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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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6a06a912
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Leszek Koltunski
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package org.distorted.library;
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import android.opengl.GLES20;
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e458a4ba
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Leszek Koltunski
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import org.distorted.library.message.EffectMessage;
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f2fe7e28
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Leszek Koltunski
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import org.distorted.library.type.Data1D;
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import org.distorted.library.type.Data2D;
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Data4D;
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import org.distorted.library.type.Dynamic1D;
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568b29d8
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Leszek Koltunski
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import org.distorted.library.type.Dynamic2D;
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d425545a
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Leszek Koltunski
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import org.distorted.library.type.Dynamic3D;
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f2fe7e28
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Leszek Koltunski
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import org.distorted.library.type.Dynamic4D;
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import org.distorted.library.type.Static1D;
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568b29d8
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Leszek Koltunski
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import org.distorted.library.type.Static2D;
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d425545a
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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568b29d8
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Leszek Koltunski
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import org.distorted.library.type.Static4D;
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a4835695
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Leszek Koltunski
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d07f2950
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Leszek Koltunski
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class EffectQueueVertex extends EffectQueue
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6a06a912
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Leszek Koltunski
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{
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1e438fc7
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Leszek Koltunski
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private static final int NUM_UNIFORMS = 9;
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private static final int INDEX = EffectTypes.VERTEX.ordinal();
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6a06a912
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Leszek Koltunski
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private static int mNumEffectsH;
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private static int mTypeH;
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private static int mUniformsH;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d07f2950
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Leszek Koltunski
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public EffectQueueVertex(DistortedObject obj)
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6a06a912
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Leszek Koltunski
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{
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1e438fc7
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Leszek Koltunski
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super(obj,NUM_UNIFORMS,INDEX);
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6a06a912
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void getUniforms(int mProgramH)
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{
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mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "vNumEffects");
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mTypeH = GLES20.glGetUniformLocation( mProgramH, "vType");
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mUniformsH = GLES20.glGetUniformLocation( mProgramH, "vUniforms");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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synchronized void compute(long currTime)
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{
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if( currTime==mTime ) return;
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if( mTime==0 ) mTime = currTime;
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long step = (currTime-mTime);
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for(int i=0; i<mNumEffects; i++)
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{
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a595ee16
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Leszek Koltunski
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if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) )
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6a06a912
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Leszek Koltunski
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{
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a595ee16
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Leszek Koltunski
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for(int j=0; j<mNumListeners; j++)
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6a06a912
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Leszek Koltunski
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EffectMessageSender.newMessage( mListeners.elementAt(j),
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e458a4ba
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Leszek Koltunski
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EffectMessage.EFFECT_FINISHED,
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1e438fc7
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Leszek Koltunski
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(mID[i]<<EffectTypes.LENGTH)+EffectTypes.VERTEX.type,
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a595ee16
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Leszek Koltunski
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mType[i],
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c6e1c219
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Leszek Koltunski
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mBitmapID,
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null);
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a595ee16
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Leszek Koltunski
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6a06a912
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Leszek Koltunski
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if( EffectNames.isUnity(mType[i], mUniforms, NUM_UNIFORMS*i) )
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{
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remove(i);
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i--;
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continue;
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}
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}
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a595ee16
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Leszek Koltunski
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if( mInter[1][i]!=null )
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{
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mInter[1][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+3, mCurrentDuration[i]);
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}
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if( mInter[2][i]!=null )
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{
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mInter[2][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+7, mCurrentDuration[i]);
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mUniforms[NUM_UNIFORMS*i+7] = mUniforms[NUM_UNIFORMS*i+7]-mObjHalfX;
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mUniforms[NUM_UNIFORMS*i+8] =-mUniforms[NUM_UNIFORMS*i+8]+mObjHalfY;
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//android.util.Log.e("queue", "computing dynamic center, x="+(mUniforms[NUM_UNIFORMS*i+7]));
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}
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6a06a912
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Leszek Koltunski
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mCurrentDuration[i] += step;
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}
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mTime = currTime;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected void moveEffect(int index)
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{
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mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ];
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mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1];
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mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2];
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mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3];
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mUniforms[NUM_UNIFORMS*index+4] = mUniforms[NUM_UNIFORMS*(index+1)+4];
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mUniforms[NUM_UNIFORMS*index+5] = mUniforms[NUM_UNIFORMS*(index+1)+5];
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mUniforms[NUM_UNIFORMS*index+6] = mUniforms[NUM_UNIFORMS*(index+1)+6];
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mUniforms[NUM_UNIFORMS*index+7] = mUniforms[NUM_UNIFORMS*(index+1)+7];
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mUniforms[NUM_UNIFORMS*index+8] = mUniforms[NUM_UNIFORMS*(index+1)+8];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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synchronized void send()
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{
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GLES20.glUniform1i( mNumEffectsH, mNumEffects);
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if( mNumEffects>0 )
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{
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GLES20.glUniform1iv( mTypeH , mNumEffects, mType ,0);
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GLES20.glUniform3fv( mUniformsH,3*mNumEffects, mUniforms,0);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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synchronized void sendZero()
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{
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GLES20.glUniform1i( mNumEffectsH, 0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Do various post-processing on already computed effects.
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// 1) here unlike in the fragment queue, we don't have to multiply the points by ModelView matrix because that gets done in the shader.
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// 2) in case of swirl, pre-compute the sine and cosine of its rotation angle
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void postprocess()
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{
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double d;
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for(int i=0; i<mNumEffects; i++)
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{
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if( mType[i]==EffectNames.SWIRL.ordinal() )
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{
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d = Math.PI*mUniforms[NUM_UNIFORMS*i]/180;
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mUniforms[NUM_UNIFORMS*i+1] = (float)Math.sin(d);
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mUniforms[NUM_UNIFORMS*i+2] = (float)Math.cos(d);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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169 |
d425545a
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Leszek Koltunski
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// distort
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f2fe7e28
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Leszek Koltunski
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synchronized long add(EffectNames eln, Data3D data, Data2D center, Data4D region)
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6a06a912
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Leszek Koltunski
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{
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1e438fc7
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Leszek Koltunski
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if( mMax[INDEX]>mNumEffects )
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6a06a912
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Leszek Koltunski
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{
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
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d425545a
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Leszek Koltunski
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if( data instanceof Dynamic3D)
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mInter[0][mNumEffects] = (Dynamic3D)data;
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else if( data instanceof Static3D)
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{
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mInter[0][mNumEffects] = null;
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mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static3D)data).getX();
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mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)data).getY();
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mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)data).getZ();
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}
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return addPriv(eln,center,region);
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188 |
6a06a912
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Leszek Koltunski
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}
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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194 |
d425545a
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Leszek Koltunski
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// deform, distort
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196 |
f2fe7e28
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Leszek Koltunski
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synchronized long add(EffectNames eln, Data3D data, Data2D center)
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197 |
6a06a912
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Leszek Koltunski
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{
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198 |
1e438fc7
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Leszek Koltunski
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if( mMax[INDEX]>mNumEffects )
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6a06a912
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Leszek Koltunski
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{
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
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d425545a
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Leszek Koltunski
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if( data instanceof Dynamic3D)
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mInter[0][mNumEffects] = (Dynamic3D)data;
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else if( data instanceof Static3D)
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{
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mInter[0][mNumEffects] = null;
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mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static3D)data).getX();
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mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)data).getY();
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mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)data).getZ();
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}
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return addPriv(eln,center,null);
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6a06a912
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Leszek Koltunski
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}
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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219 |
d425545a
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Leszek Koltunski
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// sink, swirl
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221 |
f2fe7e28
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Leszek Koltunski
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synchronized long add(EffectNames eln, Data1D data, Data2D center, Data4D region)
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222 |
6a06a912
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Leszek Koltunski
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{
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223 |
1e438fc7
|
Leszek Koltunski
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if( mMax[INDEX]>mNumEffects )
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224 |
6a06a912
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Leszek Koltunski
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{
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225 |
d425545a
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Leszek Koltunski
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
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if( data instanceof Dynamic1D)
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mInter[0][mNumEffects] = (Dynamic1D)data;
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else if( data instanceof Static1D)
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{
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mInter[0][mNumEffects] = null;
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mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
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}
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return addPriv(eln,center,region);
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6a06a912
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Leszek Koltunski
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}
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return -1;
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}
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240 |
f2fe7e28
|
Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// sink, swirl
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synchronized long add(EffectNames eln, Data1D data, Data2D center)
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{
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if( mMax[INDEX]>mNumEffects )
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{
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248 |
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
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if( data instanceof Dynamic1D)
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251 |
d425545a
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Leszek Koltunski
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mInter[0][mNumEffects] = (Dynamic1D)data;
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252 |
f2fe7e28
|
Leszek Koltunski
|
else if( data instanceof Static1D)
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{
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254 |
d425545a
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Leszek Koltunski
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mInter[0][mNumEffects] = null;
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255 |
f2fe7e28
|
Leszek Koltunski
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mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
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}
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258 |
d425545a
|
Leszek Koltunski
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return addPriv(eln,center,null);
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259 |
f2fe7e28
|
Leszek Koltunski
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}
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return -1;
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}
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263 |
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264 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
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265 |
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266 |
d425545a
|
Leszek Koltunski
|
private long addPriv(EffectNames eln, Data2D center, Data4D region)
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267 |
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{
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268 |
6a06a912
|
Leszek Koltunski
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if( region!=null )
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{
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270 |
f2fe7e28
|
Leszek Koltunski
|
if( region instanceof Dynamic4D)
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{
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272 |
a595ee16
|
Leszek Koltunski
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mInter[1][mNumEffects] = (Dynamic4D)region;
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273 |
f2fe7e28
|
Leszek Koltunski
|
}
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274 |
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else if ( region instanceof Static4D)
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275 |
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{
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276 |
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Static4D tmp = (Static4D)region;
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277 |
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float z = tmp.getZ();
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279 |
a4835695
|
Leszek Koltunski
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280 |
f2fe7e28
|
Leszek Koltunski
|
mUniforms[NUM_UNIFORMS*mNumEffects+3] = tmp.getX();
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mUniforms[NUM_UNIFORMS*mNumEffects+4] =-tmp.getY(); // invert y already
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mUniforms[NUM_UNIFORMS*mNumEffects+5] = z<=0.0f ? 1000*mObjHalfX : z;
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mUniforms[NUM_UNIFORMS*mNumEffects+6] = tmp.getW();
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284 |
a595ee16
|
Leszek Koltunski
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mInter[1][mNumEffects] = null;
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285 |
f2fe7e28
|
Leszek Koltunski
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}
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286 |
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else return -1;
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287 |
6a06a912
|
Leszek Koltunski
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}
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288 |
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else
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289 |
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{
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290 |
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mUniforms[NUM_UNIFORMS*mNumEffects+3] = 0.0f;
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291 |
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mUniforms[NUM_UNIFORMS*mNumEffects+4] = 0.0f;
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292 |
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mUniforms[NUM_UNIFORMS*mNumEffects+5] = 1000*mObjHalfX;
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293 |
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mUniforms[NUM_UNIFORMS*mNumEffects+6] = 0.0f;
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294 |
a595ee16
|
Leszek Koltunski
|
mInter[1][mNumEffects] = null;
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295 |
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}
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296 |
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297 |
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if( center instanceof Dynamic2D)
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298 |
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mInter[2][mNumEffects] = (Dynamic2D)center;
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299 |
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else if( center instanceof Static2D)
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300 |
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|
{
|
301 |
d425545a
|
Leszek Koltunski
|
mInter[2][mNumEffects] = null;
|
302 |
a595ee16
|
Leszek Koltunski
|
mUniforms[NUM_UNIFORMS*mNumEffects+7] = ((Static2D)center).getX()-mObjHalfX;
|
303 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects+8] =-((Static2D)center).getY()+mObjHalfY;
|
304 |
6a06a912
|
Leszek Koltunski
|
}
|
305 |
a595ee16
|
Leszek Koltunski
|
|
306 |
6a06a912
|
Leszek Koltunski
|
return addBase(eln);
|
307 |
|
|
}
|
308 |
|
|
|
309 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
310 |
|
|
// end of VertexEffect
|
311 |
|
|
}
|