Project

General

Profile

Download (32.1 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / mesh / MeshBase.java @ f45e4279

1 d333eb6b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4 46b572b5 Leszek Koltunski
// This file is part of Distorted.                                                               //
5 d333eb6b Leszek Koltunski
//                                                                                               //
6 46b572b5 Leszek Koltunski
// Distorted is free software: you can redistribute it and/or modify                             //
7 d333eb6b Leszek Koltunski
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11 46b572b5 Leszek Koltunski
// Distorted is distributed in the hope that it will be useful,                                  //
12 d333eb6b Leszek Koltunski
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17 46b572b5 Leszek Koltunski
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18 d333eb6b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
19
20 6c00149d Leszek Koltunski
package org.distorted.library.mesh;
21 6a06a912 Leszek Koltunski
22 b7074bc6 Leszek Koltunski
import android.opengl.GLES30;
23 e8925fcd Leszek Koltunski
import android.opengl.Matrix;
24 f046b159 Leszek Koltunski
import android.util.Log;
25 6c00149d Leszek Koltunski
26 e8925fcd Leszek Koltunski
import org.distorted.library.effect.MatrixEffect;
27 f046b159 Leszek Koltunski
import org.distorted.library.effect.VertexEffect;
28 36d65d88 Leszek Koltunski
import org.distorted.library.effectqueue.EffectQueue;
29 7602a827 Leszek Koltunski
import org.distorted.library.main.InternalBuffer;
30 da681e7e Leszek Koltunski
import org.distorted.library.program.DistortedProgram;
31 a3a05347 Leszek Koltunski
import org.distorted.library.type.Static4D;
32 6c00149d Leszek Koltunski
33 f046b159 Leszek Koltunski
import java.nio.ByteBuffer;
34
import java.nio.ByteOrder;
35
import java.nio.FloatBuffer;
36 c90aca24 Leszek Koltunski
import java.util.ArrayList;
37 6a06a912 Leszek Koltunski
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39 e0b6c593 Leszek Koltunski
/**
40 e5ba319d Leszek Koltunski
 * Abstract class which represents a Mesh, ie an array of vertices (rendered as a TRIANGLE_STRIP).
41 e0b6c593 Leszek Koltunski
 * <p>
42 da681e7e Leszek Koltunski
 * If you want to render to a particular shape, extend from here, construct a float array
43 7a5e538a Leszek Koltunski
 * containing per-vertex attributes, and call back setAttribs().
44 e0b6c593 Leszek Koltunski
 */
45 715e7726 Leszek Koltunski
public abstract class MeshBase
46 6a06a912 Leszek Koltunski
   {
47 e8925fcd Leszek Koltunski
   private static final int MAX_EFFECT_COMPONENTS= 100;
48 07206c71 Leszek Koltunski
   private static final int DEFAULT_ASSOCIATION = 0xffffffff;
49 bc208a9c Leszek Koltunski
50 227b9bca Leszek Koltunski
   // sizes of attributes of an individual vertex.
51
   private static final int POS_DATA_SIZE= 3; // vertex coordinates: x,y,z
52
   private static final int NOR_DATA_SIZE= 3; // normal vector: x,y,z
53
   private static final int INF_DATA_SIZE= 3; // 'inflate' vector: x,y,z
54 7a5e538a Leszek Koltunski
   private static final int TEX_DATA_SIZE= 2; // texture coordinates: s,t
55 36d65d88 Leszek Koltunski
   private static final int COM_DATA_SIZE= 1; // component number, a single float
56 6f2d931d Leszek Koltunski
57
   static final int POS_ATTRIB   = 0;
58
   static final int NOR_ATTRIB   = POS_DATA_SIZE;
59
   static final int INF_ATTRIB   = POS_DATA_SIZE + NOR_DATA_SIZE;
60 e54bfada Leszek Koltunski
   static final int TEX_ATTRIB   = 0;
61 36d65d88 Leszek Koltunski
   static final int COM_ATTRIB   = TEX_DATA_SIZE;
62 bc208a9c Leszek Koltunski
63 e54bfada Leszek Koltunski
   static final int VERT1_ATTRIBS= POS_DATA_SIZE + NOR_DATA_SIZE + INF_DATA_SIZE;  // number of attributes of a vertex (the part changed by preapply)
64 36d65d88 Leszek Koltunski
   static final int VERT2_ATTRIBS= TEX_DATA_SIZE + COM_DATA_SIZE;                  // number of attributes of a vertex (the 'preapply invariant' part)
65 e54bfada Leszek Koltunski
   static final int TRAN_ATTRIBS = POS_DATA_SIZE + NOR_DATA_SIZE + INF_DATA_SIZE;  // number of attributes of a transform feedback vertex
66 6a06a912 Leszek Koltunski
67 da681e7e Leszek Koltunski
   private static final int BYTES_PER_FLOAT = 4;
68 3ef3364d Leszek Koltunski
69 6f2d931d Leszek Koltunski
   private static final int OFFSET_POS = POS_ATTRIB*BYTES_PER_FLOAT;
70
   private static final int OFFSET_NOR = NOR_ATTRIB*BYTES_PER_FLOAT;
71
   private static final int OFFSET_INF = INF_ATTRIB*BYTES_PER_FLOAT;
72
   private static final int OFFSET_TEX = TEX_ATTRIB*BYTES_PER_FLOAT;
73 36d65d88 Leszek Koltunski
   private static final int OFFSET_COM = COM_ATTRIB*BYTES_PER_FLOAT;
74 bc208a9c Leszek Koltunski
75 227b9bca Leszek Koltunski
   private static final int TRAN_SIZE  = TRAN_ATTRIBS*BYTES_PER_FLOAT;
76 e54bfada Leszek Koltunski
   private static final int VERT1_SIZE = VERT1_ATTRIBS*BYTES_PER_FLOAT;
77
   private static final int VERT2_SIZE = VERT2_ATTRIBS*BYTES_PER_FLOAT;
78 a51fe521 Leszek Koltunski
79 e54bfada Leszek Koltunski
   private boolean mShowNormals;              // when rendering this mesh, draw normal vectors?
80
   private InternalBuffer mVBO1, mVBO2, mTFO; // main vertex buffer and transform feedback buffer
81 da681e7e Leszek Koltunski
   private int mNumVertices;
82 e54bfada Leszek Koltunski
   private float[] mVertAttribs1;             // packed: PosX,PosY,PosZ, NorX,NorY,NorZ, InfX,InfY,InfZ
83 36d65d88 Leszek Koltunski
   private float[] mVertAttribs2;             // packed: TexS,TexT, Component
84 7a5e538a Leszek Koltunski
   private float mInflate;
85 2aeb75aa Leszek Koltunski
   private int[] mEquAssociation;
86
   private int[] mAndAssociation;
87 36d65d88 Leszek Koltunski
88 71d8aba1 Leszek Koltunski
   DeferredJobs.JobNode[] mJobNode;
89 07206c71 Leszek Koltunski
90 2aeb75aa Leszek Koltunski
   private static int[] mEquAssociationH = new int[EffectQueue.MAIN_VARIANTS];
91
   private static int[] mAndAssociationH = new int[EffectQueue.MAIN_VARIANTS];
92 3ef3364d Leszek Koltunski
93 e8925fcd Leszek Koltunski
   private static class TexComponent
94 c90aca24 Leszek Koltunski
     {
95
     private int mEndIndex;
96 a3a05347 Leszek Koltunski
     private Static4D mTextureMap;
97 c90aca24 Leszek Koltunski
98 e8925fcd Leszek Koltunski
     TexComponent(int end)
99 c90aca24 Leszek Koltunski
       {
100 a3a05347 Leszek Koltunski
       mEndIndex  = end;
101
       mTextureMap= new Static4D(0,0,1,1);
102 c90aca24 Leszek Koltunski
       }
103 e8925fcd Leszek Koltunski
     TexComponent(TexComponent original)
104 c90aca24 Leszek Koltunski
       {
105
       mEndIndex = original.mEndIndex;
106 a3a05347 Leszek Koltunski
107
       float x = original.mTextureMap.get0();
108
       float y = original.mTextureMap.get1();
109
       float z = original.mTextureMap.get2();
110
       float w = original.mTextureMap.get3();
111
       mTextureMap = new Static4D(x,y,z,w);
112 0d4aae88 Leszek Koltunski
       }
113
114 a3a05347 Leszek Koltunski
     void setMap(Static4D map)
115 0d4aae88 Leszek Koltunski
       {
116 a3a05347 Leszek Koltunski
       mTextureMap.set(map.get0(),map.get1(),map.get2(),map.get3());
117 c90aca24 Leszek Koltunski
       }
118
     }
119
120 e8925fcd Leszek Koltunski
   private ArrayList<TexComponent> mTexComponent;
121
   private ArrayList<Integer> mEffComponent;
122 c90aca24 Leszek Koltunski
123 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
124 3ef3364d Leszek Koltunski
125 0f10a0b6 Leszek Koltunski
   MeshBase()
126 3ef3364d Leszek Koltunski
     {
127 e8925fcd Leszek Koltunski
     mShowNormals  = false;
128
     mInflate      = 0.0f;
129
     mTexComponent = new ArrayList<>();
130
     mEffComponent = new ArrayList<>();
131
132
     mEquAssociation= new int[MAX_EFFECT_COMPONENTS];
133
     mAndAssociation= new int[MAX_EFFECT_COMPONENTS];
134 36d65d88 Leszek Koltunski
135 71d8aba1 Leszek Koltunski
     mJobNode = new DeferredJobs.JobNode[1];
136
137 e8925fcd Leszek Koltunski
     for(int i=0; i<MAX_EFFECT_COMPONENTS; i++)
138 2aeb75aa Leszek Koltunski
       {
139
       mAndAssociation[i] = DEFAULT_ASSOCIATION;
140
       mEquAssociation[i] = i;
141
       }
142 4f81e0c8 Leszek Koltunski
143 e54bfada Leszek Koltunski
     mVBO1= new InternalBuffer(GLES30.GL_ARRAY_BUFFER             , GLES30.GL_STATIC_READ);
144
     mVBO2= new InternalBuffer(GLES30.GL_ARRAY_BUFFER             , GLES30.GL_STATIC_READ);
145 b7074bc6 Leszek Koltunski
     mTFO = new InternalBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, GLES30.GL_STATIC_READ);
146 c90aca24 Leszek Koltunski
     }
147
148
///////////////////////////////////////////////////////////////////////////////////////////////////
149
// copy constructor
150
151 4f81e0c8 Leszek Koltunski
   MeshBase(MeshBase original, boolean deep)
152 c90aca24 Leszek Koltunski
     {
153 1fad573e Leszek Koltunski
     mShowNormals= original.mShowNormals;
154
     mInflate    = original.mInflate;
155
     mNumVertices= original.mNumVertices;
156 42571056 Leszek Koltunski
157 e8925fcd Leszek Koltunski
     mAndAssociation= new int[MAX_EFFECT_COMPONENTS];
158
     System.arraycopy(original.mAndAssociation, 0, mAndAssociation, 0, MAX_EFFECT_COMPONENTS);
159
     mEquAssociation= new int[MAX_EFFECT_COMPONENTS];
160
     System.arraycopy(original.mEquAssociation, 0, mEquAssociation, 0, MAX_EFFECT_COMPONENTS);
161 36d65d88 Leszek Koltunski
162 4f81e0c8 Leszek Koltunski
     if( deep )
163
       {
164 71d8aba1 Leszek Koltunski
       mJobNode = new DeferredJobs.JobNode[1];
165 1fad573e Leszek Koltunski
       if( original.mJobNode[0]==null ) copy(original);
166
       else mJobNode[0] = DeferredJobs.copy(this,original);
167 4f81e0c8 Leszek Koltunski
       }
168
     else
169
       {
170 71d8aba1 Leszek Koltunski
       mJobNode      = original.mJobNode;
171
       mVBO1         = original.mVBO1;
172
       mVertAttribs1 = original.mVertAttribs1;
173 1fad573e Leszek Koltunski
       shallowCopy(original);
174 4f81e0c8 Leszek Koltunski
       }
175 cbd502ec Leszek Koltunski
176 4f81e0c8 Leszek Koltunski
     mTFO = new InternalBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, GLES30.GL_STATIC_READ);
177 cbd502ec Leszek Koltunski
     mTFO.invalidate();
178 42571056 Leszek Koltunski
     }
179
180 36d65d88 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
181
182 1fad573e Leszek Koltunski
   void copy(MeshBase original)
183 36d65d88 Leszek Koltunski
     {
184 1fad573e Leszek Koltunski
     shallowCopy(original);
185
186
     mVBO1= new InternalBuffer(GLES30.GL_ARRAY_BUFFER, GLES30.GL_STATIC_READ);
187
     mVertAttribs1= new float[mNumVertices*VERT1_ATTRIBS];
188
     System.arraycopy(original.mVertAttribs1,0,mVertAttribs1,0,mNumVertices*VERT1_ATTRIBS);
189
     mVBO1.invalidate();
190 36d65d88 Leszek Koltunski
     }
191
192
///////////////////////////////////////////////////////////////////////////////////////////////////
193
194 1fad573e Leszek Koltunski
   private void shallowCopy(MeshBase original)
195 36d65d88 Leszek Koltunski
     {
196 e8925fcd Leszek Koltunski
     int texComSize = original.mTexComponent.size();
197
     mTexComponent = new ArrayList<>();
198 36d65d88 Leszek Koltunski
199 e8925fcd Leszek Koltunski
     for(int i=0; i<texComSize; i++)
200 1fad573e Leszek Koltunski
       {
201 e8925fcd Leszek Koltunski
       TexComponent comp = new TexComponent(original.mTexComponent.get(i));
202
       mTexComponent.add(comp);
203 1fad573e Leszek Koltunski
       }
204 f4c5a46e Leszek Koltunski
205 e8925fcd Leszek Koltunski
     mEffComponent = new ArrayList<>();
206
     mEffComponent.addAll(original.mEffComponent);
207
208 1fad573e Leszek Koltunski
     mVBO2= new InternalBuffer(GLES30.GL_ARRAY_BUFFER, GLES30.GL_STATIC_READ);
209
     mVertAttribs2= new float[mNumVertices*VERT2_ATTRIBS];
210
     System.arraycopy(original.mVertAttribs2,0,mVertAttribs2,0,mNumVertices*VERT2_ATTRIBS);
211
     mVBO2.invalidate();
212 f4c5a46e Leszek Koltunski
     }
213
214 a8dfedcc Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
215
216 e8925fcd Leszek Koltunski
   void mergeTexComponentsNow()
217 a8dfedcc Leszek Koltunski
     {
218 e8925fcd Leszek Koltunski
     int num = mTexComponent.size();
219 a8dfedcc Leszek Koltunski
220
     if( num>1 )
221
       {
222 e8925fcd Leszek Koltunski
       mTexComponent.clear();
223
       mTexComponent.add(new TexComponent(mNumVertices-1));
224
225
       mVBO2.invalidate();
226
       }
227
     }
228
229
///////////////////////////////////////////////////////////////////////////////////////////////////
230
231
   void mergeEffComponentsNow()
232
     {
233
     int num = mEffComponent.size();
234
235
     if( num>1 )
236
       {
237
       mEffComponent.clear();
238
       mEffComponent.add(mNumVertices-1);
239 a8dfedcc Leszek Koltunski
240
       for(int index=0; index<mNumVertices; index++)
241
         {
242
         mVertAttribs2[VERT2_ATTRIBS*index+COM_ATTRIB] = 0;
243
         }
244
245
       mVBO2.invalidate();
246
       }
247
     }
248
249 0d4aae88 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
250
251 e8925fcd Leszek Koltunski
   void applyMatrix(MatrixEffect effect, int andAssoc, int equAssoc)
252
     {
253
     float[] matrix   = new float[16];
254
     float[] uniforms = new float[7];
255
     int start, end=-1, numComp = mEffComponent.size();
256
257
     Matrix.setIdentityM(matrix,0);
258
     effect.compute(uniforms,0,0,0);
259
     effect.apply(matrix, uniforms, 0);
260
261
     for(int i=0; i<numComp; i++)
262
       {
263 f45e4279 Leszek Koltunski
       start = end+1;
264 e8925fcd Leszek Koltunski
       end   = mEffComponent.get(i);
265
266
       if( (andAssoc & mAndAssociation[i]) != 0 || (equAssoc == mEquAssociation[i]) )
267
         {
268 f45e4279 Leszek Koltunski
         applyMatrixToComponent(matrix,start,end);
269 e8925fcd Leszek Koltunski
         }
270
       }
271
272
     mVBO1.invalidate();
273
     }
274
275
///////////////////////////////////////////////////////////////////////////////////////////////////
276
277
   private void applyMatrixToComponent(float[] matrix, int start, int end)
278
     {
279
     float x,y,z;
280
281 f45e4279 Leszek Koltunski
     for(int index=start*VERT1_ATTRIBS; index<=end*VERT1_ATTRIBS; index+=VERT1_ATTRIBS )
282 e8925fcd Leszek Koltunski
       {
283
       x = mVertAttribs1[index+POS_ATTRIB  ];
284
       y = mVertAttribs1[index+POS_ATTRIB+1];
285
       z = mVertAttribs1[index+POS_ATTRIB+2];
286
287
       mVertAttribs1[index+POS_ATTRIB  ] = matrix[0]*x + matrix[4]*y + matrix[ 8]*z + matrix[12];
288
       mVertAttribs1[index+POS_ATTRIB+1] = matrix[1]*x + matrix[5]*y + matrix[ 9]*z + matrix[13];
289
       mVertAttribs1[index+POS_ATTRIB+2] = matrix[2]*x + matrix[6]*y + matrix[10]*z + matrix[14];
290
291
       x = mVertAttribs1[index+NOR_ATTRIB  ];
292
       y = mVertAttribs1[index+NOR_ATTRIB+1];
293
       z = mVertAttribs1[index+NOR_ATTRIB+2];
294
295
       mVertAttribs1[index+NOR_ATTRIB  ] = matrix[0]*x + matrix[4]*y + matrix[ 8]*z;
296
       mVertAttribs1[index+NOR_ATTRIB+1] = matrix[1]*x + matrix[5]*y + matrix[ 9]*z;
297
       mVertAttribs1[index+NOR_ATTRIB+2] = matrix[2]*x + matrix[6]*y + matrix[10]*z;
298
299
       x = mVertAttribs1[index+INF_ATTRIB  ];
300
       y = mVertAttribs1[index+INF_ATTRIB+1];
301
       z = mVertAttribs1[index+INF_ATTRIB+2];
302
303
       mVertAttribs1[index+INF_ATTRIB  ] = matrix[0]*x + matrix[4]*y + matrix[ 8]*z;
304
       mVertAttribs1[index+INF_ATTRIB+1] = matrix[1]*x + matrix[5]*y + matrix[ 9]*z;
305
       mVertAttribs1[index+INF_ATTRIB+2] = matrix[2]*x + matrix[6]*y + matrix[10]*z;
306
       }
307
     }
308
309
///////////////////////////////////////////////////////////////////////////////////////////////////
310
311
   int numTexComponents()
312
     {
313
     return mTexComponent.size();
314
     }
315
316
///////////////////////////////////////////////////////////////////////////////////////////////////
317
318
   int numEffComponents()
319 0d4aae88 Leszek Koltunski
     {
320 e8925fcd Leszek Koltunski
     return mEffComponent.size();
321 0d4aae88 Leszek Koltunski
     }
322
323 42571056 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
324 6c00149d Leszek Koltunski
// when a derived class is done computing its mesh, it has to call this method.
325 42571056 Leszek Koltunski
326 e54bfada Leszek Koltunski
   void setAttribs(float[] vert1Attribs, float[] vert2Attribs)
327 42571056 Leszek Koltunski
     {
328 e54bfada Leszek Koltunski
     mNumVertices = vert1Attribs.length/VERT1_ATTRIBS;
329
     mVertAttribs1= vert1Attribs;
330
     mVertAttribs2= vert2Attribs;
331 da681e7e Leszek Koltunski
332 e8925fcd Leszek Koltunski
     mTexComponent.add(new TexComponent(mNumVertices-1));
333
     mEffComponent.add(mNumVertices-1);
334 c90aca24 Leszek Koltunski
335 e54bfada Leszek Koltunski
     mVBO1.invalidate();
336
     mVBO2.invalidate();
337 42571056 Leszek Koltunski
     }
338
339
///////////////////////////////////////////////////////////////////////////////////////////////////
340
341 1fad573e Leszek Koltunski
   void joinAttribs(MeshBase[] meshes)
342 226144d0 leszek
     {
343 0d4aae88 Leszek Koltunski
     MeshBase mesh;
344 e8925fcd Leszek Koltunski
     TexComponent comp;
345 a8dfedcc Leszek Koltunski
     int numMeshes = meshes.length;
346 e8925fcd Leszek Koltunski
     int numVertices,origVertices = mNumVertices;
347
     int origTexComponents=0,numTexComponents;
348
     int origEffComponents=0,numEffComponents;
349 044b5494 Leszek Koltunski
350 0d4aae88 Leszek Koltunski
     if( origVertices>0 )
351
       {
352 e8925fcd Leszek Koltunski
       origTexComponents = mTexComponent.size();
353 1fad573e Leszek Koltunski
       mNumVertices+= ( mNumVertices%2==1 ? 2:1 );
354 e8925fcd Leszek Koltunski
       mTexComponent.get(origTexComponents-1).mEndIndex = mNumVertices-1;
355
       origEffComponents = mEffComponent.size();
356
       mEffComponent.set(origEffComponents-1,mNumVertices-1);
357 0d4aae88 Leszek Koltunski
       }
358 044b5494 Leszek Koltunski
359 e7f85322 Leszek Koltunski
     for(int i=0; i<numMeshes; i++)
360 0d4aae88 Leszek Koltunski
       {
361
       mesh = meshes[i];
362 e8925fcd Leszek Koltunski
       numTexComponents = mesh.mTexComponent.size();
363
       numEffComponents = mesh.mEffComponent.size();
364 36d65d88 Leszek Koltunski
       numVertices = mesh.mNumVertices;
365
366 1fad573e Leszek Koltunski
       int extraVerticesBefore = mNumVertices==0 ? 0:1;
367
       int extraVerticesAfter  = (i==numMeshes-1) ? 0 : (numVertices%2==1 ? 2:1);
368 36d65d88 Leszek Koltunski
369 e8925fcd Leszek Koltunski
       for(int j=0; j<numTexComponents; j++)
370 0d4aae88 Leszek Koltunski
         {
371 e8925fcd Leszek Koltunski
         comp = new TexComponent(mesh.mTexComponent.get(j));
372 1fad573e Leszek Koltunski
         comp.mEndIndex += (extraVerticesBefore+mNumVertices+extraVerticesAfter);
373 e8925fcd Leszek Koltunski
         mTexComponent.add(comp);
374
         }
375 23b733db Leszek Koltunski
376 e8925fcd Leszek Koltunski
       for(int j=0; j<numEffComponents; j++)
377
         {
378
         int index = mesh.mEffComponent.get(j);
379
         index += (extraVerticesBefore+mNumVertices+extraVerticesAfter);
380
         mEffComponent.add(index);
381
382
         if( origEffComponents<MAX_EFFECT_COMPONENTS )
383 36d65d88 Leszek Koltunski
           {
384 e8925fcd Leszek Koltunski
           mAndAssociation[origEffComponents] = mesh.mAndAssociation[j];
385
           mEquAssociation[origEffComponents] = mesh.mEquAssociation[j];
386
           origEffComponents++;
387 36d65d88 Leszek Koltunski
           }
388 e7f85322 Leszek Koltunski
         }
389 a8dfedcc Leszek Koltunski
390 1fad573e Leszek Koltunski
       mNumVertices += (extraVerticesBefore+numVertices+extraVerticesAfter);
391
       }
392 a8dfedcc Leszek Koltunski
393 1fad573e Leszek Koltunski
     float[] newAttribs1 = new float[VERT1_ATTRIBS*mNumVertices];
394 e54bfada Leszek Koltunski
     float[] newAttribs2 = new float[VERT2_ATTRIBS*mNumVertices];
395 1fad573e Leszek Koltunski
     numVertices = origVertices;
396 0d4aae88 Leszek Koltunski
397
     if( origVertices>0 )
398
       {
399 e8925fcd Leszek Koltunski
       System.arraycopy(mVertAttribs1,                              0, newAttribs1,                          0, VERT1_ATTRIBS*numVertices);
400
       System.arraycopy(mVertAttribs1, VERT1_ATTRIBS*(origVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS            );
401
       System.arraycopy(mVertAttribs2,                              0, newAttribs2,                          0, VERT2_ATTRIBS*numVertices);
402
       System.arraycopy(mVertAttribs2, VERT2_ATTRIBS*(origVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS            );
403 0d4aae88 Leszek Koltunski
       origVertices++;
404
405 e7f85322 Leszek Koltunski
       if( numVertices%2==1 )
406 0d4aae88 Leszek Koltunski
         {
407 1fad573e Leszek Koltunski
         System.arraycopy(mVertAttribs1, VERT1_ATTRIBS*(origVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS);
408 e54bfada Leszek Koltunski
         System.arraycopy(mVertAttribs2, VERT2_ATTRIBS*(origVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS);
409 0d4aae88 Leszek Koltunski
         origVertices++;
410
         }
411
       }
412
413 e7f85322 Leszek Koltunski
     for(int i=0; i<numMeshes; i++)
414 0d4aae88 Leszek Koltunski
       {
415
       mesh = meshes[i];
416 e7f85322 Leszek Koltunski
       numVertices = mesh.mNumVertices;
417 0d4aae88 Leszek Koltunski
418 22e60fba Leszek Koltunski
       if( origVertices>0 )
419
         {
420 e8925fcd Leszek Koltunski
         System.arraycopy(mesh.mVertAttribs1, 0, newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS);
421
         System.arraycopy(mesh.mVertAttribs2, 0, newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS);
422 22e60fba Leszek Koltunski
         origVertices++;
423
         }
424 1fad573e Leszek Koltunski
       System.arraycopy(mesh.mVertAttribs1, 0, newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS*numVertices);
425 e54bfada Leszek Koltunski
       System.arraycopy(mesh.mVertAttribs2, 0, newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS*numVertices);
426 e7f85322 Leszek Koltunski
       origVertices+=numVertices;
427 0d4aae88 Leszek Koltunski
428 e7f85322 Leszek Koltunski
       if( i<numMeshes-1 )
429 0d4aae88 Leszek Koltunski
         {
430 1fad573e Leszek Koltunski
         System.arraycopy(mesh.mVertAttribs1, VERT1_ATTRIBS*(numVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS);
431 e54bfada Leszek Koltunski
         System.arraycopy(mesh.mVertAttribs2, VERT2_ATTRIBS*(numVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS);
432 0d4aae88 Leszek Koltunski
         origVertices++;
433
434 e7f85322 Leszek Koltunski
         if( numVertices%2==1 )
435 0d4aae88 Leszek Koltunski
           {
436 1fad573e Leszek Koltunski
           System.arraycopy(mesh.mVertAttribs1, VERT1_ATTRIBS*(numVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS);
437 e54bfada Leszek Koltunski
           System.arraycopy(mesh.mVertAttribs2, VERT2_ATTRIBS*(numVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS);
438 0d4aae88 Leszek Koltunski
           origVertices++;
439
           }
440
         }
441
       }
442
443
     if( origVertices!=mNumVertices )
444
       {
445
       android.util.Log.e("mesh", "join: origVertices: "+origVertices+" numVertices: "+mNumVertices);
446
       }
447
448 e8925fcd Leszek Koltunski
     int endIndex, index=0, numEffComp = mEffComponent.size();
449 36d65d88 Leszek Koltunski
450 e8925fcd Leszek Koltunski
     for(int component=0; component<numEffComp; component++)
451 36d65d88 Leszek Koltunski
       {
452 e8925fcd Leszek Koltunski
       endIndex = mEffComponent.get(component);
453 36d65d88 Leszek Koltunski
454
       for( ; index<=endIndex; index++) newAttribs2[VERT2_ATTRIBS*index+COM_ATTRIB] = component;
455
       }
456
457 1fad573e Leszek Koltunski
     mVertAttribs1 = newAttribs1;
458 e54bfada Leszek Koltunski
     mVertAttribs2 = newAttribs2;
459 1fad573e Leszek Koltunski
     mVBO1.invalidate();
460 e54bfada Leszek Koltunski
     mVBO2.invalidate();
461 23b733db Leszek Koltunski
     }
462
463 a8dfedcc Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
464
// called from MeshJoined
465
466
   void join(MeshBase[] meshes)
467
     {
468 1fad573e Leszek Koltunski
     boolean immediateJoin = true;
469 a8dfedcc Leszek Koltunski
470 1fad573e Leszek Koltunski
     for (MeshBase mesh : meshes)
471 a8dfedcc Leszek Koltunski
       {
472 1fad573e Leszek Koltunski
       if (mesh.mJobNode[0] != null)
473
         {
474
         immediateJoin = false;
475
         break;
476
         }
477 a8dfedcc Leszek Koltunski
       }
478
479 1fad573e Leszek Koltunski
     if( immediateJoin ) joinAttribs(meshes);
480
     else                mJobNode[0] = DeferredJobs.join(this,meshes);
481
     }
482 a8dfedcc Leszek Koltunski
483 1fad573e Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
484 a8dfedcc Leszek Koltunski
485 1fad573e Leszek Koltunski
   void textureMap(Static4D[] maps)
486
     {
487 e8925fcd Leszek Koltunski
     int num_comp = mTexComponent.size();
488 1fad573e Leszek Koltunski
     int num_maps = maps.length;
489
     int min = Math.min(num_comp, num_maps);
490
     int vertex = 0;
491
     Static4D newMap, oldMap;
492 e8925fcd Leszek Koltunski
     TexComponent comp;
493 1fad573e Leszek Koltunski
     float newW, newH, ratW, ratH, movX, movY;
494 a8dfedcc Leszek Koltunski
495 1fad573e Leszek Koltunski
     for(int i=0; i<min; i++)
496
       {
497
       newMap = maps[i];
498 e8925fcd Leszek Koltunski
       comp = mTexComponent.get(i);
499 1fad573e Leszek Koltunski
500
       if( newMap!=null )
501 a8dfedcc Leszek Koltunski
         {
502 1fad573e Leszek Koltunski
         newW = newMap.get2();
503
         newH = newMap.get3();
504 a8dfedcc Leszek Koltunski
505 1fad573e Leszek Koltunski
         if( newW!=0.0f && newH!=0.0f )
506 a8dfedcc Leszek Koltunski
           {
507 1fad573e Leszek Koltunski
           oldMap = comp.mTextureMap;
508
           ratW = newW/oldMap.get2();
509
           ratH = newH/oldMap.get3();
510
           movX = newMap.get0() - ratW*oldMap.get0();
511
           movY = newMap.get1() - ratH*oldMap.get1();
512
513
           for( int index=vertex*VERT2_ATTRIBS+TEX_ATTRIB ; vertex<=comp.mEndIndex; vertex++, index+=VERT2_ATTRIBS)
514
             {
515
             mVertAttribs2[index  ] = ratW*mVertAttribs2[index  ] + movX;
516
             mVertAttribs2[index+1] = ratH*mVertAttribs2[index+1] + movY;
517
             }
518
           comp.setMap(newMap);
519 a8dfedcc Leszek Koltunski
           }
520
         }
521
522 1fad573e Leszek Koltunski
       vertex= comp.mEndIndex+1;
523 a8dfedcc Leszek Koltunski
       }
524
525 1fad573e Leszek Koltunski
     mVBO2.invalidate();
526
     }
527
528
///////////////////////////////////////////////////////////////////////////////////////////////////
529 a8dfedcc Leszek Koltunski
530 e8925fcd Leszek Koltunski
   public static int getMaxEffComponents()
531 1fad573e Leszek Koltunski
     {
532 e8925fcd Leszek Koltunski
     return MAX_EFFECT_COMPONENTS;
533 1fad573e Leszek Koltunski
     }
534
535
///////////////////////////////////////////////////////////////////////////////////////////////////
536
537
   public static void getUniforms(int mProgramH, int variant)
538
     {
539 2aeb75aa Leszek Koltunski
     mEquAssociationH[variant] = GLES30.glGetUniformLocation( mProgramH, "vComEquAssoc");
540
     mAndAssociationH[variant] = GLES30.glGetUniformLocation( mProgramH, "vComAndAssoc");
541 a8dfedcc Leszek Koltunski
     }
542
543 f046b159 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
544
/**
545
 * Not part of public API, do not document (public only because has to be used from the main package)
546
 *
547
 * @y.exclude
548
 */
549
   public void copyTransformToVertex()
550
     {
551 e54bfada Leszek Koltunski
     ByteBuffer buffer = (ByteBuffer)GLES30.glMapBufferRange( GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0,
552
                                                              TRAN_SIZE*mNumVertices, GLES30.GL_MAP_READ_BIT);
553 f046b159 Leszek Koltunski
     if( buffer!=null )
554
       {
555 e54bfada Leszek Koltunski
       FloatBuffer feedback = buffer.order(ByteOrder.nativeOrder()).asFloatBuffer();
556
       feedback.get(mVertAttribs1,0,VERT1_ATTRIBS*mNumVertices);
557
       mVBO1.update(mVertAttribs1);
558 f046b159 Leszek Koltunski
       }
559
     else
560
       {
561 b5be333a Leszek Koltunski
       int error = GLES30.glGetError();
562
       Log.e("mesh", "failed to map tf buffer, error="+error);
563 f046b159 Leszek Koltunski
       }
564
565 b5be333a Leszek Koltunski
     GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK);
566 f046b159 Leszek Koltunski
     }
567
568 1fad573e Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
569
/**
570
 * Not part of public API, do not document (public only because has to be used from the main package)
571
 *
572
 * @y.exclude
573
 */
574
   public void debug()
575
     {
576
     if( mJobNode[0]!=null )
577
       {
578
       mJobNode[0].print(0);
579
       }
580
     else
581
       {
582
       android.util.Log.e("mesh", "JobNode null");
583
       }
584
     }
585
586
///////////////////////////////////////////////////////////////////////////////////////////////////
587
/**
588
 * Not part of public API, do not document (public only because has to be used from the main package)
589
 *
590
 * @y.exclude
591
 */
592
   public void print()
593
     {
594
     StringBuffer sb = new StringBuffer();
595
596
     for(int i=0; i<mNumVertices; i++)
597
       {
598
       sb.append('(');
599
       sb.append(mVertAttribs1[VERT1_ATTRIBS*i+POS_ATTRIB  ]);
600
       sb.append(',');
601
       sb.append(mVertAttribs1[VERT1_ATTRIBS*i+POS_ATTRIB+1]);
602
       sb.append(',');
603
       sb.append(mVertAttribs1[VERT1_ATTRIBS*i+POS_ATTRIB+2]);
604
       sb.append(") ");
605
       }
606
607
     StringBuffer sb2 = new StringBuffer();
608
609
     for(int i=0; i<mNumVertices; i++)
610
       {
611
       sb2.append(mVertAttribs2[VERT2_ATTRIBS*i+COM_ATTRIB]);
612
       sb2.append(' ');
613
       }
614
615
     Log.d("mesh", sb.toString()+"\n"+sb2.toString());
616
     }
617
618 23b733db Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
619
/**
620 0d4aae88 Leszek Koltunski
 * Not part of public API, do not document (public only because has to be used from the main package)
621
 *
622
 * @y.exclude
623 23b733db Leszek Koltunski
 */
624 0d4aae88 Leszek Koltunski
   public int getTFO()
625 23b733db Leszek Koltunski
     {
626 b5be333a Leszek Koltunski
     return mTFO.createImmediately(mNumVertices*TRAN_SIZE, null);
627 23b733db Leszek Koltunski
     }
628
629
///////////////////////////////////////////////////////////////////////////////////////////////////
630
/**
631 0d4aae88 Leszek Koltunski
 * Not part of public API, do not document (public only because has to be used from the main package)
632
 *
633
 * @y.exclude
634 23b733db Leszek Koltunski
 */
635 0d4aae88 Leszek Koltunski
   public int getNumVertices()
636 23b733db Leszek Koltunski
     {
637 0d4aae88 Leszek Koltunski
     return mNumVertices;
638 23b733db Leszek Koltunski
     }
639
640 36d65d88 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
641
/**
642
 * Not part of public API, do not document (public only because has to be used from the main package)
643
 *
644
 * @y.exclude
645
 */
646
   public void send(int variant)
647
     {
648 e8925fcd Leszek Koltunski
     GLES30.glUniform1iv( mEquAssociationH[variant], MAX_EFFECT_COMPONENTS, mEquAssociation, 0);
649
     GLES30.glUniform1iv( mAndAssociationH[variant], MAX_EFFECT_COMPONENTS, mAndAssociation, 0);
650 36d65d88 Leszek Koltunski
     }
651
652 044b5494 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
653 6c00149d Leszek Koltunski
/**
654
 * Not part of public API, do not document (public only because has to be used from the main package)
655
 *
656
 * @y.exclude
657
 */
658 da681e7e Leszek Koltunski
   public void bindVertexAttribs(DistortedProgram program)
659 6c00149d Leszek Koltunski
     {
660 71d8aba1 Leszek Koltunski
     if( mJobNode[0]!=null )
661 f046b159 Leszek Koltunski
       {
662 71d8aba1 Leszek Koltunski
       mJobNode[0].execute();  // this will set itself to null
663 f046b159 Leszek Koltunski
       }
664
665 e54bfada Leszek Koltunski
     int index1 = mVBO1.createImmediately(mNumVertices*VERT1_SIZE, mVertAttribs1);
666
     int index2 = mVBO2.createImmediately(mNumVertices*VERT2_SIZE, mVertAttribs2);
667 22e60fba Leszek Koltunski
668 e54bfada Leszek Koltunski
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index1 );
669
     GLES30.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, VERT1_SIZE, OFFSET_POS);
670
     GLES30.glVertexAttribPointer(program.mAttribute[1], NOR_DATA_SIZE, GLES30.GL_FLOAT, false, VERT1_SIZE, OFFSET_NOR);
671
     GLES30.glVertexAttribPointer(program.mAttribute[2], INF_DATA_SIZE, GLES30.GL_FLOAT, false, VERT1_SIZE, OFFSET_INF);
672
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index2 );
673
     GLES30.glVertexAttribPointer(program.mAttribute[3], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, VERT2_SIZE, OFFSET_TEX);
674 36d65d88 Leszek Koltunski
     GLES30.glVertexAttribPointer(program.mAttribute[4], COM_DATA_SIZE, GLES30.GL_FLOAT, false, VERT2_SIZE, OFFSET_COM);
675 b7074bc6 Leszek Koltunski
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
676 da681e7e Leszek Koltunski
     }
677
678
///////////////////////////////////////////////////////////////////////////////////////////////////
679
/**
680
 * Not part of public API, do not document (public only because has to be used from the main package)
681
 *
682
 * @y.exclude
683
 */
684
   public void bindTransformAttribs(DistortedProgram program)
685
     {
686 7e53a35f Leszek Koltunski
     int index = mTFO.createImmediately(mNumVertices*TRAN_SIZE, null);
687 22e60fba Leszek Koltunski
688 b7074bc6 Leszek Koltunski
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index );
689
     GLES30.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, 0);
690
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
691 6c00149d Leszek Koltunski
     }
692
693 7a5e538a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
694
/**
695
 * Not part of public API, do not document (public only because has to be used from the main package)
696
 *
697
 * @y.exclude
698
 */
699
   public void setInflate(float inflate)
700
     {
701
     mInflate = inflate;
702
     }
703
704
///////////////////////////////////////////////////////////////////////////////////////////////////
705
/**
706
 * Not part of public API, do not document (public only because has to be used from the main package)
707
 *
708
 * @y.exclude
709
 */
710
   public float getInflate()
711
     {
712
     return mInflate;
713
     }
714
715 466450b5 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
716
// PUBLIC API
717 3fc9327a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
718
/**
719
 * When rendering this Mesh, do we want to render the Normal vectors as well?
720 420836fc leszek
 * <p>
721
 * Will work only on OpenGL ES >= 3.0 devices.
722 3fc9327a Leszek Koltunski
 *
723
 * @param show Controls if we render the Normal vectors or not.
724
 */
725
   public void setShowNormals(boolean show)
726
     {
727 b7074bc6 Leszek Koltunski
     mShowNormals = show;
728 3fc9327a Leszek Koltunski
     }
729 466450b5 Leszek Koltunski
730 6c00149d Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
731
/**
732
 * When rendering this mesh, should we also draw the normal vectors?
733
 *
734
 * @return <i>true</i> if we do render normal vectors
735
 */
736
   public boolean getShowNormals()
737
     {
738
     return mShowNormals;
739
     }
740
741 a8dfedcc Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
742
/**
743 e8925fcd Leszek Koltunski
 * Merge all texture components of this Mesh into a single one.
744 a8dfedcc Leszek Koltunski
 */
745 e8925fcd Leszek Koltunski
   public void mergeTexComponents()
746 a8dfedcc Leszek Koltunski
     {
747 1fad573e Leszek Koltunski
     if( mJobNode[0]==null )
748 a8dfedcc Leszek Koltunski
       {
749 e8925fcd Leszek Koltunski
       mergeTexComponentsNow();
750 a8dfedcc Leszek Koltunski
       }
751
     else
752
       {
753 e8925fcd Leszek Koltunski
       mJobNode[0] = DeferredJobs.mergeTex(this);
754
       }
755
     }
756
757
///////////////////////////////////////////////////////////////////////////////////////////////////
758
/**
759
 * Merge all effect components of this Mesh into a single one.
760
 */
761
   public void mergeEffComponents()
762
     {
763
     if( mJobNode[0]==null )
764
       {
765
       mergeEffComponentsNow();
766
       }
767
     else
768
       {
769
       mJobNode[0] = DeferredJobs.mergeEff(this);
770 a8dfedcc Leszek Koltunski
       }
771
     }
772
773 466450b5 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
774
/**
775
 * Release all internal resources.
776
 */
777
   public void markForDeletion()
778
     {
779 e54bfada Leszek Koltunski
     mVertAttribs1 = null;
780
     mVertAttribs2 = null;
781 466450b5 Leszek Koltunski
782 e54bfada Leszek Koltunski
     mVBO1.markForDeletion();
783
     mVBO2.markForDeletion();
784 466450b5 Leszek Koltunski
     mTFO.markForDeletion();
785
     }
786 fa8bc998 Leszek Koltunski
787 e8925fcd Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
788
/**
789
 * Apply a Matrix Effect to the components which match the (addAssoc,equAssoc) association.
790
 * <p>
791
 * This is a static, permanent modification of the vertices contained in this Mesh. If the effect
792
 * contains any Dynamics, they will be evaluated at 0.
793
 *
794
 * @param effect List of Matrix Effects to apply to the Mesh.
795
 * @param andAssoc 'Logical AND' association which defines which components will be affected.
796
 * @param equAssoc 'equality' association which defines which components will be affected.
797
 */
798
   public void apply(MatrixEffect effect, int andAssoc, int equAssoc)
799
     {
800
     if( mJobNode[0]==null )
801
       {
802
       applyMatrix(effect,andAssoc,equAssoc);
803
       }
804
     else
805
       {
806
       mJobNode[0] = DeferredJobs.matrix(this,effect,andAssoc,equAssoc);
807
       }
808
     }
809
810 fa8bc998 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
811
/**
812 f046b159 Leszek Koltunski
 * Apply a Vertex Effect to the vertex mesh.
813 fa8bc998 Leszek Koltunski
 * <p>
814 c90aca24 Leszek Koltunski
 * This is a static, permanent modification of the vertices contained in this Mesh. If the effects
815 f046b159 Leszek Koltunski
 * contain any Dynamics, the Dynamics will be evaluated at 0.
816 fa8bc998 Leszek Koltunski
 *
817 f046b159 Leszek Koltunski
 * We would call this several times building up a list of Effects to do. This list of effects gets
818
 * lazily executed only when the Mesh is used for rendering for the first time.
819 e172985c Leszek Koltunski
 *
820 f046b159 Leszek Koltunski
 * @param effect Vertex Effect to apply to the Mesh.
821 fa8bc998 Leszek Koltunski
 */
822 f046b159 Leszek Koltunski
   public void apply(VertexEffect effect)
823 fa8bc998 Leszek Koltunski
     {
824 71d8aba1 Leszek Koltunski
     mJobNode[0] = DeferredJobs.vertex(this,effect);
825 c90aca24 Leszek Koltunski
     }
826
827
///////////////////////////////////////////////////////////////////////////////////////////////////
828
/**
829 a3a05347 Leszek Koltunski
 * Sets texture maps for (some of) the components of this mesh.
830 c90aca24 Leszek Koltunski
 * <p>
831 a3a05347 Leszek Koltunski
 * Format: ( x of lower-left corner, y of lower-left corner, width, height ).
832
 * For example maps[0] = new Static4D( 0.0, 0.5, 0.5, 0.5 ) sets the 0th component texture map to the
833 0d4aae88 Leszek Koltunski
 * upper-left quadrant of the texture.
834 a3a05347 Leszek Koltunski
 * <p>
835
 * Probably the most common user case would be sending as many maps as there are components in this
836
 * Mesh. One can also send less, or more (the extraneous ones will be ignored) and set some of them
837
 * to null (those will be ignored as well). So if there are 5 components, and we want to set the map
838
 * of the 2nd and 4rd one, call this with
839
 * maps = new Static4D[4]
840
 * maps[0] = null
841
 * maps[1] = the map for the 2nd component
842
 * maps[2] = null
843
 * maps[3] = the map for the 4th component
844
 *
845
 * A map's width and height have to be non-zero (but can be negative!)
846 e172985c Leszek Koltunski
 *
847
 * @param maps List of texture maps to apply to the texture's components.
848 c90aca24 Leszek Koltunski
 */
849 a3a05347 Leszek Koltunski
   public void setTextureMap(Static4D[] maps)
850 c90aca24 Leszek Koltunski
     {
851 1fad573e Leszek Koltunski
     if( mJobNode[0]==null )
852 ea88d502 Leszek Koltunski
       {
853 1fad573e Leszek Koltunski
       textureMap(maps);
854
       }
855
     else
856
       {
857
       mJobNode[0] = DeferredJobs.textureMap(this,maps);
858 ea88d502 Leszek Koltunski
       }
859 fa8bc998 Leszek Koltunski
     }
860 9099e567 Leszek Koltunski
861 e172985c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
862
/**
863
 * Return the texture map of one of the components.
864
 *
865
 * @param component The component number whose texture map we want to retrieve.
866
 */
867
   public Static4D getTextureMap(int component)
868
     {
869 e8925fcd Leszek Koltunski
     return (component>=0 && component<mTexComponent.size()) ? mTexComponent.get(component).mTextureMap : null;
870 e172985c Leszek Koltunski
     }
871 cbd502ec Leszek Koltunski
872
///////////////////////////////////////////////////////////////////////////////////////////////////
873
/**
874 1e672c1d Leszek Koltunski
 * Set Effect association.
875 bc208a9c Leszek Koltunski
 *
876 1e672c1d Leszek Koltunski
 * This creates an association between a Component of this Mesh and a Vertex Effect.
877 2aeb75aa Leszek Koltunski
 * One can set two types of associations - an 'logical and' and a 'equal' associations and the Effect
878
 * will only be active on vertices of Components such that
879 36d65d88 Leszek Koltunski
 *
880 2aeb75aa Leszek Koltunski
 * (effect andAssoc) & (component andAssoc) != 0 || (effect equAssoc) == (mesh equAssoc)
881 36d65d88 Leszek Koltunski
 *
882
 * (see main_vertex_shader)
883 bc208a9c Leszek Koltunski
 *
884
 * The point: this way we can configure the system so that each Vertex Effect acts only on a certain
885 1e672c1d Leszek Koltunski
 * subset of a Mesh, thus potentially significantly reducing the number of render calls.
886 cbd502ec Leszek Koltunski
 */
887 2aeb75aa Leszek Koltunski
  public void setEffectAssociation(int component, int andAssociation, int equAssociation)
888 bc208a9c Leszek Koltunski
    {
889 e8925fcd Leszek Koltunski
    if( component>=0 && component<MAX_EFFECT_COMPONENTS )
890 bc208a9c Leszek Koltunski
      {
891 2aeb75aa Leszek Koltunski
      mAndAssociation[component] = andAssociation;
892
      mEquAssociation[component] = equAssociation;
893 bc208a9c Leszek Koltunski
      }
894
    }
895
896
///////////////////////////////////////////////////////////////////////////////////////////////////
897
/**
898 4f81e0c8 Leszek Koltunski
 * Copy the Mesh.
899
 *
900
 * @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices,
901
 *             normals and inflates (the rest, in particular the mVertAttribs2 containing texture
902 36d65d88 Leszek Koltunski
 *             coordinates and effect associations, is always deep copied)
903 bc208a9c Leszek Koltunski
 */
904 4f81e0c8 Leszek Koltunski
   public abstract MeshBase copy(boolean deep);
905 bc208a9c Leszek Koltunski
   }