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fb52fae9
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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967c1d17
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Leszek Koltunski
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import static org.distorted.objects.Movement.TYPE_SPLIT_CORNER;
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fb52fae9
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Leszek Koltunski
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import android.content.res.Resources;
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8655f3fe
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Leszek Koltunski
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import org.distorted.helpers.ObjectShape;
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9c06394a
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Leszek Koltunski
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import org.distorted.helpers.ObjectSticker;
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6cf89a3e
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Leszek Koltunski
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import org.distorted.helpers.ScrambleState;
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fb52fae9
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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6fd4a72c
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Leszek Koltunski
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistySkewb extends Twisty6
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
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};
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967c1d17
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private static final int[][][] ENABLED = new int[][][]
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{
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{{0,1},{3,1},{2,3},{0,2}},
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{{2,3},{3,1},{0,1},{0,2}},
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{{1,2},{0,1},{0,3},{2,3}},
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{{1,2},{2,3},{0,3},{0,1}},
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{{0,3},{0,2},{1,2},{1,3}},
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{{1,2},{0,2},{0,3},{1,3}},
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};
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91792184
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private Static4D[] mQuats;
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private float[][] mCuts;
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private boolean[][] mLayerRotatable;
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private int[][] mCornerMap,mEdgeMap,mCenterMap;
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private ObjectSticker[] mStickers;
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private Movement mMovement;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistySkewb(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, 2*size-2, quat, texture, mesh, effects, moves, ObjectList.SKEW, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int size = getNumLayers();
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int[] tmp = {0,-1,0, 0,1,0, size-1,-1,0, size-1,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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return mStates;
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fb52fae9
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f )
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};
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}
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a480ee80
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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8c3148e2
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if( mQuats==null ) initializeQuats();
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a480ee80
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int status = retCubitSolvedStatus(cubit,numLayers);
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967c1d17
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return status<0 ? null : buildSolvedQuats(Movement6.FACE_AXIS[status],mQuats);
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a480ee80
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumCorners()
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{
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return 8;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumEdges(int layers)
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{
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return (layers-2)*12;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d92030e4
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Leszek Koltunski
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private int getNumCentersPerFace(int layers)
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{
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return ((layers-2)*(layers-2) + (layers-1)*(layers-1));
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}
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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8c3148e2
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Leszek Koltunski
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if( mQuats==null ) initializeQuats();
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return mQuats;
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fb52fae9
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Leszek Koltunski
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}
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169219a7
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getSolvedFunctionIndex()
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{
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return 0;
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}
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eab9d8f8
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a64e07d0
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int getNumStickerTypes(int numLayers)
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eab9d8f8
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Leszek Koltunski
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{
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3f3ff476
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return 3;
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eab9d8f8
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}
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7403cdfa
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6734aa9
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float[][] getCuts(int numLayers)
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7403cdfa
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{
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ef018c1b
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if( mCuts==null )
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a97e02b7
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Leszek Koltunski
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{
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ef018c1b
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Leszek Koltunski
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float[] c = numLayers==2 ? (new float[] {0.0f}) : (new float[] {-SQ3/6,+SQ3/6});
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mCuts = new float[][] {c,c,c,c};
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void getLayerRotatable(int numLayers)
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{
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if( mLayerRotatable==null )
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{
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int numAxis = ROT_AXIS.length;
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boolean[] tmp = numLayers==2 ? (new boolean[] {true,true}) : (new boolean[] {true,false,true});
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mLayerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++) mLayerRotatable[i] = tmp;
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a97e02b7
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Leszek Koltunski
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}
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7403cdfa
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Leszek Koltunski
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}
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fb52fae9
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitFaces()
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{
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8c3148e2
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return 6;
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fb52fae9
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6cf7283
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Leszek Koltunski
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float[][] getCubitPositions(int numLayers)
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{
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74d67e50
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final float DIST_CORNER = numLayers-1;
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final float DIST_EDGE = numLayers-1;
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final float DIST_CENTER = numLayers-1;
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3f3ff476
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d92030e4
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final int numCorners = getNumCorners();
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b89898c5
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final int numEdges = getNumEdges(numLayers);
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d92030e4
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Leszek Koltunski
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final int numCenters = 6*getNumCentersPerFace(numLayers);
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3f3ff476
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e6cf7283
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final float[][] CENTERS = new float[numCorners+numEdges+numCenters][];
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3f3ff476
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/// CORNERS //////////////////////////////////////////////
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e6cf7283
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Leszek Koltunski
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CENTERS[0] = new float[] { DIST_CORNER, DIST_CORNER, DIST_CORNER };
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CENTERS[1] = new float[] { DIST_CORNER, DIST_CORNER,-DIST_CORNER };
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CENTERS[2] = new float[] { DIST_CORNER,-DIST_CORNER, DIST_CORNER };
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CENTERS[3] = new float[] { DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
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CENTERS[4] = new float[] {-DIST_CORNER, DIST_CORNER, DIST_CORNER };
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CENTERS[5] = new float[] {-DIST_CORNER, DIST_CORNER,-DIST_CORNER };
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CENTERS[6] = new float[] {-DIST_CORNER,-DIST_CORNER, DIST_CORNER };
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CENTERS[7] = new float[] {-DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
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3f3ff476
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Leszek Koltunski
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/// EDGES ///////////////////////////////////////////////
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final float[][] edgeTable =
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{
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{0,+DIST_EDGE,+DIST_EDGE},
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{+DIST_EDGE,0,+DIST_EDGE},
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{0,-DIST_EDGE,+DIST_EDGE},
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{-DIST_EDGE,0,+DIST_EDGE},
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{+DIST_EDGE,+DIST_EDGE,0},
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{+DIST_EDGE,-DIST_EDGE,0},
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{-DIST_EDGE,-DIST_EDGE,0},
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{-DIST_EDGE,+DIST_EDGE,0},
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{0,+DIST_EDGE,-DIST_EDGE},
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{+DIST_EDGE,0,-DIST_EDGE},
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{0,-DIST_EDGE,-DIST_EDGE},
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{-DIST_EDGE,0,-DIST_EDGE}
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};
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int index=8;
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for (float[] edges : edgeTable)
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{
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| 247 |
74d67e50
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Leszek Koltunski
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float c = 3-numLayers;
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3f3ff476
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| 249 |
74d67e50
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Leszek Koltunski
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for (int j=0; j<numLayers-2; j++, c+=2, index++)
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3f3ff476
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Leszek Koltunski
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{
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| 251 |
e6cf7283
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Leszek Koltunski
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CENTERS[index] = new float[] { edges[0]==0 ? c : edges[0] ,
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3f3ff476
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Leszek Koltunski
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edges[1]==0 ? c : edges[1] ,
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| 253 |
e6cf7283
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Leszek Koltunski
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edges[2]==0 ? c : edges[2] };
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| 254 |
3f3ff476
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Leszek Koltunski
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}
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}
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/// CENTERS //////////////////////////////////////////////
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final float X= -1000.0f;
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final float Y= -1001.0f;
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final float[][] centerTable =
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{
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{+DIST_CENTER,X,Y},
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{-DIST_CENTER,X,Y},
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{X,+DIST_CENTER,Y},
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{X,-DIST_CENTER,Y},
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{X,Y,+DIST_CENTER},
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{X,Y,-DIST_CENTER}
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};
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float x,y, cen0, cen1, cen2;
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for( float[] centers : centerTable )
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{
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| 276 |
74d67e50
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Leszek Koltunski
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x = 2-numLayers;
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| 277 |
3f3ff476
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Leszek Koltunski
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| 278 |
74d67e50
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for(int i=0; i<numLayers-1; i++, x+=2)
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| 279 |
3f3ff476
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{
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| 280 |
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y = 2-numLayers;
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| 281 |
3f3ff476
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| 282 |
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Leszek Koltunski
|
for(int j=0; j<numLayers-1; j++, y+=2, index++)
|
| 283 |
3f3ff476
|
Leszek Koltunski
|
{
|
| 284 |
|
|
if( centers[0]==Y ) cen0 = y;
|
| 285 |
|
|
else if( centers[0]==X ) cen0 = x;
|
| 286 |
|
|
else cen0 = centers[0];
|
| 287 |
|
|
|
| 288 |
|
|
if( centers[1]==Y ) cen1 = y;
|
| 289 |
|
|
else if( centers[1]==X ) cen1 = x;
|
| 290 |
|
|
else cen1 = centers[1];
|
| 291 |
|
|
|
| 292 |
|
|
if( centers[2]==Y ) cen2 = y;
|
| 293 |
|
|
else if( centers[2]==X ) cen2 = x;
|
| 294 |
|
|
else cen2 = centers[2];
|
| 295 |
|
|
|
| 296 |
e6cf7283
|
Leszek Koltunski
|
CENTERS[index] = new float[] {cen0,cen1,cen2};
|
| 297 |
3f3ff476
|
Leszek Koltunski
|
}
|
| 298 |
|
|
}
|
| 299 |
|
|
|
| 300 |
74d67e50
|
Leszek Koltunski
|
x = 3-numLayers;
|
| 301 |
3f3ff476
|
Leszek Koltunski
|
|
| 302 |
74d67e50
|
Leszek Koltunski
|
for(int i=0; i<numLayers-2; i++, x+=2)
|
| 303 |
3f3ff476
|
Leszek Koltunski
|
{
|
| 304 |
74d67e50
|
Leszek Koltunski
|
y = 3-numLayers;
|
| 305 |
3f3ff476
|
Leszek Koltunski
|
|
| 306 |
74d67e50
|
Leszek Koltunski
|
for(int j=0; j<numLayers-2; j++, y+=2, index++)
|
| 307 |
3f3ff476
|
Leszek Koltunski
|
{
|
| 308 |
|
|
if( centers[0]==Y ) cen0 = y;
|
| 309 |
|
|
else if( centers[0]==X ) cen0 = x;
|
| 310 |
|
|
else cen0 = centers[0];
|
| 311 |
|
|
|
| 312 |
|
|
if( centers[1]==Y ) cen1 = y;
|
| 313 |
|
|
else if( centers[1]==X ) cen1 = x;
|
| 314 |
|
|
else cen1 = centers[1];
|
| 315 |
|
|
|
| 316 |
|
|
if( centers[2]==Y ) cen2 = y;
|
| 317 |
|
|
else if( centers[2]==X ) cen2 = x;
|
| 318 |
|
|
else cen2 = centers[2];
|
| 319 |
|
|
|
| 320 |
e6cf7283
|
Leszek Koltunski
|
CENTERS[index] = new float[] {cen0,cen1,cen2};
|
| 321 |
3f3ff476
|
Leszek Koltunski
|
}
|
| 322 |
|
|
}
|
| 323 |
|
|
}
|
| 324 |
|
|
|
| 325 |
fb52fae9
|
Leszek Koltunski
|
return CENTERS;
|
| 326 |
|
|
}
|
| 327 |
|
|
|
| 328 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 329 |
|
|
|
| 330 |
3e605536
|
Leszek Koltunski
|
Static4D getQuat(int cubit, int numLayers)
|
| 331 |
fb52fae9
|
Leszek Koltunski
|
{
|
| 332 |
8c3148e2
|
Leszek Koltunski
|
if( mQuats==null ) initializeQuats();
|
| 333 |
d92030e4
|
Leszek Koltunski
|
int numCorners = getNumCorners();
|
| 334 |
|
|
int numEdges = getNumEdges(numLayers);
|
| 335 |
3f3ff476
|
Leszek Koltunski
|
|
| 336 |
|
|
if( cubit<numCorners )
|
| 337 |
|
|
{
|
| 338 |
|
|
switch(cubit)
|
| 339 |
|
|
{
|
| 340 |
8c3148e2
|
Leszek Koltunski
|
case 0: return mQuats[0]; // unit quat
|
| 341 |
3f3ff476
|
Leszek Koltunski
|
case 1: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X
|
| 342 |
|
|
case 2: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X
|
| 343 |
8c3148e2
|
Leszek Koltunski
|
case 3: return mQuats[1]; // 180 along X
|
| 344 |
3f3ff476
|
Leszek Koltunski
|
case 4: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y
|
| 345 |
8c3148e2
|
Leszek Koltunski
|
case 5: return mQuats[2]; // 180 along Y
|
| 346 |
|
|
case 6: return mQuats[3]; // 180 along Z
|
| 347 |
3f3ff476
|
Leszek Koltunski
|
case 7: return new Static4D(SQ2/2,0,-SQ2/2,0); // 180 along (SQ2/2,0,-SQ2/2)
|
| 348 |
|
|
}
|
| 349 |
|
|
}
|
| 350 |
|
|
else if( cubit<numCorners+numEdges )
|
| 351 |
|
|
{
|
| 352 |
d92030e4
|
Leszek Koltunski
|
int edge = (cubit-numCorners)/(numLayers-2);
|
| 353 |
3f3ff476
|
Leszek Koltunski
|
|
| 354 |
|
|
switch(edge)
|
| 355 |
|
|
{
|
| 356 |
8c3148e2
|
Leszek Koltunski
|
case 0: return mQuats[ 0];
|
| 357 |
|
|
case 1: return mQuats[ 5];
|
| 358 |
|
|
case 2: return mQuats[ 3];
|
| 359 |
|
|
case 3: return mQuats[11];
|
| 360 |
|
|
case 4: return mQuats[ 4];
|
| 361 |
|
|
case 5: return mQuats[ 7];
|
| 362 |
|
|
case 6: return mQuats[ 9];
|
| 363 |
|
|
case 7: return mQuats[10];
|
| 364 |
|
|
case 8: return mQuats[ 2];
|
| 365 |
|
|
case 9: return mQuats[ 8];
|
| 366 |
|
|
case 10: return mQuats[ 1];
|
| 367 |
|
|
case 11: return mQuats[ 6];
|
| 368 |
3f3ff476
|
Leszek Koltunski
|
}
|
| 369 |
|
|
}
|
| 370 |
|
|
else
|
| 371 |
fb52fae9
|
Leszek Koltunski
|
{
|
| 372 |
d92030e4
|
Leszek Koltunski
|
int center = (cubit-numCorners-numEdges)/getNumCentersPerFace(numLayers);
|
| 373 |
3f3ff476
|
Leszek Koltunski
|
|
| 374 |
|
|
switch(center)
|
| 375 |
|
|
{
|
| 376 |
|
|
case 0: return new Static4D(0,-SQ2/2,0,SQ2/2); // -90 along Y
|
| 377 |
|
|
case 1: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y
|
| 378 |
|
|
case 2: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X
|
| 379 |
|
|
case 3: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X
|
| 380 |
8c3148e2
|
Leszek Koltunski
|
case 4: return mQuats[0]; // unit quaternion
|
| 381 |
|
|
case 5: return mQuats[1]; // 180 along X
|
| 382 |
3f3ff476
|
Leszek Koltunski
|
}
|
| 383 |
fb52fae9
|
Leszek Koltunski
|
}
|
| 384 |
|
|
|
| 385 |
|
|
return null;
|
| 386 |
|
|
}
|
| 387 |
|
|
|
| 388 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 389 |
|
|
|
| 390 |
8655f3fe
|
Leszek Koltunski
|
ObjectShape getObjectShape(int cubit, int numLayers)
|
| 391 |
fb52fae9
|
Leszek Koltunski
|
{
|
| 392 |
8655f3fe
|
Leszek Koltunski
|
int variant = getCubitVariant(cubit,numLayers);
|
| 393 |
fb52fae9
|
Leszek Koltunski
|
|
| 394 |
8655f3fe
|
Leszek Koltunski
|
if( variant==0 )
|
| 395 |
fb52fae9
|
Leszek Koltunski
|
{
|
| 396 |
74d67e50
|
Leszek Koltunski
|
double[][] vertices = new double[][] { {-1,0,0},{0,-1,0},{0,0,-1},{-1,-1,-1},{0,0,0} };
|
| 397 |
8c3148e2
|
Leszek Koltunski
|
int[][] vert_indices = new int[][] { {0,1,4},{2,0,4},{1,2,4},{3,1,0},{3,2,1},{3,0,2} };
|
| 398 |
8655f3fe
|
Leszek Koltunski
|
int N = numLayers==2 ? 7:5;
|
| 399 |
|
|
int E1= numLayers==2 ? 3:2;
|
| 400 |
|
|
int E2= numLayers==2 ? 5:3;
|
| 401 |
74d67e50
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.020f,35,0.16f,0.7f,N,E1,E1}, {0.000f, 0,1.00f,0.0f,3,1,E2} };
|
| 402 |
8655f3fe
|
Leszek Koltunski
|
int[] bandIndices = new int[] { 0,0,0,1,1,1 };
|
| 403 |
74d67e50
|
Leszek Koltunski
|
float[][] corners = new float[][] { {0.05f,0.25f}, {0.05f,0.20f} };
|
| 404 |
8655f3fe
|
Leszek Koltunski
|
int[] cornerIndices = new int[] { 1,1,1,0,0 };
|
| 405 |
74d67e50
|
Leszek Koltunski
|
float[][] centers = new float[][] { {-0.5f, -0.5f, -0.5f} };
|
| 406 |
8655f3fe
|
Leszek Koltunski
|
int[] centerIndices = new int[] { 0,0,0,-1,0 };
|
| 407 |
8c3148e2
|
Leszek Koltunski
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 408 |
fb52fae9
|
Leszek Koltunski
|
}
|
| 409 |
8655f3fe
|
Leszek Koltunski
|
else if( variant==1 )
|
| 410 |
3f3ff476
|
Leszek Koltunski
|
{
|
| 411 |
74d67e50
|
Leszek Koltunski
|
double[][] vertices = new double[][] { {-1,0,0},{1,0,0},{0,-1,0},{0,0,-1} };
|
| 412 |
8c3148e2
|
Leszek Koltunski
|
int[][] vert_indices = new int[][] { {2,1,0},{3,0,1},{2,3,1},{3,2,0} };
|
| 413 |
8655f3fe
|
Leszek Koltunski
|
int N = numLayers==2 ? 7:5;
|
| 414 |
|
|
int E = numLayers==2 ? 5:2;
|
| 415 |
3e605536
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.035f,30,0.16f,0.8f,N,2,E}, {0.020f,45,0.16f,0.2f,3,1,2} };
|
| 416 |
8655f3fe
|
Leszek Koltunski
|
int[] bandIndices = new int[] { 0,0,1,1 };
|
| 417 |
|
|
float[][] corners = new float[][] { {0.07f,0.20f}, {0.02f,0.30f} };
|
| 418 |
|
|
int[] cornerIndices = new int[] { 0,0,1,1 };
|
| 419 |
74d67e50
|
Leszek Koltunski
|
float[][] centers = new float[][] { {0.0f, -0.5f, -0.5f} };
|
| 420 |
8655f3fe
|
Leszek Koltunski
|
int[] centerIndices = new int[] { 0,0,0,0 };
|
| 421 |
8c3148e2
|
Leszek Koltunski
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 422 |
3f3ff476
|
Leszek Koltunski
|
}
|
| 423 |
fb52fae9
|
Leszek Koltunski
|
else
|
| 424 |
|
|
{
|
| 425 |
74d67e50
|
Leszek Koltunski
|
double[][] vertices = new double[][] { {-1,0,0},{0,-1,0},{1,0,0},{0,1,0},{0,0,-1} };
|
| 426 |
8c3148e2
|
Leszek Koltunski
|
int[][] vert_indices = new int[][] { {0,1,2,3},{4,1,0},{4,2,1},{4,3,2},{4,0,3} };
|
| 427 |
8655f3fe
|
Leszek Koltunski
|
int N = numLayers==2 ? 7:6;
|
| 428 |
|
|
int E = numLayers==2 ? 3:1;
|
| 429 |
74d67e50
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.04f,35,SQ2/8,0.9f,N,E,E}, {0.000f,0,1,0.0f,3,0,0} };
|
| 430 |
8655f3fe
|
Leszek Koltunski
|
int[] bandIndices = new int[] { 0,1,1,1,1 };
|
| 431 |
74d67e50
|
Leszek Koltunski
|
float[][] corners = new float[][] { {0.06f,0.15f} };
|
| 432 |
8655f3fe
|
Leszek Koltunski
|
int[] cornerIndices = new int[] { 0,0,0,0,0 };
|
| 433 |
74d67e50
|
Leszek Koltunski
|
float[][] centers = new float[][] { {0,0,-0.4f} };
|
| 434 |
8655f3fe
|
Leszek Koltunski
|
int[] centerIndices = new int[] { 0,0,0,0,-1 };
|
| 435 |
8c3148e2
|
Leszek Koltunski
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 436 |
8655f3fe
|
Leszek Koltunski
|
}
|
| 437 |
|
|
}
|
| 438 |
|
|
|
| 439 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 440 |
|
|
|
| 441 |
3e605536
|
Leszek Koltunski
|
int getNumCubitVariants(int numLayers)
|
| 442 |
8655f3fe
|
Leszek Koltunski
|
{
|
| 443 |
|
|
return 3;
|
| 444 |
|
|
}
|
| 445 |
|
|
|
| 446 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 447 |
|
|
|
| 448 |
|
|
int getCubitVariant(int cubit, int numLayers)
|
| 449 |
|
|
{
|
| 450 |
|
|
int numCorners = getNumCorners();
|
| 451 |
|
|
if( cubit<numCorners ) return 0;
|
| 452 |
|
|
int numEdges = getNumEdges(numLayers);
|
| 453 |
|
|
return cubit<numCorners+numEdges ? 1:2;
|
| 454 |
|
|
}
|
| 455 |
|
|
|
| 456 |
fb52fae9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 457 |
|
|
|
| 458 |
d92030e4
|
Leszek Koltunski
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
| 459 |
fb52fae9
|
Leszek Koltunski
|
{
|
| 460 |
8c3148e2
|
Leszek Koltunski
|
if( mCornerMap==null || mEdgeMap==null || mCenterMap==null )
|
| 461 |
|
|
{
|
| 462 |
|
|
mCornerMap = new int[][]
|
| 463 |
|
|
{
|
| 464 |
|
|
{ 4, 2, 0, 18,18,18 },
|
| 465 |
|
|
{ 2, 5, 0, 18,18,18 },
|
| 466 |
|
|
{ 3, 4, 0, 18,18,18 },
|
| 467 |
|
|
{ 5, 3, 0, 18,18,18 },
|
| 468 |
|
|
{ 1, 2, 4, 18,18,18 },
|
| 469 |
|
|
{ 5, 2, 1, 18,18,18 },
|
| 470 |
|
|
{ 4, 3, 1, 18,18,18 },
|
| 471 |
|
|
{ 1, 3, 5, 18,18,18 },
|
| 472 |
|
|
};
|
| 473 |
|
|
|
| 474 |
|
|
mEdgeMap = new int[][]
|
| 475 |
|
|
{
|
| 476 |
|
|
{ 10, 8, 18,18,18,18 },
|
| 477 |
|
|
{ 6,10, 18,18,18,18 },
|
| 478 |
|
|
{ 10, 9, 18,18,18,18 },
|
| 479 |
|
|
{ 7,10, 18,18,18,18 },
|
| 480 |
|
|
{ 8, 6, 18,18,18,18 },
|
| 481 |
|
|
{ 9, 6, 18,18,18,18 },
|
| 482 |
|
|
{ 9, 7, 18,18,18,18 },
|
| 483 |
|
|
{ 8, 7, 18,18,18,18 },
|
| 484 |
|
|
{ 11, 8, 18,18,18,18 },
|
| 485 |
|
|
{ 6,11, 18,18,18,18 },
|
| 486 |
|
|
{ 11, 9, 18,18,18,18 },
|
| 487 |
|
|
{ 7,11, 18,18,18,18 }
|
| 488 |
|
|
};
|
| 489 |
|
|
|
| 490 |
|
|
mCenterMap = new int[][]
|
| 491 |
|
|
{
|
| 492 |
|
|
{ 12, 18,18,18,18,18 },
|
| 493 |
|
|
{ 13, 18,18,18,18,18 },
|
| 494 |
|
|
{ 14, 18,18,18,18,18 },
|
| 495 |
|
|
{ 15, 18,18,18,18,18 },
|
| 496 |
|
|
{ 16, 18,18,18,18,18 },
|
| 497 |
|
|
{ 17, 18,18,18,18,18 },
|
| 498 |
|
|
};
|
| 499 |
|
|
}
|
| 500 |
|
|
|
| 501 |
d92030e4
|
Leszek Koltunski
|
int numCorners = getNumCorners();
|
| 502 |
|
|
int numEdges = getNumEdges(numLayers);
|
| 503 |
3f3ff476
|
Leszek Koltunski
|
|
| 504 |
|
|
if( cubit<numCorners )
|
| 505 |
|
|
{
|
| 506 |
|
|
return mCornerMap[cubit][cubitface];
|
| 507 |
|
|
}
|
| 508 |
|
|
else if( cubit<numCorners+numEdges )
|
| 509 |
|
|
{
|
| 510 |
d92030e4
|
Leszek Koltunski
|
int edge = (cubit-numCorners)/(numLayers-2);
|
| 511 |
3f3ff476
|
Leszek Koltunski
|
return mEdgeMap[edge][cubitface];
|
| 512 |
|
|
}
|
| 513 |
|
|
else
|
| 514 |
|
|
{
|
| 515 |
d92030e4
|
Leszek Koltunski
|
int center = (cubit-numCorners-numEdges)/getNumCentersPerFace(numLayers);
|
| 516 |
3f3ff476
|
Leszek Koltunski
|
return mCenterMap[center][cubitface];
|
| 517 |
|
|
}
|
| 518 |
fb52fae9
|
Leszek Koltunski
|
}
|
| 519 |
|
|
|
| 520 |
9c06394a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 521 |
ae755eda
|
Leszek Koltunski
|
|
| 522 |
9c06394a
|
Leszek Koltunski
|
ObjectSticker retSticker(int face)
|
| 523 |
|
|
{
|
| 524 |
8c3148e2
|
Leszek Koltunski
|
if( mStickers==null )
|
| 525 |
|
|
{
|
| 526 |
|
|
float[][] STICKERS = new float[][]
|
| 527 |
|
|
{
|
| 528 |
|
|
{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f },
|
| 529 |
|
|
{ -0.5f, 0.00f, 0.00f, -0.5f, 0.50f, 0.0f, 0.0f, 0.5f }
|
| 530 |
|
|
};
|
| 531 |
|
|
|
| 532 |
|
|
final float R1 = 0.025f;
|
| 533 |
|
|
final float R2 = 0.025f;
|
| 534 |
|
|
final float R3 = 0.055f;
|
| 535 |
|
|
final float[][] radii = { { R1,R1,R1 },{ R2,R2,R2 },{ R3,R3,R3,R3 } };
|
| 536 |
|
|
final float[] strokes = { 0.045f, 0.035f, 0.035f };
|
| 537 |
|
|
|
| 538 |
|
|
mStickers = new ObjectSticker[STICKERS.length+1];
|
| 539 |
|
|
|
| 540 |
|
|
for(int s=0; s<STICKERS.length+1; s++)
|
| 541 |
|
|
{
|
| 542 |
|
|
int index = s<2 ? 0:1;
|
| 543 |
|
|
mStickers[s] = new ObjectSticker(STICKERS[index],null,radii[s],strokes[s]);
|
| 544 |
|
|
}
|
| 545 |
|
|
}
|
| 546 |
|
|
|
| 547 |
abf36986
|
Leszek Koltunski
|
return mStickers[face/NUM_FACE_COLORS];
|
| 548 |
fb52fae9
|
Leszek Koltunski
|
}
|
| 549 |
|
|
|
| 550 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 551 |
e1dc3366
|
Leszek Koltunski
|
// PUBLIC API
|
| 552 |
fb52fae9
|
Leszek Koltunski
|
|
| 553 |
e1dc3366
|
Leszek Koltunski
|
public Static3D[] getRotationAxis()
|
| 554 |
|
|
{
|
| 555 |
|
|
return ROT_AXIS;
|
| 556 |
|
|
}
|
| 557 |
|
|
|
| 558 |
e9a87113
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 559 |
|
|
|
| 560 |
|
|
public Movement getMovement()
|
| 561 |
|
|
{
|
| 562 |
ef018c1b
|
Leszek Koltunski
|
if( mMovement==null )
|
| 563 |
|
|
{
|
| 564 |
|
|
int numLayers = getNumLayers();
|
| 565 |
|
|
if( mCuts==null ) getCuts(numLayers);
|
| 566 |
|
|
getLayerRotatable(numLayers);
|
| 567 |
7ee89540
|
Leszek Koltunski
|
mMovement = new Movement6(ROT_AXIS,mCuts,mLayerRotatable,2*numLayers-2,TYPE_SPLIT_CORNER,ENABLED);
|
| 568 |
ef018c1b
|
Leszek Koltunski
|
}
|
| 569 |
e9a87113
|
Leszek Koltunski
|
return mMovement;
|
| 570 |
|
|
}
|
| 571 |
|
|
|
| 572 |
e1dc3366
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 573 |
|
|
|
| 574 |
|
|
public int[] getBasicAngle()
|
| 575 |
|
|
{
|
| 576 |
8c3148e2
|
Leszek Koltunski
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
| 577 |
|
|
return mBasicAngle;
|
| 578 |
e1dc3366
|
Leszek Koltunski
|
}
|
| 579 |
|
|
|
| 580 |
6fd4a72c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 581 |
|
|
|
| 582 |
|
|
public int getObjectName(int numLayers)
|
| 583 |
|
|
{
|
| 584 |
|
|
switch(numLayers)
|
| 585 |
|
|
{
|
| 586 |
|
|
case 2: return R.string.skew2;
|
| 587 |
|
|
case 3: return R.string.skew3;
|
| 588 |
|
|
}
|
| 589 |
|
|
return R.string.skew2;
|
| 590 |
|
|
}
|
| 591 |
|
|
|
| 592 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 593 |
|
|
|
| 594 |
|
|
public int getInventor(int numLayers)
|
| 595 |
|
|
{
|
| 596 |
|
|
switch(numLayers)
|
| 597 |
|
|
{
|
| 598 |
|
|
case 2: return R.string.skew2_inventor;
|
| 599 |
|
|
case 3: return R.string.skew3_inventor;
|
| 600 |
|
|
}
|
| 601 |
|
|
return R.string.skew2_inventor;
|
| 602 |
|
|
}
|
| 603 |
|
|
|
| 604 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 605 |
|
|
|
| 606 |
|
|
public int getComplexity(int numLayers)
|
| 607 |
|
|
{
|
| 608 |
|
|
switch(numLayers)
|
| 609 |
|
|
{
|
| 610 |
d5ca9927
|
Leszek Koltunski
|
case 2: return 4;
|
| 611 |
|
|
case 3: return 8;
|
| 612 |
6fd4a72c
|
Leszek Koltunski
|
}
|
| 613 |
|
|
return 5;
|
| 614 |
|
|
}
|
| 615 |
fb52fae9
|
Leszek Koltunski
|
}
|