Activity
From 02/12/2017 to 03/13/2017
03/13/2017
03/12/2017
03/08/2017
- 03:36 PM Revision f6654822 (examples): Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
- This will need to get modified for per-object post-processing.
- 03:36 PM Revision b2939df4 (library): Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
- This will need to get modified for per-object post-processing.
03/07/2017
- 03:07 PM Revision 86782a25 (library): Minor
- 03:07 PM Revision 89c3e2bf (examples): Minor
03/06/2017
- 10:29 PM Revision 39086ebb (library): New method of rendering.
- Advantage: now there's one (well, ATM two, but I hope soon really in one) place where we can have a look at all the M...
03/05/2017
- 11:46 PM Revision 5ac76be9 (examples): 1. Move to Gradle 25.0.0
- 2. Bugfix in DistortedNode
- 11:46 PM Revision d61fd515 (library): 1. Move to Gradle 25.0.0
- 2. Bugfix in DistortedNode
03/03/2017
03/01/2017
- 12:04 AM Revision c2c08950 (library): simplify blitPriv()
- 11:02 PM Revision c1e24646 (library): Introduce Effects.blitPriv() (faster than previous drawNoEffectsPriv)
- 05:48 PM Revision ad33f883 (library): Minor
- 12:06 PM Revision 03cb451d (library): Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.
- 12:06 PM Revision 6637d0f2 (examples): Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.
02/28/2017
- 11:51 PM Revision 81a0b906 (library): Preparation for shader optimization
- 04:22 PM Revision 2f7afccf (examples): Fix Crawl transparency in StarWars.
02/27/2017
- 11:58 PM Revision ee82510e (examples): Small improvements for StarWars, but the main issue - non-working transparency of the Crawl - not solved.
- 11:06 PM Revision af662543 (examples): Fixes for z-fighting.
- 11:06 PM Revision 54fe333a (library): Fixes for z-fighting.
- 12:15 PM Revision d582c116 (library): Bug fix in RenderState.
02/23/2017
- 11:41 PM Revision fc695380 (examples): Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
- 11:41 PM Revision c834348d (library): Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
- 10:21 PM Revision 9dba4df1 (library): New 'RenderState' class which will be used to change OpenGL state when rendering Nodes.
02/21/2017
- 11:03 PM Revision 30548891 (library): The only operation which is now enabled 'statically' in render() is blending.
- 11:03 PM Revision 3c44dcc7 (examples): The only operation which is now enabled 'statically' in render() is blending.
- 10:10 PM Revision 2ed1c692 (library): 1) stop culling back face
- 2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales - 10:10 PM Revision 71759555 (examples): 1) stop culling back face
- 2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales
02/20/2017
02/19/2017
- 10:05 PM Revision 26e18334 (library): Exclude certain public methods from Javadoc API.
- 09:58 PM Revision 43fbf0dd (library): Exclude certain public methods from Javadoc API.
02/17/2017
- 02:04 PM Revision 889cce10 (library): Minor.
02/16/2017
- 12:05 AM Revision eadf0859 (library): Things seem to be working - switch off all debugs.
- 11:21 PM Revision 3a70bd6d (library): Bugfix in EffectQueues: if we interpolate something, then stop and again start interpolating, it used to use the old position (position from the moment when we stopped interpolating!) during the first run after the resume. Fix that.
- 04:43 PM Revision cc2979e3 (library): Minor
- 04:30 PM Revision f28fffc2 (library): A Lot of fixes for the issues uncovered by Olimpic.
- Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl...
- 04:30 PM Revision 6eb5eec2 (examples): A Lot of fixes for the issues uncovered by Olimpic.
- Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl...
02/15/2017
- 10:51 PM Revision db581fd8 (examples): a few lame fixes for the issues uncovered by Olimpic but it is still wrong
- 10:51 PM Revision 07037b8a (library): a few lame fixes for the issues uncovered by Olimpic but it is still wrong
- 05:45 PM Revision d03782c0 (library): fix for the first issue uncovered by the new Olimpic.
- 04:23 PM Revision 44771819 (examples): Further improve Olimpic. This seems to expose some Node bugs.
- 03:32 PM Revision 6ab5da9a (examples): Improve Olimpic.
- 02:37 PM Revision 722c6ed3 (examples): Improve Olimpic.
- 01:11 PM Revision 09ab7524 (library): Introduce 3 types of Surfaces: System, Tree, User
- 10:55 AM Revision 8d52a49c (library): Do not add Screen to the Surface lists.
02/14/2017
- 12:30 AM Revision c7da4e65 (library): Fix OutputSurface.resize(): before it couldn't be called mid-render.
- 10:36 PM Revision 2878c554 (examples): - workaround for the issue with flashing in StarWars
- - return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ... - 10:36 PM Revision 7691a39f (library): - workaround for the issue with flashing in StarWars
- - return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ... - 09:12 PM Revision f8634085 (examples): Fix issue with Blur / Multiblur apps
- 09:12 PM Revision 63b6561a (library): Fix issue with Blur / Multiblur apps
- 04:51 PM Revision d2aee6cc (examples): 1. Make it possible to enable/disable DEPTH test when rendering to a Screen
- 2. Using this, remove the 'Root' Node from StarWars.
- 04:51 PM Revision a436ccc5 (library): 1. Make it possible to enable/disable DEPTH test when rendering to a Screen
- 2. Using this, remove the 'Root' Node from StarWars.
- 03:28 PM Revision 76f2d645 (examples): A lot of different fixes.
- A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct... - 03:28 PM Revision af27df87 (library): A lot of different fixes.
- A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct...
02/13/2017
- 12:26 AM Revision c204c69d (library): New, cleaner way to create/destroy DistortedSurfaces.
- Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ...
02/12/2017
- 12:02 AM Revision 3f5b2cb3 (examples): New, cleaner way to create/destroy DistortedSurfaces.
- Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ...
- 12:02 AM Revision f8377ef8 (library): New, cleaner way to create/destroy DistortedSurfaces.
- Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ...
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