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# Date Author Comment
142c7236 04/07/2019 06:22 PM Leszek Koltunski

Many things.

1) make the Dynamic.setDuration() able to be called AFTER the Dynamic has already been run. (and rename it to 'makeRunNowFor()' )
2) remove the automatic removal of zero Effects from EffectQueues.
3) adjust several Apps to cope with 2)
4) add post-rotation to Rubik (still not finished)

569ea22c 04/03/2019 12:37 AM Leszek Koltunski

Add correct normal vectors to the PINCH effect. The effect is now fully 3D.

aee0b581 04/02/2019 09:58 PM Leszek Koltunski

Make the 'PINCH' effect fully 3D (define its acting line in terms of (latitude,longitude) angle pair).

Still, something is not fully working in the Earth app with the effect - investigate.

5f76092f 04/01/2019 11:21 PM Leszek Koltunski

Add (simplified, approximated) shading to the Sink effect, i.e. move the normal vectors.

8fdeecd7 03/29/2019 11:42 PM Leszek Koltunski

Remove unused imports.

f211a191 03/29/2019 09:26 PM Leszek Koltunski

Finish the Rubik app.

4af5bbe6 03/21/2019 03:30 PM Leszek Koltunski

Refactor the 'Generic' app.

bd4b36be 03/20/2019 10:47 PM Leszek Koltunski

Avoid a potential crash on exit

07a6b2c8 03/20/2019 09:40 PM Leszek Koltunski

Before we start rendering, effects can always be added.

06dbccad 03/20/2019 04:11 PM Leszek Koltunski

Before we start rendering, effects can always be added.

3e292b84 03/20/2019 12:40 PM Leszek Koltunski

Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.

e091f21c 03/19/2019 02:28 PM Leszek Koltunski

Merge branch 'master' into empty-matrix-effects-in-the-center

dd89c7f4 03/19/2019 01:56 PM Leszek Koltunski

Bugfix: default, MAX region cannot be of Float.MAX_VALUE radius - then in the shader we can have an overflow. Make it 1000000 in radius.

fec1442f 03/18/2019 04:39 PM Leszek Koltunski

Move the defualt state of an Object to be in the center of the screen (rather than the bottom-left like before)

91cfe462 03/14/2019 03:25 PM Leszek Koltunski

1) new 'Rubik' app (skeleton)
2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)

1d25180f 01/24/2019 10:22 PM Leszek Koltunski

Some improvements to the Wind app - still does not look very realistic though :(

50be8733 01/12/2019 04:24 PM Leszek Koltunski

Correct Distort.

353f7580 01/11/2019 11:15 PM Leszek Koltunski

Make Distort truly 3D.

5dadaecd 01/11/2019 02:18 PM Leszek Koltunski

Fixes for some stuff discovered while making the Distort effect fully 3D:

- make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center and Region vars.

1418a5eb 01/06/2019 11:15 PM Leszek Koltunski

Relax requirements on when we can call DistortedEffects.setMax().

Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got created.
This commit removes the second requirement so now with setMax it's just like with enabling effects: it's best done in onSurfaceCreated.

7bebb196 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

5e96393c 01/04/2019 12:35 AM Leszek Koltunski

Make the Sink effect fully 3D.

2fef9669 01/03/2019 09:09 PM Leszek Koltunski

Correct the z-axis of the center of fragment effects (it was inverted)

cbca11a3 01/03/2019 01:32 AM Leszek Koltunski

Progress with the Earth app.

b82a9ac9 01/03/2019 12:49 AM Leszek Koltunski

Progress with the Earth app.

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