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Revision f2fe7e28

Added by Leszek Koltunski almost 8 years ago

Major push towards simplifying DistortedObject's public API.
Beginning of work on VERTEX Effects - does not compile ATM!

View differences:

src/main/res/raw/main_vertex_shader.glsl
44 44
uniform int vType[NUM_VERTEX];            // their types.
45 45
uniform vec3 vUniforms[3*NUM_VERTEX];     // i-th effect is 3 consecutive vec3's: [3*i], [3*i+1], [3*i+2]. 
46 46
                                          // The first 3 floats are the Interpolated values,
47
                                          // next 4 are the Region, next 2 are the Point. 
47
                                          // next 4 are the Region, next 2 are the Center.
48 48
#endif
49 49

  
50 50
#if NUM_VERTEX>0

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