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Revision e1e94682

Added by Leszek Koltunski about 6 years ago

New MeshQuad class.

View differences:

src/main/java/org/distorted/library/main/DistortedScreen.java
27 27
import android.opengl.GLES31;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFlat;
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import org.distorted.library.mesh.MeshQuad;
32 31
import org.distorted.library.type.Static3D;
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/**
......
43 42

  
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  private static final int NUM_FRAMES  = 100;
45 44

  
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  private MeshBase fpsMesh;
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  private MeshQuad fpsMesh;
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  private DistortedTexture fpsTexture;
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  private DistortedEffects fpsEffects;
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  private Canvas fpsCanvas;
......
162 161

  
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      fpsString = "";
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      fpsBitmap = Bitmap.createBitmap(fpsW, fpsH, Bitmap.Config.ARGB_8888);
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      fpsMesh = new MeshFlat(1, 1);
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      fpsMesh = new MeshQuad();
166 165
      fpsTexture = new DistortedTexture(fpsW, fpsH);
167 166
      fpsTexture.setTexture(fpsBitmap);
168 167
      fpsCanvas = new Canvas(fpsBitmap);
src/main/java/org/distorted/library/mesh/MeshQuad.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2018 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.mesh;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Create a quad, i.e. two triangles with vertices at (+-0.5,+-0.5).
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 * <p>
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 * Mainly to have a simple example showing how to create a Mesh; otherwise a MeshQuad can be perfectly
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 * emulated by a MeshFlat(1,1) or a MeshCubes(1,1,0).
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 */
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public class MeshQuad extends MeshBase
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  {
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void addVertex(int vertex, float x, float y, float[] attribs)
34
    {
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    attribs[VERT_ATTRIBS*vertex + POS_ATTRIB  ] = x-0.5f;
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    attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = 0.5f-y;
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    attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0.0f;
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    attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB  ] = 0.0f;
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    attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f;
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    attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f;
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    attribs[VERT_ATTRIBS*vertex + INF_ATTRIB  ] = (x-0.5f);
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    attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = (0.5f-y);
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    attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.01f   ;  // Inflated surface needs to be slightly in front
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    attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB  ] = x;
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    attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = 1.0f-y;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  /**
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   * Creates the underlying grid of 4 vertices, normals, inflates and texture coords.
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   */
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  public MeshQuad()
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    {
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    super(0.0f);
60

  
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    float[] attribs= new float[VERT_ATTRIBS*4];
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    addVertex(0, 0.0f,0.0f, attribs);
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    addVertex(1, 0.0f,1.0f, attribs);
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    addVertex(2, 1.0f,0.0f, attribs);
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    addVertex(3, 1.0f,1.0f, attribs);
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    setAttribs(attribs);
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    }
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  }

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