Revision f6fb3c6d
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/Distorted.java | ||
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public static void onSurfaceCreated(final Context context) throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException |
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{ |
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mInitialized = true; |
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// String ver; |
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final String vertexShader = Distorted.getVertexShader(context); |
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final String fragmentShader = Distorted.getFragmentShader(context); |
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/* |
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ver = GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION); |
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Log.d(TAG, "GLSL version: "+(ver==null ? "null" : ver) ); |
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ver = GLES20.glGetString(GLES20.GL_VERSION); |
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Log.d(TAG, "GL version: "+(ver==null ? "null" : ver) ); |
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ver = GLES20.glGetString(GLES20.GL_VENDOR); |
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Log.d(TAG, "GL vendor: "+(ver==null ? "null" : ver) ); |
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ver = GLES20.glGetString(GLES20.GL_RENDERER); |
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Log.d(TAG, "GL renderer: "+(ver==null ? "null" : ver) ); |
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*/ |
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//ver = GLES20.glGetString(GLES20.GL_EXTENSIONS); |
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//Log.d(TAG, "GL extensions: "+(ver==null ? "null" : ver) ); |
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sanitizeMaxValues(); |
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final int vertexShaderHandle = compileShader(GLES20.GL_VERTEX_SHADER , vertexShader ); |
Also available in: Unified diff
New DistortedRenderTarget - preparation for being able to render to any FBO (screen, offscreen pixmaps)