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From 03/25/2020 to 04/23/2020

04/17/2020

12:08 AM Bug #33: Issues on PowerVR GE8100
Issue open: https://forums.imgtec.com/t/shader-doesnt-compile-on-fire-stick-4k/3184 Distorted Admin
11:50 PM Bug #33: Issues on PowerVR GE8100
Sadly, this also occurs on a fully updated Fire Stick 4K.
GL_VERSION : GL Version OpenGL ES 3.2 build 1.9@4893595
...
Distorted Admin

04/15/2020

09:56 PM Revision f7718354 (library): Do not allow more than 15 characters in the NAME.
Leszek Koltunski

04/13/2020

08:22 PM Revision 2fad84a7 (examples): Move to AndroidX, target API level 29.
Leszek Koltunski
08:22 PM Revision f1c2d4b0 (library): Move to AndroidX, target API level 29.
Leszek Koltunski
10:31 AM Revision b7074bc6 (library): Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.
Leszek Koltunski

04/10/2020

11:43 PM Revision e3473e86 (examples): Minor.
Leszek Koltunski
09:10 PM Revision 59e5fc3f (examples): We need to add app version to build.gradle - otherwise the resulting dex file cannot be opened by Fire Stick!
Leszek Koltunski

04/06/2020

10:18 PM Revision e172985c (library): Progress implementing RubikCube.retObjectString()
Leszek Koltunski

04/05/2020

06:39 PM Revision 7e53a35f (library): Bugfixes in MeshBase:
1) improper buffer was being invalidated after apply and setTextureMap (TFO rather than VBO!)
2) setTextureMap would ...
Leszek Koltunski
02:10 PM Revision d917f059 (library): More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
Leszek Koltunski

04/03/2020

12:31 PM Revision 66103fb2 (library): Speedup: only allocate one postprocessing buffer set of the quality we need, not all in one go.
Leszek Koltunski

03/28/2020

01:05 AM Revision 1a620f79 (examples): Progress with Pretty Patterns.
Leszek Koltunski
 

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