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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2017 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.effect;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Abstract class that represents an Effect that works by injecting certain code into the main Fragment shader.
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*/
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public abstract class FragmentEffect extends Effect
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{
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/**
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* 8: 4-per effect interpolated values, 4 dimensional Region.
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*/
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public static final int NUM_UNIFORMS = 8;
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private static String mGLSL = "";
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private static int mNumEnabled = 0;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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FragmentEffect(EffectName name)
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{
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super(name);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// prepare code to be injected into the 'main_fragment_shader' main() function.
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static void addEffect(EffectName not_smooth, EffectName yes_smooth, String code)
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{
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int effect1 = not_smooth.ordinal();
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int effect2 = yes_smooth.ordinal();
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if( mEnabled[effect1] ) return;
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mEnabled[effect1] = true;
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mNumEnabled ++;
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mGLSL +=
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"if( fName[i]=="+effect1+")\n"
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+ "{\n"
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+ "degree = sign(degree); \n"
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+ code +"\n"
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+ "}\n"
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+"else\n"
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+"if( fName[i]=="+effect2+")\n"
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+ "{\n"
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+ code +"\n"
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+ "}\n"
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+"else\n";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Only for use by the library itself.
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*
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* @y.exclude
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*/
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public static String getGLSL()
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{
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return mGLSL + "{}";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Only for use by the library itself.
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*
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* @y.exclude
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*/
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public static void onDestroy()
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{
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mNumEnabled = 0;
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mGLSL = "";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Return the number of Fragment effects enabled.
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*/
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public static int getNumEnabled()
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{
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return mNumEnabled;
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}
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}
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