Project

General

Profile

Download (3.88 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / effect / VertexEffectDistort.java @ e2e92a29

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2017 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.effect;
21

    
22
import org.distorted.library.type.Data3D;
23
import org.distorted.library.type.Data4D;
24
import org.distorted.library.type.Static4D;
25

    
26
///////////////////////////////////////////////////////////////////////////////////////////////////
27

    
28
public class VertexEffectDistort extends VertexEffect
29
  {
30
  private Data3D mVector, mCenter;
31
  private Data4D mRegion;
32

    
33
///////////////////////////////////////////////////////////////////////////////////////////////////
34
/**
35
 * Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force.
36
 *
37
 * @param vector vector of force the Center of the Effect is currently being dragged with.
38
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
39
 * @param region Region that masks the Effect.
40
 */
41
  public VertexEffectDistort(Data3D vector, Data3D center, Data4D region)
42
    {
43
    super(EffectName.DISTORT);
44
    mVector = vector;
45
    mCenter = center;
46
    mRegion = (region==null ? new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE) : region);
47
    }
48

    
49
///////////////////////////////////////////////////////////////////////////////////////////////////
50
/**
51
 * Distort the whole Object by a (possibly changing in time) vector of force.
52
 *
53
 * @param vector vector of force the Center of the Effect is currently being dragged with.
54
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
55
 */
56
  public VertexEffectDistort(Data3D vector, Data3D center)
57
    {
58
    super(EffectName.DISTORT);
59
    mVector = vector;
60
    mCenter = center;
61
    mRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
62
    }
63

    
64
///////////////////////////////////////////////////////////////////////////////////////////////////
65

    
66
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
67
    {
68
    mCenter.get(uniforms,index+5,currentDuration,step);
69
    mRegion.get(uniforms,index+8,currentDuration,step);
70
    boolean ret = mVector.get(uniforms,index,currentDuration,step);
71

    
72
    uniforms[index+1] =-uniforms[index+1];
73
    uniforms[index+9] =-uniforms[index+9];
74

    
75
    return ret;
76
    }
77
  }
78

    
79

    
(21-21/25)