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Revision e2b2d95f

Added by Leszek Koltunski almost 8 years ago

Minor.

View differences:

src/main/java/org/distorted/library/EffectQueuePostprocess.java
102 102

  
103 103
  void postprocess(DistortedFramebuffer input, DistortedFramebuffer output)
104 104
    {
105
    // TODO
105
    // 1. Set input's COLOR0 as input texture
106
    // 2. Set output as output FBO
107
    // 3. set Vieport
108
    // 4. call send()
109
    // 5. render a quad:
110
    /*
111
    GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], MeshObject.POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mMeshPositions);
112
    GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], MeshObject.TEX_DATA_SIZE     , GLES20.GL_FLOAT, false, 0, mMeshTexture);
113
    GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
114
    */
106 115
    }
107 116

  
108 117
///////////////////////////////////////////////////////////////////////////////////////////////////

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