Project

General

Profile

Download (2.03 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / EffectTypes.java @ e1e275c1

1
package org.distorted.library;
2

    
3
///////////////////////////////////////////////////////////////////////////////////////////////////
4
/**
5
 * Types of Effects one can apply to DistortedObjects.
6
 * <p>
7
 * Each effect type goes to an independent queue; the queues get executed one-by-one
8
 * and are each a class descendant from EffectQueue.
9
 */
10
public enum EffectTypes
11
  {
12
  /**
13
   * Matrix effects - i.e. effect that change the ModelView matrix. Rotations, Moves, Shears, Scales.
14
   */
15
  MATRIX   ( 0x1 ),   // we will need to perform bitwise operations on those - so keep the values 1,2,4,8...
16
  /**
17
   * Vertex Effects - i.e. those that get executed in the Vertex shader. Generally various distortions
18
   * of the vertices.
19
   */
20
  VERTEX   ( 0x2 ),
21
  /**
22
   * Fragment Effects - executed in the Fragment shader. Changes of color, hue, transparency levels, etc.
23
   */
24
  FRAGMENT ( 0x4 ),
25
  /**
26
   * effects that did not belong to anywhere else - currently saving the contents of underlying Surface
27
   * to a PNG or a MP4 file.
28
   */
29
  OTHER    ( 0x8 );
30

    
31
///////////////////////////////////////////////////////////////////////////////////////////////////
32

    
33
  final static int LENGTH = values().length;  // The number of effect types.
34
  final static int MASK= (1<<LENGTH)-1;       // Needed when we do bitwise operations on Effect Types.
35

    
36
  final int type;
37

    
38
  EffectTypes(int type)
39
    {
40
    this.type = type;
41
    }
42

    
43
///////////////////////////////////////////////////////////////////////////////////////////////////
44
// called from EffectQueue
45

    
46
  static void reset(int[] maxtable)
47
    {
48
    maxtable[0] = 5;  // By default, there can be a maximum 5 MATRIX effects acting on a single
49
                      // DistortedObject at any given time. This can be changed with a call to
50
                      // EffectQueueMatrix.setMax(int)
51

    
52
    maxtable[1] = 5;  // Max 5 VERTEX Effects
53
    maxtable[2] = 5;  // Max 5 FRAGMENT Effects
54
    maxtable[3] = 5;  // Max 5 OTHER Effects
55
    }
56
///////////////////////////////////////////////////////////////////////////////////////////////////
57
  }
58

    
(17-17/30)