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0c52af30
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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fdec60a3
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Leszek Koltunski
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// This file is part of Magic Cube. //
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0c52af30
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Leszek Koltunski
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// //
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fdec60a3
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Leszek Koltunski
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// Magic Cube is free software: you can redistribute it and/or modify //
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0c52af30
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Leszek Koltunski
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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fdec60a3
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Leszek Koltunski
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// Magic Cube is distributed in the hope that it will be useful, //
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0c52af30
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Leszek Koltunski
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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fdec60a3
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Leszek Koltunski
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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0c52af30
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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1f9772f3
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Leszek Koltunski
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package org.distorted.objects;
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0c52af30
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Leszek Koltunski
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ccf9fec5
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Leszek Koltunski
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import android.content.res.Resources;
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0c52af30
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Leszek Koltunski
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f10a88a8
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Leszek Koltunski
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import org.distorted.helpers.ObjectShape;
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9c06394a
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Leszek Koltunski
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import org.distorted.helpers.ObjectSticker;
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6cf89a3e
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Leszek Koltunski
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import org.distorted.helpers.ScrambleState;
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0c52af30
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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efa8aa48
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Leszek Koltunski
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import org.distorted.library.mesh.MeshSquare;
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0c52af30
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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6fd4a72c
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Leszek Koltunski
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import org.distorted.main.R;
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0c52af30
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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efa81f0c
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Leszek Koltunski
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class TwistyCube extends Twisty6
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0c52af30
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Leszek Koltunski
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{
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ad38d800
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Leszek Koltunski
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static final Static3D[] ROT_AXIS = new Static3D[]
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efef689c
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Leszek Koltunski
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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91792184
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Leszek Koltunski
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private ScrambleState[] mStates;
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7ff38997
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Leszek Koltunski
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private Static4D[] mQuats;
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private int[] mBasicAngle;
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private ObjectSticker[] mStickers;
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e9a87113
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Leszek Koltunski
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private Movement mMovement;
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caccea6e
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Leszek Koltunski
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411c6285
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d90c55cc
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Leszek Koltunski
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TwistyCube(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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411c6285
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{
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db875721
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.CUBE, res, scrWidth);
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91792184
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Leszek Koltunski
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}
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caccea6e
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Leszek Koltunski
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91792184
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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caccea6e
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Leszek Koltunski
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91792184
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Leszek Koltunski
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ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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caccea6e
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{
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91792184
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int size = getNumLayers();
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int[][] m = new int[16][];
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for(int i=1; i<16; i++) m[i] = createEdges(size,i);
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { m[ 1], m[ 2], m[ 3] } ), // 0
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new ScrambleState( new int[][] { null, m[ 4], m[ 5] } ), // x
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new ScrambleState( new int[][] { m[ 6], null, m[ 7] } ), // y
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new ScrambleState( new int[][] { m[ 8], m[ 8], null } ), // z
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new ScrambleState( new int[][] { m[10], null, m[ 7] } ), // xy
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new ScrambleState( new int[][] { m[11], m[ 9], null } ), // xz
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new ScrambleState( new int[][] { null, m[12], m[ 5] } ), // yx
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new ScrambleState( new int[][] { m[ 8], m[13], null } ), // yz
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new ScrambleState( new int[][] { null, m[ 4], m[14] } ), // zx
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new ScrambleState( new int[][] { m[ 6], null, m[15] } ), // zy
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new ScrambleState( new int[][] { null, null, m[ 5] } ), // xyx
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new ScrambleState( new int[][] { null, m[ 4], null } ), // xzx
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new ScrambleState( new int[][] { null, null, m[ 7] } ), // yxy
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new ScrambleState( new int[][] { m[ 6], null, null } ), // yzy
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new ScrambleState( new int[][] { null, m[ 9], null } ), // zxz
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new ScrambleState( new int[][] { m[ 8], null, null } ), // zyz
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};
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}
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return mStates;
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caccea6e
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int[] createEdges(int size, int vertex)
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{
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int[] ret = new int[9*size];
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for(int l=0; l<size; l++)
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{
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ret[9*l ] = l;
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ret[9*l+1] =-1;
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ret[9*l+2] = vertex;
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ret[9*l+3] = l;
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ret[9*l+4] = 1;
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ret[9*l+5] = vertex;
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ret[9*l+6] = l;
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ret[9*l+7] = 2;
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ret[9*l+8] = vertex;
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}
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return ret;
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411c6285
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Leszek Koltunski
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}
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7ff38997
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f),
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new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f),
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new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f),
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2),
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new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2),
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new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f),
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new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f),
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2),
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new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2),
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new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2),
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new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f),
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new Static4D( -0.5f, -0.5f, -0.5f, 0.5f),
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new Static4D( -0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( -0.5f, 0.5f, 0.5f, -0.5f),
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new Static4D( -0.5f, 0.5f, 0.5f, 0.5f)
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};
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}
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a480ee80
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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7ff38997
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Leszek Koltunski
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if( mQuats ==null ) initializeQuats();
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a480ee80
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Leszek Koltunski
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int status = retCubitSolvedStatus(cubit,numLayers);
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7ff38997
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Leszek Koltunski
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return status<0 ? null : buildSolvedQuats(MovementCube.FACE_AXIS[status], mQuats);
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157 |
a480ee80
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Leszek Koltunski
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}
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f10a88a8
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int extraI, extraV, num;
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float height;
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switch(numLayers)
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{
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case 2 : num = 6; extraI = 2; extraV = 2; height = 0.045f; break;
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case 3 : num = 5; extraI = 2; extraV = 2; height = 0.045f; break;
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case 4 : num = 5; extraI = 1; extraV = 1; height = 0.045f; break;
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default: num = 5; extraI = 0; extraV = 0; height = 0.045f; break;
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}
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7ff38997
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Leszek Koltunski
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double[][] vertices = new double[][]
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{
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{ 0.5, 0.5, 0.5 },
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{ 0.5, 0.5,-0.5 },
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{ 0.5,-0.5, 0.5 },
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{ 0.5,-0.5,-0.5 },
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{-0.5, 0.5, 0.5 },
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{-0.5, 0.5,-0.5 },
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{-0.5,-0.5, 0.5 },
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{-0.5,-0.5,-0.5 },
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};
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int[][] vert_indices = new int[][]
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{
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d90c55cc
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Leszek Koltunski
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{2,3,1,0},
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7ff38997
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Leszek Koltunski
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{7,6,4,5},
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{4,0,1,5},
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{7,3,2,6},
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{6,2,0,4},
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{3,7,5,1}
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};
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f10a88a8
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Leszek Koltunski
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float[][] bands = new float[][] { {height,35,0.5f,0.7f,num,extraI,extraV} };
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int[] bandIndices = new int[] { 0,0,0,0,0,0};
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float[][] corners = new float[][] { {0.036f,0.12f} };
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int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
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int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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7ff38997
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Leszek Koltunski
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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f10a88a8
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Leszek Koltunski
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}
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ac940e24
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3e605536
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Leszek Koltunski
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Static4D getQuat(int cubit, int numLayers)
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209 |
ac940e24
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Leszek Koltunski
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{
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210 |
7ff38997
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Leszek Koltunski
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if( mQuats ==null ) initializeQuats();
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return mQuats[0];
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212 |
3e605536
|
Leszek Koltunski
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}
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213 |
f10a88a8
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Leszek Koltunski
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214 |
3e605536
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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215 |
ac940e24
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Leszek Koltunski
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216 |
3e605536
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Leszek Koltunski
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int getNumCubitVariants(int numLayers)
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{
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return 1;
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}
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220 |
ac940e24
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Leszek Koltunski
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221 |
3e605536
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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222 |
f10a88a8
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Leszek Koltunski
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223 |
3e605536
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Leszek Koltunski
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int getCubitVariant(int cubit, int numLayers)
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224 |
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{
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225 |
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return 0;
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226 |
ac940e24
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Leszek Koltunski
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}
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228 |
9c06394a
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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229 |
7289fd6c
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Leszek Koltunski
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230 |
9c06394a
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Leszek Koltunski
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ObjectSticker retSticker(int face)
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231 |
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{
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232 |
7ff38997
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Leszek Koltunski
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if( mStickers==null )
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233 |
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{
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final float[][] STICKERS = new float[][] { { -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f } };
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final float radius = 0.10f;
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final float stroke = 0.08f;
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final float[] radii = {radius,radius,radius,radius};
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mStickers = new ObjectSticker[STICKERS.length];
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mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke );
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240 |
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}
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241 |
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242 |
abf36986
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Leszek Koltunski
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return mStickers[face/NUM_FACE_COLORS];
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243 |
7289fd6c
|
Leszek Koltunski
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}
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244 |
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245 |
411c6285
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
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246 |
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247 |
b1f2ccf5
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Leszek Koltunski
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float[][] getCubitPositions(int numLayers)
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248 |
a10ada2a
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Leszek Koltunski
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{
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249 |
b1f2ccf5
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Leszek Koltunski
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int numCubits = numLayers>1 ? 6*numLayers*numLayers - 12*numLayers + 8 : 1;
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250 |
e6cf7283
|
Leszek Koltunski
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float[][] tmp = new float[numCubits][];
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251 |
beb325a0
|
Leszek Koltunski
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252 |
b1f2ccf5
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Leszek Koltunski
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float diff = 0.5f*(numLayers-1);
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253 |
a10ada2a
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Leszek Koltunski
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int currentPosition = 0;
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254 |
beb325a0
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Leszek Koltunski
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255 |
b1f2ccf5
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Leszek Koltunski
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for(int x = 0; x<numLayers; x++)
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256 |
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for(int y = 0; y<numLayers; y++)
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257 |
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for(int z = 0; z<numLayers; z++)
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258 |
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if( x==0 || x==numLayers-1 || y==0 || y==numLayers-1 || z==0 || z==numLayers-1 )
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259 |
beb325a0
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Leszek Koltunski
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{
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260 |
e6cf7283
|
Leszek Koltunski
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tmp[currentPosition++] = new float[] {x-diff,y-diff,z-diff};
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261 |
a10ada2a
|
Leszek Koltunski
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}
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262 |
47ba5ddc
|
Leszek Koltunski
|
|
263 |
a10ada2a
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Leszek Koltunski
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return tmp;
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264 |
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}
|
265 |
47ba5ddc
|
Leszek Koltunski
|
|
266 |
beb325a0
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
267 |
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268 |
10585385
|
Leszek Koltunski
|
Static4D[] getQuats()
|
269 |
a10ada2a
|
Leszek Koltunski
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{
|
270 |
7ff38997
|
Leszek Koltunski
|
if( mQuats ==null ) initializeQuats();
|
271 |
|
|
return mQuats;
|
272 |
a10ada2a
|
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|
}
|
273 |
47ba5ddc
|
Leszek Koltunski
|
|
274 |
7403cdfa
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
275 |
|
|
|
276 |
e6734aa9
|
Leszek Koltunski
|
float[][] getCuts(int numLayers)
|
277 |
7403cdfa
|
Leszek Koltunski
|
{
|
278 |
e6734aa9
|
Leszek Koltunski
|
float[][] cuts = new float[3][numLayers-1];
|
279 |
a97e02b7
|
Leszek Koltunski
|
|
280 |
a64e07d0
|
Leszek Koltunski
|
for(int i=0; i<numLayers-1; i++)
|
281 |
a97e02b7
|
Leszek Koltunski
|
{
|
282 |
e6734aa9
|
Leszek Koltunski
|
float cut = (2-numLayers)*0.5f + i;
|
283 |
|
|
cuts[0][i] = cut;
|
284 |
|
|
cuts[1][i] = cut;
|
285 |
|
|
cuts[2][i] = cut;
|
286 |
a97e02b7
|
Leszek Koltunski
|
}
|
287 |
|
|
|
288 |
|
|
return cuts;
|
289 |
7403cdfa
|
Leszek Koltunski
|
}
|
290 |
|
|
|
291 |
169219a7
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
292 |
|
|
|
293 |
|
|
int getSolvedFunctionIndex()
|
294 |
|
|
{
|
295 |
|
|
return 0;
|
296 |
|
|
}
|
297 |
|
|
|
298 |
eab9d8f8
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
299 |
|
|
|
300 |
a64e07d0
|
Leszek Koltunski
|
int getNumStickerTypes(int numLayers)
|
301 |
eab9d8f8
|
Leszek Koltunski
|
{
|
302 |
7ff38997
|
Leszek Koltunski
|
return 1;
|
303 |
eab9d8f8
|
Leszek Koltunski
|
}
|
304 |
|
|
|
305 |
8f53e513
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
306 |
|
|
|
307 |
|
|
int getNumCubitFaces()
|
308 |
|
|
{
|
309 |
efa81f0c
|
Leszek Koltunski
|
return 6;
|
310 |
f0fa83ae
|
Leszek Koltunski
|
}
|
311 |
|
|
|
312 |
f6d06256
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
313 |
|
|
|
314 |
f10a88a8
|
Leszek Koltunski
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
315 |
f6d06256
|
Leszek Koltunski
|
{
|
316 |
d464f54f
|
Leszek Koltunski
|
return CUBITS[cubit].mRotationRow[cubitface/2] == (cubitface%2==0 ? (1<<(numLayers-1)):1) ? cubitface : NUM_TEXTURES;
|
317 |
f6d06256
|
Leszek Koltunski
|
}
|
318 |
|
|
|
319 |
e844c116
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
320 |
|
|
// PUBLIC API
|
321 |
|
|
|
322 |
12ad3fca
|
Leszek Koltunski
|
public Static3D[] getRotationAxis()
|
323 |
|
|
{
|
324 |
ad38d800
|
Leszek Koltunski
|
return ROT_AXIS;
|
325 |
12ad3fca
|
Leszek Koltunski
|
}
|
326 |
|
|
|
327 |
e9a87113
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
328 |
|
|
|
329 |
|
|
public Movement getMovement()
|
330 |
|
|
{
|
331 |
|
|
if( mMovement==null ) mMovement = new MovementCube();
|
332 |
|
|
return mMovement;
|
333 |
|
|
}
|
334 |
|
|
|
335 |
12ad3fca
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
336 |
|
|
|
337 |
925ed78f
|
Leszek Koltunski
|
public int[] getBasicAngle()
|
338 |
e844c116
|
Leszek Koltunski
|
{
|
339 |
d90c55cc
|
Leszek Koltunski
|
if( mBasicAngle==null ) mBasicAngle = new int[] { 4,4,4 };
|
340 |
7ff38997
|
Leszek Koltunski
|
return mBasicAngle;
|
341 |
e844c116
|
Leszek Koltunski
|
}
|
342 |
39e74052
|
Leszek Koltunski
|
|
343 |
f0336037
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
344 |
6fd4a72c
|
Leszek Koltunski
|
|
345 |
|
|
public int getObjectName(int numLayers)
|
346 |
|
|
{
|
347 |
|
|
switch(numLayers)
|
348 |
|
|
{
|
349 |
|
|
case 2: return R.string.cube2;
|
350 |
|
|
case 3: return R.string.cube3;
|
351 |
|
|
case 4: return R.string.cube4;
|
352 |
|
|
case 5: return R.string.cube5;
|
353 |
|
|
}
|
354 |
|
|
return R.string.cube3;
|
355 |
|
|
}
|
356 |
|
|
|
357 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
358 |
|
|
|
359 |
|
|
public int getInventor(int numLayers)
|
360 |
|
|
{
|
361 |
|
|
switch(numLayers)
|
362 |
|
|
{
|
363 |
|
|
case 2: return R.string.cube2_inventor;
|
364 |
|
|
case 3: return R.string.cube3_inventor;
|
365 |
|
|
case 4: return R.string.cube4_inventor;
|
366 |
|
|
case 5: return R.string.cube5_inventor;
|
367 |
|
|
}
|
368 |
|
|
return R.string.cube3_inventor;
|
369 |
|
|
}
|
370 |
|
|
|
371 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
372 |
|
|
|
373 |
|
|
public int getComplexity(int numLayers)
|
374 |
|
|
{
|
375 |
|
|
switch(numLayers)
|
376 |
|
|
{
|
377 |
|
|
case 2: return 4;
|
378 |
|
|
case 3: return 6;
|
379 |
|
|
case 4: return 8;
|
380 |
|
|
case 5: return 10;
|
381 |
|
|
}
|
382 |
|
|
return 6;
|
383 |
|
|
}
|
384 |
0c52af30
|
Leszek Koltunski
|
}
|