t, color, region, point.x, point.y);
|
|
1010 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
1007 | 1011 |
} |
1008 | 1012 |
|
1009 | 1013 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1010 | 1014 |
/** |
1011 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
1015 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
1012 | 1016 |
* |
1013 | 1017 |
* See {@link #chroma(float, Float3D, Float4D, Interpolator2D)} |
1014 | 1018 |
*/ |
1015 |
public long smooth_chroma(float t, Float3D color, Float4D region, Interpolator2D i)
|
|
1019 |
public long smooth_chroma(float blend, Float3D color, Float4D region, Interpolator2D center)
|
|
1016 | 1020 |
{ |
1017 |
return mF.add(EffectNames.SMOOTH_CHROMA, t, color, region, i);
|
|
1021 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
1018 | 1022 |
} |
1019 | 1023 |
|
1020 | 1024 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1021 | 1025 |
/** |
1022 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
1026 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
1023 | 1027 |
* |
1024 | 1028 |
* See {@link #chroma(float, Float3D, Float4D, Float2D)} |
1025 | 1029 |
*/ |
1026 |
public long smooth_chroma(float t, Float3D color, Float4D region, Float2D point)
|
|
1030 |
public long smooth_chroma(float blend, Float3D color, Float4D region, Float2D center)
|
|
1027 | 1031 |
{ |
1028 |
return mF.add(EffectNames.SMOOTH_CHROMA, t, color, region, point.x, point.y);
|
|
1032 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
1029 | 1033 |
} |
1030 | 1034 |
|
1031 | 1035 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1032 | 1036 |
/** |
1033 |
* Makes a certain sub-region of the Bitmap smoothly change all three of its RGB components.
|
|
1037 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
|
1034 | 1038 |
* |
1035 | 1039 |
* See {@link #chroma(float, Float3D)} |
1036 | 1040 |
*/ |
1037 |
public long smooth_chroma(float t, Float3D color)
|
|
1041 |
public long smooth_chroma(float blend, Float3D color)
|
|
1038 | 1042 |
{ |
1039 |
return mF.add(EffectNames.SMOOTH_CHROMA, t, color, null, 0, 0);
|
|
1043 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, null, mZero2D);
|
|
1040 | 1044 |
} |
1041 | 1045 |
|
1042 | 1046 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1043 | 1047 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1044 | 1048 |
// ALPHA |
1045 | 1049 |
/** |
1046 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
1050 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
1047 | 1051 |
* |
1048 |
* @param a 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
1052 |
* @param alpha 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
1049 | 1053 |
* moment. |
1050 | 1054 |
* @param region Region this Effect is limited to. |
1051 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1052 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1055 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1056 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1053 | 1057 |
* current center of the effect. |
1054 | 1058 |
* @return ID of the effect added, or -1 if we failed to add one. |
1055 | 1059 |
*/ |
1056 |
public long alpha(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
1060 |
public long alpha(Interpolator1D alpha, Float4D region, Interpolator2D center)
|
|
1057 | 1061 |
{ |
1058 |
return mF.add(EffectNames.ALPHA, a, region, i);
|
|
1062 |
return mF.add(EffectNames.ALPHA, alpha, region, center);
|
|
1059 | 1063 |
} |
1060 | 1064 |
|
1061 | 1065 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1062 | 1066 |
/** |
1063 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
1067 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
1064 | 1068 |
* <p> |
1065 | 1069 |
* Here the center of the Effect stays constant. |
1066 | 1070 |
* |
1067 |
* @param a 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
1071 |
* @param alpha 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
1068 | 1072 |
* moment. |
1069 | 1073 |
* @param region Region this Effect is limited to. |
1070 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1071 |
* @param point Center of the Effect.
|
|
1074 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1075 |
* @param center Center of the Effect.
|
|
1072 | 1076 |
* @return ID of the effect added, or -1 if we failed to add one. |
1073 | 1077 |
*/ |
1074 |
public long alpha(Interpolator1D a, Float4D region, Float2D point)
|
|
1078 |
public long alpha(Interpolator1D alpha, Float4D region, Float2D center)
|
|
1075 | 1079 |
{ |
1076 |
return mF.add(EffectNames.ALPHA, a, region, point.x, point.y);
|
|
1080 |
return mF.add(EffectNames.ALPHA, alpha, region, center);
|
|
1077 | 1081 |
} |
1078 | 1082 |
|
1079 | 1083 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1080 | 1084 |
/** |
1081 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
1085 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
1082 | 1086 |
* |
1083 | 1087 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
1084 | 1088 |
* @param region Region this Effect is limited to. |
1085 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1086 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1089 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1090 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1087 | 1091 |
* current center of the effect. |
1088 | 1092 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1089 | 1093 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
1090 | 1094 |
* @return ID of the effect added, or -1 if we failed to add one. |
1091 | 1095 |
*/ |
1092 |
public long alpha(float alpha, Float4D region, Interpolator2D i, int duration, float count)
|
|
1096 |
public long alpha(float alpha, Float4D region, Interpolator2D center, int duration, float count)
|
|
1093 | 1097 |
{ |
1094 | 1098 |
Interpolator1D di = new Interpolator1D(); |
1095 | 1099 |
di.setCount(count); |
... | ... | |
1097 | 1101 |
di.add(new Float1D(1)); |
1098 | 1102 |
di.add(new Float1D(alpha)); |
1099 | 1103 |
|
1100 |
return mF.add(EffectNames.ALPHA, di, region, i);
|
|
1104 |
return mF.add(EffectNames.ALPHA, di, region, center);
|
|
1101 | 1105 |
} |
1102 | 1106 |
|
1103 | 1107 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1104 | 1108 |
/** |
1105 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
1109 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
1106 | 1110 |
* <p> |
1107 | 1111 |
* Here the center of the Effect stays constant. |
1108 | 1112 |
* |
1109 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
|
1110 |
* @param region Region this Effect is limited to.
|
|
1111 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1112 |
* @param point Center of the Effect.
|
|
1113 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
|
1114 |
* @param region Region this Effect is limited to.
|
|
1115 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1116 |
* @param center Center of the Effect.
|
|
1113 | 1117 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1114 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
|
1115 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1118 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1119 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1116 | 1120 |
*/ |
1117 |
public long alpha(float alpha, Float4D region, Float2D point, int duration, float count)
|
|
1121 |
public long alpha(float alpha, Float4D region, Float2D center, int duration, float count)
|
|
1118 | 1122 |
{ |
1119 | 1123 |
Interpolator1D di = new Interpolator1D(); |
1120 | 1124 |
di.setCount(count); |
... | ... | |
1122 | 1126 |
di.add(new Float1D(1)); |
1123 | 1127 |
di.add(new Float1D(alpha)); |
1124 | 1128 |
|
1125 |
return mF.add(EffectNames.ALPHA, di, region, point.x, point.y);
|
|
1129 |
return mF.add(EffectNames.ALPHA, di, region, center);
|
|
1126 | 1130 |
} |
1127 | 1131 |
|
1128 | 1132 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1129 | 1133 |
/** |
1130 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
1134 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
1131 | 1135 |
* <p> |
1132 | 1136 |
* Here the center of the Effect stays constant and the effect for now change in time. |
1133 | 1137 |
* |
1134 | 1138 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
1135 | 1139 |
* @param region Region this Effect is limited to. |
1136 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1137 |
* @param point Center of the Effect.
|
|
1140 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1141 |
* @param center Center of the Effect.
|
|
1138 | 1142 |
* @return ID of the effect added, or -1 if we failed to add one. |
1139 | 1143 |
*/ |
1140 |
public long alpha(float alpha, Float4D region, Float2D point)
|
|
1144 |
public long alpha(float alpha, Float4D region, Float2D center)
|
|
1141 | 1145 |
{ |
1142 | 1146 |
Interpolator1D di = new Interpolator1D(); |
1143 | 1147 |
di.setCount(0.5f); |
... | ... | |
1145 | 1149 |
di.add(new Float1D(1)); |
1146 | 1150 |
di.add(new Float1D(alpha)); |
1147 | 1151 |
|
1148 |
return mF.add(EffectNames.ALPHA, di, region, point.x, point.y);
|
|
1152 |
return mF.add(EffectNames.ALPHA, di, region, center);
|
|
1149 | 1153 |
} |
1150 | 1154 |
|
1151 | 1155 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1152 | 1156 |
/** |
1153 |
* Makes the whole Bitmap change its transparency level.
|
|
1157 |
* Makes the whole Object change its transparency level.
|
|
1154 | 1158 |
* |
1155 | 1159 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
1156 | 1160 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
... | ... | |
1165 | 1169 |
di.add(new Float1D(1)); |
1166 | 1170 |
di.add(new Float1D(alpha)); |
1167 | 1171 |
|
1168 |
return mF.add(EffectNames.ALPHA, di,null, 0.0f, 0.0f);
|
|
1172 |
return mF.add(EffectNames.ALPHA, di,null, mZero2D);
|
|
1169 | 1173 |
} |
1170 | 1174 |
|
1171 | 1175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1172 | 1176 |
/** |
1173 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
1177 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
1174 | 1178 |
* |
1175 | 1179 |
* See {@link #alpha(Interpolator1D, Float4D, Interpolator2D)} |
1176 | 1180 |
*/ |
1177 |
public long smooth_alpha(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
1181 |
public long smooth_alpha(Interpolator1D alpha, Float4D region, Interpolator2D center)
|
|
1178 | 1182 |
{ |
1179 |
return mF.add(EffectNames.SMOOTH_ALPHA, a, region, i);
|
|
1183 |
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center);
|
|
1180 | 1184 |
} |
1181 | 1185 |
|
1182 | 1186 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1183 | 1187 |
/** |
1184 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
1188 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
1185 | 1189 |
* |
1186 | 1190 |
* See {@link #alpha(Interpolator1D, Float4D, Float2D)} |
1187 | 1191 |
*/ |
1188 |
public long smooth_alpha(Interpolator1D a, Float4D region, Float2D point)
|
|
1192 |
public long smooth_alpha(Interpolator1D alpha, Float4D region, Float2D center)
|
|
1189 | 1193 |
{ |
1190 |
return mF.add(EffectNames.SMOOTH_ALPHA, a, region, point.x, point.y);
|
|
1194 |
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center);
|
|
1191 | 1195 |
} |
1192 | 1196 |
|
1193 | 1197 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1194 | 1198 |
/** |
1195 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
1199 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
1196 | 1200 |
* |
1197 | 1201 |
* See {@link #alpha(float, Float4D, Interpolator2D, int, float)} |
1198 | 1202 |
*/ |
1199 |
public long smooth_alpha(float alpha, Float4D region, Interpolator2D i, int duration, float count)
|
|
1203 |
public long smooth_alpha(float alpha, Float4D region, Interpolator2D center, int duration, float count)
|
|
1200 | 1204 |
{ |
1201 | 1205 |
Interpolator1D di = new Interpolator1D(); |
1202 | 1206 |
di.setCount(count); |
... | ... | |
1204 | 1208 |
di.add(new Float1D(1)); |
1205 | 1209 |
di.add(new Float1D(alpha)); |
1206 | 1210 |
|
1207 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, i);
|
|
1211 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
|
1208 | 1212 |
} |
1209 | 1213 |
|
1210 | 1214 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1211 | 1215 |
/** |
1212 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
1216 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
1213 | 1217 |
* |
1214 | 1218 |
* See {@link #alpha(float, Float4D, Float2D, int, float)} |
1215 | 1219 |
*/ |
1216 |
public long smooth_alpha(float alpha, Float4D region, Float2D point, int duration, float count)
|
|
1220 |
public long smooth_alpha(float alpha, Float4D region, Float2D center, int duration, float count)
|
|
1217 | 1221 |
{ |
1218 | 1222 |
Interpolator1D di = new Interpolator1D(); |
1219 | 1223 |
di.setCount(count); |
... | ... | |
1221 | 1225 |
di.add(new Float1D(1)); |
1222 | 1226 |
di.add(new Float1D(alpha)); |
1223 | 1227 |
|
1224 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, point.x, point.y);
|
|
1228 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
|
1225 | 1229 |
} |
1226 | 1230 |
|
1227 | 1231 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1228 | 1232 |
/** |
1229 |
* Makes a certain sub-region of the Bitmap smoothly change its transparency level.
|
|
1233 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
1230 | 1234 |
* |
1231 | 1235 |
* See {@link #alpha(float, Float4D, Float2D)} |
1232 | 1236 |
*/ |
1233 |
public long smooth_alpha(float alpha, Float4D region, Float2D point)
|
|
1237 |
public long smooth_alpha(float alpha, Float4D region, Float2D center)
|
|
1234 | 1238 |
{ |
1235 | 1239 |
Interpolator1D di = new Interpolator1D(); |
1236 | 1240 |
di.setCount(0.5f); |
... | ... | |
1238 | 1242 |
di.add(new Float1D(1)); |
1239 | 1243 |
di.add(new Float1D(alpha)); |
1240 | 1244 |
|
1241 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, point.x, point.y);
|
|
1245 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
|
1242 | 1246 |
} |
1243 | 1247 |
|
1244 | 1248 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1245 | 1249 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1246 | 1250 |
// BRIGHTNESS |
1247 | 1251 |
/** |
1248 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
1252 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
1249 | 1253 |
* |
1250 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at any given
|
|
1251 |
* moment. |
|
1252 |
* @param region Region this Effect is limited to.
|
|
1253 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1254 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
1255 |
* current center of the effect. |
|
1256 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1254 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
1255 |
* at any given moment.
|
|
1256 |
* @param region Region this Effect is limited to.
|
|
1257 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1258 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing
|
|
1259 |
* the current center of the effect.
|
|
1260 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1257 | 1261 |
*/ |
1258 |
public long brightness(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
1262 |
public long brightness(Interpolator1D brightness, Float4D region, Interpolator2D center)
|
|
1259 | 1263 |
{ |
1260 |
return mF.add(EffectNames.BRIGHTNESS, a, region, i);
|
|
1264 |
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center);
|
|
1261 | 1265 |
} |
1262 | 1266 |
|
1263 | 1267 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1264 | 1268 |
/** |
1265 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
1269 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
1266 | 1270 |
* <p> |
1267 | 1271 |
* Here the center of the Effect stays constant. |
1268 | 1272 |
* |
1269 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at any given
|
|
1270 |
* moment. |
|
1271 |
* @param region Region this Effect is limited to. |
|
1272 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1273 |
* @param point Center of the Effect.
|
|
1274 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1273 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
1274 |
* at any given moment.
|
|
1275 |
* @param region Region this Effect is limited to.
|
|
1276 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1277 |
* @param center Center of the Effect.
|
|
1278 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1275 | 1279 |
*/ |
1276 |
public long brightness(Interpolator1D a, Float4D region, Float2D point)
|
|
1280 |
public long brightness(Interpolator1D brightness, Float4D region, Float2D center)
|
|
1277 | 1281 |
{ |
1278 |
return mF.add(EffectNames.BRIGHTNESS, a, region, point.x, point.y);
|
|
1282 |
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center);
|
|
1279 | 1283 |
} |
1280 | 1284 |
|
1281 | 1285 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1282 | 1286 |
/** |
1283 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
1287 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
1284 | 1288 |
* |
1285 | 1289 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to. |
1286 | 1290 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
1287 | 1291 |
* anything more than 1- lighten it up. |
1288 | 1292 |
* @param region Region this Effect is limited to. |
1289 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1290 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1293 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1294 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1291 | 1295 |
* representing the current center of the effect. |
1292 | 1296 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1293 | 1297 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
1294 | 1298 |
* @return ID of the effect added, or -1 if we failed to add one. |
1295 | 1299 |
*/ |
1296 |
public long brightness(float brightness, Float4D region, Interpolator2D i, int duration, float count)
|
|
1300 |
public long brightness(float brightness, Float4D region, Interpolator2D center, int duration, float count)
|
|
1297 | 1301 |
{ |
1298 | 1302 |
Interpolator1D di = new Interpolator1D(); |
1299 | 1303 |
di.setCount(count); |
... | ... | |
1301 | 1305 |
di.add(new Float1D(1)); |
1302 | 1306 |
di.add(new Float1D(brightness)); |
1303 | 1307 |
|
1304 |
return mF.add(EffectNames.BRIGHTNESS, di, region, i);
|
|
1308 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
|
1305 | 1309 |
} |
1306 | 1310 |
|
1307 | 1311 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1308 | 1312 |
/** |
1309 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
1313 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
1310 | 1314 |
* <p> |
1311 | 1315 |
* Here the center of the Effect stays constant. |
1312 | 1316 |
* |
... | ... | |
1314 | 1318 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
1315 | 1319 |
* anything more than 1 - lighten it up. |
1316 | 1320 |
* @param region Region this Effect is limited to. |
1317 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1318 |
* @param point Center of the Effect.
|
|
1321 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1322 |
* @param center Center of the Effect.
|
|
1319 | 1323 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1320 | 1324 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
1321 | 1325 |
* @return ID of the effect added, or -1 if we failed to add one. |
1322 | 1326 |
*/ |
1323 |
public long brightness(float brightness, Float4D region, Float2D point, int duration, float count)
|
|
1327 |
public long brightness(float brightness, Float4D region, Float2D center, int duration, float count)
|
|
1324 | 1328 |
{ |
1325 | 1329 |
Interpolator1D di = new Interpolator1D(); |
1326 | 1330 |
di.setCount(count); |
... | ... | |
1328 | 1332 |
di.add(new Float1D(1)); |
1329 | 1333 |
di.add(new Float1D(brightness)); |
1330 | 1334 |
|
1331 |
return mF.add(EffectNames.BRIGHTNESS, di, region, point.x, point.y);
|
|
1335 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
|
1332 | 1336 |
} |
1333 | 1337 |
|
1334 | 1338 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1335 | 1339 |
/** |
1336 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
1340 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
1337 | 1341 |
* <p> |
1338 | 1342 |
* Here the center of the Effect stays constant and the effect for now change in time. |
1339 | 1343 |
* |
... | ... | |
1341 | 1345 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
1342 | 1346 |
* anything more than 1 - lighten it up. |
1343 | 1347 |
* @param region Region this Effect is limited to. |
1344 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1345 |
* @param point Center of the Effect.
|
|
1348 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1349 |
* @param center Center of the Effect.
|
|
1346 | 1350 |
* @return ID of the effect added, or -1 if we failed to add one. |
1347 | 1351 |
*/ |
1348 |
public long brightness(float brightness, Float4D region, Float2D point)
|
|
1352 |
public long brightness(float brightness, Float4D region, Float2D center)
|
|
1349 | 1353 |
{ |
1350 | 1354 |
Interpolator1D di = new Interpolator1D(); |
1351 | 1355 |
di.setCount(0.5f); |
... | ... | |
1353 | 1357 |
di.add(new Float1D(1)); |
1354 | 1358 |
di.add(new Float1D(brightness)); |
1355 | 1359 |
|
1356 |
return mF.add(EffectNames.BRIGHTNESS, di, region, point.x, point.y);
|
|
1360 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
|
1357 | 1361 |
} |
1358 | 1362 |
|
1359 | 1363 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1360 | 1364 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1361 | 1365 |
// SMOOTH BRIGHTNESS |
1362 | 1366 |
/** |
1363 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
1367 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
1364 | 1368 |
* |
1365 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at
|
|
1366 |
* any given moment. |
|
1367 |
* @param region Region this Effect is limited to.
|
|
1368 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1369 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1370 |
* representing the current center of the effect. |
|
1371 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1369 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
1370 |
* at any given moment.
|
|
1371 |
* @param region Region this Effect is limited to.
|
|
1372 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1373 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1374 |
* representing the current center of the effect.
|
|
1375 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1372 | 1376 |
*/ |
1373 |
public long smooth_brightness(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
1377 |
public long smooth_brightness(Interpolator1D brightness, Float4D region, Interpolator2D center)
|
|
1374 | 1378 |
{ |
1375 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, a, region, i);
|
|
1379 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center);
|
|
1376 | 1380 |
} |
1377 | 1381 |
|
1378 | 1382 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1379 | 1383 |
/** |
1380 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
1384 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
1381 | 1385 |
* <p> |
1382 | 1386 |
* Here the center of the Effect stays constant. |
1383 | 1387 |
* |
1384 |
* @param a 1-dimensional Interpolator that returns the level of brightness we want to have at
|
|
1385 |
* any given moment. |
|
1386 |
* @param region Region this Effect is limited to.
|
|
1387 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1388 |
* @param point Center of the Effect.
|
|
1389 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1388 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
1389 |
* at any given moment.
|
|
1390 |
* @param region Region this Effect is limited to.
|
|
1391 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1392 |
* @param center Center of the Effect.
|
|
1393 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1390 | 1394 |
*/ |
1391 |
public long smooth_brightness(Interpolator1D a, Float4D region, Float2D point)
|
|
1395 |
public long smooth_brightness(Interpolator1D brightness, Float4D region, Float2D center)
|
|
1392 | 1396 |
{ |
1393 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, a, region, point.x, point.y);
|
|
1397 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center);
|
|
1394 | 1398 |
} |
1395 | 1399 |
|
1396 | 1400 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1397 | 1401 |
/** |
1398 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
1402 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
1399 | 1403 |
* |
1400 | 1404 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to. |
1401 | 1405 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
1402 | 1406 |
* anything more than 1 - lighten it up. |
1403 | 1407 |
* @param region Region this Effect is limited to. |
1404 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1405 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1408 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1409 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1406 | 1410 |
* represention the current center of the effect. |
1407 | 1411 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1408 | 1412 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
1409 | 1413 |
* @return ID of the effect added, or -1 if we failed to add one. |
1410 | 1414 |
*/ |
1411 |
public long smooth_brightness(float brightness, Float4D region, Interpolator2D i, int duration, float count)
|
|
1415 |
public long smooth_brightness(float brightness, Float4D region, Interpolator2D center, int duration, float count)
|
|
1412 | 1416 |
{ |
1413 | 1417 |
Interpolator1D di = new Interpolator1D(); |
1414 | 1418 |
di.setCount(count); |
... | ... | |
1416 | 1420 |
di.add(new Float1D(1)); |
1417 | 1421 |
di.add(new Float1D(brightness)); |
1418 | 1422 |
|
1419 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, i);
|
|
1423 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
|
1420 | 1424 |
} |
1421 | 1425 |
|
1422 | 1426 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1423 | 1427 |
/** |
1424 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
1428 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
1425 | 1429 |
* <p> |
1426 | 1430 |
* Here the center of the Effect stays constant. |
1427 | 1431 |
* |
... | ... | |
1429 | 1433 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
1430 | 1434 |
* anything more than 1 - lighten it up. |
1431 | 1435 |
* @param region Region this Effect is limited to. |
1432 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1433 |
* @param point Center of the Effect.
|
|
1436 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1437 |
* @param center Center of the Effect.
|
|
1434 | 1438 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1435 | 1439 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
1436 | 1440 |
* @return ID of the effect added, or -1 if we failed to add one. |
1437 | 1441 |
*/ |
1438 |
public long smooth_brightness(float brightness, Float4D region, Float2D point, int duration, float count)
|
|
1442 |
public long smooth_brightness(float brightness, Float4D region, Float2D center, int duration, float count)
|
|
1439 | 1443 |
{ |
1440 | 1444 |
Interpolator1D di = new Interpolator1D(); |
1441 | 1445 |
di.setCount(count); |
... | ... | |
1443 | 1447 |
di.add(new Float1D(1)); |
1444 | 1448 |
di.add(new Float1D(brightness)); |
1445 | 1449 |
|
1446 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, point.x, point.y);
|
|
1450 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
|
1447 | 1451 |
} |
1448 | 1452 |
|
1449 | 1453 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1450 | 1454 |
/** |
1451 |
* Makes a certain sub-region of the Bitmap smoothly change its brightness level.
|
|
1455 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
|
1452 | 1456 |
* <p> |
1453 | 1457 |
* Here the center of the Effect stays constant and the effect for now change in time. |
1454 | 1458 |
* |
... | ... | |
1456 | 1460 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
1457 | 1461 |
* anything more than 1 - lighten it up. |
1458 | 1462 |
* @param region Region this Effect is limited to. |
1459 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1460 |
* @param point Center of the Effect.
|
|
1463 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1464 |
* @param center Center of the Effect.
|
|
1461 | 1465 |
* @return ID of the effect added, or -1 if we failed to add one. |
1462 | 1466 |
*/ |
1463 |
public long smooth_brightness(float brightness, Float4D region, Float2D point)
|
|
1467 |
public long smooth_brightness(float brightness, Float4D region, Float2D center)
|
|
1464 | 1468 |
{ |
1465 | 1469 |
Interpolator1D di = new Interpolator1D(); |
1466 | 1470 |
di.setCount(0.5f); |
... | ... | |
1468 | 1472 |
di.add(new Float1D(1)); |
1469 | 1473 |
di.add(new Float1D(brightness)); |
1470 | 1474 |
|
1471 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, point.x, point.y);
|
|
1475 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
|
1472 | 1476 |
} |
1473 | 1477 |
|
1474 | 1478 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1475 | 1479 |
/** |
1476 |
* Makes the whole Bitmap change its brightness level.
|
|
1480 |
* Makes the whole Object change its brightness level.
|
|
1477 | 1481 |
* |
1478 | 1482 |
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to. |
1479 | 1483 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
... | ... | |
1490 | 1494 |
di.add(new Float1D(1)); |
1491 | 1495 |
di.add(new Float1D(brightness)); |
1492 | 1496 |
|
1493 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di,null, 0.0f, 0.0f);
|
|
1497 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di,null, mZero2D);
|
|
1494 | 1498 |
} |
1495 | 1499 |
|
1496 | 1500 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1497 | 1501 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1498 | 1502 |
// CONTRAST |
1499 | 1503 |
/** |
1500 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
1504 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
1501 | 1505 |
* |
1502 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1503 |
* at any given moment. |
|
1504 |
* @param region Region this Effect is limited to.
|
|
1505 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1506 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1507 |
* representing the current center of the effect. |
|
1508 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1506 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1507 |
* at any given moment.
|
|
1508 |
* @param region Region this Effect is limited to.
|
|
1509 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1510 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1511 |
* representing the current center of the effect.
|
|
1512 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1509 | 1513 |
*/ |
1510 |
public long contrast(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
1514 |
public long contrast(Interpolator1D contrast, Float4D region, Interpolator2D center)
|
|
1511 | 1515 |
{ |
1512 |
return mF.add(EffectNames.CONTRAST, a, region, i);
|
|
1516 |
return mF.add(EffectNames.CONTRAST, contrast, region, center);
|
|
1513 | 1517 |
} |
1514 | 1518 |
|
1515 | 1519 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1516 | 1520 |
/** |
1517 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
1521 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
1518 | 1522 |
* <p> |
1519 | 1523 |
* Here the center of the Effect stays constant. |
1520 | 1524 |
* |
1521 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1522 |
* at any given moment. |
|
1523 |
* @param region Region this Effect is limited to. |
|
1524 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1525 |
* @param point Center of the Effect.
|
|
1526 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1525 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1526 |
* at any given moment.
|
|
1527 |
* @param region Region this Effect is limited to.
|
|
1528 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1529 |
* @param center Center of the Effect.
|
|
1530 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1527 | 1531 |
*/ |
1528 |
public long contrast(Interpolator1D a, Float4D region, Float2D point)
|
|
1532 |
public long contrast(Interpolator1D contrast, Float4D region, Float2D center)
|
|
1529 | 1533 |
{ |
1530 |
return mF.add(EffectNames.CONTRAST, a, region, point.x, point.y);
|
|
1534 |
return mF.add(EffectNames.CONTRAST, contrast, region, center);
|
|
1531 | 1535 |
} |
1532 | 1536 |
|
1533 | 1537 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1534 | 1538 |
/** |
1535 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
1539 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
1536 | 1540 |
* |
1537 | 1541 |
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to. |
1538 | 1542 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
1539 | 1543 |
* anything more than 1 - increase the contrast. |
1540 | 1544 |
* @param region Region this Effect is limited to. |
1541 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1542 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1545 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1546 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1543 | 1547 |
* represention the current center of the effect. |
1544 | 1548 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1545 | 1549 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
1546 | 1550 |
* @return ID of the effect added, or -1 if we failed to add one. |
1547 | 1551 |
*/ |
1548 |
public long contrast(float contrast, Float4D region, Interpolator2D i, int duration, float count)
|
|
1552 |
public long contrast(float contrast, Float4D region, Interpolator2D center, int duration, float count)
|
|
1549 | 1553 |
{ |
1550 | 1554 |
Interpolator1D di = new Interpolator1D(); |
1551 | 1555 |
di.setCount(count); |
... | ... | |
1553 | 1557 |
di.add(new Float1D(1)); |
1554 | 1558 |
di.add(new Float1D(contrast)); |
1555 | 1559 |
|
1556 |
return mF.add(EffectNames.CONTRAST, di, region, i);
|
|
1560 |
return mF.add(EffectNames.CONTRAST, di, region, center);
|
|
1557 | 1561 |
} |
1558 | 1562 |
|
1559 | 1563 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1560 | 1564 |
/** |
1561 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
1565 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
1562 | 1566 |
* <p> |
1563 | 1567 |
* Here the center of the Effect stays constant. |
1564 | 1568 |
* |
... | ... | |
1566 | 1570 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
1567 | 1571 |
* anything more than 1 -increase the contrast. |
1568 | 1572 |
* @param region Region this Effect is limited to. |
1569 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1570 |
* @param point Center of the Effect.
|
|
1573 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1574 |
* @param center Center of the Effect.
|
|
1571 | 1575 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1572 | 1576 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
1573 | 1577 |
* @return ID of the effect added, or -1 if we failed to add one. |
1574 | 1578 |
*/ |
1575 |
public long contrast(float contrast, Float4D region, Float2D point, int duration, float count)
|
|
1579 |
public long contrast(float contrast, Float4D region, Float2D center, int duration, float count)
|
|
1576 | 1580 |
{ |
1577 | 1581 |
Interpolator1D di = new Interpolator1D(); |
1578 | 1582 |
di.setCount(count); |
... | ... | |
1580 | 1584 |
di.add(new Float1D(1)); |
1581 | 1585 |
di.add(new Float1D(contrast)); |
1582 | 1586 |
|
1583 |
return mF.add(EffectNames.CONTRAST, di, region, point.x, point.y);
|
|
1587 |
return mF.add(EffectNames.CONTRAST, di, region, center);
|
|
1584 | 1588 |
} |
1585 | 1589 |
|
1586 | 1590 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1587 | 1591 |
/** |
1588 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
1592 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
1589 | 1593 |
* <p> |
1590 | 1594 |
* Here the center of the Effect stays constant and the effect for now change in time. |
1591 | 1595 |
* |
... | ... | |
1593 | 1597 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
1594 | 1598 |
* anything more than 1 - increase the contrast. |
1595 | 1599 |
* @param region Region this Effect is limited to. |
1596 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1597 |
* @param point Center of the Effect.
|
|
1600 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1601 |
* @param center Center of the Effect.
|
|
1598 | 1602 |
* @return ID of the effect added, or -1 if we failed to add one. |
1599 | 1603 |
*/ |
1600 |
public long contrast(float contrast, Float4D region, Float2D point)
|
|
1604 |
public long contrast(float contrast, Float4D region, Float2D center)
|
|
1601 | 1605 |
{ |
1602 | 1606 |
Interpolator1D di = new Interpolator1D(); |
1603 | 1607 |
di.setCount(0.5f); |
... | ... | |
1605 | 1609 |
di.add(new Float1D(1)); |
1606 | 1610 |
di.add(new Float1D(contrast)); |
1607 | 1611 |
|
1608 |
return mF.add(EffectNames.CONTRAST, di, region, point.x, point.y);
|
|
1612 |
return mF.add(EffectNames.CONTRAST, di, region, center);
|
|
1609 | 1613 |
} |
1610 | 1614 |
|
1611 | 1615 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1612 | 1616 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1613 | 1617 |
// SMOOTH CONTRAST |
1614 | 1618 |
/** |
1615 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
1619 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
1616 | 1620 |
* |
1617 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1618 |
* at any given moment. |
|
1619 |
* @param region Region this Effect is limited to.
|
|
1620 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1621 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1622 |
* representing the current center of the effect. |
|
1623 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1621 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1622 |
* at any given moment.
|
|
1623 |
* @param region Region this Effect is limited to.
|
|
1624 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1625 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1626 |
* representing the current center of the effect.
|
|
1627 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1624 | 1628 |
*/ |
1625 |
public long smooth_contrast(Interpolator1D a, Float4D region, Interpolator2D i)
|
|
1629 |
public long smooth_contrast(Interpolator1D contrast, Float4D region, Interpolator2D center)
|
|
1626 | 1630 |
{ |
1627 |
return mF.add(EffectNames.SMOOTH_CONTRAST, a, region, i);
|
|
1631 |
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center);
|
|
1628 | 1632 |
} |
1629 | 1633 |
|
1630 | 1634 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1631 | 1635 |
/** |
1632 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
1636 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
1633 | 1637 |
* <p> |
1634 | 1638 |
* Here the center of the Effect stays constant. |
1635 | 1639 |
* |
1636 |
* @param a 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1637 |
* at any given moment. |
|
1638 |
* @param region Region this Effect is limited to.
|
|
1639 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1640 |
* @param point Center of the Effect.
|
|
1641 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1640 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1641 |
* at any given moment.
|
|
1642 |
* @param region Region this Effect is limited to.
|
|
1643 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1644 |
* @param center Center of the Effect.
|
|
1645 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
1642 | 1646 |
*/ |
1643 |
public long smooth_contrast(Interpolator1D a, Float4D region, Float2D point)
|
|
1647 |
public long smooth_contrast(Interpolator1D contrast, Float4D region, Float2D center)
|
|
1644 | 1648 |
{ |
1645 |
return mF.add(EffectNames.SMOOTH_CONTRAST, a, region, point.x, point.y);
|
|
1649 |
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center);
|
|
1646 | 1650 |
} |
1647 | 1651 |
|
1648 | 1652 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1649 | 1653 |
/** |
1650 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
1654 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
1651 | 1655 |
* |
1652 | 1656 |
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to. |
1653 | 1657 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
1654 | 1658 |
* anything more than 1 - increase the contrast. |
1655 | 1659 |
* @param region Region this Effect is limited to. |
1656 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1657 |
* @param i 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1660 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1661 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1658 | 1662 |
* representing the current center of the effect. |
1659 | 1663 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1660 | 1664 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
1661 | 1665 |
* @return ID of the effect added, or -1 if we failed to add one. |
1662 | 1666 |
*/ |
1663 |
public long smooth_contrast(float contrast, Float4D region, Interpolator2D i, int duration, float count)
|
|
1667 |
public long smooth_contrast(float contrast, Float4D region, Interpolator2D center, int duration, float count)
|
|
1664 | 1668 |
{ |
1665 | 1669 |
Interpolator1D di = new Interpolator1D(); |
1666 | 1670 |
di.setCount(count); |
... | ... | |
1668 | 1672 |
di.add(new Float1D(1)); |
1669 | 1673 |
di.add(new Float1D(contrast)); |
1670 | 1674 |
|
1671 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, i);
|
|
1675 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center);
|
|
1672 | 1676 |
} |
1673 | 1677 |
|
1674 | 1678 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1675 | 1679 |
/** |
1676 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level.
|
|
1680 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
1677 | 1681 |
* <p> |
1678 | 1682 |
* Here the center of the Effect stays constant. |
1679 | 1683 |
* |
... | ... | |
1681 | 1685 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
1682 | 1686 |
* anything more than 1 - increase the contrast. |
1683 | 1687 |
* @param region Region this Effect is limited to. |
1684 |
* Null here means 'apply the Effect to the whole Bitmap'.
|
|
1685 |
* @param point Center of the Effect.
|
|
1688 |
* Null here means 'apply the Effect to the whole Object'.
|
|
1689 |
* @param center Center of the Effect.
|
|
1686 | 1690 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1687 | 1691 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)} |
1688 | 1692 |
* @return ID of the effect added, or -1 if we failed to add one. |
1689 | 1693 |
*/ |
1690 |
public long smooth_contrast(float contrast, Float4D region, Float2D point, int duration, float count)
|
|
1694 |
public long smooth_contrast(float contrast, Float4D region, Float2D center, int duration, float count)
|
|
1691 | 1695 |
{ |
1692 | 1696 |
Interpolator1D di = new Interpolator1D(); |
1693 | 1697 |
di.setCount(count); |
... | ... | |
1695 | 1699 |
di.add(new Float1D(1)); |
1696 | 1700 |
di.add(new Float1D(contrast)); |
1697 | 1701 |
|
1698 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, point.x, point.y);
|
|
1702 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center);
|
|
1699 | 1703 |
} |
1700 | 1704 |
|
1701 | 1705 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1702 | 1706 |
/** |
1703 |
* Makes a certain sub-region of the Bitmap smoothly change its contrast level. |
Also available in: Unified diff
cleanup in DistortedObject's methods.