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8eccf334
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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cc62b34a
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Leszek Koltunski
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// Copyright 2017 Leszek Koltunski leszek@koltunski.pl //
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8eccf334
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Leszek Koltunski
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// //
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46b572b5
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Leszek Koltunski
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// This file is part of Distorted. //
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8eccf334
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Leszek Koltunski
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// //
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cc62b34a
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Leszek Koltunski
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// This library is free software; you can redistribute it and/or //
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// modify it under the terms of the GNU Lesser General Public //
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// License as published by the Free Software Foundation; either //
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// version 2.1 of the License, or (at your option) any later version. //
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8eccf334
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Leszek Koltunski
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// //
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cc62b34a
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Leszek Koltunski
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// This library is distributed in the hope that it will be useful, //
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8eccf334
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Leszek Koltunski
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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cc62b34a
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Leszek Koltunski
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
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// Lesser General Public License for more details. //
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8eccf334
|
Leszek Koltunski
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// //
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cc62b34a
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Leszek Koltunski
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// You should have received a copy of the GNU Lesser General Public //
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// License along with this library; if not, write to the Free Software //
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA //
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8eccf334
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.effect;
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43814a57
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Leszek Koltunski
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import org.distorted.library.effectqueue.EffectQueue;
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e5f796bc
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Leszek Koltunski
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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dd89c7f4
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Leszek Koltunski
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import org.distorted.library.type.Static4D;
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e5f796bc
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Leszek Koltunski
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import org.distorted.library.type.Static5D;
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dd89c7f4
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Leszek Koltunski
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f046b159
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Leszek Koltunski
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import java.lang.reflect.Method;
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43814a57
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Leszek Koltunski
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import java.util.ArrayList;
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f046b159
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Leszek Koltunski
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8eccf334
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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faa3ff56
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Leszek Koltunski
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/**
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a20f274f
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Leszek Koltunski
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* Abstract class that represents an Effect that works by injecting certain code into the main Vertex shader.
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faa3ff56
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Leszek Koltunski
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*/
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8eccf334
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Leszek Koltunski
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public abstract class VertexEffect extends Effect
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{
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96e3b88a
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Leszek Koltunski
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/**
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* 12: 5 per-effect interpolated values, 3-dimensional center, 4-dimensional Region
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*/
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public static final int NUM_FLOAT_UNIFORMS = 12;
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/**
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24804c15
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Leszek Koltunski
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* 4: name, AND association, reserved, EQU Association
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96e3b88a
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Leszek Koltunski
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*/
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24804c15
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Leszek Koltunski
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public static final int NUM_INT_UNIFORMS = 4;
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96e3b88a
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Leszek Koltunski
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b24e4719
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Leszek Koltunski
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static final int VALUES_OFFSET = 0;
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static final int CENTER_OFFSET = 5;
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static final int REGION_OFFSET = 8;
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7cd24173
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leszek
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private static String mGLSL = "";
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private static int mNumEnabled = 0;
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15aa7d94
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Leszek Koltunski
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f046b159
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Leszek Koltunski
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private static String mFullGLSL = "";
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private static int mFullEnabled = 0;
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private static boolean mFullPrepared = false;
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dd89c7f4
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Leszek Koltunski
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final static Static4D MAX_REGION = new Static4D(0,0,0,1000000);
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43814a57
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Leszek Koltunski
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ArrayList<EffectQueue> mQueues;
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b547aaba
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a0d5e302
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Leszek Koltunski
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VertexEffect(EffectName name)
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b547aaba
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leszek
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{
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9d0d8530
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leszek
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super(name);
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b547aaba
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leszek
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}
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7cd24173
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f046b159
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Leszek Koltunski
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private static String retSection(int effect, String code)
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7cd24173
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leszek
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{
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f046b159
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Leszek Koltunski
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return
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7cd24173
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leszek
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24804c15
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Leszek Koltunski
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"if( vProperties[i].x =="+effect+" )\n" +
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7cd24173
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leszek
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"{\n" +
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code +"\n" +
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"}\n" +
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"else\n";
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}
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f046b159
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// prepare the code to be injected into the Full program, i.e. code of ALL vertex effects.
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private static void prepareFull()
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{
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Method method;
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for(EffectName name: EffectName.values())
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{
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if( name.getType() == EffectType.VERTEX )
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{
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Class<? extends Effect> cls = name.getEffectClass();
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try
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{
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method = cls.getDeclaredMethod("code");
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}
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catch(NoSuchMethodException ex)
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{
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android.util.Log.e("Effect", "exception getting method: "+ex.getMessage());
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method = null;
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}
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try
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{
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if( method!=null )
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{
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Object value = method.invoke(null);
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String code = (String)value;
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mFullGLSL += retSection(name.ordinal(),code);
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mFullEnabled++;
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}
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}
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catch(Exception ex)
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{
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android.util.Log.e("Effect", "exception invoking method: "+ex.getMessage());
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}
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// prepare code to be injected into the 'main_vertex_shader' main() function.
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static void addEffect(EffectName name, String code)
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{
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int effect = name.ordinal();
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if( !mEnabled[effect] )
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{
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mEnabled[effect] = true;
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mNumEnabled ++;
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mGLSL += retSection(effect,code);
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}
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}
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7cd24173
|
leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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faa3ff56
|
Leszek Koltunski
|
/**
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* Only for use by the library itself.
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*
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* @y.exclude
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*/
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| 143 |
7cd24173
|
leszek
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public static String getGLSL()
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{
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return mGLSL + "{}";
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}
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| 148 |
f046b159
|
Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Only for use by the library itself.
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*
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* @y.exclude
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*/
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| 154 |
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public static String getAllGLSL()
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{
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| 156 |
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if( !mFullPrepared )
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| 157 |
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{
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| 158 |
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prepareFull();
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| 159 |
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mFullPrepared = true;
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| 160 |
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}
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return mFullGLSL + "{}";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Only for use by the library itself.
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*
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* @y.exclude
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*/
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public static int getAllEnabled()
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{
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if( !mFullPrepared )
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{
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| 175 |
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prepareFull();
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mFullPrepared = true;
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| 177 |
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}
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return mFullEnabled;
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}
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| 182 |
7cd24173
|
leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 183 |
2f1f7570
|
Leszek Koltunski
|
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static void destroyStatics()
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| 185 |
7cd24173
|
leszek
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{
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| 186 |
faa3ff56
|
Leszek Koltunski
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mNumEnabled = 0;
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| 187 |
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mGLSL = "";
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| 188 |
f046b159
|
Leszek Koltunski
|
mFullEnabled= 0;
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| 189 |
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mFullGLSL = "";
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| 190 |
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mFullPrepared = false;
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| 191 |
7cd24173
|
leszek
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}
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| 192 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 194 |
faa3ff56
|
Leszek Koltunski
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// PUBLIC API
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| 195 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 196 |
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/**
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| 197 |
6b816678
|
Leszek Koltunski
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* Return the number of Vertex effects enabled.
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| 198 |
faa3ff56
|
Leszek Koltunski
|
*/
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| 199 |
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public static int getNumEnabled()
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| 200 |
7cd24173
|
leszek
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{
|
| 201 |
faa3ff56
|
Leszek Koltunski
|
return mNumEnabled;
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| 202 |
7cd24173
|
leszek
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}
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| 203 |
bc208a9c
|
Leszek Koltunski
|
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| 204 |
43814a57
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
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| 205 |
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/**
|
| 206 |
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* Only for use by the library itself.
|
| 207 |
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*
|
| 208 |
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* @y.exclude
|
| 209 |
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*/
|
| 210 |
|
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public void addQueue(EffectQueue queue)
|
| 211 |
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{
|
| 212 |
|
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if( mQueues==null ) mQueues = new ArrayList<>();
|
| 213 |
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| 214 |
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mQueues.add(queue);
|
| 215 |
|
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}
|
| 216 |
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| 217 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 218 |
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/**
|
| 219 |
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* Only for use by the library itself.
|
| 220 |
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*
|
| 221 |
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* @y.exclude
|
| 222 |
|
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*/
|
| 223 |
|
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public void remQueue(EffectQueue queue)
|
| 224 |
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{
|
| 225 |
|
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if( mQueues==null ) mQueues = new ArrayList<>();
|
| 226 |
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|
| 227 |
|
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mQueues.remove(queue);
|
| 228 |
|
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}
|
| 229 |
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| 230 |
bc208a9c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 231 |
|
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/**
|
| 232 |
1e672c1d
|
Leszek Koltunski
|
* Set Mesh association.
|
| 233 |
bc208a9c
|
Leszek Koltunski
|
*
|
| 234 |
2aeb75aa
|
Leszek Koltunski
|
* This creates an association between a Component of a Mesh and this Vertex Effect.
|
| 235 |
|
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* One can set two types of associations - an 'logical and' and a 'equal' associations and the Effect
|
| 236 |
|
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* will only be active on vertices of Components such that
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| 237 |
36d65d88
|
Leszek Koltunski
|
*
|
| 238 |
2aeb75aa
|
Leszek Koltunski
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* (effect andAssoc) & (component andAssoc) != 0 || (effect equAssoc) == (mesh equAssoc)
|
| 239 |
36d65d88
|
Leszek Koltunski
|
*
|
| 240 |
|
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* (see main_vertex_shader)
|
| 241 |
bc208a9c
|
Leszek Koltunski
|
*
|
| 242 |
|
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* The point: this way we can configure the system so that each Vertex Effect acts only on a certain
|
| 243 |
1e672c1d
|
Leszek Koltunski
|
* subset of a Mesh, thus potentially significantly reducing the number of render calls.
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| 244 |
bc208a9c
|
Leszek Koltunski
|
*/
|
| 245 |
2aeb75aa
|
Leszek Koltunski
|
public void setMeshAssociation(int andAssociation, int equAssociation)
|
| 246 |
bc208a9c
|
Leszek Koltunski
|
{
|
| 247 |
2aeb75aa
|
Leszek Koltunski
|
mAndAssociation = andAssociation;
|
| 248 |
|
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mEquAssociation = equAssociation;
|
| 249 |
9becf30e
|
Leszek Koltunski
|
|
| 250 |
43814a57
|
Leszek Koltunski
|
long id = getID();
|
| 251 |
|
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int numQueues = mQueues==null ? 0: mQueues.size();
|
| 252 |
|
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|
| 253 |
|
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for(int i=0; i<numQueues; i++)
|
| 254 |
|
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{
|
| 255 |
|
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EffectQueue queue = mQueues.get(i);
|
| 256 |
|
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queue.setAssociation(id);
|
| 257 |
|
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}
|
| 258 |
bc208a9c
|
Leszek Koltunski
|
}
|
| 259 |
e5f796bc
|
Leszek Koltunski
|
|
| 260 |
|
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 261 |
|
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/**
|
| 262 |
|
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* Return a constructed VertexEffect based on its name, the 5 variables, center & region.
|
| 263 |
|
|
*/
|
| 264 |
|
|
public static VertexEffect constructEffect(String name,float[] vars, float[] center, float[] region)
|
| 265 |
|
|
{
|
| 266 |
|
|
Static3D staCenter = new Static3D(center[0],center[1],center[2]);
|
| 267 |
|
|
Static4D staRegion = new Static4D(region[0],region[1],region[2],region[3]);
|
| 268 |
|
|
|
| 269 |
|
|
if( name.equals(EffectName.DISTORT.name()) )
|
| 270 |
|
|
{
|
| 271 |
|
|
Static3D staVars = new Static3D(vars[2],vars[3],vars[4]);
|
| 272 |
|
|
return new VertexEffectDistort(staVars,staCenter,staRegion);
|
| 273 |
|
|
}
|
| 274 |
|
|
if( name.equals(EffectName.DEFORM.name()) )
|
| 275 |
|
|
{
|
| 276 |
|
|
Static3D staVars = new Static3D(vars[1],vars[2],vars[3]);
|
| 277 |
|
|
Static1D staRadius = new Static1D(vars[4]);
|
| 278 |
|
|
return new VertexEffectDeform(staVars,staRadius,staCenter,staRegion);
|
| 279 |
|
|
}
|
| 280 |
|
|
if( name.equals(EffectName.SINK.name()) )
|
| 281 |
|
|
{
|
| 282 |
|
|
Static1D staSink = new Static1D(vars[4]);
|
| 283 |
|
|
return new VertexEffectSink(staSink,staCenter,staRegion);
|
| 284 |
|
|
}
|
| 285 |
|
|
if( name.equals(EffectName.PINCH.name()) )
|
| 286 |
|
|
{
|
| 287 |
|
|
Static3D staVars = new Static3D(vars[2],vars[3],vars[4]);
|
| 288 |
|
|
return new VertexEffectPinch(staVars,staCenter,staRegion);
|
| 289 |
|
|
}
|
| 290 |
|
|
if( name.equals(EffectName.SWIRL.name()) )
|
| 291 |
|
|
{
|
| 292 |
|
|
Static1D staSwirl = new Static1D(vars[4]);
|
| 293 |
|
|
return new VertexEffectSwirl(staSwirl,staCenter,staRegion);
|
| 294 |
|
|
}
|
| 295 |
|
|
if( name.equals(EffectName.WAVE.name()) )
|
| 296 |
|
|
{
|
| 297 |
|
|
Static5D staWave = new Static5D(vars[0],vars[1],vars[2],vars[3],vars[4]);
|
| 298 |
|
|
return new VertexEffectWave(staWave,staCenter,staRegion);
|
| 299 |
|
|
}
|
| 300 |
|
|
if( name.equals(EffectName.DISAPPEAR.name()) )
|
| 301 |
|
|
{
|
| 302 |
|
|
return new VertexEffectDisappear();
|
| 303 |
|
|
}
|
| 304 |
|
|
if( name.equals(EffectName.VERTEX_MOVE.name()) )
|
| 305 |
|
|
{
|
| 306 |
|
|
Static3D staVector = new Static3D(vars[2],vars[3],vars[4]);
|
| 307 |
|
|
return new VertexEffectMove(staVector);
|
| 308 |
|
|
}
|
| 309 |
|
|
if( name.equals(EffectName.VERTEX_QUATERNION.name()) )
|
| 310 |
|
|
{
|
| 311 |
|
|
Static4D staQuat = new Static4D(vars[1],vars[2],vars[3],vars[4]);
|
| 312 |
|
|
return new VertexEffectQuaternion(staQuat,staCenter);
|
| 313 |
|
|
}
|
| 314 |
|
|
if( name.equals(EffectName.VERTEX_ROTATE.name()) )
|
| 315 |
|
|
{
|
| 316 |
|
|
Static1D staAngle = new Static1D(vars[1]);
|
| 317 |
|
|
Static3D staAxis = new Static3D(vars[2],vars[3],vars[4]);
|
| 318 |
|
|
return new VertexEffectRotate(staAngle,staAxis,staCenter);
|
| 319 |
|
|
}
|
| 320 |
|
|
if( name.equals(EffectName.VERTEX_SCALE.name()) )
|
| 321 |
|
|
{
|
| 322 |
|
|
Static3D staScale = new Static3D(vars[2],vars[3],vars[4]);
|
| 323 |
|
|
return new VertexEffectScale(staScale);
|
| 324 |
|
|
}
|
| 325 |
|
|
if( name.equals(EffectName.VERTEX_SHEAR.name()) )
|
| 326 |
|
|
{
|
| 327 |
|
|
Static3D staShear = new Static3D(vars[2],vars[3],vars[4]);
|
| 328 |
|
|
return new VertexEffectShear(staShear,staCenter);
|
| 329 |
|
|
}
|
| 330 |
|
|
|
| 331 |
|
|
return null;
|
| 332 |
|
|
}
|
| 333 |
8eccf334
|
Leszek Koltunski
|
}
|