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library / src / main / java / org / distorted / library / main / EffectQuality.java @ fe82a979

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A list of quality levels.
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 * <p>
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 * One can set quality of a Postprocessing Effect to one of those. The lower the quality, the faster
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 * the rendering will be.
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 *
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 * @see DistortedEffectsPostprocess
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 */
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public enum EffectQuality
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  {
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  HIGHEST  ( 0 ),   // has to start from 0
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  HIGH     ( 1 ),
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  MEDIUM   ( 2 ),
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  LOW      ( 3 );
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  final static float MULTIPLIER = 0.5f;      // each next Quality level renders into 1/0.5 smaller buffers
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  final static int LENGTH = values().length;
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  final int level;
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  EffectQuality(int level)
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    {
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    this.level = level;
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    }
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  }
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