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Revision ec0feaba

Added by Leszek Koltunski about 6 years ago

Minor.

View differences:

src/main/java/org/distorted/library/mesh/MeshQuad.java
30 30
  {
31 31
///////////////////////////////////////////////////////////////////////////////////////////////////
32 32

  
33
  private void addVertex(int vertex, float x, float y, float[] attribs)
33
  private void addVertex( float x, float y, float[] attribs, int index)
34 34
    {
35
    attribs[VERT_ATTRIBS*vertex + POS_ATTRIB  ] = x-0.5f;
36
    attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = 0.5f-y;
37
    attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0.0f;
35
    attribs[VERT_ATTRIBS*index + POS_ATTRIB  ] = x-0.5f;
36
    attribs[VERT_ATTRIBS*index + POS_ATTRIB+1] = 0.5f-y;
37
    attribs[VERT_ATTRIBS*index + POS_ATTRIB+2] = 0.0f;
38 38

  
39
    attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB  ] = 0.0f;
40
    attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f;
41
    attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f;
39
    attribs[VERT_ATTRIBS*index + NOR_ATTRIB  ] = 0.0f;
40
    attribs[VERT_ATTRIBS*index + NOR_ATTRIB+1] = 0.0f;
41
    attribs[VERT_ATTRIBS*index + NOR_ATTRIB+2] = 1.0f;
42 42

  
43
    attribs[VERT_ATTRIBS*vertex + INF_ATTRIB  ] = (x-0.5f);
44
    attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = (0.5f-y);
45
    attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.01f   ;  // Inflated surface needs to be slightly in front
43
    attribs[VERT_ATTRIBS*index + INF_ATTRIB  ] = (x-0.5f);
44
    attribs[VERT_ATTRIBS*index + INF_ATTRIB+1] = (0.5f-y);
45
    attribs[VERT_ATTRIBS*index + INF_ATTRIB+2] = 0.01f   ;  // Inflated surface needs to be slightly in front
46 46

  
47
    attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB  ] = x;
48
    attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = 1.0f-y;
47
    attribs[VERT_ATTRIBS*index + TEX_ATTRIB  ] = x;
48
    attribs[VERT_ATTRIBS*index + TEX_ATTRIB+1] = 1.0f-y;
49 49
    }
50 50

  
51 51
///////////////////////////////////////////////////////////////////////////////////////////////////
......
60 60

  
61 61
    float[] attribs= new float[VERT_ATTRIBS*4];
62 62

  
63
    addVertex(0, 0.0f,0.0f, attribs);
64
    addVertex(1, 0.0f,1.0f, attribs);
65
    addVertex(2, 1.0f,0.0f, attribs);
66
    addVertex(3, 1.0f,1.0f, attribs);
63
    addVertex(0.0f,0.0f, attribs,0);
64
    addVertex(0.0f,1.0f, attribs,1);
65
    addVertex(1.0f,0.0f, attribs,2);
66
    addVertex(1.0f,1.0f, attribs,3);
67 67

  
68 68
    setAttribs(attribs);
69 69
    }

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