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Revision f953bee0

Added by Leszek Koltunski about 4 years ago

Making the Dialogs more consistent.

View differences:

src/main/java/org/distorted/library/effect/VertexEffectWave.java
90 90
//
91 91
// and then obviously the normal N is given by N= SX x SY .
92 92
//
93
// We still need to remember the note from the distort function about adding up normals:
93
// We still need to remember the note from the distort function dialog_about adding up normals:
94 94
// we first need to 'normalize' the normals to make their third components equal, and then we
95 95
// simply add up the first and the second component while leaving the third unchanged.
96 96
//
......
101 101
//    - includes vector V
102 102
//    - crosses plane XY along line parallel to X axis
103 103
// c) apply the 2D analogon and notice that the tangent vector to the curve that is the common part of P
104
//    and our surface (I am talking about the tangent vector which belongs to P) is given by
104
//    and our surface (I am talking dialog_about the tangent vector which belongs to P) is given by
105 105
//    (1+cosX*fx,0,sinX*fx) rotated by angle (90-|Y|) (where angles X,Y are defined above) along vector (1,0,0).
106 106
//
107 107
//    Matrix of rotation:

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