Revision e458a4ba
Added by Leszek Koltunski over 8 years ago
src/main/java/org/distorted/library/DistortedBitmap.java | ||
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80 | 80 |
mSizeX= width; |
81 | 81 |
mSizeY= height; |
82 | 82 |
mSizeZ= 1; |
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mGrid = new GridBitmap(xsize,ysize);
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mGrid = new DistortedBitmapGrid(xsize,ysize);
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84 | 84 |
initializeData(gridSize); |
85 | 85 |
} |
86 | 86 |
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src/main/java/org/distorted/library/DistortedBitmapGrid.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// Distorted is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Distorted is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library; |
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import java.nio.ByteBuffer; |
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import java.nio.ByteOrder; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class DistortedBitmapGrid extends DistortedObjectGrid |
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{ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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DistortedBitmapGrid(int xLength, int yLength) |
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{ |
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dataLength = 2*xLength*(yLength-1)+2*(yLength-2); // (yLength-1) strips, 2*xLength triangles in each, plus 2 degenerate triangles per each of (yLength-2) joins |
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final short[] indexData = new short[dataLength]; |
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int offset=0; |
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for(int y=0; y<yLength-1; y++) |
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{ |
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if (y>0) indexData[offset++] = (short) (y*xLength); // Degenerate begin: repeat first vertex |
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for (int x = 0; x < xLength; x++) |
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{ |
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indexData[offset++] = (short) (( y *xLength)+x); |
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indexData[offset++] = (short) (((y+1)*xLength)+x); |
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} |
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if (y<yLength-2) indexData[offset++] = (short) (((y+1)*xLength) + (xLength-1)); // Degenerate end: repeat last vertex |
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} |
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// for(int g=0; g<dataLength; g++) Log.e(TAG_BACKGROUND, "index["+g+"]="+indexData[g]); |
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float[] bufferData= new float[COLOR_DATA_SIZE*dataLength]; |
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offset=0; |
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for(int i=0; i<dataLength; i++) |
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{ |
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bufferData[offset++] = 1.0f; // r |
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bufferData[offset++] = 1.0f; // g |
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bufferData[offset++] = 1.0f; // b |
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bufferData[offset++] = 1.0f; // a |
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} |
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mGridColors = ByteBuffer.allocateDirect(COLOR_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
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mGridColors.put(bufferData).position(0); |
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bufferData = new float[NORMAL_DATA_SIZE*dataLength]; |
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offset=0; |
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for(int i=0; i<dataLength; i++) |
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{ |
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bufferData[offset++] = 0.0f; // x |
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bufferData[offset++] = 0.0f; // y |
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bufferData[offset++] = 1.0f; // z |
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} |
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mGridNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
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mGridNormals.put(bufferData).position(0); |
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float tmpx,tmpy,tmpz; |
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bufferData = new float[TEX_DATA_SIZE*dataLength]; |
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offset=0; |
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for(int i=0; i<dataLength; i++) |
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{ |
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tmpx = ((float)(indexData[offset/2]%xLength))/(xLength-1); |
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tmpy = ((float)(indexData[offset/2]/xLength))/(yLength-1); |
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bufferData[offset++] = tmpx; // s=x |
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bufferData[offset++] = tmpy; // t=y |
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} |
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mGridTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
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mGridTexture.put(bufferData).position(0); |
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//for(int g=0; g<dataLength; g++) Log.e(TAG_BACKGROUND, "tex["+g+"]=("+bufferData[2*g]+","+bufferData[2*g+1]+")"); |
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//Log.e(TAG, "regWidth="+(2*mRegW)+" regHeight="+(2*mRegH)+" xLength="+xLength+" yLength="+yLength); |
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offset=0; |
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bufferData= new float[POSITION_DATA_SIZE*dataLength]; |
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for(int i=0; i<dataLength; i++) |
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{ |
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tmpx = ((float)(indexData[offset/3]%xLength))/(xLength-1); |
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tmpy = ((float)(indexData[offset/3]/xLength))/(yLength-1); |
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tmpz = 0; |
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bufferData[offset++] = (tmpx-0.5f); // x |
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bufferData[offset++] = (0.5f-tmpy); // y |
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bufferData[offset++] = tmpz; // z |
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} |
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mGridPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
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mGridPositions.put(bufferData).position(0); |
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//for(int g=0; g<dataLength; g++) android.util.Log.e("BACKGROUND", "pos["+g+"]=("+bufferData[3*g]+","+bufferData[3*g+1]+")"); |
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} |
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}; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/DistortedCubes.java | ||
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96 | 96 |
mSizeX= gridSize*Cs; |
97 | 97 |
mSizeY= gridSize*Rs; |
98 | 98 |
mSizeZ= frontOnly ? 0 : gridSize; |
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mGrid = new GridCubes(cols,desc, frontOnly);
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mGrid = new DistortedCubesGrid(cols,desc, frontOnly);
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100 | 100 |
initializeData(gridSize); |
101 | 101 |
} |
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src/main/java/org/distorted/library/DistortedCubesGrid.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// Distorted is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Distorted is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library; |
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import java.nio.ByteBuffer; |
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import java.nio.ByteOrder; |
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import java.util.ArrayList; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class DistortedCubesGrid extends DistortedObjectGrid |
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{ |
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private static final float R = 0.2f; |
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private static final float FRONTZ = 0.5f; |
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private static final float BACKZ =-0.5f; |
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private static final int NORTH = 0; |
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private static final int WEST = 1; |
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private static final int EAST = 2; |
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private static final int SOUTH = 3; |
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private static final boolean BACK = true; |
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private static final boolean FRONT = false; |
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private static final boolean UPPER = false; |
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private static final boolean LOWER = true; |
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private static final float[] mNormalX = new float[4]; |
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private static final float[] mNormalY = new float[4]; |
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private class Edge |
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{ |
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final int side; |
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final int row; |
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final int col; |
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public Edge(int s, int r, int c) |
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{ |
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side= s; |
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row = r; |
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col = c; |
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} |
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}; |
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private int frontVert, sideVert; |
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private int mCols, mRows; |
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private short[][] mCubes; |
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private ArrayList<Edge> mEdges = new ArrayList<Edge>(); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int computeDataLength(boolean frontOnly) |
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{ |
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int frontWalls=0, frontSegments=0, sideWalls=0, sideBends=0; |
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for(int i=0; i<mRows; i++) |
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for(int j=0; j<mCols; j++) |
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{ |
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if( mCubes[i][j]%2 == 1 ) // land |
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{ |
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frontWalls++; |
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if( j==mCols-1 || mCubes[i][j+1]%2 == 0 ) frontSegments++; |
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} |
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if( (i==0 && mCubes[i][j]!=2) || (i!=0 && mCubes[i][j] != mCubes[i-1][j ]) ) sideWalls++; // up |
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if( (j==0 && mCubes[i][j]!=2) || (j!=0 && mCubes[i][j] != mCubes[i ][j-1]) ) sideWalls++; // left |
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if( i==mRows-1 && mCubes[i][j]!=2 ) sideWalls++; // bottom |
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if( j==mCols-1 && mCubes[i][j]!=2 ) sideWalls++; // right |
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} |
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int edges= mEdges.size(); |
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for(int i=0; i<edges; i++) |
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{ |
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Edge curr = mEdges.get(i); |
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Edge next = getNextEdge(curr); |
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int startX = curr.col; |
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int startY = curr.row; |
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int startS = curr.side; |
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do |
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{ |
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if( next.side != curr.side ) sideBends++; |
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curr = next; |
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next = getNextEdge(curr); |
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} |
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while( curr.col!=startX || curr.row!=startY || curr.side!=startS ); |
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} |
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frontVert = 2*( frontWalls + 2*frontSegments - 1); |
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sideVert = 2*( sideWalls + sideBends + edges -1); |
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int dataL = frontOnly ? frontVert : (frontVert+1) + (1+sideVert+1) + (1+frontVert); |
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android.util.Log.e("CUBES","frontVert="+frontVert+" sideVert="+sideVert); |
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android.util.Log.e("CUBES", "frontW="+frontWalls+" fSegments="+frontSegments+" sWalls="+sideWalls+" sSegments="+edges+" sideBends="+sideBends+" dataLen="+dataL ); |
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return dataL<0 ? 0:dataL; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/* |
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private static String debug(short[] val) |
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{ |
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String ret=""; |
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for(int i=0; i<val.length; i++) ret+=(" "+val[i]); |
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return ret; |
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} |
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*/ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/* |
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private static String debug(float[] val, int stop) |
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{ |
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String ret=""; |
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for(int i=0; i<val.length; i++) |
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{ |
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if( i%stop==0 ) ret+="\n"; |
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ret+=(" "+val[i]); |
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} |
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return ret; |
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} |
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*/ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/* |
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private static String debug(Edge e) |
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{ |
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String d = ""; |
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switch(e.side) |
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{ |
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case NORTH: d+="NORTH "; break; |
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case SOUTH: d+="SOUTH "; break; |
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case WEST : d+="WEST "; break; |
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case EAST : d+="EAST "; break; |
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} |
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d+=("("+e.row+","+e.col+")"); |
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return d; |
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} |
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*/ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void buildGrid(int cols, String desc, boolean frontOnly) |
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{ |
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mRows =0; |
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mCols =0; |
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dataLength=0; |
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if( cols>0 ) |
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{ |
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int reallen = desc.length(); |
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int len = reallen; |
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if( (reallen/cols)*cols != reallen ) |
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{ |
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len = ((reallen/cols)+1)*cols; |
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for(int i=reallen; i<len; i++) desc += "0"; |
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} |
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if( desc.indexOf("1")>=0 ) |
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{ |
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mCols = cols; |
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mRows = len/cols; |
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mCubes = new short[mRows][mCols]; |
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for(int j=0; j<mCols; j++) |
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for(int i=0; i<mRows; i++) |
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mCubes[i][j] = (short)(desc.charAt(i*mCols+j) == '1' ? 1:0); |
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markRegions(); |
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dataLength = computeDataLength(frontOnly); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Mark all the 'regions' of our grid - i.e. separate pieces of 'land' (connected blocks that will |
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// be rendered) and 'water' (connected holes in between) with integers. Each connected block of land |
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// gets a unique odd integer, each connected block of water a unique even integer. |
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// |
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// Water on the edges of the grid is also considered connected to itself! |
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// |
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// This function also creates a list of 'Edges'. Each Edge is a data structure from which later on we |
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// will start building the side walls of each connected black of land (and sides of holes of water |
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// inside) |
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private void markRegions() |
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{ |
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int i, j, numWater=1, numLand=0; |
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for(i=0; i<mRows;i++) if( mCubes[ i][ 0]==0 ) markRegion((short)2, i, 0); |
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for(i=0; i<mRows;i++) if( mCubes[ i][mCols-1]==0 ) markRegion((short)2, i, mCols-1); |
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for(i=0; i<mCols;i++) if( mCubes[0 ][ i]==0 ) markRegion((short)2, 0, i); |
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for(i=0; i<mCols;i++) if( mCubes[mRows-1][ i]==0 ) markRegion((short)2,mRows-1, i); |
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for(i=0; i<mRows; i++) |
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for(j=0; j<mCols; j++) |
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{ |
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if( mCubes[i][j] == 0 ) { numWater++; markRegion( (short)(2*numWater ),i,j); mEdges.add(new Edge(NORTH,i,j)); } |
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if( mCubes[i][j] == 1 ) { numLand ++; markRegion( (short)(2*numLand+1),i,j); mEdges.add(new Edge(NORTH,i,j)); } |
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} |
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// now we potentially need to kick out some Edges - precisely the edges with water inside - |
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// which are surrounded by more than one type of land. Otherwise the following does not work: |
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// |
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// 0 1 0 |
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// 1 0 1 |
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// 0 1 0 |
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// |
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// The 'water inside' edges that did not get kicked out by this procedure need to be transformed |
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// with Edge(NORTH,row,col) -> Edge(SOUTH,row-1,col) so that later on normals work correctly |
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// (Edge always needs to point out from land to water for that) |
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int numEdges= mEdges.size(); |
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short initLand; |
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int initCol, initRow; |
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boolean kicked; |
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Edge e; |
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for(i=0; i<numEdges; i++) |
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{ |
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e = mEdges.get(i); |
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initRow= e.row; |
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initCol= e.col; |
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//android.util.Log.e("CUBES", "checking edge "+debug(e)); |
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249 |
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if( mCubes[initRow][initCol]%2==0 ) |
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{ |
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kicked = false; |
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initLand = mCubes[initRow-1][initCol]; |
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do |
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{ |
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e = getNextEdge(e); |
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//android.util.Log.e("CUBES", " next edge "+debug(e)); |
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switch(e.side) |
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{ |
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case NORTH: if( initLand!=mCubes[e.row-1][e.col ] ) kicked=true; break; |
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case SOUTH: if( initLand!=mCubes[e.row+1][e.col ] ) kicked=true; break; |
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case WEST: if( initLand!=mCubes[e.row ][e.col-1] ) kicked=true; break; |
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case EAST: if( initLand!=mCubes[e.row ][e.col+1] ) kicked=true; break; |
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266 |
} |
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267 |
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268 |
if( kicked ) |
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{ |
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//android.util.Log.e("CUBES", "kicking out edge!"); |
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mEdges.remove(i); |
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i--; |
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numEdges--; |
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} |
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} |
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276 |
while( kicked==false && (e.col!=initCol || e.row!=initRow || e.side!=NORTH) ); |
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277 |
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278 |
if( kicked==false ) |
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{ |
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mEdges.set(i, new Edge(SOUTH,e.row-1,e.col)); |
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} |
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} |
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} |
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284 |
} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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287 |
// when calling, make sure that newVal != val |
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288 |
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private void markRegion(short newVal, int row, int col) |
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{ |
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291 |
short val = mCubes[row][col]; |
|
292 |
mCubes[row][col] = newVal; |
|
293 |
|
|
294 |
if( row>0 && mCubes[row-1][col ]==val ) markRegion(newVal, row-1, col ); |
|
295 |
if( row<mRows-1 && mCubes[row+1][col ]==val ) markRegion(newVal, row+1, col ); |
|
296 |
if( col>0 && mCubes[row ][col-1]==val ) markRegion(newVal, row , col-1); |
|
297 |
if( col<mCols-1 && mCubes[row ][col+1]==val ) markRegion(newVal, row , col+1); |
|
298 |
} |
|
299 |
|
|
300 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
301 |
|
|
302 |
private void createNormals(int row, int col) |
|
303 |
{ |
|
304 |
int td,lr; |
|
305 |
|
|
306 |
int nw = (col>0 && row>0 ) ? (mCubes[row-1][col-1]%2) : 0; |
|
307 |
int w = (col>0 ) ? (mCubes[row ][col-1]%2) : 0; |
|
308 |
int n = ( row>0 ) ? (mCubes[row-1][col ]%2) : 0; |
|
309 |
int c = (mCubes[row ][col ]%2); |
|
310 |
int sw = (col>0 && row<mRows-1) ? (mCubes[row+1][col-1]%2) : 0; |
|
311 |
int s = ( row<mRows-1) ? (mCubes[row+1][col ]%2) : 0; |
|
312 |
int ne = (col<mCols-1 && row>0 ) ? (mCubes[row-1][col+1]%2) : 0; |
|
313 |
int e = (col<mCols-1 ) ? (mCubes[row ][col+1]%2) : 0; |
|
314 |
int se = (col<mCols-1 && row<mRows-1) ? (mCubes[row+1][col+1]%2) : 0; |
|
315 |
|
|
316 |
td = nw+n-w-c; |
|
317 |
lr = c+n-w-nw; |
|
318 |
if( td<0 ) td=-1; |
|
319 |
if( td>0 ) td= 1; |
|
320 |
if( lr<0 ) lr=-1; |
|
321 |
if( lr>0 ) lr= 1; |
|
322 |
mNormalX[0] = lr*R; |
|
323 |
mNormalY[0] = td*R; |
|
324 |
|
|
325 |
td = w+c-sw-s; |
|
326 |
lr = c+s-w-sw; |
|
327 |
if( td<0 ) td=-1; |
|
328 |
if( td>0 ) td= 1; |
|
329 |
if( lr<0 ) lr=-1; |
|
330 |
if( lr>0 ) lr= 1; |
|
331 |
mNormalX[1] = lr*R; |
|
332 |
mNormalY[1] = td*R; |
|
333 |
|
|
334 |
td = n+ne-c-e; |
|
335 |
lr = e+ne-c-n; |
|
336 |
if( td<0 ) td=-1; |
|
337 |
if( td>0 ) td= 1; |
|
338 |
if( lr<0 ) lr=-1; |
|
339 |
if( lr>0 ) lr= 1; |
|
340 |
mNormalX[2] = lr*R; |
|
341 |
mNormalY[2] = td*R; |
|
342 |
|
|
343 |
td = c+e-s-se; |
|
344 |
lr = e+se-c-s; |
|
345 |
if( td<0 ) td=-1; |
|
346 |
if( td>0 ) td= 1; |
|
347 |
if( lr<0 ) lr=-1; |
|
348 |
if( lr>0 ) lr= 1; |
|
349 |
mNormalX[3] = lr*R; |
|
350 |
mNormalY[3] = td*R; |
|
351 |
/* |
|
352 |
android.util.Log.d("CUBES", "row="+row+" col="+col); |
|
353 |
android.util.Log.d("CUBES", mNormalX[0]+" "+mNormalY[0]); |
|
354 |
android.util.Log.d("CUBES", mNormalX[1]+" "+mNormalY[1]); |
|
355 |
android.util.Log.d("CUBES", mNormalX[2]+" "+mNormalY[2]); |
|
356 |
android.util.Log.d("CUBES", mNormalX[3]+" "+mNormalY[3]); |
|
357 |
*/ |
|
358 |
} |
|
359 |
|
|
360 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
361 |
|
|
362 |
private int buildFrontBackGrid(boolean front, int vertex, float[] position, float[] normal, float[] texture) |
|
363 |
{ |
|
364 |
short last, current; |
|
365 |
boolean seenland=false; |
|
366 |
float centerX, centerY; |
|
367 |
|
|
368 |
for(int i=0; i<mRows; i++) |
|
369 |
{ |
|
370 |
last =0; |
|
371 |
|
|
372 |
for(int j=0; j<mCols; j++) |
|
373 |
{ |
|
374 |
current = mCubes[i][j]; |
|
375 |
|
|
376 |
if( current%2 == 1 ) |
|
377 |
{ |
|
378 |
centerX = j-(mCols-1.0f)/2.0f; |
|
379 |
centerY = (mRows-1.0f)/2.0f-i; |
|
380 |
|
|
381 |
createNormals(i,j); |
|
382 |
|
|
383 |
if( last != current ) |
|
384 |
{ |
|
385 |
if( seenland ) vertex = repeatLast(vertex,position,normal,texture); |
|
386 |
|
|
387 |
if( front ) // NW corner |
|
388 |
{ |
|
389 |
position[3*vertex+0] = (centerX-0.5f)/mCols; |
|
390 |
position[3*vertex+1] = (centerY+0.5f)/mRows; |
|
391 |
position[3*vertex+2] = FRONTZ; |
|
392 |
normal[3*vertex+0] = mNormalX[0]; |
|
393 |
normal[3*vertex+1] = mNormalY[0]; |
|
394 |
normal[3*vertex+2] = 1.0f; |
|
395 |
texture[2*vertex+0] = (float)j/mCols; |
|
396 |
texture[2*vertex+1] = (float)i/mRows; |
|
397 |
vertex++; |
|
398 |
} |
|
399 |
else // SW corner |
|
400 |
{ |
|
401 |
position[3*vertex+0] = (centerX-0.5f)/mCols; |
|
402 |
position[3*vertex+1] = (centerY-0.5f)/mRows; |
|
403 |
position[3*vertex+2] = BACKZ; |
|
404 |
normal[3*vertex+0] = mNormalX[1]; |
|
405 |
normal[3*vertex+1] = mNormalY[1]; |
|
406 |
normal[3*vertex+2] =-1.0f; |
|
407 |
texture[2*vertex+0] = (float)j/mCols; |
|
408 |
texture[2*vertex+1] = (float)(i+1)/mRows; |
|
409 |
vertex++; |
|
410 |
|
|
411 |
if( !seenland ) vertex = repeatLast(vertex,position,normal,texture); // if drawing the back, repeat the very first vertex |
|
412 |
} |
|
413 |
|
|
414 |
if( seenland ) vertex = repeatLast(vertex,position,normal,texture); |
|
415 |
|
|
416 |
if( front ) // SW corner |
|
417 |
{ |
|
418 |
position[3*vertex+0] = (centerX-0.5f)/mCols; |
|
419 |
position[3*vertex+1] = (centerY-0.5f)/mRows; |
|
420 |
position[3*vertex+2] = FRONTZ; |
|
421 |
normal[3*vertex+0] = mNormalX[1]; |
|
422 |
normal[3*vertex+1] = mNormalY[1]; |
|
423 |
normal[3*vertex+2] = 1.0f; |
|
424 |
texture[2*vertex+0] = (float)j/mCols; |
|
425 |
texture[2*vertex+1] = (float)(i+1)/mRows; |
|
426 |
vertex++; |
|
427 |
} |
|
428 |
else // NW corner |
|
429 |
{ |
|
430 |
position[3*vertex+0] = (centerX-0.5f)/mCols; |
|
431 |
position[3*vertex+1] = (centerY+0.5f)/mRows; |
|
432 |
position[3*vertex+2] = BACKZ; |
|
433 |
normal[3*vertex+0] = mNormalX[0]; |
|
434 |
normal[3*vertex+1] = mNormalY[0]; |
|
435 |
normal[3*vertex+2] =-1.0f; |
|
436 |
texture[2*vertex+0] = (float)j/mCols; |
|
437 |
texture[2*vertex+1] = (float)i/mRows; |
|
438 |
vertex++; |
|
439 |
} |
|
440 |
} |
|
441 |
|
|
442 |
if( front ) // NE corner |
|
443 |
{ |
|
444 |
position[3*vertex+0] = (centerX+0.5f)/mCols; |
|
445 |
position[3*vertex+1] = (centerY+0.5f)/mRows; |
|
446 |
position[3*vertex+2] = FRONTZ; |
|
447 |
normal[3*vertex+0] = mNormalX[2]; |
|
448 |
normal[3*vertex+1] = mNormalY[2]; |
|
449 |
normal[3*vertex+2] = 1.0f; |
|
450 |
texture[2*vertex+0] = (float)(j+1)/mCols; |
|
451 |
texture[2*vertex+1] = (float)i/mRows; |
|
452 |
vertex++; |
|
453 |
} |
|
454 |
else // SE corner |
|
455 |
{ |
|
456 |
position[3*vertex+0] = (centerX+0.5f)/mCols; |
|
457 |
position[3*vertex+1] = (centerY-0.5f)/mRows; |
|
458 |
position[3*vertex+2] = BACKZ; |
|
459 |
normal[3*vertex+0] = mNormalX[3]; |
|
460 |
normal[3*vertex+1] = mNormalY[3]; |
|
461 |
normal[3*vertex+2] =-1.0f; |
|
462 |
texture[2*vertex+0] = (float)(j+1)/mCols; |
|
463 |
texture[2*vertex+1] = (float)(i+1)/mRows; |
|
464 |
vertex++; |
|
465 |
} |
|
466 |
|
|
467 |
if( front ) // SE corner |
|
468 |
{ |
|
469 |
position[3*vertex+0] = (centerX+0.5f)/mCols; |
|
470 |
position[3*vertex+1] = (centerY-0.5f)/mRows; |
|
471 |
position[3*vertex+2] = FRONTZ; |
|
472 |
normal[3*vertex+0] = mNormalX[3]; |
|
473 |
normal[3*vertex+1] = mNormalY[3]; |
|
474 |
normal[3*vertex+2] = 1.0f; |
|
475 |
texture[2*vertex+0] = (float)(j+1)/mCols; |
|
476 |
texture[2*vertex+1] = (float)(i+1)/mRows; |
|
477 |
vertex++; |
|
478 |
} |
|
479 |
else // NE corner |
|
480 |
{ |
|
481 |
position[3*vertex+0] = (centerX+0.5f)/mCols; |
|
482 |
position[3*vertex+1] = (centerY+0.5f)/mRows; |
|
483 |
position[3*vertex+2] = BACKZ; |
|
484 |
normal[3*vertex+0] = mNormalX[2]; |
|
485 |
normal[3*vertex+1] = mNormalY[2]; |
|
486 |
normal[3*vertex+2] =-1.0f; |
|
487 |
texture[2*vertex+0] = (float)(j+1)/mCols; |
|
488 |
texture[2*vertex+1] = (float)i/mRows; |
|
489 |
vertex++; |
|
490 |
} |
|
491 |
|
|
492 |
seenland = true; |
|
493 |
} |
|
494 |
|
|
495 |
last = current; |
|
496 |
} |
|
497 |
} |
|
498 |
|
|
499 |
return vertex; |
|
500 |
} |
|
501 |
|
|
502 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
503 |
|
|
504 |
private int repeatLast(int vertex, float[] position, float[] normal, float[] texture) |
|
505 |
{ |
|
506 |
if( vertex>0 ) |
|
507 |
{ |
|
508 |
position[3*vertex+0] = position[3*vertex-3]; |
|
509 |
position[3*vertex+1] = position[3*vertex-2]; |
|
510 |
position[3*vertex+2] = position[3*vertex-1]; |
|
511 |
|
|
512 |
normal[3*vertex+0] = normal[3*vertex-3]; |
|
513 |
normal[3*vertex+1] = normal[3*vertex-2]; |
|
514 |
normal[3*vertex+2] = normal[3*vertex-1]; |
|
515 |
|
|
516 |
texture[2*vertex+0] = texture[2*vertex-2]; |
|
517 |
texture[2*vertex+1] = texture[2*vertex-1]; |
|
518 |
|
|
519 |
vertex++; |
|
520 |
} |
|
521 |
|
|
522 |
return vertex; |
|
523 |
} |
|
524 |
|
|
525 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
526 |
|
|
527 |
private int buildSideGrid(int vertex, float[] position, float[] normal, float[] texture) |
|
528 |
{ |
|
529 |
int edges= mEdges.size(); |
|
530 |
|
|
531 |
for(int i=0; i<edges; i++) |
|
532 |
{ |
|
533 |
vertex = buildIthSide(mEdges.get(i), vertex, position, normal, texture); |
|
534 |
} |
|
535 |
|
|
536 |
return vertex; |
|
537 |
} |
|
538 |
|
|
539 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
540 |
|
|
541 |
private int buildIthSide(Edge curr, int vertex, float[] position, float[] normal, float[] texture) |
|
542 |
{ |
|
543 |
Edge prev; |
|
544 |
|
|
545 |
if( curr.side==NORTH ) // water outside |
|
546 |
{ |
|
547 |
prev = new Edge(WEST,curr.row,curr.col); |
|
548 |
} |
|
549 |
else // land outside; we need to move forward one link because we are going in opposite direction and we need to start from a bend. |
|
550 |
{ |
|
551 |
prev = curr; |
|
552 |
curr = new Edge(EAST,curr.row+1,curr.col-1); |
|
553 |
} |
|
554 |
|
|
555 |
int col = curr.col; |
|
556 |
int row = curr.row; |
|
557 |
int side= curr.side; |
|
558 |
Edge next = getNextEdge(curr); |
|
559 |
|
|
560 |
addVertex(curr,BACK,LOWER,prev.side,vertex,position,normal,texture); |
|
561 |
vertex++; |
|
562 |
|
|
563 |
do |
|
564 |
{ |
|
565 |
if( prev.side!=curr.side ) |
|
566 |
{ |
|
567 |
addVertex(curr,BACK,LOWER,prev.side,vertex,position,normal,texture); |
|
568 |
vertex++; |
|
569 |
addVertex(curr,BACK,UPPER,prev.side,vertex,position,normal,texture); |
|
570 |
vertex++; |
|
571 |
} |
|
572 |
|
|
573 |
addVertex(curr,FRONT,LOWER,next.side,vertex,position,normal,texture); |
|
574 |
vertex++; |
|
575 |
addVertex(curr,FRONT,UPPER,next.side,vertex,position,normal,texture); |
|
576 |
vertex++; |
|
577 |
|
|
578 |
prev = curr; |
|
579 |
curr = next; |
|
580 |
next = getNextEdge(curr); |
|
581 |
} |
|
582 |
while( curr.col!=col || curr.row!=row || curr.side!=side ); |
|
583 |
|
|
584 |
vertex = repeatLast(vertex,position,normal,texture); |
|
585 |
|
|
586 |
return vertex; |
|
587 |
} |
|
588 |
|
|
589 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
590 |
|
|
591 |
private Edge getNextEdge(Edge curr) |
|
592 |
{ |
|
593 |
int col = curr.col; |
|
594 |
int row = curr.row; |
|
595 |
|
|
596 |
//android.util.Log.e("CUBES", "row="+row+" col="+col+" mRows="+mRows+" mCols="+mCols); |
|
597 |
|
|
598 |
switch(curr.side) |
|
599 |
{ |
|
600 |
case NORTH: if( col==mCols-1 ) |
|
601 |
return new Edge(EAST,row,col); |
|
602 |
if( row>0 && mCubes[row-1][col+1]==mCubes[row][col] ) |
|
603 |
return new Edge(WEST,row-1,col+1); |
|
604 |
if( mCubes[row][col+1]==mCubes[row][col] ) |
|
605 |
return new Edge(NORTH,row,col+1); |
|
606 |
else |
|
607 |
return new Edge(EAST,row,col); |
|
608 |
|
|
609 |
case SOUTH: if( col==0 ) |
|
610 |
return new Edge(WEST,row,col); |
|
611 |
if( (row<mRows-1) && mCubes[row+1][col-1]==mCubes[row][col] ) |
|
612 |
return new Edge(EAST,row+1,col-1); |
|
613 |
if( mCubes[row][col-1]==mCubes[row][col] ) |
|
614 |
return new Edge(SOUTH,row,col-1); |
|
615 |
else |
|
616 |
return new Edge(WEST,row,col); |
|
617 |
|
|
618 |
case EAST : if( row==mRows-1 ) |
|
619 |
return new Edge(SOUTH,row,col); |
|
620 |
if( (col<mCols-1) && mCubes[row+1][col+1]==mCubes[row][col] ) |
|
621 |
return new Edge(NORTH,row+1,col+1); |
|
622 |
if( mCubes[row+1][col]==mCubes[row][col] ) |
|
623 |
return new Edge(EAST,row+1,col); |
|
624 |
else |
|
625 |
return new Edge(SOUTH,row,col); |
|
626 |
|
|
627 |
case WEST : if( row==0 ) |
|
628 |
return new Edge(NORTH,row,col); |
|
629 |
if( col>0 && mCubes[row-1][col-1]==mCubes[row][col] ) |
|
630 |
return new Edge(SOUTH,row-1,col-1); |
|
631 |
if( mCubes[row-1][col]==mCubes[row][col] ) |
|
632 |
return new Edge(WEST,row-1,col); |
|
633 |
else |
|
634 |
return new Edge(NORTH,row,col); |
|
635 |
} |
|
636 |
|
|
637 |
return null; |
|
638 |
} |
|
639 |
|
|
640 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
641 |
|
|
642 |
private void addVertex(Edge curr, boolean back, boolean lower,int side, int vertex, float[] position, float[] normal, float[] texture) |
|
643 |
{ |
|
644 |
float centerX = curr.col-(mCols-1.0f)/2.0f; |
|
645 |
float centerY = (mRows-1.0f)/2.0f-curr.row; |
|
646 |
|
|
647 |
switch(curr.side) |
|
648 |
{ |
|
649 |
case NORTH: position[3*vertex+0] = (back ? (centerX-0.5f) : (centerX+0.5f))/mCols; |
|
650 |
position[3*vertex+1] = (centerY+0.5f)/mRows; |
|
651 |
position[3*vertex+2] = lower ? BACKZ : FRONTZ; |
|
652 |
|
|
653 |
normal[3*vertex+0] = side==NORTH ? 0.0f : (side==WEST?-R:R); |
|
654 |
normal[3*vertex+1] = 1.0f; |
|
655 |
normal[3*vertex+2] = lower ? -R:R; |
|
656 |
|
|
657 |
texture[2*vertex+0] = (float)(back ? (curr.col ):(curr.col+1))/mCols; |
|
658 |
texture[2*vertex+1] = (float)(lower? (curr.row-1):(curr.row ))/mRows; |
|
659 |
break; |
|
660 |
case SOUTH: position[3*vertex+0] = (back ? (centerX+0.5f) : (centerX-0.5f))/mCols; |
|
661 |
position[3*vertex+1] = (centerY-0.5f)/mRows; |
|
662 |
position[3*vertex+2] = lower ? BACKZ : FRONTZ; |
|
663 |
|
|
664 |
normal[3*vertex+0] = side==SOUTH ? 0.0f: (side==EAST?-R:R); |
|
665 |
normal[3*vertex+1] =-1.0f; |
|
666 |
normal[3*vertex+2] = lower ? -R:R; |
|
667 |
|
|
668 |
texture[2*vertex+0] = (float)(back ? (curr.col+1):(curr.col ))/mCols; |
|
669 |
texture[2*vertex+1] = (float)(lower? (curr.row+2):(curr.row+1))/mRows; |
|
670 |
break; |
|
671 |
case WEST : position[3*vertex+0] = (centerX-0.5f)/mCols; |
|
672 |
position[3*vertex+1] = (back ? (centerY-0.5f):(centerY+0.5f))/mRows; |
|
673 |
position[3*vertex+2] = lower ? BACKZ : FRONTZ; |
|
674 |
|
|
675 |
normal[3*vertex+0] =-1.0f; |
|
676 |
normal[3*vertex+1] = side==WEST ? 0.0f : (side==NORTH?-R:R); |
|
677 |
normal[3*vertex+2] = lower ? -R:R; |
|
678 |
|
|
679 |
texture[2*vertex+0] = (float)(lower ? (curr.col-1):(curr.col ))/mCols; |
|
680 |
texture[2*vertex+1] = (float)(back ? (curr.row+1):(curr.row ))/mRows; |
|
681 |
break; |
|
682 |
case EAST : position[3*vertex+0] = (centerX+0.5f)/mCols; |
|
683 |
position[3*vertex+1] = (back ? (centerY+0.5f):(centerY-0.5f))/mRows; |
|
684 |
position[3*vertex+2] = lower ? BACKZ : FRONTZ; |
|
685 |
|
|
686 |
normal[3*vertex+0] = 1.0f; |
|
687 |
normal[3*vertex+1] = side==EAST ? 0.0f : (side==SOUTH?-R:R); |
|
688 |
normal[3*vertex+2] = lower ? -R:R; |
|
689 |
|
|
690 |
texture[2*vertex+0] = (float)(lower ? (curr.col+2):(curr.col+1))/mCols; |
|
691 |
texture[2*vertex+1] = (float)(back ? (curr.row ):(curr.row+1))/mRows; |
|
692 |
break; |
|
693 |
} |
|
694 |
|
|
695 |
if(texture[2*vertex+0]>1.0f) texture[2*vertex+0] =2.0f-texture[2*vertex+0]; |
|
696 |
if(texture[2*vertex+0]<0.0f) texture[2*vertex+0] = -texture[2*vertex+0]; |
|
697 |
if(texture[2*vertex+1]>1.0f) texture[2*vertex+1] =2.0f-texture[2*vertex+1]; |
|
698 |
if(texture[2*vertex+1]<0.0f) texture[2*vertex+1] = -texture[2*vertex+1]; |
|
699 |
} |
|
700 |
|
|
701 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
702 |
// PUBLIC API |
|
703 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
704 |
|
|
705 |
/** |
|
706 |
* Creates the underlying grid of vertices, normals, texture coords and colors. |
|
707 |
* |
|
708 |
* @param rows See {@link DistortedCubes#DistortedCubes(String)} |
|
709 |
* @param desc See {@link DistortedCubes#DistortedCubes(String)} |
|
710 |
*/ |
|
711 |
public DistortedCubesGrid(int cols, String desc, boolean frontOnly) |
|
712 |
{ |
|
713 |
buildGrid(cols,desc,frontOnly); |
|
714 |
|
|
715 |
int numVertices=0; |
|
716 |
float[] colorData = new float[COLOR_DATA_SIZE *dataLength]; |
|
717 |
float[] positionData= new float[POSITION_DATA_SIZE*dataLength]; |
|
718 |
float[] normalData = new float[NORMAL_DATA_SIZE *dataLength]; |
|
719 |
float[] textureData = new float[TEX_DATA_SIZE *dataLength]; |
|
720 |
|
|
721 |
for(int i=0; i<dataLength; i++) |
|
722 |
{ |
|
723 |
colorData[COLOR_DATA_SIZE*i+0] = 1.0f; // r |
|
724 |
colorData[COLOR_DATA_SIZE*i+1] = 1.0f; // g |
|
725 |
colorData[COLOR_DATA_SIZE*i+2] = 1.0f; // b |
|
726 |
colorData[COLOR_DATA_SIZE*i+3] = 1.0f; // a |
|
727 |
} |
|
728 |
|
|
729 |
numVertices = buildFrontBackGrid(true, numVertices,positionData,normalData,textureData); |
|
730 |
|
|
731 |
if( !frontOnly ) |
|
732 |
{ |
|
733 |
numVertices = repeatLast(numVertices,positionData,normalData,textureData); |
|
734 |
numVertices = buildSideGrid (numVertices,positionData,normalData,textureData); |
|
735 |
numVertices = buildFrontBackGrid (false,numVertices,positionData,normalData,textureData); |
|
736 |
} |
|
737 |
|
|
738 |
/* |
|
739 |
android.util.Log.e("CUBES","dataLen="+dataLength+" vertex="+numVertices); |
|
740 |
android.util.Log.d("CUBES", "position: "+debug(positionData,3) ); |
|
741 |
android.util.Log.d("CUBES", "normal: " +debug( normalData,3) ); |
|
742 |
android.util.Log.d("CUBES", "texture: " +debug( textureData,2) ); |
|
743 |
*/ |
|
744 |
mGridColors = ByteBuffer.allocateDirect(COLOR_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
745 |
mGridColors.put(colorData).position(0); |
|
746 |
|
|
747 |
mGridPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
748 |
mGridPositions.put(positionData).position(0); |
|
749 |
|
|
750 |
mGridNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
751 |
mGridNormals.put(normalData).position(0); |
|
752 |
|
|
753 |
mGridTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
754 |
mGridTexture.put(textureData).position(0); |
|
755 |
} |
|
756 |
} |
|
757 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
758 |
|
src/main/java/org/distorted/library/DistortedObject.java | ||
---|---|---|
23 | 23 |
import android.opengl.GLES20; |
24 | 24 |
import android.opengl.GLUtils; |
25 | 25 |
|
26 |
import org.distorted.library.message.EffectListener; |
|
26 | 27 |
import org.distorted.library.type.Float1D; |
27 | 28 |
import org.distorted.library.type.Float2D; |
28 | 29 |
import org.distorted.library.type.Float3D; |
... | ... | |
52 | 53 |
|
53 | 54 |
protected boolean matrixCloned, vertexCloned, fragmentCloned; |
54 | 55 |
|
55 |
protected GridObject mGrid = null;
|
|
56 |
protected DistortedObjectGrid mGrid = null;
|
|
56 | 57 |
protected long mID; |
57 | 58 |
protected int mSizeX, mSizeY, mSizeZ, mSize; // in screen space |
58 | 59 |
|
src/main/java/org/distorted/library/DistortedObjectGrid.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
import java.nio.FloatBuffer; |
|
23 |
|
|
24 |
import android.opengl.GLES20; |
|
25 |
|
|
26 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
27 |
|
|
28 |
abstract class DistortedObjectGrid |
|
29 |
{ |
|
30 |
protected static final int BYTES_PER_FLOAT = 4; // |
|
31 |
protected static final int POSITION_DATA_SIZE= 3; // Size of the position data in elements |
|
32 |
protected static final int COLOR_DATA_SIZE = 4; // Size of the color data in elements |
|
33 |
protected static final int NORMAL_DATA_SIZE = 3; // Size of the normal data in elements. |
|
34 |
protected static final int TEX_DATA_SIZE = 2; // Size of the texture coordinate data in elements. |
|
35 |
|
|
36 |
protected int dataLength; |
|
37 |
|
|
38 |
protected FloatBuffer mGridPositions,mGridColors,mGridNormals,mGridTexture; |
|
39 |
|
|
40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
41 |
|
|
42 |
void draw() |
|
43 |
{ |
|
44 |
GLES20.glVertexAttribPointer(Distorted.mPositionH , POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mGridPositions); |
|
45 |
GLES20.glVertexAttribPointer(Distorted.mColorH , COLOR_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridColors ); |
|
46 |
GLES20.glVertexAttribPointer(Distorted.mNormalH , NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridNormals ); |
|
47 |
GLES20.glVertexAttribPointer(Distorted.mTextureCoordH, TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridTexture ); |
|
48 |
|
|
49 |
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, dataLength); |
|
50 |
} |
|
51 |
} |
|
52 |
|
|
53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/EffectListener.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
/** |
|
24 |
* This interface lets users of the Distorted library get notified when something happens to one of the effects. |
|
25 |
* To receive the notifications, we first have to register with a call to {@link DistortedBitmap#addEventListener(EffectListener)}. |
|
26 |
* List of all possible events that can happen is defined in {@link EffectMessage} |
|
27 |
*/ |
|
28 |
|
|
29 |
public interface EffectListener |
|
30 |
{ |
|
31 |
/** |
|
32 |
* Gets called when event of type 'em' happens to effect 'effectID'. |
|
33 |
* |
|
34 |
* @param eventType Type of event that happened. |
|
35 |
* @param effectID ID of the effect the event happened to. This ID must have been previously returned by one |
|
36 |
* of the DistortedBitmap.{deform,distort,move,...} functions. |
|
37 |
* @param effectName Name of the effect as defined in EffectNames, e.g. if effectType==EffectNames.MOVE.ordinal(), |
|
38 |
* then the event happened to a MOVE effect. |
|
39 |
* @param bitmapID the ID of the DistortedBitmap object, as returned by {@link DistortedBitmap#getID()}, this event |
|
40 |
* happened to. If the object has been created using a copy constructor from another instance of |
|
41 |
* DistortedBitmap, the ID here will be the one of the original object. |
|
42 |
* @param message Any message string associated with it. 'Failed' event types have one. |
|
43 |
* @see EffectMessage |
|
44 |
* @see EffectNames |
|
45 |
*/ |
|
46 |
|
|
47 |
void effectMessage(final EffectMessage eventType, final long effectID, final int effectName, final long bitmapID, final String message); |
|
48 |
} |
|
49 |
|
|
50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/EffectMessage.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
|
|
24 |
import org.distorted.library.type.Interpolator; |
|
25 |
|
|
26 |
/** |
|
27 |
* Defines all possible events a class implementing the {@link EffectListener} interface can receive. |
|
28 |
*/ |
|
29 |
|
|
30 |
public enum EffectMessage |
|
31 |
{ |
|
32 |
/** |
|
33 |
* The effect has been removed. This can happen if: |
|
34 |
* <ul> |
|
35 |
* <li> someone explicitly removed the effect with a call to {@link DistortedBitmap#abortEffect(long)} (or one of the other 'abort' methods) |
|
36 |
* <li> the interpolation of the effect has finished and the end result is equal to the effect's unity. |
|
37 |
* </ul> |
|
38 |
*/ |
|
39 |
EFFECT_REMOVED, |
|
40 |
|
|
41 |
/** |
|
42 |
* Interpolation of the effect has finished. |
|
43 |
* <p> |
|
44 |
* If you set up an interpolated effect and set its Interpolator to do 3.5 interpolations of 1000 ms each |
|
45 |
* with calls to {@link Interpolator#setCount(float)} and {@link Interpolator#setDuration(long)}, |
|
46 |
* then you are going to get this message exactly once after 3.5*1000 = 3500 milliseconds when the interpolation |
|
47 |
* finishes. You will never get this message if you set the effect to go on indefinitely with a call to |
|
48 |
* {@link Interpolator#setCount(float)}. |
|
49 |
* <p> |
|
50 |
* If then the end effect is equal to the effect's unity, then immediately after this message you |
|
51 |
* will also get a EFFECT_REMOVED message. |
|
52 |
*/ |
|
53 |
EFFECT_FINISHED, |
|
54 |
|
|
55 |
/** |
|
56 |
* The effect has failed to properly execute. |
|
57 |
* <p> |
|
58 |
* Currently only OTHER effects (saving to PNG file and to a MP4 movie) can fail. |
|
59 |
*/ |
|
60 |
EFFECT_FAILED |
|
61 |
} |
|
62 |
|
|
63 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/EffectMessageSender.java | ||
---|---|---|
19 | 19 |
|
20 | 20 |
package org.distorted.library; |
21 | 21 |
|
22 |
import org.distorted.library.message.EffectListener; |
|
23 |
import org.distorted.library.message.EffectMessage; |
|
24 |
|
|
22 | 25 |
import java.util.Vector; |
23 | 26 |
|
24 | 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/EffectQueue.java | ||
---|---|---|
19 | 19 |
|
20 | 20 |
package org.distorted.library; |
21 | 21 |
|
22 |
import org.distorted.library.message.EffectListener; |
|
23 |
import org.distorted.library.message.EffectMessage; |
|
22 | 24 |
import org.distorted.library.type.Interpolator; |
23 | 25 |
import org.distorted.library.type.Interpolator2D; |
24 | 26 |
|
... | ... | |
247 | 249 |
|
248 | 250 |
for(int i=0; i<mNumListeners; i++) |
249 | 251 |
EffectMessageSender.newMessage( mListeners.elementAt(i), |
250 |
EffectMessage.EFFECT_REMOVED,
|
|
252 |
EffectMessage.EFFECT_REMOVED, |
|
251 | 253 |
(removedID<<EffectTypes.LENGTH)+EffectNames.getType(removedType).type, |
252 | 254 |
removedType, |
253 | 255 |
mBitmapID, |
src/main/java/org/distorted/library/EffectQueueFragment.java | ||
---|---|---|
21 | 21 |
|
22 | 22 |
import android.opengl.GLES20; |
23 | 23 |
|
24 |
import org.distorted.library.message.EffectMessage; |
|
24 | 25 |
import org.distorted.library.type.Float2D; |
25 | 26 |
import org.distorted.library.type.Float3D; |
26 | 27 |
import org.distorted.library.type.Float4D; |
... | ... | |
78 | 79 |
{ |
79 | 80 |
for(int j=0; j<mNumListeners; j++) |
80 | 81 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
81 |
EffectMessage.EFFECT_FINISHED,
|
|
82 |
EffectMessage.EFFECT_FINISHED, |
|
82 | 83 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.FRAGMENT.type, |
83 | 84 |
mType[i], |
84 | 85 |
mBitmapID, |
src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
---|---|---|
22 | 22 |
import android.opengl.GLES20; |
23 | 23 |
import android.opengl.Matrix; |
24 | 24 |
|
25 |
import org.distorted.library.message.EffectMessage; |
|
25 | 26 |
import org.distorted.library.type.Float3D; |
26 | 27 |
import org.distorted.library.type.Interpolator; |
27 | 28 |
import org.distorted.library.type.Interpolator1D; |
... | ... | |
109 | 110 |
{ |
110 | 111 |
for(int j=0; j<mNumListeners; j++) |
111 | 112 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
112 |
EffectMessage.EFFECT_FINISHED,
|
|
113 |
EffectMessage.EFFECT_FINISHED, |
|
113 | 114 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.MATRIX.type, |
114 | 115 |
mType[i], |
115 | 116 |
mBitmapID, |
src/main/java/org/distorted/library/EffectQueueOther.java | ||
---|---|---|
24 | 24 |
import android.graphics.Bitmap; |
25 | 25 |
import android.opengl.GLES20; |
26 | 26 |
|
27 |
import org.distorted.library.message.EffectMessage; |
|
28 |
|
|
27 | 29 |
import java.io.BufferedOutputStream; |
28 | 30 |
import java.io.FileOutputStream; |
29 | 31 |
import java.io.IOException; |
src/main/java/org/distorted/library/EffectQueueVertex.java | ||
---|---|---|
21 | 21 |
|
22 | 22 |
import android.opengl.GLES20; |
23 | 23 |
|
24 |
import org.distorted.library.message.EffectMessage; |
|
24 | 25 |
import org.distorted.library.type.Float2D; |
25 | 26 |
import org.distorted.library.type.Float4D; |
26 | 27 |
import org.distorted.library.type.Interpolator; |
... | ... | |
76 | 77 |
{ |
77 | 78 |
for(int j=0; j<mNumListeners; j++) |
78 | 79 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
79 |
EffectMessage.EFFECT_FINISHED,
|
|
80 |
EffectMessage.EFFECT_FINISHED, |
|
80 | 81 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.VERTEX.type, |
81 | 82 |
mType[i], |
82 | 83 |
mBitmapID, |
src/main/java/org/distorted/library/GridBitmap.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
import java.nio.ByteBuffer; |
|
23 |
import java.nio.ByteOrder; |
|
24 |
|
|
25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
26 |
|
|
27 |
class GridBitmap extends GridObject |
|
28 |
{ |
|
29 |
|
|
30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
31 |
|
|
32 |
GridBitmap(int xLength, int yLength) |
|
33 |
{ |
|
34 |
dataLength = 2*xLength*(yLength-1)+2*(yLength-2); // (yLength-1) strips, 2*xLength triangles in each, plus 2 degenerate triangles per each of (yLength-2) joins |
|
35 |
final short[] indexData = new short[dataLength]; |
|
36 |
|
|
37 |
int offset=0; |
|
38 |
for(int y=0; y<yLength-1; y++) |
|
39 |
{ |
|
40 |
if (y>0) indexData[offset++] = (short) (y*xLength); // Degenerate begin: repeat first vertex |
|
41 |
|
|
42 |
for (int x = 0; x < xLength; x++) |
|
43 |
{ |
|
44 |
indexData[offset++] = (short) (( y *xLength)+x); |
|
45 |
indexData[offset++] = (short) (((y+1)*xLength)+x); |
|
46 |
} |
|
47 |
|
|
48 |
if (y<yLength-2) indexData[offset++] = (short) (((y+1)*xLength) + (xLength-1)); // Degenerate end: repeat last vertex |
|
49 |
} |
|
50 |
|
|
51 |
// for(int g=0; g<dataLength; g++) Log.e(TAG_BACKGROUND, "index["+g+"]="+indexData[g]); |
|
52 |
|
|
53 |
float[] bufferData= new float[COLOR_DATA_SIZE*dataLength]; |
|
54 |
|
|
55 |
offset=0; |
|
56 |
for(int i=0; i<dataLength; i++) |
|
57 |
{ |
|
58 |
bufferData[offset++] = 1.0f; // r |
|
59 |
bufferData[offset++] = 1.0f; // g |
|
60 |
bufferData[offset++] = 1.0f; // b |
|
61 |
bufferData[offset++] = 1.0f; // a |
|
62 |
} |
|
63 |
mGridColors = ByteBuffer.allocateDirect(COLOR_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
64 |
mGridColors.put(bufferData).position(0); |
|
65 |
|
|
66 |
bufferData = new float[NORMAL_DATA_SIZE*dataLength]; |
|
67 |
|
|
68 |
offset=0; |
|
69 |
for(int i=0; i<dataLength; i++) |
|
70 |
{ |
|
71 |
bufferData[offset++] = 0.0f; // x |
|
72 |
bufferData[offset++] = 0.0f; // y |
|
73 |
bufferData[offset++] = 1.0f; // z |
|
74 |
} |
|
75 |
mGridNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
76 |
mGridNormals.put(bufferData).position(0); |
|
77 |
|
|
78 |
float tmpx,tmpy,tmpz; |
|
79 |
bufferData = new float[TEX_DATA_SIZE*dataLength]; |
|
80 |
|
|
81 |
offset=0; |
|
82 |
for(int i=0; i<dataLength; i++) |
|
83 |
{ |
|
84 |
tmpx = ((float)(indexData[offset/2]%xLength))/(xLength-1); |
|
85 |
tmpy = ((float)(indexData[offset/2]/xLength))/(yLength-1); |
|
86 |
|
|
87 |
bufferData[offset++] = tmpx; // s=x |
|
88 |
bufferData[offset++] = tmpy; // t=y |
|
89 |
} |
|
90 |
mGridTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
91 |
mGridTexture.put(bufferData).position(0); |
|
92 |
|
|
93 |
//for(int g=0; g<dataLength; g++) Log.e(TAG_BACKGROUND, "tex["+g+"]=("+bufferData[2*g]+","+bufferData[2*g+1]+")"); |
|
94 |
//Log.e(TAG, "regWidth="+(2*mRegW)+" regHeight="+(2*mRegH)+" xLength="+xLength+" yLength="+yLength); |
|
95 |
|
|
96 |
offset=0; |
|
97 |
bufferData= new float[POSITION_DATA_SIZE*dataLength]; |
|
98 |
|
|
99 |
for(int i=0; i<dataLength; i++) |
|
100 |
{ |
|
101 |
tmpx = ((float)(indexData[offset/3]%xLength))/(xLength-1); |
|
102 |
tmpy = ((float)(indexData[offset/3]/xLength))/(yLength-1); |
|
103 |
tmpz = 0; |
|
104 |
|
|
105 |
bufferData[offset++] = (tmpx-0.5f); // x |
|
106 |
bufferData[offset++] = (0.5f-tmpy); // y |
|
107 |
bufferData[offset++] = tmpz; // z |
|
108 |
} |
|
109 |
mGridPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
110 |
mGridPositions.put(bufferData).position(0); |
|
111 |
|
|
112 |
//for(int g=0; g<dataLength; g++) android.util.Log.e("BACKGROUND", "pos["+g+"]=("+bufferData[3*g]+","+bufferData[3*g+1]+")"); |
|
113 |
} |
|
114 |
}; |
|
115 |
|
|
116 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/GridCubes.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
import java.nio.ByteBuffer; |
|
23 |
import java.nio.ByteOrder; |
|
24 |
import java.util.ArrayList; |
|
25 |
|
|
26 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
27 |
|
|
28 |
class GridCubes extends GridObject |
|
29 |
{ |
|
30 |
private static final float R = 0.2f; |
|
31 |
private static final float FRONTZ = 0.5f; |
|
32 |
private static final float BACKZ =-0.5f; |
|
33 |
|
|
34 |
private static final int NORTH = 0; |
|
35 |
private static final int WEST = 1; |
|
36 |
private static final int EAST = 2; |
|
37 |
private static final int SOUTH = 3; |
|
38 |
|
|
39 |
private static final boolean BACK = true; |
|
40 |
private static final boolean FRONT = false; |
|
41 |
private static final boolean UPPER = false; |
|
42 |
private static final boolean LOWER = true; |
|
43 |
|
|
44 |
private static final float[] mNormalX = new float[4]; |
|
45 |
private static final float[] mNormalY = new float[4]; |
|
46 |
|
|
47 |
private class Edge |
|
48 |
{ |
|
49 |
final int side; |
|
50 |
final int row; |
|
51 |
final int col; |
|
52 |
|
|
53 |
public Edge(int s, int r, int c) |
|
54 |
{ |
|
55 |
side= s; |
|
56 |
row = r; |
|
57 |
col = c; |
|
58 |
} |
|
59 |
}; |
|
60 |
|
|
61 |
private int frontVert, sideVert; |
|
62 |
private int mCols, mRows; |
|
63 |
private short[][] mCubes; |
|
64 |
private ArrayList<Edge> mEdges = new ArrayList<Edge>(); |
|
65 |
|
|
66 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
67 |
|
|
68 |
private int computeDataLength(boolean frontOnly) |
|
69 |
{ |
|
70 |
int frontWalls=0, frontSegments=0, sideWalls=0, sideBends=0; |
|
71 |
|
|
72 |
for(int i=0; i<mRows; i++) |
|
73 |
for(int j=0; j<mCols; j++) |
|
74 |
{ |
|
75 |
if( mCubes[i][j]%2 == 1 ) // land |
|
76 |
{ |
|
77 |
frontWalls++; |
|
78 |
if( j==mCols-1 || mCubes[i][j+1]%2 == 0 ) frontSegments++; |
|
79 |
} |
|
80 |
|
|
81 |
if( (i==0 && mCubes[i][j]!=2) || (i!=0 && mCubes[i][j] != mCubes[i-1][j ]) ) sideWalls++; // up |
|
82 |
if( (j==0 && mCubes[i][j]!=2) || (j!=0 && mCubes[i][j] != mCubes[i ][j-1]) ) sideWalls++; // left |
|
83 |
if( i==mRows-1 && mCubes[i][j]!=2 ) sideWalls++; // bottom |
|
84 |
if( j==mCols-1 && mCubes[i][j]!=2 ) sideWalls++; // right |
|
85 |
} |
|
86 |
|
|
87 |
int edges= mEdges.size(); |
|
88 |
|
|
89 |
for(int i=0; i<edges; i++) |
|
90 |
{ |
|
91 |
Edge curr = mEdges.get(i); |
|
92 |
Edge next = getNextEdge(curr); |
|
93 |
int startX = curr.col; |
|
94 |
int startY = curr.row; |
|
95 |
int startS = curr.side; |
|
96 |
|
|
97 |
do |
|
98 |
{ |
|
99 |
if( next.side != curr.side ) sideBends++; |
|
100 |
curr = next; |
|
101 |
next = getNextEdge(curr); |
|
102 |
} |
|
103 |
while( curr.col!=startX || curr.row!=startY || curr.side!=startS ); |
|
104 |
} |
|
105 |
|
|
106 |
frontVert = 2*( frontWalls + 2*frontSegments - 1); |
|
107 |
sideVert = 2*( sideWalls + sideBends + edges -1); |
|
108 |
|
|
109 |
int dataL = frontOnly ? frontVert : (frontVert+1) + (1+sideVert+1) + (1+frontVert); |
|
110 |
|
|
111 |
android.util.Log.e("CUBES","frontVert="+frontVert+" sideVert="+sideVert); |
|
112 |
android.util.Log.e("CUBES", "frontW="+frontWalls+" fSegments="+frontSegments+" sWalls="+sideWalls+" sSegments="+edges+" sideBends="+sideBends+" dataLen="+dataL ); |
|
113 |
|
|
114 |
return dataL<0 ? 0:dataL; |
|
115 |
} |
|
116 |
|
|
117 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
118 |
/* |
|
119 |
private static String debug(short[] val) |
|
120 |
{ |
|
121 |
String ret=""; |
|
122 |
|
|
123 |
for(int i=0; i<val.length; i++) ret+=(" "+val[i]); |
|
124 |
|
|
125 |
return ret; |
|
126 |
} |
|
127 |
*/ |
|
128 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
129 |
/* |
|
130 |
private static String debug(float[] val, int stop) |
|
131 |
{ |
|
132 |
String ret=""; |
|
133 |
|
|
134 |
for(int i=0; i<val.length; i++) |
|
135 |
{ |
|
136 |
if( i%stop==0 ) ret+="\n"; |
|
137 |
ret+=(" "+val[i]); |
Also available in: Unified diff
1. new package 'message'
2. Rename the 'Grid' classes to match