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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ f3b76541

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.content.res.Resources;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted, mNeedsTransformFeedback;
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  private static int mMaxTextureSize         = Integer.MAX_VALUE;
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  private static int mMaxNumberOfVerUniforms = Integer.MAX_VALUE;
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  private static int mMaxNumberOfFraUniforms = Integer.MAX_VALUE;
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  private static boolean mBuggyUBOs;
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  private static String mVendor, mVersion, mRenderer;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthTexCorrH;
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  /// Program Handles ///
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  private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   */
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  public interface ExceptionListener
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    {
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    void distortedException(Exception ex);
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    }
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  private static ExceptionListener mListener;
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  private static Resources mResources;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
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    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader,
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                                          mainFragHeader, enabledEffectV, enabledEffectF,
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                                          mGLSL, mNeedsTransformFeedback ? feedback : null );
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainProgramH,0);
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    MeshBase.getUniforms(mMainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
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    try
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      {
284
      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
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    final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
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300
    try
301
      {
302
      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
303
      }
304
    catch(Exception e)
305
      {
306
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
307
      throw new RuntimeException(e.getMessage());
308
      }
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    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
314
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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318
  private static void createNormalProgram(Resources resources)
319
    {
320
    // NORMAL PROGRAM //////////////////////////////////////
321
    final InputStream normalVertexStream   = resources.openRawResource(R.raw.normal_vertex_shader);
322
    final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
323

    
324
    try
325
      {
326
      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
327
      }
328
    catch(Exception e)
329
      {
330
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
331
      throw new RuntimeException(e.getMessage());
332
      }
333

    
334
    int normalProgramH = mNormalProgram.getProgramHandle();
335
    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
336
    }
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338
///////////////////////////////////////////////////////////////////////////////////////////////////
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340
  private static void createFullProgram(Resources resources)
341
    {
342
    final InputStream fullVertStream = resources.openRawResource(R.raw.main_vertex_shader);
343
    final InputStream fullFragStream = resources.openRawResource(R.raw.main_fragment_shader);
344

    
345
    int numV = VertexEffect.getAllEnabled();
346

    
347
    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
348
    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
349

    
350
    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) fullVertHeader += "#define COMP_CENTERS\n";
352
    if( mBuggyUBOs )               fullVertHeader += "#define BUGGY_UBOS\n";
353

    
354
    String enabledEffectV= VertexEffect.getAllGLSL();
355
    String enabledEffectF= "{}";
356

    
357
    fullVertHeader += "#define PREAPPLY\n";
358

    
359
    String[] feedback = { "v_Position", "v_endPosition" };
360

    
361
    try
362
      {
363
      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
364
                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
365
      }
366
    catch(Exception e)
367
      {
368
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
369
      throw new RuntimeException(e.getMessage());
370
      }
371

    
372
    mFullProgramH = mFullProgram.getProgramHandle();
373
    EffectQueue.getUniforms(mFullProgramH,3);
374
    MeshBase.getUniforms(mFullProgramH,3);
375
    }
376

    
377
///////////////////////////////////////////////////////////////////////////////////////////////////
378

    
379
  private static void createOITProgram(Resources resources)
380
    {
381
    // MAIN OIT PROGRAM ////////////////////////////////
382
    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
383
    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
384

    
385
    int numF = FragmentEffect.getNumEnabled();
386
    int numV = VertexEffect.getNumEnabled();
387

    
388
    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
389
    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
390

    
391
    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
392
    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
393
    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
394

    
395
    String enabledEffectV= VertexEffect.getGLSL();
396
    String enabledEffectF= FragmentEffect.getGLSL();
397

    
398
    try
399
      {
400
      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
401
                                             enabledEffectV, enabledEffectF, mGLSL, null);
402
      }
403
    catch(Exception e)
404
      {
405
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
406
      throw new RuntimeException(e.getMessage());
407
      }
408

    
409
    mMainOITProgramH = mMainOITProgram.getProgramHandle();
410
    EffectQueue.getUniforms(mMainOITProgramH,1);
411
    MeshBase.getUniforms(mMainOITProgramH,1);
412
    mMainOITTextureH    = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
413
    mMainOITSizeH       = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
414
    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
415

    
416
    // OIT CLEAR PROGRAM ////////////////////////////////////
417
    final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
418
    final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
419

    
420
    try
421
      {
422
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
423
      }
424
    catch(Exception e)
425
      {
426
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
427
      throw new RuntimeException(e.getMessage());
428
      }
429

    
430
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
431
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
432
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
433
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
434

    
435
    // OIT BUILD PROGRAM ////////////////////////////////////
436
    final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
437
    final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
438

    
439
    try
440
      {
441
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
442
      }
443
    catch(Exception e)
444
      {
445
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
446
      throw new RuntimeException(e.getMessage());
447
      }
448

    
449
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
450
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
451
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
452
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
453
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
454
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
455
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
456

    
457
    // OIT COLLAPSE PROGRAM ///////////////////////////
458
    final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
459
    final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
460

    
461
    try
462
      {
463
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
464
      }
465
    catch(Exception e)
466
      {
467
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
468
      throw new RuntimeException(e.getMessage());
469
      }
470

    
471
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
472
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
473
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
474
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
475
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
476

    
477
    // OIT RENDER PROGRAM ///////////////////////////
478
    final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
479
    final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
480

    
481
    try
482
      {
483
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
484
      }
485
    catch(Exception e)
486
      {
487
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
488
      throw new RuntimeException(e.getMessage());
489
      }
490

    
491
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
492
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
493
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
494
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
495
    }
496

    
497
///////////////////////////////////////////////////////////////////////////////////////////////////
498

    
499
  private static void displayNormals(float[] projection, MeshBase mesh)
500
    {
501
    if( mNormalProgram==null )
502
      {
503
      try
504
        {
505
        createNormalProgram(mResources);
506
        }
507
      catch(Exception ex)
508
        {
509
        mListener.distortedException(ex);
510
        return;
511
        }
512
      }
513

    
514
    int num = mesh.getNumVertices();
515
    int tfo = mesh.getTFO();
516

    
517
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
518
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
519
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
520
    InternalRenderState.switchOffDrawing();
521
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
522
    InternalRenderState.restoreDrawing();
523
    GLES30.glEndTransformFeedback();
524
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
525
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 0);
526

    
527
    mNormalProgram.useProgram();
528
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
529
    mesh.bindTransformAttribs(mNormalProgram);
530
    GLES30.glLineWidth(8.0f);
531
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
532
    }
533

    
534
///////////////////////////////////////////////////////////////////////////////////////////////////
535
/**
536
 * Execute all VertexEffects and adjust all vertices
537
 *
538
 * @y.exclude
539
 */
540
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
541
    {
542
    if( mFullProgram==null )
543
      {
544
      try
545
        {
546
        createFullProgram(mResources);
547
        }
548
      catch(Exception ex)
549
        {
550
        mListener.distortedException(ex);
551
        return;
552
        }
553
      }
554

    
555
    int num = mesh.getNumVertices();
556
    int tfo = mesh.getTFO();
557

    
558
    mFullProgram.useProgram();
559
    mesh.bindVertexAttribs(mFullProgram);
560
    queue.compute(1);
561
    queue.send(0.0f,mFullProgramH,3);
562
    mesh.send(mFullProgramH,3);
563

    
564
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
565
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
566
    InternalRenderState.switchOffDrawing();
567
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
568
    InternalRenderState.restoreDrawing();
569
    GLES30.glEndTransformFeedback();
570
    mesh.copyTransformToVertex();
571
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
572
    }
573

    
574
///////////////////////////////////////////////////////////////////////////////////////////////////
575

    
576
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
577
    {
578
    if( mMainOITProgram!=null )
579
      {
580
      EffectQueue[] queues = effects.getQueues();
581

    
582
      EffectQueue.compute(queues, currTime);
583
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
584

    
585
      mMainOITProgram.useProgram();
586
      GLES30.glUniform1i(mMainOITTextureH, 0);
587
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
588
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
589
      mesh.bindVertexAttribs(mMainOITProgram);
590
      mesh.send(mMainOITProgramH,1);
591

    
592
      float inflate     = mesh.getInflate();
593
      float distance    = surface.mDistance;
594
      float mipmap      = surface.mMipmap;
595
      float[] projection= surface.mProjectionMatrix;
596

    
597
      EffectQueue.send(queues, mMainOITProgramH, distance, mipmap, projection, inflate, 1 );
598
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
599

    
600
      if( mesh.getShowNormals() )
601
        {
602
        mMainProgram.useProgram();
603
        mesh.send(mMainProgramH,0);
604
        EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
605
        displayNormals(projection,mesh);
606
        }
607
      }
608
    }
609

    
610
///////////////////////////////////////////////////////////////////////////////////////////////////
611

    
612
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
613
    {
614
    if( mMainProgram!=null )
615
      {
616
      EffectQueue[] queues = effects.getQueues();
617

    
618
      EffectQueue.compute(queues, currTime);
619
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
620

    
621
      mMainProgram.useProgram();
622
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
623
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
624
      mesh.send(mMainProgramH,0);
625

    
626
      float inflate     = mesh.getInflate();
627
      float distance    = surface.mDistance;
628
      float mipmap      = surface.mMipmap;
629
      float[] projection= surface.mProjectionMatrix;
630

    
631
      EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
632
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
633

    
634
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
635
      }
636
    }
637

    
638
///////////////////////////////////////////////////////////////////////////////////////////////////
639

    
640
  static void blitPriv(InternalOutputSurface surface)
641
    {
642
    if( mBlitProgram!=null )
643
      {
644
      mBlitProgram.useProgram();
645

    
646
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
647
      GLES30.glUniform1i(mBlitTextureH, 0);
648
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
649
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
650
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
651
      }
652
    }
653

    
654
///////////////////////////////////////////////////////////////////////////////////////////////////
655

    
656
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
657
    {
658
    if( mBlitDepthProgram!=null )
659
      {
660
      mBlitDepthProgram.useProgram();
661

    
662
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
663
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
664
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
665
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
666
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
667
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
668
      }
669
    }
670

    
671
///////////////////////////////////////////////////////////////////////////////////////////////////
672
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
673

    
674
  private static int printPreviousBuffer()
675
    {
676
    int counter = 0;
677

    
678
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
679
                                                                GLES30.GL_MAP_READ_BIT);
680
    if( atomicBuf!=null )
681
      {
682
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
683
      counter = atomicIntBuf.get(0);
684
      }
685
    else
686
      {
687
      Log.e("effects", "print: failed to map atomic buffer");
688
      }
689

    
690
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
691

    
692
    return counter;
693
    }
694

    
695
///////////////////////////////////////////////////////////////////////////////////////////////////
696

    
697
  private static void zeroBuffer()
698
    {
699
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
700
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
701
    if( atomicBuf!=null )
702
      {
703
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
704
      atomicIntBuf.put(0,0);
705
      }
706
    else
707
      {
708
      Log.e("effects", "zero: failed to map atomic buffer");
709
      }
710

    
711
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
712
    }
713

    
714
///////////////////////////////////////////////////////////////////////////////////////////////////
715
// reset atomic counter to 0
716

    
717
  static int zeroOutAtomic()
718
    {
719
    int counter = 0;
720

    
721
    if( mAtomicCounter==null )
722
      {
723
      mAtomicCounter = new int[mFBOQueueSize];
724

    
725
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
726

    
727
      for(int i=0; i<mFBOQueueSize; i++)
728
        {
729
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
730
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
731
        zeroBuffer();
732
        }
733
      }
734

    
735
    // reading the value of the buffer on every frame would slow down rendering by
736
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
737
    if( mCurrBuffer==0 )
738
      {
739
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
740
      counter = printPreviousBuffer();
741
      }
742

    
743
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
744

    
745
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
746
    zeroBuffer();
747

    
748
    return counter;
749
    }
750

    
751
///////////////////////////////////////////////////////////////////////////////////////////////////
752
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
753

    
754
  static void oitClear(InternalOutputSurface surface, int counter)
755
    {
756
    if( mOITClearProgram==null )
757
      {
758
      if( mGLSL>=310 && !mOITCompilationAttempted )
759
        {
760
        mOITCompilationAttempted = true;
761

    
762
        try
763
          {
764
          createOITProgram(mResources);
765
          }
766
        catch(Exception ex)
767
          {
768
          mListener.distortedException(ex);
769
          return;
770
          }
771
        }
772
      else
773
        {
774
        return;
775
        }
776
      }
777

    
778
    if( mLinkedListSSBO[0]<0 )
779
      {
780
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
781

    
782
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
783
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
784
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
785
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
786

    
787
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
788
      }
789

    
790
    // See if we have overflown the SSBO in one of the previous frames.
791
    // If yes, assume we need to make the SSBO larger.
792
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
793

    
794
    if( overflow>1.0f )
795
      {
796
      mBufferSize *= (int)(overflow+1.0f);
797
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
798
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
799
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
800
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
801
      }
802

    
803
    mOITClearProgram.useProgram();
804

    
805
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
806
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
807
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
808
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
809
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
810
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
811
    }
812

    
813
///////////////////////////////////////////////////////////////////////////////////////////////////
814
// Pass2 of the OIT algorithm - build per-pixel linked lists.
815

    
816
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
817
    {
818
    if( mOITBuildProgram!=null )
819
      {
820
      mOITBuildProgram.useProgram();
821

    
822
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
823
      GLES30.glUniform1i(mOITBuildTextureH, 0);
824
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
825
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
826
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
827
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
828
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
829
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
830
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
831
      }
832
    }
833

    
834
///////////////////////////////////////////////////////////////////////////////////////////////////
835
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
836

    
837
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
838
    {
839
    if( mOITCollapseProgram!=null )
840
      {
841
      mOITCollapseProgram.useProgram();
842

    
843
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
844
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
845
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
846
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
847
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
848
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
849
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
850
      }
851
    }
852

    
853
///////////////////////////////////////////////////////////////////////////////////////////////////
854
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
855

    
856
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
857
    {
858
    if( mOITRenderProgram!=null )
859
      {
860
      mOITRenderProgram.useProgram();
861

    
862
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
863
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
864
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
865
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
866
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
867
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
868
      }
869
    }
870

    
871
///////////////////////////////////////////////////////////////////////////////////////////////////
872

    
873
  static void setSSBOSize(float size)
874
    {
875
    mBufferSize = size;
876
    }
877

    
878
///////////////////////////////////////////////////////////////////////////////////////////////////
879

    
880
  static int getQueueSize()
881
    {
882
    return mFBOQueueSize;
883
    }
884

    
885
///////////////////////////////////////////////////////////////////////////////////////////////////
886
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
887
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
888

    
889
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
890
    {
891
    mVendor  = GLES30.glGetString(GLES30.GL_VENDOR);
892
    mVersion = GLES30.glGetString(GLES30.GL_VERSION);
893
    mRenderer= GLES30.glGetString(GLES30.GL_RENDERER);
894

    
895
    mFBOQueueSize = 1;
896

    
897
    if( mVendor.contains("ARM") )
898
      {
899
      try
900
        {
901
        String regex = ".*r(\\d+)p\\d.*";
902
        Pattern pattern = Pattern.compile(regex);
903
        Matcher matcher = pattern.matcher(mVersion);
904

    
905
        if( matcher.find() )
906
          {
907
          String driverVersion = matcher.group(1);
908

    
909
          if( driverVersion!=null )
910
            {
911
            int drvVersion = Integer.parseInt(driverVersion);
912

    
913
            if( drvVersion<22 )
914
              {
915
              Log.e("DISTORTED", "You are running this on a ARM Mali driver r"+driverVersion+".\n" +
916
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
917

    
918
              mFBOQueueSize = queueSize;
919
              }
920
            }
921
          }
922
        }
923
      catch(Exception ex)
924
        {
925
        android.util.Log.e("library", "exception trying to pattern match version: "+ex.toString());
926
        }
927
      }
928
    else if( mVendor.contains("Imagination") )
929
      {
930
      if( mRenderer.contains("GE8") )
931
        {
932
        Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
933
        Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
934
        }
935
      }
936
    else if( mVendor.contains("Qualcomm"))
937
      {
938
      if( mRenderer.contains("308") && (mVersion.contains("V@331.0") || mVersion.contains("V@415.0") ) )
939
        {
940
        Log.e("DISTORTED", "You are running this on an Adreno 308 driver 331 or 415.\nStrange shit might happen.");
941
        mBuggyUBOs = true;
942
        }
943
      }
944
    }
945

    
946
///////////////////////////////////////////////////////////////////////////////////////////////////
947
/**
948
 * Return OpenGL ES version supported by the hardware we are running on.
949
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
950
 * or 200 (OpenGL ES 2.0)
951
 */
952
  public static int getGLSL()
953
    {
954
    return mGLSL;
955
    }
956

    
957
///////////////////////////////////////////////////////////////////////////////////////////////////
958
/**
959
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
960
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
961
 * <p>
962
 * Needs to be called from a thread holding the OpenGL context.
963
 *
964
 * @param context  Context of the App using the library - used to open up Resources and read Shader code.
965
 * @param listener The library will send all (asynchronous!) exceptions there.
966
 */
967
  public static void onSurfaceCreated(final Context context, final ExceptionListener listener)
968
    {
969
    onSurfaceCreated(context,listener,4);
970
    }
971

    
972
///////////////////////////////////////////////////////////////////////////////////////////////////
973
/**
974
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
975
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
976
 * <p>
977
 * Needs to be called from a thread holding the OpenGL context.
978
 *   
979
 * @param context   Context of the App using the library - used to open up Resources and read Shader code.
980
 * @param listener  The library will send all (asynchronous!) exceptions there.
981
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers. Use a small integer - 1,...,4
982
 */
983
  public static void onSurfaceCreated(final Context context, final ExceptionListener listener, int queueSize)
984
    {
985
    final ActivityManager activityManager     = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
986
    final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
987

    
988
    int glESversion = configurationInfo.reqGlEsVersion;
989
    int major = glESversion >> 16;
990
    int minor = glESversion & 0xff;
991

    
992
    mListener = listener;
993

    
994
    if( major< 3 )
995
      {
996
      mGLSL = 100*major + 10*minor;
997
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
998
      mListener.distortedException(ex);
999
      }
1000
    else
1001
      {
1002
      mGLSL = (major==3 && minor==0) ? 300 : 310;
1003
      }
1004

    
1005
    int[] tmp = new int[1];
1006
    GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, tmp, 0);
1007
    mMaxTextureSize = tmp[0];
1008
    GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS  , tmp, 0);
1009
    mMaxNumberOfVerUniforms = tmp[0];
1010
    GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, tmp, 0);
1011
    mMaxNumberOfFraUniforms = tmp[0];
1012

    
1013
    android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
1014
/*
1015
    android.util.Log.e("DISTORTED", "max texture size: "+mMaxTextureSize);
1016
    android.util.Log.e("DISTORTED", "max num vert: "+mMaxNumberOfVerUniforms);
1017
    android.util.Log.e("DISTORTED", "max num frag: "+mMaxNumberOfFraUniforms);
1018
*/
1019
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
1020

    
1021
    InternalStackFrameList.setInitialized(true);
1022
    mOITCompilationAttempted = false;
1023

    
1024
    detectBuggyDriversAndSetQueueSize(queueSize);
1025
    EffectMessageSender.startSending();
1026

    
1027
    mResources = context.getResources();
1028

    
1029
    try
1030
      {
1031
      createMainProgram();
1032
      }
1033
    catch(Exception ex)
1034
      {
1035
      mListener.distortedException(ex);
1036
      }
1037

    
1038
    try
1039
      {
1040
      EffectQueuePostprocess.createPrograms(mResources, mGLSL);
1041
      }
1042
    catch(Exception ex)
1043
      {
1044
      mListener.distortedException(ex);
1045
      }
1046

    
1047
    try
1048
      {
1049
      PostprocessEffect.createPrograms(mGLSL);
1050
      }
1051
    catch(Exception ex)
1052
      {
1053
      mListener.distortedException(ex);
1054
      }
1055
    }
1056

    
1057
///////////////////////////////////////////////////////////////////////////////////////////////////
1058
/**
1059
 * Call this so that the Library can initialize its internal data structures.
1060
 * Must be called from Activity.onCreate().
1061
 */
1062
  public static void onCreate()
1063
    {
1064
    onCreate(0);
1065
    }
1066

    
1067
///////////////////////////////////////////////////////////////////////////////////////////////////
1068
/**
1069
 * Call this so that the Library can initialize its internal data structures.
1070
 * Must be called from Activity.onCreate().
1071
 *
1072
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1073
 *           tell between Activities in case you're going to be using it from more than one.
1074
 */
1075
  public static void onCreate(long id)
1076
    {
1077
    InternalStackFrameList.onCreate(id);
1078
    }
1079

    
1080
///////////////////////////////////////////////////////////////////////////////////////////////////
1081
/**
1082
 * Call this so that the Library can resume its operations.
1083
 * Must be called from Activity.onResume().
1084
 */
1085
  public static void onResume()
1086
    {
1087
    onCreate(0);
1088
    }
1089

    
1090
///////////////////////////////////////////////////////////////////////////////////////////////////
1091
/**
1092
 * Call this so that the Library can resume its operations.
1093
 * Must be called from Activity.onResume().
1094
 *
1095
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1096
 *           tell between Activities in case you're going to be using it from more than one.
1097
 */
1098
  public static void onResume(long id)
1099
    {
1100
    InternalStackFrameList.onResume(id);
1101
    }
1102

    
1103
///////////////////////////////////////////////////////////////////////////////////////////////////
1104
/**
1105
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1106
 * Must be called from Activity.onPause().
1107
 */
1108
  public static void onPause()
1109
    {
1110
    onPause(0);
1111
    }
1112

    
1113
///////////////////////////////////////////////////////////////////////////////////////////////////
1114
/**
1115
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1116
 * Must be called from Activity.onPause().
1117
 *
1118
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1119
 *           tell between Activities in case you're going to be using it from more than one.
1120
 */
1121
  public static void onPause(long id)
1122
    {
1123
    InternalStackFrameList.onPause(id);
1124
    Dynamic.onPause();  // common for all frames
1125

    
1126
    mLinkedListSSBO[0]= -1;
1127
    mAtomicCounter = null;
1128

    
1129
    mNormalProgram     = null;
1130
    mMainOITProgram    = null;
1131
    mMainProgram       = null;
1132
    mFullProgram       = null;
1133
    mOITClearProgram   = null;
1134
    mOITBuildProgram   = null;
1135
    mOITCollapseProgram= null;
1136
    mOITRenderProgram  = null;
1137
    mBlitDepthProgram  = null;
1138
    mBlitProgram       = null;
1139
    }
1140

    
1141
///////////////////////////////////////////////////////////////////////////////////////////////////
1142
/**
1143
 * Call this so that the Library can release its internal data structures.
1144
 * Must be called from Activity.onDestroy().
1145
 */
1146
  public static void onDestroy()
1147
    {
1148
    onDestroy(0);
1149
    }
1150

    
1151
///////////////////////////////////////////////////////////////////////////////////////////////////
1152
/**
1153
 * Call this so that the Library can release its internal data structures.
1154
 * Must be called from Activity.onDestroy().
1155
 *
1156
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1157
 *           tell between Activities in case you're going to be using it from more than one.
1158
 */
1159
  public static void onDestroy(long id)
1160
    {
1161
    if( InternalStackFrameList.isInitialized() )
1162
      {
1163
      InternalStackFrameList.onDestroy(id);
1164

    
1165
      InternalOutputSurface.onDestroy(); // those three really destroy
1166
      Effect.onDestroy();                // static data that does not
1167
      DeferredJobs.onDestroy();          // need to be part of a frame
1168

    
1169
      mOITCompilationAttempted = false;
1170
      mNeedsTransformFeedback  = false;
1171
      }
1172
    }
1173

    
1174
///////////////////////////////////////////////////////////////////////////////////////////////////
1175
/**
1176
 * Return the maximum size of the texture supported by the driver.
1177
 */
1178
  public static int getMaxTextureSize()
1179
    {
1180
    return mMaxTextureSize;
1181
    }
1182

    
1183
///////////////////////////////////////////////////////////////////////////////////////////////////
1184
/**
1185
 * Call this before calling onSurfaceCreated() if you want to access normal vectors in CPU.
1186
 */
1187
  public static void needTransformFeedback()
1188
    {
1189
    mNeedsTransformFeedback = true;
1190
    }
1191

    
1192
///////////////////////////////////////////////////////////////////////////////////////////////////
1193
/**
1194
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1195
 * single (InputSurface,MeshBase) combo.
1196
 *
1197
 * @param type {@link EffectType}
1198
 * @return The maximum number of effects of a given type.
1199
 */
1200
  @SuppressWarnings("unused")
1201
  public static int getMax(EffectType type)
1202
    {
1203
    return EffectQueue.getMax(type.ordinal());
1204
    }
1205

    
1206
///////////////////////////////////////////////////////////////////////////////////////////////////
1207
/**
1208
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1209
 * This can fail if:
1210
 * <ul>
1211
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1212
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1213
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onSurfaceCreated}. After this
1214
 *     time only decreasing the value of 'max' is permitted.
1215
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1216
 * </ul>
1217
 *
1218
 * @param type {@link EffectType}
1219
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1220
 *            than Byte.MAX_VALUE
1221
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1222
 */
1223
  @SuppressWarnings("unused")
1224
  public static boolean setMax(EffectType type, int max)
1225
    {
1226
    return EffectQueue.setMax(type.ordinal(),max);
1227
    }
1228

    
1229
///////////////////////////////////////////////////////////////////////////////////////////////////
1230
/**
1231
 * Return a String defining the vendor of the graphics driver.
1232
 */
1233
  public static String getDriverVendor()
1234
    {
1235
    return mVendor;
1236
    }
1237

    
1238
///////////////////////////////////////////////////////////////////////////////////////////////////
1239
/**
1240
 * Return a String defining the version of the graphics driver.
1241
 */
1242
  public static String getDriverVersion()
1243
    {
1244
    return mVersion;
1245
    }
1246

    
1247
///////////////////////////////////////////////////////////////////////////////////////////////////
1248
/**
1249
 * Return a String defining the renderer of the graphics driver.
1250
 */
1251
  public static String getDriverRenderer()
1252
    {
1253
    return mRenderer;
1254
    }
1255
  }
(3-3/16)