1 |
0c52af30
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2019 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
fdec60a3
|
Leszek Koltunski
|
// This file is part of Magic Cube. //
|
5 |
0c52af30
|
Leszek Koltunski
|
// //
|
6 |
fdec60a3
|
Leszek Koltunski
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7 |
0c52af30
|
Leszek Koltunski
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
fdec60a3
|
Leszek Koltunski
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12 |
0c52af30
|
Leszek Koltunski
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
fdec60a3
|
Leszek Koltunski
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
0c52af30
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
1f9772f3
|
Leszek Koltunski
|
package org.distorted.objects;
|
21 |
0c52af30
|
Leszek Koltunski
|
|
22 |
ccf9fec5
|
Leszek Koltunski
|
import android.content.res.Resources;
|
23 |
0c52af30
|
Leszek Koltunski
|
|
24 |
f10a88a8
|
Leszek Koltunski
|
import org.distorted.helpers.ObjectShape;
|
25 |
9c06394a
|
Leszek Koltunski
|
import org.distorted.helpers.ObjectSticker;
|
26 |
6cf89a3e
|
Leszek Koltunski
|
import org.distorted.helpers.ScrambleState;
|
27 |
0c52af30
|
Leszek Koltunski
|
import org.distorted.library.main.DistortedEffects;
|
28 |
|
|
import org.distorted.library.main.DistortedTexture;
|
29 |
efa8aa48
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshSquare;
|
30 |
0c52af30
|
Leszek Koltunski
|
import org.distorted.library.type.Static3D;
|
31 |
|
|
import org.distorted.library.type.Static4D;
|
32 |
6fd4a72c
|
Leszek Koltunski
|
import org.distorted.main.R;
|
33 |
0c52af30
|
Leszek Koltunski
|
|
34 |
7c969a6d
|
Leszek Koltunski
|
import java.util.Random;
|
35 |
|
|
|
36 |
0c52af30
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
37 |
|
|
|
38 |
9c2f0c91
|
Leszek Koltunski
|
class TwistyCube extends TwistyObject
|
39 |
0c52af30
|
Leszek Koltunski
|
{
|
40 |
e844c116
|
Leszek Koltunski
|
// the three rotation axis of a RubikCube. Must be normalized.
|
41 |
ad38d800
|
Leszek Koltunski
|
static final Static3D[] ROT_AXIS = new Static3D[]
|
42 |
efef689c
|
Leszek Koltunski
|
{
|
43 |
|
|
new Static3D(1,0,0),
|
44 |
|
|
new Static3D(0,1,0),
|
45 |
|
|
new Static3D(0,0,1)
|
46 |
|
|
};
|
47 |
|
|
|
48 |
925ed78f
|
Leszek Koltunski
|
private static final int[] BASIC_ANGLE = new int[] { 4,4,4 };
|
49 |
|
|
|
50 |
37a25788
|
Leszek Koltunski
|
private static final int[] FACE_COLORS = new int[]
|
51 |
efef689c
|
Leszek Koltunski
|
{
|
52 |
ece1b58d
|
Leszek Koltunski
|
COLOR_YELLOW, COLOR_WHITE,
|
53 |
|
|
COLOR_BLUE , COLOR_GREEN,
|
54 |
323b217c
|
Leszek Koltunski
|
COLOR_RED , COLOR_ORANGE
|
55 |
efef689c
|
Leszek Koltunski
|
};
|
56 |
|
|
|
57 |
10585385
|
Leszek Koltunski
|
// All legal rotation quats of a RubikCube of any size.
|
58 |
efef689c
|
Leszek Koltunski
|
// Here's how to compute this:
|
59 |
|
|
// 1) compute how many rotations there are (RubikCube of any size = 24)
|
60 |
|
|
// 2) take the AXIS, angles of rotation (90 in RubikCube's case) compute the basic quaternions
|
61 |
|
|
// (i.e. rotations of 1 basic angle along each of the axis) and from there start semi-randomly
|
62 |
|
|
// multiplying them and eventually you'll find all (24) legal rotations.
|
63 |
9f4c44fe
|
Leszek Koltunski
|
// Example program in C, res/raw/compute_quats.c , is included.
|
64 |
10585385
|
Leszek Koltunski
|
private static final Static4D[] QUATS = new Static4D[]
|
65 |
efef689c
|
Leszek Koltunski
|
{
|
66 |
10585385
|
Leszek Koltunski
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
|
67 |
|
|
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f),
|
68 |
|
|
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
|
69 |
|
|
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f),
|
70 |
|
|
|
71 |
|
|
new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f),
|
72 |
|
|
new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f),
|
73 |
|
|
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
|
74 |
|
|
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f),
|
75 |
|
|
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2),
|
76 |
|
|
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2),
|
77 |
|
|
new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f),
|
78 |
|
|
new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f),
|
79 |
|
|
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2),
|
80 |
|
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2),
|
81 |
|
|
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2),
|
82 |
|
|
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2),
|
83 |
|
|
|
84 |
|
|
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f),
|
85 |
|
|
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f),
|
86 |
|
|
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f),
|
87 |
|
|
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f),
|
88 |
|
|
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f),
|
89 |
|
|
new Static4D( -0.5f, 0.5f, -0.5f, -0.5f),
|
90 |
|
|
new Static4D( -0.5f, 0.5f, 0.5f, -0.5f),
|
91 |
|
|
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f)
|
92 |
efef689c
|
Leszek Koltunski
|
};
|
93 |
411c6285
|
Leszek Koltunski
|
|
94 |
b1f2ccf5
|
Leszek Koltunski
|
private static final double[][] VERTICES = new double[][]
|
95 |
|
|
{
|
96 |
|
|
{ 0.5, 0.5, 0.5 },
|
97 |
|
|
{ 0.5, 0.5,-0.5 },
|
98 |
|
|
{ 0.5,-0.5, 0.5 },
|
99 |
|
|
{ 0.5,-0.5,-0.5 },
|
100 |
|
|
{-0.5, 0.5, 0.5 },
|
101 |
|
|
{-0.5, 0.5,-0.5 },
|
102 |
|
|
{-0.5,-0.5, 0.5 },
|
103 |
|
|
{-0.5,-0.5,-0.5 },
|
104 |
|
|
};
|
105 |
|
|
|
106 |
|
|
private static final int[][] VERT_INDEXES = new int[][]
|
107 |
|
|
{
|
108 |
|
|
{2,3,1,0}, // counterclockwise!
|
109 |
|
|
{7,6,4,5},
|
110 |
|
|
{4,0,1,5},
|
111 |
|
|
{7,3,2,6},
|
112 |
|
|
{6,2,0,4},
|
113 |
|
|
{3,7,5,1}
|
114 |
|
|
};
|
115 |
|
|
|
116 |
|
|
private static final float[][] STICKERS = new float[][]
|
117 |
|
|
{
|
118 |
|
|
{ -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f }
|
119 |
|
|
};
|
120 |
|
|
|
121 |
9c06394a
|
Leszek Koltunski
|
private static final ObjectSticker[] mStickers;
|
122 |
|
|
|
123 |
|
|
static
|
124 |
|
|
{
|
125 |
|
|
final float radius = 0.10f;
|
126 |
|
|
final float stroke = 0.08f;
|
127 |
|
|
final float[] radii = {radius,radius,radius,radius};
|
128 |
|
|
mStickers = new ObjectSticker[STICKERS.length];
|
129 |
|
|
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke );
|
130 |
|
|
}
|
131 |
|
|
|
132 |
caccea6e
|
Leszek Koltunski
|
private int mCurrState;
|
133 |
|
|
private int mIndexExcluded;
|
134 |
6cf89a3e
|
Leszek Koltunski
|
private final ScrambleState[] mStates;
|
135 |
e1dc3366
|
Leszek Koltunski
|
private int[][] mScrambleTable;
|
136 |
|
|
private int[] mNumOccurences;
|
137 |
caccea6e
|
Leszek Koltunski
|
|
138 |
411c6285
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
139 |
|
|
|
140 |
9c2f0c91
|
Leszek Koltunski
|
TwistyCube(int size, Static4D quat, DistortedTexture texture,
|
141 |
|
|
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
|
142 |
411c6285
|
Leszek Koltunski
|
{
|
143 |
db875721
|
Leszek Koltunski
|
super(size, size, quat, texture, mesh, effects, moves, ObjectList.CUBE, res, scrWidth);
|
144 |
caccea6e
|
Leszek Koltunski
|
|
145 |
|
|
int[][] m = new int[16][];
|
146 |
|
|
for(int i=1; i<16; i++) m[i] = createEdges(size,i);
|
147 |
|
|
|
148 |
6cf89a3e
|
Leszek Koltunski
|
mStates = new ScrambleState[] // built so that all 3 axes must be present in every 4 consecutive moves
|
149 |
caccea6e
|
Leszek Koltunski
|
{
|
150 |
6cf89a3e
|
Leszek Koltunski
|
new ScrambleState( new int[][] { m[ 1], m[ 2], m[ 3] } ), // 0
|
151 |
|
|
new ScrambleState( new int[][] { null, m[ 4], m[ 5] } ), // x
|
152 |
|
|
new ScrambleState( new int[][] { m[ 6], null, m[ 7] } ), // y
|
153 |
|
|
new ScrambleState( new int[][] { m[ 8], m[ 8], null } ), // z
|
154 |
|
|
new ScrambleState( new int[][] { m[10], null, m[ 7] } ), // xy
|
155 |
|
|
new ScrambleState( new int[][] { m[11], m[ 9], null } ), // xz
|
156 |
|
|
new ScrambleState( new int[][] { null, m[12], m[ 5] } ), // yx
|
157 |
|
|
new ScrambleState( new int[][] { m[ 8], m[13], null } ), // yz
|
158 |
|
|
new ScrambleState( new int[][] { null, m[ 4], m[14] } ), // zx
|
159 |
|
|
new ScrambleState( new int[][] { m[ 6], null, m[15] } ), // zy
|
160 |
|
|
new ScrambleState( new int[][] { null, null, m[ 5] } ), // xyx
|
161 |
|
|
new ScrambleState( new int[][] { null, m[ 4], null } ), // xzx
|
162 |
|
|
new ScrambleState( new int[][] { null, null, m[ 7] } ), // yxy
|
163 |
|
|
new ScrambleState( new int[][] { m[ 6], null, null } ), // yzy
|
164 |
|
|
new ScrambleState( new int[][] { null, m[ 9], null } ), // zxz
|
165 |
|
|
new ScrambleState( new int[][] { m[ 8], null, null } ), // zyz
|
166 |
caccea6e
|
Leszek Koltunski
|
};
|
167 |
|
|
}
|
168 |
|
|
|
169 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
170 |
|
|
|
171 |
|
|
private int[] createEdges(int size, int vertex)
|
172 |
|
|
{
|
173 |
|
|
int[] ret = new int[9*size];
|
174 |
|
|
|
175 |
|
|
for(int l=0; l<size; l++)
|
176 |
|
|
{
|
177 |
|
|
ret[9*l ] = l;
|
178 |
|
|
ret[9*l+1] =-1;
|
179 |
|
|
ret[9*l+2] = vertex;
|
180 |
|
|
ret[9*l+3] = l;
|
181 |
|
|
ret[9*l+4] = 1;
|
182 |
|
|
ret[9*l+5] = vertex;
|
183 |
|
|
ret[9*l+6] = l;
|
184 |
|
|
ret[9*l+7] = 2;
|
185 |
|
|
ret[9*l+8] = vertex;
|
186 |
|
|
}
|
187 |
|
|
|
188 |
|
|
return ret;
|
189 |
411c6285
|
Leszek Koltunski
|
}
|
190 |
|
|
|
191 |
a480ee80
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
192 |
|
|
|
193 |
|
|
int[] getSolvedQuats(int cubit, int numLayers)
|
194 |
|
|
{
|
195 |
|
|
int status = retCubitSolvedStatus(cubit,numLayers);
|
196 |
|
|
return status<0 ? null : buildSolvedQuats(MovementCube.FACE_AXIS[status],QUATS);
|
197 |
|
|
}
|
198 |
|
|
|
199 |
f10a88a8
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
200 |
|
|
|
201 |
|
|
ObjectShape getObjectShape(int cubit, int numLayers)
|
202 |
|
|
{
|
203 |
|
|
int extraI, extraV, num;
|
204 |
|
|
float height;
|
205 |
|
|
|
206 |
|
|
switch(numLayers)
|
207 |
|
|
{
|
208 |
|
|
case 2 : num = 6; extraI = 2; extraV = 2; height = 0.045f; break;
|
209 |
|
|
case 3 : num = 5; extraI = 2; extraV = 2; height = 0.045f; break;
|
210 |
|
|
case 4 : num = 5; extraI = 1; extraV = 1; height = 0.045f; break;
|
211 |
|
|
default: num = 5; extraI = 0; extraV = 0; height = 0.045f; break;
|
212 |
|
|
}
|
213 |
|
|
|
214 |
|
|
float[][] bands = new float[][] { {height,35,0.5f,0.7f,num,extraI,extraV} };
|
215 |
|
|
int[] bandIndices = new int[] { 0,0,0,0,0,0};
|
216 |
|
|
float[][] corners = new float[][] { {0.036f,0.12f} };
|
217 |
|
|
int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
218 |
|
|
float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
|
219 |
|
|
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
220 |
|
|
|
221 |
|
|
return new ObjectShape(VERTICES,VERT_INDEXES,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
222 |
|
|
}
|
223 |
|
|
|
224 |
ac940e24
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
225 |
|
|
|
226 |
3e605536
|
Leszek Koltunski
|
Static4D getQuat(int cubit, int numLayers)
|
227 |
ac940e24
|
Leszek Koltunski
|
{
|
228 |
3e605536
|
Leszek Koltunski
|
return QUATS[0];
|
229 |
|
|
}
|
230 |
f10a88a8
|
Leszek Koltunski
|
|
231 |
3e605536
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
232 |
ac940e24
|
Leszek Koltunski
|
|
233 |
3e605536
|
Leszek Koltunski
|
int getNumCubitVariants(int numLayers)
|
234 |
|
|
{
|
235 |
|
|
return 1;
|
236 |
|
|
}
|
237 |
ac940e24
|
Leszek Koltunski
|
|
238 |
3e605536
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
239 |
f10a88a8
|
Leszek Koltunski
|
|
240 |
3e605536
|
Leszek Koltunski
|
int getCubitVariant(int cubit, int numLayers)
|
241 |
|
|
{
|
242 |
|
|
return 0;
|
243 |
ac940e24
|
Leszek Koltunski
|
}
|
244 |
|
|
|
245 |
7289fd6c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
246 |
|
|
|
247 |
9c06394a
|
Leszek Koltunski
|
int getColor(int face)
|
248 |
7289fd6c
|
Leszek Koltunski
|
{
|
249 |
9c06394a
|
Leszek Koltunski
|
return FACE_COLORS[face];
|
250 |
|
|
}
|
251 |
|
|
|
252 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
253 |
7289fd6c
|
Leszek Koltunski
|
|
254 |
9c06394a
|
Leszek Koltunski
|
ObjectSticker retSticker(int face)
|
255 |
|
|
{
|
256 |
|
|
return mStickers[face/NUM_FACES];
|
257 |
7289fd6c
|
Leszek Koltunski
|
}
|
258 |
|
|
|
259 |
411c6285
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
260 |
|
|
|
261 |
b1f2ccf5
|
Leszek Koltunski
|
float[][] getCubitPositions(int numLayers)
|
262 |
a10ada2a
|
Leszek Koltunski
|
{
|
263 |
b1f2ccf5
|
Leszek Koltunski
|
int numCubits = numLayers>1 ? 6*numLayers*numLayers - 12*numLayers + 8 : 1;
|
264 |
e6cf7283
|
Leszek Koltunski
|
float[][] tmp = new float[numCubits][];
|
265 |
beb325a0
|
Leszek Koltunski
|
|
266 |
b1f2ccf5
|
Leszek Koltunski
|
float diff = 0.5f*(numLayers-1);
|
267 |
a10ada2a
|
Leszek Koltunski
|
int currentPosition = 0;
|
268 |
beb325a0
|
Leszek Koltunski
|
|
269 |
b1f2ccf5
|
Leszek Koltunski
|
for(int x = 0; x<numLayers; x++)
|
270 |
|
|
for(int y = 0; y<numLayers; y++)
|
271 |
|
|
for(int z = 0; z<numLayers; z++)
|
272 |
|
|
if( x==0 || x==numLayers-1 || y==0 || y==numLayers-1 || z==0 || z==numLayers-1 )
|
273 |
beb325a0
|
Leszek Koltunski
|
{
|
274 |
e6cf7283
|
Leszek Koltunski
|
tmp[currentPosition++] = new float[] {x-diff,y-diff,z-diff};
|
275 |
a10ada2a
|
Leszek Koltunski
|
}
|
276 |
47ba5ddc
|
Leszek Koltunski
|
|
277 |
a10ada2a
|
Leszek Koltunski
|
return tmp;
|
278 |
|
|
}
|
279 |
47ba5ddc
|
Leszek Koltunski
|
|
280 |
beb325a0
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
281 |
|
|
|
282 |
10585385
|
Leszek Koltunski
|
Static4D[] getQuats()
|
283 |
a10ada2a
|
Leszek Koltunski
|
{
|
284 |
10585385
|
Leszek Koltunski
|
return QUATS;
|
285 |
a10ada2a
|
Leszek Koltunski
|
}
|
286 |
47ba5ddc
|
Leszek Koltunski
|
|
287 |
eaee1ddc
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
288 |
|
|
|
289 |
|
|
boolean shouldResetTextureMaps()
|
290 |
|
|
{
|
291 |
|
|
return false;
|
292 |
|
|
}
|
293 |
|
|
|
294 |
47ba5ddc
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
295 |
|
|
|
296 |
411c6285
|
Leszek Koltunski
|
int getNumFaces()
|
297 |
a10ada2a
|
Leszek Koltunski
|
{
|
298 |
411c6285
|
Leszek Koltunski
|
return FACE_COLORS.length;
|
299 |
8f53e513
|
Leszek Koltunski
|
}
|
300 |
|
|
|
301 |
7403cdfa
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
302 |
|
|
|
303 |
e6734aa9
|
Leszek Koltunski
|
float[][] getCuts(int numLayers)
|
304 |
7403cdfa
|
Leszek Koltunski
|
{
|
305 |
e6734aa9
|
Leszek Koltunski
|
float[][] cuts = new float[3][numLayers-1];
|
306 |
a97e02b7
|
Leszek Koltunski
|
|
307 |
a64e07d0
|
Leszek Koltunski
|
for(int i=0; i<numLayers-1; i++)
|
308 |
a97e02b7
|
Leszek Koltunski
|
{
|
309 |
e6734aa9
|
Leszek Koltunski
|
float cut = (2-numLayers)*0.5f + i;
|
310 |
|
|
cuts[0][i] = cut;
|
311 |
|
|
cuts[1][i] = cut;
|
312 |
|
|
cuts[2][i] = cut;
|
313 |
a97e02b7
|
Leszek Koltunski
|
}
|
314 |
|
|
|
315 |
|
|
return cuts;
|
316 |
7403cdfa
|
Leszek Koltunski
|
}
|
317 |
|
|
|
318 |
169219a7
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
319 |
|
|
|
320 |
|
|
int getSolvedFunctionIndex()
|
321 |
|
|
{
|
322 |
|
|
return 0;
|
323 |
|
|
}
|
324 |
|
|
|
325 |
eab9d8f8
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
326 |
|
|
|
327 |
a64e07d0
|
Leszek Koltunski
|
int getNumStickerTypes(int numLayers)
|
328 |
eab9d8f8
|
Leszek Koltunski
|
{
|
329 |
b1f2ccf5
|
Leszek Koltunski
|
return STICKERS.length;
|
330 |
eab9d8f8
|
Leszek Koltunski
|
}
|
331 |
|
|
|
332 |
8f53e513
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
333 |
|
|
|
334 |
|
|
int getNumCubitFaces()
|
335 |
|
|
{
|
336 |
|
|
return FACE_COLORS.length;
|
337 |
411c6285
|
Leszek Koltunski
|
}
|
338 |
47ba5ddc
|
Leszek Koltunski
|
|
339 |
f0fa83ae
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
340 |
|
|
|
341 |
|
|
float getScreenRatio()
|
342 |
|
|
{
|
343 |
|
|
return 0.5f;
|
344 |
|
|
}
|
345 |
|
|
|
346 |
f6d06256
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
347 |
|
|
|
348 |
f10a88a8
|
Leszek Koltunski
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
349 |
f6d06256
|
Leszek Koltunski
|
{
|
350 |
f10a88a8
|
Leszek Koltunski
|
return CUBITS[cubit].mRotationRow[cubitface/2] == (cubitface%2==0 ? (1<<(numLayers-1)):1) ? cubitface : NUM_FACES;
|
351 |
f6d06256
|
Leszek Koltunski
|
}
|
352 |
|
|
|
353 |
fb377dae
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
354 |
|
|
|
355 |
|
|
float returnMultiplier()
|
356 |
|
|
{
|
357 |
d99f3a48
|
Leszek Koltunski
|
return getNumLayers();
|
358 |
fb377dae
|
Leszek Koltunski
|
}
|
359 |
|
|
|
360 |
e844c116
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
361 |
|
|
// PUBLIC API
|
362 |
|
|
|
363 |
12ad3fca
|
Leszek Koltunski
|
public Static3D[] getRotationAxis()
|
364 |
|
|
{
|
365 |
ad38d800
|
Leszek Koltunski
|
return ROT_AXIS;
|
366 |
12ad3fca
|
Leszek Koltunski
|
}
|
367 |
|
|
|
368 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
369 |
|
|
|
370 |
925ed78f
|
Leszek Koltunski
|
public int[] getBasicAngle()
|
371 |
e844c116
|
Leszek Koltunski
|
{
|
372 |
925ed78f
|
Leszek Koltunski
|
return BASIC_ANGLE;
|
373 |
e844c116
|
Leszek Koltunski
|
}
|
374 |
39e74052
|
Leszek Koltunski
|
|
375 |
e1dc3366
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
376 |
|
|
|
377 |
|
|
private void initializeScrambling()
|
378 |
|
|
{
|
379 |
|
|
int numLayers = getNumLayers();
|
380 |
|
|
|
381 |
|
|
if( mScrambleTable ==null )
|
382 |
|
|
{
|
383 |
|
|
mScrambleTable = new int[NUM_AXIS][numLayers];
|
384 |
|
|
}
|
385 |
|
|
if( mNumOccurences ==null )
|
386 |
|
|
{
|
387 |
|
|
int max=0;
|
388 |
|
|
|
389 |
|
|
for (ScrambleState mState : mStates)
|
390 |
|
|
{
|
391 |
|
|
int tmp = mState.getTotal(-1);
|
392 |
|
|
if (max < tmp) max = tmp;
|
393 |
|
|
}
|
394 |
|
|
|
395 |
|
|
mNumOccurences = new int[max];
|
396 |
|
|
}
|
397 |
|
|
|
398 |
|
|
for(int i=0; i<NUM_AXIS; i++)
|
399 |
|
|
for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
|
400 |
|
|
}
|
401 |
|
|
|
402 |
7c969a6d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
403 |
|
|
|
404 |
caccea6e
|
Leszek Koltunski
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
|
405 |
7c969a6d
|
Leszek Koltunski
|
{
|
406 |
9f171eba
|
Leszek Koltunski
|
if( curr==0 )
|
407 |
5cf34c5f
|
Leszek Koltunski
|
{
|
408 |
caccea6e
|
Leszek Koltunski
|
mCurrState = 0;
|
409 |
|
|
mIndexExcluded =-1;
|
410 |
e1dc3366
|
Leszek Koltunski
|
initializeScrambling();
|
411 |
5cf34c5f
|
Leszek Koltunski
|
}
|
412 |
|
|
|
413 |
e1dc3366
|
Leszek Koltunski
|
int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
|
414 |
7c969a6d
|
Leszek Koltunski
|
|
415 |
caccea6e
|
Leszek Koltunski
|
scramble[curr][0] = info[0];
|
416 |
|
|
scramble[curr][1] = info[1];
|
417 |
|
|
scramble[curr][2] = info[2];
|
418 |
7c969a6d
|
Leszek Koltunski
|
|
419 |
caccea6e
|
Leszek Koltunski
|
mCurrState = info[3];
|
420 |
|
|
mIndexExcluded = info[0];
|
421 |
e46e17fb
|
Leszek Koltunski
|
}
|
422 |
f0336037
|
Leszek Koltunski
|
|
423 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
424 |
6fd4a72c
|
Leszek Koltunski
|
|
425 |
|
|
public int getObjectName(int numLayers)
|
426 |
|
|
{
|
427 |
|
|
switch(numLayers)
|
428 |
|
|
{
|
429 |
|
|
case 2: return R.string.cube2;
|
430 |
|
|
case 3: return R.string.cube3;
|
431 |
|
|
case 4: return R.string.cube4;
|
432 |
|
|
case 5: return R.string.cube5;
|
433 |
|
|
}
|
434 |
|
|
return R.string.cube3;
|
435 |
|
|
}
|
436 |
|
|
|
437 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
438 |
|
|
|
439 |
|
|
public int getInventor(int numLayers)
|
440 |
|
|
{
|
441 |
|
|
switch(numLayers)
|
442 |
|
|
{
|
443 |
|
|
case 2: return R.string.cube2_inventor;
|
444 |
|
|
case 3: return R.string.cube3_inventor;
|
445 |
|
|
case 4: return R.string.cube4_inventor;
|
446 |
|
|
case 5: return R.string.cube5_inventor;
|
447 |
|
|
}
|
448 |
|
|
return R.string.cube3_inventor;
|
449 |
|
|
}
|
450 |
|
|
|
451 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
452 |
|
|
|
453 |
|
|
public int getComplexity(int numLayers)
|
454 |
|
|
{
|
455 |
|
|
switch(numLayers)
|
456 |
|
|
{
|
457 |
|
|
case 2: return 4;
|
458 |
|
|
case 3: return 6;
|
459 |
|
|
case 4: return 8;
|
460 |
|
|
case 5: return 10;
|
461 |
|
|
}
|
462 |
|
|
return 6;
|
463 |
|
|
}
|
464 |
0c52af30
|
Leszek Koltunski
|
}
|