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59b87d56
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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a38fe4b2
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Leszek Koltunski
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import org.distorted.helpers.ObjectShape;
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9c06394a
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Leszek Koltunski
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import org.distorted.helpers.ObjectSticker;
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6cf89a3e
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Leszek Koltunski
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import org.distorted.helpers.ScrambleState;
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59b87d56
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyRex extends TwistyObject
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{
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// the four rotation axis of a RubikRex. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
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};
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private static final int[] FACE_COLORS = new int[]
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{
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COLOR_YELLOW, COLOR_WHITE,
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COLOR_BLUE , COLOR_GREEN,
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323b217c
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Leszek Koltunski
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COLOR_RED , COLOR_ORANGE
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59b87d56
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Leszek Koltunski
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};
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f242ba04
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Leszek Koltunski
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public static final float REX_D = 0.2f;
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9c06394a
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Leszek Koltunski
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91792184
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private ScrambleState[] mStates;
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f242ba04
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Leszek Koltunski
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private int[] mBasicAngle;
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private Static4D[] mQuats;
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private int[][] mFaceMap;
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private ObjectSticker[] mStickers;
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01b2ef5a
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Leszek Koltunski
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59b87d56
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyRex(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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db875721
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Leszek Koltunski
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.REX, res, scrWidth);
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91792184
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}
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01b2ef5a
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91792184
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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01b2ef5a
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91792184
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ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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01b2ef5a
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{
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int[] tmp = {0,-1,0, 0,1,0, 2,-1,0, 2,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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return mStates;
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}
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f242ba04
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f )
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};
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}
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a480ee80
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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f242ba04
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Leszek Koltunski
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if( mQuats==null ) initializeQuats();
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a480ee80
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int status = retCubitSolvedStatus(cubit,numLayers);
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f242ba04
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Leszek Koltunski
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return status<0 ? null : buildSolvedQuats(MovementRex.FACE_AXIS[status],mQuats);
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a480ee80
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Leszek Koltunski
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}
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59b87d56
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getScreenRatio()
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{
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80ec6abf
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return 1.5f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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f242ba04
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if( mQuats==null ) initializeQuats();
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return mQuats;
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59b87d56
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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abf36986
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Leszek Koltunski
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int getNumFaceColors()
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59b87d56
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{
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return FACE_COLORS.length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean shouldResetTextureMaps()
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{
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return false;
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}
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169219a7
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getSolvedFunctionIndex()
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{
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return 0;
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}
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59b87d56
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a64e07d0
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Leszek Koltunski
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int getNumStickerTypes(int numLayers)
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59b87d56
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Leszek Koltunski
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{
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f242ba04
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Leszek Koltunski
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return 3;
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59b87d56
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6734aa9
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Leszek Koltunski
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float[][] getCuts(int numLayers)
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59b87d56
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Leszek Koltunski
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{
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c75ab933
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float C = SQ3*0.15f; // bit less than 1/6 of the length of the main diagonal
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float[] cut = new float[] {-C,+C};
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e6734aa9
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Leszek Koltunski
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return new float[][] { cut,cut,cut,cut };
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59b87d56
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitFaces()
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{
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f242ba04
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Leszek Koltunski
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return 6;
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59b87d56
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6cf7283
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Leszek Koltunski
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float[][] getCubitPositions(int numLayers)
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59b87d56
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Leszek Koltunski
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{
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c75ab933
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final float DIST1= 0.50f;
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da36b97e
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Leszek Koltunski
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final float DIST2= (1+2*REX_D)/6;
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c75ab933
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Leszek Koltunski
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final float DIST3= 0.51f;
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final float[][] CENTERS = new float[24+6+12][];
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CENTERS[ 0] = new float[] { +DIST3, +DIST2, +DIST2};
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CENTERS[ 1] = new float[] { +DIST3, +DIST2, -DIST2};
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CENTERS[ 2] = new float[] { +DIST3, -DIST2, -DIST2};
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CENTERS[ 3] = new float[] { +DIST3, -DIST2, +DIST2};
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CENTERS[ 4] = new float[] { -DIST3, +DIST2, +DIST2};
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CENTERS[ 5] = new float[] { -DIST3, +DIST2, -DIST2};
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CENTERS[ 6] = new float[] { -DIST3, -DIST2, -DIST2};
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CENTERS[ 7] = new float[] { -DIST3, -DIST2, +DIST2};
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CENTERS[ 8] = new float[] { +DIST2, +DIST3, +DIST2};
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CENTERS[ 9] = new float[] { +DIST2, +DIST3, -DIST2};
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CENTERS[10] = new float[] { -DIST2, +DIST3, -DIST2};
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CENTERS[11] = new float[] { -DIST2, +DIST3, +DIST2};
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CENTERS[12] = new float[] { +DIST2, -DIST3, +DIST2};
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CENTERS[13] = new float[] { +DIST2, -DIST3, -DIST2};
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CENTERS[14] = new float[] { -DIST2, -DIST3, -DIST2};
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CENTERS[15] = new float[] { -DIST2, -DIST3, +DIST2};
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CENTERS[16] = new float[] { +DIST2, +DIST2, +DIST3};
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CENTERS[17] = new float[] { +DIST2, -DIST2, +DIST3};
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CENTERS[18] = new float[] { -DIST2, -DIST2, +DIST3};
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CENTERS[19] = new float[] { -DIST2, +DIST2, +DIST3};
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CENTERS[20] = new float[] { +DIST2, +DIST2, -DIST3};
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CENTERS[21] = new float[] { +DIST2, -DIST2, -DIST3};
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CENTERS[22] = new float[] { -DIST2, -DIST2, -DIST3};
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CENTERS[23] = new float[] { -DIST2, +DIST2, -DIST3};
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CENTERS[24] = new float[] { +DIST3, +0.00f, +0.00f};
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CENTERS[25] = new float[] { -DIST3, +0.00f, +0.00f};
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CENTERS[26] = new float[] { +0.00f, +DIST3, +0.00f};
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CENTERS[27] = new float[] { +0.00f, -DIST3, +0.00f};
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CENTERS[28] = new float[] { +0.00f, +0.00f, +DIST3};
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CENTERS[29] = new float[] { +0.00f, +0.00f, -DIST3};
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CENTERS[30] = new float[] { +0.00f, +DIST1, +DIST1};
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CENTERS[31] = new float[] { +DIST1, +0.00f, +DIST1};
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CENTERS[32] = new float[] { +0.00f, -DIST1, +DIST1};
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CENTERS[33] = new float[] { -DIST1, +0.00f, +DIST1};
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CENTERS[34] = new float[] { +DIST1, +DIST1, +0.00f};
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CENTERS[35] = new float[] { +DIST1, -DIST1, +0.00f};
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CENTERS[36] = new float[] { -DIST1, -DIST1, +0.00f};
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CENTERS[37] = new float[] { -DIST1, +DIST1, +0.00f};
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CENTERS[38] = new float[] { +0.00f, +DIST1, -DIST1};
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CENTERS[39] = new float[] { +DIST1, +0.00f, -DIST1};
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CENTERS[40] = new float[] { +0.00f, -DIST1, -DIST1};
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CENTERS[41] = new float[] { -DIST1, +0.00f, -DIST1};
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59b87d56
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Leszek Koltunski
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return CENTERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a38fe4b2
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Leszek Koltunski
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( variant==0 )
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{
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float G = (1-REX_D)*SQ2/2;
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double[][] vertices =
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{
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{ -0.033333f, 0.23333f, 0.0f },
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{ -0.233333f, 0.03333f, 0.0f },
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{ +0.216666f,-0.23666f, 0.0f },
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{ +0.236666f,-0.21666f, 0.0f }
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};
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int[][] vertIndexes = { {0,1,2,3},{3,2,1,0} };
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float[][] centers= new float[][] { {0.0f,0.0f,-G/3} };
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float[][] corners= new float[][] { {0.03f,0.10f} };
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int[] indices= {-1,-1,0,0};
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int[] bandIndices= new int[] { 0,1 };
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float[][] bands =
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{
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{+0.016f,10,G/3,0.5f,5,1,1},
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{+0.230f,45,G/3,0.0f,2,0,0}
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};
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return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,indices,centers,indices,getNumCubitFaces(), null);
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}
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else if( variant==1 )
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{
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double[][] vertices =
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{
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{ -REX_D, 0.0f, 0.0f },
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{ 0.0f, -REX_D, 0.0f },
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{ +REX_D, 0.0f, 0.0f },
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{ 0.0f, +REX_D, 0.0f }
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};
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int[][] vertIndexes= { {0,1,2,3},{3,2,1,0} };
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int[] indices= {-1,-1,-1,-1};
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int[] bandIndices= new int[] { 0,1 };
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| 279 |
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float[][] bands =
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{
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{0.025f,10,REX_D/2,0.5f,5,0,0},
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|
{0.000f,45,REX_D/2,0.0f,2,0,0}
|
| 284 |
|
|
};
|
| 285 |
|
|
|
| 286 |
|
|
return new ObjectShape(vertices,vertIndexes,bands,bandIndices,null,indices,null,indices,getNumCubitFaces(), null);
|
| 287 |
|
|
}
|
| 288 |
|
|
else
|
| 289 |
|
|
{
|
| 290 |
|
|
float E = 0.5f - REX_D;
|
| 291 |
|
|
float F = 0.5f;
|
| 292 |
|
|
float G = (float)Math.sqrt(E*E+F*F);
|
| 293 |
|
|
|
| 294 |
|
|
double[][] vertices =
|
| 295 |
|
|
{
|
| 296 |
|
|
{ -F, 0, 0 },
|
| 297 |
|
|
{ 0,-E, 0 },
|
| 298 |
|
|
{ +F, 0, 0 },
|
| 299 |
|
|
{ 0, 0,-E },
|
| 300 |
|
|
};
|
| 301 |
|
|
|
| 302 |
|
|
int[][] vertIndexes = { {0,1,2}, {0,2,3}, {0,3,1}, {1,3,2} };
|
| 303 |
|
|
float[][] centers= new float[][] { {0.0f,-0.5f,-0.5f} };
|
| 304 |
|
|
float[][] corners= new float[][] { {0.06f,0.10f} };
|
| 305 |
|
|
int[] indices= {0,-1,0,-1};
|
| 306 |
|
|
int[] bandIndices= new int[] { 0,0,1,1 };
|
| 307 |
|
|
|
| 308 |
|
|
float[][] bands =
|
| 309 |
|
|
{
|
| 310 |
|
|
{0.03f,27,F/3,0.8f,5,2,3},
|
| 311 |
|
|
{0.01f,45,G/3,0.2f,3,1,2}
|
| 312 |
|
|
};
|
| 313 |
|
|
|
| 314 |
|
|
return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,indices,centers,indices,getNumCubitFaces(), null);
|
| 315 |
|
|
}
|
| 316 |
|
|
}
|
| 317 |
|
|
|
| 318 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 319 |
|
|
|
| 320 |
3e605536
|
Leszek Koltunski
|
Static4D getQuat(int cubit, int numLayers)
|
| 321 |
59b87d56
|
Leszek Koltunski
|
{
|
| 322 |
f242ba04
|
Leszek Koltunski
|
if( mQuats==null ) initializeQuats();
|
| 323 |
|
|
|
| 324 |
59b87d56
|
Leszek Koltunski
|
switch(cubit)
|
| 325 |
|
|
{
|
| 326 |
80ec6abf
|
Leszek Koltunski
|
case 0: return new Static4D(+SQ2/2, 0,+SQ2/2, 0);
|
| 327 |
f242ba04
|
Leszek Koltunski
|
case 1: return mQuats[5];
|
| 328 |
80ec6abf
|
Leszek Koltunski
|
case 2: return new Static4D( 0,-SQ2/2, 0, SQ2/2);
|
| 329 |
f242ba04
|
Leszek Koltunski
|
case 3: return mQuats[8];
|
| 330 |
|
|
case 4: return mQuats[6];
|
| 331 |
80ec6abf
|
Leszek Koltunski
|
case 5: return new Static4D(-SQ2/2, 0,+SQ2/2, 0);
|
| 332 |
f242ba04
|
Leszek Koltunski
|
case 6: return mQuats[11];
|
| 333 |
80ec6abf
|
Leszek Koltunski
|
case 7: return new Static4D( 0,+SQ2/2, 0, SQ2/2);
|
| 334 |
|
|
case 8: return new Static4D(+SQ2/2, 0, 0, SQ2/2);
|
| 335 |
f242ba04
|
Leszek Koltunski
|
case 9: return mQuats[10];
|
| 336 |
59b87d56
|
Leszek Koltunski
|
case 10: return new Static4D( 0,+SQ2/2,+SQ2/2, 0);
|
| 337 |
f242ba04
|
Leszek Koltunski
|
case 11: return mQuats[4];
|
| 338 |
|
|
case 12: return mQuats[9];
|
| 339 |
59b87d56
|
Leszek Koltunski
|
case 13: return new Static4D(-SQ2/2, 0, 0, SQ2/2);
|
| 340 |
f242ba04
|
Leszek Koltunski
|
case 14: return mQuats[7];
|
| 341 |
59b87d56
|
Leszek Koltunski
|
case 15: return new Static4D( 0,-SQ2/2,+SQ2/2, 0);
|
| 342 |
|
|
case 16: return new Static4D( 0, 0,-SQ2/2, SQ2/2);
|
| 343 |
f242ba04
|
Leszek Koltunski
|
case 17: return mQuats[0];
|
| 344 |
59b87d56
|
Leszek Koltunski
|
case 18: return new Static4D( 0, 0,+SQ2/2, SQ2/2);
|
| 345 |
f242ba04
|
Leszek Koltunski
|
case 19: return mQuats[3];
|
| 346 |
|
|
case 20: return mQuats[1];
|
| 347 |
80ec6abf
|
Leszek Koltunski
|
case 21: return new Static4D(+SQ2/2,-SQ2/2, 0, 0);
|
| 348 |
f242ba04
|
Leszek Koltunski
|
case 22: return mQuats[2];
|
| 349 |
80ec6abf
|
Leszek Koltunski
|
case 23: return new Static4D(+SQ2/2,+SQ2/2, 0, 0);
|
| 350 |
59b87d56
|
Leszek Koltunski
|
|
| 351 |
80ec6abf
|
Leszek Koltunski
|
case 24: return new Static4D( 0,-SQ2/2, 0, SQ2/2);
|
| 352 |
|
|
case 25: return new Static4D( 0,+SQ2/2, 0, SQ2/2);
|
| 353 |
59b87d56
|
Leszek Koltunski
|
case 26: return new Static4D(+SQ2/2, 0, 0, SQ2/2);
|
| 354 |
|
|
case 27: return new Static4D(-SQ2/2, 0, 0, SQ2/2);
|
| 355 |
f242ba04
|
Leszek Koltunski
|
case 28: return mQuats[0];
|
| 356 |
|
|
case 29: return mQuats[1];
|
| 357 |
59b87d56
|
Leszek Koltunski
|
|
| 358 |
f242ba04
|
Leszek Koltunski
|
case 30: return mQuats[0];
|
| 359 |
59b87d56
|
Leszek Koltunski
|
case 31: return new Static4D( 0, 0,+SQ2/2, SQ2/2);
|
| 360 |
f242ba04
|
Leszek Koltunski
|
case 32: return mQuats[3];
|
| 361 |
59b87d56
|
Leszek Koltunski
|
case 33: return new Static4D( 0, 0,-SQ2/2, SQ2/2);
|
| 362 |
80ec6abf
|
Leszek Koltunski
|
case 34: return new Static4D( 0,-SQ2/2, 0, SQ2/2);
|
| 363 |
f242ba04
|
Leszek Koltunski
|
case 35: return mQuats[7];
|
| 364 |
|
|
case 36: return mQuats[9];
|
| 365 |
80ec6abf
|
Leszek Koltunski
|
case 37: return new Static4D( 0,+SQ2/2, 0, SQ2/2);
|
| 366 |
59b87d56
|
Leszek Koltunski
|
case 38: return new Static4D(+SQ2/2, 0, 0, SQ2/2);
|
| 367 |
f242ba04
|
Leszek Koltunski
|
case 39: return mQuats[8];
|
| 368 |
|
|
case 40: return mQuats[1];
|
| 369 |
|
|
case 41: return mQuats[6];
|
| 370 |
59b87d56
|
Leszek Koltunski
|
}
|
| 371 |
|
|
|
| 372 |
f242ba04
|
Leszek Koltunski
|
return mQuats[0];
|
| 373 |
59b87d56
|
Leszek Koltunski
|
}
|
| 374 |
|
|
|
| 375 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 376 |
|
|
|
| 377 |
3e605536
|
Leszek Koltunski
|
int getNumCubitVariants(int numLayers)
|
| 378 |
59b87d56
|
Leszek Koltunski
|
{
|
| 379 |
a38fe4b2
|
Leszek Koltunski
|
return 3;
|
| 380 |
|
|
}
|
| 381 |
c75ab933
|
Leszek Koltunski
|
|
| 382 |
a38fe4b2
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 383 |
c75ab933
|
Leszek Koltunski
|
|
| 384 |
a38fe4b2
|
Leszek Koltunski
|
int getCubitVariant(int cubit, int numLayers)
|
| 385 |
|
|
{
|
| 386 |
|
|
return cubit<24 ? 0 : (cubit<30?1:2);
|
| 387 |
|
|
}
|
| 388 |
c75ab933
|
Leszek Koltunski
|
|
| 389 |
59b87d56
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 390 |
|
|
|
| 391 |
|
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
| 392 |
|
|
{
|
| 393 |
f242ba04
|
Leszek Koltunski
|
if( mFaceMap==null )
|
| 394 |
|
|
{
|
| 395 |
|
|
mFaceMap = new int[][]
|
| 396 |
|
|
{
|
| 397 |
|
|
{ 0, 18,18,18,18,18 },
|
| 398 |
|
|
{ 0, 18,18,18,18,18 },
|
| 399 |
|
|
{ 0, 18,18,18,18,18 },
|
| 400 |
|
|
{ 0, 18,18,18,18,18 },
|
| 401 |
|
|
{ 1, 18,18,18,18,18 },
|
| 402 |
|
|
{ 1, 18,18,18,18,18 },
|
| 403 |
|
|
{ 1, 18,18,18,18,18 },
|
| 404 |
|
|
{ 1, 18,18,18,18,18 },
|
| 405 |
|
|
{ 2, 18,18,18,18,18 },
|
| 406 |
|
|
{ 2, 18,18,18,18,18 },
|
| 407 |
|
|
{ 2, 18,18,18,18,18 },
|
| 408 |
|
|
{ 2, 18,18,18,18,18 },
|
| 409 |
|
|
{ 3, 18,18,18,18,18 },
|
| 410 |
|
|
{ 3, 18,18,18,18,18 },
|
| 411 |
|
|
{ 3, 18,18,18,18,18 },
|
| 412 |
|
|
{ 3, 18,18,18,18,18 },
|
| 413 |
|
|
{ 4, 18,18,18,18,18 },
|
| 414 |
|
|
{ 4, 18,18,18,18,18 },
|
| 415 |
|
|
{ 4, 18,18,18,18,18 },
|
| 416 |
|
|
{ 4, 18,18,18,18,18 },
|
| 417 |
|
|
{ 5, 18,18,18,18,18 },
|
| 418 |
|
|
{ 5, 18,18,18,18,18 },
|
| 419 |
|
|
{ 5, 18,18,18,18,18 },
|
| 420 |
|
|
{ 5, 18,18,18,18,18 },
|
| 421 |
|
|
|
| 422 |
|
|
{ 6, 18,18,18,18,18 },
|
| 423 |
|
|
{ 7, 18,18,18,18,18 },
|
| 424 |
|
|
{ 8, 18,18,18,18,18 },
|
| 425 |
|
|
{ 9, 18,18,18,18,18 },
|
| 426 |
|
|
{ 10, 18,18,18,18,18 },
|
| 427 |
|
|
{ 11, 18,18,18,18,18 },
|
| 428 |
|
|
|
| 429 |
|
|
{ 16,14, 18,18,18,18 },
|
| 430 |
|
|
{ 16,12, 18,18,18,18 },
|
| 431 |
|
|
{ 16,15, 18,18,18,18 },
|
| 432 |
|
|
{ 16,13, 18,18,18,18 },
|
| 433 |
|
|
{ 12,14, 18,18,18,18 },
|
| 434 |
|
|
{ 15,12, 18,18,18,18 },
|
| 435 |
|
|
{ 15,13, 18,18,18,18 },
|
| 436 |
|
|
{ 13,14, 18,18,18,18 },
|
| 437 |
|
|
{ 14,17, 18,18,18,18 },
|
| 438 |
|
|
{ 12,17, 18,18,18,18 },
|
| 439 |
|
|
{ 17,15, 18,18,18,18 },
|
| 440 |
|
|
{ 13,17, 18,18,18,18 },
|
| 441 |
|
|
};
|
| 442 |
|
|
}
|
| 443 |
|
|
|
| 444 |
59b87d56
|
Leszek Koltunski
|
return mFaceMap[cubit][cubitface];
|
| 445 |
|
|
}
|
| 446 |
|
|
|
| 447 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 448 |
|
|
|
| 449 |
9c06394a
|
Leszek Koltunski
|
int getColor(int face)
|
| 450 |
59b87d56
|
Leszek Koltunski
|
{
|
| 451 |
9c06394a
|
Leszek Koltunski
|
return FACE_COLORS[face];
|
| 452 |
|
|
}
|
| 453 |
29bc084f
|
Leszek Koltunski
|
|
| 454 |
9c06394a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 455 |
29bc084f
|
Leszek Koltunski
|
|
| 456 |
9c06394a
|
Leszek Koltunski
|
ObjectSticker retSticker(int face)
|
| 457 |
|
|
{
|
| 458 |
f242ba04
|
Leszek Koltunski
|
if( mStickers==null )
|
| 459 |
|
|
{
|
| 460 |
|
|
float[][] STICKERS = new float[][]
|
| 461 |
|
|
{
|
| 462 |
|
|
{ -0.5f, 0.1428f, -0.1428f, 0.5f, 0.35f, -0.35f },
|
| 463 |
|
|
{ -0.5f, 0.0f, 0.0f, -0.5f, 0.5f, 0.0f, 0.0f, 0.5f },
|
| 464 |
|
|
{ -0.525f, 0.105f, 0.525f, 0.105f, 0.000f, -0.210f }
|
| 465 |
|
|
};
|
| 466 |
|
|
|
| 467 |
|
|
final float F = (float)(Math.PI/20);
|
| 468 |
|
|
final float R1= 0.02f;
|
| 469 |
|
|
final float R2= 0.09f;
|
| 470 |
|
|
final float R3= 0.06f;
|
| 471 |
|
|
final float[][] angles = { { -F/2,F,F },null,{ F/10,-F,-F } };
|
| 472 |
|
|
final float[][] radii = { {R1,R1,R1},{R2,R2,R2,R2},{0,0,R3} };
|
| 473 |
|
|
final float[] strokes = { 0.06f, 0.07f, 0.05f };
|
| 474 |
|
|
|
| 475 |
|
|
mStickers = new ObjectSticker[STICKERS.length];
|
| 476 |
|
|
|
| 477 |
|
|
for(int s=0; s<STICKERS.length; s++)
|
| 478 |
|
|
{
|
| 479 |
|
|
mStickers[s] = new ObjectSticker(STICKERS[s],angles[s],radii[s],strokes[s]);
|
| 480 |
|
|
}
|
| 481 |
|
|
}
|
| 482 |
|
|
|
| 483 |
abf36986
|
Leszek Koltunski
|
return mStickers[face/NUM_FACE_COLORS];
|
| 484 |
59b87d56
|
Leszek Koltunski
|
}
|
| 485 |
|
|
|
| 486 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 487 |
|
|
|
| 488 |
|
|
float returnMultiplier()
|
| 489 |
|
|
{
|
| 490 |
|
|
return 2.0f;
|
| 491 |
|
|
}
|
| 492 |
|
|
|
| 493 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 494 |
e1dc3366
|
Leszek Koltunski
|
// PUBLIC API
|
| 495 |
59b87d56
|
Leszek Koltunski
|
|
| 496 |
e1dc3366
|
Leszek Koltunski
|
public Static3D[] getRotationAxis()
|
| 497 |
|
|
{
|
| 498 |
|
|
return ROT_AXIS;
|
| 499 |
|
|
}
|
| 500 |
|
|
|
| 501 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 502 |
|
|
|
| 503 |
|
|
public int[] getBasicAngle()
|
| 504 |
|
|
{
|
| 505 |
f242ba04
|
Leszek Koltunski
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
| 506 |
|
|
return mBasicAngle;
|
| 507 |
e1dc3366
|
Leszek Koltunski
|
}
|
| 508 |
|
|
|
| 509 |
59b87d56
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 510 |
|
|
|
| 511 |
|
|
public int getObjectName(int numLayers)
|
| 512 |
|
|
{
|
| 513 |
|
|
return R.string.rex3;
|
| 514 |
|
|
}
|
| 515 |
|
|
|
| 516 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 517 |
|
|
|
| 518 |
|
|
public int getInventor(int numLayers)
|
| 519 |
|
|
{
|
| 520 |
|
|
return R.string.rex3_inventor;
|
| 521 |
|
|
}
|
| 522 |
|
|
|
| 523 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 524 |
|
|
|
| 525 |
|
|
public int getComplexity(int numLayers)
|
| 526 |
|
|
{
|
| 527 |
|
|
return 3;
|
| 528 |
|
|
}
|
| 529 |
|
|
}
|