Revision f2fe7e28
Added by Leszek Koltunski almost 8 years ago
src/main/res/raw/main_vertex_shader.glsl | ||
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uniform int vType[NUM_VERTEX]; // their types. |
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uniform vec3 vUniforms[3*NUM_VERTEX]; // i-th effect is 3 consecutive vec3's: [3*i], [3*i+1], [3*i+2]. |
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// The first 3 floats are the Interpolated values, |
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// next 4 are the Region, next 2 are the Point.
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// next 4 are the Region, next 2 are the Center.
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#endif |
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#if NUM_VERTEX>0 |
Also available in: Unified diff
Major push towards simplifying DistortedObject's public API.
Beginning of work on VERTEX Effects - does not compile ATM!