Revision f80337b5
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/DistortedEffects.java | ||
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52 | 52 |
*/ |
53 | 53 |
public class DistortedEffects |
54 | 54 |
{ |
55 |
static final int MAIN_PROGRAM = 0; |
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56 |
static final int FEED_PROGRAM = 1; |
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57 |
static final int NUM_PROGRAMS = 2; |
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58 |
|
|
55 | 59 |
// THIS IS FOR MAIN AND FEEDBACK PROGRAMS /// |
56 | 60 |
private static boolean[] mEffectEnabled = new boolean[EffectNames.size()]; |
57 | 61 |
|
... | ... | |
88 | 92 |
private static int mDebugObjDH; |
89 | 93 |
private static int mDebugMVPMatrixH; |
90 | 94 |
|
95 |
/// FEEDBACK PROGRAM // |
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96 |
private static DistortedProgram mFeedbackProgram; |
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97 |
|
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98 |
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91 | 99 |
private static float[] mMVPMatrix = new float[16]; |
92 | 100 |
private static float[] mTmpMatrix = new float[16]; |
93 | 101 |
|
... | ... | |
146 | 154 |
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
147 | 155 |
final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader); |
148 | 156 |
|
149 |
String[] feedback = { "v_Position", "v_Normal" }; |
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150 |
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151 |
mMainProgram = new DistortedProgram(mainVertStream,mainFragStream, mainVertHeader, mainFragHeader, Distorted.GLSL, feedback); |
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mMainProgram = new DistortedProgram(mainVertStream,mainFragStream, mainVertHeader, mainFragHeader, Distorted.GLSL); |
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152 | 158 |
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153 | 159 |
int mainProgramH = mMainProgram.getProgramHandle(); |
154 | 160 |
EffectQueueFragment.getUniforms(mainProgramH); |
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EffectQueueVertex.getUniforms(mainProgramH); |
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EffectQueueMatrix.getUniforms(mainProgramH); |
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EffectQueueVertex.getUniforms(MAIN_PROGRAM,mainProgramH);
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EffectQueueMatrix.getUniforms(MAIN_PROGRAM,mainProgramH);
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157 | 163 |
mMainTextureH= GLES30.glGetUniformLocation( mainProgramH, "u_Texture"); |
158 | 164 |
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165 |
////////////////////////////////////////////////////////////////////////////////////// |
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166 |
////////// FEEDBACK PROGRAM ////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////////////// |
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final InputStream feedVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
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final InputStream feedFragStream = resources.openRawResource(R.raw.feedback_fragment_shader); |
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170 |
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171 |
String[] feedback = { "v_Position" }; |
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172 |
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mFeedbackProgram = new DistortedProgram(feedVertStream,feedFragStream, mainVertHeader, Distorted.GLSL_VERSION, Distorted.GLSL, feedback); |
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174 |
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175 |
int feedProgramH = mFeedbackProgram.getProgramHandle(); |
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176 |
EffectQueueFragment.getUniforms(feedProgramH); |
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177 |
EffectQueueVertex.getUniforms(FEED_PROGRAM,feedProgramH); |
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EffectQueueMatrix.getUniforms(FEED_PROGRAM,feedProgramH); |
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179 |
|
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159 | 180 |
////////////////////////////////////////////////////////////////////////////////////// |
160 | 181 |
////////// BLIT PROGRAM ////////////////////////////////////////////////////////////// |
161 | 182 |
////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
305 | 326 |
mMainProgram.useProgram(); |
306 | 327 |
GLES30.glUniform1i(mMainTextureH, 0); |
307 | 328 |
surface.setAsOutput(currTime); |
308 |
mM.send(surface,halfW,halfH,halfZ); |
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mV.send(halfW,halfH,halfZ); |
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mM.send(MAIN_PROGRAM,surface,halfW,halfH,halfZ);
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mV.send(MAIN_PROGRAM,halfW,halfH,halfZ);
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310 | 331 |
mF.send(halfW,halfH); |
311 | 332 |
|
312 | 333 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mPosVBO[0]); |
... | ... | |
324 | 345 |
|
325 | 346 |
void drawPrivFeedback(float halfW, float halfH, MeshObject mesh, DistortedOutputSurface surface, long currTime) |
326 | 347 |
{ |
327 |
int error; |
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328 |
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329 | 348 |
mM.compute(currTime); |
330 | 349 |
mV.compute(currTime); |
331 | 350 |
mF.compute(currTime); |
... | ... | |
334 | 353 |
|
335 | 354 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
336 | 355 |
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mMainProgram.useProgram();
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338 |
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339 |
mM.send(surface,halfW,halfH,halfZ); |
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mV.send(halfW,halfH,halfZ); |
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mFeedbackProgram.useProgram();
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surface.setAsOutput(currTime); |
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mM.send(FEED_PROGRAM,surface,halfW,halfH,halfZ);
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359 |
mV.send(FEED_PROGRAM,halfW,halfH,halfZ);
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341 | 360 |
|
342 | 361 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mPosVBO[0]); |
343 |
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], MeshObject.POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, 0);
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GLES30.glVertexAttribPointer(mFeedbackProgram.mAttribute[0], MeshObject.POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, 0);
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344 | 363 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mNorVBO[0]); |
345 |
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], MeshObject.NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, 0);
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GLES30.glVertexAttribPointer(mFeedbackProgram.mAttribute[1], MeshObject.NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, 0);
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346 | 365 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mTexVBO[0]); |
347 |
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, 0);
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GLES30.glVertexAttribPointer(mFeedbackProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, 0);
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348 | 367 |
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349 | 368 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, mesh.mPosTBO[0]); |
350 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 1, mesh.mNorTBO[0]); |
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351 | 369 |
GLES30.glEnable(GLES30.GL_RASTERIZER_DISCARD); |
352 | 370 |
GLES30.glBeginTransformFeedback(GLES30.GL_POINTS); |
353 | 371 |
GLES30.glDrawArrays(GLES30.GL_POINTS, 0, mesh.dataLength); |
354 | 372 |
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error = GLES30.glGetError(); |
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int error = GLES30.glGetError();
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356 | 374 |
if (error != GLES30.GL_NO_ERROR) |
357 | 375 |
{ |
358 | 376 |
throw new RuntimeException("2 glError 0x" + Integer.toHexString(error)); |
... | ... | |
366 | 384 |
|
367 | 385 |
Buffer mappedBuffer = GLES30.glMapBufferRange(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, len, GLES30.GL_MAP_READ_BIT); |
368 | 386 |
FloatBuffer fb = ((ByteBuffer) mappedBuffer).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
369 |
FloatBuffer bb = mesh.mMeshNormals;
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FloatBuffer bb = mesh.mMeshPositions;
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370 | 388 |
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371 | 389 |
String msgB = ""; |
372 | 390 |
for(int d=0; d<mesh.dataLength; d++) |
373 | 391 |
{ |
374 |
msgB+="("+(2*halfW*bb.get(3*d+0))+","+(2*halfH*bb.get(3*d+1))+","+(bb.get(3*d+2))+")"; |
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392 |
msgB+="("+(2*halfW*bb.get(3*d+0))+","+(2*halfH*bb.get(3*d+1))+","+(2*halfZ*bb.get(3*d+2))+")";
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375 | 393 |
} |
376 | 394 |
android.util.Log.d( "Feedback", msgB); |
377 | 395 |
|
... | ... | |
392 | 410 |
/// END DEBUG /////// |
393 | 411 |
|
394 | 412 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); |
395 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 1, 0); |
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396 | 413 |
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surface.setAsOutput(currTime); |
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415 |
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416 |
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mMainProgram.useProgram(); |
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398 | 418 |
GLES30.glUniform1i(mMainTextureH, 0); |
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mM.sendZero();
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mV.sendZero(); |
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mM.sendFeedback(MAIN_PROGRAM,surface,halfW,halfH,halfZ);
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mV.sendZero(MAIN_PROGRAM);
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401 | 421 |
mF.send(halfW,halfH); |
402 | 422 |
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403 | 423 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mPosTBO[0]); |
src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
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46 | 46 |
private static float[] mTmpMatrix = new float[16]; |
47 | 47 |
private static float[] mViewMatrix= new float[16]; |
48 | 48 |
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private static int mObjDH;
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private static int mMVPMatrixH;
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private static int mMVMatrixH;
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private static int[] mObjDH = new int[DistortedEffects.NUM_PROGRAMS];
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private static int[] mMVPMatrixH = new int[DistortedEffects.NUM_PROGRAMS];
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private static int[] mMVMatrixH = new int[DistortedEffects.NUM_PROGRAMS];
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52 | 52 |
|
53 | 53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
54 | 54 |
|
... | ... | |
191 | 191 |
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192 | 192 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
193 | 193 |
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194 |
static void getUniforms(int mProgramH) |
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static void getUniforms(int index,int mProgramH)
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195 | 195 |
{ |
196 |
mObjDH = GLES30.glGetUniformLocation(mProgramH, "u_objD"); |
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mMVPMatrixH= GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix"); |
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mMVMatrixH = GLES30.glGetUniformLocation(mProgramH, "u_MVMatrix"); |
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mObjDH[index] = GLES30.glGetUniformLocation(mProgramH, "u_objD");
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mMVPMatrixH[index]= GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix");
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mMVMatrixH[index] = GLES30.glGetUniformLocation(mProgramH, "u_MVMatrix");
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199 | 199 |
} |
200 | 200 |
|
201 | 201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
259 | 259 |
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260 | 260 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
261 | 261 |
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synchronized void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ) |
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synchronized void send(int index,DistortedOutputSurface projection, float halfX, float halfY, float halfZ)
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263 | 263 |
{ |
264 | 264 |
constructMatrices(projection,halfX,halfY,halfZ); |
265 | 265 |
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GLES30.glUniform3f( mObjDH , halfX, halfY, halfZ); |
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GLES30.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0); |
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GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0); |
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GLES30.glUniform3f( mObjDH[index] , halfX, halfY, halfZ);
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GLES30.glUniformMatrix4fv(mMVMatrixH[index] , 1, false, mViewMatrix, 0);
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GLES30.glUniformMatrix4fv(mMVPMatrixH[index], 1, false, mMVPMatrix , 0);
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269 | 269 |
} |
270 | 270 |
|
271 | 271 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
272 | 272 |
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273 |
synchronized void sendZero()
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synchronized void sendFeedback(int index,DistortedOutputSurface projection, float halfX, float halfY, float halfZ)
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274 | 274 |
{ |
275 |
Matrix.setIdentityM(mTmpMatrix, 0); |
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GLES30.glUniform3f( mObjDH , 0.5f, 0.5f, 0.5f); |
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GLES30.glUniformMatrix4fv(mMVMatrixH , 1, false, mTmpMatrix , 0); |
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GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0); |
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constructMatrices(projection,halfX,halfY,halfZ); |
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276 |
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GLES30.glUniform3f( mObjDH[index] , 0.5f, 0.5f, 0.5f); |
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GLES30.glUniformMatrix4fv(mMVMatrixH[index] , 1, false, mViewMatrix, 0); |
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279 |
GLES30.glUniformMatrix4fv(mMVPMatrixH[index], 1, false, mMVPMatrix , 0); |
|
279 | 280 |
} |
280 | 281 |
|
281 | 282 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/EffectQueueVertex.java | ||
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45 | 45 |
private static final int NUM_UNIFORMS = 12; |
46 | 46 |
private static final int NUM_CACHE = 3; |
47 | 47 |
private static final int INDEX = EffectTypes.VERTEX.ordinal(); |
48 |
private static int mNumEffectsH;
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49 |
private static int mTypeH;
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50 |
private static int mUniformsH;
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48 |
private static int[] mNumEffectsH = new int[DistortedEffects.NUM_PROGRAMS];
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49 |
private static int[] mTypeH = new int[DistortedEffects.NUM_PROGRAMS];
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50 |
private static int[] mUniformsH = new int[DistortedEffects.NUM_PROGRAMS];
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51 | 51 |
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52 | 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
53 | 53 |
|
... | ... | |
58 | 58 |
|
59 | 59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
60 | 60 |
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61 |
static void getUniforms(int mProgramH) |
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61 |
static void getUniforms(int index, int mProgramH)
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62 | 62 |
{ |
63 |
mNumEffectsH= GLES30.glGetUniformLocation( mProgramH, "vNumEffects"); |
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64 |
mTypeH = GLES30.glGetUniformLocation( mProgramH, "vType"); |
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65 |
mUniformsH = GLES30.glGetUniformLocation( mProgramH, "vUniforms"); |
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63 |
mNumEffectsH[index]= GLES30.glGetUniformLocation( mProgramH, "vNumEffects");
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64 |
mTypeH[index] = GLES30.glGetUniformLocation( mProgramH, "vType");
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65 |
mUniformsH[index] = GLES30.glGetUniformLocation( mProgramH, "vUniforms");
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66 | 66 |
} |
67 | 67 |
|
68 | 68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
133 | 133 |
|
134 | 134 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
135 | 135 |
|
136 |
synchronized void send(float halfX, float halfY, float halfZ) |
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136 |
synchronized void send(int index, float halfX, float halfY, float halfZ)
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137 | 137 |
{ |
138 |
GLES30.glUniform1i( mNumEffectsH, mNumEffects); |
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138 |
GLES30.glUniform1i( mNumEffectsH[index], mNumEffects);
|
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139 | 139 |
|
140 | 140 |
if( mNumEffects>0 ) |
141 | 141 |
{ |
... | ... | |
146 | 146 |
mUniforms[NUM_UNIFORMS*i+7] = mCache[NUM_CACHE*i+2]-halfZ; |
147 | 147 |
} |
148 | 148 |
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149 |
GLES30.glUniform1iv( mTypeH , mNumEffects, mName ,0); |
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150 |
GLES30.glUniform4fv( mUniformsH,(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0); |
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149 |
GLES30.glUniform1iv( mTypeH[index] , mNumEffects, mName ,0);
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150 |
GLES30.glUniform4fv( mUniformsH[index],(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
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151 | 151 |
} |
152 | 152 |
} |
153 | 153 |
|
154 | 154 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
155 | 155 |
|
156 |
synchronized void sendZero() |
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156 |
synchronized void sendZero(int index)
|
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157 | 157 |
{ |
158 |
GLES30.glUniform1i( mNumEffectsH, 0); |
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158 |
GLES30.glUniform1i( mNumEffectsH[index], 0);
|
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159 | 159 |
} |
160 | 160 |
|
161 | 161 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/MeshObject.java | ||
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45 | 45 |
int[] mTexVBO = new int[1]; |
46 | 46 |
|
47 | 47 |
int[] mPosTBO = new int[1]; // Transform Feedback |
48 |
int[] mNorTBO = new int[1]; // Transform Feedback |
|
49 | 48 |
|
50 | 49 |
final float zFactor; // strange workaround for the fact that we need to somehow store the 'depth' |
51 | 50 |
// of the Mesh. Used in DistortedEffects. See DistortedTexture.getDepth(). |
... | ... | |
84 | 83 |
{ |
85 | 84 |
GLES30.glGenBuffers(1, mTexVBO, 0); |
86 | 85 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mTexVBO[0]); |
87 |
GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength* TEX_DATA_SIZE*BYTES_PER_FLOAT, mMeshTexture , GLES30.GL_STATIC_DRAW);
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86 |
GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength* TEX_DATA_SIZE*BYTES_PER_FLOAT, mMeshTexture , GLES30.GL_STATIC_DRAW); |
|
88 | 87 |
} |
89 | 88 |
|
90 | 89 |
if( mPosTBO[0]<0 ) |
... | ... | |
93 | 92 |
GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, dataLength*POSITION_DATA_SIZE*BYTES_PER_FLOAT, null, GLES30.GL_STATIC_READ); |
94 | 93 |
GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0); |
95 | 94 |
} |
96 |
if( mNorTBO[0]<0 ) |
|
97 |
{ |
|
98 |
GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, mNorTBO[0]); |
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99 |
GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, dataLength* NORMAL_DATA_SIZE*BYTES_PER_FLOAT, null, GLES30.GL_STATIC_READ); |
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100 |
GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0); |
|
101 |
} |
|
102 | 95 |
|
103 | 96 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0); |
104 | 97 |
} |
... | ... | |
128 | 121 |
GLES30.glDeleteBuffers(1, mPosTBO, 0); |
129 | 122 |
mPosTBO[0] = -1; |
130 | 123 |
} |
131 |
if( mNorTBO[0]>=0 ) |
|
132 |
{ |
|
133 |
GLES30.glDeleteBuffers(1, mNorTBO, 0); |
|
134 |
mNorTBO[0] = -1; |
|
135 |
} |
|
136 | 124 |
} |
137 | 125 |
|
138 | 126 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
143 | 131 |
mNorVBO[0] = -1; |
144 | 132 |
mTexVBO[0] = -1; |
145 | 133 |
mPosTBO[0] = -1; |
146 |
mNorTBO[0] = -1; |
|
147 | 134 |
} |
148 | 135 |
|
149 | 136 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/program/DistortedProgram.java | ||
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58 | 58 |
|
59 | 59 |
if( feedbackVaryings!=null ) |
60 | 60 |
{ |
61 |
GLES30.glTransformFeedbackVaryings(programHandle, feedbackVaryings, GLES30.GL_SEPARATE_ATTRIBS);
|
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61 |
GLES30.glTransformFeedbackVaryings(programHandle, feedbackVaryings, GLES30.GL_INTERLEAVED_ATTRIBS);
|
|
62 | 62 |
} |
63 | 63 |
|
64 | 64 |
if (attributes != null) |
src/main/res/raw/main_vertex_shader.glsl | ||
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554 | 554 |
j+=3; |
555 | 555 |
} |
556 | 556 |
#endif |
557 |
|
|
558 |
v_Normal = normalize(vec3(u_MVMatrix*vec4(n,0.0))); |
|
557 |
|
|
559 | 558 |
v_Position = v; |
560 | 559 |
v_TexCoordinate = a_TexCoordinate; |
560 |
v_Normal = normalize(vec3(u_MVMatrix*vec4(n,0.0))); |
|
561 | 561 |
gl_Position = u_MVPMatrix*vec4(v,1.0); |
562 | 562 |
} |
Also available in: Unified diff
Revert "Some progress with Transform Feedback. Still many bugs all over."
This reverts commit 79921db22e4ff5a3b2e6e3466a39445f5607a695.