Revision e458a4ba
Added by Leszek Koltunski over 9 years ago
| src/main/java/org/distorted/library/DistortedBitmap.java | ||
|---|---|---|
| 80 | 80 |
mSizeX= width; |
| 81 | 81 |
mSizeY= height; |
| 82 | 82 |
mSizeZ= 1; |
| 83 |
mGrid = new GridBitmap(xsize,ysize);
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|
| 83 |
mGrid = new DistortedBitmapGrid(xsize,ysize);
|
|
| 84 | 84 |
initializeData(gridSize); |
| 85 | 85 |
} |
| 86 | 86 |
|
| src/main/java/org/distorted/library/DistortedBitmapGrid.java | ||
|---|---|---|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// Distorted is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Distorted is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.library; |
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import java.nio.ByteBuffer; |
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import java.nio.ByteOrder; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class DistortedBitmapGrid extends DistortedObjectGrid |
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{
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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DistortedBitmapGrid(int xLength, int yLength) |
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{
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dataLength = 2*xLength*(yLength-1)+2*(yLength-2); // (yLength-1) strips, 2*xLength triangles in each, plus 2 degenerate triangles per each of (yLength-2) joins |
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final short[] indexData = new short[dataLength]; |
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|
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int offset=0; |
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for(int y=0; y<yLength-1; y++) |
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{
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if (y>0) indexData[offset++] = (short) (y*xLength); // Degenerate begin: repeat first vertex |
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|
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for (int x = 0; x < xLength; x++) |
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{
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indexData[offset++] = (short) (( y *xLength)+x); |
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indexData[offset++] = (short) (((y+1)*xLength)+x); |
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} |
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if (y<yLength-2) indexData[offset++] = (short) (((y+1)*xLength) + (xLength-1)); // Degenerate end: repeat last vertex |
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} |
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// for(int g=0; g<dataLength; g++) Log.e(TAG_BACKGROUND, "index["+g+"]="+indexData[g]); |
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float[] bufferData= new float[COLOR_DATA_SIZE*dataLength]; |
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offset=0; |
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for(int i=0; i<dataLength; i++) |
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{
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bufferData[offset++] = 1.0f; // r |
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bufferData[offset++] = 1.0f; // g |
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bufferData[offset++] = 1.0f; // b |
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bufferData[offset++] = 1.0f; // a |
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} |
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mGridColors = ByteBuffer.allocateDirect(COLOR_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
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mGridColors.put(bufferData).position(0); |
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bufferData = new float[NORMAL_DATA_SIZE*dataLength]; |
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offset=0; |
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for(int i=0; i<dataLength; i++) |
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{
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bufferData[offset++] = 0.0f; // x |
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bufferData[offset++] = 0.0f; // y |
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bufferData[offset++] = 1.0f; // z |
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} |
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mGridNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
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mGridNormals.put(bufferData).position(0); |
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float tmpx,tmpy,tmpz; |
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bufferData = new float[TEX_DATA_SIZE*dataLength]; |
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offset=0; |
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for(int i=0; i<dataLength; i++) |
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{
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tmpx = ((float)(indexData[offset/2]%xLength))/(xLength-1); |
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tmpy = ((float)(indexData[offset/2]/xLength))/(yLength-1); |
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bufferData[offset++] = tmpx; // s=x |
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bufferData[offset++] = tmpy; // t=y |
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} |
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mGridTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
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mGridTexture.put(bufferData).position(0); |
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//for(int g=0; g<dataLength; g++) Log.e(TAG_BACKGROUND, "tex["+g+"]=("+bufferData[2*g]+","+bufferData[2*g+1]+")");
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//Log.e(TAG, "regWidth="+(2*mRegW)+" regHeight="+(2*mRegH)+" xLength="+xLength+" yLength="+yLength); |
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offset=0; |
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bufferData= new float[POSITION_DATA_SIZE*dataLength]; |
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for(int i=0; i<dataLength; i++) |
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{
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tmpx = ((float)(indexData[offset/3]%xLength))/(xLength-1); |
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tmpy = ((float)(indexData[offset/3]/xLength))/(yLength-1); |
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tmpz = 0; |
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bufferData[offset++] = (tmpx-0.5f); // x |
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bufferData[offset++] = (0.5f-tmpy); // y |
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bufferData[offset++] = tmpz; // z |
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} |
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mGridPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
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mGridPositions.put(bufferData).position(0); |
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//for(int g=0; g<dataLength; g++) android.util.Log.e("BACKGROUND", "pos["+g+"]=("+bufferData[3*g]+","+bufferData[3*g+1]+")");
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} |
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}; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| src/main/java/org/distorted/library/DistortedCubes.java | ||
|---|---|---|
| 96 | 96 |
mSizeX= gridSize*Cs; |
| 97 | 97 |
mSizeY= gridSize*Rs; |
| 98 | 98 |
mSizeZ= frontOnly ? 0 : gridSize; |
| 99 |
mGrid = new GridCubes(cols,desc, frontOnly);
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mGrid = new DistortedCubesGrid(cols,desc, frontOnly);
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| 100 | 100 |
initializeData(gridSize); |
| 101 | 101 |
} |
| 102 | 102 |
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| src/main/java/org/distorted/library/DistortedCubesGrid.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.library; |
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import java.nio.ByteBuffer; |
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import java.nio.ByteOrder; |
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import java.util.ArrayList; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class DistortedCubesGrid extends DistortedObjectGrid |
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{
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private static final float R = 0.2f; |
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private static final float FRONTZ = 0.5f; |
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private static final float BACKZ =-0.5f; |
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private static final int NORTH = 0; |
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private static final int WEST = 1; |
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private static final int EAST = 2; |
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private static final int SOUTH = 3; |
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private static final boolean BACK = true; |
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private static final boolean FRONT = false; |
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private static final boolean UPPER = false; |
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private static final boolean LOWER = true; |
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private static final float[] mNormalX = new float[4]; |
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private static final float[] mNormalY = new float[4]; |
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private class Edge |
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{
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final int side; |
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final int row; |
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final int col; |
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public Edge(int s, int r, int c) |
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{
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side= s; |
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row = r; |
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col = c; |
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} |
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}; |
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private int frontVert, sideVert; |
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private int mCols, mRows; |
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private short[][] mCubes; |
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private ArrayList<Edge> mEdges = new ArrayList<Edge>(); |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private int computeDataLength(boolean frontOnly) |
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{
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int frontWalls=0, frontSegments=0, sideWalls=0, sideBends=0; |
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for(int i=0; i<mRows; i++) |
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for(int j=0; j<mCols; j++) |
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{
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if( mCubes[i][j]%2 == 1 ) // land |
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{
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frontWalls++; |
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if( j==mCols-1 || mCubes[i][j+1]%2 == 0 ) frontSegments++; |
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} |
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if( (i==0 && mCubes[i][j]!=2) || (i!=0 && mCubes[i][j] != mCubes[i-1][j ]) ) sideWalls++; // up |
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if( (j==0 && mCubes[i][j]!=2) || (j!=0 && mCubes[i][j] != mCubes[i ][j-1]) ) sideWalls++; // left |
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if( i==mRows-1 && mCubes[i][j]!=2 ) sideWalls++; // bottom |
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if( j==mCols-1 && mCubes[i][j]!=2 ) sideWalls++; // right |
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} |
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int edges= mEdges.size(); |
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for(int i=0; i<edges; i++) |
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{
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Edge curr = mEdges.get(i); |
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Edge next = getNextEdge(curr); |
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int startX = curr.col; |
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int startY = curr.row; |
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int startS = curr.side; |
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do |
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{
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if( next.side != curr.side ) sideBends++; |
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curr = next; |
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next = getNextEdge(curr); |
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} |
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while( curr.col!=startX || curr.row!=startY || curr.side!=startS ); |
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} |
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frontVert = 2*( frontWalls + 2*frontSegments - 1); |
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sideVert = 2*( sideWalls + sideBends + edges -1); |
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int dataL = frontOnly ? frontVert : (frontVert+1) + (1+sideVert+1) + (1+frontVert); |
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android.util.Log.e("CUBES","frontVert="+frontVert+" sideVert="+sideVert);
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android.util.Log.e("CUBES", "frontW="+frontWalls+" fSegments="+frontSegments+" sWalls="+sideWalls+" sSegments="+edges+" sideBends="+sideBends+" dataLen="+dataL );
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return dataL<0 ? 0:dataL; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/* |
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private static String debug(short[] val) |
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{
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String ret=""; |
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for(int i=0; i<val.length; i++) ret+=(" "+val[i]);
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return ret; |
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} |
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*/ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/* |
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private static String debug(float[] val, int stop) |
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{
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String ret=""; |
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for(int i=0; i<val.length; i++) |
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{
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if( i%stop==0 ) ret+="\n"; |
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ret+=(" "+val[i]);
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} |
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return ret; |
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} |
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*/ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/* |
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private static String debug(Edge e) |
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{
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String d = ""; |
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switch(e.side) |
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{
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case NORTH: d+="NORTH "; break; |
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case SOUTH: d+="SOUTH "; break; |
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case WEST : d+="WEST "; break; |
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case EAST : d+="EAST "; break; |
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} |
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d+=("("+e.row+","+e.col+")");
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return d; |
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} |
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*/ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void buildGrid(int cols, String desc, boolean frontOnly) |
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{
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mRows =0; |
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mCols =0; |
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dataLength=0; |
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if( cols>0 ) |
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{
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int reallen = desc.length(); |
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int len = reallen; |
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if( (reallen/cols)*cols != reallen ) |
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{
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len = ((reallen/cols)+1)*cols; |
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for(int i=reallen; i<len; i++) desc += "0"; |
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} |
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if( desc.indexOf("1")>=0 )
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{
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mCols = cols; |
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mRows = len/cols; |
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mCubes = new short[mRows][mCols]; |
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| 188 |
for(int j=0; j<mCols; j++) |
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for(int i=0; i<mRows; i++) |
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mCubes[i][j] = (short)(desc.charAt(i*mCols+j) == '1' ? 1:0); |
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markRegions(); |
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dataLength = computeDataLength(frontOnly); |
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} |
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} |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Mark all the 'regions' of our grid - i.e. separate pieces of 'land' (connected blocks that will |
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// be rendered) and 'water' (connected holes in between) with integers. Each connected block of land |
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// gets a unique odd integer, each connected block of water a unique even integer. |
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// |
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// Water on the edges of the grid is also considered connected to itself! |
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// |
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// This function also creates a list of 'Edges'. Each Edge is a data structure from which later on we |
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// will start building the side walls of each connected black of land (and sides of holes of water |
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// inside) |
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|
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| 209 |
private void markRegions() |
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{
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| 211 |
int i, j, numWater=1, numLand=0; |
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| 213 |
for(i=0; i<mRows;i++) if( mCubes[ i][ 0]==0 ) markRegion((short)2, i, 0); |
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for(i=0; i<mRows;i++) if( mCubes[ i][mCols-1]==0 ) markRegion((short)2, i, mCols-1); |
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for(i=0; i<mCols;i++) if( mCubes[0 ][ i]==0 ) markRegion((short)2, 0, i); |
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for(i=0; i<mCols;i++) if( mCubes[mRows-1][ i]==0 ) markRegion((short)2,mRows-1, i); |
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| 217 |
|
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| 218 |
for(i=0; i<mRows; i++) |
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| 219 |
for(j=0; j<mCols; j++) |
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| 220 |
{
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| 221 |
if( mCubes[i][j] == 0 ) { numWater++; markRegion( (short)(2*numWater ),i,j); mEdges.add(new Edge(NORTH,i,j)); }
|
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if( mCubes[i][j] == 1 ) { numLand ++; markRegion( (short)(2*numLand+1),i,j); mEdges.add(new Edge(NORTH,i,j)); }
|
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| 223 |
} |
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|
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// now we potentially need to kick out some Edges - precisely the edges with water inside - |
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// which are surrounded by more than one type of land. Otherwise the following does not work: |
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// |
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// 0 1 0 |
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// 1 0 1 |
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// 0 1 0 |
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| 231 |
// |
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| 232 |
// The 'water inside' edges that did not get kicked out by this procedure need to be transformed |
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| 233 |
// with Edge(NORTH,row,col) -> Edge(SOUTH,row-1,col) so that later on normals work correctly |
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// (Edge always needs to point out from land to water for that) |
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|
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| 236 |
int numEdges= mEdges.size(); |
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short initLand; |
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int initCol, initRow; |
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boolean kicked; |
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Edge e; |
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| 241 |
|
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| 242 |
for(i=0; i<numEdges; i++) |
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{
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e = mEdges.get(i); |
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initRow= e.row; |
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initCol= e.col; |
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| 247 |
|
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| 248 |
//android.util.Log.e("CUBES", "checking edge "+debug(e));
|
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| 249 |
|
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| 250 |
if( mCubes[initRow][initCol]%2==0 ) |
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| 251 |
{
|
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| 252 |
kicked = false; |
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| 253 |
initLand = mCubes[initRow-1][initCol]; |
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| 254 |
|
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| 255 |
do |
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| 256 |
{
|
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| 257 |
e = getNextEdge(e); |
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| 258 |
//android.util.Log.e("CUBES", " next edge "+debug(e));
|
|
| 259 |
|
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| 260 |
switch(e.side) |
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| 261 |
{
|
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| 262 |
case NORTH: if( initLand!=mCubes[e.row-1][e.col ] ) kicked=true; break; |
|
| 263 |
case SOUTH: if( initLand!=mCubes[e.row+1][e.col ] ) kicked=true; break; |
|
| 264 |
case WEST: if( initLand!=mCubes[e.row ][e.col-1] ) kicked=true; break; |
|
| 265 |
case EAST: if( initLand!=mCubes[e.row ][e.col+1] ) kicked=true; break; |
|
| 266 |
} |
|
| 267 |
|
|
| 268 |
if( kicked ) |
|
| 269 |
{
|
|
| 270 |
//android.util.Log.e("CUBES", "kicking out edge!");
|
|
| 271 |
mEdges.remove(i); |
|
| 272 |
i--; |
|
| 273 |
numEdges--; |
|
| 274 |
} |
|
| 275 |
} |
|
| 276 |
while( kicked==false && (e.col!=initCol || e.row!=initRow || e.side!=NORTH) ); |
|
| 277 |
|
|
| 278 |
if( kicked==false ) |
|
| 279 |
{
|
|
| 280 |
mEdges.set(i, new Edge(SOUTH,e.row-1,e.col)); |
|
| 281 |
} |
|
| 282 |
} |
|
| 283 |
} |
|
| 284 |
} |
|
| 285 |
|
|
| 286 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 287 |
// when calling, make sure that newVal != val |
|
| 288 |
|
|
| 289 |
private void markRegion(short newVal, int row, int col) |
|
| 290 |
{
|
|
| 291 |
short val = mCubes[row][col]; |
|
| 292 |
mCubes[row][col] = newVal; |
|
| 293 |
|
|
| 294 |
if( row>0 && mCubes[row-1][col ]==val ) markRegion(newVal, row-1, col ); |
|
| 295 |
if( row<mRows-1 && mCubes[row+1][col ]==val ) markRegion(newVal, row+1, col ); |
|
| 296 |
if( col>0 && mCubes[row ][col-1]==val ) markRegion(newVal, row , col-1); |
|
| 297 |
if( col<mCols-1 && mCubes[row ][col+1]==val ) markRegion(newVal, row , col+1); |
|
| 298 |
} |
|
| 299 |
|
|
| 300 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 301 |
|
|
| 302 |
private void createNormals(int row, int col) |
|
| 303 |
{
|
|
| 304 |
int td,lr; |
|
| 305 |
|
|
| 306 |
int nw = (col>0 && row>0 ) ? (mCubes[row-1][col-1]%2) : 0; |
|
| 307 |
int w = (col>0 ) ? (mCubes[row ][col-1]%2) : 0; |
|
| 308 |
int n = ( row>0 ) ? (mCubes[row-1][col ]%2) : 0; |
|
| 309 |
int c = (mCubes[row ][col ]%2); |
|
| 310 |
int sw = (col>0 && row<mRows-1) ? (mCubes[row+1][col-1]%2) : 0; |
|
| 311 |
int s = ( row<mRows-1) ? (mCubes[row+1][col ]%2) : 0; |
|
| 312 |
int ne = (col<mCols-1 && row>0 ) ? (mCubes[row-1][col+1]%2) : 0; |
|
| 313 |
int e = (col<mCols-1 ) ? (mCubes[row ][col+1]%2) : 0; |
|
| 314 |
int se = (col<mCols-1 && row<mRows-1) ? (mCubes[row+1][col+1]%2) : 0; |
|
| 315 |
|
|
| 316 |
td = nw+n-w-c; |
|
| 317 |
lr = c+n-w-nw; |
|
| 318 |
if( td<0 ) td=-1; |
|
| 319 |
if( td>0 ) td= 1; |
|
| 320 |
if( lr<0 ) lr=-1; |
|
| 321 |
if( lr>0 ) lr= 1; |
|
| 322 |
mNormalX[0] = lr*R; |
|
| 323 |
mNormalY[0] = td*R; |
|
| 324 |
|
|
| 325 |
td = w+c-sw-s; |
|
| 326 |
lr = c+s-w-sw; |
|
| 327 |
if( td<0 ) td=-1; |
|
| 328 |
if( td>0 ) td= 1; |
|
| 329 |
if( lr<0 ) lr=-1; |
|
| 330 |
if( lr>0 ) lr= 1; |
|
| 331 |
mNormalX[1] = lr*R; |
|
| 332 |
mNormalY[1] = td*R; |
|
| 333 |
|
|
| 334 |
td = n+ne-c-e; |
|
| 335 |
lr = e+ne-c-n; |
|
| 336 |
if( td<0 ) td=-1; |
|
| 337 |
if( td>0 ) td= 1; |
|
| 338 |
if( lr<0 ) lr=-1; |
|
| 339 |
if( lr>0 ) lr= 1; |
|
| 340 |
mNormalX[2] = lr*R; |
|
| 341 |
mNormalY[2] = td*R; |
|
| 342 |
|
|
| 343 |
td = c+e-s-se; |
|
| 344 |
lr = e+se-c-s; |
|
| 345 |
if( td<0 ) td=-1; |
|
| 346 |
if( td>0 ) td= 1; |
|
| 347 |
if( lr<0 ) lr=-1; |
|
| 348 |
if( lr>0 ) lr= 1; |
|
| 349 |
mNormalX[3] = lr*R; |
|
| 350 |
mNormalY[3] = td*R; |
|
| 351 |
/* |
|
| 352 |
android.util.Log.d("CUBES", "row="+row+" col="+col);
|
|
| 353 |
android.util.Log.d("CUBES", mNormalX[0]+" "+mNormalY[0]);
|
|
| 354 |
android.util.Log.d("CUBES", mNormalX[1]+" "+mNormalY[1]);
|
|
| 355 |
android.util.Log.d("CUBES", mNormalX[2]+" "+mNormalY[2]);
|
|
| 356 |
android.util.Log.d("CUBES", mNormalX[3]+" "+mNormalY[3]);
|
|
| 357 |
*/ |
|
| 358 |
} |
|
| 359 |
|
|
| 360 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 361 |
|
|
| 362 |
private int buildFrontBackGrid(boolean front, int vertex, float[] position, float[] normal, float[] texture) |
|
| 363 |
{
|
|
| 364 |
short last, current; |
|
| 365 |
boolean seenland=false; |
|
| 366 |
float centerX, centerY; |
|
| 367 |
|
|
| 368 |
for(int i=0; i<mRows; i++) |
|
| 369 |
{
|
|
| 370 |
last =0; |
|
| 371 |
|
|
| 372 |
for(int j=0; j<mCols; j++) |
|
| 373 |
{
|
|
| 374 |
current = mCubes[i][j]; |
|
| 375 |
|
|
| 376 |
if( current%2 == 1 ) |
|
| 377 |
{
|
|
| 378 |
centerX = j-(mCols-1.0f)/2.0f; |
|
| 379 |
centerY = (mRows-1.0f)/2.0f-i; |
|
| 380 |
|
|
| 381 |
createNormals(i,j); |
|
| 382 |
|
|
| 383 |
if( last != current ) |
|
| 384 |
{
|
|
| 385 |
if( seenland ) vertex = repeatLast(vertex,position,normal,texture); |
|
| 386 |
|
|
| 387 |
if( front ) // NW corner |
|
| 388 |
{
|
|
| 389 |
position[3*vertex+0] = (centerX-0.5f)/mCols; |
|
| 390 |
position[3*vertex+1] = (centerY+0.5f)/mRows; |
|
| 391 |
position[3*vertex+2] = FRONTZ; |
|
| 392 |
normal[3*vertex+0] = mNormalX[0]; |
|
| 393 |
normal[3*vertex+1] = mNormalY[0]; |
|
| 394 |
normal[3*vertex+2] = 1.0f; |
|
| 395 |
texture[2*vertex+0] = (float)j/mCols; |
|
| 396 |
texture[2*vertex+1] = (float)i/mRows; |
|
| 397 |
vertex++; |
|
| 398 |
} |
|
| 399 |
else // SW corner |
|
| 400 |
{
|
|
| 401 |
position[3*vertex+0] = (centerX-0.5f)/mCols; |
|
| 402 |
position[3*vertex+1] = (centerY-0.5f)/mRows; |
|
| 403 |
position[3*vertex+2] = BACKZ; |
|
| 404 |
normal[3*vertex+0] = mNormalX[1]; |
|
| 405 |
normal[3*vertex+1] = mNormalY[1]; |
|
| 406 |
normal[3*vertex+2] =-1.0f; |
|
| 407 |
texture[2*vertex+0] = (float)j/mCols; |
|
| 408 |
texture[2*vertex+1] = (float)(i+1)/mRows; |
|
| 409 |
vertex++; |
|
| 410 |
|
|
| 411 |
if( !seenland ) vertex = repeatLast(vertex,position,normal,texture); // if drawing the back, repeat the very first vertex |
|
| 412 |
} |
|
| 413 |
|
|
| 414 |
if( seenland ) vertex = repeatLast(vertex,position,normal,texture); |
|
| 415 |
|
|
| 416 |
if( front ) // SW corner |
|
| 417 |
{
|
|
| 418 |
position[3*vertex+0] = (centerX-0.5f)/mCols; |
|
| 419 |
position[3*vertex+1] = (centerY-0.5f)/mRows; |
|
| 420 |
position[3*vertex+2] = FRONTZ; |
|
| 421 |
normal[3*vertex+0] = mNormalX[1]; |
|
| 422 |
normal[3*vertex+1] = mNormalY[1]; |
|
| 423 |
normal[3*vertex+2] = 1.0f; |
|
| 424 |
texture[2*vertex+0] = (float)j/mCols; |
|
| 425 |
texture[2*vertex+1] = (float)(i+1)/mRows; |
|
| 426 |
vertex++; |
|
| 427 |
} |
|
| 428 |
else // NW corner |
|
| 429 |
{
|
|
| 430 |
position[3*vertex+0] = (centerX-0.5f)/mCols; |
|
| 431 |
position[3*vertex+1] = (centerY+0.5f)/mRows; |
|
| 432 |
position[3*vertex+2] = BACKZ; |
|
| 433 |
normal[3*vertex+0] = mNormalX[0]; |
|
| 434 |
normal[3*vertex+1] = mNormalY[0]; |
|
| 435 |
normal[3*vertex+2] =-1.0f; |
|
| 436 |
texture[2*vertex+0] = (float)j/mCols; |
|
| 437 |
texture[2*vertex+1] = (float)i/mRows; |
|
| 438 |
vertex++; |
|
| 439 |
} |
|
| 440 |
} |
|
| 441 |
|
|
| 442 |
if( front ) // NE corner |
|
| 443 |
{
|
|
| 444 |
position[3*vertex+0] = (centerX+0.5f)/mCols; |
|
| 445 |
position[3*vertex+1] = (centerY+0.5f)/mRows; |
|
| 446 |
position[3*vertex+2] = FRONTZ; |
|
| 447 |
normal[3*vertex+0] = mNormalX[2]; |
|
| 448 |
normal[3*vertex+1] = mNormalY[2]; |
|
| 449 |
normal[3*vertex+2] = 1.0f; |
|
| 450 |
texture[2*vertex+0] = (float)(j+1)/mCols; |
|
| 451 |
texture[2*vertex+1] = (float)i/mRows; |
|
| 452 |
vertex++; |
|
| 453 |
} |
|
| 454 |
else // SE corner |
|
| 455 |
{
|
|
| 456 |
position[3*vertex+0] = (centerX+0.5f)/mCols; |
|
| 457 |
position[3*vertex+1] = (centerY-0.5f)/mRows; |
|
| 458 |
position[3*vertex+2] = BACKZ; |
|
| 459 |
normal[3*vertex+0] = mNormalX[3]; |
|
| 460 |
normal[3*vertex+1] = mNormalY[3]; |
|
| 461 |
normal[3*vertex+2] =-1.0f; |
|
| 462 |
texture[2*vertex+0] = (float)(j+1)/mCols; |
|
| 463 |
texture[2*vertex+1] = (float)(i+1)/mRows; |
|
| 464 |
vertex++; |
|
| 465 |
} |
|
| 466 |
|
|
| 467 |
if( front ) // SE corner |
|
| 468 |
{
|
|
| 469 |
position[3*vertex+0] = (centerX+0.5f)/mCols; |
|
| 470 |
position[3*vertex+1] = (centerY-0.5f)/mRows; |
|
| 471 |
position[3*vertex+2] = FRONTZ; |
|
| 472 |
normal[3*vertex+0] = mNormalX[3]; |
|
| 473 |
normal[3*vertex+1] = mNormalY[3]; |
|
| 474 |
normal[3*vertex+2] = 1.0f; |
|
| 475 |
texture[2*vertex+0] = (float)(j+1)/mCols; |
|
| 476 |
texture[2*vertex+1] = (float)(i+1)/mRows; |
|
| 477 |
vertex++; |
|
| 478 |
} |
|
| 479 |
else // NE corner |
|
| 480 |
{
|
|
| 481 |
position[3*vertex+0] = (centerX+0.5f)/mCols; |
|
| 482 |
position[3*vertex+1] = (centerY+0.5f)/mRows; |
|
| 483 |
position[3*vertex+2] = BACKZ; |
|
| 484 |
normal[3*vertex+0] = mNormalX[2]; |
|
| 485 |
normal[3*vertex+1] = mNormalY[2]; |
|
| 486 |
normal[3*vertex+2] =-1.0f; |
|
| 487 |
texture[2*vertex+0] = (float)(j+1)/mCols; |
|
| 488 |
texture[2*vertex+1] = (float)i/mRows; |
|
| 489 |
vertex++; |
|
| 490 |
} |
|
| 491 |
|
|
| 492 |
seenland = true; |
|
| 493 |
} |
|
| 494 |
|
|
| 495 |
last = current; |
|
| 496 |
} |
|
| 497 |
} |
|
| 498 |
|
|
| 499 |
return vertex; |
|
| 500 |
} |
|
| 501 |
|
|
| 502 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 503 |
|
|
| 504 |
private int repeatLast(int vertex, float[] position, float[] normal, float[] texture) |
|
| 505 |
{
|
|
| 506 |
if( vertex>0 ) |
|
| 507 |
{
|
|
| 508 |
position[3*vertex+0] = position[3*vertex-3]; |
|
| 509 |
position[3*vertex+1] = position[3*vertex-2]; |
|
| 510 |
position[3*vertex+2] = position[3*vertex-1]; |
|
| 511 |
|
|
| 512 |
normal[3*vertex+0] = normal[3*vertex-3]; |
|
| 513 |
normal[3*vertex+1] = normal[3*vertex-2]; |
|
| 514 |
normal[3*vertex+2] = normal[3*vertex-1]; |
|
| 515 |
|
|
| 516 |
texture[2*vertex+0] = texture[2*vertex-2]; |
|
| 517 |
texture[2*vertex+1] = texture[2*vertex-1]; |
|
| 518 |
|
|
| 519 |
vertex++; |
|
| 520 |
} |
|
| 521 |
|
|
| 522 |
return vertex; |
|
| 523 |
} |
|
| 524 |
|
|
| 525 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 526 |
|
|
| 527 |
private int buildSideGrid(int vertex, float[] position, float[] normal, float[] texture) |
|
| 528 |
{
|
|
| 529 |
int edges= mEdges.size(); |
|
| 530 |
|
|
| 531 |
for(int i=0; i<edges; i++) |
|
| 532 |
{
|
|
| 533 |
vertex = buildIthSide(mEdges.get(i), vertex, position, normal, texture); |
|
| 534 |
} |
|
| 535 |
|
|
| 536 |
return vertex; |
|
| 537 |
} |
|
| 538 |
|
|
| 539 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 540 |
|
|
| 541 |
private int buildIthSide(Edge curr, int vertex, float[] position, float[] normal, float[] texture) |
|
| 542 |
{
|
|
| 543 |
Edge prev; |
|
| 544 |
|
|
| 545 |
if( curr.side==NORTH ) // water outside |
|
| 546 |
{
|
|
| 547 |
prev = new Edge(WEST,curr.row,curr.col); |
|
| 548 |
} |
|
| 549 |
else // land outside; we need to move forward one link because we are going in opposite direction and we need to start from a bend. |
|
| 550 |
{
|
|
| 551 |
prev = curr; |
|
| 552 |
curr = new Edge(EAST,curr.row+1,curr.col-1); |
|
| 553 |
} |
|
| 554 |
|
|
| 555 |
int col = curr.col; |
|
| 556 |
int row = curr.row; |
|
| 557 |
int side= curr.side; |
|
| 558 |
Edge next = getNextEdge(curr); |
|
| 559 |
|
|
| 560 |
addVertex(curr,BACK,LOWER,prev.side,vertex,position,normal,texture); |
|
| 561 |
vertex++; |
|
| 562 |
|
|
| 563 |
do |
|
| 564 |
{
|
|
| 565 |
if( prev.side!=curr.side ) |
|
| 566 |
{
|
|
| 567 |
addVertex(curr,BACK,LOWER,prev.side,vertex,position,normal,texture); |
|
| 568 |
vertex++; |
|
| 569 |
addVertex(curr,BACK,UPPER,prev.side,vertex,position,normal,texture); |
|
| 570 |
vertex++; |
|
| 571 |
} |
|
| 572 |
|
|
| 573 |
addVertex(curr,FRONT,LOWER,next.side,vertex,position,normal,texture); |
|
| 574 |
vertex++; |
|
| 575 |
addVertex(curr,FRONT,UPPER,next.side,vertex,position,normal,texture); |
|
| 576 |
vertex++; |
|
| 577 |
|
|
| 578 |
prev = curr; |
|
| 579 |
curr = next; |
|
| 580 |
next = getNextEdge(curr); |
|
| 581 |
} |
|
| 582 |
while( curr.col!=col || curr.row!=row || curr.side!=side ); |
|
| 583 |
|
|
| 584 |
vertex = repeatLast(vertex,position,normal,texture); |
|
| 585 |
|
|
| 586 |
return vertex; |
|
| 587 |
} |
|
| 588 |
|
|
| 589 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 590 |
|
|
| 591 |
private Edge getNextEdge(Edge curr) |
|
| 592 |
{
|
|
| 593 |
int col = curr.col; |
|
| 594 |
int row = curr.row; |
|
| 595 |
|
|
| 596 |
//android.util.Log.e("CUBES", "row="+row+" col="+col+" mRows="+mRows+" mCols="+mCols);
|
|
| 597 |
|
|
| 598 |
switch(curr.side) |
|
| 599 |
{
|
|
| 600 |
case NORTH: if( col==mCols-1 ) |
|
| 601 |
return new Edge(EAST,row,col); |
|
| 602 |
if( row>0 && mCubes[row-1][col+1]==mCubes[row][col] ) |
|
| 603 |
return new Edge(WEST,row-1,col+1); |
|
| 604 |
if( mCubes[row][col+1]==mCubes[row][col] ) |
|
| 605 |
return new Edge(NORTH,row,col+1); |
|
| 606 |
else |
|
| 607 |
return new Edge(EAST,row,col); |
|
| 608 |
|
|
| 609 |
case SOUTH: if( col==0 ) |
|
| 610 |
return new Edge(WEST,row,col); |
|
| 611 |
if( (row<mRows-1) && mCubes[row+1][col-1]==mCubes[row][col] ) |
|
| 612 |
return new Edge(EAST,row+1,col-1); |
|
| 613 |
if( mCubes[row][col-1]==mCubes[row][col] ) |
|
| 614 |
return new Edge(SOUTH,row,col-1); |
|
| 615 |
else |
|
| 616 |
return new Edge(WEST,row,col); |
|
| 617 |
|
|
| 618 |
case EAST : if( row==mRows-1 ) |
|
| 619 |
return new Edge(SOUTH,row,col); |
|
| 620 |
if( (col<mCols-1) && mCubes[row+1][col+1]==mCubes[row][col] ) |
|
| 621 |
return new Edge(NORTH,row+1,col+1); |
|
| 622 |
if( mCubes[row+1][col]==mCubes[row][col] ) |
|
| 623 |
return new Edge(EAST,row+1,col); |
|
| 624 |
else |
|
| 625 |
return new Edge(SOUTH,row,col); |
|
| 626 |
|
|
| 627 |
case WEST : if( row==0 ) |
|
| 628 |
return new Edge(NORTH,row,col); |
|
| 629 |
if( col>0 && mCubes[row-1][col-1]==mCubes[row][col] ) |
|
| 630 |
return new Edge(SOUTH,row-1,col-1); |
|
| 631 |
if( mCubes[row-1][col]==mCubes[row][col] ) |
|
| 632 |
return new Edge(WEST,row-1,col); |
|
| 633 |
else |
|
| 634 |
return new Edge(NORTH,row,col); |
|
| 635 |
} |
|
| 636 |
|
|
| 637 |
return null; |
|
| 638 |
} |
|
| 639 |
|
|
| 640 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 641 |
|
|
| 642 |
private void addVertex(Edge curr, boolean back, boolean lower,int side, int vertex, float[] position, float[] normal, float[] texture) |
|
| 643 |
{
|
|
| 644 |
float centerX = curr.col-(mCols-1.0f)/2.0f; |
|
| 645 |
float centerY = (mRows-1.0f)/2.0f-curr.row; |
|
| 646 |
|
|
| 647 |
switch(curr.side) |
|
| 648 |
{
|
|
| 649 |
case NORTH: position[3*vertex+0] = (back ? (centerX-0.5f) : (centerX+0.5f))/mCols; |
|
| 650 |
position[3*vertex+1] = (centerY+0.5f)/mRows; |
|
| 651 |
position[3*vertex+2] = lower ? BACKZ : FRONTZ; |
|
| 652 |
|
|
| 653 |
normal[3*vertex+0] = side==NORTH ? 0.0f : (side==WEST?-R:R); |
|
| 654 |
normal[3*vertex+1] = 1.0f; |
|
| 655 |
normal[3*vertex+2] = lower ? -R:R; |
|
| 656 |
|
|
| 657 |
texture[2*vertex+0] = (float)(back ? (curr.col ):(curr.col+1))/mCols; |
|
| 658 |
texture[2*vertex+1] = (float)(lower? (curr.row-1):(curr.row ))/mRows; |
|
| 659 |
break; |
|
| 660 |
case SOUTH: position[3*vertex+0] = (back ? (centerX+0.5f) : (centerX-0.5f))/mCols; |
|
| 661 |
position[3*vertex+1] = (centerY-0.5f)/mRows; |
|
| 662 |
position[3*vertex+2] = lower ? BACKZ : FRONTZ; |
|
| 663 |
|
|
| 664 |
normal[3*vertex+0] = side==SOUTH ? 0.0f: (side==EAST?-R:R); |
|
| 665 |
normal[3*vertex+1] =-1.0f; |
|
| 666 |
normal[3*vertex+2] = lower ? -R:R; |
|
| 667 |
|
|
| 668 |
texture[2*vertex+0] = (float)(back ? (curr.col+1):(curr.col ))/mCols; |
|
| 669 |
texture[2*vertex+1] = (float)(lower? (curr.row+2):(curr.row+1))/mRows; |
|
| 670 |
break; |
|
| 671 |
case WEST : position[3*vertex+0] = (centerX-0.5f)/mCols; |
|
| 672 |
position[3*vertex+1] = (back ? (centerY-0.5f):(centerY+0.5f))/mRows; |
|
| 673 |
position[3*vertex+2] = lower ? BACKZ : FRONTZ; |
|
| 674 |
|
|
| 675 |
normal[3*vertex+0] =-1.0f; |
|
| 676 |
normal[3*vertex+1] = side==WEST ? 0.0f : (side==NORTH?-R:R); |
|
| 677 |
normal[3*vertex+2] = lower ? -R:R; |
|
| 678 |
|
|
| 679 |
texture[2*vertex+0] = (float)(lower ? (curr.col-1):(curr.col ))/mCols; |
|
| 680 |
texture[2*vertex+1] = (float)(back ? (curr.row+1):(curr.row ))/mRows; |
|
| 681 |
break; |
|
| 682 |
case EAST : position[3*vertex+0] = (centerX+0.5f)/mCols; |
|
| 683 |
position[3*vertex+1] = (back ? (centerY+0.5f):(centerY-0.5f))/mRows; |
|
| 684 |
position[3*vertex+2] = lower ? BACKZ : FRONTZ; |
|
| 685 |
|
|
| 686 |
normal[3*vertex+0] = 1.0f; |
|
| 687 |
normal[3*vertex+1] = side==EAST ? 0.0f : (side==SOUTH?-R:R); |
|
| 688 |
normal[3*vertex+2] = lower ? -R:R; |
|
| 689 |
|
|
| 690 |
texture[2*vertex+0] = (float)(lower ? (curr.col+2):(curr.col+1))/mCols; |
|
| 691 |
texture[2*vertex+1] = (float)(back ? (curr.row ):(curr.row+1))/mRows; |
|
| 692 |
break; |
|
| 693 |
} |
|
| 694 |
|
|
| 695 |
if(texture[2*vertex+0]>1.0f) texture[2*vertex+0] =2.0f-texture[2*vertex+0]; |
|
| 696 |
if(texture[2*vertex+0]<0.0f) texture[2*vertex+0] = -texture[2*vertex+0]; |
|
| 697 |
if(texture[2*vertex+1]>1.0f) texture[2*vertex+1] =2.0f-texture[2*vertex+1]; |
|
| 698 |
if(texture[2*vertex+1]<0.0f) texture[2*vertex+1] = -texture[2*vertex+1]; |
|
| 699 |
} |
|
| 700 |
|
|
| 701 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 702 |
// PUBLIC API |
|
| 703 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 704 |
|
|
| 705 |
/** |
|
| 706 |
* Creates the underlying grid of vertices, normals, texture coords and colors. |
|
| 707 |
* |
|
| 708 |
* @param rows See {@link DistortedCubes#DistortedCubes(String)}
|
|
| 709 |
* @param desc See {@link DistortedCubes#DistortedCubes(String)}
|
|
| 710 |
*/ |
|
| 711 |
public DistortedCubesGrid(int cols, String desc, boolean frontOnly) |
|
| 712 |
{
|
|
| 713 |
buildGrid(cols,desc,frontOnly); |
|
| 714 |
|
|
| 715 |
int numVertices=0; |
|
| 716 |
float[] colorData = new float[COLOR_DATA_SIZE *dataLength]; |
|
| 717 |
float[] positionData= new float[POSITION_DATA_SIZE*dataLength]; |
|
| 718 |
float[] normalData = new float[NORMAL_DATA_SIZE *dataLength]; |
|
| 719 |
float[] textureData = new float[TEX_DATA_SIZE *dataLength]; |
|
| 720 |
|
|
| 721 |
for(int i=0; i<dataLength; i++) |
|
| 722 |
{
|
|
| 723 |
colorData[COLOR_DATA_SIZE*i+0] = 1.0f; // r |
|
| 724 |
colorData[COLOR_DATA_SIZE*i+1] = 1.0f; // g |
|
| 725 |
colorData[COLOR_DATA_SIZE*i+2] = 1.0f; // b |
|
| 726 |
colorData[COLOR_DATA_SIZE*i+3] = 1.0f; // a |
|
| 727 |
} |
|
| 728 |
|
|
| 729 |
numVertices = buildFrontBackGrid(true, numVertices,positionData,normalData,textureData); |
|
| 730 |
|
|
| 731 |
if( !frontOnly ) |
|
| 732 |
{
|
|
| 733 |
numVertices = repeatLast(numVertices,positionData,normalData,textureData); |
|
| 734 |
numVertices = buildSideGrid (numVertices,positionData,normalData,textureData); |
|
| 735 |
numVertices = buildFrontBackGrid (false,numVertices,positionData,normalData,textureData); |
|
| 736 |
} |
|
| 737 |
|
|
| 738 |
/* |
|
| 739 |
android.util.Log.e("CUBES","dataLen="+dataLength+" vertex="+numVertices);
|
|
| 740 |
android.util.Log.d("CUBES", "position: "+debug(positionData,3) );
|
|
| 741 |
android.util.Log.d("CUBES", "normal: " +debug( normalData,3) );
|
|
| 742 |
android.util.Log.d("CUBES", "texture: " +debug( textureData,2) );
|
|
| 743 |
*/ |
|
| 744 |
mGridColors = ByteBuffer.allocateDirect(COLOR_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
| 745 |
mGridColors.put(colorData).position(0); |
|
| 746 |
|
|
| 747 |
mGridPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
| 748 |
mGridPositions.put(positionData).position(0); |
|
| 749 |
|
|
| 750 |
mGridNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
| 751 |
mGridNormals.put(normalData).position(0); |
|
| 752 |
|
|
| 753 |
mGridTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
| 754 |
mGridTexture.put(textureData).position(0); |
|
| 755 |
} |
|
| 756 |
} |
|
| 757 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 758 |
|
|
| src/main/java/org/distorted/library/DistortedObject.java | ||
|---|---|---|
| 23 | 23 |
import android.opengl.GLES20; |
| 24 | 24 |
import android.opengl.GLUtils; |
| 25 | 25 |
|
| 26 |
import org.distorted.library.message.EffectListener; |
|
| 26 | 27 |
import org.distorted.library.type.Float1D; |
| 27 | 28 |
import org.distorted.library.type.Float2D; |
| 28 | 29 |
import org.distorted.library.type.Float3D; |
| ... | ... | |
| 52 | 53 |
|
| 53 | 54 |
protected boolean matrixCloned, vertexCloned, fragmentCloned; |
| 54 | 55 |
|
| 55 |
protected GridObject mGrid = null;
|
|
| 56 |
protected DistortedObjectGrid mGrid = null;
|
|
| 56 | 57 |
protected long mID; |
| 57 | 58 |
protected int mSizeX, mSizeY, mSizeZ, mSize; // in screen space |
| 58 | 59 |
|
| src/main/java/org/distorted/library/DistortedObjectGrid.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library; |
|
| 21 |
|
|
| 22 |
import java.nio.FloatBuffer; |
|
| 23 |
|
|
| 24 |
import android.opengl.GLES20; |
|
| 25 |
|
|
| 26 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 27 |
|
|
| 28 |
abstract class DistortedObjectGrid |
|
| 29 |
{
|
|
| 30 |
protected static final int BYTES_PER_FLOAT = 4; // |
|
| 31 |
protected static final int POSITION_DATA_SIZE= 3; // Size of the position data in elements |
|
| 32 |
protected static final int COLOR_DATA_SIZE = 4; // Size of the color data in elements |
|
| 33 |
protected static final int NORMAL_DATA_SIZE = 3; // Size of the normal data in elements. |
|
| 34 |
protected static final int TEX_DATA_SIZE = 2; // Size of the texture coordinate data in elements. |
|
| 35 |
|
|
| 36 |
protected int dataLength; |
|
| 37 |
|
|
| 38 |
protected FloatBuffer mGridPositions,mGridColors,mGridNormals,mGridTexture; |
|
| 39 |
|
|
| 40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 41 |
|
|
| 42 |
void draw() |
|
| 43 |
{
|
|
| 44 |
GLES20.glVertexAttribPointer(Distorted.mPositionH , POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mGridPositions); |
|
| 45 |
GLES20.glVertexAttribPointer(Distorted.mColorH , COLOR_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridColors ); |
|
| 46 |
GLES20.glVertexAttribPointer(Distorted.mNormalH , NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridNormals ); |
|
| 47 |
GLES20.glVertexAttribPointer(Distorted.mTextureCoordH, TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridTexture ); |
|
| 48 |
|
|
| 49 |
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, dataLength); |
|
| 50 |
} |
|
| 51 |
} |
|
| 52 |
|
|
| 53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| src/main/java/org/distorted/library/EffectListener.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
/** |
|
| 24 |
* This interface lets users of the Distorted library get notified when something happens to one of the effects. |
|
| 25 |
* To receive the notifications, we first have to register with a call to {@link DistortedBitmap#addEventListener(EffectListener)}.
|
|
| 26 |
* List of all possible events that can happen is defined in {@link EffectMessage}
|
|
| 27 |
*/ |
|
| 28 |
|
|
| 29 |
public interface EffectListener |
|
| 30 |
{
|
|
| 31 |
/** |
|
| 32 |
* Gets called when event of type 'em' happens to effect 'effectID'. |
|
| 33 |
* |
|
| 34 |
* @param eventType Type of event that happened. |
|
| 35 |
* @param effectID ID of the effect the event happened to. This ID must have been previously returned by one |
|
| 36 |
* of the DistortedBitmap.{deform,distort,move,...} functions.
|
|
| 37 |
* @param effectName Name of the effect as defined in EffectNames, e.g. if effectType==EffectNames.MOVE.ordinal(), |
|
| 38 |
* then the event happened to a MOVE effect. |
|
| 39 |
* @param bitmapID the ID of the DistortedBitmap object, as returned by {@link DistortedBitmap#getID()}, this event
|
|
| 40 |
* happened to. If the object has been created using a copy constructor from another instance of |
|
| 41 |
* DistortedBitmap, the ID here will be the one of the original object. |
|
| 42 |
* @param message Any message string associated with it. 'Failed' event types have one. |
|
| 43 |
* @see EffectMessage |
|
| 44 |
* @see EffectNames |
|
| 45 |
*/ |
|
| 46 |
|
|
| 47 |
void effectMessage(final EffectMessage eventType, final long effectID, final int effectName, final long bitmapID, final String message); |
|
| 48 |
} |
|
| 49 |
|
|
| 50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| src/main/java/org/distorted/library/EffectMessage.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
|
| 24 |
import org.distorted.library.type.Interpolator; |
|
| 25 |
|
|
| 26 |
/** |
|
| 27 |
* Defines all possible events a class implementing the {@link EffectListener} interface can receive.
|
|
| 28 |
*/ |
|
| 29 |
|
|
| 30 |
public enum EffectMessage |
|
| 31 |
{
|
|
| 32 |
/** |
|
| 33 |
* The effect has been removed. This can happen if: |
|
| 34 |
* <ul> |
|
| 35 |
* <li> someone explicitly removed the effect with a call to {@link DistortedBitmap#abortEffect(long)} (or one of the other 'abort' methods)
|
|
| 36 |
* <li> the interpolation of the effect has finished and the end result is equal to the effect's unity. |
|
| 37 |
* </ul> |
|
| 38 |
*/ |
|
| 39 |
EFFECT_REMOVED, |
|
| 40 |
|
|
| 41 |
/** |
|
| 42 |
* Interpolation of the effect has finished. |
|
| 43 |
* <p> |
|
| 44 |
* If you set up an interpolated effect and set its Interpolator to do 3.5 interpolations of 1000 ms each |
|
| 45 |
* with calls to {@link Interpolator#setCount(float)} and {@link Interpolator#setDuration(long)},
|
|
| 46 |
* then you are going to get this message exactly once after 3.5*1000 = 3500 milliseconds when the interpolation |
|
| 47 |
* finishes. You will never get this message if you set the effect to go on indefinitely with a call to |
|
| 48 |
* {@link Interpolator#setCount(float)}.
|
|
| 49 |
* <p> |
|
| 50 |
* If then the end effect is equal to the effect's unity, then immediately after this message you |
|
| 51 |
* will also get a EFFECT_REMOVED message. |
|
| 52 |
*/ |
|
| 53 |
EFFECT_FINISHED, |
|
| 54 |
|
|
| 55 |
/** |
|
| 56 |
* The effect has failed to properly execute. |
|
| 57 |
* <p> |
|
| 58 |
* Currently only OTHER effects (saving to PNG file and to a MP4 movie) can fail. |
|
| 59 |
*/ |
|
| 60 |
EFFECT_FAILED |
|
| 61 |
} |
|
| 62 |
|
|
| 63 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| src/main/java/org/distorted/library/EffectMessageSender.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library; |
| 21 | 21 |
|
| 22 |
import org.distorted.library.message.EffectListener; |
|
| 23 |
import org.distorted.library.message.EffectMessage; |
|
| 24 |
|
|
| 22 | 25 |
import java.util.Vector; |
| 23 | 26 |
|
| 24 | 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/EffectQueue.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library; |
| 21 | 21 |
|
| 22 |
import org.distorted.library.message.EffectListener; |
|
| 23 |
import org.distorted.library.message.EffectMessage; |
|
| 22 | 24 |
import org.distorted.library.type.Interpolator; |
| 23 | 25 |
import org.distorted.library.type.Interpolator2D; |
| 24 | 26 |
|
| ... | ... | |
| 247 | 249 |
|
| 248 | 250 |
for(int i=0; i<mNumListeners; i++) |
| 249 | 251 |
EffectMessageSender.newMessage( mListeners.elementAt(i), |
| 250 |
EffectMessage.EFFECT_REMOVED,
|
|
| 252 |
EffectMessage.EFFECT_REMOVED, |
|
| 251 | 253 |
(removedID<<EffectTypes.LENGTH)+EffectNames.getType(removedType).type, |
| 252 | 254 |
removedType, |
| 253 | 255 |
mBitmapID, |
| src/main/java/org/distorted/library/EffectQueueFragment.java | ||
|---|---|---|
| 21 | 21 |
|
| 22 | 22 |
import android.opengl.GLES20; |
| 23 | 23 |
|
| 24 |
import org.distorted.library.message.EffectMessage; |
|
| 24 | 25 |
import org.distorted.library.type.Float2D; |
| 25 | 26 |
import org.distorted.library.type.Float3D; |
| 26 | 27 |
import org.distorted.library.type.Float4D; |
| ... | ... | |
| 78 | 79 |
{
|
| 79 | 80 |
for(int j=0; j<mNumListeners; j++) |
| 80 | 81 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
| 81 |
EffectMessage.EFFECT_FINISHED,
|
|
| 82 |
EffectMessage.EFFECT_FINISHED, |
|
| 82 | 83 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.FRAGMENT.type, |
| 83 | 84 |
mType[i], |
| 84 | 85 |
mBitmapID, |
| src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
|---|---|---|
| 22 | 22 |
import android.opengl.GLES20; |
| 23 | 23 |
import android.opengl.Matrix; |
| 24 | 24 |
|
| 25 |
import org.distorted.library.message.EffectMessage; |
|
| 25 | 26 |
import org.distorted.library.type.Float3D; |
| 26 | 27 |
import org.distorted.library.type.Interpolator; |
| 27 | 28 |
import org.distorted.library.type.Interpolator1D; |
| ... | ... | |
| 109 | 110 |
{
|
| 110 | 111 |
for(int j=0; j<mNumListeners; j++) |
| 111 | 112 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
| 112 |
EffectMessage.EFFECT_FINISHED,
|
|
| 113 |
EffectMessage.EFFECT_FINISHED, |
|
| 113 | 114 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.MATRIX.type, |
| 114 | 115 |
mType[i], |
| 115 | 116 |
mBitmapID, |
| src/main/java/org/distorted/library/EffectQueueOther.java | ||
|---|---|---|
| 24 | 24 |
import android.graphics.Bitmap; |
| 25 | 25 |
import android.opengl.GLES20; |
| 26 | 26 |
|
| 27 |
import org.distorted.library.message.EffectMessage; |
|
| 28 |
|
|
| 27 | 29 |
import java.io.BufferedOutputStream; |
| 28 | 30 |
import java.io.FileOutputStream; |
| 29 | 31 |
import java.io.IOException; |
| src/main/java/org/distorted/library/EffectQueueVertex.java | ||
|---|---|---|
| 21 | 21 |
|
| 22 | 22 |
import android.opengl.GLES20; |
| 23 | 23 |
|
| 24 |
import org.distorted.library.message.EffectMessage; |
|
| 24 | 25 |
import org.distorted.library.type.Float2D; |
| 25 | 26 |
import org.distorted.library.type.Float4D; |
| 26 | 27 |
import org.distorted.library.type.Interpolator; |
| ... | ... | |
| 76 | 77 |
{
|
| 77 | 78 |
for(int j=0; j<mNumListeners; j++) |
| 78 | 79 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
| 79 |
EffectMessage.EFFECT_FINISHED,
|
|
| 80 |
EffectMessage.EFFECT_FINISHED, |
|
| 80 | 81 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.VERTEX.type, |
| 81 | 82 |
mType[i], |
| 82 | 83 |
mBitmapID, |
| src/main/java/org/distorted/library/GridBitmap.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library; |
|
| 21 |
|
|
| 22 |
import java.nio.ByteBuffer; |
|
| 23 |
import java.nio.ByteOrder; |
|
| 24 |
|
|
| 25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 26 |
|
|
| 27 |
class GridBitmap extends GridObject |
|
| 28 |
{
|
|
| 29 |
|
|
| 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 31 |
|
|
| 32 |
GridBitmap(int xLength, int yLength) |
|
| 33 |
{
|
|
| 34 |
dataLength = 2*xLength*(yLength-1)+2*(yLength-2); // (yLength-1) strips, 2*xLength triangles in each, plus 2 degenerate triangles per each of (yLength-2) joins |
|
| 35 |
final short[] indexData = new short[dataLength]; |
|
| 36 |
|
|
| 37 |
int offset=0; |
|
| 38 |
for(int y=0; y<yLength-1; y++) |
|
| 39 |
{
|
|
| 40 |
if (y>0) indexData[offset++] = (short) (y*xLength); // Degenerate begin: repeat first vertex |
|
| 41 |
|
|
| 42 |
for (int x = 0; x < xLength; x++) |
|
| 43 |
{
|
|
| 44 |
indexData[offset++] = (short) (( y *xLength)+x); |
|
| 45 |
indexData[offset++] = (short) (((y+1)*xLength)+x); |
|
| 46 |
} |
|
| 47 |
|
|
| 48 |
if (y<yLength-2) indexData[offset++] = (short) (((y+1)*xLength) + (xLength-1)); // Degenerate end: repeat last vertex |
|
| 49 |
} |
|
| 50 |
|
|
| 51 |
// for(int g=0; g<dataLength; g++) Log.e(TAG_BACKGROUND, "index["+g+"]="+indexData[g]); |
|
| 52 |
|
|
| 53 |
float[] bufferData= new float[COLOR_DATA_SIZE*dataLength]; |
|
| 54 |
|
|
| 55 |
offset=0; |
|
| 56 |
for(int i=0; i<dataLength; i++) |
|
| 57 |
{
|
|
| 58 |
bufferData[offset++] = 1.0f; // r |
|
| 59 |
bufferData[offset++] = 1.0f; // g |
|
| 60 |
bufferData[offset++] = 1.0f; // b |
|
| 61 |
bufferData[offset++] = 1.0f; // a |
|
| 62 |
} |
|
| 63 |
mGridColors = ByteBuffer.allocateDirect(COLOR_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
| 64 |
mGridColors.put(bufferData).position(0); |
|
| 65 |
|
|
| 66 |
bufferData = new float[NORMAL_DATA_SIZE*dataLength]; |
|
| 67 |
|
|
| 68 |
offset=0; |
|
| 69 |
for(int i=0; i<dataLength; i++) |
|
| 70 |
{
|
|
| 71 |
bufferData[offset++] = 0.0f; // x |
|
| 72 |
bufferData[offset++] = 0.0f; // y |
|
| 73 |
bufferData[offset++] = 1.0f; // z |
|
| 74 |
} |
|
| 75 |
mGridNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
| 76 |
mGridNormals.put(bufferData).position(0); |
|
| 77 |
|
|
| 78 |
float tmpx,tmpy,tmpz; |
|
| 79 |
bufferData = new float[TEX_DATA_SIZE*dataLength]; |
|
| 80 |
|
|
| 81 |
offset=0; |
|
| 82 |
for(int i=0; i<dataLength; i++) |
|
| 83 |
{
|
|
| 84 |
tmpx = ((float)(indexData[offset/2]%xLength))/(xLength-1); |
|
| 85 |
tmpy = ((float)(indexData[offset/2]/xLength))/(yLength-1); |
|
| 86 |
|
|
| 87 |
bufferData[offset++] = tmpx; // s=x |
|
| 88 |
bufferData[offset++] = tmpy; // t=y |
|
| 89 |
} |
|
| 90 |
mGridTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
| 91 |
mGridTexture.put(bufferData).position(0); |
|
| 92 |
|
|
| 93 |
//for(int g=0; g<dataLength; g++) Log.e(TAG_BACKGROUND, "tex["+g+"]=("+bufferData[2*g]+","+bufferData[2*g+1]+")");
|
|
| 94 |
//Log.e(TAG, "regWidth="+(2*mRegW)+" regHeight="+(2*mRegH)+" xLength="+xLength+" yLength="+yLength); |
|
| 95 |
|
|
| 96 |
offset=0; |
|
| 97 |
bufferData= new float[POSITION_DATA_SIZE*dataLength]; |
|
| 98 |
|
|
| 99 |
for(int i=0; i<dataLength; i++) |
|
| 100 |
{
|
|
| 101 |
tmpx = ((float)(indexData[offset/3]%xLength))/(xLength-1); |
|
| 102 |
tmpy = ((float)(indexData[offset/3]/xLength))/(yLength-1); |
|
| 103 |
tmpz = 0; |
|
| 104 |
|
|
| 105 |
bufferData[offset++] = (tmpx-0.5f); // x |
|
| 106 |
bufferData[offset++] = (0.5f-tmpy); // y |
|
| 107 |
bufferData[offset++] = tmpz; // z |
|
| 108 |
} |
|
| 109 |
mGridPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
|
| 110 |
mGridPositions.put(bufferData).position(0); |
|
| 111 |
|
|
| 112 |
//for(int g=0; g<dataLength; g++) android.util.Log.e("BACKGROUND", "pos["+g+"]=("+bufferData[3*g]+","+bufferData[3*g+1]+")");
|
|
| 113 |
} |
|
| 114 |
}; |
|
| 115 |
|
|
| 116 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| src/main/java/org/distorted/library/GridCubes.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library; |
|
| 21 |
|
|
| 22 |
import java.nio.ByteBuffer; |
|
| 23 |
import java.nio.ByteOrder; |
|
| 24 |
import java.util.ArrayList; |
|
| 25 |
|
|
| 26 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 27 |
|
|
| 28 |
class GridCubes extends GridObject |
|
| 29 |
{
|
|
| 30 |
private static final float R = 0.2f; |
|
| 31 |
private static final float FRONTZ = 0.5f; |
|
| 32 |
private static final float BACKZ =-0.5f; |
|
| 33 |
|
|
| 34 |
private static final int NORTH = 0; |
|
| 35 |
private static final int WEST = 1; |
|
| 36 |
private static final int EAST = 2; |
|
| 37 |
private static final int SOUTH = 3; |
|
| 38 |
|
|
| 39 |
private static final boolean BACK = true; |
|
| 40 |
private static final boolean FRONT = false; |
|
| 41 |
private static final boolean UPPER = false; |
|
| 42 |
private static final boolean LOWER = true; |
|
| 43 |
|
|
| 44 |
private static final float[] mNormalX = new float[4]; |
|
| 45 |
private static final float[] mNormalY = new float[4]; |
|
| 46 |
|
|
| 47 |
private class Edge |
|
| 48 |
{
|
|
| 49 |
final int side; |
|
| 50 |
final int row; |
|
| 51 |
final int col; |
|
| 52 |
|
|
| 53 |
public Edge(int s, int r, int c) |
|
| 54 |
{
|
|
| 55 |
side= s; |
|
| 56 |
row = r; |
|
| 57 |
col = c; |
|
| 58 |
} |
|
| 59 |
}; |
|
| 60 |
|
|
| 61 |
private int frontVert, sideVert; |
|
| 62 |
private int mCols, mRows; |
|
| 63 |
private short[][] mCubes; |
|
| 64 |
private ArrayList<Edge> mEdges = new ArrayList<Edge>(); |
|
| 65 |
|
|
| 66 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 67 |
|
|
| 68 |
private int computeDataLength(boolean frontOnly) |
|
| 69 |
{
|
|
| 70 |
int frontWalls=0, frontSegments=0, sideWalls=0, sideBends=0; |
|
| 71 |
|
|
| 72 |
for(int i=0; i<mRows; i++) |
|
| 73 |
for(int j=0; j<mCols; j++) |
|
| 74 |
{
|
|
| 75 |
if( mCubes[i][j]%2 == 1 ) // land |
|
| 76 |
{
|
|
| 77 |
frontWalls++; |
|
| 78 |
if( j==mCols-1 || mCubes[i][j+1]%2 == 0 ) frontSegments++; |
|
| 79 |
} |
|
| 80 |
|
|
| 81 |
if( (i==0 && mCubes[i][j]!=2) || (i!=0 && mCubes[i][j] != mCubes[i-1][j ]) ) sideWalls++; // up |
|
| 82 |
if( (j==0 && mCubes[i][j]!=2) || (j!=0 && mCubes[i][j] != mCubes[i ][j-1]) ) sideWalls++; // left |
|
| 83 |
if( i==mRows-1 && mCubes[i][j]!=2 ) sideWalls++; // bottom |
|
| 84 |
if( j==mCols-1 && mCubes[i][j]!=2 ) sideWalls++; // right |
|
| 85 |
} |
|
| 86 |
|
|
| 87 |
int edges= mEdges.size(); |
|
| 88 |
|
|
| 89 |
for(int i=0; i<edges; i++) |
|
| 90 |
{
|
|
| 91 |
Edge curr = mEdges.get(i); |
|
| 92 |
Edge next = getNextEdge(curr); |
|
| 93 |
int startX = curr.col; |
|
| 94 |
int startY = curr.row; |
|
| 95 |
int startS = curr.side; |
|
| 96 |
|
|
| 97 |
do |
|
| 98 |
{
|
|
| 99 |
if( next.side != curr.side ) sideBends++; |
|
| 100 |
curr = next; |
|
| 101 |
next = getNextEdge(curr); |
|
| 102 |
} |
|
| 103 |
while( curr.col!=startX || curr.row!=startY || curr.side!=startS ); |
|
| 104 |
} |
|
| 105 |
|
|
| 106 |
frontVert = 2*( frontWalls + 2*frontSegments - 1); |
|
| 107 |
sideVert = 2*( sideWalls + sideBends + edges -1); |
|
| 108 |
|
|
| 109 |
int dataL = frontOnly ? frontVert : (frontVert+1) + (1+sideVert+1) + (1+frontVert); |
|
| 110 |
|
|
| 111 |
android.util.Log.e("CUBES","frontVert="+frontVert+" sideVert="+sideVert);
|
|
| 112 |
android.util.Log.e("CUBES", "frontW="+frontWalls+" fSegments="+frontSegments+" sWalls="+sideWalls+" sSegments="+edges+" sideBends="+sideBends+" dataLen="+dataL );
|
|
| 113 |
|
|
| 114 |
return dataL<0 ? 0:dataL; |
|
| 115 |
} |
|
| 116 |
|
|
| 117 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 118 |
/* |
|
| 119 |
private static String debug(short[] val) |
|
| 120 |
{
|
|
| 121 |
String ret=""; |
|
| 122 |
|
|
| 123 |
for(int i=0; i<val.length; i++) ret+=(" "+val[i]);
|
|
| 124 |
|
|
| 125 |
return ret; |
|
| 126 |
} |
|
| 127 |
*/ |
|
| 128 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 129 |
/* |
|
| 130 |
private static String debug(float[] val, int stop) |
|
| 131 |
{
|
|
| 132 |
String ret=""; |
|
| 133 |
|
|
| 134 |
for(int i=0; i<val.length; i++) |
|
| 135 |
{
|
|
| 136 |
if( i%stop==0 ) ret+="\n"; |
|
| 137 |
ret+=(" "+val[i]);
|
|
Also available in: Unified diff
1. new package 'message'
2. Rename the 'Grid' classes to match