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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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6a06a912
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Leszek Koltunski
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package org.distorted.library;
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import android.opengl.GLES20;
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e458a4ba
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Leszek Koltunski
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import org.distorted.library.message.EffectMessage;
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2fce34f4
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Leszek Koltunski
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import org.distorted.library.type.Data1D;
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import org.distorted.library.type.Data4D;
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568b29d8
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Leszek Koltunski
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import org.distorted.library.type.Dynamic1D;
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2fce34f4
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Leszek Koltunski
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import org.distorted.library.type.Dynamic4D;
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import org.distorted.library.type.Static1D;
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568b29d8
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Leszek Koltunski
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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic2D;
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a4835695
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Leszek Koltunski
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d07f2950
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Leszek Koltunski
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class EffectQueueFragment extends EffectQueue
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6a06a912
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Leszek Koltunski
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{
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2fce34f4
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Leszek Koltunski
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private static final int NUM_UNIFORMS = 8;
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1e438fc7
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Leszek Koltunski
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private static final int INDEX = EffectTypes.FRAGMENT.ordinal();
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6a06a912
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Leszek Koltunski
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private float[] mBuf;
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private static int mNumEffectsH;
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private static int mTypeH;
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private static int mUniformsH;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d07f2950
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Leszek Koltunski
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public EffectQueueFragment(DistortedObject obj)
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6a06a912
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Leszek Koltunski
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{
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1e438fc7
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Leszek Koltunski
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super(obj,NUM_UNIFORMS,INDEX);
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Leszek Koltunski
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1e438fc7
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Leszek Koltunski
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if( mMax[INDEX]>0 )
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6a06a912
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Leszek Koltunski
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{
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1e438fc7
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Leszek Koltunski
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mBuf= new float[4*mMax[INDEX]];
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6a06a912
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void getUniforms(int mProgramH)
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{
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mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "fNumEffects");
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mTypeH = GLES20.glGetUniformLocation( mProgramH, "fType");
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mUniformsH = GLES20.glGetUniformLocation( mProgramH, "fUniforms");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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synchronized void compute(long currTime)
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{
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if( currTime==mTime ) return;
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if( mTime==0 ) mTime = currTime;
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long step = (currTime-mTime);
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for(int i=0; i<mNumEffects; i++)
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{
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if( mInterI[i]==null ) continue;
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if( mInterP[i]!=null ) mInterP[i].interpolateMain(mBuf, 4*i, mCurrentDuration[i]);
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if( mInterI[i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) )
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{
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for(int j=0; j<mNumListeners; j++)
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EffectMessageSender.newMessage( mListeners.elementAt(j),
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e458a4ba
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Leszek Koltunski
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EffectMessage.EFFECT_FINISHED,
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(mID[i]<<EffectTypes.LENGTH)+EffectTypes.FRAGMENT.type,
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6a06a912
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mType[i],
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c6e1c219
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Leszek Koltunski
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mBitmapID,
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null);
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6a06a912
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Leszek Koltunski
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if( EffectNames.isUnity(mType[i], mUniforms, NUM_UNIFORMS*i) )
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{
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remove(i);
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i--;
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continue;
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}
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}
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mCurrentDuration[i] += step;
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}
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mTime = currTime;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected void moveEffect(int index)
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{
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mBuf[4*index ] = mBuf[4*index+4];
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mBuf[4*index+1] = mBuf[4*index+5];
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mBuf[4*index+2] = mBuf[4*index+6];
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mBuf[4*index+3] = mBuf[4*index+7];
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mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ];
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mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1];
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mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2];
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mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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synchronized void send()
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{
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GLES20.glUniform1i( mNumEffectsH, mNumEffects);
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if( mNumEffects>0 )
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{
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GLES20.glUniform1iv( mTypeH , mNumEffects, mType ,0);
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2fce34f4
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Leszek Koltunski
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GLES20.glUniform4fv( mUniformsH,2*mNumEffects, mUniforms,0);
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6a06a912
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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synchronized void sendZero()
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{
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GLES20.glUniform1i( mNumEffectsH, 0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Do various post-processing on already computed effects.
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// 1) move all Points and scale all Region radii by a ModelView matrix
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// 2) in case of macroblock, pre-compute some values so that we don't have to do it in the fragment shader.
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void postprocess(float[] MVmatrix)
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{
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if( mNumEffects>0 )
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{
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float tx,ty;
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float w = (float)Math.sqrt(MVmatrix[0]*MVmatrix[0] + MVmatrix[4]*MVmatrix[4]); // The scale factors are the lengths of the first 3 vectors of the upper-left 3x3 submatrix; here
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float h = (float)Math.sqrt(MVmatrix[1]*MVmatrix[1] + MVmatrix[5]*MVmatrix[5]); // m[2]=m[6]=m[8]=m[9]=0 so it is really only the upper-left 2x2 matrix.
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for(int i=0; i<mNumEffects; i++)
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{
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tx = mBuf[4*i ]-mObjHalfX; // we have to invert y and move everything by (half of bmp width, half of bmp height)
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ty =-mBuf[4*i+1]+mObjHalfY; //
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2fce34f4
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Leszek Koltunski
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mUniforms[NUM_UNIFORMS*i+4] = MVmatrix[0]*tx + MVmatrix[4]*ty + MVmatrix[12]; // multiply the ModelView matrix times the (x,y,0,1) point, i.e. the (x,y) point on the surface of the bitmap.
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mUniforms[NUM_UNIFORMS*i+5] = MVmatrix[1]*tx + MVmatrix[5]*ty + MVmatrix[13]; //
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mUniforms[NUM_UNIFORMS*i+6] = w*mBuf[4*i+2]; // in fragment shader rx and ry radii are the last two values of the second vec4
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mUniforms[NUM_UNIFORMS*i+7] = h*mBuf[4*i+3]; //
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6a06a912
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Leszek Koltunski
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if( mType[i]==EffectNames.MACROBLOCK.ordinal() ) // fill up the .y and .z components of the Interpolated values already to avoid having to compute this in the fragment shader
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{
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mUniforms[NUM_UNIFORMS*i+1] = 2.0f*mObjHalfX/mUniforms[NUM_UNIFORMS*i];
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mUniforms[NUM_UNIFORMS*i+2] = 2.0f*mObjHalfY/mUniforms[NUM_UNIFORMS*i];
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}
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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2fce34f4
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Leszek Koltunski
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// macroblock, alpha, brightness, contrast, saturation
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synchronized long add(EffectNames eln, Data1D data)
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6a06a912
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Leszek Koltunski
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{
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1e438fc7
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Leszek Koltunski
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if( mMax[INDEX]>mNumEffects )
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6a06a912
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Leszek Koltunski
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{
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
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a4835695
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Leszek Koltunski
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2fce34f4
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Leszek Koltunski
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if( data instanceof Dynamic1D)
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mInterI[mNumEffects] = (Dynamic1D)data;
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else if( data instanceof Static1D )
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a4835695
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Leszek Koltunski
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{
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2fce34f4
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Leszek Koltunski
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mInterI[mNumEffects] = null;
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mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
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188 |
a4835695
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Leszek Koltunski
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}
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189 |
2fce34f4
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Leszek Koltunski
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else return -1;
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190 |
a4835695
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Leszek Koltunski
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2fce34f4
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Leszek Koltunski
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mInterP[mNumEffects] = null;
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mBuf[4*mNumEffects+2] = 1000*mObjHalfX;
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mBuf[4*mNumEffects+3] = 1000*mObjHalfY;
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194 |
a4835695
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Leszek Koltunski
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6a06a912
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Leszek Koltunski
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return addBase(eln);
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}
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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202 |
2fce34f4
|
Leszek Koltunski
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// macroblock, alpha, brightness, contrast, saturation
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203 |
6a06a912
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Leszek Koltunski
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204 |
2fce34f4
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Leszek Koltunski
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synchronized long add(EffectNames eln, Data1D data, Data4D region)
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205 |
6a06a912
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Leszek Koltunski
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{
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206 |
1e438fc7
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Leszek Koltunski
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if( mMax[INDEX]>mNumEffects )
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207 |
6a06a912
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Leszek Koltunski
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{
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208 |
2fce34f4
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Leszek Koltunski
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
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209 |
a4835695
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Leszek Koltunski
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2fce34f4
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Leszek Koltunski
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if( data instanceof Dynamic1D)
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mInterI[mNumEffects] = (Dynamic1D)data;
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else if( data instanceof Static1D )
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a4835695
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Leszek Koltunski
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{
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214 |
2fce34f4
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Leszek Koltunski
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mInterI[mNumEffects] = null;
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mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
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216 |
a4835695
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Leszek Koltunski
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}
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217 |
2fce34f4
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Leszek Koltunski
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else return -1;
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218 |
a4835695
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Leszek Koltunski
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219 |
2fce34f4
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Leszek Koltunski
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if( region instanceof Dynamic4D)
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mInterP[mNumEffects] = (Dynamic4D)region;
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else if( region instanceof Static4D )
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{
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mInterP[mNumEffects] = null;
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mBuf[4*mNumEffects ] = ((Static4D)region).getX();
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mBuf[4*mNumEffects+1] = ((Static4D)region).getY();
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mBuf[4*mNumEffects+2] = ((Static4D)region).getZ();
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mBuf[4*mNumEffects+3] = ((Static4D)region).getW();
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a4835695
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Leszek Koltunski
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}
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229 |
2fce34f4
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Leszek Koltunski
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else return -1;
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230 |
a4835695
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Leszek Koltunski
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6a06a912
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Leszek Koltunski
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return addBase(eln);
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}
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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238 |
2fce34f4
|
Leszek Koltunski
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// chroma
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synchronized long add(EffectNames eln, Data1D level, Static3D color, Data4D region)
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241 |
6a06a912
|
Leszek Koltunski
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{
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242 |
1e438fc7
|
Leszek Koltunski
|
if( mMax[INDEX]>mNumEffects )
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243 |
6a06a912
|
Leszek Koltunski
|
{
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244 |
2fce34f4
|
Leszek Koltunski
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
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245 |
a4835695
|
Leszek Koltunski
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246 |
2fce34f4
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Leszek Koltunski
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if( level instanceof Dynamic1D)
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mInterI[mNumEffects] = (Dynamic1D)level;
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else if( level instanceof Static1D )
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249 |
a4835695
|
Leszek Koltunski
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{
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250 |
2fce34f4
|
Leszek Koltunski
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mInterI[mNumEffects] = null;
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mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX();
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252 |
a4835695
|
Leszek Koltunski
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}
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253 |
2fce34f4
|
Leszek Koltunski
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else return -1;
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254 |
a4835695
|
Leszek Koltunski
|
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255 |
2fce34f4
|
Leszek Koltunski
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mUniforms[NUM_UNIFORMS*mNumEffects+1] = color.getX();
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mUniforms[NUM_UNIFORMS*mNumEffects+2] = color.getY();
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mUniforms[NUM_UNIFORMS*mNumEffects+3] = color.getZ();
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if( region instanceof Dynamic4D)
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mInterP[mNumEffects] = (Dynamic4D)region;
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else if( region instanceof Static4D )
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{
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mInterP[mNumEffects] = null;
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mBuf[4*mNumEffects ] = ((Static4D)region).getX();
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mBuf[4*mNumEffects+1] = ((Static4D)region).getY();
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mBuf[4*mNumEffects+2] = ((Static4D)region).getZ();
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mBuf[4*mNumEffects+3] = ((Static4D)region).getW();
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268 |
a4835695
|
Leszek Koltunski
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}
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269 |
2fce34f4
|
Leszek Koltunski
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else return -1;
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270 |
a4835695
|
Leszek Koltunski
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271 |
6a06a912
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Leszek Koltunski
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return addBase(eln);
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}
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return -1;
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}
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276 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
278 |
2fce34f4
|
Leszek Koltunski
|
// chroma
|
279 |
6a06a912
|
Leszek Koltunski
|
|
280 |
2fce34f4
|
Leszek Koltunski
|
synchronized long add(EffectNames eln, Data1D level, Static3D color)
|
281 |
6a06a912
|
Leszek Koltunski
|
{
|
282 |
1e438fc7
|
Leszek Koltunski
|
if( mMax[INDEX]>mNumEffects )
|
283 |
6a06a912
|
Leszek Koltunski
|
{
|
284 |
2fce34f4
|
Leszek Koltunski
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
285 |
a4835695
|
Leszek Koltunski
|
|
286 |
2fce34f4
|
Leszek Koltunski
|
if( level instanceof Dynamic1D)
|
287 |
|
|
mInterI[mNumEffects] = (Dynamic1D)level;
|
288 |
|
|
else if( level instanceof Static1D )
|
289 |
a4835695
|
Leszek Koltunski
|
{
|
290 |
2fce34f4
|
Leszek Koltunski
|
mInterI[mNumEffects] = null;
|
291 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX();
|
292 |
a4835695
|
Leszek Koltunski
|
}
|
293 |
2fce34f4
|
Leszek Koltunski
|
else return -1;
|
294 |
a4835695
|
Leszek Koltunski
|
|
295 |
2fce34f4
|
Leszek Koltunski
|
mUniforms[NUM_UNIFORMS*mNumEffects+1] = color.getX();
|
296 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects+2] = color.getY();
|
297 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects+3] = color.getZ();
|
298 |
|
|
|
299 |
|
|
mInterP[mNumEffects] = null; //
|
300 |
|
|
mBuf[4*mNumEffects+2] = 1000*mObjHalfX; // i.e. null region
|
301 |
|
|
mBuf[4*mNumEffects+3] = 1000*mObjHalfY; //
|
302 |
a4835695
|
Leszek Koltunski
|
|
303 |
6a06a912
|
Leszek Koltunski
|
return addBase(eln);
|
304 |
|
|
}
|
305 |
|
|
|
306 |
|
|
return -1;
|
307 |
|
|
}
|
308 |
|
|
|
309 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
310 |
2fce34f4
|
Leszek Koltunski
|
// chroma
|
311 |
|
|
|
312 |
|
|
synchronized long add(EffectNames eln, Data4D chroma, Data4D region)
|
313 |
6a06a912
|
Leszek Koltunski
|
{
|
314 |
1e438fc7
|
Leszek Koltunski
|
if( mMax[INDEX]>mNumEffects )
|
315 |
6a06a912
|
Leszek Koltunski
|
{
|
316 |
2fce34f4
|
Leszek Koltunski
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
317 |
a4835695
|
Leszek Koltunski
|
|
318 |
2fce34f4
|
Leszek Koltunski
|
if( chroma instanceof Dynamic4D)
|
319 |
|
|
mInterI[mNumEffects] = (Dynamic4D)chroma;
|
320 |
|
|
else if( chroma instanceof Static4D )
|
321 |
a4835695
|
Leszek Koltunski
|
{
|
322 |
2fce34f4
|
Leszek Koltunski
|
mInterI[mNumEffects] = null;
|
323 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static4D)chroma).getX();
|
324 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static4D)chroma).getY();
|
325 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static4D)chroma).getZ();
|
326 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static4D)chroma).getW();
|
327 |
a4835695
|
Leszek Koltunski
|
}
|
328 |
2fce34f4
|
Leszek Koltunski
|
else return -1;
|
329 |
a4835695
|
Leszek Koltunski
|
|
330 |
2fce34f4
|
Leszek Koltunski
|
if( region instanceof Dynamic4D)
|
331 |
|
|
mInterP[mNumEffects] = (Dynamic4D)region;
|
332 |
|
|
else if( region instanceof Static4D )
|
333 |
|
|
{
|
334 |
|
|
mInterP[mNumEffects] = null;
|
335 |
|
|
mBuf[4*mNumEffects ] = ((Static4D)region).getX();
|
336 |
|
|
mBuf[4*mNumEffects+1] = ((Static4D)region).getY();
|
337 |
|
|
mBuf[4*mNumEffects+2] = ((Static4D)region).getZ();
|
338 |
|
|
mBuf[4*mNumEffects+3] = ((Static4D)region).getW();
|
339 |
a4835695
|
Leszek Koltunski
|
}
|
340 |
2fce34f4
|
Leszek Koltunski
|
else return -1;
|
341 |
a4835695
|
Leszek Koltunski
|
|
342 |
6a06a912
|
Leszek Koltunski
|
return addBase(eln);
|
343 |
|
|
}
|
344 |
|
|
|
345 |
|
|
return -1;
|
346 |
|
|
}
|
347 |
|
|
|
348 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
349 |
2fce34f4
|
Leszek Koltunski
|
// chroma
|
350 |
6a06a912
|
Leszek Koltunski
|
|
351 |
2fce34f4
|
Leszek Koltunski
|
synchronized long add(EffectNames eln, Data4D chroma)
|
352 |
6a06a912
|
Leszek Koltunski
|
{
|
353 |
1e438fc7
|
Leszek Koltunski
|
if( mMax[INDEX]>mNumEffects )
|
354 |
6a06a912
|
Leszek Koltunski
|
{
|
355 |
2fce34f4
|
Leszek Koltunski
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
356 |
a4835695
|
Leszek Koltunski
|
|
357 |
2fce34f4
|
Leszek Koltunski
|
if( chroma instanceof Dynamic4D)
|
358 |
|
|
mInterI[mNumEffects] = (Dynamic4D)chroma;
|
359 |
|
|
else if( chroma instanceof Static4D )
|
360 |
a4835695
|
Leszek Koltunski
|
{
|
361 |
2fce34f4
|
Leszek Koltunski
|
mInterI[mNumEffects] = null;
|
362 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static4D)chroma).getX();
|
363 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static4D)chroma).getY();
|
364 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static4D)chroma).getZ();
|
365 |
|
|
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static4D)chroma).getW();
|
366 |
a4835695
|
Leszek Koltunski
|
}
|
367 |
2fce34f4
|
Leszek Koltunski
|
else return -1;
|
368 |
a4835695
|
Leszek Koltunski
|
|
369 |
2fce34f4
|
Leszek Koltunski
|
mInterP[mNumEffects] = null; //
|
370 |
|
|
mBuf[4*mNumEffects+2] = 1000*mObjHalfX; // i.e. null region
|
371 |
|
|
mBuf[4*mNumEffects+3] = 1000*mObjHalfY; //
|
372 |
a4835695
|
Leszek Koltunski
|
|
373 |
6a06a912
|
Leszek Koltunski
|
return addBase(eln);
|
374 |
|
|
}
|
375 |
|
|
|
376 |
|
|
return -1;
|
377 |
|
|
}
|
378 |
|
|
|
379 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
380 |
|
|
// end of FragmentEffect
|
381 |
|
|
}
|