Activity
From 02/24/2020 to 03/24/2020
03/12/2020
- 09:47 PM Revision 209ea1c7 (library): 1. library: new API DistortedNode.setProjection()
- 2. cube: adjustments for Pyraminx.
03/10/2020
- 09:51 PM Revision c6bfca20 (examples): Fix the memory test - we need to run one thing on the Graphics thread!
- 09:51 PM Revision 7690aab1 (library): Fix the memory test - we need to run one thing on the Graphics thread!
- 09:31 PM Bug #33: Issues on PowerVR GE8100
- 1.5 year later the phone still uses the very same OpenGL ES GLSL ES 3.20 build 1.8@4490469.
- 07:52 PM Feature #36: Mesh Importer
- Now with arrival of MeshBase.apply(MatrixEffect) and new MeshJoined, and a planned API MeshBase.apply(VertexEffect), ...
- 07:51 PM Feature #40 (Closed): Apply static Vertex effects to a Mesh
- New API: MeshBase.apply(VertexEffect effect).
The apply would have to be done before the first time the Mesh is us... - 05:39 PM Revision 7490d738 (library): Fixes for the Projection matrix, FOV.
- There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.
03/09/2020
- 07:08 PM Revision 40223bbb (examples): The Pyraminx itself finished - now its movements!
- 11:27 AM Revision a8a553a5 (examples): Progress with Pyraminx.
03/08/2020
- 10:08 PM Revision 77e9d967 (examples): Some progress with Pyraminx.
- 01:14 AM Revision f793bd9d (examples): Minor.
03/07/2020
- 11:14 PM Revision a71ef7f1 (examples): Icons, details.
- 01:05 AM Revision ea9b68db (examples): Progress with MeshJoin app.
- Fix rotating in some apps.
03/06/2020
- 04:50 PM Revision e7f85322 (library): Progress with of Pyraminx.
- Bugfix for joining a single Mesh!
- 04:50 PM Revision 33bd5234 (examples): Progress with of Pyraminx.
- Bugfix for joining a single Mesh!
03/05/2020
- 11:40 AM Revision a3a05347 (library): Improve setTextureMap.
- 11:40 AM Revision a919e8dc (examples): Improve setTextureMap.
03/04/2020
- 12:41 AM Feature #37 (Closed): Joining Meshes together
- Commit commit:de53cf3e adds support for setting arbitrary texture maps to any MeshBase. Closing.
- 10:56 PM Feature #37: Joining Meshes together
- Commit commit:22e60fba provides support for this.
Setting at 80% done because still setting texture maps is left t... - 12:39 AM Revision 23c35a5d (examples): Make MeshBase.setTextureMap() work.
- 12:39 AM Revision de53cf3e (library): Make MeshBase.setTextureMap() work.
- 10:54 PM Revision b3090c52 (examples): Minor.
- Looks like MeshBase.join() actually works.
- 10:54 PM Revision b35570ad (library): Minor.
- Looks like MeshBase.join() actually works.
- 08:58 PM Revision 22e60fba (library): Fix MeshBase.join()
- Only upload Mesh Buffers to GPU when we actually use them.
03/03/2020
- 12:13 AM Revision 37320052 (examples): New MeshJoined.
- Test app says it's not working - bug in MeshBase.join().
- 12:13 AM Revision 0d4aae88 (library): New MeshJoined.
- Test app says it's not working - bug in MeshBase.join().
- 11:30 PM Feature #38 (Closed): Apply Matrix effects to a Mesh
- Commit commit:7594a5d2 provides support for this.
New app 'MeshJoin' seems to indicate that at least something works. - 10:31 PM Revision df80818c (examples): Further corrections.
- 10:31 PM Revision 23b733db (library): Further corrections.
- 04:26 PM Revision c7a31368 (examples): Further corrections for the first apps.
- 03:36 PM Revision 936333aa (examples): Port Cat and Dog to the new setStretch-less API.
- 02:49 PM Revision 25eeb4d4 (examples): Port Girl to the new setStretch-less API.
- 01:55 PM Revision 1fc23462 (examples): Port Dynamic to the new setStretch-less API.
- 01:08 PM Revision 60945edb (library): Port Listener to the new setStretch-less API.
- 01:08 PM Revision e052248f (examples): Port Listener to the new setStretch-less API.
- 12:16 PM Revision d1abb41e (examples): Port Deform to the new setStretch-less API.
- 11:58 AM Revision 4c42bc15 (examples): Some cleanups in MonaLisa, Bean & Sink.
- 11:43 AM Revision 18231014 (examples): Convert Projection to not use the depreciated MeshBase.setStretch() API.
- 11:43 AM Revision 571aa3fa (library): Convert Projection to not use the depreciated MeshBase.setStretch() API.
- 11:22 AM Revision a7a8f7bd (examples): Convert Bean to not use the depreciated MeshBase.setStretch() API.
- 11:14 AM Revision f209a803 (examples): Convert Sink to not use the depreciated MeshBase.setStretch() API.
- 10:03 AM Revision 67038dda (examples): Correct the Rubik app for the recent changes to the library's Node.
- 10:03 AM Revision 1b059065 (library): Correct the Rubik app for the recent changes to the library's Node.
03/02/2020
- 11:12 PM Revision 5a683295 (examples): Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
- Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (whi...
- 11:12 PM Revision 9ecac8cd (library): Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
- Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (whi...
- 04:23 PM Revision 9c198dba (library): Minor.
- 04:11 PM Revision 126393c8 (examples): Remove width & height from InternalSurface and move it to InternalOutputSurface.
- 04:11 PM Revision d58b50e7 (library): Remove width & height from InternalSurface and move it to InternalOutputSurface.
- 03:47 PM Revision 2e779512 (examples): Hide the InternalSurface class inside its package.
- 03:47 PM Revision 4bb94a7d (library): Hide the InternalSurface class inside its package.
- 12:39 PM Revision b17aa4aa (library): Minor.
03/01/2020
- 12:41 AM Revision 64f93787 (examples): Minor
- 12:35 AM Feature #39 (Closed): New MeshTriangular
- 12:34 AM Feature #39 (Resolved): New MeshTriangular
- Commit commit:9099e567 provides such a Mesh.
- 12:33 AM Feature #39 (Closed): New MeshTriangular
- Implement a Triangular Mesh.
After we have MeshJoined implemented, this will be a building block for other, more c... - 12:31 AM Feature #37: Joining Meshes together
- This should probably be a new Mesh 'MeshJoined' rather than new methods to MeshBase.
MeshJoined(MeshBase[] meshes)...
02/29/2020
- 12:52 AM Revision 35476762 (library): Convert RubikCube to the new V&F center schema!
- 11:59 PM Revision e50f49b6 (examples): All apps converted to the new V&F center schema!
- 11:36 PM Revision 627e0ea2 (examples): Moving the Vertex and Fragment centers of effect to the center of the Mesh.
- 11:25 PM Revision 8eed34d3 (examples): Moving the Vertex and Fragment centers of effect to the center of the Mesh.
- 10:45 PM Revision 849e0034 (examples): Moving the Vertex and Fragment centers of effect to the center of the Mesh.
- 10:13 PM Revision 644c21f2 (library): Moving the Vertex and Fragment centers of effect to the center of the Mesh.
- 10:11 PM Revision 26c4e181 (examples): First fixes for moving the Vertex and Fragment centers of effect to the center of the Mesh.
- 05:11 PM Revision 529054e9 (examples): Fixes for the merge. Everything works now!
- Next step: make the center of Vertex & Fragment effects be in the center of the Object, rather than the lower-left co...
- 04:00 PM Revision c0f5af7b (library): Fixes for the merge.
- 04:00 PM Revision ba9ae2c8 (examples): Fixes for the merge.
- 03:39 PM Revision 0ba5de00 (examples): Fixes for the merge.
- 02:45 PM Revision 8664ea2e (examples): Fixes for the merge.
- 02:00 PM Revision e8e54972 (examples): Fixes for the merge.
02/28/2020
- 11:58 PM Revision 386fd702 (examples): Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center
- 11:37 PM Revision 3eb6f354 (library): Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center
- # Conflicts:
# src/main/AndroidManifest.xml
# src/main/java/org/distorted/examples/TableOfContents.java
#... - 09:27 PM Revision 7594a5d2 (library): Fix for MeshBase.apply()
- 09:27 PM Revision 98b6b975 (examples): Fix for MeshBase.apply()
02/27/2020
- 12:19 AM Revision 508ee98f (examples): New API: MeshBase.join() and a skeleton of an App to test it.
- 12:19 AM Revision ea88d502 (library): New API: MeshBase.join() and a skeleton of an App to test it.
- 10:46 PM Revision 1535f677 (examples): Minor.
- 09:47 PM Revision 83e0ca5e (examples): New Mesh 'Triangles' and updated Inflate & Generic apps to test it.
- 09:47 PM Revision 9099e567 (library): New Mesh 'Triangles' and updated Inflate & Generic apps to test it.
- 03:16 PM Feature #8: Add support for new types of Regions
- Idea for a new Region: a five dimensional 3D 'strip'. Definition:
1) a 3D plane ax+by+cz=d
2) a distance 'e'
T... - 03:11 PM Feature #8: Add support for new types of Regions
- Partly done - we have decoupled the Region.
- 03:09 PM Feature #38 (Closed): Apply Matrix effects to a Mesh
- new API: MashBase.apply(MatrixEffect effect)
- 03:07 PM Feature #37 (Closed): Joining Meshes together
- Join several Meshes together. MashBase.join(MeshBase[] others)
02/26/2020
- 10:23 PM Revision 698ad0a8 (examples): Move the Effects.setStretch to Meshbase.setStretch
- 10:23 PM Revision 044b5494 (library): Move the Effects.setStretch to Meshbase.setStretch
- 03:52 PM Revision 687263cc (examples): Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
- 03:52 PM Revision c90aca24 (library): Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
02/24/2020
Also available in: Atom