|
1 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
2 |
// Copyright 2016 Leszek Koltunski //
|
|
3 |
// //
|
|
4 |
// This file is part of Distorted. //
|
|
5 |
// //
|
|
6 |
// Distorted is free software: you can redistribute it and/or modify //
|
|
7 |
// it under the terms of the GNU General Public License as published by //
|
|
8 |
// the Free Software Foundation, either version 2 of the License, or //
|
|
9 |
// (at your option) any later version. //
|
|
10 |
// //
|
|
11 |
// Distorted is distributed in the hope that it will be useful, //
|
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
|
14 |
// GNU General Public License for more details. //
|
|
15 |
// //
|
|
16 |
// You should have received a copy of the GNU General Public License //
|
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
|
18 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
19 |
|
|
20 |
package org.distorted.library;
|
|
21 |
|
|
22 |
import android.opengl.GLES20;
|
|
23 |
import android.opengl.Matrix;
|
|
24 |
|
|
25 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
26 |
|
|
27 |
public class DistortedRenderTarget
|
|
28 |
{
|
|
29 |
private static final int TEXTURE_FAILED_TO_CREATE = -1;
|
|
30 |
private static final int TEXTURE_NOT_CREATED_YET = -2;
|
|
31 |
|
|
32 |
private int mFramebufferID, mTextureID;
|
|
33 |
private float mX, mY;
|
|
34 |
private float mFOV;
|
|
35 |
|
|
36 |
int mWidth,mHeight,mDepth,mDistance;
|
|
37 |
float[] mProjectionMatrix;
|
|
38 |
|
|
39 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
40 |
|
|
41 |
private void createProjection()
|
|
42 |
{
|
|
43 |
float ratio = (float) mWidth / mHeight;
|
|
44 |
float left =-ratio; //
|
|
45 |
float right = ratio; // Create a new perspective projection matrix.
|
|
46 |
float bottom = -1.0f; //
|
|
47 |
float top = 1.0f; // any change to those values will have serious consequences!
|
|
48 |
float near, far;
|
|
49 |
|
|
50 |
if( mFOV>0.0f ) // perspective projection
|
|
51 |
{
|
|
52 |
near= (float)(top / Math.tan(mFOV*Math.PI/360));
|
|
53 |
mDistance = (int)(mHeight*near/(top-bottom));
|
|
54 |
far = 2*mDistance-near;
|
|
55 |
|
|
56 |
Matrix.frustumM(mProjectionMatrix, 0, left, right, bottom, top, near, far);
|
|
57 |
}
|
|
58 |
else // parallel projection
|
|
59 |
{
|
|
60 |
near= (float)(top / Math.tan(Math.PI/360));
|
|
61 |
mDistance = (int)(mHeight*near/(top-bottom));
|
|
62 |
far = 2*mDistance-near;
|
|
63 |
|
|
64 |
Matrix.orthoM(mProjectionMatrix, 0, -mWidth/2, mWidth/2,-mHeight/2, mHeight/2, near, far);
|
|
65 |
}
|
|
66 |
|
|
67 |
mDepth = (int)((far-near)/2);
|
|
68 |
}
|
|
69 |
|
|
70 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
71 |
// must be called form a thread holding OpenGL Context
|
|
72 |
|
|
73 |
private boolean createFBO()
|
|
74 |
{
|
|
75 |
int[] textureIds = new int[1];
|
|
76 |
GLES20.glGenTextures(1, textureIds, 0);
|
|
77 |
mTextureID = textureIds[0];
|
|
78 |
int[] mFBORenderToTexture = new int[1];
|
|
79 |
|
|
80 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
|
|
81 |
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
|
|
82 |
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
|
|
83 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
|
|
84 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);
|
|
85 |
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mWidth, mHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
|
|
86 |
|
|
87 |
GLES20.glGenFramebuffers(1, mFBORenderToTexture, 0);
|
|
88 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFBORenderToTexture[0]);
|
|
89 |
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mTextureID, 0);
|
|
90 |
int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
|
|
91 |
|
|
92 |
if(status != GLES20.GL_FRAMEBUFFER_COMPLETE)
|
|
93 |
{
|
|
94 |
android.util.Log.e("RenderTarget", "failed to create framebuffer, error="+status);
|
|
95 |
|
|
96 |
GLES20.glDeleteTextures(1, textureIds, 0);
|
|
97 |
GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0);
|
|
98 |
mFramebufferID = 0;
|
|
99 |
mTextureID = TEXTURE_FAILED_TO_CREATE;
|
|
100 |
return false;
|
|
101 |
}
|
|
102 |
|
|
103 |
mFramebufferID = mFBORenderToTexture[0];
|
|
104 |
|
|
105 |
return true;
|
|
106 |
}
|
|
107 |
|
|
108 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
109 |
|
|
110 |
private void deleteFBO()
|
|
111 |
{
|
|
112 |
int[] textureIds = new int[1];
|
|
113 |
int[] mFBORenderToTexture = new int[1];
|
|
114 |
|
|
115 |
textureIds[0] = mTextureID;
|
|
116 |
mFBORenderToTexture[0] = mFramebufferID;
|
|
117 |
|
|
118 |
GLES20.glDeleteTextures(1, textureIds, 0);
|
|
119 |
GLES20.glDeleteFramebuffers(1, mFBORenderToTexture, 0);
|
|
120 |
|
|
121 |
mFramebufferID = 0;
|
|
122 |
mTextureID = TEXTURE_NOT_CREATED_YET;
|
|
123 |
}
|
|
124 |
|
|
125 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
126 |
// PUBLIC API
|
|
127 |
|
|
128 |
public DistortedRenderTarget(int width, int height)
|
|
129 |
{
|
|
130 |
mProjectionMatrix = new float[16];
|
|
131 |
|
|
132 |
mHeight = height;
|
|
133 |
mWidth = width;
|
|
134 |
mFramebufferID = 0;
|
|
135 |
mTextureID = TEXTURE_NOT_CREATED_YET;
|
|
136 |
mFOV = 6.0f;
|
|
137 |
mX = 0.0f;
|
|
138 |
mY = 0.0f;
|
|
139 |
|
|
140 |
createProjection();
|
|
141 |
}
|
|
142 |
|
|
143 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
144 |
|
|
145 |
public void release()
|
|
146 |
{
|
|
147 |
if( mTextureID>=0 ) deleteFBO();
|
|
148 |
}
|
|
149 |
|
|
150 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
151 |
|
|
152 |
public void setProjection(float FOV, float x, float y)
|
|
153 |
{
|
|
154 |
mFOV = FOV;
|
|
155 |
mX = x;
|
|
156 |
mY = y;
|
|
157 |
|
|
158 |
createProjection();
|
|
159 |
}
|
|
160 |
|
|
161 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
162 |
|
|
163 |
public void resize(int width, int height)
|
|
164 |
{
|
|
165 |
mWidth = width;
|
|
166 |
mHeight= height;
|
|
167 |
|
|
168 |
createProjection();
|
|
169 |
|
|
170 |
if( mTextureID>0 ) deleteFBO();
|
|
171 |
}
|
|
172 |
|
|
173 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
174 |
|
|
175 |
public int getFBO()
|
|
176 |
{
|
|
177 |
return mFramebufferID;
|
|
178 |
}
|
|
179 |
|
|
180 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
181 |
|
|
182 |
public int getTexture()
|
|
183 |
{
|
|
184 |
return mTextureID;
|
|
185 |
}
|
|
186 |
|
|
187 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
188 |
// set this as Render Target. Must be called from a thread holding OpenGL context.
|
|
189 |
|
|
190 |
public void use()
|
|
191 |
{
|
|
192 |
if( mTextureID==TEXTURE_NOT_CREATED_YET ) createFBO();
|
|
193 |
|
|
194 |
|
|
195 |
}
|
|
196 |
}
|
New DistortedRenderTarget - preparation for being able to render to any FBO (screen, offscreen pixmaps)