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fdec60a3
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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1f9772f3
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Leszek Koltunski
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package org.distorted.objects;
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fdec60a3
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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import android.content.SharedPreferences;
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ccf9fec5
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Leszek Koltunski
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import android.content.res.Resources;
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411c6285
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Leszek Koltunski
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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27a70eae
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Leszek Koltunski
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27e6c301
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Leszek Koltunski
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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b1f2ccf5
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Leszek Koltunski
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import org.distorted.helpers.FactoryCubit;
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9c06394a
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Leszek Koltunski
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import org.distorted.helpers.FactorySticker;
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3e605536
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Leszek Koltunski
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import org.distorted.helpers.ObjectShape;
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9c06394a
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Leszek Koltunski
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import org.distorted.helpers.ObjectSticker;
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b9d4aa3b
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Leszek Koltunski
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import org.distorted.helpers.QuatHelper;
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91792184
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Leszek Koltunski
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import org.distorted.helpers.ScrambleState;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.effect.Effect;
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19f0f767
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Leszek Koltunski
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import org.distorted.library.effect.MatrixEffectMove;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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10585385
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffectQuaternion;
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27e6c301
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffectRotate;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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c7e23561
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Leszek Koltunski
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import org.distorted.library.main.DistortedLibrary;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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b32444ee
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Leszek Koltunski
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import org.distorted.library.mesh.MeshBase;
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ccf9fec5
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Leszek Koltunski
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import org.distorted.library.mesh.MeshFile;
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19f0f767
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Leszek Koltunski
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import org.distorted.library.mesh.MeshJoined;
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efa8aa48
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Leszek Koltunski
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import org.distorted.library.mesh.MeshSquare;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.message.EffectListener;
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27e6c301
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Leszek Koltunski
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import org.distorted.library.type.Dynamic1D;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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25445dcf
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Leszek Koltunski
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import org.distorted.main.BuildConfig;
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4f9f99a2
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Leszek Koltunski
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ccf9fec5
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Leszek Koltunski
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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7c969a6d
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Leszek Koltunski
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import java.util.Random;
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ccf9fec5
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Leszek Koltunski
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0333d81e
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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9c2f0c91
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Leszek Koltunski
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public abstract class TwistyObject extends DistortedNode
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fdec60a3
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Leszek Koltunski
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{
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749ef882
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Leszek Koltunski
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public static final int COLOR_YELLOW = 0xffffff00;
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public static final int COLOR_WHITE = 0xffffffff;
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public static final int COLOR_BLUE = 0xff0000ff;
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public static final int COLOR_GREEN = 0xff00bb00;
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public static final int COLOR_RED = 0xff990000;
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public static final int COLOR_ORANGE = 0xffff6200;
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public static final int COLOR_GREY = 0xff727c7b;
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public static final int COLOR_VIOLET = 0xff7700bb;
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public static final int COLOR_BLACK = 0xff000000;
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ece1b58d
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Leszek Koltunski
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749ef882
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Leszek Koltunski
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public static final int TEXTURE_HEIGHT = 256;
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ae755eda
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Leszek Koltunski
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static final int NUM_STICKERS_IN_ROW = 4;
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b89898c5
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3f3ff476
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Leszek Koltunski
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static final float SQ2 = (float)Math.sqrt(2);
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static final float SQ3 = (float)Math.sqrt(3);
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bbc6da6c
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Leszek Koltunski
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static final float SQ5 = (float)Math.sqrt(5);
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3f3ff476
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Leszek Koltunski
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static final float SQ6 = (float)Math.sqrt(6);
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3e6b6e37
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Leszek Koltunski
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private static final float NODE_RATIO = 1.60f;
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ee526fe0
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Leszek Koltunski
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private static final float MAX_SIZE_CHANGE = 1.35f;
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81f4fd77
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Leszek Koltunski
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private static final float MIN_SIZE_CHANGE = 0.75f;
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c7b00dfb
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Leszek Koltunski
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8cccfb10
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Leszek Koltunski
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private static final Static3D CENTER = new Static3D(0,0,0);
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27e6c301
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Leszek Koltunski
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private static final int POST_ROTATION_MILLISEC = 500;
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ad7907b0
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MeshBase[] mMeshes;
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7ff38997
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final Static4D[] OBJECT_QUATS;
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6b6504fe
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final Cubit[] CUBITS;
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abf36986
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final int NUM_FACE_COLORS;
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eab9d8f8
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Leszek Koltunski
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final int NUM_TEXTURES;
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6b6504fe
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Leszek Koltunski
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final int NUM_CUBITS;
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582617c1
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final int NUM_AXIS;
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7ff38997
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final int NUM_QUATS;
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27a70eae
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582617c1
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private final int mNumCubitFaces;
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private final Static3D[] mAxis;
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e6734aa9
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Leszek Koltunski
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private final float[][] mCuts;
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private final int[] mNumCuts;
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5b893eee
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Leszek Koltunski
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private final int mNodeSize;
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e6cf7283
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Leszek Koltunski
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private final float[][] mOrigPos;
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03aa05d5
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private final Static3D mNodeScale;
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private final Static4D mQuat;
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private final int mNumLayers, mRealSize;
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private final ObjectList mList;
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private final DistortedEffects mEffects;
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private final VertexEffectRotate mRotateEffect;
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private final Dynamic1D mRotationAngle;
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private final Static3D mRotationAxis;
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private final Static3D mObjectScale;
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private final int[] mQuatDebug;
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30bc2d91
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Leszek Koltunski
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private final float mCameraDist;
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582617c1
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Leszek Koltunski
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private final Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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private final DistortedTexture mTexture;
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c7c83fb7
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Leszek Koltunski
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private final float mInitScreenRatio;
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169219a7
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Leszek Koltunski
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private final int mSolvedFunctionIndex;
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5e254115
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Leszek Koltunski
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private final boolean mIsBandaged;
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c7c83fb7
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Leszek Koltunski
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private float mObjectScreenRatio;
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a480ee80
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Leszek Koltunski
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private int[][] mSolvedQuats;
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private int[][] mQuatMult;
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private int[] mTmpQuats;
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03aa05d5
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Leszek Koltunski
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private int mNumTexRows, mNumTexCols;
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9224ffd2
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Leszek Koltunski
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private int mRotRowBitmap;
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efef689c
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Leszek Koltunski
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private int mRotAxis;
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470820a7
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Leszek Koltunski
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private MeshBase mMesh;
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91792184
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Leszek Koltunski
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private final TwistyObjectScrambler mScrambler;
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27a70eae
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Leszek Koltunski
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169219a7
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Leszek Koltunski
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//////////////////// SOLVED1 ////////////////////////
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cc3d81dd
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Leszek Koltunski
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private int[] mFaceMap;
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private int[][] mScramble;
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169219a7
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Leszek Koltunski
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private int[] mColors;
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27a70eae
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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fdec60a3
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Leszek Koltunski
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db875721
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Leszek Koltunski
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TwistyObject(int numLayers, int realSize, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
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9c2f0c91
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Leszek Koltunski
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DistortedEffects nodeEffects, int[][] moves, ObjectList list, Resources res, int screenWidth)
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fdec60a3
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Leszek Koltunski
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{
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411c6285
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Leszek Koltunski
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super(nodeTexture,nodeEffects,nodeMesh);
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fdec60a3
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Leszek Koltunski
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5b893eee
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Leszek Koltunski
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mNodeSize = screenWidth;
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c7b00dfb
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Leszek Koltunski
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resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
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d41742f7
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Leszek Koltunski
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d99f3a48
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Leszek Koltunski
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mNumLayers = numLayers;
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mRealSize = realSize;
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aa171dee
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Leszek Koltunski
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mList = list;
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d99f3a48
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Leszek Koltunski
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mOrigPos = getCubitPositions(mNumLayers);
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582617c1
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Leszek Koltunski
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mAxis = getRotationAxis();
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mInitScreenRatio = getScreenRatio();
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c7c83fb7
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Leszek Koltunski
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mObjectScreenRatio = 1.0f;
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582617c1
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Leszek Koltunski
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mNumCubitFaces = getNumCubitFaces();
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169219a7
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Leszek Koltunski
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mSolvedFunctionIndex = getSolvedFunctionIndex();
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e6734aa9
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Leszek Koltunski
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582617c1
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Leszek Koltunski
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mCuts = getCuts(mNumLayers);
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e6734aa9
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Leszek Koltunski
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mNumCuts = new int[mAxis.length];
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if( mCuts==null ) for(int i=0; i<mAxis.length; i++) mNumCuts[i] = 0;
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else for(int i=0; i<mAxis.length; i++) mNumCuts[i] = mCuts[i].length;
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163 |
10a2e360
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Leszek Koltunski
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164 |
7ff38997
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Leszek Koltunski
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OBJECT_QUATS = getQuats();
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165 |
49f67f9b
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Leszek Koltunski
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NUM_CUBITS = mOrigPos.length;
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166 |
abf36986
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Leszek Koltunski
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NUM_FACE_COLORS = getNumFaceColors();
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167 |
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NUM_TEXTURES = getNumStickerTypes(mNumLayers)*NUM_FACE_COLORS;
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168 |
582617c1
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Leszek Koltunski
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NUM_AXIS = mAxis.length;
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169 |
7ff38997
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Leszek Koltunski
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NUM_QUATS = OBJECT_QUATS.length;
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a10ada2a
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Leszek Koltunski
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91792184
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Leszek Koltunski
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int scramblingType = getScrambleType();
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ScrambleState[] states = getScrambleStates();
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mScrambler = new TwistyObjectScrambler(scramblingType,NUM_AXIS,numLayers,states);
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5e254115
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Leszek Koltunski
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boolean bandaged=false;
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for(int c=0; c<NUM_CUBITS; c++)
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{
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if( mOrigPos[c].length>3 )
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{
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bandaged=true;
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break;
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}
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}
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mIsBandaged = bandaged;
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a15078bb
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Leszek Koltunski
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mQuatDebug = new int[NUM_CUBITS];
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b30695c6
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Leszek Koltunski
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if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
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if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
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c7b00dfb
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Leszek Koltunski
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mNodeScale= new Static3D(1,NODE_RATIO,1);
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4da7d87a
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Leszek Koltunski
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mQuat = quat;
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e844c116
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Leszek Koltunski
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27e6c301
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Leszek Koltunski
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mRotationAngle= new Dynamic1D();
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mRotationAxis = new Static3D(1,0,0);
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198 |
8cccfb10
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Leszek Koltunski
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mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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199 |
27e6c301
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Leszek Koltunski
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200 |
27a70eae
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Leszek Koltunski
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mRotationAngleStatic = new Static1D(0);
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mRotationAngleMiddle = new Static1D(0);
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mRotationAngleFinal = new Static1D(0);
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204 |
d99f3a48
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Leszek Koltunski
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float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
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205 |
19f0f767
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Leszek Koltunski
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mObjectScale = new Static3D(scale,scale,scale);
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206 |
582617c1
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Leszek Koltunski
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MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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207 |
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MatrixEffectQuaternion quatEffect = new MatrixEffectQuaternion(quat, CENTER);
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208 |
27a70eae
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Leszek Koltunski
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209 |
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MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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210 |
411c6285
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Leszek Koltunski
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nodeEffects.apply(nodeScaleEffect);
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211 |
a10ada2a
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Leszek Koltunski
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212 |
ae755eda
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Leszek Koltunski
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mNumTexCols = NUM_STICKERS_IN_ROW;
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213 |
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mNumTexRows = (NUM_TEXTURES+1)/NUM_STICKERS_IN_ROW;
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214 |
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if( mNumTexCols*mNumTexRows < NUM_TEXTURES+1 ) mNumTexRows++;
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216 |
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217 |
6b6504fe
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Leszek Koltunski
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CUBITS = new Cubit[NUM_CUBITS];
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218 |
19f0f767
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Leszek Koltunski
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createMeshAndCubits(list,res);
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219 |
a480ee80
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Leszek Koltunski
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createDataStructuresForSolved(numLayers);
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220 |
7381193e
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Leszek Koltunski
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221 |
19f0f767
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Leszek Koltunski
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mTexture = new DistortedTexture();
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222 |
470820a7
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Leszek Koltunski
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mEffects = new DistortedEffects();
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223 |
10585385
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Leszek Koltunski
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224 |
7ff38997
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Leszek Koltunski
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for(int q=0; q<NUM_QUATS; q++)
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225 |
10585385
|
Leszek Koltunski
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{
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226 |
7ff38997
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Leszek Koltunski
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VertexEffectQuaternion vq = new VertexEffectQuaternion(OBJECT_QUATS[q],CENTER);
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227 |
10585385
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Leszek Koltunski
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vq.setMeshAssociation(0,q);
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mEffects.apply(vq);
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}
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231 |
27e6c301
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Leszek Koltunski
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mEffects.apply(mRotateEffect);
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232 |
582617c1
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Leszek Koltunski
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mEffects.apply(quatEffect);
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233 |
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mEffects.apply(scaleEffect);
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234 |
470820a7
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Leszek Koltunski
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235 |
dfbb340a
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Leszek Koltunski
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// Now postprocessed effects (the glow when you solve an object) require component centers. In
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236 |
b376bfd7
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Leszek Koltunski
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// order for the effect to be in front of the object, we need to set the center to be behind it.
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237 |
dfbb340a
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Leszek Koltunski
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getMesh().setComponentCenter(0,0,0,-0.1f);
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238 |
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239 |
470820a7
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Leszek Koltunski
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attach( new DistortedNode(mTexture,mEffects,mMesh) );
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240 |
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241 |
aa171dee
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Leszek Koltunski
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setupPosition(moves);
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242 |
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243 |
30bc2d91
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Leszek Koltunski
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float fov = list.getFOV();
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244 |
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double halfFOV = fov * (Math.PI/360);
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245 |
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mCameraDist = 0.5f*NODE_RATIO / (float)Math.tan(halfFOV);
|
246 |
|
|
|
247 |
|
|
setProjection( fov, 0.1f);
|
248 |
27a70eae
|
Leszek Koltunski
|
}
|
249 |
|
|
|
250 |
e6cf7283
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
251 |
|
|
|
252 |
|
|
private Static3D getPos(float[] origPos)
|
253 |
|
|
{
|
254 |
|
|
int len = origPos.length/3;
|
255 |
|
|
float sumX = 0.0f;
|
256 |
|
|
float sumY = 0.0f;
|
257 |
|
|
float sumZ = 0.0f;
|
258 |
|
|
|
259 |
|
|
for(int i=0; i<len; i++)
|
260 |
|
|
{
|
261 |
|
|
sumX += origPos[3*i ];
|
262 |
|
|
sumY += origPos[3*i+1];
|
263 |
|
|
sumZ += origPos[3*i+2];
|
264 |
|
|
}
|
265 |
|
|
|
266 |
|
|
sumX /= len;
|
267 |
|
|
sumY /= len;
|
268 |
|
|
sumZ /= len;
|
269 |
|
|
|
270 |
|
|
return new Static3D(sumX,sumY,sumZ);
|
271 |
|
|
}
|
272 |
|
|
|
273 |
19f0f767
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
274 |
|
|
|
275 |
9c2f0c91
|
Leszek Koltunski
|
private void createMeshAndCubits(ObjectList list, Resources res)
|
276 |
19f0f767
|
Leszek Koltunski
|
{
|
277 |
c494476f
|
Leszek Koltunski
|
int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers);
|
278 |
|
|
int resourceID= list.getResourceIDs()[sizeIndex];
|
279 |
19f0f767
|
Leszek Koltunski
|
|
280 |
963921af
|
Leszek Koltunski
|
if( resourceID!=0 )
|
281 |
c494476f
|
Leszek Koltunski
|
{
|
282 |
19f0f767
|
Leszek Koltunski
|
InputStream is = res.openRawResource(resourceID);
|
283 |
|
|
DataInputStream dos = new DataInputStream(is);
|
284 |
|
|
mMesh = new MeshFile(dos);
|
285 |
|
|
|
286 |
|
|
try
|
287 |
|
|
{
|
288 |
|
|
is.close();
|
289 |
|
|
}
|
290 |
|
|
catch(IOException e)
|
291 |
|
|
{
|
292 |
|
|
android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
|
293 |
|
|
}
|
294 |
|
|
|
295 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
296 |
|
|
{
|
297 |
582617c1
|
Leszek Koltunski
|
CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
|
298 |
6b6504fe
|
Leszek Koltunski
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
|
299 |
19f0f767
|
Leszek Koltunski
|
}
|
300 |
eaee1ddc
|
Leszek Koltunski
|
|
301 |
|
|
if( shouldResetTextureMaps() ) resetAllTextureMaps();
|
302 |
19f0f767
|
Leszek Koltunski
|
}
|
303 |
|
|
else
|
304 |
|
|
{
|
305 |
|
|
MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
|
306 |
|
|
|
307 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
308 |
|
|
{
|
309 |
582617c1
|
Leszek Koltunski
|
CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
|
310 |
a64e07d0
|
Leszek Koltunski
|
cubitMesh[i] = createCubitMesh(i,mNumLayers);
|
311 |
e6cf7283
|
Leszek Koltunski
|
Static3D pos = getPos(mOrigPos[i]);
|
312 |
|
|
cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
|
313 |
6b6504fe
|
Leszek Koltunski
|
cubitMesh[i].setEffectAssociation(0, CUBITS[i].computeAssociation(), 0);
|
314 |
19f0f767
|
Leszek Koltunski
|
}
|
315 |
|
|
|
316 |
|
|
mMesh = new MeshJoined(cubitMesh);
|
317 |
|
|
resetAllTextureMaps();
|
318 |
|
|
}
|
319 |
|
|
}
|
320 |
|
|
|
321 |
3e605536
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
322 |
|
|
|
323 |
|
|
private MeshBase createCubitMesh(int cubit, int numLayers)
|
324 |
|
|
{
|
325 |
|
|
int variant = getCubitVariant(cubit,numLayers);
|
326 |
|
|
|
327 |
|
|
if( mMeshes==null )
|
328 |
|
|
{
|
329 |
|
|
FactoryCubit factory = FactoryCubit.getInstance();
|
330 |
|
|
factory.clear();
|
331 |
|
|
mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
|
332 |
|
|
}
|
333 |
|
|
|
334 |
|
|
if( mMeshes[variant]==null )
|
335 |
|
|
{
|
336 |
|
|
ObjectShape shape = getObjectShape(cubit,numLayers);
|
337 |
|
|
FactoryCubit factory = FactoryCubit.getInstance();
|
338 |
|
|
factory.createNewFaceTransform(shape);
|
339 |
|
|
mMeshes[variant] = factory.createRoundedSolid(shape);
|
340 |
|
|
}
|
341 |
|
|
|
342 |
|
|
MeshBase mesh = mMeshes[variant].copy(true);
|
343 |
|
|
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
|
344 |
|
|
mesh.apply(quat,0xffffffff,0);
|
345 |
|
|
|
346 |
|
|
return mesh;
|
347 |
|
|
}
|
348 |
|
|
|
349 |
a480ee80
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
350 |
|
|
|
351 |
|
|
private void createDataStructuresForSolved(int numLayers)
|
352 |
|
|
{
|
353 |
7ff38997
|
Leszek Koltunski
|
mTmpQuats = new int[NUM_QUATS];
|
354 |
a480ee80
|
Leszek Koltunski
|
mSolvedQuats = new int[NUM_CUBITS][];
|
355 |
|
|
|
356 |
|
|
for(int c=0; c<NUM_CUBITS; c++)
|
357 |
|
|
{
|
358 |
|
|
mSolvedQuats[c] = getSolvedQuats(c,numLayers);
|
359 |
|
|
}
|
360 |
|
|
}
|
361 |
|
|
|
362 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
363 |
|
|
// This is used to build internal data structures for the generic 'isSolved()'
|
364 |
|
|
//
|
365 |
|
|
// if this is an internal cubit (all faces black): return -1
|
366 |
|
|
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
|
367 |
|
|
// Color index, i.e. the index into the 'FACE_COLORS' table.
|
368 |
|
|
// else (edge or corner cubit, more than one non-black face): return -2.
|
369 |
|
|
|
370 |
|
|
int retCubitSolvedStatus(int cubit, int numLayers)
|
371 |
|
|
{
|
372 |
|
|
int numNonBlack=0, nonBlackIndex=-1, color;
|
373 |
|
|
|
374 |
|
|
for(int face=0; face<mNumCubitFaces; face++)
|
375 |
|
|
{
|
376 |
|
|
color = getFaceColor(cubit,face,numLayers);
|
377 |
|
|
|
378 |
|
|
if( color<NUM_TEXTURES )
|
379 |
|
|
{
|
380 |
|
|
numNonBlack++;
|
381 |
abf36986
|
Leszek Koltunski
|
nonBlackIndex = color%NUM_FACE_COLORS;
|
382 |
a480ee80
|
Leszek Koltunski
|
}
|
383 |
|
|
}
|
384 |
|
|
|
385 |
|
|
if( numNonBlack==0 ) return -1;
|
386 |
|
|
if( numNonBlack>=2 ) return -2;
|
387 |
|
|
|
388 |
|
|
return nonBlackIndex;
|
389 |
|
|
}
|
390 |
|
|
|
391 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
392 |
|
|
|
393 |
|
|
int[] buildSolvedQuats(Static3D faceAx, Static4D[] quats)
|
394 |
|
|
{
|
395 |
|
|
final float MAXD = 0.0001f;
|
396 |
|
|
float x = faceAx.get0();
|
397 |
|
|
float y = faceAx.get1();
|
398 |
|
|
float z = faceAx.get2();
|
399 |
|
|
float a,dx,dy,dz,qx,qy,qz;
|
400 |
|
|
Static4D quat;
|
401 |
|
|
|
402 |
|
|
int len = quats.length;
|
403 |
|
|
int place = 0;
|
404 |
|
|
|
405 |
|
|
for(int q=1; q<len; q++)
|
406 |
|
|
{
|
407 |
|
|
quat = quats[q];
|
408 |
|
|
qx = quat.get0();
|
409 |
|
|
qy = quat.get1();
|
410 |
|
|
qz = quat.get2();
|
411 |
|
|
|
412 |
|
|
if( x!=0.0f ) { a = qx/x; }
|
413 |
|
|
else if( y!=0.0f ) { a = qy/y; }
|
414 |
|
|
else { a = qz/z; }
|
415 |
|
|
|
416 |
|
|
dx = a*x-qx;
|
417 |
|
|
dy = a*y-qy;
|
418 |
|
|
dz = a*z-qz;
|
419 |
|
|
|
420 |
|
|
if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
|
421 |
|
|
{
|
422 |
|
|
mTmpQuats[place++] = q;
|
423 |
|
|
}
|
424 |
|
|
}
|
425 |
|
|
|
426 |
|
|
if( place!=0 )
|
427 |
|
|
{
|
428 |
|
|
int[] ret = new int[place];
|
429 |
|
|
System.arraycopy(mTmpQuats,0,ret,0,place);
|
430 |
|
|
return ret;
|
431 |
|
|
}
|
432 |
|
|
|
433 |
|
|
return null;
|
434 |
|
|
}
|
435 |
|
|
|
436 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
437 |
|
|
|
438 |
|
|
private int getMultQuat(int index1, int index2)
|
439 |
|
|
{
|
440 |
|
|
if( mQuatMult==null )
|
441 |
|
|
{
|
442 |
7ff38997
|
Leszek Koltunski
|
mQuatMult = new int[NUM_QUATS][NUM_QUATS];
|
443 |
a480ee80
|
Leszek Koltunski
|
|
444 |
7ff38997
|
Leszek Koltunski
|
for(int i=0; i<NUM_QUATS; i++)
|
445 |
|
|
for(int j=0; j<NUM_QUATS; j++) mQuatMult[i][j] = -1;
|
446 |
a480ee80
|
Leszek Koltunski
|
}
|
447 |
|
|
|
448 |
|
|
if( mQuatMult[index1][index2]==-1 )
|
449 |
|
|
{
|
450 |
|
|
mQuatMult[index1][index2] = mulQuat(index1,index2);
|
451 |
|
|
}
|
452 |
|
|
|
453 |
|
|
return mQuatMult[index1][index2];
|
454 |
|
|
}
|
455 |
|
|
|
456 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
457 |
|
|
|
458 |
|
|
public boolean isSolved()
|
459 |
169219a7
|
Leszek Koltunski
|
{
|
460 |
|
|
if( mSolvedFunctionIndex==0 ) return isSolved0();
|
461 |
|
|
if( mSolvedFunctionIndex==1 ) return isSolved1();
|
462 |
6cf89a3e
|
Leszek Koltunski
|
if( mSolvedFunctionIndex==2 ) return isSolved2();
|
463 |
e42a9e87
|
Leszek Koltunski
|
if( mSolvedFunctionIndex==3 ) return isSolved3();
|
464 |
169219a7
|
Leszek Koltunski
|
|
465 |
|
|
return false;
|
466 |
|
|
}
|
467 |
|
|
|
468 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
469 |
|
|
|
470 |
|
|
public boolean isSolved0()
|
471 |
a480ee80
|
Leszek Koltunski
|
{
|
472 |
|
|
int len, q1,q = CUBITS[0].mQuatIndex;
|
473 |
|
|
int[] solved;
|
474 |
|
|
boolean skip;
|
475 |
|
|
|
476 |
|
|
for(int c=1; c<NUM_CUBITS; c++)
|
477 |
|
|
{
|
478 |
|
|
q1 = CUBITS[c].mQuatIndex;
|
479 |
|
|
|
480 |
|
|
if( q1==q ) continue;
|
481 |
|
|
|
482 |
|
|
skip = false;
|
483 |
|
|
solved = mSolvedQuats[c];
|
484 |
|
|
len = solved==null ? 0:solved.length;
|
485 |
|
|
|
486 |
|
|
for(int i=0; i<len; i++)
|
487 |
|
|
{
|
488 |
|
|
if( q1==getMultQuat(q,solved[i]) )
|
489 |
|
|
{
|
490 |
|
|
skip = true;
|
491 |
|
|
break;
|
492 |
|
|
}
|
493 |
|
|
}
|
494 |
|
|
|
495 |
|
|
if( !skip ) return false;
|
496 |
|
|
}
|
497 |
|
|
|
498 |
|
|
return true;
|
499 |
|
|
}
|
500 |
|
|
|
501 |
169219a7
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
502 |
|
|
|
503 |
|
|
private int computeScramble(int quatNum, int centerNum)
|
504 |
|
|
{
|
505 |
|
|
float MAXDIFF = 0.01f;
|
506 |
|
|
float[] center= mOrigPos[centerNum];
|
507 |
|
|
Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
|
508 |
7ff38997
|
Leszek Koltunski
|
Static4D result = QuatHelper.rotateVectorByQuat(sc,OBJECT_QUATS[quatNum]);
|
509 |
169219a7
|
Leszek Koltunski
|
|
510 |
|
|
float x = result.get0();
|
511 |
|
|
float y = result.get1();
|
512 |
|
|
float z = result.get2();
|
513 |
|
|
|
514 |
|
|
for(int c=0; c<NUM_CUBITS; c++)
|
515 |
|
|
{
|
516 |
|
|
float[] cent = mOrigPos[c];
|
517 |
|
|
|
518 |
|
|
float qx = cent[0] - x;
|
519 |
|
|
float qy = cent[1] - y;
|
520 |
|
|
float qz = cent[2] - z;
|
521 |
|
|
|
522 |
|
|
if( qx>-MAXDIFF && qx<MAXDIFF &&
|
523 |
|
|
qy>-MAXDIFF && qy<MAXDIFF &&
|
524 |
|
|
qz>-MAXDIFF && qz<MAXDIFF ) return c;
|
525 |
|
|
}
|
526 |
|
|
|
527 |
|
|
return -1;
|
528 |
|
|
}
|
529 |
|
|
|
530 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
531 |
|
|
// Dino4 uses this. It is solved if and only if groups of cubits
|
532 |
|
|
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
|
533 |
|
|
// or
|
534 |
|
|
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
|
535 |
|
|
// are all the same color.
|
536 |
|
|
|
537 |
|
|
public boolean isSolved1()
|
538 |
|
|
{
|
539 |
|
|
if( mScramble==null )
|
540 |
|
|
{
|
541 |
7ff38997
|
Leszek Koltunski
|
mScramble = new int[NUM_QUATS][NUM_CUBITS];
|
542 |
169219a7
|
Leszek Koltunski
|
mColors = new int[NUM_CUBITS];
|
543 |
|
|
|
544 |
7ff38997
|
Leszek Koltunski
|
for(int q=0; q<NUM_QUATS; q++)
|
545 |
169219a7
|
Leszek Koltunski
|
for(int c=0; c<NUM_CUBITS; c++) mScramble[q][c] = computeScramble(q,c);
|
546 |
|
|
}
|
547 |
|
|
|
548 |
cc3d81dd
|
Leszek Koltunski
|
if( mFaceMap==null )
|
549 |
|
|
{
|
550 |
|
|
mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
|
551 |
|
|
}
|
552 |
|
|
|
553 |
169219a7
|
Leszek Koltunski
|
for(int c=0; c<NUM_CUBITS; c++)
|
554 |
|
|
{
|
555 |
|
|
int index = mScramble[CUBITS[c].mQuatIndex][c];
|
556 |
|
|
mColors[index] = mFaceMap[c];
|
557 |
|
|
}
|
558 |
|
|
|
559 |
|
|
if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
|
560 |
|
|
mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
|
561 |
|
|
mColors[4]==mColors[8] && mColors[4]==mColors[9] ) return true;
|
562 |
|
|
|
563 |
|
|
if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
|
564 |
|
|
mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
|
565 |
|
|
mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
|
566 |
|
|
|
567 |
|
|
return false;
|
568 |
|
|
}
|
569 |
|
|
|
570 |
6cf89a3e
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
571 |
|
|
// Dino6 uses this. It is solved if and only if:
|
572 |
|
|
//
|
573 |
|
|
// All four 'X' cubits (i.e. those whose longest edge goes along the X axis) are rotated
|
574 |
|
|
// by the same quaternion qX, similarly all four 'Y' cubits by the same qY and all four 'Z'
|
575 |
|
|
// by the same qZ, and then either:
|
576 |
|
|
//
|
577 |
|
|
// a) qX = qY = qZ
|
578 |
|
|
// b) qY = qX*Q2 and qZ = qX*Q8 (i.e. swap of WHITE and YELLOW faces)
|
579 |
|
|
// c) qX = qY*Q2 and qZ = qY*Q10 (i.e. swap of BLUE and GREEN faces)
|
580 |
|
|
// d) qX = qZ*Q8 and qY = qZ*Q10 (i.e. swap of RED and BROWN faces)
|
581 |
|
|
//
|
582 |
|
|
// BUT: cases b), c) and d) are really the same - it's all just a mirror image of the original.
|
583 |
|
|
//
|
584 |
|
|
// X cubits: 0, 2, 8, 10
|
585 |
|
|
// Y cubits: 1, 3, 9, 11
|
586 |
|
|
// Z cubits: 4, 5, 6, 7
|
587 |
|
|
|
588 |
|
|
public boolean isSolved2()
|
589 |
|
|
{
|
590 |
|
|
int qX = CUBITS[0].mQuatIndex;
|
591 |
|
|
int qY = CUBITS[1].mQuatIndex;
|
592 |
|
|
int qZ = CUBITS[4].mQuatIndex;
|
593 |
|
|
|
594 |
|
|
if( CUBITS[2].mQuatIndex != qX || CUBITS[8].mQuatIndex != qX || CUBITS[10].mQuatIndex != qX ||
|
595 |
|
|
CUBITS[3].mQuatIndex != qY || CUBITS[9].mQuatIndex != qY || CUBITS[11].mQuatIndex != qY ||
|
596 |
|
|
CUBITS[5].mQuatIndex != qZ || CUBITS[6].mQuatIndex != qZ || CUBITS[ 7].mQuatIndex != qZ )
|
597 |
|
|
{
|
598 |
|
|
return false;
|
599 |
|
|
}
|
600 |
|
|
|
601 |
|
|
return ( qX==qY && qX==qZ ) || ( qY==mulQuat(qX,2) && qZ==mulQuat(qX,8) );
|
602 |
e42a9e87
|
Leszek Koltunski
|
}
|
603 |
|
|
|
604 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
605 |
|
|
// Square-2 is solved iff
|
606 |
|
|
// a) all of its cubits are rotated with the same quat
|
607 |
|
|
// b) its two 'middle' cubits are rotated with the same quat, the 6 'front' and 6 'back'
|
608 |
|
|
// edges and corners with this quat multiplied by QUATS[18] (i.e. those are upside down)
|
609 |
|
|
// and all the 12 left and right edges and corners also with the same quat multiplied by
|
610 |
|
|
// QUATS[12] - i.e. also upside down.
|
611 |
|
|
|
612 |
|
|
public boolean isSolved3()
|
613 |
|
|
{
|
614 |
|
|
int index = CUBITS[0].mQuatIndex;
|
615 |
|
|
|
616 |
|
|
if( CUBITS[1].mQuatIndex!=index ) return false;
|
617 |
|
|
|
618 |
|
|
boolean solved = true;
|
619 |
|
|
|
620 |
|
|
for(int i=2; i<NUM_CUBITS; i++)
|
621 |
|
|
{
|
622 |
|
|
if( CUBITS[i].mQuatIndex!=index )
|
623 |
|
|
{
|
624 |
|
|
solved = false;
|
625 |
|
|
break;
|
626 |
|
|
}
|
627 |
|
|
}
|
628 |
6cf89a3e
|
Leszek Koltunski
|
|
629 |
e42a9e87
|
Leszek Koltunski
|
if( solved ) return true;
|
630 |
|
|
|
631 |
|
|
int indexX = mulQuat(index,12); // QUATS[12] = 180deg (1,0,0)
|
632 |
|
|
int indexZ = mulQuat(index,18); // QUATS[18] = 180deg (0,0,1)
|
633 |
|
|
|
634 |
|
|
for(int i= 2; i< 18; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
|
635 |
|
|
for(int i= 3; i< 18; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
|
636 |
|
|
for(int i=18; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
|
637 |
|
|
for(int i=19; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
|
638 |
|
|
|
639 |
|
|
return true;
|
640 |
6cf89a3e
|
Leszek Koltunski
|
}
|
641 |
|
|
|
642 |
c7b00dfb
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
643 |
|
|
|
644 |
|
|
public void setObjectRatio(float sizeChange)
|
645 |
|
|
{
|
646 |
|
|
mObjectScreenRatio *= (1.0f+sizeChange)/2;
|
647 |
|
|
|
648 |
b30695c6
|
Leszek Koltunski
|
if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
|
649 |
|
|
if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
|
650 |
c7b00dfb
|
Leszek Koltunski
|
|
651 |
d99f3a48
|
Leszek Koltunski
|
float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
|
652 |
c7b00dfb
|
Leszek Koltunski
|
mObjectScale.set(scale,scale,scale);
|
653 |
|
|
}
|
654 |
|
|
|
655 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
656 |
|
|
|
657 |
c7c83fb7
|
Leszek Koltunski
|
public float getObjectRatio()
|
658 |
c7b00dfb
|
Leszek Koltunski
|
{
|
659 |
b30695c6
|
Leszek Koltunski
|
return mObjectScreenRatio*mInitScreenRatio;
|
660 |
c7b00dfb
|
Leszek Koltunski
|
}
|
661 |
|
|
|
662 |
e844c116
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
663 |
|
|
|
664 |
e6734aa9
|
Leszek Koltunski
|
int computeRow(float[] pos, int axisIndex)
|
665 |
e844c116
|
Leszek Koltunski
|
{
|
666 |
e6cf7283
|
Leszek Koltunski
|
int ret=0;
|
667 |
|
|
int len = pos.length / 3;
|
668 |
e6734aa9
|
Leszek Koltunski
|
Static3D axis = mAxis[axisIndex];
|
669 |
e6cf7283
|
Leszek Koltunski
|
float axisX = axis.get0();
|
670 |
|
|
float axisY = axis.get1();
|
671 |
|
|
float axisZ = axis.get2();
|
672 |
e6734aa9
|
Leszek Koltunski
|
float casted;
|
673 |
e6cf7283
|
Leszek Koltunski
|
|
674 |
|
|
for(int i=0; i<len; i++)
|
675 |
|
|
{
|
676 |
e6734aa9
|
Leszek Koltunski
|
casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
|
677 |
|
|
ret |= computeSingleRow(axisIndex,casted);
|
678 |
e6cf7283
|
Leszek Koltunski
|
}
|
679 |
|
|
|
680 |
|
|
return ret;
|
681 |
|
|
}
|
682 |
|
|
|
683 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
684 |
e844c116
|
Leszek Koltunski
|
|
685 |
e6734aa9
|
Leszek Koltunski
|
private int computeSingleRow(int axisIndex,float casted)
|
686 |
e6cf7283
|
Leszek Koltunski
|
{
|
687 |
e6734aa9
|
Leszek Koltunski
|
int num = mNumCuts[axisIndex];
|
688 |
|
|
|
689 |
|
|
for(int i=0; i<num; i++)
|
690 |
e844c116
|
Leszek Koltunski
|
{
|
691 |
e6734aa9
|
Leszek Koltunski
|
if( casted<mCuts[axisIndex][i] ) return (1<<i);
|
692 |
e844c116
|
Leszek Koltunski
|
}
|
693 |
|
|
|
694 |
e6734aa9
|
Leszek Koltunski
|
return (1<<num);
|
695 |
e844c116
|
Leszek Koltunski
|
}
|
696 |
|
|
|
697 |
985f3dfa
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
698 |
|
|
|
699 |
|
|
private boolean wasRotateApplied()
|
700 |
|
|
{
|
701 |
|
|
return mEffects.exists(mRotateEffect.getID());
|
702 |
|
|
}
|
703 |
|
|
|
704 |
efef689c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
705 |
|
|
|
706 |
9224ffd2
|
Leszek Koltunski
|
private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
|
707 |
efef689c
|
Leszek Koltunski
|
{
|
708 |
f0450fcc
|
Leszek Koltunski
|
return (CUBITS[cubit].mRotationRow[axis] & rowBitmap) != 0;
|
709 |
66cbdd21
|
Leszek Koltunski
|
}
|
710 |
|
|
|
711 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
712 |
a31d25de
|
Leszek Koltunski
|
// note the minus in front of the sin() - we rotate counterclockwise
|
713 |
|
|
// when looking towards the direction where the axis increases in values.
|
714 |
aa171dee
|
Leszek Koltunski
|
|
715 |
a31d25de
|
Leszek Koltunski
|
private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
|
716 |
aa171dee
|
Leszek Koltunski
|
{
|
717 |
582617c1
|
Leszek Koltunski
|
Static3D axis = mAxis[axisIndex];
|
718 |
a31d25de
|
Leszek Koltunski
|
|
719 |
|
|
while( angleInDegrees<0 ) angleInDegrees += 360;
|
720 |
|
|
angleInDegrees %= 360;
|
721 |
|
|
|
722 |
|
|
float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
|
723 |
|
|
float sinA =-(float)Math.sqrt(1-cosA*cosA);
|
724 |
|
|
|
725 |
|
|
return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
|
726 |
|
|
}
|
727 |
|
|
|
728 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
729 |
|
|
|
730 |
8bbac3c2
|
Leszek Koltunski
|
private synchronized void setupPosition(int[][] moves)
|
731 |
a31d25de
|
Leszek Koltunski
|
{
|
732 |
|
|
if( moves!=null )
|
733 |
|
|
{
|
734 |
|
|
Static4D quat;
|
735 |
818431ed
|
Leszek Koltunski
|
int index, axis, rowBitmap, angle;
|
736 |
925ed78f
|
Leszek Koltunski
|
int[] basic = getBasicAngle();
|
737 |
a31d25de
|
Leszek Koltunski
|
|
738 |
|
|
for(int[] move: moves)
|
739 |
|
|
{
|
740 |
|
|
axis = move[0];
|
741 |
|
|
rowBitmap= move[1];
|
742 |
925ed78f
|
Leszek Koltunski
|
angle = move[2]*(360/basic[axis]);
|
743 |
a31d25de
|
Leszek Koltunski
|
quat = makeQuaternion(axis,angle);
|
744 |
|
|
|
745 |
|
|
for(int j=0; j<NUM_CUBITS; j++)
|
746 |
|
|
if( belongsToRotation(j,axis,rowBitmap) )
|
747 |
|
|
{
|
748 |
6b6504fe
|
Leszek Koltunski
|
index = CUBITS[j].removeRotationNow(quat);
|
749 |
|
|
mMesh.setEffectAssociation(j, CUBITS[j].computeAssociation(),index);
|
750 |
a31d25de
|
Leszek Koltunski
|
}
|
751 |
|
|
}
|
752 |
|
|
}
|
753 |
aa171dee
|
Leszek Koltunski
|
}
|
754 |
|
|
|
755 |
91792184
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
756 |
|
|
|
757 |
|
|
int getScrambleType()
|
758 |
|
|
{
|
759 |
|
|
return 0;
|
760 |
|
|
}
|
761 |
|
|
|
762 |
ce366b42
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
763 |
|
|
|
764 |
|
|
int computeBitmapFromRow(int rowBitmap, int axis)
|
765 |
|
|
{
|
766 |
5e254115
|
Leszek Koltunski
|
if( mIsBandaged )
|
767 |
|
|
{
|
768 |
|
|
int bitmap, initBitmap=0;
|
769 |
|
|
|
770 |
|
|
while( initBitmap!=rowBitmap )
|
771 |
|
|
{
|
772 |
|
|
initBitmap = rowBitmap;
|
773 |
|
|
|
774 |
|
|
for(int cubit=0; cubit<NUM_CUBITS; cubit++)
|
775 |
|
|
{
|
776 |
|
|
bitmap = CUBITS[cubit].mRotationRow[axis];
|
777 |
|
|
if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
|
778 |
|
|
}
|
779 |
|
|
}
|
780 |
|
|
}
|
781 |
|
|
|
782 |
ce366b42
|
Leszek Koltunski
|
return rowBitmap;
|
783 |
|
|
}
|
784 |
|
|
|
785 |
49f67f9b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
786 |
|
|
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
|
787 |
f20119c6
|
Leszek Koltunski
|
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
|
788 |
49f67f9b
|
Leszek Koltunski
|
|
789 |
e6cf7283
|
Leszek Koltunski
|
void clampPos(float[] pos, int offset)
|
790 |
49f67f9b
|
Leszek Koltunski
|
{
|
791 |
|
|
float currError, minError = Float.MAX_VALUE;
|
792 |
e6cf7283
|
Leszek Koltunski
|
int minErrorIndex1 = -1;
|
793 |
|
|
int minErrorIndex2 = -1;
|
794 |
|
|
|
795 |
|
|
float x = pos[offset ];
|
796 |
|
|
float y = pos[offset+1];
|
797 |
|
|
float z = pos[offset+2];
|
798 |
|
|
|
799 |
49f67f9b
|
Leszek Koltunski
|
float xo,yo,zo;
|
800 |
|
|
|
801 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
802 |
|
|
{
|
803 |
e6cf7283
|
Leszek Koltunski
|
int len = mOrigPos[i].length / 3;
|
804 |
49f67f9b
|
Leszek Koltunski
|
|
805 |
e6cf7283
|
Leszek Koltunski
|
for(int j=0; j<len; j++)
|
806 |
49f67f9b
|
Leszek Koltunski
|
{
|
807 |
e6cf7283
|
Leszek Koltunski
|
xo = mOrigPos[i][3*j ];
|
808 |
|
|
yo = mOrigPos[i][3*j+1];
|
809 |
|
|
zo = mOrigPos[i][3*j+2];
|
810 |
|
|
|
811 |
|
|
currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
|
812 |
|
|
|
813 |
|
|
if( currError<minError )
|
814 |
|
|
{
|
815 |
|
|
minError = currError;
|
816 |
|
|
minErrorIndex1 = i;
|
817 |
|
|
minErrorIndex2 = j;
|
818 |
|
|
}
|
819 |
49f67f9b
|
Leszek Koltunski
|
}
|
820 |
|
|
}
|
821 |
|
|
|
822 |
f20119c6
|
Leszek Koltunski
|
if( minError< 0.1f ) // TODO: 0.1 ?
|
823 |
43889e94
|
Leszek Koltunski
|
{
|
824 |
|
|
pos[offset ] = mOrigPos[minErrorIndex1][3*minErrorIndex2 ];
|
825 |
|
|
pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
|
826 |
|
|
pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
|
827 |
|
|
}
|
828 |
49f67f9b
|
Leszek Koltunski
|
}
|
829 |
|
|
|
830 |
cb137f36
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
831 |
|
|
// remember about the double cover or unit quaternions!
|
832 |
|
|
|
833 |
|
|
int mulQuat(int q1, int q2)
|
834 |
|
|
{
|
835 |
7ff38997
|
Leszek Koltunski
|
Static4D result = QuatHelper.quatMultiply(OBJECT_QUATS[q1],OBJECT_QUATS[q2]);
|
836 |
cb137f36
|
Leszek Koltunski
|
|
837 |
|
|
float rX = result.get0();
|
838 |
|
|
float rY = result.get1();
|
839 |
|
|
float rZ = result.get2();
|
840 |
|
|
float rW = result.get3();
|
841 |
|
|
|
842 |
|
|
final float MAX_ERROR = 0.1f;
|
843 |
|
|
float dX,dY,dZ,dW;
|
844 |
|
|
|
845 |
7ff38997
|
Leszek Koltunski
|
for(int i=0; i<NUM_QUATS; i++)
|
846 |
cb137f36
|
Leszek Koltunski
|
{
|
847 |
7ff38997
|
Leszek Koltunski
|
dX = OBJECT_QUATS[i].get0() - rX;
|
848 |
|
|
dY = OBJECT_QUATS[i].get1() - rY;
|
849 |
|
|
dZ = OBJECT_QUATS[i].get2() - rZ;
|
850 |
|
|
dW = OBJECT_QUATS[i].get3() - rW;
|
851 |
cb137f36
|
Leszek Koltunski
|
|
852 |
|
|
if( dX<MAX_ERROR && dX>-MAX_ERROR &&
|
853 |
|
|
dY<MAX_ERROR && dY>-MAX_ERROR &&
|
854 |
|
|
dZ<MAX_ERROR && dZ>-MAX_ERROR &&
|
855 |
|
|
dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
|
856 |
|
|
|
857 |
7ff38997
|
Leszek Koltunski
|
dX = OBJECT_QUATS[i].get0() + rX;
|
858 |
|
|
dY = OBJECT_QUATS[i].get1() + rY;
|
859 |
|
|
dZ = OBJECT_QUATS[i].get2() + rZ;
|
860 |
|
|
dW = OBJECT_QUATS[i].get3() + rW;
|
861 |
cb137f36
|
Leszek Koltunski
|
|
862 |
|
|
if( dX<MAX_ERROR && dX>-MAX_ERROR &&
|
863 |
|
|
dY<MAX_ERROR && dY>-MAX_ERROR &&
|
864 |
|
|
dZ<MAX_ERROR && dZ>-MAX_ERROR &&
|
865 |
|
|
dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
|
866 |
|
|
}
|
867 |
|
|
|
868 |
|
|
return -1;
|
869 |
|
|
}
|
870 |
|
|
|
871 |
ecf3f149
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
872 |
|
|
|
873 |
|
|
public int getCubitFaceColorIndex(int cubit, int face)
|
874 |
|
|
{
|
875 |
abf36986
|
Leszek Koltunski
|
Static4D texMap = mMesh.getTextureMap(NUM_FACE_COLORS*cubit + face);
|
876 |
ecf3f149
|
Leszek Koltunski
|
|
877 |
|
|
int x = (int)(texMap.get0()/texMap.get2());
|
878 |
|
|
int y = (int)(texMap.get1()/texMap.get3());
|
879 |
|
|
|
880 |
|
|
return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
|
881 |
|
|
}
|
882 |
|
|
|
883 |
411c6285
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
884 |
ae755eda
|
Leszek Koltunski
|
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
|
885 |
411c6285
|
Leszek Koltunski
|
|
886 |
|
|
public void createTexture()
|
887 |
|
|
{
|
888 |
|
|
Bitmap bitmap;
|
889 |
|
|
|
890 |
|
|
Paint paint = new Paint();
|
891 |
ae755eda
|
Leszek Koltunski
|
bitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
|
892 |
411c6285
|
Leszek Koltunski
|
Canvas canvas = new Canvas(bitmap);
|
893 |
|
|
|
894 |
|
|
paint.setAntiAlias(true);
|
895 |
|
|
paint.setTextAlign(Paint.Align.CENTER);
|
896 |
|
|
paint.setStyle(Paint.Style.FILL);
|
897 |
|
|
|
898 |
ee526fe0
|
Leszek Koltunski
|
paint.setColor(COLOR_BLACK);
|
899 |
ae755eda
|
Leszek Koltunski
|
canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
|
900 |
411c6285
|
Leszek Koltunski
|
|
901 |
9c06394a
|
Leszek Koltunski
|
int face = 0;
|
902 |
|
|
FactorySticker factory = FactorySticker.getInstance();
|
903 |
ae755eda
|
Leszek Koltunski
|
|
904 |
|
|
for(int row=0; row<mNumTexRows; row++)
|
905 |
|
|
for(int col=0; col<mNumTexCols; col++)
|
906 |
|
|
{
|
907 |
9c06394a
|
Leszek Koltunski
|
if( face>=NUM_TEXTURES ) break;
|
908 |
|
|
ObjectSticker sticker = retSticker(face);
|
909 |
abf36986
|
Leszek Koltunski
|
factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT, getColor(face%NUM_FACE_COLORS), sticker);
|
910 |
9c06394a
|
Leszek Koltunski
|
face++;
|
911 |
ae755eda
|
Leszek Koltunski
|
}
|
912 |
411c6285
|
Leszek Koltunski
|
|
913 |
c7e23561
|
Leszek Koltunski
|
if( !mTexture.setTexture(bitmap) )
|
914 |
|
|
{
|
915 |
|
|
int max = DistortedLibrary.getMaxTextureSize();
|
916 |
|
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
917 |
|
|
crashlytics.log("failed to set texture of size "+bitmap.getWidth()+"x"+bitmap.getHeight()+" max is "+max);
|
918 |
|
|
}
|
919 |
411c6285
|
Leszek Koltunski
|
}
|
920 |
|
|
|
921 |
dd73fdab
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
922 |
|
|
|
923 |
d99f3a48
|
Leszek Koltunski
|
public int getNumLayers()
|
924 |
fdec60a3
|
Leszek Koltunski
|
{
|
925 |
d99f3a48
|
Leszek Koltunski
|
return mNumLayers;
|
926 |
fdec60a3
|
Leszek Koltunski
|
}
|
927 |
|
|
|
928 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
929 |
|
|
|
930 |
27a70eae
|
Leszek Koltunski
|
public void continueRotation(float angleInDegrees)
|
931 |
fdec60a3
|
Leszek Koltunski
|
{
|
932 |
27a70eae
|
Leszek Koltunski
|
mRotationAngleStatic.set0(angleInDegrees);
|
933 |
fdec60a3
|
Leszek Koltunski
|
}
|
934 |
|
|
|
935 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
936 |
|
|
|
937 |
27a70eae
|
Leszek Koltunski
|
public Static4D getRotationQuat()
|
938 |
|
|
{
|
939 |
4da7d87a
|
Leszek Koltunski
|
return mQuat;
|
940 |
27a70eae
|
Leszek Koltunski
|
}
|
941 |
|
|
|
942 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
943 |
|
|
|
944 |
f18e8fae
|
Leszek Koltunski
|
public void recomputeScaleFactor(int scrWidth)
|
945 |
fdec60a3
|
Leszek Koltunski
|
{
|
946 |
3717a94e
|
Leszek Koltunski
|
mNodeScale.set(scrWidth,NODE_RATIO*scrWidth,scrWidth);
|
947 |
fdec60a3
|
Leszek Koltunski
|
}
|
948 |
27a70eae
|
Leszek Koltunski
|
|
949 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
950 |
|
|
|
951 |
a10ada2a
|
Leszek Koltunski
|
public void savePreferences(SharedPreferences.Editor editor)
|
952 |
|
|
{
|
953 |
6b6504fe
|
Leszek Koltunski
|
for(int i=0; i<NUM_CUBITS; i++) CUBITS[i].savePreferences(editor);
|
954 |
a10ada2a
|
Leszek Koltunski
|
}
|
955 |
f16ff19d
|
Leszek Koltunski
|
|
956 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
957 |
27a70eae
|
Leszek Koltunski
|
|
958 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void restorePreferences(SharedPreferences preferences)
|
959 |
a10ada2a
|
Leszek Koltunski
|
{
|
960 |
fc3c5170
|
Leszek Koltunski
|
boolean error = false;
|
961 |
|
|
|
962 |
2fcad75d
|
Leszek Koltunski
|
for(int i=0; i<NUM_CUBITS; i++)
|
963 |
|
|
{
|
964 |
a15078bb
|
Leszek Koltunski
|
mQuatDebug[i] = CUBITS[i].restorePreferences(preferences);
|
965 |
1d6c1eea
|
Leszek Koltunski
|
|
966 |
7ff38997
|
Leszek Koltunski
|
if( mQuatDebug[i]>=0 && mQuatDebug[i]<NUM_QUATS)
|
967 |
1d6c1eea
|
Leszek Koltunski
|
{
|
968 |
7ff38997
|
Leszek Koltunski
|
CUBITS[i].modifyCurrentPosition(OBJECT_QUATS[mQuatDebug[i]]);
|
969 |
fc3c5170
|
Leszek Koltunski
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),mQuatDebug[i]);
|
970 |
|
|
}
|
971 |
|
|
else
|
972 |
|
|
{
|
973 |
|
|
error = true;
|
974 |
1d6c1eea
|
Leszek Koltunski
|
}
|
975 |
fc3c5170
|
Leszek Koltunski
|
}
|
976 |
1d6c1eea
|
Leszek Koltunski
|
|
977 |
fc3c5170
|
Leszek Koltunski
|
if( error )
|
978 |
|
|
{
|
979 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
980 |
|
|
{
|
981 |
|
|
CUBITS[i].solve();
|
982 |
|
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),0);
|
983 |
|
|
}
|
984 |
|
|
recordQuatsState("Failed to restorePreferences");
|
985 |
a15078bb
|
Leszek Koltunski
|
}
|
986 |
|
|
}
|
987 |
|
|
|
988 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
989 |
|
|
|
990 |
|
|
public void recordQuatsState(String message)
|
991 |
|
|
{
|
992 |
|
|
StringBuilder quats = new StringBuilder();
|
993 |
|
|
|
994 |
|
|
for(int j=0; j<NUM_CUBITS; j++)
|
995 |
|
|
{
|
996 |
|
|
quats.append(mQuatDebug[j]);
|
997 |
|
|
quats.append(" ");
|
998 |
2fcad75d
|
Leszek Koltunski
|
}
|
999 |
a15078bb
|
Leszek Koltunski
|
|
1000 |
25445dcf
|
Leszek Koltunski
|
if( BuildConfig.DEBUG )
|
1001 |
|
|
{
|
1002 |
2d9d9d62
|
Leszek Koltunski
|
android.util.Log.e("quats" , quats.toString());
|
1003 |
25445dcf
|
Leszek Koltunski
|
android.util.Log.e("object", mList.name()+"_"+mNumLayers);
|
1004 |
|
|
}
|
1005 |
|
|
else
|
1006 |
|
|
{
|
1007 |
|
|
Exception ex = new Exception(message);
|
1008 |
|
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
1009 |
|
|
crashlytics.setCustomKey("quats" , quats.toString());
|
1010 |
|
|
crashlytics.setCustomKey("object", mList.name()+"_"+mNumLayers );
|
1011 |
|
|
crashlytics.recordException(ex);
|
1012 |
|
|
}
|
1013 |
a10ada2a
|
Leszek Koltunski
|
}
|
1014 |
27a70eae
|
Leszek Koltunski
|
|
1015 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1016 |
|
|
|
1017 |
|
|
public void releaseResources()
|
1018 |
|
|
{
|
1019 |
|
|
mTexture.markForDeletion();
|
1020 |
54342a21
|
Leszek Koltunski
|
mMesh.markForDeletion();
|
1021 |
|
|
mEffects.markForDeletion();
|
1022 |
|
|
|
1023 |
|
|
for(int j=0; j<NUM_CUBITS; j++)
|
1024 |
|
|
{
|
1025 |
|
|
CUBITS[j].releaseResources();
|
1026 |
|
|
}
|
1027 |
a10ada2a
|
Leszek Koltunski
|
}
|
1028 |
|
|
|
1029 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1030 |
|
|
|
1031 |
|
|
public void apply(Effect effect, int position)
|
1032 |
|
|
{
|
1033 |
8cccfb10
|
Leszek Koltunski
|
mEffects.apply(effect, position);
|
1034 |
a10ada2a
|
Leszek Koltunski
|
}
|
1035 |
|
|
|
1036 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1037 |
|
|
|
1038 |
|
|
public void remove(long effectID)
|
1039 |
|
|
{
|
1040 |
8cccfb10
|
Leszek Koltunski
|
mEffects.abortById(effectID);
|
1041 |
a10ada2a
|
Leszek Koltunski
|
}
|
1042 |
74686c71
|
Leszek Koltunski
|
|
1043 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1044 |
|
|
|
1045 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void solve()
|
1046 |
a10ada2a
|
Leszek Koltunski
|
{
|
1047 |
98904e45
|
Leszek Koltunski
|
for(int i=0; i<NUM_CUBITS; i++)
|
1048 |
|
|
{
|
1049 |
6b6504fe
|
Leszek Koltunski
|
CUBITS[i].solve();
|
1050 |
|
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
|
1051 |
a10ada2a
|
Leszek Koltunski
|
}
|
1052 |
|
|
}
|
1053 |
|
|
|
1054 |
1f9772f3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1055 |
|
|
|
1056 |
|
|
public void resetAllTextureMaps()
|
1057 |
|
|
{
|
1058 |
ae755eda
|
Leszek Koltunski
|
final float ratioW = 1.0f/mNumTexCols;
|
1059 |
|
|
final float ratioH = 1.0f/mNumTexRows;
|
1060 |
|
|
int color, row, col;
|
1061 |
380162cb
|
Leszek Koltunski
|
|
1062 |
ad73edd5
|
Leszek Koltunski
|
for(int cubit=0; cubit<NUM_CUBITS; cubit++)
|
1063 |
1f9772f3
|
Leszek Koltunski
|
{
|
1064 |
582617c1
|
Leszek Koltunski
|
final Static4D[] maps = new Static4D[mNumCubitFaces];
|
1065 |
ad73edd5
|
Leszek Koltunski
|
|
1066 |
582617c1
|
Leszek Koltunski
|
for(int cubitface=0; cubitface<mNumCubitFaces; cubitface++)
|
1067 |
ad73edd5
|
Leszek Koltunski
|
{
|
1068 |
d99f3a48
|
Leszek Koltunski
|
color = getFaceColor(cubit,cubitface,mNumLayers);
|
1069 |
ae755eda
|
Leszek Koltunski
|
row = (mNumTexRows-1) - color/mNumTexCols;
|
1070 |
|
|
col = color%mNumTexCols;
|
1071 |
|
|
maps[cubitface] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
|
1072 |
ad73edd5
|
Leszek Koltunski
|
}
|
1073 |
|
|
|
1074 |
582617c1
|
Leszek Koltunski
|
mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
|
1075 |
1f9772f3
|
Leszek Koltunski
|
}
|
1076 |
|
|
}
|
1077 |
|
|
|
1078 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1079 |
|
|
|
1080 |
|
|
public void setTextureMap(int cubit, int face, int newColor)
|
1081 |
|
|
{
|
1082 |
064ccc31
|
Leszek Koltunski
|
final float ratioW = 1.0f/mNumTexCols;
|
1083 |
|
|
final float ratioH = 1.0f/mNumTexRows;
|
1084 |
582617c1
|
Leszek Koltunski
|
final Static4D[] maps = new Static4D[mNumCubitFaces];
|
1085 |
064ccc31
|
Leszek Koltunski
|
int row = (mNumTexRows-1) - newColor/mNumTexCols;
|
1086 |
|
|
int col = newColor%mNumTexCols;
|
1087 |
1f9772f3
|
Leszek Koltunski
|
|
1088 |
064ccc31
|
Leszek Koltunski
|
maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
|
1089 |
582617c1
|
Leszek Koltunski
|
mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
|
1090 |
1f9772f3
|
Leszek Koltunski
|
}
|
1091 |
|
|
|
1092 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1093 |
|
|
|
1094 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void beginNewRotation(int axis, int row )
|
1095 |
a10ada2a
|
Leszek Koltunski
|
{
|
1096 |
582617c1
|
Leszek Koltunski
|
if( axis<0 || axis>=NUM_AXIS )
|
1097 |
9cd7695f
|
Leszek Koltunski
|
{
|
1098 |
|
|
android.util.Log.e("object", "invalid rotation axis: "+axis);
|
1099 |
|
|
return;
|
1100 |
|
|
}
|
1101 |
d99f3a48
|
Leszek Koltunski
|
if( row<0 || row>=mNumLayers )
|
1102 |
9cd7695f
|
Leszek Koltunski
|
{
|
1103 |
|
|
android.util.Log.e("object", "invalid rotation row: "+row);
|
1104 |
|
|
return;
|
1105 |
|
|
}
|
1106 |
|
|
|
1107 |
27e6c301
|
Leszek Koltunski
|
mRotAxis = axis;
|
1108 |
ce366b42
|
Leszek Koltunski
|
mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
|
1109 |
a10ada2a
|
Leszek Koltunski
|
mRotationAngleStatic.set0(0.0f);
|
1110 |
582617c1
|
Leszek Koltunski
|
mRotationAxis.set( mAxis[axis] );
|
1111 |
27e6c301
|
Leszek Koltunski
|
mRotationAngle.add(mRotationAngleStatic);
|
1112 |
9c2f0c91
|
Leszek Koltunski
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
|
1113 |
27e6c301
|
Leszek Koltunski
|
}
|
1114 |
a10ada2a
|
Leszek Koltunski
|
|
1115 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1116 |
|
|
|
1117 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
|
1118 |
27e6c301
|
Leszek Koltunski
|
{
|
1119 |
985f3dfa
|
Leszek Koltunski
|
if( wasRotateApplied() )
|
1120 |
|
|
{
|
1121 |
|
|
mRotAxis = axis;
|
1122 |
ce366b42
|
Leszek Koltunski
|
mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
|
1123 |
985f3dfa
|
Leszek Koltunski
|
|
1124 |
|
|
mRotationAngleStatic.set0(0.0f);
|
1125 |
582617c1
|
Leszek Koltunski
|
mRotationAxis.set( mAxis[axis] );
|
1126 |
985f3dfa
|
Leszek Koltunski
|
mRotationAngle.setDuration(durationMillis);
|
1127 |
|
|
mRotationAngle.resetToBeginning();
|
1128 |
|
|
mRotationAngle.add(new Static1D(0));
|
1129 |
|
|
mRotationAngle.add(new Static1D(angle));
|
1130 |
|
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
|
1131 |
|
|
mRotateEffect.notifyWhenFinished(listener);
|
1132 |
|
|
|
1133 |
|
|
return mRotateEffect.getID();
|
1134 |
|
|
}
|
1135 |
27e6c301
|
Leszek Koltunski
|
|
1136 |
985f3dfa
|
Leszek Koltunski
|
return 0;
|
1137 |
27e6c301
|
Leszek Koltunski
|
}
|
1138 |
a10ada2a
|
Leszek Koltunski
|
|
1139 |
27e6c301
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1140 |
a10ada2a
|
Leszek Koltunski
|
|
1141 |
168b6b56
|
Leszek Koltunski
|
public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
|
1142 |
27e6c301
|
Leszek Koltunski
|
{
|
1143 |
985f3dfa
|
Leszek Koltunski
|
if( wasRotateApplied() )
|
1144 |
|
|
{
|
1145 |
|
|
float angle = getAngle();
|
1146 |
|
|
mRotationAngleStatic.set0(angle);
|
1147 |
|
|
mRotationAngleFinal.set0(nearestAngleInDegrees);
|
1148 |
|
|
mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
|
1149 |
|
|
|
1150 |
|
|
mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
|
1151 |
|
|
mRotationAngle.resetToBeginning();
|
1152 |
|
|
mRotationAngle.removeAll();
|
1153 |
|
|
mRotationAngle.add(mRotationAngleStatic);
|
1154 |
|
|
mRotationAngle.add(mRotationAngleMiddle);
|
1155 |
|
|
mRotationAngle.add(mRotationAngleFinal);
|
1156 |
|
|
mRotateEffect.notifyWhenFinished(listener);
|
1157 |
|
|
|
1158 |
|
|
return mRotateEffect.getID();
|
1159 |
|
|
}
|
1160 |
27e6c301
|
Leszek Koltunski
|
|
1161 |
985f3dfa
|
Leszek Koltunski
|
return 0;
|
1162 |
27e6c301
|
Leszek Koltunski
|
}
|
1163 |
001cc0e4
|
Leszek Koltunski
|
|
1164 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1165 |
|
|
|
1166 |
27e6c301
|
Leszek Koltunski
|
private float getAngle()
|
1167 |
001cc0e4
|
Leszek Koltunski
|
{
|
1168 |
27e6c301
|
Leszek Koltunski
|
int pointNum = mRotationAngle.getNumPoints();
|
1169 |
001cc0e4
|
Leszek Koltunski
|
|
1170 |
27e6c301
|
Leszek Koltunski
|
if( pointNum>=1 )
|
1171 |
001cc0e4
|
Leszek Koltunski
|
{
|
1172 |
27e6c301
|
Leszek Koltunski
|
return mRotationAngle.getPoint(pointNum-1).get0();
|
1173 |
|
|
}
|
1174 |
|
|
else
|
1175 |
|
|
{
|
1176 |
|
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
1177 |
|
|
crashlytics.log("points in RotationAngle: "+pointNum);
|
1178 |
|
|
return 0;
|
1179 |
001cc0e4
|
Leszek Koltunski
|
}
|
1180 |
|
|
}
|
1181 |
|
|
|
1182 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1183 |
|
|
|
1184 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void removeRotationNow()
|
1185 |
168b6b56
|
Leszek Koltunski
|
{
|
1186 |
|
|
float angle = getAngle();
|
1187 |
|
|
double nearestAngleInRadians = angle*Math.PI/180;
|
1188 |
|
|
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
|
1189 |
|
|
float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
|
1190 |
582617c1
|
Leszek Koltunski
|
float axisX = mAxis[mRotAxis].get0();
|
1191 |
|
|
float axisY = mAxis[mRotAxis].get1();
|
1192 |
|
|
float axisZ = mAxis[mRotAxis].get2();
|
1193 |
168b6b56
|
Leszek Koltunski
|
Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
|
1194 |
|
|
|
1195 |
|
|
mRotationAngle.removeAll();
|
1196 |
|
|
mRotationAngleStatic.set0(0);
|
1197 |
|
|
|
1198 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
1199 |
|
|
if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
|
1200 |
|
|
{
|
1201 |
6b6504fe
|
Leszek Koltunski
|
int index = CUBITS[i].removeRotationNow(quat);
|
1202 |
|
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
|
1203 |
168b6b56
|
Leszek Koltunski
|
}
|
1204 |
|
|
}
|
1205 |
a10ada2a
|
Leszek Koltunski
|
|
1206 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1207 |
|
|
|
1208 |
a31d25de
|
Leszek Koltunski
|
public void initializeObject(int[][] moves)
|
1209 |
aa171dee
|
Leszek Koltunski
|
{
|
1210 |
|
|
solve();
|
1211 |
|
|
setupPosition(moves);
|
1212 |
|
|
}
|
1213 |
|
|
|
1214 |
9621255f
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1215 |
|
|
|
1216 |
|
|
public int getCubit(float[] point3D)
|
1217 |
|
|
{
|
1218 |
418aa554
|
Leszek Koltunski
|
float dist, minDist = Float.MAX_VALUE;
|
1219 |
9621255f
|
Leszek Koltunski
|
int currentBest=-1;
|
1220 |
|
|
float multiplier = returnMultiplier();
|
1221 |
|
|
|
1222 |
|
|
point3D[0] *= multiplier;
|
1223 |
|
|
point3D[1] *= multiplier;
|
1224 |
|
|
point3D[2] *= multiplier;
|
1225 |
|
|
|
1226 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
1227 |
|
|
{
|
1228 |
6b6504fe
|
Leszek Koltunski
|
dist = CUBITS[i].getDistSquared(point3D);
|
1229 |
9621255f
|
Leszek Koltunski
|
if( dist<minDist )
|
1230 |
|
|
{
|
1231 |
|
|
minDist = dist;
|
1232 |
|
|
currentBest = i;
|
1233 |
|
|
}
|
1234 |
|
|
}
|
1235 |
|
|
|
1236 |
|
|
return currentBest;
|
1237 |
|
|
}
|
1238 |
|
|
|
1239 |
0e5ad27c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1240 |
|
|
|
1241 |
925ed78f
|
Leszek Koltunski
|
public int computeNearestAngle(int axis, float angle, float speed)
|
1242 |
0e5ad27c
|
Leszek Koltunski
|
{
|
1243 |
0bda7e06
|
Leszek Koltunski
|
int[] basicArray = getBasicAngle();
|
1244 |
23be3096
|
Leszek Koltunski
|
int basicAngle = basicArray[axis>=basicArray.length ? 0 : axis];
|
1245 |
0bda7e06
|
Leszek Koltunski
|
int nearestAngle = 360/basicAngle;
|
1246 |
0e5ad27c
|
Leszek Koltunski
|
|
1247 |
0bda7e06
|
Leszek Koltunski
|
int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
|
1248 |
|
|
if( angle< -(nearestAngle*0.5) ) tmp-=1;
|
1249 |
168b6b56
|
Leszek Koltunski
|
|
1250 |
0bda7e06
|
Leszek Koltunski
|
if( tmp!=0 ) return nearestAngle*tmp;
|
1251 |
168b6b56
|
Leszek Koltunski
|
|
1252 |
0bda7e06
|
Leszek Koltunski
|
return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
|
1253 |
0e5ad27c
|
Leszek Koltunski
|
}
|
1254 |
|
|
|
1255 |
30bc2d91
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1256 |
|
|
|
1257 |
|
|
public float getCameraDist()
|
1258 |
|
|
{
|
1259 |
|
|
return mCameraDist;
|
1260 |
|
|
}
|
1261 |
|
|
|
1262 |
5b893eee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1263 |
|
|
|
1264 |
|
|
public int getNodeSize()
|
1265 |
|
|
{
|
1266 |
|
|
return mNodeSize;
|
1267 |
|
|
}
|
1268 |
|
|
|
1269 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1270 |
|
|
|
1271 |
9c2f0c91
|
Leszek Koltunski
|
public ObjectList getObjectList()
|
1272 |
aa171dee
|
Leszek Koltunski
|
{
|
1273 |
|
|
return mList;
|
1274 |
|
|
}
|
1275 |
|
|
|
1276 |
91792184
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1277 |
|
|
|
1278 |
|
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
|
1279 |
|
|
{
|
1280 |
|
|
mScrambler.randomizeNewScramble(scramble,rnd,curr,total);
|
1281 |
|
|
}
|
1282 |
|
|
|
1283 |
10a2e360
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1284 |
|
|
|
1285 |
f0fa83ae
|
Leszek Koltunski
|
abstract float getScreenRatio();
|
1286 |
e6cf7283
|
Leszek Koltunski
|
abstract float[][] getCubitPositions(int numLayers);
|
1287 |
10585385
|
Leszek Koltunski
|
abstract Static4D[] getQuats();
|
1288 |
abf36986
|
Leszek Koltunski
|
abstract int getNumFaceColors();
|
1289 |
a64e07d0
|
Leszek Koltunski
|
abstract int getNumStickerTypes(int numLayers);
|
1290 |
8f53e513
|
Leszek Koltunski
|
abstract int getNumCubitFaces();
|
1291 |
9c06394a
|
Leszek Koltunski
|
abstract ObjectSticker retSticker(int face);
|
1292 |
|
|
abstract int getColor(int face);
|
1293 |
ae755eda
|
Leszek Koltunski
|
abstract int getFaceColor(int cubit, int cubitface, int numLayers);
|
1294 |
fb377dae
|
Leszek Koltunski
|
abstract float returnMultiplier();
|
1295 |
e6734aa9
|
Leszek Koltunski
|
abstract float[][] getCuts(int numLayers);
|
1296 |
eaee1ddc
|
Leszek Koltunski
|
abstract boolean shouldResetTextureMaps();
|
1297 |
3e605536
|
Leszek Koltunski
|
abstract int getCubitVariant(int cubit, int numLayers);
|
1298 |
|
|
abstract int getNumCubitVariants(int numLayers);
|
1299 |
|
|
abstract Static4D getQuat(int cubit, int numLayers);
|
1300 |
|
|
abstract ObjectShape getObjectShape(int cubit, int numLayers);
|
1301 |
a480ee80
|
Leszek Koltunski
|
abstract int[] getSolvedQuats(int cubit, int numLayers);
|
1302 |
169219a7
|
Leszek Koltunski
|
abstract int getSolvedFunctionIndex();
|
1303 |
91792184
|
Leszek Koltunski
|
abstract ScrambleState[] getScrambleStates();
|
1304 |
7c969a6d
|
Leszek Koltunski
|
|
1305 |
b9d4aa3b
|
Leszek Koltunski
|
public abstract Static3D[] getRotationAxis();
|
1306 |
925ed78f
|
Leszek Koltunski
|
public abstract int[] getBasicAngle();
|
1307 |
6fd4a72c
|
Leszek Koltunski
|
public abstract int getObjectName(int numLayers);
|
1308 |
|
|
public abstract int getInventor(int numLayers);
|
1309 |
|
|
public abstract int getComplexity(int numLayers);
|
1310 |
fdec60a3
|
Leszek Koltunski
|
}
|