| 25 |
25 |
|
| 26 |
26 |
import org.distorted.library.message.EffectListener;
|
| 27 |
27 |
import org.distorted.library.type.Data1D;
|
|
28 |
import org.distorted.library.type.Data2D;
|
| 28 |
29 |
import org.distorted.library.type.Data3D;
|
| 29 |
30 |
import org.distorted.library.type.Data4D;
|
| 30 |
31 |
import org.distorted.library.type.Dynamic;
|
| ... | ... | |
| 762 |
763 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 763 |
764 |
// Vertex-based effects
|
| 764 |
765 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 765 |
|
// DISTORT
|
| 766 |
766 |
/**
|
| 767 |
767 |
* Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force.
|
| 768 |
|
*
|
| 769 |
|
* @param vector 2- or 3-dimensional Dynamic that returns a 2- or 3-dimensional Point which
|
| 770 |
|
* represents the vector the Center of the Effect is currently being dragged with.
|
| 771 |
|
* @param region Region that masks the effect of the Distortion.
|
| 772 |
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
| 773 |
|
* the Center of the Effect.
|
| 774 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 775 |
|
*/
|
| 776 |
|
public long distort(Dynamic vector, Static4D region, Dynamic2D center)
|
| 777 |
|
{
|
| 778 |
|
return mV.add(EffectNames.DISTORT, vector, region, center);
|
| 779 |
|
}
|
| 780 |
|
|
| 781 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 782 |
|
/**
|
| 783 |
|
* Distort part of the Object by a (possibly changing in time) vector of force.
|
| 784 |
768 |
* <p>
|
| 785 |
|
* Difference between this and the previous method is that here the center of the Effect stays constant.
|
| 786 |
|
*
|
| 787 |
|
* @param vector 2- or 3-dimensional Dynamic that returns a 2- or 3-dimensional Point which
|
| 788 |
|
* represents the vector the Center of the Effect is currently being dragged with.
|
| 789 |
|
* @param region Region that masks the effect of the Distortion.
|
| 790 |
|
* @param center Center of the Effect.
|
| 791 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
769 |
* Only at most one of the 'center' and 'region' can be a Dynamic!
|
|
770 |
*
|
|
771 |
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
|
772 |
* currently being dragged with.
|
|
773 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect.
|
|
774 |
* @param region Region that masks the Effect.
|
|
775 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 792 |
776 |
*/
|
| 793 |
|
public long distort(Dynamic vector, Static4D region, Static2D center)
|
|
777 |
public long distort(Data3D vector, Data2D center, Data4D region)
|
| 794 |
778 |
{
|
| 795 |
|
return mV.add(EffectNames.DISTORT, vector, region, center);
|
|
779 |
return mV.add(EffectNames.DISTORT, vector, center, region);
|
| 796 |
780 |
}
|
| 797 |
781 |
|
| 798 |
782 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 799 |
783 |
/**
|
| 800 |
784 |
* Distort the whole Object by a (possibly changing in time) vector of force.
|
| 801 |
|
*
|
| 802 |
|
* @param vector 2- or 3-dimensional Dynamic that returns a 2- or 3-dimensional Point which
|
| 803 |
|
* represents the vector the Center of the Effect is currently being dragged with.
|
| 804 |
|
* @param center Center of the Effect.
|
|
785 |
*
|
|
786 |
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
|
787 |
* currently being dragged with.
|
|
788 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect.
|
| 805 |
789 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 806 |
790 |
*/
|
| 807 |
|
public long distort(Dynamic vector, Static2D center)
|
| 808 |
|
{
|
| 809 |
|
return mV.add(EffectNames.DISTORT, vector, null, center);
|
| 810 |
|
}
|
| 811 |
|
|
| 812 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 813 |
|
/**
|
| 814 |
|
* Distort part of the Object by a vector of force that changes from (0,0,0) to v.
|
| 815 |
|
*
|
| 816 |
|
* @param vector Maximum vector of force.
|
| 817 |
|
* @param region Region that masks the effect of the Distortion.
|
| 818 |
|
* @param center Center of the Effect.
|
| 819 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 820 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 821 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 822 |
|
*/
|
| 823 |
|
public long distort(Static3D vector, Static4D region, Static2D center, int duration, float count)
|
| 824 |
|
{
|
| 825 |
|
Dynamic3D di = new Dynamic3D();
|
| 826 |
|
di.setCount(count);
|
| 827 |
|
di.setDuration(duration);
|
| 828 |
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
| 829 |
|
di.add(vector);
|
| 830 |
|
|
| 831 |
|
return mV.add(EffectNames.DISTORT, di, region, center);
|
| 832 |
|
}
|
| 833 |
|
|
| 834 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 835 |
|
/**
|
| 836 |
|
* Distort the whole Object by a vector of force that changes from (0,0,0) to v.
|
| 837 |
|
*
|
| 838 |
|
* @param vector Maximum vector of force.
|
| 839 |
|
* @param center Center of the Effect.
|
| 840 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 841 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 842 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 843 |
|
*/
|
| 844 |
|
public long distort(Static3D vector, Static2D center, int duration, float count)
|
| 845 |
|
{
|
| 846 |
|
Dynamic3D di = new Dynamic3D();
|
| 847 |
|
di.setCount(count);
|
| 848 |
|
di.setDuration(duration);
|
| 849 |
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
| 850 |
|
di.add(vector);
|
| 851 |
|
|
| 852 |
|
return mV.add(EffectNames.DISTORT, di, null, center);
|
| 853 |
|
}
|
| 854 |
|
|
| 855 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 856 |
|
/**
|
| 857 |
|
* Distort the whole Object by a vector of force that changes from (0,0,0) to v.
|
| 858 |
|
* <p>
|
| 859 |
|
* Difference between this and the previous method is that here the vector of force will get interpolated
|
| 860 |
|
* to the maximum v and the effect will end. We are thus limited to count=0.5.
|
| 861 |
|
*
|
| 862 |
|
* @param vector Maximum, final vector of force.
|
| 863 |
|
* @param center Center of the Effect.
|
| 864 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 865 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 866 |
|
*/
|
| 867 |
|
public long distort(Static3D vector, Static2D center, int duration)
|
| 868 |
|
{
|
| 869 |
|
Dynamic3D di = new Dynamic3D();
|
| 870 |
|
di.setCount(0.5f);
|
| 871 |
|
di.setDuration(duration);
|
| 872 |
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
| 873 |
|
di.add(vector);
|
| 874 |
|
|
| 875 |
|
return mV.add(EffectNames.DISTORT, di, null, center);
|
| 876 |
|
}
|
| 877 |
|
|
| 878 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 879 |
|
/**
|
| 880 |
|
* Distort the whole Object by a vector of force v.
|
| 881 |
|
* <p>
|
| 882 |
|
* Here we apply a constant vector of force.
|
| 883 |
|
*
|
| 884 |
|
* @param vector Vector of force.
|
| 885 |
|
* @param center Center of the Effect.
|
| 886 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 887 |
|
*/
|
| 888 |
|
public long distort(Static3D vector, Static2D center )
|
| 889 |
|
{
|
| 890 |
|
Dynamic3D di = new Dynamic3D();
|
| 891 |
|
di.setCount(0.5f);
|
| 892 |
|
di.setDuration(0);
|
| 893 |
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
| 894 |
|
di.add(vector);
|
| 895 |
|
|
| 896 |
|
return mV.add(EffectNames.DISTORT, di, null, center);
|
| 897 |
|
}
|
|
791 |
public long distort(Data3D vector, Data2D center)
|
|
792 |
{
|
|
793 |
return mV.add(EffectNames.DISTORT, vector, center);
|
|
794 |
}
|
| 898 |
795 |
|
| 899 |
796 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 900 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 901 |
|
// DEFORM
|
| 902 |
797 |
/**
|
| 903 |
798 |
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
| 904 |
799 |
* a (possibly changing in time) point on the Object.
|
| 905 |
800 |
*
|
| 906 |
|
* @param vector Dynamic that, at any given time, returns a Static2D representing vector of
|
| 907 |
|
* force that deforms the shape of the whole Object.
|
| 908 |
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
| 909 |
|
* the Center of the Effect.
|
|
801 |
* @param vector Vector of force that deforms the shape of the whole Object.
|
|
802 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect.
|
| 910 |
803 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 911 |
804 |
*/
|
| 912 |
|
public long deform(Dynamic vector, Dynamic2D center)
|
|
805 |
public long deform(Data3D vector, Data2D center)
|
| 913 |
806 |
{
|
| 914 |
|
return mV.add(EffectNames.DEFORM, vector, null, center);
|
|
807 |
return mV.add(EffectNames.DEFORM, vector, center);
|
| 915 |
808 |
}
|
| 916 |
809 |
|
| 917 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 918 |
|
/**
|
| 919 |
|
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
| 920 |
|
* a constant point on the Object.
|
| 921 |
|
*
|
| 922 |
|
* @param vector Dynamic that, at any given time, returns a Static2D representing
|
| 923 |
|
* vector of force that deforms the shape of the whole Object.
|
| 924 |
|
* @param center Center of the Effect.
|
| 925 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 926 |
|
*/
|
| 927 |
|
public long deform(Dynamic vector, Static2D center)
|
| 928 |
|
{
|
| 929 |
|
return mV.add(EffectNames.DEFORM, vector, null, center);
|
| 930 |
|
}
|
| 931 |
|
|
| 932 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 933 |
|
/**
|
| 934 |
|
* Deform the shape of the whole Object with a vector of force smoothly changing from (0,0,0) to v
|
| 935 |
|
* applied to a constant point on the Object.
|
| 936 |
|
*
|
| 937 |
|
* @param vector Vector of force.
|
| 938 |
|
* @param center Center of the Effect.
|
| 939 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 940 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 941 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 942 |
|
*/
|
| 943 |
|
public long deform(Static3D vector, Static2D center, int duration, float count)
|
| 944 |
|
{
|
| 945 |
|
Dynamic3D di = new Dynamic3D();
|
| 946 |
|
di.setCount(count);
|
| 947 |
|
di.setDuration(duration);
|
| 948 |
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
| 949 |
|
di.add(vector);
|
| 950 |
|
|
| 951 |
|
return mV.add(EffectNames.DEFORM, di, null, center);
|
| 952 |
|
}
|
| 953 |
|
|
| 954 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 955 |
|
/**
|
| 956 |
|
* Deform the shape of the whole Object with a vector of force smoothly changing from (0,0,0) to v
|
| 957 |
|
* applied to a constant point on the Object.
|
| 958 |
|
* <p>
|
| 959 |
|
* Identical to calling the previous method with count=0.5.
|
| 960 |
|
*
|
| 961 |
|
* @param vector Final vector of force.
|
| 962 |
|
* @param center Center of the Effect.
|
| 963 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 964 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 965 |
|
*/
|
| 966 |
|
public long deform(Static3D vector, Static2D center, int duration)
|
| 967 |
|
{
|
| 968 |
|
Dynamic3D di = new Dynamic3D();
|
| 969 |
|
di.setCount(0.5f);
|
| 970 |
|
di.setDuration(duration);
|
| 971 |
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
| 972 |
|
di.add(vector);
|
| 973 |
|
|
| 974 |
|
return mV.add(EffectNames.DEFORM, di, null, center);
|
| 975 |
|
}
|
| 976 |
|
|
| 977 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 978 |
|
/**
|
| 979 |
|
* Deform the shape of the whole Object with a constant vector of force applied to a constant
|
| 980 |
|
* point on the Object.
|
| 981 |
|
*
|
| 982 |
|
* @param vector Vector of force.
|
| 983 |
|
* @param center Center of the Effect.
|
| 984 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 985 |
|
*/
|
| 986 |
|
public long deform(Static3D vector, Static2D center )
|
| 987 |
|
{
|
| 988 |
|
Dynamic3D di = new Dynamic3D();
|
| 989 |
|
di.setCount(0.5f);
|
| 990 |
|
di.setDuration(0);
|
| 991 |
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
| 992 |
|
di.add(vector);
|
| 993 |
|
|
| 994 |
|
return mV.add(EffectNames.DEFORM, di, null, center);
|
| 995 |
|
}
|
| 996 |
|
|
| 997 |
810 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 998 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 999 |
|
// SINK
|
| 1000 |
811 |
/**
|
| 1001 |
|
* Pull all points around the center of the effect towards the center (if degree>=1) or push them
|
|
812 |
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them
|
| 1002 |
813 |
* away from the center (degree<=1)
|
| 1003 |
|
*
|
| 1004 |
|
* @param sink 1-dimensional Dynamic which, at any given time, returns a Point1D representing
|
| 1005 |
|
* the current degree of the effect.
|
| 1006 |
|
* @param region Region that masks the effect of the Sink.
|
| 1007 |
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
| 1008 |
|
* the Center of the Effect.
|
| 1009 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1010 |
|
*/
|
| 1011 |
|
public long sink(Dynamic1D sink, Static4D region, Dynamic2D center)
|
| 1012 |
|
{
|
| 1013 |
|
return mV.add(EffectNames.SINK, sink, region, center);
|
| 1014 |
|
}
|
| 1015 |
|
|
| 1016 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1017 |
|
/**
|
| 1018 |
|
* Pull all points around the center of the effect towards the center (if degree>=1) or push them
|
| 1019 |
|
* away from the center (degree<=1).
|
| 1020 |
|
* <p>
|
| 1021 |
|
* Here the Center stays constant.
|
| 1022 |
|
*
|
| 1023 |
|
* @param sink 1-dimensional Dynamic which, at any given time, returns a Point1D
|
| 1024 |
|
* representing the current degree of the effect.
|
| 1025 |
|
* @param region Region that masks the effect of the Sink.
|
| 1026 |
|
* @param center Center of the Effect.
|
| 1027 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1028 |
|
*/
|
| 1029 |
|
public long sink(Dynamic1D sink, Static4D region, Static2D center)
|
| 1030 |
|
{
|
| 1031 |
|
return mV.add(EffectNames.SINK, sink, region, center);
|
| 1032 |
|
}
|
| 1033 |
|
|
| 1034 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1035 |
|
/**
|
| 1036 |
|
* Pull all points around the center of the effect towards the center (if degree>=1) or push them
|
| 1037 |
|
* away from the center (degree<=1).
|
| 1038 |
814 |
* <p>
|
| 1039 |
|
* Here we can only interpolate between 1 and degree.
|
| 1040 |
|
*
|
| 1041 |
|
* @param sink How much to push or pull. Between 0 and infinity.
|
| 1042 |
|
* @param region Region that masks the effect of the Sink.
|
| 1043 |
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
| 1044 |
|
* the Center of the Effect.
|
| 1045 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1046 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1047 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1048 |
|
*/
|
| 1049 |
|
public long sink(float sink, Static4D region, Dynamic2D center, int duration, float count)
|
| 1050 |
|
{
|
| 1051 |
|
Dynamic1D di = new Dynamic1D();
|
| 1052 |
|
di.setCount(count);
|
| 1053 |
|
di.setDuration(duration);
|
| 1054 |
|
di.add(new Static1D(1));
|
| 1055 |
|
di.add(new Static1D(sink));
|
| 1056 |
|
|
| 1057 |
|
return mV.add(EffectNames.SINK, di, region, center);
|
| 1058 |
|
}
|
| 1059 |
|
|
| 1060 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1061 |
|
/**
|
| 1062 |
|
* Pull all points around the center of the effect towards the center (if degree>=1) or push them
|
| 1063 |
|
* away from the center (degree<=1).
|
| 1064 |
|
*
|
| 1065 |
|
* @param sink How much to push or pull. Between 0 and infinity.
|
| 1066 |
|
* @param region Region that masks the effect of the Sink.
|
| 1067 |
|
* @param center Center of the Effect.
|
| 1068 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1069 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1070 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1071 |
|
*/
|
| 1072 |
|
public long sink(float sink, Static4D region, Static2D center, int duration, float count)
|
| 1073 |
|
{
|
| 1074 |
|
Dynamic1D di = new Dynamic1D();
|
| 1075 |
|
di.setCount(count);
|
| 1076 |
|
di.setDuration(duration);
|
| 1077 |
|
di.add(new Static1D(1));
|
| 1078 |
|
di.add(new Static1D(sink));
|
| 1079 |
|
|
| 1080 |
|
return mV.add(EffectNames.SINK, di, region, center);
|
| 1081 |
|
}
|
| 1082 |
|
|
| 1083 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1084 |
|
/**
|
| 1085 |
|
* Pull all points of the Object towards the center of the Effect (if degree>=1) or push them
|
| 1086 |
|
* away from the center (degree<=1).
|
| 1087 |
|
*
|
| 1088 |
|
* @param sink How much to push or pull. Between 0 and infinity.
|
| 1089 |
|
* @param center Center of the Effect.
|
| 1090 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1091 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1092 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
815 |
* Only at most one of the 'center' and 'region' can be a Dynamic!
|
|
816 |
*
|
|
817 |
* @param sink The current degree of the Effect.
|
|
818 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect.
|
|
819 |
* @param region Region that masks the Effect.
|
|
820 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1093 |
821 |
*/
|
| 1094 |
|
public long sink(float sink, Static2D center, int duration, float count)
|
|
822 |
public long sink(Data1D sink, Data2D center, Data4D region)
|
| 1095 |
823 |
{
|
| 1096 |
|
Dynamic1D di = new Dynamic1D();
|
| 1097 |
|
di.setCount(count);
|
| 1098 |
|
di.setDuration(duration);
|
| 1099 |
|
di.add(new Static1D(1));
|
| 1100 |
|
di.add(new Static1D(sink));
|
| 1101 |
|
|
| 1102 |
|
return mV.add(EffectNames.SINK, di, null, center);
|
|
824 |
return mV.add(EffectNames.SINK, sink, center, region);
|
| 1103 |
825 |
}
|
| 1104 |
826 |
|
| 1105 |
827 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1106 |
828 |
/**
|
| 1107 |
|
* Pull all points of the Object towards the center of the Effect (if degree>=1) or push them
|
| 1108 |
|
* away from the center (degree<=1).
|
| 1109 |
|
* <p>
|
| 1110 |
|
* Equivalent to calling the previous method with count=0.5.
|
| 1111 |
|
*
|
| 1112 |
|
* @param sink How much to push or pull. Between 0 and infinity.
|
| 1113 |
|
* @param center Center of the Effect.
|
| 1114 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1115 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
829 |
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them
|
|
830 |
* away from the center (degree<=1)
|
|
831 |
*
|
|
832 |
* @param sink The current degree of the Effect.
|
|
833 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect.
|
|
834 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1116 |
835 |
*/
|
| 1117 |
|
public long sink(float sink, Static2D center, int duration)
|
| 1118 |
|
{
|
| 1119 |
|
Dynamic1D di = new Dynamic1D();
|
| 1120 |
|
di.setCount(0.5f);
|
| 1121 |
|
di.setDuration(duration);
|
| 1122 |
|
di.add(new Static1D(1));
|
| 1123 |
|
di.add(new Static1D(sink));
|
| 1124 |
|
|
| 1125 |
|
return mV.add(EffectNames.SINK, di, null, center);
|
| 1126 |
|
}
|
|
836 |
public long sink(Data1D sink, Data2D center)
|
|
837 |
{
|
|
838 |
return mV.add(EffectNames.SINK, sink, center);
|
|
839 |
}
|
| 1127 |
840 |
|
| 1128 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1129 |
|
/**
|
| 1130 |
|
* Pull all points of the Object towards the center of the Effect (if degree>=1) or push them
|
| 1131 |
|
* away from the center (degree<=1).
|
| 1132 |
|
* <p>
|
| 1133 |
|
* Equivalent of calling the previous method with duration=0; i.e. we pull immediately.
|
| 1134 |
|
*
|
| 1135 |
|
* @param sink How much to push or pull. Between 0 and infinity.
|
| 1136 |
|
* @param center Center of the Effect.
|
| 1137 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1138 |
|
*/
|
| 1139 |
|
public long sink(float sink, Static2D center)
|
| 1140 |
|
{
|
| 1141 |
|
Dynamic1D di = new Dynamic1D();
|
| 1142 |
|
di.setCount(0.5f);
|
| 1143 |
|
di.setDuration(0);
|
| 1144 |
|
di.add(new Static1D(1));
|
| 1145 |
|
di.add(new Static1D(sink));
|
| 1146 |
|
|
| 1147 |
|
return mV.add(EffectNames.SINK, di, null, center);
|
| 1148 |
|
}
|
| 1149 |
|
|
| 1150 |
841 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1151 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1152 |
|
// SWIRL
|
| 1153 |
|
/**
|
| 1154 |
|
* Rotate part of the Object around the Center of the Effect by a certain angle (as returned by the
|
| 1155 |
|
* Dynamic).
|
| 1156 |
|
*
|
| 1157 |
|
* @param swirl 1-dimensional Dynamic which, at any given time, returns a Point1D representing
|
| 1158 |
|
* the degree of Swirl.
|
| 1159 |
|
* @param region Region that masks the effect of the Swirl.
|
| 1160 |
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
| 1161 |
|
* the Center of the Effect.
|
| 1162 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1163 |
|
*/
|
| 1164 |
|
public long swirl(Dynamic1D swirl, Static4D region, Dynamic2D center)
|
| 1165 |
|
{
|
| 1166 |
|
return mV.add(EffectNames.SWIRL, swirl, region, center);
|
| 1167 |
|
}
|
| 1168 |
|
|
| 1169 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1170 |
842 |
/**
|
| 1171 |
|
* Rotate part of the Object around the Center of the Effect by a certain angle (as returned by the
|
| 1172 |
|
* Dynamic).
|
|
843 |
* Rotate part of the Object around the Center of the Effect by a certain angle.
|
| 1173 |
844 |
* <p>
|
| 1174 |
|
* Here the Center stays constant.
|
| 1175 |
|
*
|
| 1176 |
|
* @param swirl 1-dimensional Dynamic which, at any given time, returns a Point1D representing
|
| 1177 |
|
* the degree of Swirl.
|
| 1178 |
|
* @param region Region that masks the effect of the Swirl.
|
| 1179 |
|
* @param center Center of the Effect.
|
| 1180 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
845 |
* Only at most one of the 'center' and 'region' can be a Dynamic!
|
|
846 |
*
|
|
847 |
* @param swirl The degree of Swirl. Positive values swirl clockwise.
|
|
848 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect.
|
|
849 |
* @param region Region that masks the Effect.
|
|
850 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1181 |
851 |
*/
|
| 1182 |
|
public long swirl(Dynamic1D swirl, Static4D region, Static2D center)
|
|
852 |
public long swirl(Data1D swirl, Data2D center, Data4D region)
|
| 1183 |
853 |
{
|
| 1184 |
|
return mV.add(EffectNames.SWIRL, swirl, region, center);
|
| 1185 |
|
}
|
| 1186 |
|
|
| 1187 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1188 |
|
/**
|
| 1189 |
|
* Rotate part of the Object around the Center of the Effect by 'degree' angle.
|
| 1190 |
|
*
|
| 1191 |
|
* @param swirl Angle of rotation. Unit: degrees.
|
| 1192 |
|
* @param region Region that masks the effect of the Swirl.
|
| 1193 |
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
| 1194 |
|
* the Center of the Effect.
|
| 1195 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1196 |
|
*/
|
| 1197 |
|
public long swirl(int swirl, Static4D region, Dynamic2D center)
|
| 1198 |
|
{
|
| 1199 |
|
Dynamic1D di = new Dynamic1D();
|
| 1200 |
|
di.setCount(0.5f);
|
| 1201 |
|
di.setDuration(0);
|
| 1202 |
|
di.add(new Static1D(0));
|
| 1203 |
|
di.add(new Static1D(swirl));
|
| 1204 |
|
|
| 1205 |
|
return mV.add(EffectNames.SWIRL, di, region, center);
|
|
854 |
return mV.add(EffectNames.SWIRL, swirl, center, region);
|
| 1206 |
855 |
}
|
| 1207 |
856 |
|
| 1208 |
857 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1209 |
858 |
/**
|
| 1210 |
|
* Rotate part of the Object around the Center of the Effect by 'degree' angle.
|
| 1211 |
|
* <p>
|
| 1212 |
|
* Here the Center stays constant.
|
| 1213 |
|
*
|
| 1214 |
|
* @param swirl Angle of rotation. Unit: degrees.
|
| 1215 |
|
* @param region Region that masks the effect of the Swirl.
|
| 1216 |
|
* @param center Center of the Effect.
|
| 1217 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1218 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1219 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1220 |
|
*/
|
| 1221 |
|
public long swirl(int swirl, Static4D region, Static2D center, int duration, float count)
|
| 1222 |
|
{
|
| 1223 |
|
Dynamic1D di = new Dynamic1D();
|
| 1224 |
|
di.setCount(count);
|
| 1225 |
|
di.setDuration(duration);
|
| 1226 |
|
di.add(new Static1D(0));
|
| 1227 |
|
di.add(new Static1D(swirl));
|
| 1228 |
|
|
| 1229 |
|
return mV.add(EffectNames.SWIRL, di, region, center);
|
| 1230 |
|
}
|
| 1231 |
|
|
| 1232 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1233 |
|
/**
|
| 1234 |
|
* Rotate the whole Object around the Center of the Effect by 'degree' angle.
|
| 1235 |
|
*
|
| 1236 |
|
* @param swirl Angle of rotation. Unit: degrees.
|
| 1237 |
|
* @param center Center of the Effect.
|
| 1238 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1239 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1240 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1241 |
|
*/
|
| 1242 |
|
public long swirl(int swirl, Static2D center, int duration, float count)
|
| 1243 |
|
{
|
| 1244 |
|
Dynamic1D di = new Dynamic1D();
|
| 1245 |
|
di.setCount(count);
|
| 1246 |
|
di.setDuration(duration);
|
| 1247 |
|
di.add(new Static1D(0));
|
| 1248 |
|
di.add(new Static1D(swirl));
|
| 1249 |
|
|
| 1250 |
|
return mV.add(EffectNames.SWIRL, di, null, center);
|
| 1251 |
|
}
|
| 1252 |
|
|
| 1253 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1254 |
|
/**
|
| 1255 |
|
* Rotate the whole Object around the Center of the Effect by 'degree' angle.
|
| 1256 |
|
* <p>
|
| 1257 |
|
* Equivalent to calling the previous method with count=0.5.
|
| 1258 |
|
*
|
| 1259 |
|
* @param swirl Angle of rotation. Unit: degrees.
|
| 1260 |
|
* @param center Center of the Effect.
|
| 1261 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1262 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1263 |
|
*/
|
| 1264 |
|
public long swirl(int swirl, Static2D center, int duration)
|
| 1265 |
|
{
|
| 1266 |
|
Dynamic1D di = new Dynamic1D();
|
| 1267 |
|
di.setCount(0.5f);
|
| 1268 |
|
di.setDuration(duration);
|
| 1269 |
|
di.add(new Static1D(0));
|
| 1270 |
|
di.add(new Static1D(swirl));
|
| 1271 |
|
|
| 1272 |
|
return mV.add(EffectNames.SWIRL, di, null, center);
|
| 1273 |
|
}
|
| 1274 |
|
|
| 1275 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1276 |
|
/**
|
| 1277 |
|
* Rotate the whole Object around the Center of the Effect by 'degree' angle.
|
| 1278 |
|
* <p>
|
| 1279 |
|
* Equivalent to calling the previous method with duration=0.
|
| 1280 |
|
*
|
| 1281 |
|
* @param swirl Angle of rotation. Unit: degrees.
|
| 1282 |
|
* @param center Center of the Effect.
|
| 1283 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
859 |
* Rotate the whole Object around the Center of the Effect by a certain angle.
|
|
860 |
*
|
|
861 |
* @param swirl The degree of Swirl. Positive values swirl clockwise.
|
|
862 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect.
|
|
863 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1284 |
864 |
*/
|
| 1285 |
|
public long swirl(int swirl, Static2D center)
|
| 1286 |
|
{
|
| 1287 |
|
Dynamic1D di = new Dynamic1D();
|
| 1288 |
|
di.setCount(0.5f);
|
| 1289 |
|
di.setDuration(0);
|
| 1290 |
|
di.add(new Static1D(0));
|
| 1291 |
|
di.add(new Static1D(swirl));
|
| 1292 |
|
|
| 1293 |
|
return mV.add(EffectNames.SWIRL, di, null, center);
|
| 1294 |
|
}
|
| 1295 |
|
|
| 1296 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1297 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1298 |
|
// WAVE
|
| 1299 |
|
|
|
865 |
public long swirl(Data1D swirl, Data2D center)
|
|
866 |
{
|
|
867 |
return mV.add(EffectNames.SWIRL, swirl, center);
|
|
868 |
}
|
| 1300 |
869 |
}
|
Major push towards simplifying DistortedObject's public API.
Beginning of work on VERTEX Effects - does not compile ATM!