Revision ea16dc89
Added by Leszek Koltunski about 8 years ago
src/main/java/org/distorted/library/DistortedObject.java | ||
---|---|---|
818 | 818 |
* Directional, sinusoidal wave effect. |
819 | 819 |
* |
820 | 820 |
* @param wave A 5-dimensional data structure describing the wave: first member is the amplitude, |
821 |
* second is the wave length, third is the offset (i.e. when offset = PI/2, the sine
|
|
821 |
* second is the wave length, third is the phase (i.e. when phase = PI/2, the sine
|
|
822 | 822 |
* wave at the center does not start from sin(0), but from sin(PI/2) ) and the next two |
823 | 823 |
* describe the 'direction' of the wave. |
824 | 824 |
* <p> |
src/main/java/org/distorted/library/type/Dynamic.java | ||
---|---|---|
23 | 23 |
import java.util.Vector; |
24 | 24 |
|
25 | 25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
26 |
/** A class to interpolate between a List of Static{1,2,3,4}Ds.
|
|
26 |
/** A class to interpolate between a list of Statics.
|
|
27 | 27 |
* <p><ul> |
28 | 28 |
* <li>if there is only one Point, just jump to it. |
29 | 29 |
* <li>if there are two Points, linearly bounce between them |
... | ... | |
524 | 524 |
|
525 | 525 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
526 | 526 |
/** |
527 |
* Returns the number of Static{1,2,3,4}Ds this Dynamic has been fed with.
|
|
527 |
* Returns the number of Statics this Dynamic has been fed with. |
|
528 | 528 |
* |
529 |
* @return the number of Static{1,2,3,4}Ds we are currently interpolating through.
|
|
529 |
* @return the number of Statics we are currently interpolating through. |
|
530 | 530 |
*/ |
531 | 531 |
public synchronized int getNumPoints() |
532 | 532 |
{ |
... | ... | |
537 | 537 |
/** |
538 | 538 |
* Controls how many times we want to interpolate. |
539 | 539 |
* <p> |
540 |
* Count equal to 1 means 'go from the first Static{1,2,3,4}D to the last and back'. Does not have to be an
|
|
540 |
* Count equal to 1 means 'go from the first Static to the last and back'. Does not have to be an |
|
541 | 541 |
* integer - i.e. count=1.5 would mean 'start at the first Point, go to the last, come back to the first, |
542 | 542 |
* go to the last again and stop'. |
543 | 543 |
* Count<=0 means 'go on interpolating indefinitely'. |
544 | 544 |
* |
545 |
* @param count the number of times we want to interpolate between our collection of Static{1,2,3,4}Ds.
|
|
545 |
* @param count the number of times we want to interpolate between our collection of Statics. |
|
546 | 546 |
*/ |
547 | 547 |
public void setCount(float count) |
548 | 548 |
{ |
src/main/res/raw/main_vertex_shader.glsl | ||
---|---|---|
425 | 425 |
|
426 | 426 |
if( deg != 0.0 && length != 0.0 ) |
427 | 427 |
{ |
428 |
float offset= vUniforms[effect ].z;
|
|
428 |
float phase = vUniforms[effect ].z;
|
|
429 | 429 |
float alpha = vUniforms[effect ].w; |
430 | 430 |
float beta = vUniforms[effect+1].x; |
431 | 431 |
|
... | ... | |
434 | 434 |
float sinB = sin(beta); |
435 | 435 |
float cosB = cos(beta); |
436 | 436 |
|
437 |
float angle= 1.578*(ps.x*cosB-ps.y*sinB) / length + offset;
|
|
437 |
float angle= 1.578*(ps.x*cosB-ps.y*sinB) / length + phase;
|
|
438 | 438 |
|
439 | 439 |
vec3 dir= vec3(sinB*cosA,cosB*cosA,sinA); |
440 | 440 |
|
Also available in: Unified diff
minor stuff