Revision f2fe7e28
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/DistortedObject.java | ||
---|---|---|
25 | 25 |
|
26 | 26 |
import org.distorted.library.message.EffectListener; |
27 | 27 |
import org.distorted.library.type.Data1D; |
28 |
import org.distorted.library.type.Data2D; |
|
28 | 29 |
import org.distorted.library.type.Data3D; |
29 | 30 |
import org.distorted.library.type.Data4D; |
30 | 31 |
import org.distorted.library.type.Dynamic; |
... | ... | |
762 | 763 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
763 | 764 |
// Vertex-based effects |
764 | 765 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
765 |
// DISTORT |
|
766 | 766 |
/** |
767 | 767 |
* Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force. |
768 |
* |
|
769 |
* @param vector 2- or 3-dimensional Dynamic that returns a 2- or 3-dimensional Point which |
|
770 |
* represents the vector the Center of the Effect is currently being dragged with. |
|
771 |
* @param region Region that masks the effect of the Distortion. |
|
772 |
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing |
|
773 |
* the Center of the Effect. |
|
774 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
775 |
*/ |
|
776 |
public long distort(Dynamic vector, Static4D region, Dynamic2D center) |
|
777 |
{ |
|
778 |
return mV.add(EffectNames.DISTORT, vector, region, center); |
|
779 |
} |
|
780 |
|
|
781 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
782 |
/** |
|
783 |
* Distort part of the Object by a (possibly changing in time) vector of force. |
|
784 | 768 |
* <p> |
785 |
* Difference between this and the previous method is that here the center of the Effect stays constant.
|
|
786 |
*
|
|
787 |
* @param vector 2- or 3-dimensional Dynamic that returns a 2- or 3-dimensional Point which
|
|
788 |
* represents the vector the Center of the Effect is currently being dragged with.
|
|
789 |
* @param region Region that masks the effect of the Distortion.
|
|
790 |
* @param center Center of the Effect.
|
|
791 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
769 |
* Only at most one of the 'center' and 'region' can be a Dynamic!
|
|
770 |
* |
|
771 |
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
|
772 |
* currently being dragged with. |
|
773 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect.
|
|
774 |
* @param region Region that masks the Effect.
|
|
775 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
792 | 776 |
*/ |
793 |
public long distort(Dynamic vector, Static4D region, Static2D center)
|
|
777 |
public long distort(Data3D vector, Data2D center, Data4D region)
|
|
794 | 778 |
{ |
795 |
return mV.add(EffectNames.DISTORT, vector, region, center);
|
|
779 |
return mV.add(EffectNames.DISTORT, vector, center, region);
|
|
796 | 780 |
} |
797 | 781 |
|
798 | 782 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
799 | 783 |
/** |
800 | 784 |
* Distort the whole Object by a (possibly changing in time) vector of force. |
801 |
*
|
|
802 |
* @param vector 2- or 3-dimensional Dynamic that returns a 2- or 3-dimensional Point which
|
|
803 |
* represents the vector the Center of the Effect is currently being dragged with.
|
|
804 |
* @param center Center of the Effect. |
|
785 |
* |
|
786 |
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
|
787 |
* currently being dragged with. |
|
788 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect.
|
|
805 | 789 |
* @return ID of the effect added, or -1 if we failed to add one. |
806 | 790 |
*/ |
807 |
public long distort(Dynamic vector, Static2D center) |
|
808 |
{ |
|
809 |
return mV.add(EffectNames.DISTORT, vector, null, center); |
|
810 |
} |
|
811 |
|
|
812 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
813 |
/** |
|
814 |
* Distort part of the Object by a vector of force that changes from (0,0,0) to v. |
|
815 |
* |
|
816 |
* @param vector Maximum vector of force. |
|
817 |
* @param region Region that masks the effect of the Distortion. |
|
818 |
* @param center Center of the Effect. |
|
819 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
820 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)} |
|
821 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
822 |
*/ |
|
823 |
public long distort(Static3D vector, Static4D region, Static2D center, int duration, float count) |
|
824 |
{ |
|
825 |
Dynamic3D di = new Dynamic3D(); |
|
826 |
di.setCount(count); |
|
827 |
di.setDuration(duration); |
|
828 |
di.add(new Static3D(0.0f,0.0f,0.0f)); |
|
829 |
di.add(vector); |
|
830 |
|
|
831 |
return mV.add(EffectNames.DISTORT, di, region, center); |
|
832 |
} |
|
833 |
|
|
834 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
835 |
/** |
|
836 |
* Distort the whole Object by a vector of force that changes from (0,0,0) to v. |
|
837 |
* |
|
838 |
* @param vector Maximum vector of force. |
|
839 |
* @param center Center of the Effect. |
|
840 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
841 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)} |
|
842 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
843 |
*/ |
|
844 |
public long distort(Static3D vector, Static2D center, int duration, float count) |
|
845 |
{ |
|
846 |
Dynamic3D di = new Dynamic3D(); |
|
847 |
di.setCount(count); |
|
848 |
di.setDuration(duration); |
|
849 |
di.add(new Static3D(0.0f,0.0f,0.0f)); |
|
850 |
di.add(vector); |
|
851 |
|
|
852 |
return mV.add(EffectNames.DISTORT, di, null, center); |
|
853 |
} |
|
854 |
|
|
855 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
856 |
/** |
|
857 |
* Distort the whole Object by a vector of force that changes from (0,0,0) to v. |
|
858 |
* <p> |
|
859 |
* Difference between this and the previous method is that here the vector of force will get interpolated |
|
860 |
* to the maximum v and the effect will end. We are thus limited to count=0.5. |
|
861 |
* |
|
862 |
* @param vector Maximum, final vector of force. |
|
863 |
* @param center Center of the Effect. |
|
864 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
865 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
866 |
*/ |
|
867 |
public long distort(Static3D vector, Static2D center, int duration) |
|
868 |
{ |
|
869 |
Dynamic3D di = new Dynamic3D(); |
|
870 |
di.setCount(0.5f); |
|
871 |
di.setDuration(duration); |
|
872 |
di.add(new Static3D(0.0f,0.0f,0.0f)); |
|
873 |
di.add(vector); |
|
874 |
|
|
875 |
return mV.add(EffectNames.DISTORT, di, null, center); |
|
876 |
} |
|
877 |
|
|
878 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
879 |
/** |
|
880 |
* Distort the whole Object by a vector of force v. |
|
881 |
* <p> |
|
882 |
* Here we apply a constant vector of force. |
|
883 |
* |
|
884 |
* @param vector Vector of force. |
|
885 |
* @param center Center of the Effect. |
|
886 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
887 |
*/ |
|
888 |
public long distort(Static3D vector, Static2D center ) |
|
889 |
{ |
|
890 |
Dynamic3D di = new Dynamic3D(); |
|
891 |
di.setCount(0.5f); |
|
892 |
di.setDuration(0); |
|
893 |
di.add(new Static3D(0.0f,0.0f,0.0f)); |
|
894 |
di.add(vector); |
|
895 |
|
|
896 |
return mV.add(EffectNames.DISTORT, di, null, center); |
|
897 |
} |
|
791 |
public long distort(Data3D vector, Data2D center) |
|
792 |
{ |
|
793 |
return mV.add(EffectNames.DISTORT, vector, center); |
|
794 |
} |
|
898 | 795 |
|
899 | 796 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
900 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
901 |
// DEFORM |
|
902 | 797 |
/** |
903 | 798 |
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to |
904 | 799 |
* a (possibly changing in time) point on the Object. |
905 | 800 |
* |
906 |
* @param vector Dynamic that, at any given time, returns a Static2D representing vector of |
|
907 |
* force that deforms the shape of the whole Object. |
|
908 |
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing |
|
909 |
* the Center of the Effect. |
|
801 |
* @param vector Vector of force that deforms the shape of the whole Object. |
|
802 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect. |
|
910 | 803 |
* @return ID of the effect added, or -1 if we failed to add one. |
911 | 804 |
*/ |
912 |
public long deform(Dynamic vector, Dynamic2D center)
|
|
805 |
public long deform(Data3D vector, Data2D center)
|
|
913 | 806 |
{ |
914 |
return mV.add(EffectNames.DEFORM, vector, null, center);
|
|
807 |
return mV.add(EffectNames.DEFORM, vector, center); |
|
915 | 808 |
} |
916 | 809 |
|
917 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
918 |
/** |
|
919 |
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to |
|
920 |
* a constant point on the Object. |
|
921 |
* |
|
922 |
* @param vector Dynamic that, at any given time, returns a Static2D representing |
|
923 |
* vector of force that deforms the shape of the whole Object. |
|
924 |
* @param center Center of the Effect. |
|
925 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
926 |
*/ |
|
927 |
public long deform(Dynamic vector, Static2D center) |
|
928 |
{ |
|
929 |
return mV.add(EffectNames.DEFORM, vector, null, center); |
|
930 |
} |
|
931 |
|
|
932 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
933 |
/** |
|
934 |
* Deform the shape of the whole Object with a vector of force smoothly changing from (0,0,0) to v |
|
935 |
* applied to a constant point on the Object. |
|
936 |
* |
|
937 |
* @param vector Vector of force. |
|
938 |
* @param center Center of the Effect. |
|
939 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
940 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)} |
|
941 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
942 |
*/ |
|
943 |
public long deform(Static3D vector, Static2D center, int duration, float count) |
|
944 |
{ |
|
945 |
Dynamic3D di = new Dynamic3D(); |
|
946 |
di.setCount(count); |
|
947 |
di.setDuration(duration); |
|
948 |
di.add(new Static3D(0.0f,0.0f,0.0f)); |
|
949 |
di.add(vector); |
|
950 |
|
|
951 |
return mV.add(EffectNames.DEFORM, di, null, center); |
|
952 |
} |
|
953 |
|
|
954 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
955 |
/** |
|
956 |
* Deform the shape of the whole Object with a vector of force smoothly changing from (0,0,0) to v |
|
957 |
* applied to a constant point on the Object. |
|
958 |
* <p> |
|
959 |
* Identical to calling the previous method with count=0.5. |
|
960 |
* |
|
961 |
* @param vector Final vector of force. |
|
962 |
* @param center Center of the Effect. |
|
963 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
964 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
965 |
*/ |
|
966 |
public long deform(Static3D vector, Static2D center, int duration) |
|
967 |
{ |
|
968 |
Dynamic3D di = new Dynamic3D(); |
|
969 |
di.setCount(0.5f); |
|
970 |
di.setDuration(duration); |
|
971 |
di.add(new Static3D(0.0f,0.0f,0.0f)); |
|
972 |
di.add(vector); |
|
973 |
|
|
974 |
return mV.add(EffectNames.DEFORM, di, null, center); |
|
975 |
} |
|
976 |
|
|
977 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
978 |
/** |
|
979 |
* Deform the shape of the whole Object with a constant vector of force applied to a constant |
|
980 |
* point on the Object. |
|
981 |
* |
|
982 |
* @param vector Vector of force. |
|
983 |
* @param center Center of the Effect. |
|
984 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
985 |
*/ |
|
986 |
public long deform(Static3D vector, Static2D center ) |
|
987 |
{ |
|
988 |
Dynamic3D di = new Dynamic3D(); |
|
989 |
di.setCount(0.5f); |
|
990 |
di.setDuration(0); |
|
991 |
di.add(new Static3D(0.0f,0.0f,0.0f)); |
|
992 |
di.add(vector); |
|
993 |
|
|
994 |
return mV.add(EffectNames.DEFORM, di, null, center); |
|
995 |
} |
|
996 |
|
|
997 | 810 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
998 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
999 |
// SINK |
|
1000 | 811 |
/** |
1001 |
* Pull all points around the center of the effect towards the center (if degree>=1) or push them
|
|
812 |
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them
|
|
1002 | 813 |
* away from the center (degree<=1) |
1003 |
* |
|
1004 |
* @param sink 1-dimensional Dynamic which, at any given time, returns a Point1D representing |
|
1005 |
* the current degree of the effect. |
|
1006 |
* @param region Region that masks the effect of the Sink. |
|
1007 |
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing |
|
1008 |
* the Center of the Effect. |
|
1009 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1010 |
*/ |
|
1011 |
public long sink(Dynamic1D sink, Static4D region, Dynamic2D center) |
|
1012 |
{ |
|
1013 |
return mV.add(EffectNames.SINK, sink, region, center); |
|
1014 |
} |
|
1015 |
|
|
1016 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1017 |
/** |
|
1018 |
* Pull all points around the center of the effect towards the center (if degree>=1) or push them |
|
1019 |
* away from the center (degree<=1). |
|
1020 |
* <p> |
|
1021 |
* Here the Center stays constant. |
|
1022 |
* |
|
1023 |
* @param sink 1-dimensional Dynamic which, at any given time, returns a Point1D |
|
1024 |
* representing the current degree of the effect. |
|
1025 |
* @param region Region that masks the effect of the Sink. |
|
1026 |
* @param center Center of the Effect. |
|
1027 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1028 |
*/ |
|
1029 |
public long sink(Dynamic1D sink, Static4D region, Static2D center) |
|
1030 |
{ |
|
1031 |
return mV.add(EffectNames.SINK, sink, region, center); |
|
1032 |
} |
|
1033 |
|
|
1034 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1035 |
/** |
|
1036 |
* Pull all points around the center of the effect towards the center (if degree>=1) or push them |
|
1037 |
* away from the center (degree<=1). |
|
1038 | 814 |
* <p> |
1039 |
* Here we can only interpolate between 1 and degree. |
|
1040 |
* |
|
1041 |
* @param sink How much to push or pull. Between 0 and infinity. |
|
1042 |
* @param region Region that masks the effect of the Sink. |
|
1043 |
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing |
|
1044 |
* the Center of the Effect. |
|
1045 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1046 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)} |
|
1047 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1048 |
*/ |
|
1049 |
public long sink(float sink, Static4D region, Dynamic2D center, int duration, float count) |
|
1050 |
{ |
|
1051 |
Dynamic1D di = new Dynamic1D(); |
|
1052 |
di.setCount(count); |
|
1053 |
di.setDuration(duration); |
|
1054 |
di.add(new Static1D(1)); |
|
1055 |
di.add(new Static1D(sink)); |
|
1056 |
|
|
1057 |
return mV.add(EffectNames.SINK, di, region, center); |
|
1058 |
} |
|
1059 |
|
|
1060 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1061 |
/** |
|
1062 |
* Pull all points around the center of the effect towards the center (if degree>=1) or push them |
|
1063 |
* away from the center (degree<=1). |
|
1064 |
* |
|
1065 |
* @param sink How much to push or pull. Between 0 and infinity. |
|
1066 |
* @param region Region that masks the effect of the Sink. |
|
1067 |
* @param center Center of the Effect. |
|
1068 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1069 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)} |
|
1070 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1071 |
*/ |
|
1072 |
public long sink(float sink, Static4D region, Static2D center, int duration, float count) |
|
1073 |
{ |
|
1074 |
Dynamic1D di = new Dynamic1D(); |
|
1075 |
di.setCount(count); |
|
1076 |
di.setDuration(duration); |
|
1077 |
di.add(new Static1D(1)); |
|
1078 |
di.add(new Static1D(sink)); |
|
1079 |
|
|
1080 |
return mV.add(EffectNames.SINK, di, region, center); |
|
1081 |
} |
|
1082 |
|
|
1083 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1084 |
/** |
|
1085 |
* Pull all points of the Object towards the center of the Effect (if degree>=1) or push them |
|
1086 |
* away from the center (degree<=1). |
|
1087 |
* |
|
1088 |
* @param sink How much to push or pull. Between 0 and infinity. |
|
1089 |
* @param center Center of the Effect. |
|
1090 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1091 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)} |
|
1092 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
815 |
* Only at most one of the 'center' and 'region' can be a Dynamic! |
|
816 |
* |
|
817 |
* @param sink The current degree of the Effect. |
|
818 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect. |
|
819 |
* @param region Region that masks the Effect. |
|
820 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1093 | 821 |
*/ |
1094 |
public long sink(float sink, Static2D center, int duration, float count)
|
|
822 |
public long sink(Data1D sink, Data2D center, Data4D region)
|
|
1095 | 823 |
{ |
1096 |
Dynamic1D di = new Dynamic1D(); |
|
1097 |
di.setCount(count); |
|
1098 |
di.setDuration(duration); |
|
1099 |
di.add(new Static1D(1)); |
|
1100 |
di.add(new Static1D(sink)); |
|
1101 |
|
|
1102 |
return mV.add(EffectNames.SINK, di, null, center); |
|
824 |
return mV.add(EffectNames.SINK, sink, center, region); |
|
1103 | 825 |
} |
1104 | 826 |
|
1105 | 827 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1106 | 828 |
/** |
1107 |
* Pull all points of the Object towards the center of the Effect (if degree>=1) or push them |
|
1108 |
* away from the center (degree<=1). |
|
1109 |
* <p> |
|
1110 |
* Equivalent to calling the previous method with count=0.5. |
|
1111 |
* |
|
1112 |
* @param sink How much to push or pull. Between 0 and infinity. |
|
1113 |
* @param center Center of the Effect. |
|
1114 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1115 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
829 |
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them |
|
830 |
* away from the center (degree<=1) |
|
831 |
* |
|
832 |
* @param sink The current degree of the Effect. |
|
833 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect. |
|
834 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1116 | 835 |
*/ |
1117 |
public long sink(float sink, Static2D center, int duration) |
|
1118 |
{ |
|
1119 |
Dynamic1D di = new Dynamic1D(); |
|
1120 |
di.setCount(0.5f); |
|
1121 |
di.setDuration(duration); |
|
1122 |
di.add(new Static1D(1)); |
|
1123 |
di.add(new Static1D(sink)); |
|
1124 |
|
|
1125 |
return mV.add(EffectNames.SINK, di, null, center); |
|
1126 |
} |
|
836 |
public long sink(Data1D sink, Data2D center) |
|
837 |
{ |
|
838 |
return mV.add(EffectNames.SINK, sink, center); |
|
839 |
} |
|
1127 | 840 |
|
1128 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1129 |
/** |
|
1130 |
* Pull all points of the Object towards the center of the Effect (if degree>=1) or push them |
|
1131 |
* away from the center (degree<=1). |
|
1132 |
* <p> |
|
1133 |
* Equivalent of calling the previous method with duration=0; i.e. we pull immediately. |
|
1134 |
* |
|
1135 |
* @param sink How much to push or pull. Between 0 and infinity. |
|
1136 |
* @param center Center of the Effect. |
|
1137 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1138 |
*/ |
|
1139 |
public long sink(float sink, Static2D center) |
|
1140 |
{ |
|
1141 |
Dynamic1D di = new Dynamic1D(); |
|
1142 |
di.setCount(0.5f); |
|
1143 |
di.setDuration(0); |
|
1144 |
di.add(new Static1D(1)); |
|
1145 |
di.add(new Static1D(sink)); |
|
1146 |
|
|
1147 |
return mV.add(EffectNames.SINK, di, null, center); |
|
1148 |
} |
|
1149 |
|
|
1150 | 841 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1151 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1152 |
// SWIRL |
|
1153 |
/** |
|
1154 |
* Rotate part of the Object around the Center of the Effect by a certain angle (as returned by the |
|
1155 |
* Dynamic). |
|
1156 |
* |
|
1157 |
* @param swirl 1-dimensional Dynamic which, at any given time, returns a Point1D representing |
|
1158 |
* the degree of Swirl. |
|
1159 |
* @param region Region that masks the effect of the Swirl. |
|
1160 |
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing |
|
1161 |
* the Center of the Effect. |
|
1162 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1163 |
*/ |
|
1164 |
public long swirl(Dynamic1D swirl, Static4D region, Dynamic2D center) |
|
1165 |
{ |
|
1166 |
return mV.add(EffectNames.SWIRL, swirl, region, center); |
|
1167 |
} |
|
1168 |
|
|
1169 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1170 | 842 |
/** |
1171 |
* Rotate part of the Object around the Center of the Effect by a certain angle (as returned by the |
|
1172 |
* Dynamic). |
|
843 |
* Rotate part of the Object around the Center of the Effect by a certain angle. |
|
1173 | 844 |
* <p> |
1174 |
* Here the Center stays constant. |
|
1175 |
* |
|
1176 |
* @param swirl 1-dimensional Dynamic which, at any given time, returns a Point1D representing |
|
1177 |
* the degree of Swirl. |
|
1178 |
* @param region Region that masks the effect of the Swirl. |
|
1179 |
* @param center Center of the Effect. |
|
1180 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
845 |
* Only at most one of the 'center' and 'region' can be a Dynamic! |
|
846 |
* |
|
847 |
* @param swirl The degree of Swirl. Positive values swirl clockwise. |
|
848 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect. |
|
849 |
* @param region Region that masks the Effect. |
|
850 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1181 | 851 |
*/ |
1182 |
public long swirl(Dynamic1D swirl, Static4D region, Static2D center)
|
|
852 |
public long swirl(Data1D swirl, Data2D center, Data4D region)
|
|
1183 | 853 |
{ |
1184 |
return mV.add(EffectNames.SWIRL, swirl, region, center); |
|
1185 |
} |
|
1186 |
|
|
1187 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1188 |
/** |
|
1189 |
* Rotate part of the Object around the Center of the Effect by 'degree' angle. |
|
1190 |
* |
|
1191 |
* @param swirl Angle of rotation. Unit: degrees. |
|
1192 |
* @param region Region that masks the effect of the Swirl. |
|
1193 |
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing |
|
1194 |
* the Center of the Effect. |
|
1195 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1196 |
*/ |
|
1197 |
public long swirl(int swirl, Static4D region, Dynamic2D center) |
|
1198 |
{ |
|
1199 |
Dynamic1D di = new Dynamic1D(); |
|
1200 |
di.setCount(0.5f); |
|
1201 |
di.setDuration(0); |
|
1202 |
di.add(new Static1D(0)); |
|
1203 |
di.add(new Static1D(swirl)); |
|
1204 |
|
|
1205 |
return mV.add(EffectNames.SWIRL, di, region, center); |
|
854 |
return mV.add(EffectNames.SWIRL, swirl, center, region); |
|
1206 | 855 |
} |
1207 | 856 |
|
1208 | 857 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1209 | 858 |
/** |
1210 |
* Rotate part of the Object around the Center of the Effect by 'degree' angle. |
|
1211 |
* <p> |
|
1212 |
* Here the Center stays constant. |
|
1213 |
* |
|
1214 |
* @param swirl Angle of rotation. Unit: degrees. |
|
1215 |
* @param region Region that masks the effect of the Swirl. |
|
1216 |
* @param center Center of the Effect. |
|
1217 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1218 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)} |
|
1219 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1220 |
*/ |
|
1221 |
public long swirl(int swirl, Static4D region, Static2D center, int duration, float count) |
|
1222 |
{ |
|
1223 |
Dynamic1D di = new Dynamic1D(); |
|
1224 |
di.setCount(count); |
|
1225 |
di.setDuration(duration); |
|
1226 |
di.add(new Static1D(0)); |
|
1227 |
di.add(new Static1D(swirl)); |
|
1228 |
|
|
1229 |
return mV.add(EffectNames.SWIRL, di, region, center); |
|
1230 |
} |
|
1231 |
|
|
1232 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1233 |
/** |
|
1234 |
* Rotate the whole Object around the Center of the Effect by 'degree' angle. |
|
1235 |
* |
|
1236 |
* @param swirl Angle of rotation. Unit: degrees. |
|
1237 |
* @param center Center of the Effect. |
|
1238 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1239 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)} |
|
1240 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1241 |
*/ |
|
1242 |
public long swirl(int swirl, Static2D center, int duration, float count) |
|
1243 |
{ |
|
1244 |
Dynamic1D di = new Dynamic1D(); |
|
1245 |
di.setCount(count); |
|
1246 |
di.setDuration(duration); |
|
1247 |
di.add(new Static1D(0)); |
|
1248 |
di.add(new Static1D(swirl)); |
|
1249 |
|
|
1250 |
return mV.add(EffectNames.SWIRL, di, null, center); |
|
1251 |
} |
|
1252 |
|
|
1253 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1254 |
/** |
|
1255 |
* Rotate the whole Object around the Center of the Effect by 'degree' angle. |
|
1256 |
* <p> |
|
1257 |
* Equivalent to calling the previous method with count=0.5. |
|
1258 |
* |
|
1259 |
* @param swirl Angle of rotation. Unit: degrees. |
|
1260 |
* @param center Center of the Effect. |
|
1261 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
|
1262 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1263 |
*/ |
|
1264 |
public long swirl(int swirl, Static2D center, int duration) |
|
1265 |
{ |
|
1266 |
Dynamic1D di = new Dynamic1D(); |
|
1267 |
di.setCount(0.5f); |
|
1268 |
di.setDuration(duration); |
|
1269 |
di.add(new Static1D(0)); |
|
1270 |
di.add(new Static1D(swirl)); |
|
1271 |
|
|
1272 |
return mV.add(EffectNames.SWIRL, di, null, center); |
|
1273 |
} |
|
1274 |
|
|
1275 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1276 |
/** |
|
1277 |
* Rotate the whole Object around the Center of the Effect by 'degree' angle. |
|
1278 |
* <p> |
|
1279 |
* Equivalent to calling the previous method with duration=0. |
|
1280 |
* |
|
1281 |
* @param swirl Angle of rotation. Unit: degrees. |
|
1282 |
* @param center Center of the Effect. |
|
1283 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
859 |
* Rotate the whole Object around the Center of the Effect by a certain angle. |
|
860 |
* |
|
861 |
* @param swirl The degree of Swirl. Positive values swirl clockwise. |
|
862 |
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect. |
|
863 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
1284 | 864 |
*/ |
1285 |
public long swirl(int swirl, Static2D center) |
|
1286 |
{ |
|
1287 |
Dynamic1D di = new Dynamic1D(); |
|
1288 |
di.setCount(0.5f); |
|
1289 |
di.setDuration(0); |
|
1290 |
di.add(new Static1D(0)); |
|
1291 |
di.add(new Static1D(swirl)); |
|
1292 |
|
|
1293 |
return mV.add(EffectNames.SWIRL, di, null, center); |
|
1294 |
} |
|
1295 |
|
|
1296 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1297 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1298 |
// WAVE |
|
1299 |
|
|
865 |
public long swirl(Data1D swirl, Data2D center) |
|
866 |
{ |
|
867 |
return mV.add(EffectNames.SWIRL, swirl, center); |
|
868 |
} |
|
1300 | 869 |
} |
Also available in: Unified diff
Major push towards simplifying DistortedObject's public API.
Beginning of work on VERTEX Effects - does not compile ATM!