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From 04/18/2020 to 05/17/2020

05/17/2020

11:46 PM Revision 9df01f21 (examples): Progress with Predeform: UI for the list of Vertex effects to preapply.
Leszek Koltunski
09:04 PM Revision f0604575 (library): Progress (?) with Predeform: give up trying to render the Mesh in Activity1.
Leszek Koltunski
09:04 PM Revision 4b7c432e (examples): Progress (?) with Predeform: give up trying to render the Mesh in Activity1.
Leszek Koltunski

05/16/2020

12:34 AM Revision 0dc8ffef (examples): Progress with Predeform.
Leszek Koltunski
08:51 PM Revision 59835a0a (examples): Beginnings of a new 'Predeform' app which tests pre-applying a queue of Vertex Effects to a (single?) Mesh.
So far just a copy of Inflate app. Leszek Koltunski
07:56 PM Revision cdd71ce7 (examples): Minor
Leszek Koltunski
07:54 PM Revision f046b159 (library): First attempt at the MeshBase.apply(VertexEffect) API.
Leszek Koltunski

05/08/2020

12:23 AM Revision 5601cfa6 (examples): Convert the last app, EffectQueue, to stretchless API.
Leszek Koltunski
11:13 PM Revision 0a57f222 (examples): Minor.
Leszek Koltunski
11:03 PM Revision 277eddbb (library): Remove the MeshBase.{set/get}Stretch API altogether.
Leszek Koltunski
10:52 PM Revision b1fca44e (examples): Convert Generic to stretchless API.
Leszek Koltunski

05/07/2020

01:14 AM Revision 75cc1461 (examples): Improve Generic.
Leszek Koltunski
01:07 AM Revision 61420934 (examples): Prepare Generic for the stretchless API.
Leszek Koltunski
12:38 AM Revision f94110ca (examples): Convert Mirror to stretchless API.
Leszek Koltunski
12:20 AM Revision 5c3b92c4 (examples): Convert DifferentBitmaps to stretchless API.
Leszek Koltunski
12:08 AM Revision 9930cd43 (examples): Convert Check to stretchless API.
Leszek Koltunski
11:59 PM Revision 051f00eb (examples): Convert Glow to stretchless API.
Leszek Koltunski
11:53 PM Revision e8bf2663 (examples): Convert Save to stretchless API.
Leszek Koltunski
09:30 PM Revision 19e77994 (library): Fix for a crash when exiting an app:
Activity.onPause() -> MessageSender.stopSending sets mThis to null, then a last message gets sent and a crash in newM... Leszek Koltunski

05/06/2020

12:02 AM Revision 5d7e316e (examples): Convert SurfaceView to stretchless API.
Leszek Koltunski
11:52 PM Revision 410dfc37 (examples): Convert ObjectTree to stretchless API.
Leszek Koltunski
11:36 PM Revision c50a38f9 (examples): Convert Multiblur to stretchless API.
Leszek Koltunski
11:30 PM Revision 55908771 (examples): Convert Rubik app to stretchless API.
Leszek Koltunski
11:19 PM Revision 42d910b3 (examples): Convert AroundTheWorld to stretchless API.
Leszek Koltunski
10:41 PM Revision 3bb0d218 (examples): Convert Girl to stretchless API
Leszek Koltunski
10:04 PM Revision 278a214c (examples): Convert Blur to stretchless API.
Leszek Koltunski
09:43 PM Revision 355c0a07 (examples): Convert Earth to stretchless API.
Leszek Koltunski
09:31 PM Revision ba95a70b (examples): Convert AroundTheWorld to stretchless API.
Leszek Koltunski

05/05/2020

11:32 PM Revision dcd2cd41 (examples): Convert Wind app to the stretch-less API.
Leszek Koltunski
11:18 PM Revision bdf04acf (examples): Convert Stencil app to the stretch-less API.
Leszek Koltunski
11:10 PM Revision 40122d03 (examples): Convert DifferentEffects app to the stretch-less API.
Leszek Koltunski
10:19 PM Revision f1f50ad1 (examples): Finally, after removing the calculation of the halo from the library and giving this decision to the user, we can update the Triblur app for the new MeshBase.setStretch-less API.
Leszek Koltunski
12:55 PM Revision bb4755e2 (library): Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (a... Leszek Koltunski
12:55 PM Revision 678c391d (examples): Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (a... Leszek Koltunski

05/04/2020

04:01 PM Revision b7209ffe (library): Simplify a bit the place where we got a crash once.
Leszek Koltunski

05/03/2020

11:26 PM Revision 0f10a0b6 (library): A lot of changes.
1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduc... Leszek Koltunski
11:26 PM Revision 513b2e9c (examples): A lot of changes.
1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduc... Leszek Koltunski

04/28/2020

11:07 PM Revision 8392dc7b (examples): Convert the third app, Transparency, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )
Leszek Koltunski
12:07 PM Revision 4867b578 (examples): Convert the second app, Flag, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )
Leszek Koltunski
11:28 AM Revision e3c87517 (examples): Convert the first app, Inflate, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )
Leszek Koltunski

04/27/2020

10:13 PM Revision fc286c71 (examples): fix for centers of Matrix effects.
Leszek Koltunski
09:32 PM Revision 00be51f0 (library): new VertexEffectShear
Leszek Koltunski
09:32 PM Revision 073c140a (examples): new VertexEffectShear
Leszek Koltunski
08:09 PM Revision a918bba1 (library): new VertexEffectScale
Leszek Koltunski
08:09 PM Revision 60da87db (examples): new VertexEffectScale
Leszek Koltunski
07:59 PM Revision 30d07491 (library): bugfix for VertexEffectRotate
Leszek Koltunski
03:35 PM Revision 9f34a0f6 (library): new VertexEffectRotate
Leszek Koltunski
03:35 PM Revision ad98c3cb (examples): new VertexEffectRotate
Leszek Koltunski

04/24/2020

12:18 AM Revision e979d285 (library): Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.
The point(s):
1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede t...
Leszek Koltunski
12:18 AM Revision 4282d39a (examples): Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.
The point(s):
1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede t...
Leszek Koltunski
06:25 PM Revision f482efa3 (library): Do not crash if we failed to compile some programs.
Leszek Koltunski

04/17/2020

12:08 AM Bug #33: Issues on PowerVR GE8100
Issue open: https://forums.imgtec.com/t/shader-doesnt-compile-on-fire-stick-4k/3184 Distorted Admin
 

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