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# Date Author Comment
b24e4719 01/02/2019 03:57 PM Leszek Koltunski

Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)

Also corresponding changes to the applications.

1f2cb152 12/30/2018 10:49 PM Leszek Koltunski

Further fixes for the new fully 3D vertex region.

4aa38649 12/30/2018 01:37 AM Leszek Koltunski

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

ebe0476f 12/19/2018 10:53 PM Leszek Koltunski

Simplify MeshSphere by deriving it not from a regular icosahedron (which has a problem of a wiggly seam line at the 'change of date' in the back of the sphere) but something that at the back has a straight vertical border between triangles: a diamond-like 16-faced solid.

efaeb2a1 12/18/2018 11:29 PM Leszek Koltunski

Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.

085d4e11 12/18/2018 08:11 PM Leszek Koltunski

Sphere: map the texture a bit better around the seam and the poles.

b72b8a3b 12/18/2018 04:42 PM Leszek Koltunski

Fix (hopefully the last!) probelm with texturing the Sphere: the seam in the back.

d8295106 12/17/2018 10:30 PM Leszek Koltunski

One more improvement with texturing the Sphere.

Still one problem with texturing remains.

bbc58eff 12/17/2018 09:36 PM Leszek Koltunski

Further fix for the Sphere. Now hopefully only the texture mapping is wrong.

041f83a3 12/17/2018 07:57 PM Leszek Koltunski

Some fixes for Sphere; still not completely ok though.

89b93576 12/17/2018 03:45 PM Leszek Koltunski

Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).
Still a bit buggy!

ec0feaba 12/17/2018 12:07 AM Leszek Koltunski

Minor.

e1e94682 12/17/2018 12:01 AM Leszek Koltunski

New MeshQuad class.

e5ba319d 12/14/2018 04:50 PM Leszek Koltunski

- new icon for the GLOW app
- rename the BitmapTree app to ObjectTree

977756d7 12/14/2018 01:18 PM Leszek Koltunski

Fix the bug where the postprocessed GLOW halo of a Cube would be of different colors depending on the order of rendring of the cube sides. (one needed to switch off BLENDing while preprocessing )

8b7b2398 12/13/2018 10:35 PM Leszek Koltunski

Fix the bug where the postprocessed halo would not work for the first few frames of each quality level (before this commit the bug was visible in the 'GLOW' app).

973e99d7 12/13/2018 04:25 PM Leszek Koltunski

Minor.

143095f7 12/12/2018 12:11 AM Leszek Koltunski

Minor cleanups.

2f1f7570 12/11/2018 06:03 PM Leszek Koltunski

Properly clean up static varaibles in the Effect classes!

e71dd7fb 12/11/2018 01:04 PM Leszek Koltunski

Improve computation of the thickness of the postprocessing halo - should be independent of the size of underlying object now.
Still it is not completely ok, it appears to depend on the ModelView matrix (use the Effects3D app to rotate the object around Z-axis to see this)

15ed35e6 12/10/2018 10:33 PM Leszek Koltunski

MeshCubes: Correct texturing of side walls. Everything should be correct now.

2d203318 12/10/2018 03:42 PM Leszek Koltunski

MeshCubes: Correct texturing of side walls. (still not everything is right there)

a16bf106 12/10/2018 01:39 PM Leszek Koltunski

Make the Effects3D app a bit more user-friendly.

554ce72b 12/10/2018 02:05 AM Leszek Koltunski

Bugfix: make the Inflate distances equal in all 3 dimensions regardless of dimensions of the Mesh. (still MeshFlat's Z dim needs to be corrected)

e49b26ba 12/08/2018 12:16 AM Leszek Koltunski

Bugfix for the situation when we would be BLURring an object, then we remove the BLUR and apply a GLOW, then remove the GLOW and apply BLUR again - the second BLUR would assume the color of the GLOW.

(401-425/1034) Per page: 25, 50, 100

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