Activity
From 01/18/2017 to 02/16/2017
02/16/2017
- 11:21 PM Revision 3a70bd6d (library): Bugfix in EffectQueues: if we interpolate something, then stop and again start interpolating, it used to use the old position (position from the moment when we stopped interpolating!) during the first run after the resume. Fix that.
- 04:43 PM Revision cc2979e3 (library): Minor
- 04:30 PM Revision 6eb5eec2 (examples): A Lot of fixes for the issues uncovered by Olimpic.
- Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl...
- 04:30 PM Revision f28fffc2 (library): A Lot of fixes for the issues uncovered by Olimpic.
- Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl...
02/15/2017
- 10:51 PM Revision db581fd8 (examples): a few lame fixes for the issues uncovered by Olimpic but it is still wrong
- 10:51 PM Revision 07037b8a (library): a few lame fixes for the issues uncovered by Olimpic but it is still wrong
- 05:45 PM Revision d03782c0 (library): fix for the first issue uncovered by the new Olimpic.
- 04:23 PM Revision 44771819 (examples): Further improve Olimpic. This seems to expose some Node bugs.
- 03:32 PM Revision 6ab5da9a (examples): Improve Olimpic.
- 02:37 PM Revision 722c6ed3 (examples): Improve Olimpic.
- 01:11 PM Revision 09ab7524 (library): Introduce 3 types of Surfaces: System, Tree, User
- 10:55 AM Revision 8d52a49c (library): Do not add Screen to the Surface lists.
02/14/2017
- 12:30 AM Revision c7da4e65 (library): Fix OutputSurface.resize(): before it couldn't be called mid-render.
- 10:36 PM Revision 2878c554 (examples): - workaround for the issue with flashing in StarWars
- - return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ... - 10:36 PM Revision 7691a39f (library): - workaround for the issue with flashing in StarWars
- - return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ... - 09:12 PM Revision f8634085 (examples): Fix issue with Blur / Multiblur apps
- 09:12 PM Revision 63b6561a (library): Fix issue with Blur / Multiblur apps
- 04:51 PM Revision d2aee6cc (examples): 1. Make it possible to enable/disable DEPTH test when rendering to a Screen
- 2. Using this, remove the 'Root' Node from StarWars.
- 04:51 PM Revision a436ccc5 (library): 1. Make it possible to enable/disable DEPTH test when rendering to a Screen
- 2. Using this, remove the 'Root' Node from StarWars.
- 03:28 PM Revision 76f2d645 (examples): A lot of different fixes.
- A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct... - 03:28 PM Revision af27df87 (library): A lot of different fixes.
- A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct...
02/13/2017
- 12:26 AM Revision c204c69d (library): New, cleaner way to create/destroy DistortedSurfaces.
- Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ...
02/12/2017
- 12:02 AM Revision 3f5b2cb3 (examples): New, cleaner way to create/destroy DistortedSurfaces.
- Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ...
- 12:02 AM Revision f8377ef8 (library): New, cleaner way to create/destroy DistortedSurfaces.
- Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ...
02/11/2017
- 11:07 PM Revision aac5c562 (examples): Minor.
- 11:02 PM Revision 98c04ab8 (examples): Fix the Effects3D regression.
02/10/2017
- 11:01 PM Revision f338550a (examples): Some progress with fixing the efects3D regression. Not done yet.
- 04:11 PM Revision fe59d375 (examples): Change the the render() API!
- THis introduces some regressions with the Effects3D app.
- 04:11 PM Revision d9706fd2 (library): Change the the render() API!
- THis introduces some regressions with the Effects3D app.
- 01:26 PM Revision 8744aa41 (examples): Preparation for change of the render API.
- 01:26 PM Revision a09ada4c (library): Preparation for change of the render API.
- 11:20 AM Revision a828e18e (examples): Minor
- 11:20 AM Revision 29a06526 (library): Minor
- 11:07 AM Revision af4cc5db (library): Simplify yesterday's refactoring.
- 01:15 AM Revision d218d64e (examples): Major: change of API.
- Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' in...
- 01:15 AM Revision c5369f1b (library): Major: change of API.
- Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' in...
02/08/2017
- 06:09 PM Revision 772dee14 (examples): Introduce Renderable to the Tree.
- 06:09 PM Revision 8ca9f899 (library): Introduce Renderable to the Tree.
- 04:59 PM Revision 4ebbb17a (library): Fix the MultiBlur regression
- 04:09 PM Revision 2e49718d (library): progress with DistortedRenderable.
- This introduces a regression with MultiBlur!
- 03:20 PM Revision 227ac49a (library): progress with DistortedRenderable
- 12:44 PM Revision 133cbb2b (library): Introduce DistortedRenderable, a base class for Texture and Framebuffer
02/07/2017
- 04:17 PM Revision 0c827acc (library): Minor
02/03/2017
02/02/2017
- 06:10 PM Revision 5e58293a (library): Effect-independent normals.
- 05:32 PM Revision b2b83871 (library): Minor
- 05:23 PM Revision a8537f43 (library): Preparation for effect-independent computation of the nermal vectors.
01/27/2017
- 12:50 AM Revision 9bea2f59 (examples): Some fixes for issues discovered by the Multiblur app.
- 12:50 AM Revision cdd5e827 (library): Some fixes for issues discovered by the Multiblur app.
- 09:49 PM Revision e11b37f4 (examples): Beginnings of the 'Multiblur' app.
- 09:42 PM Revision 58059374 (examples): Beginnings of the 'Multiblur' app.
- 09:42 PM Revision 464e53fa (library): Beginnings of the 'Multiblur' app.
- 01:17 PM Feature #24 (New): New Effect: Fourier
- Add a new postprocessing effect: Fourier transform.
See http://david.li/filtering/
01/26/2017
- 12:28 AM Feature #7 (In Progress): New Effect: glow
- Blur done, starting this.
- 10:50 PM Feature #5 (Closed): New Effect: blur
- Commit commit:ed841982 provides separable, fixed-function Gaussian Blur. A (2N+1)x(2N+1) sized kernel requires 2N+ (N...
- 09:24 PM Revision ed841982 (library): BLUR: implemented caching of the BLUR kernels.
- 05:20 PM Revision 93dca704 (library): Minor progress with Gaussian. Still need to cache the Weights and Offests tables.
- 05:11 PM Revision 3365725b (examples): Separable Gaussian Blur with linear sampling done.
- Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each dir...
- 05:11 PM Revision a225e5aa (library): Separable Gaussian Blur with linear sampling done.
- Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each dir...
- 03:02 PM Revision 99218642 (library): Precompute the standard normal distribution.
01/24/2017
- 12:56 AM Revision 9d5bb851 (library): minor.
- 05:35 PM Revision 5ccafcca (library): Separable Box blur fully works now!
- 03:27 PM Revision 1c67457f (library): Separable Box blur fully works now!
- 02:07 PM Revision 1b8b55a9 (examples): Separable Box blur (almost) works.
- 02:07 PM Revision 0d81d0fb (library): Separable Box blur (almost) works.
01/23/2017
01/20/2017
- 12:25 AM Revision 2e7ad49f (library): Define float precision in Vertex Shaders to the same like in Fragment Shaders.
- 11:57 PM Revision 2e755580 (examples): Correct a bug in Effects3D.
- 11:50 PM Revision 41a81a14 (examples): Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
- 11:50 PM Revision 194ab46f (library): Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
01/19/2017
- 11:49 PM Revision e5443762 (examples): Manifest: require OpenGL ES 3.0.
- 11:49 PM Revision dbe8ea80 (library): Manifest: require OpenGL ES 3.0.
- 03:09 PM Revision c318fb14 (library): Minor.
- 02:49 PM Revision 7d755851 (library): Still one more problem in boundingVertices.
- 01:37 PM Revision bfcf419a (examples): Improvements for the 'Cubes' and 'Effects3D' apps.
- 11:01 AM Revision ff31e865 (examples): Small bugfix
01/18/2017
- 12:28 AM Revision a6da86cc (examples): improve Postprocessing; new icon; minor things.
- 12:28 AM Revision 667a1ad9 (library): improve Postprocessing; new icon; minor things.
- 11:10 PM Revision 2d90d8a7 (examples): Postprocessing effects: remove support for Center
- 11:10 PM Revision 85cbbc5e (library): Postprocessing effects: remove support for Center
- 09:15 PM Revision e8b2f311 (library): boundingVertices fully work now!
- 05:03 PM Revision f44ea591 (library): Debugging
- 04:01 PM Revision c90b9e01 (library): Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)
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