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From 05/21/2020 to 06/19/2020

06/19/2020

11:54 PM Magic Cube Feature #49 (Closed): Two-finger Object rotations
Commit commit:7695a3be resolves this. Leszek Koltunski

06/18/2020

11:14 AM Magic Cube Feature #54 (Closed): Lock the app in vertical mode
Commit commit:50c66e3d resolves this. Leszek Koltunski
09:54 AM Magic Cube Feature #54 (Closed): Lock the app in vertical mode
No point to support the horizontal. Leszek Koltunski
11:06 AM Magic Cube Feature #50 (Closed): Improve RubikObject.finishRotation()
Commit commit:4c864c68 resolves this. Leszek Koltunski
09:55 AM Magic Cube Feature #55 (New): Add a halo around the object
The halo would be an area that, if touched, would not cause a Drag. Leszek Koltunski
09:53 AM Magic Cube Feature #53 (Closed): Firebase: report sequence of events leading up to the 'IllegalStateException' dismissing the MainDialog
Maybe add a circular queue of Strings to the RubikActivity, up to 10, each of which will be reporting an event like o... Leszek Koltunski
09:51 AM Magic Cube Feature #52 (Closed): Firebase: report FPS
Report the FPS of each Object to Firebase (on object change) Leszek Koltunski

06/16/2020

01:20 PM Magic Cube Feature #49: Two-finger Object rotations
https://stackoverflow.com/questions/10682019/android-two-finger-rotation Leszek Koltunski
01:01 PM Magic Cube Feature #51 (Closed): Improve the Patterns dialog
Put all categories into a tree-lie structure with children being the patterns.
Put an icon of the most interesting ...
Leszek Koltunski
12:52 PM Distorted Android Feature #36: Mesh Importer
We have come up with our own, Distorted Mesh ('dmesh') format. Leszek Koltunski
12:47 PM Magic Cube Feature #50 (Closed): Improve RubikObject.finishRotation()
Currently the finishRotation() simply moves the layer towards the nearest full basicAngle().
This is suboptimal esp...
Leszek Koltunski
12:27 PM Magic Cube Bug #47 (Closed): Remove the FBO_QUEUE
Commit commit:cb004f2e resolves this. Closing. Leszek Koltunski

06/15/2020

09:04 PM Distorted Android Feature #44 (Closed): Distorted's own Mesh file format
Done (commit commit:5eb4cc34) Distorted Admin
09:03 PM Distorted Android Feature #11 (Rejected): New effect: wait
We do not need this. Distorted Admin

06/12/2020

07:30 PM Distorted Android Feature #44 (In Progress): Distorted's own Mesh file format
Commit commit:22422a76 provides initial support for this. Leszek Koltunski
04:20 PM Magic Cube Feature #49 (Closed): Two-finger Object rotations
Utilize Android gestures to make it possible to twist the Object in screen plane. Leszek Koltunski
04:11 PM Magic Cube Feature #48 (Closed): Make it possible to make an Object smaller or bigger
Add a button somewhere in the PLAY state that will make the Object up to N% smaller or bigger (N=20?) Leszek Koltunski
04:03 PM Magic Cube Bug #47 (Closed): Remove the FBO_QUEUE
Problems with ARM Mali (as described in https://distorted.org/redmine/issues/31 ) do not affect Magic Cube, because w... Leszek Koltunski
04:00 PM Magic Cube Feature #46 (Closed): Rework the bottom pane
Buttons placed in the bottom pane are too close to the Android system buttons.
Think about moving them somewhere else.
Leszek Koltunski
03:59 PM Magic Cube Feature #45 (Closed): Improve the icon
More vibrant colors; a glow around the cube, maybe the Distorted Android? Distorted Admin

05/29/2020

08:16 PM Distorted Android Feature #44 (Closed): Distorted's own Mesh file format
Invent our own Mesh file format and implement MeshBase.save() and MeshBase.read(), and a new MeshFile class. Distorted Admin
08:14 PM Distorted Android Feature #40 (Closed): Apply static Vertex effects to a Mesh
A series of commits to the 'mesh-preapply' branch (merged) provides this functionality. Distorted Admin
 

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