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Revision e529379e

Added by Leszek Koltunski over 1 year ago

We no longer need to support 'edgesUp' in MeshPolygons.

View differences:

src/main/java/org/distorted/library/mesh/MeshPolygon.java
20 20

  
21 21
package org.distorted.library.mesh;
22 22

  
23
///////////////////////////////////////////////////////////////////////////////////////////////////
24

  
25 23
import org.distorted.library.main.DistortedLibrary;
26 24

  
25
///////////////////////////////////////////////////////////////////////////////////////////////////
27 26
/**
28 27
 * Create a polygon of any shape and varying elevations from the edges towards the center.
29 28
 * <p>
......
34 33
public class MeshPolygon extends MeshBase
35 34
  {
36 35
  private static final int NUM_CACHE = 20;
37
  private static final int SHAPE_DD = 0;
38
  private static final int SHAPE_DU = 1;
39
  private static final int SHAPE_UD = 2;
40
  private static final int SHAPE_UU = 3;
41
  private static final int SHAPE_DUD= 4;
42 36

  
43 37
  private float[] mPolygonVertices;
44 38
  private int mNumPolygonVertices;
45 39
  private float[] mPolygonBands;
46 40
  private int mNumPolygonBands;
47
  private boolean[] mEdgeUp;
48
  private boolean[] mVertUp;
49 41

  
50 42
  private int remainingVert;
51 43
  private int numVertices;
52
  private int extraIndex, extraVertices;
44
  private int extraBand, extraVertices;
53 45

  
54 46
  private float[] mCurveCache;
55
  private float mVecX, mVecY;
56
  private int[] mEdgeShape;
57 47

  
58 48
///////////////////////////////////////////////////////////////////////////////////////////////////
59 49
// polygonVertices>=3 , polygonBands>=2
60 50

  
61 51
  private void computeNumberOfVertices()
62 52
     {
63
     if( mNumPolygonBands==2 && extraIndex>0 )
53
     if( mNumPolygonBands==2 && extraBand>0 )
64 54
       {
65
       numVertices = 1 + 2*mNumPolygonVertices*(1+extraIndex+2*extraVertices);
55
       numVertices = 1 + 2*mNumPolygonVertices*(1+extraBand+2*extraVertices);
66 56
       }
67 57
     else
68 58
       {
69 59
       numVertices = (mNumPolygonVertices*mNumPolygonBands+2)*(mNumPolygonBands-1) - 1;
70
       numVertices+= 2*mNumPolygonVertices*(2*extraIndex*extraVertices);
60
       numVertices+= 2*mNumPolygonVertices*(2*extraBand*extraVertices);
71 61
       }
72 62

  
73 63
     remainingVert = numVertices;
......
123 113

  
124 114
  private float getSpecialQuot(int index)
125 115
    {
126
    int num = 1 + extraIndex + 2*extraVertices;
116
    int num = 1 + extraBand + 2*extraVertices;
127 117
    int change1 = extraVertices+1;
128 118
    int change2 = num-change1;
129
    float quot = 1.0f/(extraIndex+1);
119
    float quot = 1.0f/(extraBand+1);
130 120

  
131 121
    if( index<change1 )      return index*quot/change1;
132 122
    else if( index>change2 ) return 1-quot + (index-change2)*quot/change1;
......
143 133
      {
144 134
      if( isExtra )
145 135
        {
146
        int extra = extraIndex-band+extraVertices;
136
        int extra = extraBand-band+extraVertices;
147 137

  
148 138
        if( index < extra )
149 139
          {
150
          float quot = ((float)extraIndex-band)/(extra*num);
140
          float quot = ((float)extraBand-band)/(extra*num);
151 141
          return index*quot;
152 142
          }
153 143
        else if( index > num+2*extraVertices-extra )
154 144
          {
155
          float quot = ((float)extraIndex-band)/(extra*num);
156
          return (1.0f-((float)extraIndex-band)/num) + (index-num-2*extraVertices+extra)*quot;
145
          float quot = ((float)extraBand-band)/(extra*num);
146
          return (1.0f-((float)extraBand-band)/num) + (index-num-2*extraVertices+extra)*quot;
157 147
          }
158 148
        else
159 149
          {
......
167 157
    return 1.0f;
168 158
    }
169 159

  
170
///////////////////////////////////////////////////////////////////////////////////////////////////
171

  
172
  private float computeZEdge(float quot)
173
    {
174
    if( quot>=1.0f ) return 0.0f;
175

  
176
    for(int band=1; band<mNumPolygonBands; band++)
177
      {
178
      float curr = mPolygonBands[2*band];
179

  
180
      if( curr<=quot )
181
        {
182
        float prev = mPolygonBands[2*band-2];
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        float prevH= mPolygonBands[2*band-1];
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        float currH= mPolygonBands[2*band+1];
185

  
186
        float A = (prev-quot)/(prev-curr);
187

  
188
        return A*currH + (1-A)*prevH;
189
        }
190
      }
191

  
192
    return 0.0f;
193
    }
194

  
195 160
///////////////////////////////////////////////////////////////////////////////////////////////////
196 161

  
197 162
  private float derivative(float x)
......
212 177
      }
213 178
    }
214 179

  
215
///////////////////////////////////////////////////////////////////////////////////////////////////
216

  
217
  private void figureOutNormalVector2D(int edgeShape, int polyVertex, int polyEndVer, float quot, float xEdge, float yEdge )
218
    {
219
    if( edgeShape==SHAPE_DD )
220
      {
221
      if( quot<0.5f )
222
        {
223
        int p = polyVertex>0 ? polyVertex-1 : mNumPolygonVertices-1;
224
        int prvShape = mEdgeShape[p];
225

  
226
        switch(prvShape)
227
          {
228
          case SHAPE_DD : mVecX = xEdge;
229
                          mVecY = yEdge;
230
                          break;
231
          case SHAPE_UD :
232
          case SHAPE_DUD: float a = 2*quot;
233
                          float xCurr= mPolygonVertices[2*polyVertex  ];
234
                          float yCurr= mPolygonVertices[2*polyVertex+1];
235
                          float xPrev= mPolygonVertices[2*p  ];
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                          float yPrev= mPolygonVertices[2*p+1];
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                          float xVec = xCurr-xPrev;
238
                          float yVec = yCurr-yPrev;
239

  
240
                          mVecX = a*xEdge + (1-a)*xVec;
241
                          mVecY = a*yEdge + (1-a)*yVec;
242

  
243
                          break;
244
          default: throw new RuntimeException("figureOutNormalVector2D: impossible1: "+prvShape);
245
          }
246
        }
247
      else
248
        {
249
        int n = polyEndVer==mNumPolygonVertices-1 ? 0 : polyEndVer+1;
250
        int nxtShape = mEdgeShape[polyEndVer];
251

  
252
        switch(nxtShape)
253
          {
254
          case SHAPE_DD : mVecX = xEdge;
255
                          mVecY = yEdge;
256
                          break;
257
          case SHAPE_DU :
258
          case SHAPE_DUD: float a = 2-2*quot;
259
                          float xCurr= mPolygonVertices[2*polyEndVer  ];
260
                          float yCurr= mPolygonVertices[2*polyEndVer+1];
261
                          float xNext= mPolygonVertices[2*n  ];
262
                          float yNext= mPolygonVertices[2*n+1];
263
                          float xVec = xCurr-xNext;
264
                          float yVec = yCurr-yNext;
265

  
266
                          mVecX = a*xEdge + (1-a)*xVec;
267
                          mVecY = a*yEdge + (1-a)*yVec;
268
                          break;
269
          default: throw new RuntimeException("figureOutNormalVector2D: impossible2: "+nxtShape);
270
          }
271
        }
272
      }
273
    else if( edgeShape==SHAPE_UU || (quot>=0.5f && edgeShape==SHAPE_DU) || (quot<0.5f && edgeShape==SHAPE_UD) )
274
      {
275
      mVecX = 1;
276
      mVecY = 0;
277
      }
278
    else
279
      {
280
      float dx = mPolygonVertices[2*polyVertex  ] - mPolygonVertices[2*polyEndVer  ];
281
      float dy = mPolygonVertices[2*polyVertex+1] - mPolygonVertices[2*polyEndVer+1];
282

  
283
      if( quot<0.5 )
284
        {
285
        mVecX = dx;
286
        mVecY = dy;
287
        }
288
      else
289
        {
290
        mVecX = -dx;
291
        mVecY = -dy;
292
        }
293
      }
294
    }
295

  
296
///////////////////////////////////////////////////////////////////////////////////////////////////
297

  
298
  private float figureOutDerivative(int edgeShape, int polyBand, float quot)
299
    {
300
    if( edgeShape==SHAPE_DD )
301
      {
302
      return derivative(1-mPolygonBands[2*polyBand]);
303
      }
304
    if( edgeShape==SHAPE_UU || (quot>=0.5f && edgeShape==SHAPE_DU) || (quot<0.5f && edgeShape==SHAPE_UD) )
305
      {
306
      return 0;
307
      }
308

  
309
    float x = 1-mPolygonBands[2*polyBand];
310
    float q = quot>=0.5f ? 2-2*quot : 2*quot;
311
    return derivative((1-x)*q+x);
312
    }
313

  
314 180
///////////////////////////////////////////////////////////////////////////////////////////////////
315 181

  
316 182
  private int addVertex(int vertex, int polyBand, int polyVertex, int polyEndVer, float quot,
......
325 191

  
326 192
    float xEdge = Xfirst + quot*(Xlast-Xfirst);
327 193
    float yEdge = Yfirst + quot*(Ylast-Yfirst);
328
    float zEdge;
329 194

  
330 195
    float q = mPolygonBands[2*polyBand];
331
    float o = mPolygonBands[2*polyBand+1];
332
    float t = mPolygonBands[2*mNumPolygonBands-1];
333

  
334
    int shape = mEdgeShape[polyVertex];
335

  
336
    switch(shape)
337
      {
338
      case SHAPE_DD : zEdge = 0.0f; break;
339
      case SHAPE_UU : zEdge = t;    break;
340
      case SHAPE_DU : zEdge = quot>=0.5f ? t : computeZEdge(1-2*quot); break;
341
      case SHAPE_UD : zEdge = quot<=0.5f ? t : computeZEdge(2*quot-1); break;
342
      default       : zEdge = quot<=0.5f ? computeZEdge(1-2*quot) : computeZEdge(2*quot-1); break;
343
      }
344

  
345 196
    float x = q*xEdge;
346 197
    float y = q*yEdge;
347
    float z = o + (t-o)*(zEdge/t);
198
    float z = mPolygonBands[2*polyBand+1];
348 199

  
349 200
    attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB  ] = x;
350 201
    attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+1] = y;
351 202
    attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+2] = z;
352 203

  
353
    figureOutNormalVector2D(shape, polyVertex, polyEndVer, quot, xEdge, yEdge);
354
    float d = figureOutDerivative(shape,polyBand,quot);
204
    float d = derivative(1-mPolygonBands[2*polyBand]);
355 205

  
356
    float vx = d*mVecX;
357
    float vy = d*mVecY;
358
    float vz = mVecX*mVecX + mVecY*mVecY;
206
    float vx = d*xEdge;
207
    float vy = d*yEdge;
208
    float vz = xEdge*xEdge + yEdge*yEdge;
359 209
    float len = (float)Math.sqrt(vx*vx + vy*vy + vz*vz);
360 210

  
361 211
    int index = VERT1_ATTRIBS*vertex + NOR_ATTRIB;
......
379 229
      if( polyBand>0 ) vertex = addVertex(vertex,polyBand,0,1,0,attribs1,attribs2);
380 230
      }
381 231

  
382
    boolean specialCase = mNumPolygonBands==2 && polyBand==0 && extraIndex>0;
383
    boolean isExtra = polyBand<extraIndex;
384
    int numPairs = specialCase ? extraIndex+1 : mNumPolygonBands-1-polyBand;
232
    boolean specialCase = mNumPolygonBands==2 && polyBand==0 && extraBand>0;
233
    boolean isExtra = polyBand<extraBand;
234
    int numPairs = specialCase ? extraBand+1 : mNumPolygonBands-1-polyBand;
385 235
    if( isExtra ) numPairs += 2*extraVertices;
386 236

  
387 237
    int polyEndVer = polyVertex==mNumPolygonVertices-1 ? 0 : polyVertex+1;
......
407 257
    return vertex;
408 258
    }
409 259

  
410
///////////////////////////////////////////////////////////////////////////////////////////////////
411

  
412
  private int computeEdgeShape(int curr)
413
    {
414
    if( mEdgeUp==null || !mEdgeUp[curr] ) return SHAPE_DD;
415

  
416
    int prev = (curr==0 ? mNumPolygonVertices-1 : curr-1);
417
    int next = (curr==mNumPolygonVertices-1 ? 0 : curr+1);
418

  
419
    boolean rd = ( !mEdgeUp[next] || mVertUp==null || !mVertUp[next] );
420
    boolean ld = ( !mEdgeUp[prev] || mVertUp==null || !mVertUp[curr] );
421

  
422
    return rd ? (ld ? SHAPE_DUD : SHAPE_UD) : (ld ? SHAPE_DU : SHAPE_UU);
423
    }
424

  
425 260
///////////////////////////////////////////////////////////////////////////////////////////////////
426 261

  
427 262
  private void buildGrid(float[] attribs1, float[] attribs2)
428 263
    {
429 264
    int vertex=0;
430 265

  
431
    mEdgeShape = new int[mNumPolygonVertices];
432

  
433
    for(int polyVertex=0; polyVertex<mNumPolygonVertices; polyVertex++)
434
      mEdgeShape[polyVertex] = computeEdgeShape(polyVertex);
435

  
436 266
    for(int polyBand=0; polyBand<mNumPolygonBands-1; polyBand++)
437 267
      for(int polyVertex=0; polyVertex<mNumPolygonVertices; polyVertex++)
438 268
        vertex = createBandStrip(vertex,polyBand,polyVertex,attribs1,attribs2);
......
451 281
 *                   From (1.0,Z[0]) (outer edge, its Z elevation) to (0.0,Z[K]) (the center,
452 282
 *                   its elevation). The polygon is split into such concentric bands.
453 283
 *                   Must be band[2*i] > band[2*(i+1)] !
454
 * @param edgeUp     N booleans - one for each edge; the first connects vertices (0,1) and (2,3);
455
 *                   then just like 'verticesXY', i.e. counterclockwise.
456
 *                   If this is null, all edges are by default 'down'.
457
 *                   'Down' means that edge's Z is equal to 0; 'up' means that its Z, at least in its
458
 *                   middle, is equal to the highest elevation in the middle of the mesh.
459
 *                   If the 'previous' edge is also up, then the Z is up horizontally from its middle
460
 *                   to the left vertex; else it goes down along the same function it goes along the bands.
461
 *                   Same with the right half of the edge.
462
 * @param vertUp     N booleans - one for each vertex. The first is about vertex 0, then vertex 1, etc.
463
 *                   If this is null or false, the vertex is down; otheerwise - it is 'up'.
464
 *                   This is taken into account only in one case: if both edges the vertex is the end of
465
 *                   are 'up', then the vertex can be 'up' or 'down'; otherwise - if at least one of
466
 *                   those edges is 'down' - then the vertex must be 'down' as well and this is ignored.
467
 * @param exIndex    This and the next parameter describe how to make the mesh denser at the
284
 * @param exBand     This and the next parameter describe how to make the mesh denser at the
468 285
 *                   polyVertices. If e.g. exIndex=3 and exVertices=2, then 3 triangles of the
469 286
 *                   outermost band (and 2 triangles of the next band, and 1 triangle of the third
470 287
 *                   band) get denser - the 3 triangles become 3+2 = 5.
......
473 290
 *                   all bands go to.
474 291
 * @param centerY    Y coordinate of the center.
475 292
 */
476
  public MeshPolygon(float[] verticesXY, float[] bands, boolean[] edgeUp, boolean[] vertUp, int exIndex, int exVertices, float centerX, float centerY)
293
  public MeshPolygon(float[] verticesXY, float[] bands, int exBand, int exVertices, float centerX, float centerY)
477 294
    {
478 295
    super();
479 296

  
......
481 298
    mPolygonBands      = bands;
482 299
    mNumPolygonVertices= mPolygonVertices.length /2;
483 300
    mNumPolygonBands   = mPolygonBands.length /2;
484
    mEdgeUp            = edgeUp;
485
    mVertUp            = vertUp;
486
    extraIndex         = exIndex;
301
    extraBand          = exBand;
487 302
    extraVertices      = exVertices;
488 303

  
489 304
    if( centerX!=0.0f || centerY!=0.0f )
......
524 339

  
525 340
  public MeshPolygon(float[] verticesXY, float[] bands, int exIndex, int exVertices)
526 341
    {
527
    this(verticesXY,bands,null,null,exIndex,exVertices,0.0f,0.0f);
342
    this(verticesXY,bands,exIndex,exVertices,0.0f,0.0f);
528 343
    }
529 344

  
530 345
///////////////////////////////////////////////////////////////////////////////////////////////////
......
534 349
 */
535 350
  public MeshPolygon(float[] verticesXY, float[] bands)
536 351
    {
537
    this(verticesXY,bands,null,null,0,0,0.0f,0.0f);
352
    this(verticesXY,bands,0,0,0.0f,0.0f);
538 353
    }
539 354

  
540 355
///////////////////////////////////////////////////////////////////////////////////////////////////

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